Mox Amber

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Mythic Rare

Combos Browse all

Mox Amber

Legendary Artifact

: Add one mana pool of any color among legendary creatures and planeswalkers you control.

Mox Amber Discussion

bossomus on Play Less With Kess

2 days ago

ManaLink1. Competitive Less decks usually follow along the lines of something as follow:

  1. Play lots of Mana rocks

  2. Play lots of wheels and counter spells until you find the wincon

  3. Play Timetwister to reset and wheel if you need cards in your graveyard

  4. Play Isochron Scepter with Dramatic Reversal imprinted and create infinite mana

  5. Play Comet Storm

The deck used to be more consistent as you could use isochron with a counterspell imprinted and Paradox Engine to almost guarantee that you would go off, but the recent banning of engine means that it's quite a bit harder to do.

If you really want to increase your competitive viability though, you definitely need:

And essentially, remove most of your more expensive counter spells for cheaper ones that target other people's counterspells. Your goal is to combo off and not care much about what other people do. So, if someone counters one of your combos, you need to have the Mana and correct counters to respond. Cards like misstep allows you to counter other people's counters without any mana which is huge. The others help you find your answers by deck thinning essentially.

Lastly, you could do with some better lands if you really want to be competitive. Honestly, a lot of people run fetches so that they can grab all of the shock lands or original dual lands which Mana fixes them but also thins their deck. You also need more ramp just in general. This could be done with:

And just generally more moxes. The only one I'd remove is Mox Amber since you rarely actually want Kess out unless you absolutely need her.

Best of luck!

Bchong on Emry, Lurker of the Loch cEDH

2 weeks ago

hey here are some changes/suggestions.

Chromatic Star instead of Chromatic Sphere You actually need to put in Intuition , Timetwister you probably just forgot about it Welding Jar , Seat of the Synod , Mox Amber Hurkyl's Recall Mental Misstep needs to be in here

IDK what artifacts you need to put in here but you need more. I feel like emry's mill need to hit something every time

remove Capsize its only useful if you have infinite mana and you have plenty of other things that can win you the game...like the card that can replace this. put in Winds of Rebuke

Power Artifact doesn't have enough targets. i don't think its good enough here

are you trying to make a grindy/control deck or are you just going full combo? not sure which one emry is better at. if you are going full combo i think you can take out Pithing Needle ... Tezzeret the Seeker is a lot of mana for him to honestly just -0 for fast mana or like Altar of the Brood

LukeEffe on Mox opal replacement

1 month ago

Thanks everybody for the advices, I think Ornithopter + Springleaf Drum is a nice patch. Given I don't play tournament but only with friends I don't really need any high powerlevel. We don't allow proxies and don't even sideboard. I just want to be "competitive" against their most aggressive decks: a canopy-less bogles, a fetch-less burn, tron without 2 karns and titanshift. The other decks are just some wacky dekcs. Mox Amber sadly would be a dead permanent on the field since I don't have any legendary.

shadow63 on Mox opal replacement

1 month ago

Mox Amber might be useful if you have a lot of legendary perms

Hissp on Pir Imagination

1 month ago

Why are you running rocks instead of dorks, only need blue Mana? What turn are you usually about to storm off? Why aren't you running Mox Amber ?

lluren on Kykar, Wind's Fury Combo Deck

1 month ago

Also, here's some Budget alternative for the costy artifacts: Pentad Prism , Springleaf Drum and Mox Amber

SideBae on Aminatou in Progress

1 month ago
  1. So Preordain is awesome for the same reasons your Brainstorm and Ponder are... I suggest running it.

  2. Narset, Parter of Veils is a great way to limit your competitive opponents. Especially if you pair her with a well-timed Windfall . Ashiok, Dream Render happens to be another way to punish people for playing tutor-tribal kinds of strategies.

  3. Another hallmark of competitive decks is their ramp, especially zero and two-mana. In your description, you say you want to stay budget -- unfortunately, that rules out about all of the good zero mana ramp. ( Mox Tantalite is bad, and Mox Amber is hardly better most of the time.) So I suggest increasing your two-mana ramp, and maybe including Ancient Tomb if at all possible to speed up their presence on the board. Some to consider: Talisman of Progress , Talisman of Hierarchy , Talisman of Dominance , Coldsteel Heart , Fellwar Stone , Mind Stone , Everflowing Chalice , Prismatic Lens , etc. None of these should be more than a few bucks.

  4. Concerning your lands: I think you're running too many, especially if you add some of the ramp mentioned in (3). I'd cut four-ish, maybe five. Generally, once you have a few (3 - 4) lands, you'd rather have a rock and a land in hand than just two lands, since you can cast the rock without using your land-drop. I'm not sure HOW budget you want to keep this deck, but Mana Confluence and City of Brass are each around $10, and they're great in any three or more color deck. Pain lands ( Caves of Koilos , Adarkar Wastes and Underground River ) are better than your tapped lands like Sejiri Refuge , as far as I can tell.

  5. I think a reanimation package is probably better than running Show and Tell . Show and Tell is symmetrical, and is often actively dangerous to resolve in EDH, when everyone is trying to do busted stuff. I'm much more a fan of Buried Alive and Entomb to get your fatties in the bin, and then using Animate Dead , Dance of the Dead , Reanimate and/or Necromancy (which is $$$ for some reason) to get them back.

  6. Tutors like your Demonic Tutor are good, but like zero mana rocks they tend to be pricy (see Vampiric Tutor and Enlightened Tutor ). One I do suggest is Lim-Dul's Vault , which is only a couple dollars these days. It also happens to be instant speed, which is kinda dumb-powerful, if you ask me.

  7. Cumulative upkeep was designed to make powerful effects transient; however, Aminatou, the Fateshifter sorta changes that equation with her -1. Consider cards like Mystic Remora , which you can blink to keep around relatively indefinitely. Similar cards to consider are: Musician , Phyrexian Etchings , Tidal Control and Infernal Darkness (if you're particularly mean).

  8. Divining Witch is interesting -- I'd actually never seen that card before. If you're trying to exile your deck and win with your Jace, Wielder of Mysteries , I think Demonic Consultation is probably a better way... though you might want to keep both. Another method (that I think is worse) is to use the card Doomsday , which is only a few dollars. The problem is that if you run Doomsday , you'd likely want to run a Doomsday -package, so you could win by just casting it and drawing into your top card... For that, I'd suggest talking to someone smarter than me, as I've never been able to get the hang of what the hell is going on with that strategy. All I know is that the package usually has something like Gitaxian Probe and Lotus Petal and ends with me being dead.

  9. You may have good luck with card draw spells. Repeatable effects, like Phyrexian Arena and/or Dark Confidant , tend to be expensive; luckily, the spell versions are often decidedly less so. I suggest running a few or more of the following: Painful Truths , Night's Whisper , Treasure Cruise or Dig Through Time (running both can be tough since delve can get in its own way), Fact or Fiction , Thirst for Knowledge , Concentrate , Chemister's Insight , Oona's Grace (questionable, due to the high mana requirement), Ancient Excavation (good with the reanimation mentioned in (5)), Archmage's Charm , Chart a Course , Syphon Mind , Deep Analysis and/or Words of Wisdom -- pay extra attention to the instants you can cast on an opponents end step. Another way to do this is simply to steal your opponents' card draw with Notion Thief or Plagiarize .

  10. Lastly, I know its around $11 these days, but I think Counterbalance would be dumb in this deck. Using your general's +1 will let you stack whatever you want on top, which can be especially devastating if you can keep an opponent's general off the board that way.

Good luck man! Love this deck.

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Mox Amber occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%