: Add one mana pool of any color among legendary creatures and planeswalkers you control.
|Want (2)||CertifiedBronzie , BSwCDo|
Printings View all
|Dominaria (DOM)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Mox Amber occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
Mox Amber Discussion
2 weeks ago
Your very top tier auto-include for lists is going to look like
- Force of Will "free"
- Pact of Negation "free"
- Swan Song cheap to cast and wide in restrictions
- Mana Drain color heavy but ramps the following turn
- Mental Misstep "free"
- Delay not color heavy and hits any spell, delaying for 3 turns is the same as solving it in very fast competitive EDH
Your situational includes are going to look like
- Force of Negation This can't protect your own combos, so it isn't wanted in every list. This is ran in QUITE A FEW lists though, always worth a consider.
- Counterspell Usually seen in mono or dual color decks as the cost can be hard in some 4 or 5 color shells
- Dispel Sometimes cut for a more general counter
- Muddle the Mixture Limited in scope and color heavy but this is more often slotted as a hard-to-counter tutor with a counterspell as icing on the top
- Narset's Reversal this card is pretty nice. While it does see a lot of play, it definitely isn't an autoinclude yet by any means.
- Spell Pierce Before you mock this card, consider how well it catches ultra fast mana rocks and tutors. Noncreature is very wide, and it stops Sol Ring Mana Crypt Mox Diamond Mox Opal Chrome Mox Mox Amber Mana Vault Vampiric Tutor Imperial Seal Mystical Tutor Worldly Tutor Gamble Dark Ritual and SO MUCH MORE. Even for a tempo card, you're still going to catch weird stuff like someone's Rhystic Study because they tapped out to pay for it. Its very strong against blistering fast combo decks, which is why it sees competitive play.
Other blue stuff is usually just too expensive. Paying over 2 mana for a counterspell just doesn't cut it when there are so many threats for so cheap. Don't pay more than 2 for a counterspell unless it does something wild on top. Counterspells with fewer restrictions on what it can counter are going to be better.
This is where it gets saucy boys
- Red Elemental Blast Pyroblast are VERY good. In a pod, there is almost definitely blue at the table. Every single red deck can slot these for commander without fear. Do note that REB works against any spell that includes blue (multicolor), while pyro only works against spells that are ONLY blue (monocolor).
- Fork Reverberate (Twincast) these allow you to copy a counterspell to create a counterspell. More access for red to counterspells. They also conveniently work very well against tutors, ramp, big draw spells, and extra turn spells.
- Guttural Response Weird hybrid color and somewhat restricted but still a good include in most RG decks.
- Burnout a bit worse then the elemental blasts as it costs 2 mana and it is limited. The cantrip is nice though
- Mana Tithe not that good in EDH but give it a whirl I guess
- Lapse of Certainty costing 3 hurts, but this is more a tempo card than anything.
- Dash Hopes Don't play this card in EDH lol
- Withering Boon on the chunkier end at 2 CMC, but in a color that doesn't get much of this. The 3 life and the restriction hurt, but definitely EDH playable. Every deck runs a commander, 99% of which are creatures
- Imp's Mischief can counter a spell by having it target Mischief, as can Misdirection Shunt Swerve and Ricochet Trap.
- Veil of Summer 1 mana green Cryptic Command
- Autumn's Veil Counterspell + silence against UB
- Bind I bet you didn't even know this card existed. Cantrips. GOOD IN THE YISAN MIRROR MATCH?
- Avoid Fate Weird protection oriented counterspell
- Nether Void Mostly ran in stax builds, brutal lockout card
- Planar Chaos One of my new favorite cards. Brutal with recursion like Hall of Heliod's Generosity. Play when you're ahead
- Deathgrip Lifeforce These are based if you have any method of color shifting. Realistically, you could run Lifeforce in Momir Hackball. These cards can cause scoops on casual tables lol.
- Vexing Shusher can render counterspells useless. Similarly, Dosan the Falling Leaf Grand Abolisher Prowling Serpopard Gaea's Herald can all protect against counterspells. Far more marginal but still worthwhile are Hall of Gemstone and Ritual of Subdual for turning off counterspells for opponents.
3 weeks ago
Since you're usually dependent on Varolz anyways have you considered Mox Amber? Obvious downside of not powering out Varolz any earlier, but I guess it depends on how much mana you need post Varolz.
1 month ago
I also run a superfriends deck and I used to run Exploration and it was underpreforming. I would not run it. Also your deck dont need Mox Amber . (Im gona replace mine) It only goes online when you have a legendary om the field. Your commander only counts as red. As for the other 3. I would probably swap Stomping Ground , Thran Dynamo and Gilded Lotus due to the speed of your deck.
1 month ago
Since $500 isn't reasonable for everyone, I thought it may be good to include some substitutions to allow a lower budget. See below for a few changes to consider that will decrease the cost while maintaining the basic strategy the deck. Please note that prices are current and will likely change.
Remove: (~$38.25) Bitterblossom
These changes will reduce the cost by $200... for deeper cuts, things to look at would be:
Cost with all changes: $230
1 month ago
If the goal is infinite mana you could just run Mox Amber 2 in the grave + Emry, Lurker of the Loch and Paradox Engine on the board goes infinite. Plus as a 0 cost artifact it synergies with your other cards as well
1 month ago
So I saw Bolt Bend in your list and realized it would be amazing for my Xenagos deck so thank you! To repay the favor, I'm gonna make this deck a lot better, get ready. Not all of these suggestions are necessary, pick and choose which you think work best.
Arch of Orazca - Late game draw that doesn't take up a spot
Commune with Lava - Can be played on opponents end step if needed, helps ensure land drops and gas. I recently took this out of my Norin list to add a combo, but this still puls it's weight even on X = 3 or 4
Endless Atlas - Cheap repeatable card draw
Hedron Archive - Budget ramp and draw, decent inclusion
Ignite the Future - Usually for , pretty good
Mind's Eye - Expensive, but repeatable
Skullclamp - With all of your 1 toughness creatures, this should be in
Solemn Simulacrum - Ramp and card draw, always good
Tome of Legends - Best draw in your deck, it will ALWAYS have counters, cheap to play, cheap to activate. If you listen to anything I say, add this and atlas.
Curse of Opulence - Use Norin or any of your 30 creatures to ramp you
Dockside Extortionist - Very good card all around, even better with Panharmonichron and Gensis chamber
Honor-Worn Shaku - Tap Norin to add more mana. Works with Planeswalkers and purphurous as well
Mox Amber - More early game ramp. Curse and mox are both low on the curve for you.
Ruby Medallion - Good cheap ramp
Let me know if you want ideas for cuts, other suggestions or want to bounce ideas off of each other as Norin players.
1 month ago
Spreading Plague grants passive creature destruction as other players try to build their boards. Most of your creatures aren't affected too much by this card: Golos dodges Spreading Plague because he's colorless, Arena Rector wants to die anyway, Spark Double should usually be a planeswalker, and Deepglow Skate is ETB then expendable. The only times you won't want to play Spreading Plague is if one of your Narset or Jhoira creatures are on the battlefield.
I might consider removing Mox Amber to add Spreading Plague, since
1) You have better 5 color fixing +
2) When it is online, it only makes colors you already have access to +
3) This Mox doesn't do anything until you actually have planeswalkers out already (Golos doesn't help Mox Amber activate for mana, and you have only 2 legendary creatures that'll bring it online in your current iteration).
2 months ago
Fetch and shock lands will not make the deck faster. You are looking for those zero cmc mana rocks such as Mox Opal , Chrome Mox , Mox Amber , Mana Crypt , and etc. Even then you won't benefit much unless you are casting two to three merfolks/spells in a single turn. If you are then you can also add Mana Vault and Grim Monolith to that list.
But your deck is about using the TAP mechanic, and not about casting multiple spells in a turn. So fast mana might not be the answer for you.