Mox Amber

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Mox Amber

Legendary Artifact

: Add one mana of any color among legendary creatures and planeswalkers you control.

TheOfficialCreator on Typical Simic Shenanigans

4 days ago

From the looks of it, budget isn't a great concern for you, so why not run some Moxen? Mox Amber, Mox Opal, Chrome Mox, and Mox Diamond. Jeweled Lotus is ok too, but it is a bit lost on Kinnan. Lotus Petal and Elvish Spirit Guide are more budget, tbh.

Also, Freed from the Real, Concordant Crossroads, and Mana Crypt/Mana Vault are nice. And Leyline of Abundance.

I would recommend focusing more on creature/artifact ramp than land ramp, as Kinnan will reward you handsomely for those and not so much for land ramp.

Senserazer on K'rrik cEDH

1 week ago

Tendrils of Agony and Mox Amber seem like solid inclusions to me? Tendrils can just gain you a bunch more life to keep the chain going, and Mox Amber will always be active with Krrik out.

NV_1980 on Volatile Dolls

1 month ago

Hi,

This deck can be fun, provided it's played in a relatively slow meta. I play-tested your deck a few times and I could not really impact the battlefield in any of the playthroughs before turn 6. Main cause of this is your deck's steep mana curve; thirty nine out of sixty-six of your spells are CMC 4 or more. Combine that with just 34 lands, almost no ramp and no cheap card-advantage options and you're a bit stuck.

I think you can make this deck faster, but it requires investment in cards that are rather expensive. I'm talking stuff like Land Tax, Mox Amber, Dockside Extortionist, Sensei's Divining Top, Scroll Rack, etc.

Regards,

NV_1980

Delphen7 on Advice for Slogurk, the Overslime …

1 month ago

At one point there was the legendary tribal deck that tried to win by looping Mox Amber with Diligent Excavator and Kethis, the Hidden Hand on the battlefield maybe try in that list?

legendofa on Dragons

1 month ago

Welcome to the club!

First thing I see here is a high average mana cost and relatively few lands and ramp. The Dragon Arch and Quicksilver Amulet help a little, but I suggest cutting a few Dragons and adding more lands and cards that find lands like Sylvan Scrying or Expedition Map. The color balance looks good, you just need more of it. You probably need at least 37-38 lands, if not more, and I would take a hard look at any cards above mana value 6, and cut the ones that don't measure up. Lower-cost dragons, like Icingdeath, Frost Tyrant or even Slumbering Dragon or Korlessa, Scale Singer will also help reduce costs.

My next thought is to take advantage of the legendary-ness of a lot of your dragons. Time of Need, Bard Class, and Mox Amber can all help, depending on how much money you're willing to spend.

TypicalTimmy on Card creation challenge

3 months ago

Remember a while ago where I made Zaren, Silverback Ironfist? The Ape Berserker who revolved around the Fight mechanic? So I built a deck and he was way to powerful. Every single creature spell becoems removal. Even when I nerf him, dropping it from two +1/+1 counters when the creature survives down to just a single +1/+1 until end of turn, everything just decimates the boardstate. Dropping a Hornet Queen just wrecked a game I was playing in. Because he is a custom commander, I have the deck here on Tappedout and I have the browser tab open. My current boardstate (after winning the game) looks like this:

Oh, right. I also have 5x Forest in play, 4x Mountain, Gruul Signet, Mox Amber, Mana Crypt and Arcane Signet. Das a lotta mana, man!

  • It's my Turn 9.

Game ended with me at 24 life.

Took down The Ur-Dragon, Mikaeus, the Unhallowed and Maelstrom Wanderer.

Poor Ur-Dragon died twice to my fights; Once to Akroma, Angel of Fury after she triggered a second time since The Ur-Dragon is both white and blue, she couldn't deal damage back. So when Akroma dealt 6, she got +1/+1 until end of turn and I had her fight again with Hunt the Hunter, since The Ur-Dragon is green. Later, Hornet Queen made short work of it, again.

I think I vastly underestimated the power of the Fight mechanic, and now I understand why we do not have a Fight Commander. T-T


Challenge Dominance

Enchantment

At the beginning of combat on your turn, you and target opponent may each reveal cards from the top of your library until you both reveal a creature card. If you do, they enter the battlefield tapped and fight each other. Put the rest of the revealed cards on the bottom of their libraries in a random order. If one creature survives, it remains on the battlefield. If both creatures survive, their owners shuffle them back into their library.


Wild T-T

Polaris on Ao, the Dawn Sky death …

4 months ago

If you have zero-cost or uncosted permanents like Memnite, Mox Amber, Asmoranomardicadaistinaculdacar, etc, they don't add anything, so you could theoretically get all seven cards if you flipped the right ones.

nbarry223 on Different Milk

5 months ago

I see Valentin, Dean of the Vein  Flip in here, which just looks out of place, the only thing it really has going for it is legendary, so on that note...

The Reality Chip should probably find a place in here, since it is an equipment, it's legendary, and it has a color for Mox Amber. It basically checks all the boxes. If you are able to equip it... it just helps a lot.

Here's some other legendary creatures that are half suggestions - Lavinia, Azorius Renegade could be a form of hate. If you wanted to be more combo oriented, Lazav, the Multifarious is a decent idea, since he lets you copy stuff in the grave still. Niambi, Esteemed Speaker lets you bluff being a control deck, while still playing him. Valki, God of Lies  Flip just has decent value.

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