Mox Amber

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mox Amber

Legendary Artifact

: Add one mana of any colour among legendary creatures and planeswalkers you control.

DreadKhan on The Mimeospasm [Reanimator Terminator] - primer

2 months ago

Yeah, Dreadnought is one of those cards I was sure you'd already know about, but it seems really convenient with your Commander.

I think Triskelion is a better card with your Commander than Walking Ballista, but both can go infinite with Mikaeus iirc, but you'll need an extra piece with Walking Ballista because Mikaeus makes it a 1/1 base creature, so it won't die because it has no counters, Triskelion can ping itself and still have a ping for something else, meaning you can combo off easier with it, so I'd go with that.

I'm a bit surprised that Necrogoyf would be smaller than Tarmogoyf, especially if you've got Mill in your deck, it looks in every bin for creatures, surely there are 2 or 3 in each opponents' bin? If you've got 3 opponents with 2 creatures a piece (which doesn't seem like a big ask by mid game, but I don't know your playgroup the way you do!), that's 6 creatures before counting your own, and you've probably been filling it as well. I think I misread the Urborg one, it only looks at your graveyard, so you're definitely correct about that one!

It's not EXACTLY 'Fast Mana', but Songs of the Damned can generate a bunch of mana if you have a full graveyard, it's the kind of card you use with Razaketh, the Foulblooded I figure.

Keep in mind that there is a difference between playing a land with Explore or using Burgeoning, Burgeoning won't let you use Crucible unfortunately, but has a very high ceiling potentially. I use Burgeoning in my Sisay, Weatherlight Captain deck because that deck would love to have a hand with 6 lands and Burgeoning, but it's less keen on Explore and similar effects. You could try a Sakura-Tribe Scoutfoil, it's potentially better ramp than Birds of Paradise, you just have to run enough lands to justify it (I think 37 is fine), it's also a cheaper card to test out I suspect. Oh, with a card like Razaketh you can easily chain together a win if you've got lands, I do that in Meren with Life / Death which turns all my lands into creatures so I have plenty of fodder for Razaketh, I usually chain a few untap effects (I just recycle Benefactor's Draught a couple times to generate enough mana to win), Razaketh is a great card if you've got access to LED (even Lotus Petal can do work, and if you can tutor up Lotus Petal with Razaketh you can always dig out Mox Amber fwiw). I think if you wanted you could switch out Runescarred Demon for Razaketh (or just pretend Runescarred is Razaketh to test haha), both are tutors that cost a lot of mana, Razaketh is a much better body and a much better tutor IMHO.

If you want Haste on your Commander I think I'd use Hall of the Bandit Lord, it's not a spectacular card but it will give you access to Haste, I've been fairly happy with it in a competitive list that cared about Haste on the Commander, it's a terrible land but Haste is REALLY good sometimes.

fluffyeel on Braids, the Mastermind

4 months ago

Some thoughts that immediately come to mind:

fluffyeel on What do you have that I cannot obtain?

4 months ago

Stealing things and caging is fun: I've seen a lot of degenerate things with Mairsil. That said, I have a few small suggestions:

fluffyeel on You draw you lose

4 months ago

Some small recommendations I can think of:

Formless0209 on RNR_Gaming

4 months ago

Hey, I'm interested in building a Fynn, the Fangbearer Commander deck and so I've been looking at other people's decks. I saw that you posted a comment on Metroid_Hybrid's deck a while back and was wondering what the point of running Mox Amber is any different from running a basic land, specifically in a mono colored deck. I am not super experienced and don't really understand/know mana fixing/curve (whatever it's called) stuff like at all and was just wondering if you would be able to explain that.

ThassaUpYo@ssa on Issa Thassa

7 months ago

Profet93

Love this list - reminds me of the second commander deck I ever built! Got inspiration from multiple FNM's back when I played standard around the time of RTR & Theros when mono blue devotion was popular.

What about High Tide to facilitate an insanely productive turn mid-late game and Force of Will given the ease you'll have casting it to counter a problematic response an opponent may throw out? Also, Master of Waves would be a solid add given how much devotion is likely to be present on your board. Mox Amber may be valuable here, too.

Just a few thoughts, and glad to see someone else had something very similar in mind when it came to constructing a mono blue Thassa commander deck.

LeToast on Mommy, Slivers!

9 months ago

Hm, have to think of that with protection, but I think adding some mana dorks might be a good idea... added some dorks to my maybe list. I could think of removing some of the remaining standard lands in favour of dorks and Mox Amber to accelerate a bit faster.

NV_1980 on Dragons At A Rivcount *PRIMER*

11 months ago

Thank you for the great feedback Profet93; much appreciated! I think you're mixing up Mox Amber with Mox Opal; but that's ok :) On second glance, Amber also doesn't help me to summon Rivaz faster and that's what I would like to use it for, if possible. Therefore it's probably more useful to include Chrome Mox instead. I'll give this some more thought.

Chromatic Lantern is not necessarily in here to get Rivaz out faster; it's mostly in here for mana-fixing purposes and boy has it delivered on that front in the games I've played with this deck.

I agree with your comments on Crucible of Fire. It IS winmore in here, but I just really like the flavor it adds. It also allows me to win with just a few dragons on the board in metas involving lots of creature-removal, so for now I will keep it in the mainboard.

Imp's Mischief is great, but up to quite recently very expensive. Apparently that has changed :) I'll give it some thought. Thanks again.

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