: Add one mana of any color among legendary creatures and planeswalkers you control.
|Have (3)||gmars , , CompleteWaste|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Mox Amber Discussion
4 days ago
My general strategy is to have more spells than the table has removal. I don't worry about one or two people holding up a counterspell or a path to exile. Similarly, I tend to not worry about their plays either.
I get my stuff out faster than the rest of the table, then overwhelm with a force they can't hope to stop.
This tends to make all of my decks very heavily reliant on combat damage and combat tricks, but there are ways to mix that up. In my aforementioned Lathliss deck, I have a bit of cruel control such as with Mudslide and Citadel of Pain, as well as Blood Moon and some others.
Then I passively create damage via Chandra, Awakened Inferno, Impact Tremors, Dragon Tempest, Warstorm Surge, Scourge of Valkas, Terror of the Peaks, Purphoros, God of the Forge and more. Also Sarkhan the Masterless
I can cheat via Sunbird's Invocation, Lukka, Coppercoat Outcast and Purphoros, Bronze-Blooded - who also serves as a haste enabler on top of like the six other haste enablers in the deck. Oh and Spinerock Knoll.
...it's like a $1,000 deck... For a $4 Commander, lol
1 month ago
Mana Confluence is a pretty weak choice of land considering the sheer amount of mana this deck needs. Expedition Map also feels like a wasted slot and should likely just be another apostle. Mox Amber is all kinds of mediocre imo. Same with Sol Talisman. Sure playing demons early is nice but will almost never actually win you the game.
Dark Confidant is unnecessarily risky when you’re running a bunch of expensive demons and angels, especially when Black already has access to large amounts of card advantage.
I’ve played this list off and on since the printing of Shadowborn Apostle:
2 months ago
You realize you have to ban a crap ton of stuff, right? Mox Amber , Mox Opal , Mox Diamond and Chrome Mox all mean that everyone has 2 mana turn one every single game. Also, most decks are running Skullclamp in the equipment slot anyways, especially as that's basically the only equipment worth playing in high tier play. Other than that, you'd have Lightning Greaves . That's two equipment that you'll see.
The vehicle is always Smuggler's Copter . There's nothing else good enough to see play in high power, and everything else is a gimmick.
On lands, most decks will probably just run Boseiju, Who Shelters All , and the ones that don't get crap like Gaea's Cradle, Eye of Ugin , Phyrexian Tower , or The Tabernacle at Pendrell Vale . Maybe the occasional Untaidake, the Cloud Keeper to power out big commanders.
Planeswalker? Hmmmm. . . . Oko, T3f, Wallet Sculpter, LotV mean anything to you? Between them, the only cards worth playing will be sorceries and enchantments . . . oh wait, Serra's Sanctum for the Sythis player.
It's an unplayable format because nobody can cast instants, nobody can keep a creature or artifact around because it's an Elk, nobody has a hand, all of that starts on turn one, and oh by the way you also get a Copter that you might bother to cast. You can crew it with the Mox you got to use twice before it got Elked! That's fun. Then the Elves player with 400 Cradle mana and the Enchantress player who staxed the table out while drawing 40 cards a turn will take over the game.
While it could be fun, the first couple turns will play out exactly the same every game. Everybody either gets overly explosive starts or overly staxxy starts. You could ban stuff, yes . . . but what happens when you ban the cards worth running in those slots? You get a bunch of Copters. Cards that are played because they're objectively good but you'll never cast them because almost anything else is better in this format. And then where are you? Back to commander, but with a larger banlist and everybody gets several extra useless cards in hand.
TL;DR, Interesting idea but I wouldn't touch it with a ten foot pole, and I enjoy degenerate piles of stax like the filthy grinch I am.
3 months ago
3 months ago
I will also add though that Toralf's Hammer is better than it looks. The deck has little evasion so the +3/+0 can actually make the opponent hesitate to block OR you can put it on what little evasion there is with Hope of Ghirapur or Kari Zev, Skyship Raider to get in for real damage. We aren't playing Lightning Bolt either so the 3 damage can sometimes make a difference. The high mana cost doesn't really feel that bad either because everything else in the deck is so cheap and Mox Amber helps, too.
I also agree that Tymaret, the Murder King is not the greatest magic card but we do need a critical mass of legendary permanents for Mox Amber and a 2/2 that can give SOME* value off of additional legendary cards is the best there is. I am hoping for another decent legendary 1 or 2 drop in rakdos colors in the next set!
3 months ago
Hey, saw your forum topic asking for help. Nice deck, you have good card sense with a high budget.
Grand Abolisher and Conqueror's Flail are helpful to protect Wyleth on your turn to safely equip and attack. Puresteel Paladin is repeatable draw with equips as well as can be 0 cost equip. If adding Puresteel than adding a few artifact lands: Ancient Den and Great Furnace helps to activate metalcraft. Imperial Recruiter and Recruiter of the Guard can get Stoneforge or another support creature.
Could replace the Diamonds with Signets: Arcane Signet and Boros Signet since they make either color and ETB untapped. Mox Opal and Mox Amber are more powerful mana rocks for more speed. Aggravated Assault combos with Sword of Feast and Famine for infinite attacks. Bloodforged Battle-Axe and Mask of Memory are good equips especially with double strike.
Spectator Seating is a Boros dual land upgrade. Bloodstained Mire and Windswept Heath are two more Fetch lands. Deflecting Swat and Flawless Maneuver can protect Wyleth for no mana cost. Pyroblast and Red Elemental Blast are helpful to counter an opponent's counterspell. Generous Gift and Chaos Warp are removal spell upgrades. Jeska's Will is a powerful ritual.
If interested in any of these suggestions then I offer more advice of cuts to consider. Good luck with your deck.