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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Mox Amber
Legendary Artifact
: Add one mana of any colour among legendary creatures and planeswalkers you control.
Kohlossus on
Sigarda, Font of Difficult to Remove Permanents
1 week ago
Field control Divine Reckoning and Single Combat. Go ahead and add the Talisman of Unity, Mox Amber, and Thought Vessel
FungalDominance on
Kediss & Rograkh, The Bigger They Are.. | Voltron
1 week ago
Deck was amped up with some fast mana.
The following cards were cuts: 1x Caged Sun 1x City on Fire 1x Dowsing Dagger Flip 1x Furnace of Rath 1x Sticky Fingers 1x Thran Power Suit 1x Wayfarer's Bauble
The following cards were adds: 1x Jeweled Lotus 1x Mana Crypt 1x Mox Amber 1x Mox Diamond 1x Dockside Extortionist 1x Ragavan, Nimble Pilferer 1x Birgi, God of Storytelling Flip
SufferFromEDHD on
Yoshimaru, The Proudest Boy
4 months ago
Captain Sisay serious synergy with the strategy.
Mox Amber free legend.
Atleast a playset of legendary lands like Boseiju, Who Endures, Flagstones of Trokair, Volrath's Stronghold, Yavimaya, Cradle of Growth, Yavimaya Hollow, Urza's Saga, etc.
Generous Gift would be Beast Within #2
wallisface on Speeding Up A Hollowvine/Arclight Breach …
4 months ago
The Underworld Breach decks i’ve seen often include some way to generate infinite mana - for example by having 2 Mox Amber in the grave (with Mishra's Bauble this becomes a lot easier than it sounds). I think if you’re casting Underworld Breach you want to be reliably winning on that turn, so your deck needs to incorporate some way to generate the mana to do so.
kirbysan on
[Primer] Helming the Host of Heaven *Update*
6 months ago
I love your deck and have been using it as a template as my regular deck for random pub games. While it performed pretty well without any upgrades, I found it ran out of steam mid to late game after I get blown out by a board wipe. After a game or 2, players would usually exile Giada the moment it hits the board, slowing down our ramp signifcantly. Also, if we miss a land drop mid-game, we're basically stuck waiting for a good draw. I realized that building an early oppressive board state begs for a board wipe when everyone else is still building but it sets us back significantly. With that in mind, I cut a lot of the lower CMC angels and built more towards value/recursion. Based on your comments it seems that this deck is more budget focused but since I'm making this my main, I've decided on pulling the best cards from other decks for some spicy upgrades. Let me know what you think below (sorry for the wall of text):
Mox Amber - With Giada on our board turn 2, this is like an additional land drop.
Mox Opal - I'm currently running 19 artifacts so hitting metalcraft isn't hard.
Archaeomancer's Map - This one isn't as good as Land Tax but it can help us keep pace with Green ramp and drop the tapped lands on opponent's turns when we can't use them efficiently.
Smothering Tithe - I've played this card in 2 other decks and it's always been great. It usually pays for itself by the time it comes back to you and if not removed can add plenty of mana over the course of the game.
Smuggler's Share - I have mixed feelings about this card. The smarter opponents will play around it, but should still give us some card advantage overall.
Scroll Rack - Wheeling away a mediocre hand for 1 is strong. Particularly good with Land Tax or Windbrisk Heights.
Flagstones of Trokair - Comboes with Lotus Field.
Thespian's Stage - Copy Lotus Field or Lost Vale.
Vesuva - Copy Lost Vale or Flagstones of Trokair or Myriad Landscape.
Nykthos, Shrine to Nyx - Value with a strong board presence.
Ancient Tomb - Helps with the artifacts and equip costs, life loss is not a concern in this deck.
Cavern of Souls - I hate when blue counters our big angels, so this stops it.
All the fetch lands - Arid Mesa, Fabled Passage, Flooded Strand, Marsh Flats, Prismatic Vista, Windswept Heath. This reduces our number of basic Plains to 11-12 but I haven't had issues with it yet so far as long as we have access to colored mana in my starting hand.
Stoneforge Mystic - Amazing with Sword of Hearth and Home. Keep blinking it and grab the rest of your equipment package for free. Second target would usually be Lightning Greaves just to get some protection on the board or make some hasty angels.
Weathered Wayfarer - Comboes well with the newly added lands. Fetching Lotus Field helps guarantee activation while keeping pace with the ramp.
Recruiter of the Guard - Prime targets would be Stoneforge or Wayfarer but can also hit Starnheim Aspirant or Karmic Guide. Also gets the cost reduction from Herald of War which is nice.
Pyre of Heroes - While Search for Glory can fetch some of our legendary creatures, I prefer getting them straight onto the battlefield. I wouldn't use it on the lower cmc Angels, which I mostly pulled out, but on the higher cost ones to cheat out big angels. The dream is to target the one-off 5 cost angels like Karmic Guide or Sigarda's Vanguard to pull Sanctuary Warden for the card draw into Emeria Shepherd for the recursion or Bruna, the Fading Light Meld to bring out Brisela, Voice of Nightmares Meld Meld
Sword of Fire and Ice - I haven't added this one in yet but I think it's a strict upgrade over Rogue's Gloves. Getting the pro blue/red and pinging things off the board is just so much more value for the extra 1 cost.
Lightning Greaves - Short of board wipes, single target removal is the bane of this deck. I usually voltron Giada with all my equips and let the other angels synergize the board.
Emeria Shepherd - Especially strong recursion with fetches. Dropping this on the right turn with a fetch in hand can be game ending.
Serra Paragon - Doubles as a Crucible of Worlds and can grab our swords back when destroyed, and it's an angel to boot. Definitely an auto-include.
Steel Seraph - Haven't playtested this one yet but I like that it's a 3 drop with relevant abilities. The dream is to cheat out Emeria Shepherd with Pyre of Heroes as a turn 3-4 play.
Housegheist on
Go-Shintai - Shrines, Gods & Gates [Primer]
6 months ago
Interesting take on Shrines and Gods.
I took a different approach for this. Maybe you can take sone inspiration.
You better worship! Meet the Gods on Shrines!
Commander / EDH*
SCORE: 9 | 2 COMMENTS | 579 VIEWS | IN 2 FOLDERS
As for Manalith… aren‘t Arcane Signet or Altar of the Pantheon straight upgrades?
Mox Amber or Faeburrow Elder would fit perfectly, too.
SufferFromEDHD on
Niambi Legendary Reanimator
6 months ago
Been meaning to build Niambi all year but I keep getting distracted by other commanders. I really like your take on Azorius reanimator. Death or Glory is a pet card of mine and it really shines in this build. I also like how you snuck in the legendary sorceries to feed to Niambi. However, I'm confused by the lack of legendary artifacts!
Helm of the Host seems prime for abuse in this list.
Mox Amber suddenly pricey but very appropriate in this list.
Sword of the Animist ramp value. Cut Burnished Hart
The Immortal Sun your list is low on planeswalkers so this is powerful value.
Umezawa's Jitte swiss army knife.
Oboro, Palace in the Clouds an island that you can feed to Niambi in the late game.
Academy Ruins low on artifacts but worth it.
Hall of Heliod's Generosity really low on enchantments but probably worth it.
Conjurer's Closet/Teleportation Circle the etb effects in this list are worth recycling over and over.
Toherden on
Goblin Charbelcher EDH
7 months ago
Hey, you can add these spells : Culling the Weak ; Jeska's Will to accelerate your mana, and all tutors : Scheming Symmetry ; Wishclaw Talisman ; Tinker ; Diabolic Intent ; Imperial Seal ; Gamble ; Grim Tutor ; Personal Tutor ; Planar Bridge ; Demonic Consultation ; Tainted Pact (with the combo Thassa's Oracle if don't play a lot of lands), you can add Divining Witch same thing, and the master piece for these tutors is Laboratory Maniac. Nowday there is a lot of mana rock : Arcane Signet ; Mox Amber ; Thran Dynamo ; Thought Vessel
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