|Commander / EDH||Legal|
Printings View all
|Commander 2019 (C19)||Common|
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2016 (C16)||Common|
|Commander 2014 (C14)||Common|
|Promo Set (000)||None|
Combos Browse all
: Gain one mana of any colour in your commander's colour identity.
Sacrifice Commander's Sphere: Draw a card.
|Have (2)||pskinn01 , shinbatsu|
|Want (16)||Loxeley , TinkererEDH , comissarGints , zedlander1000 , dyfrigp , vallis , erieng421 , cw8smith , RumplesForeSkin , AsteMace , Latch , Tylord2894 , AfonsoVaz , gmcannon , rakshasa86 , MeJeremy|
Commander's Sphere Discussion
1 day ago
So, I feel like I should mention that Erayo, Soratami Ascendant / Erayo's Essence is super-duper banned in EDH. If your playgroup is alright with it, keep it in; but be aware that about 95% of players would not be happy.
I suggest replacing it with something like Counterbalance , which works nicely with your Sensei's Divining Top . Also, if your general is on the field, being able to look and see if you want to reveal the top card of your deck to counter a spell is pretty valuable.
Mystical Tutor is awesome if your general is on the field, as it becomes a pseudo-tutor-to-hand effect.
Narset, Parter of Veils is a pretty busted card -- she even lets you clear a creature off of the top of your deck if you need it, in addition to her static hate-ability. Pairing her with a Windfall is especially powerful. Faithless Looting is another way to get past uncastable creatures and/or lands.
I've had good success with Treasure Cruise in my Elsha of the Infinite list. Similarly, I think Dig Through Time is probably a better Drawn from Dreams , as it is instant-speed. Other mass-draw spells to consider include: Fact or Fiction , Chemister's Insight , Chart a Course .
If you run only monks and your meta isn't tribal-heavy, Harsh Mercy may be worth including.
Your ramp package has some room for improvement. I've never been impressed with three-mana mana-rocks in EDH, since two-drop rocks are available and tend to be better. I suggest running some of the following instead of your Chromatic Lantern , Commander's Sphere , and a few other cards if you want to make cuts: Talisman of Progress , Talisman of Conviction , Talisman of Creativity , Mind Stone , Thought Vessel , Azorius Signet , Everflowing Chalice (which can be cast for zero off the top, if you really want to get past it), Prismatic Lens , Coldsteel Heart (maybe), Arcane Signet , Fellwar Stone or even Guardian Idol . This has the added bonus of allowing you to cut some lands -- I don't think you should be running more than 34, and probably want to be around 32 or 33.
If you craft your creature-package carefully, you can run effects like Kozilek's Return or Pyroclasm . Keep in mind that these trigger prowess, so your Monastery Mentor will survive a Pyroclasm , assuming you're the one who casts it.
Counterspells are tough in Elsha of the Infinite , since you can't cast them without a target and thus can clog the top of your deck. To fix this, try modal counters that can be cast with an empty stack. Some to consider: Pyroblast , Red Elemental Blast , Archmage's Charm , Mystic Confluence , Izzet Charm .
You appear to do very little library-searching. You can take advantage of this with Mindlock Orb , which punishes tutor-tribal decks (decks anything like the ones I build and play against) hard.
Steel of the Godhead is, I think, better than your Aether Tunnel . It does cost one more mana, but it gives Elsha of the Infinite lifelink, which means it can likely also replace Basilisk Collar and free up a card-slot.
Alright. That's all I got. Good luck!
axeil on Pew Pew Pew
5 days ago
I'd lose Commander's Sphere and Izzet Locket , 3 CMC mana rocks aren't that great for your deck since you're only in Izzet colors and hopefully shouldn't need that much fixing. Maybe try Chromatic Lantern if you really feel you need the color fixing?
1 week ago
i think you have a nice counters theme going on but id get rid of cards like Forgotten Ancient , Ishai, Ojutai Dragonspeaker for cards like Mikaeus, the Lunarch . and then maybe Fathom Mage for Kiora, the Crashing Wave . its more efficient and since you have a lot of strong creatures on the board, running a few utility planewalkers wouldnt hurt since its very easy for you to protect them. pws like Tamiyo, Field Researcher (instead of lets say, as foretold) or Ugin, the Spirit Dragon are a must in any atraxa deck regardless of their core strategy. its just too easy to ultimate with them in multiple ways.
other then that id say this deck is great and it has a nice theme going on. you could just make a few more efficient tweaks imo.
1 week ago
Demonic Tutor … The Mono- Tutor w/ very few competition...
One day away from Spoiler Revealing for a set I'm entirely HYPED for, I'm about to watch a vid on how to get to Mythic on MTG ARENA, in addition to finding some new supplies for my stuff.
That said, I do have one question worth asking; several as a matter of fact.
For starters, let's begin w/ Mana Drain : As a Counterspell at 2 CMC, I actually might want to find a replacement for this; one said there are many great replacements for this card; but for this, I'm limiting my options in the following:
- Mono- Only.
- Neither Counterspell , nor Negate are options here; they really are givens.
- CMC=2< only (Unless you show me a CMC=3 Danger Zone-Styled Counterspell that's just incredible regardless.)
- costs are normally not gong to do much. Refrain from finding one please.
Next: Arcane Signet /Any Signet Really.
After the Talismans have a full 10 Set, I'm actually wondering if the Ravnican Signets are worth playing anymore. One stated the Talismans are all better than Whatever Rock Ravnica can provide. Is it truly worth cutting all those Signets? & I know Arcane Signet will be broken here, but what decks does/does not need The 11th Signet ?
Finally, Demonic Tutor . I know this one's not exactly necessary in all related decks, but what decks truly need it? Unless you can find a good replacement in Mono-, I'd like a good reason not to run it, please.
EχTRA: Actually, THIS, is the last thing I want to talk about. Apparently Taplands seem to have some guff here; Bounce Lands force a land back into your hand.
Man Lands are actually more underwhelming than you'd think, & Enemy Colored lands of this type are worse than Allied Colored ones. (What...?)
Scry Lands seem alright, given you at least look at the top of your library, & opt to either put it on the top, or bottom of your library.
Whatever other Tap Lands out there that deserves a place; I can only find the Scry Lands so far. Lifegain Lands' effects are just marginal, but can you think of any that doesn't require Basic Land Type dependence & is worth tapping.
With Throne of Eldraine nearly a Month away, & less than a Day away for Spoiling, I'll let you guys decide amongst yourselves; I now have a weird feeling that I don't want Tap Lands unless they can do something great. In addition, I want to find a CMC=3< Mono- Counterspell I would never think of being amazing, wonder if the 10 Signets of Ravnica are still keeping alongside the Talismans, & if it's even possible to find a good Tutor like Demonic Tutor , but wonder what decks truly need it.
That said, I'm going now. I have to find a bunch of things about MTG ARENA on Commandcast, & some recent stuff Prof. Lewis reviewed recently...
See ya. :)
2 weeks ago
Totally agree that 2 cost rocks > 3 cost rocks and I'm going to make some changes in that regard. Specifically, I'll be replacing Commander's Sphere + Darksteel Ingot with a Fellwar Stone + Arcane Signet once that's released.
Messing around with The First Sliver has taught me that topdeck manipulation matters so I'll be making some changes to assist with that (e.g. Mirri's Guile + Sensei's Divining Top ) and both of those tutors you've suggested help with that game plan. I'll definitely be slotting in Worldly Tutor but I don't have a spare Vampiric Tutor kicking around. If I ever get one I'll swap out Mystical Tutor for it.
I also agree with your 'needs to be faster' assessment. On top of the cheaper cc rocks I mentioned up there, I also may reduce the utility land count by 1 or 2 ( Arcane Lighthouse sticks out) and slot in a clutch ramp spell like Skyshroud Claim , possibly 1 or 2 of the spells you mentioned.
2 weeks ago
I like this deck, it's a really neat Kaalia direction and the Shapeshifter/contract idea is a cool one! However, I agree with the other comments both here and on the forum with regard to getting earlier wins. Coloured mana rocks are an absolute must (whether you go with the signets or talismans is up to you) and Commander's Sphere will usually do work too. The key is casting Kaalia as soon as possible, because she gets everything else out for free, so quality mana production beats having more land - I second trying to cut down to 35, and while I get that 'lands are cooler' you're still only playing one per turn in Mardu. You also don't seem to have any ways to either protect Kaalia or give her haste, these are crucial considering she's only a 2/2 and getting a demon out alongside when she enters puts you a turn closer to victory. The classics are of course Lightning Greaves and Swiftfoot Boots , but I really like both Dust Corona and Reconnaissance . Razaketh and Vilis are strong additions that work excellently in concert and will give you some good cards advantage. I'm not sold on Mikaeus just because all you shifters count as Humans! My deck Still Better than Dan Brown... might suggest some more removal too, although I have gone the land destruction route and I wouldn't recommend that unless you actively want to lose friends...
2 weeks ago
Virulent Sliver is another good wincon.
Personally, I feel like 37 lands is too many. You can easily get down to 32 or 33 while ramping faster. Check out Crop Rotation , Sylvan Scrying , Carpet of Flowers , and Mana Vault they're all great ramp.
Over all this deck is strong, lots of control. I like that! Only thing you really need is for it to be faster.
2 weeks ago
I would remove the following cards and replace them with the following, following cards: (I think that makes sense) Remove: Kozilek, Butcher of Truth , Captain Lannery Storm , Commander's Sphere , Blink of an Eye , and possibly Narset, Parter of Veils . Replace Arcane Signet , Teferi's Puzzle Box , Reforge the Soul , Niv-Mizzet, the Firemind and maybe some more ramp. But the biggest change you could do that might make it better is use Nekusar, the Mindrazer as the commander. This way you could use all the amazing black tutors, and still combo off with Niv Mizzet, and still have a wheel commander. Some tutors you could use are here: Vampiric Tutor , Demonic Tutor , Beseech the Queen , Diabolic Tutor , Mastermind's Acquisition , Cruel Tutor , Dark Petition , Dimir Machinations , Final Parting , Grim Tutor , Imperial Seal , and more. This way, you could tutor for either of the Niv Mizzets, and one of the combos to win! All the while keeping your wheel theme. I don't know about you, but that's what I would do.
Commander's Sphere occurrence in decks from the last year
Commander / EDH:
All decks: 0.27%
RW (Boros): 2.66%
WB (Orzhov): 0.46%
WU (Azorius): 1.2%
UR (Izzet): 1.17%
UB (Dimir): 1.29%
RBW (Mardu): 0.63%
WUB (Esper): 0.65%
UBR (Grixis): 0.72%
BUG (Sultai): 0.61%