Commander's Sphere

Commander's Sphere

Artifact

: Gain one mana of any colour in your commander's colour identity.

Sacrifice Commander's Sphere: Draw a card.

Browse Alters

Trade

Have (2) tedtanal , orzhov_is_relatively_okay819
Want (23) brownwaterboys , straitsilver , MUNdu-Vehicles , Zacblu10 , DStroy252000 , BreauxCPA , chronoss103 , Lastexile0 , davcris911 , PELOS_TIZNE , ActualBird , fitz66 , jgtanq , TechnicalSaturn , DivineVinxx , Soulmontez13 , TheTryH4rd , spaceyjdjames , Ziabo , Rabu , billtheturnip , ZeroEntropy , Deliwashere

Printings View all

Set Rarity
Commander 2019 (C19) Common
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Commander 2016 (C16) Common
Commander 2014 (C14) Common
Promo Set (000) None

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Commander's Sphere occurrence in decks from the last year

Commander / EDH:

All decks: 0.27%

Red: 0.35%

Black: 0.17%

White: 0.26%

Blue: 0.2%

Golgari: 0.15%

Rakdos: 0.61%

RW (Boros): 2.66%

WB (Orzhov): 0.46%

WU (Azorius): 1.2%

UR (Izzet): 1.17%

UB (Dimir): 1.29%

RBW (Mardu): 0.63%

WUB (Esper): 0.65%

UBR (Grixis): 0.72%

BUG (Sultai): 0.61%

Commander's Sphere Discussion

Whirlwind_2100 on Avacyn: Hope Eternal

3 days ago

so, after rigorous playtesting, I have come up with some cards to cut and add that will hopefully msk the deck better:

cuttables

  • Alabaster Kirin This does absolutely nothing, has no prison effects, and is kinda useless here

  • Baird, Steward of Argive His prison effect is okay, but you can definitely slot in better options for not too much more money

  • Knight of Sursi Once again, just a vanilla card that doesn't do anything except get a small body on the battlefield, which isnt very good in commander, even if it is indestructible

  • Misthoof Kirin Only really okay in a morph deck, this is kinda useless here

  • Oreskos Explorer just a worse Land Tax

  • Segovian Angel a 1/1 with vigilance has to swing 120 times to win. just a terrible card all around.

  • Silver Knight Kinda bad, doesn't really do much .

  • Shepherd of the Lost this would be good if it have every other creature it's abilities, but alas, it's kinda terrible, especially because I'm smelling a voltron sub-theme around Avacyn

  • White Knight Unless your in a very black heavy meta, this is just bad, and is barley passable even if you have said meta

  • Journey to Nowhere a worse Pacifism

  • All your lands except basic plains. You need more utility lands, not just non-basics that do nothing

  • Wing Shards This one is debatable, although I don't see you casting a bunch of spells and having the mana to cast this, due to the lack of ramp you have.

  • Armillary Sphere bad ramp

  • Traveler's Amulet bad ramp

  • Orazca Relic have fun waiting 5 turns to get blessing and then only drawing one card

  • Take Vengeance crappy removal

  • Bishop of Wings I don't see this deck supporting an angel tribal

Potential Add-Ins

Thanks so much for reading my list, and I hope this has been some help to you. My main problem with this deck was it ran too much inefficient removal and bad creatures, but once these are added in, I think the deck should be a lot for mean. Have a great day! =)

BreakthroughArtist on Heliod

1 week ago

I had typed, like, 5000 characters and the site crashed

The short version: This is a collection of midrange creatures with control permanents and sorceries. That's never good. Your cuts will come from committing to one plan or another.

But Cradle of Vitality and Sunbond always go. Come on, son - you have the only playable versions of those effects in your command zone already.


Reservoir aside, if your intent is to kill people manually, why are you playing so much symmetrical mass wipe? And then there's the halfhearted mana destruction line... I'm always here for it, and you should always be ready to remind people you have the cards and could do it, but your average cmc isn't less than 2 and you aren't playing a combo, so why is this package here?

Committing entirely into or out of the control plan is ultimately how you'll cut down to 99.

As things stand, this is most closely built to be played as a midrange deck. You just have so many creatures.

If you want to play this as a control deck, the tools are out there, but you'd ultimately be using enchantments and (as many colored) artifacts as possible to turn on devotion, and then heliod and your planeswalkers (and vehicles) would be able to get around your creature wipes.

Reflecting anyway in its current midrange form:

-treasure map: Your current list lacks the tools or even the curve to support this control tool. This could just be a Wayfarer's Bauble

-Hushbringer: Karlov can't be bothered to dance with it, and he only runs the soul sisters.

-Path to exile: Being in artifact/white, you can just run good cards. This should be a Dispatch if you aren't actually running path to ramp yourself. Don't forget your Ancient Den .

-Myriad Landscape is awful. This should be Inventors' Fair anyway. Or at least something should be - you're running too many lands as it is, even with armageddon.

-you're gonna nykthos off of 30 permanents? I think you meant to type Eidolon of Rhetoric

-mikaeus without an army of dice just isn't worth the space

-hedron archive has to tap several times before it's sacrificed for cards in order for it to have been worth the trouble - this shouldn't have made the cut before Commander's Sphere . you can play Cryptic Caves in the land line, too.

-thran dynamo isn't doing anything for you; you'd likely be better off with a gift of estates (and then an orescoes explorer, a boreas charger...) At this point, you could build like you have a Land Tax and go all in: Lotus Field , Lotus Vale , Karoo , Remote Farm ... and then you could justify that crucible of worlds.

you forgot Aven Mindcensor

bblablablabla-94 on kadena

1 week ago

Hey, I really like your deck but I think, there could be some changes, that could benefit you. I think this deck really wants it's ramp on cmc2, so I think Cultivate , Kodama's Reach , Commander's Sphere and Thran Dynamo are suboptimal here. I would replace them with Nature's Lore , Arcane Signet , Fellwar Stone or the talismans. Also I'm missing Beast Whisperer .

TangoWithTojo on Kresh, the Bloodbraided EDH

2 weeks ago

I have a lot of recommendations for you. These may be pricey so I apologize if they're out of your price range but here you go:

Cards To Add Show

Cards To Swap Show

Cards to Cut Show

Lands Show

VladMarkov on Red Dragon

2 weeks ago

Hey toastySmorc,

thanks for your ideas, but... - instead of putting mana rocks, I've decided to use mana cost decreasing artifacts. Look - Ruby Medallion does the same work as for example Commander's Sphere and can be used multiple time in a turn - effectively giving me one mana. It's only shortcoming is, that it doesn't work on artifacts. The same is true for Urza's Incubator . - more lands is definitely more tempting, and I will check this. There is not a problem to test 33 lands, and if needed remove 2-3 dragons and put more mountains. - Impact Tremors well used can be lethal weapon - Imagine if only I can play one dragon with my commander and Panharmonicon on board. Or more - if I attack with few dragons while having Utvara Hellkite on the battlefield. And all of this for 2 CMC - Quicksilver Amulet is definitely worth thinking of, I will test it probably :)

Thanks for your feedback.

austintayshus on Korvold Sacrifice. Need help upgrading!!

2 weeks ago

I think you've got some good ideas in this deck, but I have a few suggestions. And I've also brewed a Korvold deck, you can find that (here)Sac-it-to-me! ~ Korvold EDH if you want some more ideas.

  1. Add more ramp. About 10 ramp spells is a good number to shoot for, but you could make more than 10 work with a commander like Korvold who can draw cards. For this I would suggest Sakura-Tribe Elder and Commander's Sphere and Arcane Signet and Harrow and Curse of Opulence and Dockside Extortionist and Deathsprout and of course there's always Sol Ring .

  2. Add more reusable card draw. You've got a few card draw effects, and Korvold can draw cards on his own, but most of your card draw effects are one-use effects. Again, about 10 is a good number to shot for but you might be able to go lower since your commander will draw you cards. You might want to add Tireless Tracker and Yawgmoth, Thran Physician and Priest of Forgotten Gods and Izoni, Thousand-Eyed and Moldervine Reclamation and Liliana, Dreadhorde General .

  3. Add Evolving Wilds and Terramorphic Expanse and Blighted Woodland and if you have them, the expensive fetches. These will fix your mana and draw you a card with Korvold. Really any land with a sacrifice ability is great with Korvold.

  4. Add in more sac boons. Anything that triggers when something is sacrificed or a creature dies, such as Mayhem Devil and Blood Artist and Poison-Tip Archer and Zulaport Cutthroat and Revel in Riches can give you a good way to win the game.

  5. Maybe add in more treasure-generating effects. Treasure is great as ramp and extra great with Korvold because he'll also draw you a card for each treasure you sac. Perhaps Dockside Extortionist and Pitiless Plunderer and again Revel in Riches are some of the best treasure makers.

Hope this helps and good luck against your buddies!

SynergyBuild on $40 Oona

3 weeks ago

Abraxas3719 This is the list in its current interpretation, but there are many cool cards you can run in the deck for not much money too: Dimir Signet , Commander's Sphere , Sol Ring , Counterspell , Brainstorm , Glen Elendra Liege , Altar of the Brood , and more!

Load more