Commander's Sphere

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Commander's Sphere

Artifact

: Add one mana of any colour in your commander's colour identity.

Sacrifice Commander's Sphere: Draw a card.

treeforcorvus on You "lose" the game

1 month ago

Looking pretty good! After some playtesting, I have more thoughts. Your landbase is pretty slow, and with 31 lands your deck wants a little more efficiency. Replace:

You've got a pretty trim list now, but I still have some suggestions.

First off, you need more ramp. Warrior's Oath looks good, but since it can't be searched by Sunforger, you're better off with ramp. I strongly recommend Tempt with Discovery, which is one of the most powerful land-search cards for a multicolor deck using green: You get any land, and then if any opponents search for lands you get that many more of any land.

Although Black Market Connections is superb, you might find more utility in Rites of Flourishing or Elven Chorus.

Djeru and Hazoret looks great, but since you're only running 16-17 other Legendary creatures excluding your commander, the odds will be 20%-25%. Not great. Consider the power of being able to flicker your commander in & out of play, allowing it to re-position targets: Ephemerate is cheap, or Eerie Interlude can protect your creatures from Wrath spells, but both spells can also be fetched with Sunforger, which improves your deck synergy.

Odric, Master Tactician looks good on paper, but he's much better when a deck is built around him. Here are 4 better options:

eliakimras on Dinosaurs go Rawr!

1 month ago

Great build! Dinosaurs are such a fun experience for newcomers.

Some points you might want to consider regarding your ramp package:

1: Ramping with creatures or artifacts is riskier than with lands (boardwipes usually leave lands alone). Also, has many mana doublers that benefit from land ramp:

2: If you're willing to include Cinder Glade and Canopy Vista (or their expensive siblings Stomping Ground, Temple Garden and Sacred Foundry), you open up some more options for you:

3: Then you might want to increase your land count. 33 is too few for Temple of the False God to realiably function.

I recommend swapping out your mana dorks for lands that ramp you (you can never have too much mana with kill-on-sight Gishath, Sun's Avatar):

4: Some card draw:

5: Better combat tricks

6: Broader utility

I'd suggest removing Reliquary Tower. If you have more than seven cards in hand as Gishath, you're already winning hard. In its place, consider one or more of the following:

xram666 on EDH Karona, Fals God (Kithkin Tribal)

2 months ago

I count only 2 draw option:

So I would add at least another 5 draw options. Maybe:

Also I count only 2 ramp spells. Maybe also 5 other ones:

Also I would include Mirror Entity: Nice synergy and a good win option.

With the high number of tappers I would also include Siren's Call

Also the number of Mass Removal is to low. Some options:

Tinnuki on St. Celestine's Tithe Authority

2 months ago

BakingIsPunk13: No problem. Just a couple things I noticed that I thought I'd point out. Commander's Sphere is not something I'd put in a mono color deck. In my opinion, there's better options for mono-colored mana ramp that I'd rather include, stuff like Marble Diamond or the about-to-be-reprinted Pearl Medallion. Not to mention THE most important card in EDH: Sol Ring!

Why is Altar of Dementia here? Is the plan to sacrifice a bunch of angels to mill someone out? I'd think if you have that much power on the board, you should be able to win the old-fashioned way, no?

Unless I'm missing something, I'm not quite sure what Crucible of Worlds is doing in here. In the context of your deck alone, all it does is allow you to re-use Fabled Passage. Was there another use? General note about lands, since so many of your angels are a high mana cost, I'd definitely look into increasing your land count, even with ramp artifacts.

Some other random cards you might like:
Monologue Tax : Since you have Smothering Tithe
Swiftfoot Boots: Since you have Lightning Greaves
Moonsilver Spear + Seraphic Greatsword
Return to Dust + Disenchant
Door of Destinies
Luminarch Ascension
Path to Exile + Generous Gift
Mana Tithe + Rebuff the Wicked

Side note, you don't need to include Brisela, Voice of Nightmares  Meld  Meld as its own creature, since you have the two halves of it in the creature list. After that, I'm only seeing 97 cards + Giada. Might want to double check your list ;)

shadow63 on Blue Control

3 months ago

You only have 3 cards that ramp you You should have 10-12 pieces of ramp. I'd cut Brainstorm Index and Run Away Together for Mind Stone Arcane Signet and Fellwar Stone some more ramp options are Worn Powerstone Commander's Sphere and Thought Vessel I personally like Bonder's Ornament

Profet93 on [Primer] Jhoira, Contraption Captain

3 months ago

Koplarski +1 Solid deck, lovely description. I can tell you put some work into this lovely piece of machinery you call a deck.

Perhaps I missed it in the description but Top + Mystic Forge + Cost Reducer (Cloud key, semblance anvil, ugin ineffable, etc...) = Draw your whole deck.

I dont see any enchantments like Mystic Remora or Rhystic Study, is this because you would prefer to go more combo rather than more control?

Curious, have you ever had Lattice + Dockside together in a game before? That seems like GAS!

Alhammarret's Archive - Or is it winmore/not needed?

Voltaic Key - Cheap 1 drop artifact that goes infinite with Chalice (4 counters) + Rings = Infinite colorless mana. It can untap mana crypt and vault for extra mana in a pinch. Politics if needed.

How has Chromatic Lantern been for you? I'm always cautious of the lantern trap because if your deck consistently needs fixing, then theres usually something wrong with the mana base. If it doesn't, then you can go with another 3 drop rock like Commander's Sphere or better yet, Mind Stone - unless you are hungry for colored mana.

Speaking of lands, how do you like your land count? Have you considered going to 30 and adding in a Buried Ruin in place of Tormord's crpyt? Unless GY shenanigans are prevalent in the meta, do you need the redundancy? I get it's a 0 drop artifact but should you find yourself in a difficult land/mulligan situation, it might be worth considering.

Please let me know what you think of each idea. I'm getting anxiety just thinking about playing against this deck.

Profet93 on Antivax Dragon

3 months ago

Bone saw is one option, Sword of the Chosen is another. Neither are impactful enough. A lot of your evasion equipment along with Phyrexian Crusader and Endless Scream aren't really needed. They can free up several slots for you to focus on your voltron strategy. Too much equipment IMO. If you're worried about opponents interacting with you, an equipment to consider is Conqueror's Flail or even Defense Grid

You cast your commander, hold mana to regen, equip, maybe haste and attack that turn. Or, cast, hope it survives when it comes back to you. And/or they can use removal in response to equip. Given you're playing infect, you don't like to have friends. I don't like friends either. To continue being lonely, may I recommend a Contamination or it's cousin Infernal Darkness. They each buy you a turn or 2, requires blue to utilize counterspell prior to anything else. Anyone without mana dorks or rocks will be left in the dark.

If your goal is to outspeed your opponents, I would swap out several equipment for more ramp. Commander's Sphere and Mind Stone are both useful for speeding up the deck.

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