Golgari Grave-Troll

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Golgari Grave-Troll

Creature — Skeleton Troll

Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.

Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card form your graveyard to your hand. Otherwise draw a card.)

BishopAtavist on Abzan Graveyard Recursion Help

1 month ago

Gidgetimer I very much appreciate the attention and in-depth feedback you and multimedia have been giving this deck. This is my first deck, I started building it back in June. I will eventually slot in non-tap duals, but I'm on a fairly restrictive budget and don't have a large personal card pool to pull from yet.

I 100% agree about Crop Rotation. In this stage of the deck, it's doing nothing for me. I'm not sure I agree about it not being a dredge deck (yet). It's hard to know right now, but when I do get my Fauna Shaman Golgari Grave-Troll engine running, it feels pretty good. Fauna Shaman can tutor for Eternal Witness and Shigeki, Jukai Visionary and allow me to pull cards back from the yard, it might be a little slower than a cantrip, but the number of cards I have my pick from is much better than just peeling off the top of the deck.

Back to budget, I probably can't swing for Mesmeric Orb right now. I also eventually plan to swap out Diabolic Tutor for Vampiric Tutor, but I'm building at the speed of cash. I like Varragoth, Bloodsky Sire though and might be able to find a spot for that! I like that it also has the option to be used diplomatically if someone else has an answer to a bigger threat at the table.

I see the potential for mana dorks and I'm particularly keen on Elves of Deep Shadow. As far as one land per turn, If I get my Fauna Shaman engine going, I can be playing two lands per turn as early as turn 4. Of course, it's nice to have backup since getting the ideal opening hand and first two draws is very low.

multimedia there's a lot of good information in your post as well. Sun Titan seems really promising and a flash enabler would be great here too. I'll keep working this over in my mind and see what make sense!

BishopAtavist on Abzan Graveyard Recursion Help

1 month ago

Gidgetimer that is a fair question about Crop Rotation. At this point, it's there more for future upgrades. I was possibly going to pop a Cabal Coffers in the deck, since with Dryad of the Ilysian Grove on the field, every land would be a swamp. Now I would essentially just use it to swap a basic land for a dual or tri-land. Not it's highest function, but not the worst thing.

bushido_man96 I actually find that Ramunap Excavator works really well when I'm Dredging cards into the graveyard and skipping a draw step. Pretty much guarantees I don't miss a land drop, which is pretty critical when I'm trying to cast my commander for 7 (mutating). If Fauna Shaman is in my opening hand, the first card I grab is Golgari Grave-Troll then Ramunap, then Dryad. Ramunap and dryad let me pull 2 cards from the graveyard per turn, and the Grave troll's Dredge ability statistically puts just over 2 land cards in there each turn.

World Shaper is a backup to getting lands back from my graveyard, and he also fills the graveyard by milling three each time he attacks. I don't think that is at cross purposes with my goal. Zuran Orb I can see getting cut if I end up cutting Sanguine Bond. It isn't in my paper deck yet, but I thought Zuran Orb, World Shaper, and Sanguine Bond could make a pretty funny combo.

BishopAtavist on Abzan Graveyard Recursion Help

2 months ago

I think I need some more experienced minds to point me in the right direction with my Nethroi deck: Things That Are Not.

I thought I was in a decent spot with it, but then I got my ass handed to me 4 games in a row playing with some more experienced friends. My deck was just too slow to get things off the ground.

I determined that I needed to add in some Dredge and Self-Milling to sped up filling the graveyard. My biggest worry with those mechanics and strategies (which is why I avoided them until now) is that I can only recur creatures with Nethroi, not artifacts, enchantments, sorceries, etc.

My current strategy is to use Fauna Shaman and Golgari Grave-Troll to empty my library into the graveyard each turn. This has seemed to be pretty effective in playtesting, but the potentially issue is that I'm never actually drawing any new, non-creature cards.

I can use Eternal Witness to grab a card from the Yard or Bala Ged Recovery  Flip and I've thought about fitting in Glissa, the Traitor to pull some of the artifacts back out. but what else might you suggest? Would Magus of the Will be a decent option for this? Maybe Creeping Renaissance for Enchantments at least?

What would you cut to add these?

jarncards on StickMan

2 months ago

If you want to stick with the strategy of filling up your graveyard with just creatures and killing with stickfingers or abusing the sheer number of creatures in you graveyard consider Kessig Cagebreakers,Jarad, Golgari Lich Lord,Golgari Grave-Troll, Boneyard Mycodrax,Wreath of Geists,Strength from the Fallen,Splinterfright,Seed Guardian,Ghoulcaller's Harvest,Twilight's Call

Andramalech on MBD Zombie

3 months ago

Balaam__ I agree about building towards a goal that is non-traditional:

Building to win is so Spike, and I wanna win like Timmy or Johnny. I personally think this deck is more Johnny because at first glance.. you might miss some of these key interactions!

I.e.: things like how Zombie Infestation makes bodies that can be tossed for Scourge of Nel Toth, and then replenish your hand with Shadow of the Grave.

Boneyard Scourge is a cool card, but admittedly it isn't eternal format legal... that doesn't mean I won't use his happy ass anyways!

As far as "going second" as a precedent, I would think things like Serum Powder could help do a thing.. I even really like the idea of "going second" but having a strong "turn zero" presence to throw off your opponents (things like the Leylines or Chancellors).

Unfortunately, in competitive settings we both know it's gonna be typical "lame"/boring stuff like:

You splashed blue:

Or you splashed white:

Or, my personal favorite, if you splash green, you can have access to all my favorite removal, Graveyard staples, etc.:

And I wouldn't leave feedback about "How to" without covering the obvious ones, or at least some cards that immediately cross my mind for improvements:

There is a piece of my heart that wishes older Zombies had a more dangerous presence for this, like (I think) Lord of the Undead or Undead Warchief. Even a little slot for Soulless One.

Hell, I've even considered taking this theme to an EDH setting due to a video I saw of Jimmy Wong on Game Nights where he uses Asmoranomardicadaistinaculdacar as a psuedo-reanimator type build. With the inclusion of , I would especially love to use Bladewing the Risen or his newest iteration from Dominaria United. Initially, what I remembered wanting was "Zombies and Zombie Dragons".

And if we're mentioning that new set, Defiler of Flesh makes this blow up too. So many great "The Rot of the Horde" feeling cards that feed a sensation of an overwhelming wave of Undead minions!

Things like Abomination of Llanowar in a build would also be fun.

Really enjoyed our discussion about this and I'm really curious to see if/what kinda spin you would put on it!

Andramalech on MBD Zombie

3 months ago

Balaam__ I agree about building towards a goal that is non-traditional:

Building to win is so Spike, and I wanna win like Timmy or Johnny. I personally think this deck is more Johnny because at first glance.. you might miss some of these key interactions!

I.e.: things like how Zombie Infestation makes bodies that can be tossed for Scourge of Nel Toth, and then replenish your hand with Shadow of the Grave.

Boneyard Scourge is a cool card, but admittedly it isn't eternal format legal... that doesn't mean I won't use his happy ass anyways!

Rhadamanthus on Multiple replacement effects on board

3 months ago

You get to choose for each draw. If multiple replacement effects could modify how an event affects a player or an object, then the affected player or controller of the affected object decides which one to apply. The fact that Underrealm Lich's effect is mandatory doesn't mean it automatically takes precedence over the optional Dredge effect from Golgari Grave-Troll.

It's not part of your question, but just to make sure it's clear: because there aren't any cards actually being "drawn" (they'll all get replaced by either the Lich or dredging), you don't have to choose any cards to either pay 4 life or put back from Sylvan Library's effect.

pedroedmarcos on Multiple replacement effects on board

3 months ago

Hey there,

How do multiple replacement effects on the board works? Let's say I have Sylvan Library that will give me multiple draw, Underrealm Lich and a Golgari Grave-Troll that as dredge on de yard. How my draw will work out? May I choose which replacement to use?

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