Golgari Grave-Troll

Golgari Grave-Troll

Creature — Skeleton Troll

Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.

Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card form your graveyard to your hand. Otherwise draw a card.)

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Legality

Format Legality
Tiny Leaders Legal
Legacy Legal
Commander / EDH Legal
Block Constructed Legal
Highlander Legal
Canadian Highlander Legal
Custom Legal
1v1 Commander Legal
Casual Legal
2019-10-04 Legal
Duel Commander Legal
Vintage Legal
Unformat Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal

Golgari Grave-Troll occurrence in decks from the last year

Latest Decks as Commander

Golgari Grave-Troll Discussion

DuTogira on B&R February 15 2021

2 weeks ago

I know some of you in this comment section have played modern at least as long as I have.
WotC has always been strict in enforcing the idea that modern is a “turn 4” format. Winning consistently before then might be competitive, but you should NEVER be investing in fast combo decks if you’re trying to treat your card stock like publicly traded stock.

Regarding other cards like Splinter Twin whose power level people keep questioning, no twin isn’t strong enough to make a dent in modern as far as oppressive decks are concerned. But it is powerful enough that anything in U/R/x is still made strictly better by running the combo. Twin was banned and is still banned because it stifles diversity, not because its “just too good for modern”. Faithless Looting and Golgari Grave-Troll fall in the same bucket as twin here, because they are auto includes for any strategy that even loosely uses the yard (combo, aggro, or control).

I’m also amazed that y’all are defending Simian Spirit Guide being banned while simultaneously calling for Chrome Mox to be unbanned.

As far as magic as a game goes, you have to remember something: WotC isn’t an “experience” machine. They’re not a fun factory. They’re a business. They need to make money. This means that some level of power creep is absolutely necessary to incentivize players to spend money continuously on the game. Failing to do so means you’ll end up like Monster Train and Slay The Spire (good games, but their release cycles are so slow due to balancing that they kind of just fall out of public interest). Despite the power creep, the game must stay balanced and fun to keep players interested, thus the need for occasional bans. And boom, here we are in modern, playing a game where there’s a balance of spending money (but not too much) to keep up, and having fun with the experience.

Summatively: of course they banned some stuff. They’re not perfect. But you shouldn’t be looking at MTG cards as long term investments. Buy bonds for that. Look at them as an expense to have a ton of fun, with the potential for short term capital gain.

sylvannos on B&R February 15 2021

2 weeks ago

Eh, while I'm kinda sad to see Simian Spirit Guide leave the format, I'm not surprised by the decision. While it did help speed up some decks so they could race Burn, Infect, etc. it also allowed for too many decks to break the turn 4 rule of the format. Griselshoal is super janky, but it also dumps out turn 2 wins with the monkey.

Really wish we could get some unbans, though. With no Mox Opal in the format, are artifact lands even that good? Affinity is dead now after being one of the format's oldest archetypes. Are Birthing Pod , Golgari Grave-Troll , and Splinter Twin even competitive in today's environment? Is Punishing Fire even playable? How does Chrome Mox fit into the format since it requires you to pitch a card? It's not like you can jam it into a cascade deck or a deck that can't afford card disadvantage.

Maybe no banlist Modern is the way to go lol

kpres on Tide Pod Breakfast

1 month ago

Corpse Connoisseur out, Gravebreaker Lamia in.

Golgari Grave-Troll out, Doom Whisperer in.

Splinterfright out, Reclamation Sage in.

Overeager Apprentice out, Skull Prophet in.

Foster out, Tormod, the Desecrator in.

Torgaar, Famine Incarnate out, Jarad, Golgari Lich Lord in.

Azusa, Lost but Seeking out, Laboratory Maniac in.

Grave-troll and splinterfright are great for different decks, but in this deck I can reanimate everything at once, and then these two die right away. Besides, I need Doom Whisperer's type of mill to find and activate Second Chance and I don't have enough removal for artifacts/ench.

Skull Prophet adds mana to get me Muldrotha, and then "mill two cards" is effectively the same thing as "draw two cards". This makes up for the huge mana boost and discard enabling of the apprentice.

Foster is a really good mill card, but Tormod is better.

Torgaar is great against life gain decks, but they aren't very common and Jarad is effective against all decks.

Azusa is good, but she won't let me play more cards from the graveyard and Kodama of the East Tree lets me put lands from my hand into play whenever I put anything into play. I need the lab maniac for the Zegana win condition.

kpres on Tide Pod Breakfast

2 months ago

Wonder and Bower Passage --> creatures you control can't be blocked except by creatures with Reach.

Insidious Dreams --> Discard a bunch of permanenent cards, which is essentially just saving them for later, and then stack your deck with combos.

Forgotten Creation with Golgari Grave-Troll --> Every upkeep, you discard your hand, and then draw that many cards. Then, in your draw step, mill 6 and get the grave-troll back. Repeat every turn for some massive self-mill. It gets even better with Underrealm Lich.

Every graveyard based deck with ETB trigger creatures needs sac outlets. Both Viscera Seer and Undercity Informer were chosen because they help dig for combo pieces.

Alchemist's Refuge and Awakening --> Take an extra turn during each opponent's turn (but you can't cast stuff from the grave).

Mindslaver --> a salty, one-card combo that basically says "Pay during your main phase to control your opponent's next turn... every turn, forever."

I've seen Mulldrifter in a lot of Muldrotha decks, but Bequeathal is by far the best card draw deck tech available in its class.

Glacial Chasm is a one-card combo that basically says "sacrifice a land every turn, but you can't be attacked anymore." If you choose not to pay the cumulative upkeep cost, you just get rid of it and then you can attack with your creatures. Play it again in the post-combat main phase to stop any incoming attacks. This card is great.

Memnite is a really great card in this build. When you run out of mana, you're still able to cast it, and it's a great, repeatable sac outlet or chump blocker that just keeps coming back. Counts as an artifact or a creature.

Similarly, Jace's Phantasm is a one-mana 5/5. It's insane how good this card is. You just need to mill your opponents a little bit with Undercity Informer, Fleet Swallower, or Dreamborn Muse

Kodama of the East Tree is great with Muldrotha, because you will want to be casting stuff from the graveyard and generally ignoring your hand. Well, every time you get something from the grave, you can also get something from your hand.

TheGiftedBard on Picking the right precon

2 months ago

Hi?!

I’m fairly new to the game and new to edh, my apologizes if I’m not in the right section.

I’m currently looking at the precons and there’s a few I’d like to try but right now I think that getting just one is probably smarter in case I end up not liking the format.

In all the precon I looked at, these are the one that my lgs still have. I’m gonna list them one by one with a quick reason why I’m interested by them.

Commander - Devour for Power - The Mimeoplasm: I do like the idea of dumping stuff in my graveyard to basically make my commander into whatever I need for a particular situation, I recently bought a small collection with a Sheoldred, Whispering One, Mortivore, Golgari Grave-Troll, Lhurgoyf and Hermit Druid.

Commander - Political Puppet - Zedruu the Greathearted: The idea of casting curses on my opponents and giving them creatures to screw them over seems terribly funny and diabolical. Switching my Steel Golem for Ulamog, the Infinite Gyre would be a win for me even if I end up losing the game.

Commander 2015 - Call the Spirits - Daxos the Returned: Building an enchantment deck seemed fun and I also have cards like Sorin Markov with his -3 and cards line Debt to the Deathless or Exsanguinate in my collection for alternative way of winning the game.

Commander 2015 - Seize Control - Mizzix of the Izmagnus: It’s probably not the main goal of the deck but casting instant and sorcery with Talrand, Sky Summoner or Murmuring Mystic and having Crackling Drake on the board to swoop in with a bunch of flying drakes and birds on the board made me laugh.

Commander 2015 - Swell the Host - Ezuri, Claw of Progress: Ezuri just looked so badass and flooding the bord with a bunch of 2 and 1 power creatures and adding stuff like Craterhoof Behemoth and Beastmaster Ascension or using Triumph of the Hordes or even buffing them up with Ezuri + some proliferate triggers looked like sometimes that could be very scary for the table.

Sorry for the long post but There’s so many choices that I got lost and confused on what could be better a first deck.

Thanks for the help.

legendofa on Getting the banned back together

3 months ago

Daveslab2022 The idea behind the Treasure Cruises is to make at least one of the draws a Golgari Grave-Troll dredge, which refills the graveyard. If I can hit two GGTs, even better. The biggest problem with Hogaak is the the two symbols, which can only be paid by convoke. It wouldn't be unreasonable to use Oko, Thief of Crowns to Elkify a land.

I'll try dropping a Treasure Cruise and Dread Return for a couple of Hypergenesis to bypass the graveyard.

Overall, yeah, banlist-only is a big restriction.

Davinoth on Mulching with Muldrotha [Self Mill EDH]

3 months ago

     abiblestudent: Thanks for the suggestions and upvote! =D

     Mirror-Mad Phantasm is awesome and I'm sad I was unaware of this card until now! Definite add. I had been considering replacing Traumatize with Fleet Swallower a while back, and in conjunction with Fraying Sanity either one is a healthy dose of cheese without too much jank. ;)

     I used to run Golgari Thug and Golgari Grave-Troll in the first iteration of the deck and did like the way they worked, but in the end I think they were cut for Codex Shredder & Altar of Dementia. I do still run Dakmor Salvage as it can infinitely Dredge with The Gitrog Monster, and I've been trying to acquire Life from the Loam for some time now, but not an easy card to find it seems.

     Thanks again, great suggestions!

abiblestudent on Muldrotha - Labman Wincon

3 months ago

The self mill win con has been a recent one I've been play testing. Have you considered using other dredge mechanics outside of gitrog and underrealm? I recently pulled off a self mill win on turn 6 or 7 in a 5 man pod after getting down Teferi, Master of Time and recurring my Golgari Grave-Troll enough times while also having Fraying Sanity on the battlefield - I was milling 12 cards per turn easily! Would love your feedback on my deck if you get a chance!

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