Golgari Grave-Troll

Golgari Grave-Troll

Creature — Skeleton Troll

Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.

Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card form your graveyard to your hand. Otherwise draw a card.)

Latest Decks as Commander

Golgari Grave-Troll Discussion

Chino90 on Slogurk Land matters (Without Landfalls)

1 month ago

Maybe a Golgari Grave-Troll can help you fill your GY fast enough and also help with the +1/+1 counters theme.

Also, cards with surveil or Explore can fill your GY and/or give you +1/+1 counters. Path of Discovery and Jadelight Ranger could be good

Oof_Magic on Banlist Open Discussion

1 month ago

TriusMalarky

I think the notion that cards should be banned primarily for being unfun is against the spirit of the format. That takes away agency from players. There are plenty of annoying cards and decks. Maybe I find Mox Opal annoying but Mycosynth Lattice to be rather fun. Banning a card for being unfun is going to frustrate those that find it fun and the best explanation that could be given is ‘Well your opinion is in the minority.’ Bans should have some sort of backing with data to support it. Maybe it’s the consistency of speed. Maybe it’s the ubiquity of play. The only ban I know of that Wizards did primarily for being unfun would be Aetherworks Marvel. Wizards chucked more data into that announcement than any other to my knowledge. CYA That article was so long because that’s what happens when you turn over every stone and find the only explanation left is ‘y’all don’t like it.’ Any other article would just spit out the data to support the ban and be done with it.

I think it’s dismissive of combo decks to say a card should be banned if it only exists to do broken things. There should be a speed/consistency threshold. To say you can’t make infinite mana? You can’t cheat a big creature into play? Who’s using Ad Nauseam to do anything fair? Is anyone running Vizier of Remedies without Devoted Druid? Puresteel Paladin? Amulet of Vigor? Goryo's Vengeance? Blazing Shoal is, in my opinion, the most unbannable card. Lattice would be but admittedly, Karn would have to take its spot on the bus. Bridge was a strong component of Hollow One when it had Faithless Looting. Then Hogaak, Arisen Necropolis and Altar of Dementia came along and broke it wide open. They tried to weaken it with a Bridge ban but ultimately hit Hogaak anyway. I think they should have unbanned Bridge when they banned Hogaak. Or at least Golgari Grave-Troll?

I suppose a repeatable artifact tutor is okay even if a creature one is not? I stand by saying if something wasn’t a problem until X comes along, X made the problem. Lattice made Karn a one card combo. Karn falls into the same space as Stoneforge Mystic and Birthing Pod. To that end, if Pod means WotC has to check every creature they make, doesn’t Karn mean they have to check artifacts and Mystic mean equipment?

The more I think about Jitte, the more inclined I am to say it should stay banned. Giving every creature deck Jitte is not as conducive to format health as giving white creature decks Stoneforge.

You know what’s unfun to sit across? Urza's Saga. Unban Field of the Dead.

Oof_Magic on Banlist Open Discussion

1 month ago

SynergyBuild I’d sooner see KCI than Second Sunrise unbanned. Most are aware of how infamously long Eggs turns we’re back in the day (when Eggs didn’t even run KCI). Many forget that it wasn’t uncommon to be going off on turn 2-3 with Sunrise.

Safe unbans would include:

Blazing Shoal

Field of the Dead

Mycosynth Lattice

Punishing Fire

Splinter Twin

Tibalt's Trickery

After that you have the tier of discussion, cards which are probably not safe but warrant investigation and testing. These would be:

Birthing Pod

Golgari Grave-Troll OR Bridge from Below

Oko, Thief of Crowns

Umezawa's Jitte

I’m not saying this second listed section is safe to unban. I am saying that I could see the format work it’s way to a point where these could be unbanned.

sergiodelrio on Banlist Open Discussion

1 month ago

Hello fellow Planeswalkers. I made this thread so we can discuss the cards currently on the Modern banlist (SEE BOTTOM OF POST) and look if there may be candidates for unbanning, since it has been a while since something moved off the list.

I'm one of those crazy people that wants to live in a world where Mental Misstep and Gitaxian Probe are legal, but I see how that's not realistic whatsoever, so I won't talk about here. Let's have this discussion to be about REALISTIC, reasonable and safe unbannings.

Here are my candidates:

Deathrite Shaman - With all the easy cheap removal and grave hate in the format plus the general push of power level in the recent years, is this really a big deal anymore? Not even sure Jund wants it anymore. Since this doesn't enable a game winning combo or lockout on the spot, I think it deserves a second chance.

Artifact land cycle ala Ancient Den. So, they even injected another 10 artifact lands - are those even being played much competitively? My gut is this was a probe to see if they indeed could unban the old artifact lands. Artifact removal is much more available these days and the old artifact lands don't even come with indestructible sooo...

Rite of Flame - but Sergio! Fast mana is broken. Yes indeed. But they did ban Simian Spirit Guide and hear my out why Rite of Flame is weaker. SSG does not require you to play or a mountain to activate, Rite does and even costs a mana to begin with. SSG has a secondary feature being a creature and can be cast at a reasonable cost of 3 mana. Rite doesn't have that. Since they took Mox Opal and SSG, I think Rite of Flame might deserve a chance as a weaker substitution.

Please tell me what you think about that and/or show me your argumenst for other unbannings that you can see happening.


Ancient Den

Arcum's Astrolabe

Birthing Pod

Blazing Shoal

Bridge from Below

Chrome Mox

Cloudpost

Dark Depths

Deathrite Shaman

Dig Through Time

Dread Return

Eye of Ugin

Faithless Looting

Field of the Dead

Gitaxian Probe

Glimpse of Nature

Golgari Grave-Troll

Great Furnace

Green Sun's Zenith

Hogaak, Arisen Necropolis

Hypergenesis

Krark-Clan Ironworks

Mental Misstep

Mox Opal

Mycosynth Lattice

Mystic Sanctuary

Oko, Thief of Crowns

Once Upon a Time

Ponder

Preordain

Punishing Fire

Rite of Flame

Seat of the Synod

Second Sunrise

Seething Song

Sensei's Divining Top

Simian Spirit Guide

Skullclamp

Splinter Twin

Summer Bloom

Tibalt's Trickery

Treasure Cruise

Tree of Tales

Umezawa's Jitte

Uro, Titan of Nature's Wrath

Vault of Whispers

legendofa on When do you draw cards …

3 months ago

Dredge 6 is one action of cards going into the graveyard. Since one or more lands entered the graveyard during this action, you draw one card.

Into the hypotheticals of the second question: If Golgari Grave-Troll was something like Dredge 1+1+1+1+1+1, or Dredge 1 then repeat this five more times (there's no good way to template it as multiple abilities), so that each card milled was a separate action on the stack, I believe you would draw each card after that land hit the graveyard individually and triggered The Gitrog Monster .

gitfrogged on When do you draw cards …

3 months ago

Lets say there is a Golgari Grave-Troll in your graveyard and The Gitrog Monster on your field. You use the dredge ability to mill 6 cards and 3 of them are land cards. Would The Gitrog Monster trigger 3 times or just once? And if it does trigger multiple times do you draw after each land card hits the graveyard or after all of the cards are milled?

1empyrean on Best objectives for deck idea: …

3 months ago

I think the best partner for this really depends on when your gameplan ends up being.

I can see green as a good option for a 3rd color, for traditional enchantress reasons, and because green has a some decent options for filling the graveyard ( Satyr Wayfinder or Golgari Grave-Troll to name a couple), as well as a few options for tucking cards from your graveyard back into your library.

Blue is also a good option for a 3rd color and can also do everything you need to make your core gameplan work.

Of course, Thrasios, Triton Hero covers both of these colors.

Adding black opens up some good options, but, with the stated plan being mass enchantment recursion, I think I'd rather just run Ghen, Arcanum Weaver unless you wanted to use Ikra Shidiqi, the Usurper .

Anyways, I'd pick your wincon first, then pick the partners that work best for it.

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