God-Eternal Oketra

God-Eternal Oketra

Legendary Creature — Zombie God

Double strike

Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.

When God-Eternal Oketra is put into the graveyard or exile from the battlefield, you may put it into its owner's library third from the top.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

God-Eternal Oketra Discussion

Azeworai on There's Rattling at Life's Cage

19 hours ago

Samothrace - This is by no means a lost cause. My "Win Conditions" classification is a card that is only used to win the game. It can still overwhelm the board with Elesh Norn and Elspeth , or Oketra and friends. Mindslaver just bears little to no utility outside of massive threats or slaughtering someone, thus it is a win condition.

As for your endeavor on concocting only Kamigawa legends, that is most impressive. I pride myself on building strange old morons (see Adun and Hakim ), but fettering yourself to one block is intriguing.

Kwhill on Derevi, Empyrial Tactician

3 weeks ago

I'd recommend cutting the following cards right away:
Tidal Force (Doesn't do much. Very expensive.)
Siege Behemoth (Good effect, but very expensive.)
Emmara Tandris (It doesn't look like you really have that many tokens. Not sure why this is here.)
Deepfathom Skulker (Good trigger, but expensive, and you can't activate its second ability easily.)
Archon of Coronation (Really easy to lose the monarch and it doesn't do much besides give you the monarch.)
Amareth, the Lustrous (Not really that good. Very rarely will draw you anything in general and the body is very meh.)
Inniaz, the Gale Force (I don't like this kind of effect. You are forced to give up something.)
God-Eternal Oketra (The tokens are okay, but it really doesn't do enough IMO)
Archon of Redemption (3/4 flyer for 5 with a situational life gain effect is pretty bad...)
Angel of Destiny (If it ever gets removed, all you did by attacking, possibly losing creatures in the process, possibly taking hits because your defense are down, was gain life. It just seems like the card really does nothing.)
Trostani, Selesnya's Voice (Not enough token synergy to matter. Life gain is not very good.)
Thassa, Deep-Dwelling (This doesn't do much in your deck. IMO)
Basri's Lieutenant (With almost no +1/+1 counter synergy in the deck, this really doesn't do anything for you.)
Adrix and Nev, Twincasters (Not enough token synergy.)
Niambi, Esteemed Speaker (Can save a creature, but other than that, the card pretty much does nothing.)
Ornithopter of Paradise (Can't trigger Derevi because it has 0 power. Pretty bad as a ramp card too.)
Rhys the Redeemed (Not being elf tribal or big on tokens means that he won't do much.)
Parhelion II (Way too expensive and really doesn't do that much for its cost.)
Righteous Authority (Very expensive and no way to abuse it in the deck currently.)
Cosmos Elixir (You have a ton of draw in the form of "when a creature deals combat damage, draw 1" type cards. You don't need this IMO.)
Sword of Vengeance , Sword of Body and Mind (Not really sure what they're supposed to do for you. Tiny pumps and trample aren't going to help you much IMO.)
Combine Chrysalis (Not enough tokens.)
Sol Talisman (Why is this not Sol Ring?)
Cloudshift , Ephemerate (Almost no abusable ETBs)
Griffin Aerie (Not enough life gain to make this work and not even a great effect.)
Garruk's Uprising (I feel like you should probably be focusing on smaller bodies, not bigger ones.)
Growing Ranks (Not enough tokens.)
Elspeth Conquers Death (Doesn't really do anything you're looking for IMO.)

That's just the ones I would cut right away for not being good in general or not fitting with your strategy.

The token subtheme is kind of unfitting IMO. There's only a few tokens here and there, and a lot of them are "big" tokens, not little ones that can trigger Derevi a lot, but then you also have lots of things to take advantage of tokens even though you don't have that many things that produce tokens (and a lot of times, they're too expensive). If you want to focus a deck on tokens, I think you should choose a different commander.

In general, I think you should probably focus more on having a bunch of smaller creatures so you can get lots of Derevi triggers rather than bigger creatures. This could be a way to work in tokens if you want to push it, because you could focus on smaller tokens that you can push out very cheap and early in the game.

In addition to this, you may also want to consider putting in more cards that you can abuse with Derevi. I love the inspire guy you have in there, Arbiter of the Ideal (don't know if you know, but you can stack tap/untap/tap/untap triggers on him and trigger inspire a bunch of times in one combat!). I think you should focus on this kind of effect more.

I think you should also try to put a little more ramp in there. Sol Ring, Simic Signet, Arcane Signet, and maybe a couple other mana rocks are noticeably missing.

That's pretty much all I have to say about it right now. Let me know what you think!

DevoMelvminster on Bounce and Ye Shall Be Healed

1 month ago

Alright, I swapped out:

Solitude for Giant Killer

Azor's Gateway  Flip for Cartographer's Hawk

A Plains for Winding Canyons

And am testing Binding Mummy in place of Monologue Tax . I like the idea here, binding mummy can do some serious work with God-Eternal Oketra out. Stopping attackers, tapping artifacts to lock people out of artifact effects or mana, etc. Maybe i’ll end up not utilizing it since the deck has become so much less reliant on Oketra, we’ll see.

Robobro72 on Sythis, should've been a Demigod

1 month ago

I would also recommend Knight of the Reliquary as it's quite consistent to activate in a draw-heavy GW only deck, worst case functions as a dork and has a huge ceiling in grabbing hall of heliod's generosity and nykthos. Having a card like her filling the grave with lands does also make Life from the Loam better (though as you can prob tell by now I am biased towards that card).

I also think Divine Visitation, while a really solid win condition, might be somewhat inconsistent. By my count you have 5 sources of tokens that are smaller than the angels (Heliod, Siona, Arasta, Archon, and Dawn of Hope), most of which are quite mana intensive. With the relatively small amount of ramp it just appears somewhat inconsistent. I would HIGHLY recommend playing God-Eternal Oketra if you pivot away from Visitation as you do have a surprising amount of cheap creatures, on top of being easy to draw back into with so many draw engines.

Another small thing is potentially cutting some of the less-than stellar draw engines given what your commander gives you, like femeref enchantress, nylea 2.0, and vivien. There is a certain point where I feel some of these synergistic cards are still just worse than some staples, though that isn't necessarily me recommending you play them as they're likely less fun.

If you agree with any of these I'd fill some holes with land ramp as with an enchantress commander, mana will be your limiting factor way more often than cards in hand. I feel my suggestions may make your deck more generic for what its worth. Also I'd personally play Stony Silence but I am mean like that.

DevoMelvminster on Bounce and Ye Shall Be Healed

2 months ago

Hey, thanks for the suggestions. Many of these were in the deck at some point or another. I feel like the vast majority simply didn’t make the cut because they weren’t as efficient mana wise as the alternatives and the extra redundancy wasn’t needed. That, or they were more combat related and I, surprisingly, almost never win via combat. The specific ones that do not fall into those two categories i’ll address below:

Blasting Station - i actually kick around the idea of adding this as another wincon pretty often. If i were to slot another one in, it’d be this, or Altar of Dementia , or maaaaybe Test of Endurance / Felidar Sovereign

Arch of Orazca / Bonders' Enclave - these just ended up being more expensive to use, or less consistent than War Room , keeping in mind that God-Eternal Oketra doesn’t activate enclave and that actually does end up being relevant pretty often. Anyways, with Expedition Map and Weathered Wayfarer , 1 draw land seems to be sufficient as emergency fuel.

Cathars' Crusade - It gets wild in this deck for sure, and when i was leaning less into life gain, and was winning with Altar of Dementia more, it took the place of Angelic Chorus . But nowadays, I just don’t swing that often and i’m not running altar right now so it’s out.

Enduring Renewal - this is an interesting one... I’d honestly have to sit down for a bit and figure out how it interacts with everything to give a good answer here. I’ll look at it more.

Search for Glory - This is a great one. I’d like to run it, but I don’t have many good targets outside of Mangara, the Diplomat and the monuments, which i have a couple tutors for already. The biggest problem, silly as it may sound, is that i’d want to run snow lands, and for thematic purposes i’m running the full art amonkhet plains, so i can’t do that. Solid suggestion though.

Palace Jailer - this ended up getting replaced with Skyclave Apparition for cheaper and more versatile removal. I do miss it sometimes though. I love being the monarch. Which remind me... Throne of the High City could be fun, but my colored lands are already stretched pretty thing for a deck that so desperately needs white mana. Really can’t drop any more.

Love getting suggestions and talking through options for the deck. Thanks again. I really enjoy your decks as well!

Unlife on State of Mono-Colored Decks in …

2 months ago

Personal experience within my own playgroup? Mono-colored decks, any of them, can all be built very well even outside of cEDH. But, it may take some time to tune and refine them to that point. I've got Omnath, Locus of Mana , Torbran, Thane of Red Fell , Radiant, Archangel , Thada Adel, Acquisitor , and Skithiryx, the Blight Dragon , and they all play well with a variety of card draw, removal, ramp, etc. But, one of the best decks I play against is a God-Eternal Oketra deck. It can turn out an army of creatures incredibly quickly, almost always has a few cards in hands plus a nice suite of removal. I think that like any other EDH deck, mono-colored decks can almost always be adjusted and optimized and fiddled with to get a great end result, but it just take the time of playing with the deck to figure out what you need.

Guerric on Mono White Ramp/Draw

2 months ago

Personally I think mono white is by far the weakest color in edh, and the gap is only growing with the great new Boros commanders we've had out recently and some good mono-red options as well. I say this as a white player who has tried many times to make a mono white commander deck that I like, only to be always disappointed and to take it apart.

The problem is not really ramp imo. White actually has more ramp than most other non-green colors with cards like Kor Cartographer and Boreas Charger , and, as others have said, they can use the same mana rocks and Sword of the Animist style cards that other colors use.

I don't think the problem is really overall direction either. One thing they have done in recent sets with cards like Cosmic Intervention , Semester's End , Unbreakable Formation , and Teferi's Protection giving white more ways to protect a board state at instant speed, which it often needs in commander. Its always had the best removal, and it also has recursion and some great new lifegain synergies with one great new commander in Heliod, Sun-Crowned .

The problem is absolutely and overwhelmingly an abyssmal lack of card draw. The only helps to this in recent years have been Sram, Senior Edificer and Mangara, the Diplomat , but these are few and far between. Recenty Ari Nieh, the new guy representing white on the council of colors was on Tolarian Community College, and he expressed some of the prior thinking on card draw in white that has led to these problems. In short, an example of what they thought card draw was is God-Eternal Oketra . While a great card, Oketra clearly doesn't draw cards, but they reasoned that the fact that it produces big tokens was basically the same thing. The fact that developers whose job is to make this game actually thought that just shows how far away they are from understanding our format. Apparently Mark Rosewater has had a change of heart recently, and hence why we have Mangara, but there's a long way to go. Every other color can draw cards on its own without support of another color if need be, but its real tough in white.

DevoMelvminster on You Know Nuthin Jon Snow

2 months ago

I love God-Eternal Oketra . I have a life gain oriented deck that is one of my favorites.

This is an interesting take on Oketra, i like the equipment theme since she gets so big with double strike.

Have you thought of using more 1 cmc protection creatures? Dauntless Bodyguard , Alseid of Life's Bounty , Kami of False Hope are awesome. Mardu Woe-Reaper is graveyard hate, and triggers from oketra’s zombies as well.

Check out my deck Bounce and Ye Shall Be Healed for more ideas if you’d like.

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