|Commander / EDH||Legal|
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|Urza's Legacy (ULG)||Rare|
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Grim Monolith doesn't untap during your untap step.
: Add to your mana pool.
: Untap Grim Monolith.
|Want (12)||Team_KLK , Michael_Massey , SteelMan , Shouden , Zeleo , Gionol , ORNAMENT , Haldarr , Ellana , Fylenos , ATTILAtheHUNGRY , CBBA|
Grim Monolith Discussion
1 day ago
Rorolith You're going to be hard pressed to find a 'equal' replacement for Sol Ring. Grim Monolith , Mox Diamond , Lotus Petal are probably the closest you're going to get. Also I would look in to faster land. Ancient Tomb hurts you, but can be good fast mana. Cloudpost is usually an auto include '4 of' in colorless decks ran alongside Glimmerpost because they are both Locus. Urza's Mine , Urza's Power Plant , Urza's Tower are also lands you should think about including.
1 week ago
Tzefick: I'm kind of confused here, what are you trying to say? Which cards are you talking about?
And yes, youv'e listed a bunch of cards that already exist and provide some level of pseudo ramp or provide card advantage. So again, I'm confused. What is the point you're trying to make here?
Some cards like Sun Titan can bring back fetchlands sure, however that is a nice side function of the card. But trying to build a card which specifically brings back lands not only seems very green and not white, but also means that players need to have a bunch of fetchlands in their deck, thuis making it unusable for the majority of casual players whose budget doesn't facilitate the cards.
And if you make it cheap enough, legcay D&T would love that since they can abuse the crap out of Wasteland .
again, white is not good at card advantage or ramp, but that is by design. But it can suppliment this by running artifacts which is what it does. That's the point of artifacts - they are good at filling in gaps, albeit at a higher cost.
So when you combine this whit hte little ramp that white has, you actually have a playable amount available:
Sol Ring , Mana Vault , Mana Crypt , Grim Monolith , Arcane Signet , Thought Vessel , Mind Stone , Fellwar Stone , Marble Diamond , Coldsteel Heart , Wayfarer's Bauble , Knight of the White Orchid , Mox Diamond , Chrome Mox , Lotus Petal , Pearl Medallion and that's without going above 2 mana. No, some of these are not the best ramp, but that's how it works.
And white has decent tutoring whern it comes to equipment. I don't see why they need a bunch more unconditional draw power.
So, let's put this back on you for a second since you're the one who believes there's an issue. Assuming you would need say 10 different white ramp/draw cards to offset the cards already available. Try coming up with the 10 cards that aren't just functional reprints (think Nature's Lore vs Three Visits ) and that wont break other formats, but are still fair for both casual and competitive commander as well as the other eternal formats.
2 weeks ago
I’m a rather big fan of Urza, Lord High Artificer as a win condition, since he both turns your non-rock Artifacts into coloured mana rocks, and serves as an outlet for infinite mana. He makes for a relatively easy Lab Man win that mitigates your concerns with that line. You can exile your entire library, including your counterspells, cast lab man with counterspells to protect it, then fire off a draw one (still with protection) for the win.
2 weeks ago
Im going to go ahead and not assume that you have anything quite yet and go through the common inf mana lines as well as infinite The Chain Veil . Sorry if these are redundant, but I feel like I shouldn't assume.
With inf mana, anything that has forced draw x or mill x wins the game.
With inf mana Deadeye Navigator combos, you can add in Deceiver Exarch to any of them and tap down your opponents at upkeep or better yet Riftwing Cloudskate / Venser, Shaper Savant to bounce all of their permanents.
Hopefully at least something here helps!
4 weeks ago
So before I get to suggestions, I want to mention that I think your deck is beautiful. I love the idea of getting the whole thing painted... looks great so far.
I think you should consider Mystic Remora . It may take you a while to get your general down, and Mystic Remora can keep your opponents from playing long enough for you to build up some mana. Or, if they're inexperienced, it can easily be an Ancestral Recall .
You should consider running some more mana-dorks -- they're the main reason to run green, since they'll speed you up like crazy. Deathrite Shaman and Birds of Paradise are the best ones (so crops for running them) but I'd also run things like Elves of Deep Shadow , Fyndhorn Elves and Arbor Elf . Note that using things like Wild Growth and Utopia Sprawl will get Arbor Elf to tap for two mana.
I think Nature's Lore is probably better than your Kodama's Reach . I say this because, with 36 lands, you'll usually already have a land in hand when you cast Kodama's Reach , making the to-hand tutor effect less potent. Also, Nature's Lore is two mana and searches an untapped (and not necessarily basic) land, meaning it is effectively one mana on the turn you cast it. If you want to get spicy, Three Visits is a functional reprint for a lot more money.
You may wish to consider Life from the Loam and/or Ramunap Excavator redundant Crucible of Worlds es. I've had good success with both, not least because artifact-removal is frequently harder to dodge than creature-removal in EDH metas.
Sultai colors have a lot of room for disruption. Two favorites of mine are Narset, Parter of Veils and Ashiok, Dream Render . (I honestly think War of the Spark was a mistake.) Both of these cards prohibit your opponents from taking very common actions in Magic, meaning they pin down most decks very well. Worth noting is that Narset, Parter of Veils also builds card advantage, and Ashiok, Dream Render doubles as graveyard hate. If you pair Windfall with Narset, Parter of Veils , you can win on the spot; same is true with your Notion Thief .
Depending on your meta, Carpet of Flowers and Compost may be worth considering. Most metas are at lest 40% blue, at a table of four you'll usually get good value out of Carpet of Flowers . Black is the second most powerful color, so Compost is also frequently useful.
I've never been a fan of Palinchron -loops for infinite mana, since the card seems way more expensive than infinite-mana loops need to be. I think the current best infinite mana combo available is Dramatic Reversal on Isochron Scepter while you have more than 2 mana in rocks or dorks out, and Power Artifact on Grim Monolith also works. Note that Dramatic Reversal is fetchable with your Spellseeker , and that the artifacts are way easier to tutor than creatures (see Whir of Invention , Transmute Artifact , Fabricate , Reshape and friends).
There're a few piece of interaction I think you're missing. Force of Negation is an A card, and Veil of Summer is an easy A+. Nature's Claim is an excellent piece of spot removal; notably, it is stopped by Mental Misstep , which I also think you should run. A mana-free counter for Sol Ring s and Swords to Plowshares es is pretty good, especially with such a 'KILL ME' general. I also think Toxic Deluge is frequently better than Damnation , since it offers more selection with what to kill and can still be cast with Gaddock Teeg on the board.
Lim-Dul's Vault is a tutor to consider.
Finally, Windgrace's Judgment and Casualties of War are good ways to get multi-for-ones in your colors. I've had more luck with Windgrace's Judgment (if only because it's an instant), but both may be worth trying.
1 month ago
Hi - quick question - why did you remove the Grim Monolith ??
1 month ago
Hey! I got a few suggestions... feel free to ignore any/all of them.
There're some good mana rocks I think you missed. Mana Vault is awesome, although it can be ~$30 these days. Basalt Monolith is Grim Monolith 's little brother, and if you end up running either of them Voltaic Key or Manifold Key become their own Sol Ring s. Sculpting Steel and Phyrexian Metamorph are very powerful when they copy something like your Sol Ring or Thran Dynamo .
If you have access to it, you should run Cyclonic Rift . Blue doesn't have many options for universal boardwipes, but the Rift is certainly a good one. It's especially good if you pair it with Windfall , which I think you should also be running. If you want to take this all the way, you can run Narset, Parter of Veils , too.
Liquimetal Coating is good, since you can use it instead of Memnarch 's first ability. If you choose to run Karn, the Great Creator , you can turn off/nuke lands with the coating, too. Also Mycosynth Lattice .
Depending on how many artifacts you end up with in your final list, you may find Lodestone Golem to be helpful.
I love that you're running Ponder , Preordain and Brainstorm . You should consider some mass-draw spells in addition to the cantrips: things like Treasure Cruise , Dig Through Time and Fact or Fiction are all good at refilling your hand. In terms of permanent-based card-advantage, Staff of Nin is a card I've always really liked.
Right. That's all I got. Good luck!
1 month ago
También podrías incluir Cursed Totem para desbaratar dorks y comandantes con habilidades activadas (solo tienes a JVP y es más relevantes joderse al resto). También consideraría Legacy's Allure y Gilded Drake Como formas para lidear con comandantes u otras criaturas oponentes.
Cryptic command no es especialmente buena en metas competitivos, siempre se ha de priorizar CMC más bajo posible. Jugaría Narset's Reversal en su lugar.
Tampoco entiende por qué jugar Teferi, temporal archmage ni diviner's wand.
También consideraría Grim Monolith
Grim Monolith occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%