|Commander / EDH||Legal|
Printings View all
|Urza's Legacy (ULG)||Rare|
Combos Browse all
Grim Monolith doesn't untap during your untap step.
: Add to your mana pool.
: Untap Grim Monolith.
|Have (3)||, CampbellStev , KillDatBUG|
|Want (9)||nsfranklin , faer.binary , msween00 , Allo , stormcloud23 , paragon22 , MaskCollector , Wulff , SirDrewski|
Grim Monolith Discussion
4 days ago
I highly suggest Mox Opal if you have access to it. In artifacts matter decks like this, it's a powerful source of early ramp.
I'm not sure how good Seat of the Synod is. It is an artifact, but it also straight dies to Null Rod , Back to Basics , Stony Silence and Blood Moon . I don't know how big your meta is on non-basic hate, but in mine Seat might as well be a Darksteel Relic . I think a basic would be better.
I never had much luck with the Pili-Pala combo. Does it work for you? I would just as soon run more tutors like Reshape or Transmute Artifact . You might also consider Power Artifact on Basalt Monolith or Grim Monolith ... that'll depend on how much money you want to spend though.
4 days ago
Yeah, I am very confused as to the use of some of these cards. Mind explaining some of the following:
I think Urza, when using a storm varient of him, running all possible non-creature, artifact based infinite mana combos ( Rings of Brighthearth , Basalt Monolith , Grim Monolith , Power Artifact , Paradox Engine , Isochron Scepter , Dramatic Reversal , Strionic Resonator , etc.) with additionally many mass-artifact bounce cards for enabling massive mana and plenty of cheerios, I thought this list would just run all of the fast mana and win with it.
This list seems much more controling, less artifact based, and more instant/sorcery based. I understand not wanting to lose to Null Rod / Stony Silence , and I'd run a large counterspell suite too, but this just seems strange.
4 days ago
helldanno Thanks for the response!
The consultation version of the deck tends to rely heavily on the Laboratory Maniac + Demonic Consultation or Tainted Pact plan. In this deck, consult is just an end all be all out to win. High Tide really amps up the storm plan because of the untap effects (example: Frantic Search ). On the consultation plan, if you would like to have a storm out, it would be more on the route of Paradox Engine + mana rocks. That being said, storming off that way would be more of your secondary win condition outside of Lab man and the new Jace, Wielder of Mysteries .
I've considered Narset, but have yet to own a Wheel of Fortune or a Timetwister . If you have access to those cards, wheel payoffs like Narset get a lot better. As for Bolas's Citadel , running Paradox Engine would be a necessity. Adding in a 6 cmc and another 5 cmc card would bring the curve of the deck up too high in my opinion. I may test this in the future by swapping out other high cmc cards such as Mind's Desire in order to keep the curve as painless as possible off of ad nauseum.
Thanks again and let me know if you have any more questions or concerns!
6 days ago
LiquidGaming Muzzio, Visionary Architect was actually an EDH general I was interested in playing for awhile (love the art on that card), but somehow forgot about. From your experience how similar does he play out to Arcum Dagsson ? I will definitely check out OathBreakerMTG.org pretty often to see what's new with OathBreaker and to see what's happening in the format.
Some other cards I thought might be worth considering for Jace's Paradigm Shift (some of these are quite expensive and probably aren't 100% needed, but these are all my thoughts):
2) Mission Briefing , personally I prefer this over Snapcaster Mage , it's recursion and has the ability to get you past 2 dead draws or give you the satisfaction of knowing you will get a good draw next (not sure what to cut though).
5) City of Traitors and Crystal Vein , they probably won't ever make it onto the list, but how have Lotus Petal and Grim Monolith been playing out for you? I would forget everything these cards say and read them as: "0... Only cast this spell if you haven't played a land this turn. You can't play a land this turn, add 2 to your mana pool." They seem like they might be worth considering once you read them from that point of view.
6) Magosi, the Waterveil , first I'm gonna say I have been in love with this card ever since I got into MTG so I might be giving it a little too much credit (but then again I was the player who loved The Tabernacle at Pendrell Vale when I first started playing MTG, lol), I feel the majority of the time skipping a turn if you are playing control doesn't affect you too much, but being able to take an extra turn later on can be "pretty helpful."
11) Evolving Wilds , Terramorphic Expanse , Flood Plain , and Bad River , still on the fence about these, ocassional ETB tapped lands vs deck thinning (E Wilds and T Expanse are better by a slight bit, just to say), not sure on this one. What do you think?
12) Mana Severance , we all come to those points in a game where lands are dead, but not anymore.
14) Foresight and Manipulate Fate , being able to kill three dead draws and for 2 mana on a card that replaces itself seems great in a "53 card format" (us blue players always changing the stats to whatever we want whenever we want).
These were the main cards I thought could make it onto your list, but I'm still evaluating a couple others so I'll leave more comments with those if I feel they are actually worth considering.
1 week ago
GhostChieftain Too many tutors and combo pieces to get it online, it requires mana rocks producing at least 3 mana, to get infinite mana going, and you'll have to have 2 mana to start the combo, which typically delays it a turn. I found that Basalt Monolith or Grim Monolith plus Power Artifact or Mana Reflection can happen immediately, and consistently on turns 3-4, which allows me to Thrasios, Triton Hero into Prismite for infinite all-colors. Just as consistently I can Food Chain plus Eternal Scourge or Misthollow Griffin plus Aetherflux Reservoir by turn 4 and simply win. Freeing up those 4-5 needed Isochron spots allowed me to insert Ambassador Laquatus and Bloodrite Invoker to improve the consistency of my T4 wins; once they hit the board, I win.
TLDR: I have better/faster/easier ways to assemble infinite mana by T3-4, taking out Isochoron mana combo allowed me to put in more win-cons, which improved the consistency of my deck.
1 week ago
The reason I don't use cards like Electrostatic Field or Firebrand Archer is because they will deal the damage whether you want them to or not. You must have control over who takes odd damage and even if you can even out two opponents but then odd the other one, you're in just as bad of a position. Solid recommendations though, I like where your head is at.
As for Pyromancer's Goggles and Paradox Engine , you'll notice that the curve tops out at 5, minus some obvious exceptions. This is because after hidetsugu is out, or the onset of him coming out, you want your plays to be as impactful as possible with the threat of ending the game right there. Once Hidetsugu or a x2dmg effect hits the field you are automatically the highest priority threat if your opponents are smart. You won't have time to make your value back on these cards as your crescendo of fire is at its apex at this point in the game. Remember it's the quality of the taps, not the quantity. One tap, maybe two is all you really need to burn down the table. But this being said the deck could really use some fast Manas like Grim Monolith and moxes which I fully intend to get for faster games.
Impact Resonance is actually a solid card for this deck. Very relevant, and I'd leave it up to your choice and your meta if you'd want to include it. For me, there aren't enough aggro decks in my group to justify it over some of my other choices.
1 week ago
Baleful Force i would do instead of blood gift demon cause its cheaper (price wise) and a bigger creature
I always love a good chainer build so it kinda caught my eye to see a budget version. Chaining together a kill streak is nowhere near budget but its one of my favorite decks if you wanna have a look
2 weeks ago
You don't know how happy I am whenever I see another fan of... ELDRAZI TRIBAL!!! First thing I want to say is that Primeval Titan and Emrakul, the Aeons Torn are banned in EDH (sorry EMMY). Before I start listing upgrades/good additions to this list I will say that I'm not gonna go name any of the Moxes ( Chrome Mox , Mox Diamond , etc) as good additions because they are 100% not needed, but just good investments for the future. (Things like Mana Crypt , Mana Vault , Fetchlands, and Grim Monolith go along with the Moxes.)
What I would add that I think would really benefit the deck a lot:
2) Put more 2 cmc ramp cards in (the first thing I would change on this list), Fellwar Stone , Selesnya Signet , Rampant Growth , Sakura-Tribe Elder , Farseek , Nature's Lore , Three Visits (this one's a bit pricey), Into the North (only if you switch to Snow-Covered Plains and Snow-Covered Forest , they also make your Extraplanar Lens better)
BTW, I could list a bunch of other upgrades, but these are the ones I think will be most beneficial to your deck. If you would like me to write a full list of everything I would add from most beneficial to least I will gladly do that, but let me know if you have a budget on the cards you would like me to list first. Have a nice day and long live the ELDRAZI!!!
Grim Monolith occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%