Grim Monolith

Grim Monolith

Artifact

Grim Monolith doesn't untap during your untap step.

: Add to your mana pool.

: Untap Grim Monolith.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Grim Monolith Discussion

Pikobyte on Ulrich, of the Krallenhorde Mid Power

1 week ago

A comp edh deck usually looks like that:

So basically cEDH is all about playing the best and most efficient cards. You just go for a quick combo win and try to tutor it up, stop opponents from comboing and assemble your own combo. Every card that doesn’t do anything of that doesn’t belong in a cEDH list. Tribals usually don’t support that very good unless you maybe go with elves. And your commander should be part of a winning combo like a food chain combo, or draw into your combo with infinite mana or another easy loop, like Urza or thrasios for example.

I assume that you haven’t seen much cEDH decks so far. Maybe you should watch some lists or games first. CEDH decks tend to be very expensive. Even Godo which is really cheap for cEDH tends to be around 3k. Multicolor decks are not uncommon to be 6-10k. Could be a waste of money if you don’t like cEDH in the end. It’s not everyone’s cup of tea, I don’t like it very much for example. I prefer jankier games up to high power

legendofa on Modern Horizons 2 Spoilers

2 weeks ago

I'm not worried about Vindicate , since Maelstrom Pulse has been in Modern since Alara, and I don't expect the land destruction option to make that much if a difference. (Thereby guaranteeing I get steamrolled by LD some day.) In particular, Legacy/Vintage has everything on the reserved list, which includes the original dual lands, Aluren , Academy Rector , Chains of Mephistopheles , Sylvan Library , Swords to Plowshares , Grim Monolith as some highlights, and anything banned in Modern-- Deathrite Shaman , Field of the Dead , Once Upon a Time , Cloudpost , and so on.

Gidgetimer on Random Combo Deck Build-Off

3 weeks ago

If you are going to have a budget, you should also cap the price of the combo and have people reroll combos over a certain monetary value. In an extreme case as an example Power Artifact + Grim Monolith already surpasses the budget set above at $670 and would inspire very similar decks to Basalt Monolith + Rings of Brighthearth which costs $8.

I would be interested to do this as well, I just won't start building until the weekend at the earliest.

zAzen7977 on

1 month ago

Hey Mcat1999, sweet build! I’m no voltron expert, but I think you’re on to something here. Like you said, your life gain potential is enormous with lifelink and doublestrike. I think the deck is solid as-is, but if you want to make some adjustments for speed, I humbly offer these suggestions. I don’t know what your budget is like, so I’m making general recommendations regardless of price.

I know you mentioned you like drawing into things and would rather not run tutors, but if you choose to run Enlightened Tutor , Mystical Tutor , Stoneforge Mystic , Steelshaper's Gift , and/or Open the Armory , then you will significantly increase your consistency. It matters when you’re dealing with other decks running tutors that can win by turns 2-5 (like my K’rrik combo deck). And you’re already running fetchlands, which essentially have the same function - so why not run tutors?

I highly suggest running Jeweled Lotus to help cast Ishai on turn 1 - plus it can help mid-game to recast a commander if they get killed, which is likely to happen at least once per game. Other ramp artifacts which will increase your speed are Lotus Petal (one free colored mana always helps), Mox Opal (since you are already running lots of artifacts), and Mox Amber (since you have two commanders and a handful of other legendaries, it will help ramp into your other spells mid-game). Other options are Mana Vault and Grim Monolith , which only produce colorless mana but can really help cast an artifact or big spell in a pinch. I run all of the above in my commander decks, and I always find a reason to use them, even if I can’t use them immediately when drawn.

Academy Ruins or Buried Ruin will help recycle your ramp artifacts or destroyed equipment.

(Continued...)

droctagon999 on Sharuum Combos: Infinite Possibilities [Primer]

1 month ago

Love the deck man. I'm actually almost finished completing it. I had a question on which of the last 3 cards I should prioritize first.

Lion's Eye Diamond

Grim Monolith

Power Artifact

I feel like all three are crucial to this decks speed or efficiency. As well as, being good investments or useful in other decks. My Kess deck could use LED or Grim Monolith.

If you're still active and can offer advice, thank you!

insaneinmate on Orvar CEDH

2 months ago

Hey there, I'm new to cEDH and very interested in building Orvar but I'm curious to the reason why some seemingly common ramp isn't included. Lion's Eye Diamond Mox Diamond or Grim Monolith for a few. Is the deck just strapped for card space as is? Thanks!

zAzen7977 on KAALIA'S CATACLYSM - Aggro/Stax [cEDH Primer]

2 months ago

XinZhao, I had the opportunity to play a few games recently, and I’ve decided to swap Cursed Totem with Grand Abolisher , since I encountered two situations in which I had Linvala, Keeper of Silence and Totem at the same time, and I wish I had Abolisher instead. In the past I ran Abolisher, but I took it out because my meta was less control-heavy and I was dealing with more creature abilities.

While I don’t run any infinite combos, I do run the Possibility Storm + Rule of Law / Drannith Magistrate hard lock, so Abolisher protects me while I assemble the combo.

I also dropped Fellwar Stone and Rakdos Signet and added Grim Monolith and Mana Vault , to help with hard-casting big creatures or the Possibility Storm combo if Kaalia is neutralized.

ijakobe on Eldrampzi

2 months ago

Good Point on the "Keys". On the face of it, Cloud Key looks amazing because he let's Kozilek 2-hit people all day. But I (as i am the player i the other side of this deck most of the time) don't recall this ever being a thing. this means Voltaic Key is strictly better, allthough without Rings of Brighthearth I also don't see any utility for the ability to untap the Key itself. Do you see any in the deck? One could also make the argument to just play both, if there are more Rocks in the deck that produce at least 2 mana, with Doubling Cube and Grim Monolith being possible additions to the deck to provide consistent nut draws.

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