
Combos Browse all Suggest
- Grim Monolith + Mana Reflection
- Dramatic Reversal + Grim Monolith + Isochron Scepter
- Grim Monolith + Nyxbloom Ancient
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.
: Add to your mana pool.
: Untap Grim Monolith.
zAzen7977 on Twenty Years of Playing Magic!
1 month ago
Congrats DemonDragonJ! I too am happy to have played MtG for over 20 years. An older friend introduced me to it as a kid during the Visions block, but I really got sucked in during the Urza block. I found the lore from the brothers’ war fascinating.
shadow63, some of the first cards I pulled from packs were Anvil of Bogardan, Necromancy, and Vampiric Tutor and I still use them in my commander decks. I also pulled a couple Grim Monoliths and traded for the rest of the playset. Never imagined they would go up to $200-$400 each lol.
Profet93 on
The Inevitable Annihilation
2 months ago
Everflowing Chalice (4 counters) + Voltaic key + Rings = Infinite colorless
Deserted Temple + Scorched Ruins + Rins = Infinite colorless
Expedition Map - Help you find temple, eye of ugin (to find kozilek to refill hand or other eldrazi, also, ramp), or any utility land. It also helps ensure you don't miss a land drop early game.
Field of the Dead - Zombies eat brains for breakfast. Yummy
Mystic forge + Sensei's divining top + artifact cost reducer Cloud Key/Semblance Anvil/Ugin Ineffable = Draw your entire deck. Also note, top + rings w/ basalt = draw your entire deck
Ugin, the Spirit Dragon - Wipe
Blinkmoth Urn - Ramp
Blinkmoth Well - Politics, tap blinkmoth urn, or Winter Orb.
Mycosynth Lattice = Fun shenanigans, especially with urn. Combine with an Karn, the Great Creator for a hard lock. Karn could take the place of liquid metal tongue perhaps?
Metalworker + rings + voltaic key = Infinite colorless
Grim Monolith + forsaken monument + rings = Infinite colorless
Chromatic Orrery + rings + voltaic key = Infinite colorless
Most if not all of the cards suggested for combo are also relevant without it, ensuring little to no dead cards. Let me know what you think, looking forward to your response.
Ardees on
Gates? Nine Fingers Keene Competitive
5 months ago
If you are aiming at 'competitive' in the technical sense of the term (as in 'cEDH' or 'competitive EDH'), like the title seems to suggest, I see many staples missing that unfortunately make the deck quite far from being competitive.
Artifacts: you should be running at least Mox Diamond, Chrome Mox, Mana Crypt, Sol Ring, Arcane Signet, Mana Vault, Jeweled Lotus, maybe even Grim Monolith and Lion's Eye Diamond.,
Tutors: you are missing Vampiric Tutor, Imperial Seal, and Worldly Tutor and Green Sun's Zenith if you run any combo, win, or strategy whatsoever based on creatures. You could also add Wishclaw Talisman and Solve the Equation, and, although not a tutor, Peer into the Abyss, which works quite nicely with Thought Vessel.
Lands: any competitive deck plays true duals, namely Underground Sea, Bayou, and Tropical Island. Same for shocklands and at least 6-7 fetchlands in a 3-color deck like this one. You could also consider lower the number of lands, depending on whether or not you want to keep the Gate strategy
Protection: any competitive deck that plays blue automatically plays top-end counterspells, namely Swan Song, Arcane Denial, Force of Will, Force of Negation, Pact of Negation, Fierce Guardianship, Mental Misstep, An Offer You Can't Refuse, and Flusterstorm. You are also missing key cards like Cyclonic Rift or Chain of Vapor. Needless to say, ideally a competitive deck playing blue also plays Timetwister: not a counterspell but a must card (yeah, the price is another topic of conversation).
Creatures: I understand the Gate theme but you are missing some high-value creature cards in here, most notably Dauthi Voidwalker, Malevolent Hermit  Flip, Lotus Cobra, Azusa, Lost but Seeking, Tatyova, Benthic Druid, Ramunap Excavator, Dryad of the Ilysian Grove, Oracle of Mul Daya, Elvish Reclaimer - to name a few. Much depends on the strategy of your deck, although don't let keywords aligned with your strategy (e.g. 'Gate') fool you into thinking some cards are good for that.
Enchantments: a few staples in the current competitive meta: Rhystic Study, Mystic Remora, Sylvan Library, Burgeoning, Exploration, maybe Abundance and Necropotence
Removals: you could most definitely swap some of your removals for something better and more competitive, such as Force of Vigor, Nature's Claim, Abrupt Decay, Assassin's Trophy, and more.
Now, I totally understand there is a budget situation going on with upgrading to competitive MtG (spoiler alert: MtG is a pay-to-win type of game, research confirms), but generally the term 'competitive' sticks to decks that, to the very least, include most if not all cards mentioned above - without mentioning the fact that any competitive deck needs running at least one winning combo. At this stage, your level is more looking towards casual. This isn't to criticize you or anything of course, pretty interesting build, just not really a competitive deck in its strict sense.
If you want to try the competitive experience, my suggestion is to proxy cards by printing them online - this should cost around 10 bucks on colored and good quality paper, and effectively save you more than 7k worth of cards.
Brickhouse on
Cccombo Calgar
5 months ago
Power Artifact with either Basalt Monolith or Grim Monolith for . It's pricy but it's an early .
Jett2112 on
Kess, Dissident Midrange
5 months ago
I love your support creatures but I feel like you should bring in a Snapcaster Mage. That and Mission Briefing will help to recur counterspells and removal on opponents turn since Kess, Dissident Mage can't do it.
This deck as shown now seems more "turbo" than "control" to me with that Ad Nauseam, Simian Spirit Guide, Grim Monolith etc. If you want to lean in to the turbo storm line consider Baral, Chief of Compliance, Archmage Emeritus and Yawgmoth's Will
Baral, Chief of Compliance + Lotus Petal + Brain Freeze + Underworld Breach = storm off till your own deck is gone and then usually have enough Brain Freeze copys to mill all opponents.
There are ways to make a storm or magecraft win with Archmage Emeritus, Storm-Kiln Artist and Underworld Breach but that would mean raising the curve and running cards that are bad topdeck by themselves.
+1 this is a proper cedh deck! Check out my "cruel control" version of Kess cedh Pox Diamond to see what I mean about the difference between "turbo/storm" and "control". Also I have a pretty extensive maybe board there that might have some spice edhrec won't show you.
vase10 on
Oona Combo Mill
6 months ago
you need Power Artifact to combo with Basalt Monolith or Grim Monolith
Jett2112 on
Carah Approaches with Pyromantic Intent
6 months ago
I agree with your decision to exclude Deflecting Swat and Lightning Greaves since they are cards that say your "planning for the worst" (which is even dumber than regular planning). I think a better way to make sure Syr Carah, the Bold spends as much time as possible on the battlefield is to max out on rituals like Desperate Ritual, Pyretic Ritual and Mana Geyser. Maybe also max out on mana positive rocks like Mox Diamond Grim Monolith Mana Vault and Grim Monolith. At 36 lands you could almost swap any mana positive spell for a land and probably run a bit smoother and faster. I know those are big money cards but I see that Lion's Eye Diamond
+1 for embracing the battlecruiser / glass cannon aspects of Syr Carah, the Bold!
bushido_man96 on Advertise your COMMANDER deck!
6 months ago
I'm digging up the first deck I ever built to try to smooth some things out:
Volrath Voltron Reanimator
Commander / EDH
SCORE: 52 | 78 COMMENTS | 2869 VIEWS | IN 7 FOLDERS
I'm looking to add Meteor Golem, both as a high CMC card to pitch, and as recurring removal. I'm also adding Shadow of Mortality, because it has a huge CMC. I probably need to find a spot for Feed the Swarm.
I'm also looking at the ramp package, possibly trimming it down. Grim Monolith is a great card, but I'm not trying to combo here, and therefore, it's more of a one-shot use in this deck, and probably should be replaced. I've been considering some of the more recently released two-mana rocks, like Liquimetal Torque would be more useful.
Those are a few of the things I'm looking at changing. Any help is appreciated!
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