Grim Monolith doesn't untap during your untap step.
: Add to your mana pool.
: Untap Grim Monolith.
|Want (2)||TheWooba , abby315|
Printings View all
|Urza's Legacy (ULG)||Rare|
Combos Browse all
- Grim Monolith + Mana Reflection
- Dramatic Reversal + Grim Monolith + Isochron Scepter
- Grim Monolith + Nyxbloom Ancient
|Commander / EDH||Legal|
Grim Monolith occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
Grim Monolith Discussion
1 day ago
Thank you for your detailed comment! I really appreciate it and loved the way you delivered it.
I love the suggestions of Voltaic Key and Manifold Key, particularly Manifold Key. How did I miss that one!?? I am embarrassed that I did not think to include these artifacts previously, relying solely on Unwinding Clock to untap our artifacts. Including Basalt Monolith is easier now with the presence of these artifacts.
I also love the idea of Strionic Resonator for the reasons you listed above. Doubling the eldrazi annihilator and cast triggers seem ridiculous!
I actually had Silent Arbiter in the deck's early construction. It was in the final 99, but then I swapped in a few cards and decided to make Silent Arbiter one of the casualties. I originally included it for the same reasons as you mentioned. I eventually opted to replace it, thinking that it would not be as helpful due to its fragility of being both a creature and an artifact. Perhaps this was a short-sighted decision?
Whispersilk Cloak is another great idea. Shroud and unblockable is mean. Shroud and unblockable on a lot of the creatures in this deck is really mean. Shroud and unblockable on our General/Commander is game-ending. I like it!
So, to review, the following cards are being considered as additions:
After again perusing the current deck list, which cards would you consider replaceable?
Thank you for your comment and suggestions!
2 days ago
Let’s talk about mana rocks:
We should run more big mana rocks. Grim Monolith is particularly effective in decks featuring big baddies. Basalt Monolith is good alone but also couples with Rings of Brighthearth to produce infinite colorless mana to fuel your Walking Ballista.
Voltaic Key and Manifold Key will give us more value on our larger mana rocks. Imagine netting 5 mana with both and Mana Vault on turn one. Or 9 on turn 2. Manifold Key also allows us to get our commander damage through for a two-turn kill.
Let’s talk about utility
With all the annihilator and other eldrazi shenanigans going on in our deck we should be thinking of how to maximize damage.
Strionic Resonator will allow us to double our annihilator triggers—- imagine annihilator 8, or exiling 40 cards from an opponents library (not to mention Emarkul’s triggered ability). Now, imagine combining the effect with Voltaic Key...
Overrun will be a problem for us, especially with token producers, so Silent Arbiter will benefit us. We’re likely only going to have 1 meaningful attacker most turns anyway. If we need more, we will need a sac-outlet such as Altar of Dementia which we can potentially use with Rings of Brighthearth to mill our opponents entirely. We can also prevent being milled by sacrificing Ulamog or Kozilek. More importantly, we can avoid theft shenanigans which will ruin our day (how do you like facing your own Ulamog?)
Whispersilk Cloak will allow us to efficiently get that commander damage in in two turns. As previously discussed, Manifold Key will also back this strategy up, as well as Rogue's Passage. With Eldrazi Conscription already on our general, it’s a one-shot kill.
That’s my $0.02.
I hope this helps.
1 week ago
It’s a good start. I’ve played against many Urza decks. I’d recommend every infinite mana combo you can muster: Rings of Brighthearth + Basalt Monolith (you have this), Power Artifact + Grim Monolith, Deadeye Navigator + Peregrine Drake, Palinchron + High Tide, Isochron Scepter + Dramatic Reversal (you have this). You will want tutors for these pieces: Tribute Mage, Trophy Mage, Reshape (you have this), Whir of Invention, Transmute Artifact, Inventors' Fair, Spellseeker, Mystical Tutor, Merchant Scroll. You can literally just run every combo piece available in mono blue and then bark up whatever tree is closest. Win cons include Nexus of Fate (take all the turns), Thassa's Oracle, Laboratory Maniac, and of course decking your opponents with Blue Sun's Zenith and Stroke of Genius. It’s actually quite beautiful in its simplicity. Just remember that playing Urza isn’t about having fun or being creative—-it’s about winning!
2 weeks ago
Untap two target permanents.
This would often be an infinite combo with it. as long as you have an Izzet Boilerworks, Worn Powerstone, Sol Ring, etc. then you can untap two permanents twice for a total of five mana and untap the Guildmage. This would need Grim Monolith, Basalt Monolith, or Mana Vaultto you yeild infinite mana, though.
I'd like to see a Clone of some kind.
2 weeks ago
Looks like a solid build, that does exactly what it aims to!
Ogre Battledriver does silly things with mary's tokens. For the longest time grabbing him and Avenger of Zendikar off of a Tooth and Nail for a finisher in my mary deck if i didn't have a board state as a backup win con, though now Finale of Devastation kinda does that better I suppose.
If you were looking to add some more creatures to deck for early game control/blockers...Conclave Mentor, Nightshade Peddler, Pir, Imaginative Rascal, and even Goblin Sharpshooter depending on your deathtouch enabler count can absolutely clean up. Destiny Spinner can give you a leg up against Blue decks.
Also the Sun Titan, Reveillark, Karmic Guide, Eternal Witness, Saffi Eriksdotter recursion package does wonderful things in a Mary shell, letting you reset after non exile wipes or get infinite mana off of Ashnod's Altar, my version is a creature heavy shell because my meta swings for the fences and has entirely too much spot removal (we all have trust issues)
Big budget I would recommend Earthcraft because it can let you explode and win in a single turn against certain matchups. There's also always Rings of Brighthearth + Basalt Monolith to solidify a win in a single turn.
Just a spattering of thoughts, this was my first edh deck and i've been tweaking it various directions for as long as been playing EDH. An amazing, versatile commander in great colors.
3 weeks ago
Hi tristandemooij, thanks for the upvote.
It looked like you were researching Karametra deck lists in preparation for building your own, so I went and added a bunch of notes to the deck description. I figured it might help spark some ideas for your own list.
My list isn't super competitive. I designed it mostly as a deck that I would feel comfortable bringing to a new casual group. It can often threaten to win games around turn 8, and has enough synergistic interactions to offer some interesting play options. You can also shave off a lot of the deck's cost by not running Grim Monolith.
Anyway, if you are going to build your own Karametra deck, feel free to drop me a link here when you are done. There are a bunch of ways to build Karametra and I am interested in seeing which direction you end up choosing to go.
1 month ago
sceptikal, you’re going to use Kozilek’s dispel ability to counter any artifact destruction, and your going to use massive artifact-based ramp to get him and other big eldrazi out fast enough to smash face / annihilate before it becomes an issue. I run 29 lands in a totally savage Brago, King Eternal deck, but with Mana Crypt, Sol Ring, Mana Vault, Grim Monolith, Basalt Monolith, Mox Opal, and every 2 CMC mana rock in Azorious colors, it goes off by turn 4 often. Mass artifact destruction isn’t a problem when you can counter it or win before it’s a threat. I’m glad my other suggestions were helpful. Good luck!
1 month ago
In commander, having cheap and instant speed interaction is preferable to slower spells with more value. As such use something like Disenchant and Swords to Plowshares over Solemn Offering. Especially if you add something like Sunforger to the equation. When you run few interaction spells and little card draw, a good rule of thumb is to play cards that answer a wide variety of spells rather than specific ones. So play cards like Chaos Warp or Generous Gift (removes anything from the board, even lands!) over cards like Lightning Helix (only hits creatures and is limited to small ones).
Boros isn't exactly known for their awesome card draw. Wheel of Fortune is not worth the pricetag in this deck, unless you already just have a spare copy, I would not include it. It most likely helps an opponent more than you, and it actually leads to a lot of unfun games if played early, since one or two players might just get completely manascrewed. It is good in Storm, but this is not Storm ;) Try to leverage your commander instead. There are a ton of Arcane Encyclopedia-esque cards. My personal favorite is Phyrexian Portal, a great political card.
Consider whether you want Basalt Monolith in your deck. It is far and away the best card in your deck as it allows you to immediately go infinite. But is this the gameplay you are seeking? If you want this you can jam in Gamble, Enlightened Tutor, Planar Bridge, Hoarding Dragon etc. Also Grim Monolith is a second Basalt Monolith but better. Avoid cards that only function as infinite mana outlets like Energy Bolt, try to find cards like Walking Ballista.
There are generally better mana rocks out there than the ones you are playing. I don't like to have my mana rocks take up the same turn as my commander, so maybe replace Boros Locket and Commander's Sphere with Talisman of Conviction, Boros Signet and Mind Stone.