Grim Monolith

Grim Monolith

Artifact

Grim Monolith doesn't untap during your untap step.

: Add to your mana pool.

: Untap Grim Monolith.

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Legality

Format Legality
Vintage Legal
Casual Legal
Leviathan Legal
Legacy Legal
Unformat Legal
Oathbreaker Legal
1v1 Commander Legal
Limited Legal
Highlander Legal
Canadian Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal

Grim Monolith occurrence in decks from the last year

Latest Decks as Commander

Grim Monolith Discussion

tsewall on Orvar CEDH

2 weeks ago

Ok, so as a beforehand this may be a longer post because I'm debating turning my casual Orvar list into a cEDH list myself. So it'll be a bit of out loud brainstorming :P Hope it's helpful and not TLDR...

Lands: Tolaria West as an additional tutor for Mystic Sanctuary or Nykthos (or in a pinch a mana rock or pact of negation on a combo turn)

Swarmyard can provide some incidental protection for Orvar

Things I'm considering that aren't on your list Creatures:

Spellstutter Sprite With Orvar out it hits any two drop. being able to gradually increase it's effectiveness with one mana cantrips seems good, especially when you are also playing cloud of fairies... which leads me into

Glen Elendra Archmage is a little high on the CMC side, but we're already running lots of 4 drops and a six drop as a potential win con. So I think at first glance the downside is negligible. Plus it plays into the inadvertent fairy theme...

Artisan of Forms is literally the best creature on the field. Both hers and Orvar's ability trigger's on cast. So you just stack her trigger first then copy whatever she becomes and get that as the token. Instant speed Dockside Extortionist ?

Vedalken AEthermage Literally only running for wizard cycling. Most of our outlets are wizards. In your current list you have 8. all worth tutoring for IMO. I'm currently running like 9-10 so it's pretty impactful

Venser, Shaper Savant Acts like spellstutter sprite, but hit's anything. And you can just let the copy go away upon resolution of the legend rule.

Spells: For sake of brevity I'll just list the cards you don't have on your list that I'm considering and why I'm considering them...

Glamerdye can target lands (which is probably one of Orvar's strongest abilities) and it has retrace, so it's recurable, and instant speed. all plusses.

Dizzy Spell tutor or copy trigger. essentially a modal spell. very good.

Cerulean Wisps cantrips and untaps a creature, potentially very useful depending on cedh meta. I have Kraum and Pako in mine so having a blocker is often needed. Also can help slow annoying tymna.

Rescue is interesting, still not sold on it. But it does give you a copy of a creature, and allows you to save/replay an etb critter. Orvar is able to mitigate losing creatures by making copies of them usually, but he can't save himself and copying into a board wipe does nothing.

Blink of an Eye target's permanents, can draw you a card and there is another card with a different name that does the same thing

Flood of Recollection Pet card of mine, single use but I like it on turns I want to go off with High Tide and don't want to exile it with JVP or Snapcaster. works well with Narset's reversal too...which I'm not running lol.

Run Away Together considering this as a way to deal with a threat and copy one of my creatures.

Cards I love:

Energy Tap this is great. didn't even consider it. solid inclusion.

Time Spiral and transmute artifact... mentioning these just because I'm jealous...

Treachery Ditto ^

Sakashima of a Thousand Faces love the silly synergy with Nykthos. Ridiculous.

Pyre of Heroes This is silly, didn't even see this spoiled. Birthing pod in colorless? are they crazy!

Cards I'm "meh" on:

Memory Crystal You're only running (I think) two buyback spells. So most of the time it's a dead card. I see Drift of Phantasms, but id rather be tutoring for the buyback card or something more impactful. Also copying sapphire medallion helps buyback and other non buyback spells.

Drift of Phantasms very linear tutor in cedh imo. I get that it hits hullbreacher, spellseeker, etc. I think I would personally rather slot additional control. But if you love the card run the card.

Inga Rune-Eyes Not impactful enough for me in a 4 drop slot. scrying one statistically is akin to drawing half a card, so three is one and a half?. You could run the 3 drop fairy that draws you a card for more fairy synergy lol... sorry, maybe I have a fairy problem. Also, I'm not sure how often you'll get her second line to happen. I don't see how you trigger that without investing multiple cards to copy her? unless I'm missing something? does it happen often for you?

Grim Monolith without an infinite mana outlet I don't think it does enough. Also I didn't Sol Ring in your list easy swap?

Extraplanar Lens In general I think this is a bad card. ramp it out early and someone smashes it, your down a land and probably a turn. Plus you have to imprint a land every time you make a copy of it. so the downside for their removal becomes even greater in my estimation. Orvar already ramps well enough to not need this card. but high risk high reward I guess.

I'm also soft on the tribute/trinket mage. They're good for the thing they grab but they're not ultimately what I want to be copying. you could run Shipwreck Dowser and Salvager of Secrets instead and lean into the Archaeomancer synergies, but then our cost is getting higher, and obviously you could copy what they tutor for... back to the balance of creature targets vs permanent targeting spells...

I think that's it... If I missed why you are running something let me know, like I said I'm brainstorming myself so the discourse will be super helpful for me, hope this was helpful for you! Also I should go back and read comments... yeah I'm that guy...

Thanks for posting the list!

SynergyBuild on Nexus of the Multiverse

2 weeks ago

Also: Instantly infinite mana with Basalt Monolith , any time you get it killed and recast you get infinite with Gemstone Array and with Grim Monolith !

If you choose red you make Grinning Ignus infinite casts or infinite mana when recast.

I can't think of much else for now!

Edit: Palinchron also ofc!

zAzen7977 on Tymaret, the Discard King

3 weeks ago

And better removal, like Feed the Swarm , Deadly Rollick , Fire Covenant , Force of Despair , and Toxic Deluge .

And more ramp like Cabal Ritual , Pyretic Ritual , Mox Amber , Chrome Mox , Mana Vault , Mana Crypt , Lion's Eye Diamond , Grim Monolith , etc.

Also your CMC is too high. Try to cut it back as low as humanly possible.

I realize these are expensive suggestions, but I’m basing my analysis purely on effectiveness and not price. There are some budget alternatives to the more expensive cards, but the deck won’t be quite as effective.

If you want to go a discard path instead, Kroxa, Titan of Death's Hunger is a good commander instead.

Hope this helps! :)

MindBoogaloo on Splice Onto Arcane EDH

3 weeks ago

Hello everyone,

I'm trying to make a deck that is themed around the Splice onto Arcane mechanic from Kamigawa. I know that the mechanic is pretty weak since there aren't a ton of great Arcane spells. I chose Kykar, Wind's Fury for it's triggered ability and the extra Mana I could produce. I also added Zirda, the Dawnwaker for the lols and infinite mana with Grim Monolith . I might take out the companion if it's restriction is hindering me from playing some bombs that you suggest! :)

I'm looking for cards/strategies/synergies that might make this deck somewhat playable. So far, I've won most of my games by stealing my opponents creatures.

Splice Onto Arcane Tribal: Kykar, Wind's Fury EDH

RNR_Gaming on No Playing... But Still Magic

1 month ago

Definitely need more rocks with your mana base being so greedy. Fellwar Stone, Sol Ring (it's already been suggested but I'm suggesting it again) Coldsteel Heart, Grim Monolith, Chrome Mox, Lotus Petal, Mind Stone, Sphere of the Suns and Mana Vault.

Sughes on All Hail West Theros

1 month ago

michaelvlevine I'm trying to make a deck based on yours for my casual playgroup. Safe to say I can't afford Bazaar of Baghdad, City of Traitors, Grim Monolith, Mishra's Workshop, Mox Diamond, and Serra's Sanctum. However, my playgroup has agreed to allow 6 proxies per deck. Would Basalt Monolith work to replace Grim Monolith? I'd like to reduce the overall power of the deck by replacing some cards with flavor cards like Omen of the Sun, Heliod's Intervention, and Spear of Heliod. Cool deck man!

Chrizz on Zirda, the Dawnwaker

2 months ago

Hey RelinquishedAttempts, thanks for your comment!

I can understand how this deck may seem a bit all over the place. I definitely took it in a different directions than most people do. Most people either use infinite combo's using Basalt Monolith and/or Grim Monolith, or they focus more on equipments. I think both of these strategies are not very interesting. My deck focusses on non-tap abilities that are made cheaper by Zirda to get a lot of value. Because of this, the deck includes many cards you normally don't see because the activation cost is too expensive. Some cards I just find cool to play, for example Chained to the Rocks is usually worse than Swords to Plowshares, but I just like the flavor of the former more. Likewise, Hundred-Handed One is not a very strong card, but it does have some synergy with Zirda, and I just think it's a very funny card. With that said, there may well be some cards I will swap later on, once I've played some more games with this deck (I have only played this deck in four games, due to covid).

As for your suggestions, Brion Stoutarm indeed seems out of place in this deck, since its cost is not reduced by Zirda. For this reason, I have definitely considered removing it, however, there are quite a lot of ways to get big creatures in this deck, for example: Evra, Halcyon Witness, Dark Depths, Phyrexian Processor, Custodi Soulbinders, Ignition Team, Clockwork Dragon, Wine of Blood and Iron, Mirage Mirror, Captivating Crew etc. But like I said, I should really play some more games and decide whether it fits well enough or not.

Dawn of Hope and Sacred Mesa could indeed work quite well. I'm personally not a huge fan of making many small tokens, so I don't want to center my deck around that, but some of them are fine. If after some more playing I discover that a card really doesn't work well, I will consider adding these instead.

As for Gerrard's Battle Cry, it seems almost strictly better than Leonin Sun Standard, however, I don't like having old-bordered cards in my decks. That's just a style thing, if it was reprinted I would definitely add it.

The meta in my playgroup is quite slow, so that's why the average CMC of this deck is a bit higher than what most would consider ideal, but in our meta, you really need to have a strong late game.

You also mentioned the price of the deck. The prices listed on tappedout are way higher than what I paid in Europe. For example, I paid €8 for Smothering Tithe, not $24. I paid €3 for Sword of the Animist instead of $12, and only €3 for Braid of Fire instead of $17.

I also took a look at your deck. I don't quite understand why you have so many direct damage spells, they don't really synergize as far as I can tell. Consequently, I also don't think the spell copying fits that well. Maybe your meta is more reactive than mine, but in my meta this would not make much sense.

I also see some cards that I have considered, but ultimately rejected. (Planar Bridge, Umbral Mantle, Kurkesh, Onakke Ancient), the reasonings are explained in the description of my deck. I have also considered Rings of Brighthearth, but decided against it because the value is usually not that high in my deck, because most abilities are non-tap abilities and activating the ability again is often cheaper or the same cost as paying the 2 mana. Staff of Domination was rejected for a similar reason, I think the value is just not that great in my deck (the life-gain is meh, most abilities are non-tap, so untapping is not necessary, and drawing a card for 3 is not great).

Furthermore I noticed that your deck has some equipment synergy (Stonehewer Giant, Godo, Bandit Warlord and Open the Armory) even though your deck only contains 4 equipments.

I think a big difference between our decks is that my deck has mostly non-tap abilities, and yours has more tap abilities. This explain why you put in cards like Manifold Key, Staff of Domination, Umbral Mantle and Voltaic Key

Neither strategy is wrong of course, but if there is one thing I would recommend, it is to reconsider whether the direct damage spells in your deck make sense. Thanks again for your comment and your suggestions. If you have any more questions, feel free to ask.

Tzefick on A possible new legendary artifact: …

3 months ago

That certainly changes the deal.

5 CMC is still a steep price, but I figure White would possibly want an effect like this to double their manarocks. Colorless certainly would.

What kinda worries me now, is the classic Basalt Monolith (and I suppose Grim Monolith as well) + this + a means to negate the damage (like Circle of Protection: Artifacts or Personal Sanctuary) is infinite mana and that leads to infinite damage at instant speed. But then again, there are quite a few combos with the monoliths, so that cat is probably out of the bag. And this is still a 5 CMC card, so it should be possible to do some powerful things in conjunction with other powerful cards.

Personally I would prefer a cheaper and more limited version that functions as mana ramp - kinda like an Overabundance but for mana rocks. Like:


Name

Legendary Artifact

Whenever you activate a mana ability of an artifact you control, add one mana of any type that permanent produced, X deals 1 damage to you.


Simply put it adds an additional mana to each of your mana generating artifacts by pinging your face. This is even easier to combo with Basalt Monolith so perhaps there should be a clause to only work the first time an artifact taps for mana each turn. It still requires other mana rocks to function at all, so I think the low CMC is acceptable because it is so narrow. Playtesting may prove a need for a CMC of 3.

But that is meant as a personal mana accelerator and not a damage tool. Since you named your card Hedron Cannon, I suppose the offensive side weighs more to you? And perhaps the political? I went away from that because it would create a trigger every time an opponent tapped a mana artifact, which could be tedious in gameplay - kinda like would you like to pay one?.

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