Artifact Creature — Construct
When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into the graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.
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|Commander / EDH||Legal|
Combustible Gearhulk occurrence in decks from the last year
- Combustible Gearhulk ETB triggers. I respond by destroying the gearhulk. ETB resolves and I choose to have my opponent mill the top cards. Can gearhulk deal damage to me even if he is in the grave? Sa me if exiled?
- "Target opponent may" and shroud
- Does Start / Finish count as CMC 3 or 6 for Combustible Gearhulk.
Latest Decks as Commander
Combustible Gearhulk Discussion
1 month ago
Upon discovering Bosh, Iron Golem, I was determined to make him good. I wanted to use his ability as fast as possible, and not have to wait until turn 9. After stumbling upon a red planeswalker, Daretti, Scrap Savant that could yank artifacts out of the graveyard by turn 5, the idea for this strategy began to practically brew itself. However, the planeswalker ability still felt slow, as I could only return one artifact at a time. Later, I decided on the newly found Scrap Mastery to do that job. In the turns leading up to turn 5, I would need to toss as many high CMC artifacts (including Bosh) into the graveyard as possible. Luckily, Red has many efficient cards to do just this: Faithless Looting, Thrill of Possibility, Lightning Axe etc. When it is time to pull the artifacts out of the graveyard, I should be instantly rewarded by enter battlefield effects of cards like Combustible Gearhulk, Meteor Golem, and Myr Battlesphere.
Turn six I can attack with any number of these and then sacrifice one or so to Bosh for the remaining damage.
My question today is threefold:
Should I splash another color to get more synergy off the discarding and more options for artifacts? If so, what cards would you add or substitute (while keeping the deck under $50)?
Have you seen decks like this before? If so, could you provide a link?
How would you feel if you played this deck against your friends? If you had to play against it?
2 months ago
3 months ago
StopShot: Is this still on your mind? If so, how do you feel about drawing from punisher effects?
4 months ago
You can link cards by enclosing them in double brackets.
Deflecting Swat only changes the targets of a spell or ability. It does not allow you to take control of that ability and it does not change any targeting requirements. The person who had the Combustible Gearhulk enter the battlefield will still control the ability and get the effect, and the target must still be an opponent of that player.
4 months ago
I ran Woe Strider just for the sac outlet it gave me to go off with Underworld Breach and a 3+ art/enchant on board Dockside Extortionist but Altar of Dementia does the job waaay better so i'd see it being cut alongside Nightmare Shepherd. It's true I don't want to exile my good creatures and oh yes Master of Cruelties is awesome in this deck, I'll have to get one!
4 months ago
I'd cut Woe Strider, I don't find that card cool.. Actually I thought again about Sire Of Insanity but oh dear Master of Cruelties is so much more... cruel :). I'd cut Nightmare Shepherd too though it is strong but doesn't fit that well no? you don't want your stuff exiled. Love Reanimate great change !! I tried to make a Chainer of my own, copying you. Combustible Gearhulk, Kokusho, the Evening Star, Necropotence, Necromancy are some nice options.
5 months ago
Light Up the Stage is good since you should be getting a bunch of damage through with your flying evasion, Avaricious Dragon is a dragon and "draws cards", what more could you want? Bonders' Enclave will almost always be online with all the big baddies you'll be playing, and Combustible Gearhulk might just burn someone out if you hit a huge CMC dragon with it, or just draw you the cards.
hope this helps!
5 months ago
Ditch blue, and use a fetcheless RG mana base, look up fetchless. storm for reference.
Stop using ramp cards that have a cmc higher than 1. Its bad enough to loose 1 mana ramp cards to removal, don't make the issue rose by losing even more tempo with them.
Cards like Goreclaw, Terror of Qal Sisma
Even cards like Sakura-Tribe Elder are so weak that they don't really see play outside valakut decks, where the fetched land acting as Lightning Bolt is a huge upside. Similarly Sylvan Caryatid is played only in Soulflayer decks, as it grants a relevant keyword on top of ramping, and Jeskai Ascendancy decks, where your combo piece being hexproof matters a LOT.
Don't run "do nothing" cards, like Electrodominance.
If you feel the need to run card draw, run something like Life's Legacy, or even just Combustible Gearhulk, that way you avoid having to splash blue, and get a card that plays better in most situations. (gearhulk is 4-8 damage, or you draw 3, life's legacy can be played after some value plays baited counterspells)
P.s.: If you want some fine budget powerhouses you may want to tinker around with cards like It of the Horrid Swarm, or Decimator of the Provinces - while they require a very specific mana curve among creatures in the deck to accomodate them, they are brutal if those conditions are fullfilled.