Sidisi, Undead Vizier
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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Sidisi, Undead Vizier

Legendary Creature — Zombie Naga

Deathtouch

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When this exploits a creature, you may search your library for a card, put it into your hand, then shuffle your library.

DawnsRayofLight on Chainer, Dementia Master

2 days ago

As someone who has played Chainer for close to a decade, I have some suggestions I would like to offer. (though everyone's decks run differently!)

34-35 lands is usually enough. I would recommend 34 with Agadeem's Awakening  Flip that gives you 5 spots:

In those spots:

Mana Crypt

Thought Vessel

Charcoal Diamond

Coldsteel Heart

Jet Medallion

(Or all the expensive artifacts like Grim Monolith or what have you)

In place of:

1x Cast Down--> Lethal Scheme: This card is amazing in any reanimator list

1x Culling the Weak--> Phyrexian Altar: you need more sac outlets with some staying power

1x Dismember--> Soul Transfer: seems janky, but versatile

1x Doom Blade--> Baleful Mastery: you can hit more with it.

1x Go for the Throat--> Infernal Grasp

1x Power Word Kill--> Deadly Rollick/Altar of Dementia: for a better killspell or for a sac outlet

1x Sacrifice--> Ashnod's Altar: need more sac outlets with staying power

1x Terror--> Meteor Golem: This guy helps so much with things Black cannot remove

1x Victim of Night--> Karn Liberated: This guy helps so much with things Black cannot remove

Cruel Tutor--> Mikaeus, the Unhallowed: bonkers for some staying power, also has combo potential

Unmarked Grave--> Putrid Goblin: this or Walking Ballista are good for combos with Mikaeus. Putrid GOblin + Ashnod's Altar/Phyrexian Altar + Mikaeus = infinite mana (or sub ashnod's altar for mill).

Suggested Drops, see next list for suggested replacements

Blood Pet--> sort of an eh card, I might think of something with more oomph

Liliana, Heretical Healer  Flip--> I do like her, she just never did anything when I ran her.

Ruthless Technomancer: I have debated a lot adding him, in something like Korvold, he is an all-star, in chainer, he can be good, but I would almost always rather have Disciple of Bolas

Skirge Familiar: I get the reason it is in here, but there are better cards.

Black Market: It's nice, but can be too slow.

Liliana of the Dark Realms: I just have never been a big fan, she feels too lackluster.

Final Parting: good card, but I feel you can part with some tutor because you have MORE than enough

Sidisi, Undead Vizier: good card, but I feel you can part with some tutor because you have MORE than enough

Rune-Scarred Demon: good card, but I feel you can part with some tutor because you have MORE than enough, there also some stronger creatures to fit in the spot.

Suggestions

Archon of Cruelty: expensive mana wise but an all star.

Kokusho, the Evening Star: has been in my deck from the beginning and has flat out won me games.

Brainstealer Dragon: seems janky, but I added to just try it and it has been amazing.

Black Market Connections: You need more draw (also helps with ramp)

Phyrexian Arena: You need more draw

Bolas's Citadel: an amazing card. Wins games all the time.

Disciple of Bolas: card draw and life gain

Fell Stinger: card draw

Xiahou Dun, the One-Eyed: Great for recursion

Reanimate, Liliana, Death's Majesty, Living Death. and Animate Dead: it is good to have other means of reanimation if Chainer keeps getting removed (I also suggest sac outlets to help keep your creatures from getting exiled when they spot remove Chainer)

Hope this helps! Here is my list to maybe show you how I run the list: The True Meaning of Death and Taxes

DadHumanPraetor on How Good is Rune-Scarred Demon …

1 month ago

Burning Rune Demon and Rune Scarred Demon are both too slow for my play style and meta. I like Sidisi, Undead Vizier but even that feels bad at 5 if you cant reanimate it a couple times. I have cut tutors from mid-power decks that aren't looking to combo, and I run good tutors in my high powered combo decks like Diabolic Intent and Demonic Tutor

Kret on Does the new card -> …

1 month ago

Let's suppose I have Athreos, Shroud-Veiled, creature A that has 'destroy a creature on etb' with a coin counter and Resourceful Defense on the battlefield, and I play another creature B that has 'destroy a creature on etb'.
Can I stack triggers so that:
1. Creature A with the coin counter will die on etb of creature B
2. I'll move the coin counter from A to B
3. Bring creature A back with the Athreos, Shroud-Veiled trigger
4. Target creature B with creature A etb 'destroy another target creature'
5. Move counter again. Rinse and repeat

Can I move the counter this way? Does that work the way I think?

Examples of combos I have in mind:
Fell Stinger + Sidisi, Undead Vizier for infinite tutor and draw on exploit
Plaguecrafter + Demon's Disciple for infinite etb, ltb and discard
Noxious Gearhulk + Cavalier of Dawn for infinite etb, ltb, lifegain and tokens

DreadKhan on Its Just a Flesh Wound (Budget Almost-cEDH Meren)

1 month ago

It's an infinite combo engine in my Meren deck, but I will say you need 2 or more cards to actually go infinite with it, a way to generate mana from bodies, and a way to generate bodies. The mini-wipe ETB offers a way to get enough energy to hopefully start the chain, but you really want a creature that makes lots of bodies you can reanimate, and something like Pitiless Plunderer or Phyrexian Altar (or Ashnod's Altar and Bog Initiate if you're weird) to make it infinite. I use Mitotic Slime as my main source of bodies, and the ability to reanimate anything after I've got infinite mana/reanimations is pretty consistently good enough to win the game. I often use Blood Artist or similar to win on the spot at this point.

It gains some viability points from the fact that Golgari is very good at tutoring the Demon up, as well as combo pieces. It's rare that I don't win if I can set this combo up, but it is possible to have infinite mana/reanimations and have nothing else worth reanimating, and no cards in hand, so you'd just be stuck hoping to draw Zulaport Cutthroat or similar to close. This can happen if everyone's graveyards are exiled, which Farewell can do (and which people should be running more and more often).

In my deck, I have other reanimation sources that can power up Demon of Dark Schemes to use it to reanimate Sidisi, Undead Vizier or Protean Hulk (or something similar) in order to win, so even if it's not infinite, it's ability can still be very powerful. If your playgroup has lots of players that use big creatures, the Demon can reanimate them for you as well, which can sometimes close the game.

It's biggest weakness is that you can't really dig it out with Protean Hulk, it's MV is so high it'd feel pretty bad to just find that in many cases. If you're not ever going to go infinite with it, going finite can still be pretty good, it's only 2B to reanimate a creature, and something like Underworld Hermit or Avenger of Zendikar can bring plenty of bodies along, allowing you to build up an army. If you've got lots of Aristocrat payoffs, just generating the Energy for your next reanimation can be powerful.

DreadKhan on Cheat Death

3 months ago

Rise of the Dread Marn is a nice instant to think about if you find yourself getting wiped periodically, B to get a board is a serious effect. It's also good if your deck can generate infinite death triggers without creating a board, this can turn infiite death triggers into an army of 2/2s for very little input.

In my creature heavy build, one of the best cards to draw into is for sure Sidisi, Undead Vizier. While paying 5 mana to diabolic tutor isn't great (and I almost always sac Sidisi to her ability), getting a 2nd activation for free at the end of my turn is almost always amazing, so she's actually 5 mana to tutor for 2 cards (and gain 2 XP), and you can repeat as often as you can reanimate her. As a body, she's a 4/6 deathtouch, so she can be relevant vs bigger creatures if you can't reanimate her for some reason. I think it's one of the best effects you can find in Meren, up there with Protean Hulk or Razaketh, the Foulblooded, and generally better than the very good Final Parting.

I can't decide if I like your choice of Whisper, or if I prefer my Hell's Caretaker. Caretaker is upkeep based, which is a huge limitation, but it's also 1:1, so your board doesn't shrink. I also like Coffin Queen to reanimate an opponent's stuff, which is exiled when you sacrifice it, and that is just a tap for effect (can target your stuff too, but it also gets exiled, so I mostly hate on opponents with it).

I love how many creatures you've fit in here, lots of fodder for Meren to work with! I also used to run Mazirek, but eventually took him out because I wanted to 'win via combo' with that deck, there are definitely times you'll be happy to have Mazirek around, he's very grindy.

DreadKhan on Meren-ium Falcon

3 months ago

In my time playing Meren, I find that you can play her a lot of different ways, but one way of playing is XP farming, where you're actively trying to get your XP high enough to allow you to reanimate things like Sakura-Tribe Elder or Wood Elves (I run a lot of such creatures atm), then to reanimate Sidisi, Undead Vizier (you'll probably tutor for her) to repeatedly tutor until you're ready to reanimate Protean Hulk and win off of it. You can also reanimate things like Merciless Executioner or Ravenous Chupacabra when you need creature control, or Foundation Breaker/Caustic Caterpillar to hit non-creatures. If you find your creature count keeps creeping up, one of the best 'not quite cEDH' cards for really high creature count decks is Lurking Predators, which can cheat in an ungodly number of creatures if your count is high.

2 Steves I run that are probably most worth a look are Diligent Farmhand, the slightly worse, and Dawntreader Elk the slightly better. Both can generate XP for Meren, both can help get her out early, and both can be used to ramp immediately after you get Meren out. I greatly dislike running non-creature Ramp in Meren, because it's such a huge upside to be able to recur them potentially, or just sacrifice them for value. I can't really sac a Golgari Signet to help Meren reanimate Protean Hulk, but I can use Blood Pet to get Meren out early and make sure I'm gaining XP right away.

I think if you're on Mikaeus, you might want to look at Walking Ballista, it's just a better Triskelion option that Protean Hulk can find at the same time as Mikaeus and win without further resources. This is a cEDH win con I'd argue, but people play it elsewhere I've noticed. Good if you want to increase the power of your deck. A really, really funny reanimation card is Demon of Dark Schemes, a card that is somewhere between very good and excellent. It wipes small stuff, and it can be used to infinitely reanimate creatures potentially, especially if you have something like Mitotic Slime and a Pitiless Plunderer, or a Gravecrawler, or in a pinch Haakon, Stromgald Scourge can generate energy for the Demon to win for you.

I think you should take a look at Callous Bloodmage to either generate card advantage or remove graveyards, it's a really reasonable creature that is almost never a completely dead card. If you can infinite reanimate it somehow, it's potentially infinite life, card draw and tokens.

Two tutors I really like in Meren are Jarad's Orders and Final Parting, both on the clunky side, but both very, very pushed in their own way. While they aren't quite Buried Alive, they can be better if you need a card in hand. Varragoth, Bloodsky Sire is a so-so option, mostly useful because you can politic people sometimes (you make them tutor for an answer to something, which they have to cast and you also benefit from). Fiend Artisan is a 'busted as heck' tutor in most metas, combining a sac outlet with the ability to find whatever creature you want. This works very well with those Sakura Tribe Elder like creatures, because you can quickly get to the point where you can cheat out a Protean Hulk and win.

Vraska, Golgari Queen is a reasonable card if you're light on sac outlets, want more card draw, and want slightly more access to removal (her minus is pretty decent, most competitive environments feature mostly low MV stuff). If you don't want that entire package, you should look for something that excels at what you need instead.

Cool build, Nel Toth Community College and Round Table is my Meren deck if you want to see a more creature driven Meren build, where I've gone out of my way to shave non-creature versions out for creature versions of almost everything.

plakjekaas on Interesting Horobi Builds

3 months ago

Tribute to Horobi  Flip most of the cool legends from original Kamigawa got a saga to represent their memory.

Everyone I ever talked to that once had a Horobi deck, said the same thing: it's terribly difficult to build a Horobi deck that doesn't make you the most hated player of the game. The reason: almost every deck plays 20+ creatures, emphasis on the +. When an opposing commander renders 20% of your deck useless because of how easy it is to target something, combined with how easy it is to find a card you need in black, you have to make it priority #1 to eliminate that player. Or else your deck won't function, and you won't have much fun this game.

Even if that's not the main plan of your deck, it will be hard to convince your opponents of it, because your commander radiates the threat from your command zone. I think it's better played in the 99 because of that. Tergrid, God of Fright  Flip is in the 99 of my Rankle, Master of Pranks deck instead of the other way around for similar reasons. You could consider Sidisi, Undead Vizier in the command zone, with Horobi being a secret commander, that could switch out and focus on the other plan in a pinch, switching out to infect and fetch out Skittles to go infect anyway.

All in all, if I'd play Horobi, I'd focus on reanimation, killing everything that's scary, and reviving it on my side of the battlefield. Trying to collect other people's combo pieces and winning with them always makes for a memorable game.

Jack32226 on Rot and Ruin (Muldrotha EDH)

5 months ago

Last_Laugh: Sorry for the late response to the suggestion! Sac outlets like Altar of Dementia are good in almost any deck. For most creature-based Muldrotha decks, sac outlets are a godsend that allow you to sacrifice your creatures so you may replay them. For my deck though, I have fewer creatures than standard for Muldrotha decks, and of the creatures I do have, perhaps the only creature I would ever need or want to sacrifice with Altar of Dementia is Eternal Witness. All other creatures are designed to stick around or can sacrifice themselves. Altar has two applications outside of just sacrificing creatures: milling and protection against exile effects. In my experience, exile isn't so common that it warrants running Altar, and the mill effect can be hard to take advantage of (it requires Muldrotha to be on the field) and has better alternatives.

I like the combo you found with it though! I might add it to my "Potential Combos". For now at least though, I'm trying to avoid infinite combos in the deck; I personally have more fun without them.

As for Gravebreaker Lamia, I talked about it in one of my previous comments but I find it too limited for the five mana investment: not being able to replay it every turn makes me much rather run Sidisi, Undead Vizier. Also, I already have several tutors in the deck that I think are better in most circumstances. It's a great card in general though!

Amyas: Thanks for your suggestions! I love finding new cards that I didn't even realize existed and these two fit the bill. The only reason I might not run them though is that they seem too slow for what I'm going for. Jester's Cap simply doesn't do enough for 6 mana and is most useful against combo decks, but against those I would want something lower costed. Personally I find that Ashiok, Dream Render and Opposition Agent accomplish a similar task by just not allowing your opponents to tutor for powerful cards at all. They only cost 3 mana and hurt all of my opponents at once. Praetor's Grasp is also a good card with a similar effect. It only exiles one card and isn't replayable, but the flexibility in being able to tutor something for yourself as well makes it pretty good.

Jester's Mask seems a bit better, instant speed hand disruption is always nice, but the fact that it enters tapped is a deal breaker for me. Again, it's just too slow for my meta. It seems like a fun politics card though! If you like this card and also run sac outlets, you might also consider running Mindslicer. It hurts all of your opponents and you can still play your own cards with Muldrotha.

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