Worn Powerstone

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Worn Powerstone

Artifact

Worn Powerstone enters the battlefield tapped.

: Add .

DreadKhan on Lightning Bolts shoot from my fingertips

2 months ago

It's a bit pricey, but Exquisite Blood is generically very good with burn effects. If you don't mind a combo potentially showing up you can also use Sanguine Bond, which also happens to love your Commander's Lifelink (and fwiw unlike most decks that just throw that in you are VERY able to burn people to actually win on the spot).

I think if you want to use Manabarbs maybe you should look at more Artifact type ramp that won't trigger it? There are some easy ones like Rakdos Signet, Talisman of Indulgence that can even give you coloured mana, and some like Worn Powerstone and Thran Dynamo that can help keep your Commander on the table. Also, maybe I'm missing a ton of them, but IMHO you should have more artifacts if you want to use a Mox Opal.

Some other random goodies you might like: Maddening Hex (this would be HILARIOUS with some doublers), Chandra's Ignition (if you target something with lifelink remember it's the CREATURE doing the damage, so you can gain a TON of life off of this if the board is fairly full, and it's great with a Deathtouch source like Gift of Doom), Fire Covenant (one of the best burn spells ever), and MAYBE a Rionya, Fire Dancer since you've got all those Sorceries.

YMMV but I love having some small card draw effects in a deck like this, maybe Night's Whisper, Winds of Change, Humble Defector, and/or Phyrexian Arena? I feel like Sign in Blood's BB might be awkward.

It's not exactly 'lightning from your fingers', but Brash Taunter is one of the funniest creatures in Magic, just having the little guy out can make you much harder to attack into, and before your turn if you didn't need to remove/burn something you can use mana you're holding up to pick a fight with the biggest creature on board. It's nutso with all your damage doublers IMHO. One of my favorite interactions in all of Magic is how good Scavenged Brawler is with Taunter, it's the kind of thing you won't pull off often, but if people aren't running enough Swords to Plowshares family effects it's amazing.

king-saproling on havent played mtg ever, 1st custom deck

1 year ago

List looks great so far, impressive for your first ever deck. Looks like you need 9 more cards. I recommend these since they get Sauron out 2 turns faster:

Worn Powerstone
Palladium Myr
Coalition Relic
Component Pouch
Vessel of Volatility
Pentad Prism

And a few others you might consider:

Ranger's Firebrand
Glint-Horn Buccaneer
Brallin, Skyshark Rider  Flip

Flarhoon13 on Erebos' Totally Devoted to Death

1 year ago

Dec 13, Erebos' Totally Devoted to Death 1-1 lost a game due to mana screw. Did cast Living Deathfoil but Kurtis had Tormod's Crypt to exile my yard.

Second game I hit ramp and curved out very well. Basal Thrull into Ayara, First of Locthwain, turn 4 sacrificed Basal Thrull for Worn Powerstone and Unstable Obelisk. Turn 5 cast Erebos and used 4 mana to draw 2 cards. Turn 6 made Massacre Wurmfoil which killed 8 Saprolings, 4 of which Mira, on Grothama, All-Devouring, made by attacking me with Shroofus Sproutsire, and 4 of which Jesse, on Brion Stoutarm *oversized* made by borrowing Shroofus Sproutsire and attacking me. I didn't mind too much, since Brion Stoutarm *oversized* hucked Shroofus at Mira. Anyway, I added a Royal Assassin to the board for more devotional black pips. Abhorrent Overlord made 9 Harpy tokens and Ayara drained my opponents for 10. Finally, Torment of Hailfire killed Mira and Abhorrent Overlord with his Harpies killed Jesse in combat.

multimedia on Brew my deck for me

1 year ago

Consider High Tide for ramp and/or with spells that can untap your Islands Turnabout, Frantic Search, Snap? Just Tide + Turnabout + you control 4 Islands could give you 10 mana turn 4. Mystic Sanctuary is a fantasic land that's an Island. Castle Vantress isn't an Island, but it's a good land for instant repeatable scry.

Consider Thought Vessel and/or Decanter of Endless Water? Mana rocks for ramp that can also potentially give you no max hand size before you control Nezahal. Reliquary Tower is a land for no max hand size.

Consider Forensic Researcher, Kelpie Guide, etc.? They can untap a land or a land that can make more than 1 mana Arid Archway, Guildless Commons even the same turn the land ETB. They can also untap a mana rock or even better a mana rock that can make more than 1 mana Sol Ring, Worn Powerstone, Palladium Myr, Thran Dynamo, Hedron Archivefoil, Gilded Lotusfoil, etc. They can also untap Nezahal to be a blocker.

A spell advantage blue has are instants that let you look at top X cards of your library and put one or more of any of them into our hand (any card(s) into hand is the advantage). Consider Impulse, Memory Deluge, Dig Through Time, Supreme Will, Thassa's Intervention, etc.? When you're casting instants on opponents' turns then Wavebreak Hippocamp is repeatable card draw. Being a 3 drop you can more safely play it and leave up mana for instant opponent interaction.

capwner on Ratica Apocalyptica

1 year ago

Cut Skullclamp? Clamp is sooo gooood though, esp. when you're making so many 1/1 tokens and want to dig for a finisher. But I guess you know your list best! Urza's Incubator is another one that might be right at home here, I guess it depends though it wouldn't really net you much value over say a Worn Powerstone unless you are playing multiple rats on an average turn. I could also see Maskwood Nexus being pretty good, especially with cards like your Ratcatcher and Attrition. Just a couple ideas!

DreadKhan on The Masochism Tango

1 year ago

Just some 'bad' ideas to consider (I have some irregular views on ramp, to be polite), Subterranean Hangar is ramp that uses a land drop, very handy with a 7 mana Commander, either to get them out or recast them, Fountain of Cho is the White option. I threw cards like this in a deck on a lark, I was pretty impressed how they can play out in a deck that uses fairly splashy effects... this brings me to Grave Betrayal, this card is politely described as 'good with your Commander'. Another option to consider is bigger ramp, maybe Thran Dynamo, which takes you from 4 mana to enough to cast your Commander next turn, seems decent? Maybe Gilded Lotus, which takes you from 5 to 8, but also gives you coloured mana? Worn Powerstone is also interesting, it's not a great card but it's also not unplayable, wildly worse Sol Ring is also a good enough card, it just looks bad because Sol Ring exists. Another choice worth looking at that is relevant because of it's ceiling is Skyclave Relic, the kicker is a bunch, but that much mana next turn is advantageous. I get that your deck is trying to be fairly nimble, with lots of lower to the ground ramp, but I feel like with a 7 mana Commander that does this much you really want her out as quickly and consistently as possible.

If you like Indestructible sources, I think Gift of Doom is the best ever printed, Morph is incredibly hard to interact with once it's in play, and I'd like to think you'll have some sac fodder. It's also a combat trick fwiw, you've got Vigilance, and if they've got a big attacker this can deal with them and prevent certain types of removal, and it can blank stuff at the fastest speed possible.

Since your Commander has Protection from Creatures, I'd love to see if Inquisitor's Flail would work in here? By itself it turns your Commander into a 3 turn clock vs any opponent, and she blocks better since she'll deal double damage. It's less resources than Fireshrieker, but it completely stacks with it fwiw, if you get two doubles you're a 2 turn clock. Come to think of it I think I'd run Duelist's Heritage over Fireshrieker if you have access to White. Another 'out there' idea, but Grafted Exoskeleton plays well with your Commander, it turns her into a 2 turn clock by itself, and your Commander becomes a pretty nasty blocker too, and it obviously would play well with doublers. If you've got Protection from Creatures, you could try Pariah on your Commander to drag out games. It's worse if people play Red Burn effects in your area, but at least life loss effects don't interact with it, just damage. If you have Indestructible on something then Pariah looks even better.

I hope some of these ideas are useful, Big Teysa is a nifty Commander to see in action!

Profet93 on Empress Stealina

1 year ago

Questions...

  1. Grafted Exoskeleton - What is the purpose of this?
  2. Puppet Strings - Do you have enough mana to reliably abuse this?
  3. Vedalken Shackles - One of my favorite artifacts for mono blue. But given you only run 15 islands, is this impactful?
  4. Terrain Generator - Same question as above
  5. Ramp - I have/had a mono blue theft deck. The issue is the high cmc of theft cards. Do you feel you might be better served by swapping some of the above cards with additional ramp pieces to more quickly use your commander as well as other theft spells?

On that above note....

Sky Diamond/Arcane Signet/Thought Vessel (?)/Mind Stone/Worn Powerstone

king-saproling on Life gain, life loss +

1 year ago

I agree with austintayshus and recommend these mana rocks since they allow you to get Oloro out on turn 4: Coalition Relic, Component Pouch, Worn Powerstone, Palladium Myr

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