Worn Powerstone

Worn Powerstone

Artifact

Worn Powerstone enters the battlefield tapped.

: Gain .

Latest Decks as Commander

Worn Powerstone Discussion

Last_Laugh on Narset Combo

1 week ago

Since you aren't running a single creature, Proteus Staff will quite literally let you stack your entire deck in the order you choose.

Replace Fervor with Need for Speed and/or Mass Hysteria. Ashling's Prerogative is another option (I ran all 3 and Hall of the Bandit Lord)

Aqueous Form/Spirit Mantle are great to make Narset evasive and in the case of Aqueous, lets you dig 5 deep with Narset.

Long-Term Plans, Mystical Tutor, Scroll Rack, and Brainstorm are all worth it for the ability to manipulate your topdeck for Narset.

I'd also suggest replacing Thran Dynamo, Gilded Lotus, and Chromatic Lantern. A good rule of thumb in Narset is 2 drop or less mana rocks (3 drop is ok if it adds more than 1 mana like Basalt Monolith, Coalition Relic, or Worn Powerstone). I'd personally recommend Talisman of Creativity, Talisman of Conviction, and Talisman of Progress.

Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Narset, American Beauty

Lanzo493 on Criminally Underplayed EDH Gems

2 weeks ago

Worn Powerstone is such a great mana rock! It’s not competitive level, but it’s great for many decks that need lots of mana. Give it a try.

Omniscience_is_life on Why Do Some Players Dislike …

3 weeks ago

DemonDragonJ if that is indeed the case, a helpful exercise may well be to count up all the color pips on your deck’s spells, and try and get your manabase to align perfectly with your mana needs.

Another thing that could help reduce your reliance on Chromatic Lantern is to replace mana rocks that create a lot of colorless mana (e.g. Thran Dynamo, Worn Powerstone) with cheaper rocks that make colored mana (e.g Talismans like Talisman of Conviction, Signets, and Fellwar Stone).

TriusMalarky on Why Do Some Players Dislike …

3 weeks ago

9 outta 10 times, 2 or 1 mana ramp is just better than 3 mana ramp. However, cards with expecially high utility, like Worn Powerstone for 2 extra mana, Cultivate and Kodama's Reach for almost ramping twice in one card but with really good color fixing, Chromatic Lantern the just fixes your mana woes if you happen to have them and also draw Lantern, and Heraldic Banner for token flood decks that can take advantage of that +1/+0.

It's not just going fast early on, although that is big -- if I have a 2 mana play and no 4 mana play with 4 mana open, but I topdeck a Signet, I can play both. This is especially helpful if you draw a lot of cards, which you should be doing in commander anyways. The biggest reason by far is that you can play them as well as other things much much easier, which lets you snowball quicker, on top of the fact that you can snowball earlier because you had more mana early on.

Don't get me wrong, I'd happily run Cultivate in a lot of decks, and I understand a Commander's Sphere to top out your ramp curve, but a 3 mana ramp option has to have a HUGE advantage over the 2 mana ramp option, and most just don't cut it.

king-saproling on Syr Gwyn, Knights with Swords! Casual EDH

1 month ago

All those great Sunforger options... and no Sunforger?!

You might like these too:

Personally I would cut the following:

  • Elite Headhunter (low impact)

  • Ogre Errant (low impact)

  • Dub (low impact)

  • Oathsworn Knight (low impact)

  • Sunrise Cavalier (low impact)

  • Giant's Skewer (low impact)

  • Shining Armor (low impact)

  • Resolute Rider (low impact)

  • Knight of Malice (low impact)

  • Draugr's Helm (low impact)

  • Cathar's Shield (low impact)

  • Hedgewitch's Mask (low impact)

  • Ingenious Smith (not bad but there are better sources of card advantage)

  • Citywide Bust (if you need to clear out certain creatures you could likely just alpha strike whoever has the problem creatures, forcing them to block)

  • Murder (similar to above)

DreadKhan on Mono Black Death Plague

1 month ago

I suspect Jeweled Lotus will backfire in cases where other people are running removal or counters for Tergrid, because getting her out early is amazing, but losing her early when you've used a Ritual to get her out can be backbreaking. 7 mana without Sol Ring or Mana Crypt is hard to manage until the game is well underway. You could still run Worn Powerstone as a way to get to your Commander faster without using Rituals. I would even think about Sol Talisman if you don't want to run top tier mana rocks.

Bottomless Pit is very amusing in a deck like this, way nastier than the also relevant Necrogen Mists, either can both pressure people's hands and cheat things into play for you with your Commander. Court of Ambition might work, and Cunning Lethemancer can also do work for you, each having a nice upside. Stronghold Rats is very useful too. I run a Discard based deck that has a Tergrid in it, and I love it when anything like this is out with Tergrid. Forced sacrifice is good too, but discard can catch something big and hard to cast that they were holding up for later, nothing like cheating in an Eldrazi off of a repeated discard effect.

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