Worn Powerstone

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander 2017 (C17) Uncommon
Eternal Masters (EMA) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Phyrexia vs. The Coalition (DDE) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Worn Powerstone

Artifact

Worn Powerstone enters the battlefield tapped.

: Gain .

Worn Powerstone Discussion

MagicalHacker on Silumgar's Vile Offering | V-ELD

16 hours ago

Of course! The cards I would remove are Noxious Gearhulk (high cmc for a card not really super on theme or that abusable in this deck), Bolas's Citadel (only good in a really low cmc deck, and this is not that), Acquire (no guarantee that an opponent will have any good artifacts for you to take, something more important than Steal Artifact, because it's not inherently removal like Steal Artifact is), Trinket Mage (3 mana for a card that can only tutor 4 cards, two of which are Expedition Map and Wayfarer's Bauble = very meh), Rune-Scarred Demon (7 mana for a tutor is way too expensive), Personal Tutor (super slow at sorcery speed tutor to top of deck), and literally the entire category of clones (stealing is cloning plus removing, so strictly better).

As for my suggestions, the three reanimates are useful because they let you reanimate from opponents' graveyards for very little mana investment.

The three "narrow" cards will always have a target worth using them on. I've seen people concede when I cast Steal Enchantment on their Mind's Dilation or Omniscience.

As for my higher cmc suggestions, I've found that this deck does best with these expensive cards and ramp that can support that. At the moment, your ramp would definitely not be able to enable casting that many high cmc cards, so I would upgrade all the ramp that only produces one mana (which has the exact card-to-mana ratio as a land) to ramp that produces two or more like Thran Dynamo , Worn Powerstone , Sisay's Ring , Ur-Golem's Eye , Everflowing Chalice , Hedron Archive , and even Firemind Vessel if you want! Do that, and not only will you be able to cast higher cmc cards more easily, you'll also be able to be way more explosive in the mid to late-game.

Lastly, I'd say to not underestimate Memory Plunder. At its baseline, I find it's usually an instant speed board wipe, but it has the potential to do a lot more craziness. Think of it more like a tutor that lets you cast what you tutor for free at instant speed, except it only lets you tutor what's already in opponents' graveyards.

Thanks, and stay awesome!

xaarvaxus on Kess Control/Storm...Needs Work...

1 day ago

There are so many mana rocks that are better than Manalith that not one single copy should ever get used regardless of budget. The most obvious replacement is Sol Ring which is the most played card in EDH but the signets and talismans were already mentioned, the diamond cycle, ie: Charcoal Diamond , Fellwar Stone , Mind Stone , Thought Vessel , even Star Compass and Sphere of the Suns are better by virtue of being only 2 CMC to cast.
At 3 CMC you have: Mana Geode [scrys], Commander's Sphere [draws card], Pristine Talisman [gains life], Heraldic Banner [anthem], Spinning Wheel [taps creature], Vessel of Endless Rest [reclaims card for yourself or buries a card an opponent is recurring from their graveyard back into their library], Crystal Ball [scrys], guild Keyrune and Cluestone cycles [animate or card draw], Darksteel Ingot [at least it is indestructible], Seer's Lantern [inferior version of the Crystal Ball], not to mention much better ones like Chromatic Lantern , Worn Powerstone or Coalition Relic .

Last_Laugh on Narset, the Temporal Storm

5 days ago

I'll try to keep things budget friendly. First, get rid of all 7 of your mana rocks that cost but only add 1 mana. Generator Servant , Basalt Monolith , Worn Powerstone , Coalition Relic , Crystal Vein , and Lotus Petal if it's in budget.

Aqueous Form , Bonus Round , Smoke , Cataclysm , Razia's Purification , Long-Term Plans , Brainstorm , Dream Cache , Ral Zarek , and Dragon Breath are all good budget(ish) options.

Optimator on Karloving it

6 days ago

You're off to a great start! I would recommend a bit more ramp though. Karlov draws a lot of hate, and rightfully so, so even though he's 2 CMC you'll have to recast him a fair amount. You're at 5 ramp pieces right now but I always aim for 8 in my decks, give or take a few depending on the curve of the deck. Crypt Ghast is great but expensive and delicate so it's worth running but can be unreliable. Try Wayfarer's Bauble , Star Compass , Prismatic Lens , Mind Stone , and/or Worn Powerstone .

One thing many new EDH-deck builders stumble on is not enough interaction/removal. It's usually best to focus on building your own board state than tearing down others but having some removal is very important still. I love it when I have a deck that can support heavy removal. That said, I think you might have a bit too much, especially considering you have removal in the Command Zone. Definitely keep all the enchantment/artifact removal you can (enchantments are some of the most powerful things in commander and the hardest to remove). I like the exile effects, since recursion is so common. Check out Return to Dust and Forsake the Worldly . Running 2-6 board wipes is great and you're there already.

I'd recommend replacing a few targeted-creature removal cards with some more utility cards, partucularly draw spells. Greed and Well of Lost Dreams are awesome. Try Read the Bones , Ancient Craving , Ambition's Cost , Phyrexian Arena , Arguel's Blood Fast  Flip, Erebos, God of the Dead , and Promise of Power .

Rhystic Tutor is a trap. I'd drop it.

Some cards to protect Karlov would be wise. Swiftfoot Boots , Lightning Greaves , Whispersilk Cloak , Kaya's Ghostform , and tricks like Undying Evil can be game-savers.

AkiraCuliao on Sac Attack

1 week ago

Maybe using cards like Sidisi, Undead Vizier so you can tutor cards and sac stuff you need in the grave, Scheming Symmetry , Phyrexian Delver , Bolas's Citadel , Buried Alive to tutor your wincons to the gy (like Necrotic Ooze Mikaeus, the Unhallowed and Triskelion and you win in the spot), Animate Dead , Dark Petition , Carrion Feeder , Gravecrawler , Living Death / Rise of the Dark Realms (that last one is kinda expensive) I'd suggest those as black cards. Using Sol Ring is more useful than Worn Powerstone , Expedition Map to tutor any land to hand, Tormod's Crypt bc gy hate is useful, Gilded Lotus 3 mana by 5 isn't bad, Thought Vessel , Aetherflux Reservoir wincon tho. The mana base kinda concerns me by the amount of basic swamps, you could use something like Cabal Stronghold , Reliquary Tower , Terramorphic Expanse , Evolving Wilds even if it's a mono color deck, being able to shuffle and get lands out of the deck will be useful, less dead draws. Sword of the Animist is always useful if you don't have ramp.

Profet93 on Multiversal Mafia: Teysa Superfriends EDH

2 weeks ago

Daedalus19876

I know you already run a lot of good spot removal and while I hate to recommend this to you, Vindicate can be helpful of getting rid of those pesky coffers, urborg and cradles.

Also, where is your card draw? I know you hate steady card draw and prefer burst, but with Orzhov, you need card draw.

You're actually running urborg? :P Jk But for real, you're running Worn Powerstone ? I would rather run Hedron Archive , but both suck IMO. Your curve is already filled up at 3, not including your commander, so having a 4 drop that can ramp you the turn it comes into play and draw you cards later when you need it would be useful in a deck with little to no card draw. Even Orzhov Locket might be worth considering.

Primevals' Glorious Rebirth > Command the Dreadhorde ? I'm assuming your primary purpose is for walker recursion but I could be wrong.

Something that could be fun would be Angelic Renewal . Helps recur one of your value creatures, very good with ones with nice etbs. My particular favorite would be Sun Titan . That can be an alt wincon should you need it and it isn't completely useless either.

Cut Bloodline Keeper  Flip for High Priest of Penance . Blood line is too slow and high priest comes down early and can be useful with a sac outlet for political purposes or just good removal.

Ever consider running the monarch land (the name escapes me at the moment). With all your defense, and the fact they need to choose between attacking you or a walker, it can provide some card draw.

ezio2907 on yuriko

2 weeks ago

Hier komt het hoor!!

Dubbele Dimir Infiltrator .

Als je kijkend naar je mana curve zie ik dat je eigenlijk topt op 6 CMC. De andere kaarten zijn kaarten die je voor minder gaat spelen. Dan zie ik op de CMC 7 alsnog Liliana, Death Wielder . Te duur voor de rest van je deck en doet dan te weinig. Nu je curve wat lager ligt kan je ook terug gaan naar 36 land. Worn Powerstone & Darksteel Ingot is naar mijn mening hier niet goed omdat je een 'lage'curve hebt en geen mana sink. Je hebt waarschijnlijk genoeg mana als je gaat naar een 36 lands.

De volgende kaarten mogen er van mij uit:

  • Birthing Boughs : Het is een leuke kaart maar het doet zo weinig. Wat je wilt doen is je mana gebruiken om de kaarten in je hand te spelen. 4 mana is te duur om een token te maken.

  • Connive / Concoct : Na een discussie met mezelf denk ik(/wij) dat je deze kaart voornamelijk wilt gebruiken voor reanimation. Op dat gedeelte wil je eigenlijk niet komen met dit deck. Je wil onder of over de creatures van je tegenstander gaan. Je hebt te weinig dikke bommen zelf die je kan misbruiken en van een andere speller is het een random bom. Ik denk dat je betere deze kan overslaan om meer focus op je eigen strategie te leggen.

  • Increasing Ambition : Ik ben een voorstander voor tutor's. Het is duidelijk waarom je deze kaart speelt. Ik wil alleen zeggen denk eraan wat je zou opzoeken in de nood situaties. Daar moet je zelf over na denken.

  • Liliana's Influence : Haal deze er gewoon uit.

  • Dread Presence : Het is een leuke combo met de fetch-ish landjes en Urborg, Tomb of Yawgmoth . Is de leuke combo genoeg? En weet dat Sander niet houd van 3 kaart combo's die iets doen met land XD

  • Grave Titan : Doet eigenlijk niet mee aan het deck idee. Is wel een sterke kaart. De beslissing is aan jou.

  • Ninja of the New Moon : Doet eigenlijk te weinig. Het is een grote ninja. Maar deze kaart helpt je niet op de meeste momenten meer dan een andere ninja. Hij is groot maar niet effectief.

  • Tetsuko Umezawa, Fugitive : Deze kaart helpt maar 8 creatures in je deck (waaronder hij en je commander). Hij is zelf geen ninja. Dus je kan deze het beste vergeten denk ik.

  • Sun Quan, Lord of Wu : Komt waarschijnlijk pas op beurt 7+ binnen. Dan is het een leuke kaart die veel voor je doet. Alleen heb je niet al genoeg unblockable of flying.

Kaarten die ik erin zou doen:

Load more

Worn Powerstone occurrence in decks from the last year

Commander / EDH:

All decks: 0.12%

Red: 0.43%

White: 0.44%

Black: 0.38%

Blue: 0.54%

Rakdos: 0.37%

UR (Izzet): 0.61%