Worn Powerstone

Worn Powerstone

Artifact

Worn Powerstone enters the battlefield tapped.

: Gain .

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Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Duel Commander Legal
Leviathan Legal
Highlander Legal
Custom Legal
Legacy Legal
2019-10-04 Legal
Casual Legal
Canadian Highlander Legal
Limited Legal
Commander / EDH Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal

Worn Powerstone occurrence in decks from the last year

Latest Decks as Commander

Worn Powerstone Discussion

DreadKhan on Sexy girls with wings

4 days ago

Well, a few options include (but are not limited to) Marble Diamond, Thran Dynamo, Worn Powerstone, Hedron Archive, Skyclave Relic, Replicating Ring and even Arcane Signet. Any 2 mana ramp that can produce white is worth considering, but I feel like you'll want a few 2 or even 3 mana rocks to get things out more reliably. Pearl Medallion isn't as cheap, but it is another cost reducer.

I'd considering cutting stuff like Angel of Renewal that have higher CMC and aren't a big enough body or splashy enough effect to really justify quite that high of a cost. Maybe Moonsilver Spear, maybe Daxos unless you're really attached to the card. Serra Angel feels too vanilla, but has lots of cache, being the first angel and all. The angels that prevent you from losing the game might be cuttable, the deck already has lots of life gain, so if a deck can get your life down, you're probably done, and you might have preferred to have a different card out that has more immediate impact than just 'don't lose yet'. I really struggle at cutting cards from decks, so maybe someone else has better advice!

Last_Laugh on Narset One Woman Army (2020 vers)

5 days ago

I'd recommend putting a LOT more ramp in here so you can get Narset out sooner. All 3 Signets, all 3 Talismans (i.e. Talisman of Creativity), Arcane Signet, Fellwar Stone, Worn Powerstone, and Basalt Monolith. I'd drop Jeskai Banner though... if it costs but only adds 1 mana it's not worth it. Generator Servant ramps and gives haste (only creature I ran tbh).

Brainstorm and Dream Cache both allow you to get expensive cards from hand to the top of your deck to cast for free.

Spirit Mantle and Steel of the Godhead are both excellent auras here.

Feel free to pick through my list for ideas (it's not budget friendly but there's some cheaper gems to be found). Upvotes on any of my decks are appreciated. Narset, American Beauty

RinceRaven on Kaalia

2 weeks ago

suggestions right now are to get out all the low-impact 4-5 costed 'big' creatures that sit in your hand as a 1/turn spell even when you have 8 mana available and replace them with stuff that either has an actual impact or that helps big stuff come out faster and better.

in: Angel of Serenity, Kaalia of the Vast, Rakshasa Debaser, Dragon Tempest, Lightning Greaves, Rakdos, Lord of Riots, Angel of Condemnation, Worn Powerstone, Thran Dynamo, Herald of War, literally any land.

out: Bloodgift Demon, Demanding Dragon, Desecration Demon, Taurean Mauler, Nesting Dragon, Hoarding Dragon, Ambition's Cost, Conjurer's Closet, Idyllic Tutor, Memorial to Folly.

Also update the list so it has Graveshifter and not Gravedigger.

ellie-is on Lathliss, Ramp Queen

1 month ago

The cards haven't all arrived yet, but thanks to what turned out to be a fortunate series of events I managed to get my hands on a Sol Ring and a Worn Powerstone, which are now in! In the deck's first revision, I have taken out a Mountain and Myr Retriever. At least in playtesting it wasn't retrieving as much as I wanted it to and having it just sit there on the battlefield or my hand when I'd rather have a mana rock was not ideal.

Not sure if removing a land was the best idea, but it'll probably be fine with all the ramp in the deck (especially now that there's better ramp). Overall I'm really happy with the amount of cards in each category and unless I change my mind while playing, I think from now on I'll only be replacing cards by cards that do the same thing (removing ramp for better ramp, interaction for better interaction, dragons for better dragons, etc, while keeping the total number of each card type the same).

Also took the time to clean out the Maybeboard a little. There's more cards in there than I could ever add to the deck even if budget wasn't an issue, so some cutting is definitely necessary, haha.

king-saproling on Tomorrow and tomorrow and tomorrow

1 month ago

Tomorrow is so neat. Possessed Portal is strong with him (you'll get cards thanks to Tom's replacement effect while your opps won't) though it'd definitely draw hate haha.

You might consider these too: Uba Mask (similar to Possessed Portal; only poops on opps while Tom is out), Shared Fate, Zur's Weirding, Temple Bell, Geth's Grimoire, Jace's Archivist, Windfall, Teferi's Ageless Insight, Alhammarret's Archive, Thought Reflection, Worn Powerstone (gets Tom out on turn 4), Coalition Relic, Venser, Shaper Savant

Tiny_Sir on One Imaginative Boi

2 months ago

Mainboard Cuts: Worn Powerstone kinda sucks. I'd rather pay one more for Hedron Archive or even Sisay's Ring.

Cathartic Reunion is just better Tormenting Voice in your deck. Run Chandra hugging mom instead of Tormenting.

Cuts from the Sideboard listed cards:

Prismatic Geoscope: Running 18 basics means you might not always get 3 mana from it, more like 2. Eitherway I feel it's bad as a rock and lackluster as a cage target.

25 cards I'll suggest for <15$ (EDHREC TCGPLAYER listed prices, may be higher or lower):

  1. Final Parting: Double tutor, one to the yard one to hand. Good investment for 5 mana. It's no Buried Alive but we can't expect many cards to be. (Price: .90)

  2. Cephalid Inkshrouder: Discard which doesn't matter to make shrouded Mairsil? Hell yeah. (Price: 0.29)

  3. Soliton: Another U: untap is solid. (Price: 0.10)

  4. Forbidden Alchemy: Basically a draw 4 most of the time for 3 mana and can be flashed back if you discard it or mill it another way. (Price: 0.11)

  5. Pestilent Souleater: Can be a backup win con with a card or two that can also pump. (Price: 0.10)

  6. Blighted Bat 1 for haste is worth it when not having Anger in GY or Hammer of Purphoros on board. (Price: 0.05)

  7. Twisted Abomination: Get a land with it then give Mairsil regenerate for a black when his commander tax is too high. Can never have too much protection when the commander is the whole gameplan. (Price: 0.03)

  8. Magus of the Bazaar: Draw 5 for tap on Mairsil. What's not to like? (Price: .46)

  9. Etherium-Horn Sorcerer: 3 To replay Mairsil isn't bad. Also can just be a cascade card if need be. (Price: 0.15)

  10. Cinderhaze Wretch: Untap affect + can be used to disrupt enemies. Also can be used on yourself if you really want for some weird reason? (Price 0.26)

  11. Dreamscape Artist: Discard isn't a downside, and it ramps. Can be put on Mairsil as well if need be. (Price: 0.26)

  12. Vector Asp: B: infect is very strong. Especially with following card. (Price: 0.20)

  13. Spikeshot Elder: This plus infect is a gross combo. Even without R to deal 4 to any target is strong, better than lightning bolt! (Price: 0.21)

  14. Grinning Ignus: A way to bounce Mairsil that's ALSO ramp. Pays for a commander tax! (Price: 0.16)

  15. Frantic Search: Free loot isn't ever bad. Instant speed too. (Price 0.47)

  16. Sinister Sabotage: You don't have much interaction. These next 3 are just interactive pieces to stop your opponents from racing you. Sinister is a good counter that also can basically draw a card with Surveil. (Price: 0.12)

  17. Terminate: No regen for them! Instant speed kill. Nice. (Price: 0.44)

  18. Arcane Denial: Great counterspell that's not mana intensive. (Price: 0.46)

  19. Perplex: Either a counter, makes an opponent lose their hand, or you can transmute to tutor for a 3 drop such as Rings or Commander's Sphere. Very versatile. (Price: 1.24)

  20. AEtherize: Bounce all attackers is a good way to protect yourself, since you already have many ways to protect Mairsil. (Price: 0.23)

21/22. Isochron Scepter/Dramatic Reversal: With enough mana rocks infinite mana and with that you can win for sure. (Price for both: 5.30). I think it's a worth it investment.

  1. Whispering Madness: Wheel that can be repeated. With GY synergies it's amazing. 10/10 (Price 0.57)

  2. Chain Reaction: Boardwhipe most of the time. You need some mass removal. (Price: 0.67)

  3. Pyroclasm: Clears tokens easily. (Price: 0.16)

Total Price: $12.94

Some pump activated abilities may be a good other add.

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