Worn Powerstone enters the battlefield tapped.
: Gain .
|Want (4)||GARlockSpiral , Cactusman , kingcraig , jacksonbenete|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Worn Powerstone occurrence in decks from the last year
Commander / EDH:
All decks: 0.12%
UR (Izzet): 0.61%
Worn Powerstone Discussion
1 week ago
You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Songs of the Damned
Cabal Coffers <- could replace a swamp
Pristine Talisman <- defiantly want that
After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.
I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.
You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Altar of Dementia
Disciple of Griselbrand
Lampad of Death's Vigil
For this strategy you'll need recurring creatures or token generators
Bridge from Below
Open the Graves
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Shadows of the Past
and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.
Oh yeah, for utility lands I'd choose any of the following within your price range:
Geier Reach Sanitarium
1 week ago
You’ll want lands are around 36-37 for this deck.
1 week ago
Lanzo493 thank you so much, I appreciate the suggestions. I added both of them into the deck, and I did take the curry wide bust out because I do have enough wipes and even though it's the cheapest it's also the weakest. Tooth of Ramos seems like a bad rock, but for this deck it's actually very decent because you can tap it for a white, then sacrifice it for a white, which is important considering you need 3 white mana to cast her. I cut Worn Powerstone instead because even though our reliably produces more mana it's a) colorless mana and b) comes into play tapped. I really like Tithe because it's only 1 mana, but I agree that it's less efficient than my other options. Thanks for the suggestions, I finally made the deck 100 but I'm never going to stop improving it. Appreciate the help!
1 week ago
A few thoughts! I'm a Feldon lover myself.
In my experience, Sneak Attack is absurd, surprise surprise. Your deck is full of powerful creatures that you wouldn't mind sending to your graveyard. I'm also fond of new purph for similar reasons, though obviously he's not nearly as broken.
Gamble is a super powerful tutor effect, and again, you don't mind when things go to the graveyard. It gives you better access to your kiki conscripts combo, as drawing 1 is common but both is harder.
Ruination is absurd in mono-red, enough said. If it's too mean for your tastes, that's fair.
I think Mind Stone is better than Worn Powerstone. It's playable on t2 and doesn't compete with your 3 drop feldon, it carries less opportunity cost by making mana right away, and it cycles when you don't need ramp.
I think Tormenting Voice is better than Goblin Lore. You don't need a volume of cards in your graveyard, you need 1 or 2 specific targets in there. I would also give a shout out to 1 mana options that let you play feldon on 3, then loot and activate on 4, like Insolent Neonate or Merchant of the Vale, though admittedly these 2 options carry card disadvantage(although I think they're better than Rummaging Goblin). But I think TV is a pretty strict upgrade to GL because it will never mess you up by discarding noncreatures that you needed.
I don't think I see any graveyard hate in your list, and given the low opportunity cost of it, I think that's probably a miss. Obviously the premium option Relic of Progenitus hurts you somewhat, but cards like Soul-Guide Lantern or even Scrabbling Claws are sometimes very powerful, and when they aren't, they cantrip away at almost no cost to you. Anytime you can hurt an opponent while remaining card neutral for 1 or 2, I think it's a huge deal.
1 week ago
You have to look into artifacts for ramping or card advantage without discard or sacrifice.
Some good staples that are available are:
Two cards I think are flavorful for red and provide card advantage but i don't see too often are: Staff of Nin, and Coercive Portal. The staff lets you ping stuff for 1 which is a nice little support card but it also draws a card every turn. The portal is not for the faint of heart but can really alter a board state depending on votes. Especially if you build with knowing this in advance.
2 weeks ago
ClockworkSwordfish Thank you for the suggestions! I've been upgrading this deck and never took out the Survivors' Encampment from a previous incarnation. I'll probably take out the Reliquary Tower and Survivors' Encampment and replace them with Emeria, The Sky Ruin. I like your idea of replacing a few of the more useless angels with Wall of Omens and getting some acceleration with Marble Diamond, Worn Powerstone, and Oketra's Monument. I was also considering adding some copies of Divine Visitation to combo with Bishop of Wings and either Resplendent Angel or Angelic Accord. Your suggestions really helped out, Thanks again!
2 weeks ago
It's awesome that you play with your sons. My dad taught me magic back in 2000 and we used to play plenty of EDH until he went through chemo and lost memory of how to play.. anyway I'm really thankful that he taught me and I'm sure your sons feel the same.
I'd be happy to check out your Brudiclad deck. Do you have a decklist you can send me? So far I can recommend the following cards if you don't use them already. They're for getting Brudi out quicker, which is vital for high-level games: Generator Servant, Pentad Prism, Worn Powerstone, and Coalition Relic.
Hope this helps
2 weeks ago
Help me out here - why run Survivors' Encampment in a mono-white deck? You have no use for nonwhite mana and no card that cares about deserts. Wouldn't it be better to replace them with basic Plains? This also doesn't really feel like a sensible home for Reliquary Tower, since you have exactly one way to draw more than one card per turn. White isn't known for getting a huge hand size.
If you want to run a cool nonbasic land, Emeria, The Sky Ruin is a good fit for slow decks with big creatures like this. You'd probably want to drop the Seraph Sanctuaries for Plains if you ran it, but being able to bring an angel back every turn is huge!
Speaking of being slow and big... I think you might have too many expensive cards and not enough to do early in a game. Big powerful angels are great, but... they won't help you if your opponent can beat you down before you have enough mana to cast one, you know? I'd consider cutting out some of the weaker "big" cards - such as Angel of Renewal, Angel of the God-Pharaoh, Seraph of the Suns and Voice of the Provinces - for cheaper cards that can help you survive long enough to play your big cards. Good options I'd consider include Wall of Omens, Condemn and Wing Shards. Another option is getting to play your big cards faster with some acceleration like Marble Diamond, Worn Powerstone or Oketra's Monument.
Hope this advice helps your deck be all that it can be!