Creature — Elf Shaman
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Viridian Corrupter enters the battlefield, destroy target artifact.
|Want (2)||woundeddragon32 , Darui|
Printings View all
|Mirrodin Besieged (MBS)||Uncommon|
|Mirrodin Besieged: Phyrexia (MBP)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Viridian Corrupter Discussion
5 months ago
Infect. Do it. You know you wanna. Mutate a 6/6 onto Blighted Agent. Get some value out of that Ichor Rats and Viridian Corrupter. Eat a whole board with Flesh-Eater Imp. Dump your library into your graveyard, then make Corpse Cur and Otrimi bring both pieces back.
9 months ago
1 year ago
Infect might also be disgusting in this deck:
Viridian Corrupter , Glistener Elf , Triumph of the Hordes
Nykthos, Shrine to Nyx , Wirewood Lodge , Tectonic Edge Mosswort Bridge , Myriad Landscape
1 year ago
Another cheap card you may consider for sideboard against artifact decks is Viridian Corrupter . It's pretty cheap, and it's not terrible for removing some things from the board. It's also another creature to attack with and for the opponent to deal with.
1 year ago
To start, I think you are running too many creatures with infect. Infect works best when you can drop a creature on turn 1, pump and swing for large amounts of damage turn 2, then finish them off on turns 3 and 4. Generally, competitive decks run around twelve creatures - 4x Glistener Elf , then run Blue, not Black, for the unblockable Blighted Agent and combination pump/ramp creature Noble Hierarch .
The rest of your deck should be focused on pump spells. Here are some great options:
- Increase to 4x Mutagenic Growth
- Run 4x Scale Up - note that scale up does not modify abilities, so you can swing with a 6/4 with infect on turn 2.
- Blossoming Defense and Vines of Vastwood both are great cards for pumping your creatures and keeping them safe from enemy kill spells.
- Might of Old Krosa gives your creature +4/+4, a huge boost for 1 mana.
- Groundswell is fairly easy to enable, so it also gives +4/+4.
- One or two copies of Become Immense , which you can delve your previously-cast pump spells for cost reduction.
For removal, you can use Assassin's Trophy and Dismember , both of which are great spells. I would mostly sideboard these options--you want to come out swinging early and fast on game one, and any non-pump-spell is going to slow you down.
Some more sideboard options: Perhaps some artifact removal ( Viridian Corrupter is removal on a body; Nature's Claim is a one-mana removal spell); and anti-Dredge hate ( Grafdigger's Cage and Ravenous Trap ).
1 year ago
Reclamation Sage will ETB to destroy and trigger ezuri.
Viridian Corrupter will do the same and have infect.
Deadeye Navigator will let you repeat ETB effects.
Peregrine Drake will go infinite with deadeye navigator making mana and it triggers ezuri.
Sylvan Safekeeper will help protect your important creatures.
Heroic Intervention will help protect everything.
Sage of Hours combos with ezuri for infinite turns once you have 5 experience.
Tuskguard Captain will give all your buffed creatures trample and trigger ezuri.
Edric, Spymaster of Trest gets you cards and convinces opponents to hit other players.
Alchemist's Refuge let's you flash cards on other turns and it's a land.
Triumph of the Hordes would be a one shot kill card in the deck as it would give all your creatures infect and a buff.
Kamahl, Fist of Krosa is overrun on a creature.
I'd consider cutting: Arbor Collossus and Elder Druid
1 year ago
You can always run disruption to slow your opponents down so your deck has more time to set up a win condition. Hall of Gemstone and Contamination mess with multicoloured decks and with a good set of mana dorks you won't be nearly as affected. Both of these enchantments also prevent interaction from your opponent on your turn disabling counter spells and other instant speed removal.
If aggro is more prevalent in your meta run some more fogs other than the fog-frog. Spike Weaver and Arachnogenesis are some serious powerhouses that can prevent combat and give you a board to work with.
The biggest leg up most decks have over Meren is the constant use of artifacts, so disrupt them. Bane of Progress is the quick and easy hail Mary for this problem but often can be stopped by Torpor orb so I would suggest including some of the following: Caustic Caterpillar , Thrashing Brontodon , Abrupt Decay , Collector Ouphe (I really like this one), Manglehorn , Return to Nature , Root Maze , Viridian Corrupter .
Meren is my GF's favourite deck so I see the damn thing ALL THE TIME. The deck's biggest weakness is the fact that most of the deck is at sorcery speed so there are some cards to include to make it a whole lot faster. Vivien, Champion of the Wilds , Vedalken Orrery , and Yeva, Nature's Herald make most of your deck instant speed which is HUGE, essentially granting psuedo haste and protection from sorcery speed board wipes. Speaking of which...
Where are your board wipes? I know Damnation and Toxic Deluge are expensive but there are some fantastic creatures that acts as wipes as well. Demon of Dark Schemes , Massacre Wurm , and Night Incarnate are small board wipes on bodies that you can abuse.
1 year ago
SpiralWolfos Thanks for the suggestions! I actually have 3 Viridian Corrupter 's in the sideboard irl but I forgot to change the decklist. As for the lands I agree and think Botanical Sanctum would be perfect for a budget version of this deck but I don't think this tuned version has a spot for them unless I cut the forest.