Viridian Corrupter

Viridian Corrupter

Creature — Elf Shaman

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

When Viridian Corrupter enters the battlefield, destroy target artifact.

Browse Alters View at Gatherer

Trade

Have (0)
Want (2) woundeddragon32 , Darui

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Phyrexia (MBP) Uncommon

Combos Browse all

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Viridian Corrupter Discussion

triproberts12 on Otrimi, Ever-Playful

5 months ago

Infect. Do it. You know you wanna. Mutate a 6/6 onto Blighted Agent. Get some value out of that Ichor Rats and Viridian Corrupter. Eat a whole board with Flesh-Eater Imp. Dump your library into your graveyard, then make Corpse Cur and Otrimi bring both pieces back.

bziebarth on Phizzy UG Infect

1 year ago

Another cheap card you may consider for sideboard against artifact decks is Viridian Corrupter . It's pretty cheap, and it's not terrible for removing some things from the board. It's also another creature to attack with and for the opponent to deal with.

Caerwyn on Golgari infect

1 year ago

To start, I think you are running too many creatures with infect. Infect works best when you can drop a creature on turn 1, pump and swing for large amounts of damage turn 2, then finish them off on turns 3 and 4. Generally, competitive decks run around twelve creatures - 4x Glistener Elf , then run Blue, not Black, for the unblockable Blighted Agent and combination pump/ramp creature Noble Hierarch .

Since you are in Black instead of blue, you can run 4x Plague Stinger , 4x Glistener Elf , and, budget permitting, 4x Noble Hierarch .

The rest of your deck should be focused on pump spells. Here are some great options:

For removal, you can use Assassin's Trophy and Dismember , both of which are great spells. I would mostly sideboard these options--you want to come out swinging early and fast on game one, and any non-pump-spell is going to slow you down.

Some more sideboard options: Perhaps some artifact removal ( Viridian Corrupter is removal on a body; Nature's Claim is a one-mana removal spell); and anti-Dredge hate ( Grafdigger's Cage and Ravenous Trap ).

Ohnoeszz on Ezuri claw of progress

1 year ago

Suggestions:

Reclamation Sage will ETB to destroy and trigger ezuri.

Viridian Corrupter will do the same and have infect.

Deadeye Navigator will let you repeat ETB effects.

Peregrine Drake will go infinite with deadeye navigator making mana and it triggers ezuri.

Sylvan Safekeeper will help protect your important creatures.

Heroic Intervention will help protect everything.

Sage of Hours combos with ezuri for infinite turns once you have 5 experience.

Tuskguard Captain will give all your buffed creatures trample and trigger ezuri.

Negate or Swan Song are cheap ways to stop the sorceries that will wipe your board.

Replace Mirror Match with Spike Weaver since you can put counters on it.

Edric, Spymaster of Trest gets you cards and convinces opponents to hit other players.

Alchemist's Refuge let's you flash cards on other turns and it's a land.

Triumph of the Hordes would be a one shot kill card in the deck as it would give all your creatures infect and a buff.

Kamahl, Fist of Krosa is overrun on a creature.

I'd consider cutting: Arbor Collossus and Elder Druid

Osbert on meren

1 year ago

You can always run disruption to slow your opponents down so your deck has more time to set up a win condition. Hall of Gemstone and Contamination mess with multicoloured decks and with a good set of mana dorks you won't be nearly as affected. Both of these enchantments also prevent interaction from your opponent on your turn disabling counter spells and other instant speed removal.

If aggro is more prevalent in your meta run some more fogs other than the fog-frog. Spike Weaver and Arachnogenesis are some serious powerhouses that can prevent combat and give you a board to work with.

The biggest leg up most decks have over Meren is the constant use of artifacts, so disrupt them. Bane of Progress is the quick and easy hail Mary for this problem but often can be stopped by Torpor orb so I would suggest including some of the following: Caustic Caterpillar , Thrashing Brontodon , Abrupt Decay , Collector Ouphe (I really like this one), Manglehorn , Return to Nature , Root Maze , Viridian Corrupter .

Meren is my GF's favourite deck so I see the damn thing ALL THE TIME. The deck's biggest weakness is the fact that most of the deck is at sorcery speed so there are some cards to include to make it a whole lot faster. Vivien, Champion of the Wilds , Vedalken Orrery , and Yeva, Nature's Herald make most of your deck instant speed which is HUGE, essentially granting psuedo haste and protection from sorcery speed board wipes. Speaking of which...

Where are your board wipes? I know Damnation and Toxic Deluge are expensive but there are some fantastic creatures that acts as wipes as well. Demon of Dark Schemes , Massacre Wurm , and Night Incarnate are small board wipes on bodies that you can abuse.

Ares111123 on Your Standard Modern UG infect deck that wins T2

1 year ago

SpiralWolfos Thanks for the suggestions! I actually have 3 Viridian Corrupter 's in the sideboard irl but I forgot to change the decklist. As for the lands I agree and think Botanical Sanctum would be perfect for a budget version of this deck but I don't think this tuned version has a spot for them unless I cut the forest.

Load more