Thran Dynamo

Thran Dynamo

Artifact

: Gain

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Set Rarity
Mystery Booster (MYS1) Uncommon
Commander 2019 (C19) Uncommon
Iconic Masters (IMA) Uncommon
Commander 2014 (C14) Uncommon
From the Vault: Twenty (V13) Mythic Rare
Archenemy (ARC) Uncommon
Urza's Destiny (UDS) Uncommon

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Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Thran Dynamo Discussion

Peoni on Yawgmoth’s ‘Rona Task Force

1 week ago

I would suggest replacing Charcoal Diamond, Thran Dynamo, and Nyx Lotus with different rocks.

Charcoal comes in tapped and that's no good. We want our ramp to be fast so we can get to our plays faster.

Dynamo is costly for a rock and shares a mana cost with Doctor Moth, creating conflict between the two. Assuming you have 4 mana open let's say turn 3, would you rather cast a mana rock, or the good Doctor? Alternatively for 4 mana you could be reading "charts" and operating on a patient. Dynamo is just awkward in that when you could be casting it, you could also be making impactful plays instead. It's also a pretty big removal target.

Nyx Lotus is the worst of both worlds. It costs 4 mana AND comes in tapped, so you don't even get the 3 Dynamo would give you. Its production also entirely depends on how well you're doing, which could be not so good. Finally, it's an even bigger target than Dynamo, and if it gets blown up you basically just skipped your turn if you tapped out to cast it.

I'd recommend any manner of 2 cmc ramp as solid replacements. Jet Medallion and Mind Stone are already acknowledged options, but there's also Fellwar Stone and Everflowing Chalice. Additionally, if you can swing it Extraplanar Lens is pretty killer in mono decks. Couple it with snow lands and it's dirty asymmetrical ramp assuming nobody else is running the same snows as you. It's not a budget option by any means but it's still an option.

Ad Nauseam and Toxic Deluge might also be of some use to you.

I like your deck and its theme. :^) Hope this helps.

Peoni on Feldon of the Melancholic Path

2 weeks ago

Basalt Monolith can produce infinite mana with Rings of Brighthearth if your own philosophy and playgroup don't frown upon that.

I'd also recommend swapping out Thran Dynamo and Gilded Lotus for cheaper cmc rocks like Arcane Signet and Fellwar Stone. You want to be able to get your ramp out fast in the early turns and spend the later turns making your plays. Would you rather be dropping a mana rock, or something that makes an impact like Purphoros, God of the Forge?

I love your inclusion of Extraplanar Lens. I'm a big advocate for the card in mono decks that can swing it in their budget. I would, however recommend running snow lands along with it, as you're less likely to see an opponent running snow mountains than regular mountains, meaning asymmetrical ramp for you. Maybe your playgroup is all about the snow lands though and normal mountains are the play.

This deck might also benefit a lot from stack interaction like Pyroblast and Red Elemental Blast. Always good to have some control over whether or not your stuff resolves (or if an opponent combos off or not).

I like your deck! It's a solid list all around with a fun core concept. Hope this helps! :^)

multimedia on The Ur-Dragon CMDR (help needed)

2 weeks ago

Hey, well done on a budget.

You've added several excellent Rainbow lands, but then there's subpar 5 Vivid lands as well as 3 Rupture Spire lands and 11 Tri lands. The current manabase is very slow with 20+ of 37 lands will always enter the battlefield (ETB) tapped. I understand you're on a budget; I too play budget Commander decks and you can do much better than 20+ lands ETB tapped even on a $300 budget. 11 Tri lands, Path of Ancestry and Grand Coliseum is more than enough lands that will always ETB tapped.


To speed up the manabase you could simply add more basic lands and some cards that have interaction with basic lands. Manabase changes to consider:

If you make this change then could also add 5 Battle lands: Cinder Glade, Canopy Vista, Sunken Hollow, Prairie Stream, Smoldering Marsh, cut 5 Tri lands. Battle lands are budget dual lands that have good interaction when you have more basic lands. The Battle lands will give Farseek a dual land to search for.

Cataracts is a helpful land to cast Ur-Dragon with basic lands or colorless mana sources because any combination of 5 mana along with tapping Cataracts makes all five colors of mana. For example Sol Ring + Thran Dynamo + Cataracts = five colors of mana. Cataracts is also good with Fist of Suns.

I offer more advice and I have other cards suggestions. Would you like more advice and suggestions? Good luck with your deck.

Peoni on Burning lifegain - Boros spell slinging

2 weeks ago

I'd recommend replacing Thran Dynamo and Gilded Lotus with 2 cmc rocks like Arcane Signet and Talisman of Conviction. You want your ramp to be cheap, fast, and efficient. Get your ramping out of the way in your early turns so you can start making plays. Would you rather be spending 4-5 mana on a rock or be doing something that impacts the board, or sets the stage for your commander's arrival? Additionally, the more valuable the rock, the bigger target it becomes for removal. If you get your dynamo or lotus blown up you're gonna be setback a bit.

I do like your deck though! You might like Boon Reflection and Dockside Extortionist. I just picked up Firesong & Sunspeaker along with Feather, the Redeemed and a bunch of Boros staples as a gift for my friend. Might suggest he take some notes from here if he ends up using F&S. Hope this helps! :^)

Lanzo493 on Eldrazi Deck Thing

3 weeks ago

Eye of Ugin is super powerful given the cost reduction and repeatable tutor effect it offers you. Mystic Forge will let you gain some card advantage by casting eldrazi from your topdecks. You've got most of the strong budget eldrazi, but in case you missed it, Pathrazer of Ulamog is another one you can add. All Is Dust is almost completely a one sided boardwipe. It's perfect for your deck. Return of the Wildspeaker can offer you a ton of draw with basically any eldrazi you've got in play. Tempt with Discovery can get you lots of sol lands like Eldrazi Temple, Shrine of the Forsaken Gods, and Eye of Ugin all in one go. With how big your eldrazi are, and also with how many cards you have that use colorless mana, I would suggest efficient mana rocks like Worn Powerstone and Thran Dynamo. They'll accelerate you nicely. Some cards that go nicely with Jodah are Blatant Thievery, Clone Legion, and Sunbird's Invocation. I'm certain they'll do well here, too.

I'll make some suggestions for card you could remove, too. Darksteel Forge doesn't do too much for you since it won't help your eldrazi. Eldrazi Monument is actually a bad card for your deck since you don't have enough cards that makes lots of tokens, you'll end up sacrificing your bigger eldrazi which wouldn't feel very good. Elixir of Immortality really doesn't do anything for your deck. Call the Scions is pretty underwhelming and isn't much of a commander card. Skittering Invasion really doesn't do much compared to other 7 cmc spells you could run. Conflux isn't really capable of tutoring anything all that powerful for you, and Enlightened Tutor really doesn't have any worthwhile targets either. I see you have a bit of an exile and process theme with cards like Ulamog's Nullifier but I would personally change it and just go with as many backbreaking eldrazis and other spells you can. With Jodah as your commander, you can run all kinds of nasty plays.

Monomanamaniac on Bosh throws a fit

3 weeks ago

So you might think if adding even more mana rocks like Mind Stone, Thran Dynamo, Hedron Archive, Worn Powerstone, Blinkmoth Urn, Everflowing Chalice, Gilded Lotus, Palladium Myr, or Iron Myr. You should be ramping as much as possible, you could even consider Extraplanar Lens if budget is no concern. You could consider cards like Myr Retriever, Goblin Welder, Buried Ruin, Goblin Engineer, Junk Diver, purphorous, bronze-blooded or Daretti, Scrap Savant to bring artifacts back from the graveyard. You could consider Mystic Forge, Planar Bridge, or Kuldotha Forgemaster for getting artifacts out of your deck and onto the battlefield. Darksteel Forge, Soul of New Phyrexia, or Eldrazi Monument so you're killing your artifacts only when you want to. Unwinding Clock it's good if you combine it with flash from Shimmer Myr or Vedalken Orrery. Ugin, the Ineffable or Foundry Inspector to reduce the casting cost of your artifacts without affecting the cmc. You could go full ham on some big artifact creatures like Myr Battlesphere, Meteor Golem, Duplicant, Ancient Stone Idol, Mycosynth Golem, Darksteel Colossus, Blightsteel Colossus, Platinum Angel, or Platinum Emperion just to name a few. Other ideas might be Hellkite Tyrant to steal your opponents artifacts Mycosynth Lattice to turn your non-artifacts into artifacts, Illusionist's Bracers or Kurkesh, Onakke Ancient to copy bosh's abilities, Swiftfoot Boots and/or Lightning Greaves to protect your big guy, Voltaic Key or Manifold Key to untap your rocks, or Mind's Eye or incidental card draw. Some lands to think about are Myriad Landscape, Darksteel Citadel, and Phyrexia's Core but not much else.

As per suggestions to take out : Catalyst Elemental, Destructive Digger, Forge Armor, Walking Atlas, Nahiri's Wrath, Wily Goblin (use Dockside Extortionist), Azor's Gateway  Flip, Furious Rise, Generator Servant, Pirate's Pillage, Scarecrone, Filigree Familiar just to name a few.

I would like to start by saying I'm not trying to say your deck is bad, just trying to give you a lot of ideas to go off of and pointing out things that don't really go with the theme of the deck, which is ramp super hard, drop a bunch of big threats, drop bosh and kill opponents. Secondly, I am not a competitive deck builder by any means, I just use the data I have and suggest the things I like. I actually like seeing gosh in the command zone.

Icbrgr on Why Does Nyx Lotus Enter …

3 weeks ago

I think its because the colored mana acceleration has too much potential... let's just assume you play a permanent every turn with devotion... on turn 1 on turn 2 on turn 3.... assuming you also didn't miss any land drops turns 1-4 Nyx Lotus would be able to provide 6 Mana on T4 of whatever devotion you have in play (after tapping 4 mana just to cast lotus).... not to mention however much mana could be generated out of nowhere on Turn depending on the development of your board state.

Thran Dynamo will just give you generic mana on t4 after tapping to cast it..... and out side of untap combo shenanigans, it just gives that fixed mana amount throughout the game.

DemonDragonJ on Why Does Nyx Lotus Enter …

3 weeks ago

Nyx Lotus is a great card, but the fact that it enters the battlefield is a major flaw, in my mind, so I am wondering why that is.

The most logical explanation is that it prevents a player from generating more mana than what it took to cast the spell, but the amount of mana that the lotus generates is entirely dependent upon the player's devotion, which would need to be at least 5 in order for them to profit, so I see no reason for which the lotus should enter the battlefield tapped.

What does everyone else say about this? Why does Nyx Lotus enter the battlefield tapped?

Also, while I am asking this, why is it that Worn Powerstone enters the battlefield tapped when neither Mind Stone nor Thran Dynamo enter the battlefield tapped (and each of them costs one more mana to cast than what they produce)?

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