Thran Dynamo

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Uncommon
Iconic Masters (IMA) Uncommon
Commander 2014 (C14) Uncommon
From the Vault: Twenty (V13) Mythic Rare
Archenemy (ARC) Uncommon
Urza's Destiny (UDS) Uncommon

Combos Browse all

Thran Dynamo

Artifact

: Gain

Browse Alters

Thran Dynamo Discussion

triproberts12 on Budget Nazahn

3 days ago

Oh, also, Temple of the False God is a terrible card. People love it, but think of it this way: It's basically a Thran Dynamo that turns into a Fractured Powerstone after a turn. Unless you curve out perfectly on lands, you're probably going to "miss" your 4th land drop, going down to 3 mana for a turn while you throw out your useless Temple. The next turn, you tap for one extra mana, while playing Dynamo on turn 4 would have let you untap with one more mana, even after accounting for not having a 5th land.

MagicalHacker on Silumgar's Vile Offering | V-ELD

5 days ago

Of course! The cards I would remove are Noxious Gearhulk (high cmc for a card not really super on theme or that abusable in this deck), Bolas's Citadel (only good in a really low cmc deck, and this is not that), Acquire (no guarantee that an opponent will have any good artifacts for you to take, something more important than Steal Artifact, because it's not inherently removal like Steal Artifact is), Trinket Mage (3 mana for a card that can only tutor 4 cards, two of which are Expedition Map and Wayfarer's Bauble = very meh), Rune-Scarred Demon (7 mana for a tutor is way too expensive), Personal Tutor (super slow at sorcery speed tutor to top of deck), and literally the entire category of clones (stealing is cloning plus removing, so strictly better).

As for my suggestions, the three reanimates are useful because they let you reanimate from opponents' graveyards for very little mana investment.

The three "narrow" cards will always have a target worth using them on. I've seen people concede when I cast Steal Enchantment on their Mind's Dilation or Omniscience.

As for my higher cmc suggestions, I've found that this deck does best with these expensive cards and ramp that can support that. At the moment, your ramp would definitely not be able to enable casting that many high cmc cards, so I would upgrade all the ramp that only produces one mana (which has the exact card-to-mana ratio as a land) to ramp that produces two or more like Thran Dynamo , Worn Powerstone , Sisay's Ring , Ur-Golem's Eye , Everflowing Chalice , Hedron Archive , and even Firemind Vessel if you want! Do that, and not only will you be able to cast higher cmc cards more easily, you'll also be able to be way more explosive in the mid to late-game.

Lastly, I'd say to not underestimate Memory Plunder. At its baseline, I find it's usually an instant speed board wipe, but it has the potential to do a lot more craziness. Think of it more like a tutor that lets you cast what you tutor for free at instant speed, except it only lets you tutor what's already in opponents' graveyards.

Thanks, and stay awesome!

Profet93 on Xenagos, God of Beatdown

3 weeks ago

plushpenguin

+1 I read the primer, while I knew a lot of the stuff you mentioned as a Xenagos player myself, it was refreshing! I noticed you put dense folliage and plated slagwurm out of the deck, is there any particular reason? I found the reasons in the primer convincing.

As you mentioned in your primer, the worst thing that can happen in a Xenagos deck is having a blowout, getting your creature killed in response to a draw spell. Unfortunately, my meta is FILLED with interaction and spot removal, which is Xenagos's achille's heel. City of Solitude is an allstar in my list, stops blue as well. How would a Xenagos deck deal with a meta that's filled with interaction and spot removal? That's my biggest question for you. I personally don't run extra combat steps for this reason because they only help when I have a creature which sadly isn't that often despite having 31 creatures in the deck BECAUSE I become such a target. For whatever reason, people are afraid of Xenagos :D Another weakness is control decks which are just a bad time for us. While I don't run it in my list, have you considered Prowling Serpopard or even Spellbreaker Behemoth as tutorable ways to deal with blue?

Want to rack your brain regarding recursion as well. Mimic Vat is a very interesting card I never considered by will do so seriously thanks to your primer. I feel like it's exactly what I need to deal with ALL the spot removal in my meta. I added Reap the Past as well as E=wit and greenwardern. The warden might be overkill, but he works nicely with Berserk effects, that way I don't mind if they use spot removal on him.

I'm astonished you are running Thran Dynamo over Skyshroud Claim . Both can be used the same turn, but dynamo gets shut off by your own collector off and opposing null rod effects, not to mention it can get blown up. Skyshroud can color fix you as well, but thats rarely and issue for G/R players.

In your primer you mention Joraga tree speaker is like a green sol ring, but he doesn't actually "ramp" you. Play him T1, Level up T2, you have 2 green mana, no more than you would have had without him. I don't like him outside of elf-centric lists.

Voracious Hydra - Acts as a beater with trample and built in removal, or he can just get HUGE.

Decimate - 4 cards blown up for 1, huge value and can be played prior to Xenagos to clear the field. Note: You do need 4 targets, but you can always target Xenagos for the enchantment should none be on the field.

I noticed you run Return of the Wildspeaker . I think I might replace my Garruk, Primal Hunter with that. Thank you for that, I like how it's instant speed so you can use it in response to removal instead of having to pay ! Speaking of draw, have you considered The Great Henge ? Can cost just , buffs your dudes, gains you life and most importantly draw you cards. It might be better in a deck with more creatures, but I thought it worth noting nevertheless.

What are your thoughts on Shapers' Sanctuary ? Since the deck folds to spot removal, this comes down early and draws you cards. I'm going to add it to my list.

Embercleave seems weak, even with Godo tutoring it onto himself, and Xenagos + equipment buff, it becomes 8/8 trample doublestrike, so 16 damage at most for 6 mana seems weak. This doesn't take into consideration that you might draw into the equipment prior to drawing into Godo, which would suck because you would need to pay a higher cost since the deck doesn't go wide as you noted in your primer. Maybe consider Mage Slayer as well or even as a replacement? That way you're not as reliant upon Godo.

Under your section of cards you don't play, I disagree the following....

  1. You should run Berserk ! You won't cast it unless it will kill them and most of the time, it does, at least in my experience. There's nothing better than berserking a Lifeblood Hydra which you should add as well. It provides lifegain and more importantly card draw.
  2. Tooth and Nail - 9 mana for 2 creatures from your deck/hand? It's amazing with value creatures like E-wit or green warden although you don't appear to be running either. Another option is Archetype of Endurance (which has been an ALLSTAR in my deck) and a beater.
  3. Kozilek, Butcher of Truth - Part of me agrees with you, your deck doesn't have that mana capacity per say since your curve is low for Xenagos. The other part of me sees a 24/24 Draw 4 Cards, Annihilator 4, it won me the last few games.

Overall, I'm very impressed by this list. This seems like a beast to play against. I made my Xenagos deck's CMC higher rather than lower to the ground because that would just exacerbate how threatening I am to the table and I choose to sacrifice speed for late game resiliency. Whenever you get a chance, I would appreciate it if you could take a look at my Xenagos list Bro, or should I say, Xenabro

EldraziFanBoy04 on White Blink-ish Superfriends

3 weeks ago

Seems kind of underpowered, even for a budget deck. Obviously, your Mana base wouldn't be great to begin with in a budget deck, but you lack ramp and card draw, both of which are essential to decks in EDH, especially in White. Whilst I profoundly disagree with the argument that White isn't very good on its own in EDH, it does have many problems in budget decks. I'd recommend you to filter out cards that are seemingly purposeless such as Wall of Omens or Eight-and-a-Half-Tails .

Furthermore, I find that your removal is barely acceptable considering that you're playing mono-White. Since you don't really have an aggro strategy, consider adding cards such as Land Tax , Smothering Tithe , Norn's Annex , Moat , et cetera. Maybe try to lean into a Proliferate strategy.

Cards such as Academy Rector , Karn Liberated Gideon, Ally of Zendikar and Ugin, the Spirit Dragon would greatly benefit your neutral game. Consider adding Elesh Norn, Grand Cenobite , Pearl Medallion , Enlightened Tutor and Sword of Truth and Justice for general play as well. DEFINITELY add Thran Dynamo , Mana Crypt , Thran Temporal Gateway , Mana Vault and Metalworker to the deck as your ramp is not very good.

All in all, your concept for this deck seems interesting but lacks focus. I struggle to see how you could make a Superfriends deck on a budget, but keep on trying and you'll get there eventually.

P.S: I forgot to add Scroll Rack .

Vimozahr on Avacyn, Angel Tribal

4 weeks ago

Hey TimHo0410, I recommend a Land Tax best Mono-W Ramp and filter out your Lands that gives you massiv Card Advantage , Extraplanar Lens and only Snow-Covered Plains for Lens (You avoid here the benefit of Lens for Opponents) . Thats makes your Ramp even better, and mono-w need this. Urza's Incubator is fine to.

More Mana Rocks like Arcane Signet & Thran Dynamo .

Take a look at this List: [PreCon] The Church of Serra - Angel Tribal Its a Deck of a Buddy of me.

Greez. Vimozahr

TypicalTimmy on Lathliss' Brood

1 month ago

Daedalus19876;

  • You are correct in that Coalition Relic is better than Manalith - in the right deck. I have no methods of proliferate or tap-dance. As a result, I can not pile charge counters onto the Relic. Effectively, all I will ever get out of it at one time is a single mana of the color of my choice. This is the same value I get out of Manalith , for the exact same CMC. It's not that Relic is bad - it's that my deck is not designed to optimize it.

  • Heart of Ramos is an amazingly beautiful card. I run the Relics in a lot of decks. I actually run Eye of Ramos and Skull of Ramos in my Silumgar, the Drifting Death deck for that very reason. The reason I did not include it within this deck is simply because I don't have need for a lot of stones. The ones I do have seem fine enough. Sure, I could get 1x additional , but I don't think in this particular deck is worth the slot for the card for a one-time use. In other words, to me the value of +1 in addition to the normally produced is less valuable than a card that remains on the field.

  • I honestly overlooked Thran Dynamo . Totally forgot it. I think I should replace Gilded Lotus . The triple colorless is easy to overcome since I'm only using one color, and it works perfect for mana dedicated toward stones. It might not speed up my deck by a whole lot, but it will see some slight improvement. Also, it gives me another card to free-cast off of Sunbird's Invocation when I cast my limited number of 4-drop spells, such as Crucible of Fire and Thunderbreak Regent .

  • Ruination and Winter Orb are great locks on the game. I could very easily slip them into the deck. The reason I don't want to is merely because I'm not that kind of player. It's not a bad suggestion; It's that I don't feel comfortable sitting down with a group of people and basically telling them they can't play Magic. If I wanted to do that, I'd play mono-blue ;)

  • The reason I literally run zero Instant and / or Sorcery spells is because I needed to make room for all my Dragons! Haha, joking aside the reason I didn't go with these in this deck is because I specifically sought out Dragons and Enchantments that have Instant / Sorcery-like impacts on the game. The main theme of the deck is a Dragon deck, but I'd say the archetype is strictly burn with the massive amount of non-combat damage I can very easily and steadily spread around. Effectively, my Dragons act with secondary functions, which allows me to double my resource value while honing in on synergy.

  • I honestly have not considered Sneak Attack , Bacon God, or even Etali, Primal Storm . All three of these would be great additions. I'll have to see what I can safely cut. I already have cheating aspects with Sunbird's Invocation , so adding another one or two would really help tie that into the synergy as well, rather than having it as a one-off gimmick.

Thanks for your suggestions! I'll get looking at what I can slot in and where :D

This deck to sort of be my love-child. It's everything I love in Magic:

  • Dragons
  • Big-ass stupid plays
  • Ramp / Reduction
  • Tokens
  • Massive amounts of damage
  • Archenemy style gameplay
  • Giant boardstates
  • Evasion
  • And did I mention MOTHER F***ING DRAGONS?!

I'll admit, I fully intend on buying this deck and even pimping it out over time. So the suggestions really do help :D thanks!

Daedalus19876 on Lathliss' Brood

1 month ago

Manalith is strictly worse than Coalition Relic , if you budget permits it, and Heart of Ramos might be something that interests you here. No Thran Dynamo ?

Also, no instants or sorceries? You really went all-in on the theme haha. Still, I'd test out Ruination and Winter Orb here, to lock things down once you drop some powerful dragons and prevent board wipes.

Have you considered Sneak Attack and the Bacon God? Both let you cheat in some powerful dragons ahead of curve ;)

MegaCereal on Zombie bois, the Jack Of All Trades.

1 month ago

Trying to accommodate so many mechanics in a deck can be a hindrance. In my opinion, mill is pretty weak in multiplayer EDH because there are a ton of cards that can recover cards from the yard or just shuffle back in. On top of that, most mill cards only target one player. If I were you I would tune the deck to be mostly mill or take out most of the mill cards aside from maybe Undead Alchemist . If you want to go into mill, it is a go big or don't go at all kind of thing. If you want to go mill you should add cards like Mindcrank , Mind Funeral , Sire of Stagnation , Jace, Memory Adept , Nephalia Drownyard , Duskmantle, House of Shadow , and Jin-Gitaxias, Core Augur as well as cards that can copy spells on the stack as to target multiple players similar to Naru Meha, Master Wizard , Echo Mage , and Meletis Charlatan .

I'm also not a big fan of Doubling Cube in this deck as I don't see it being very useful most of the time. I think it could be replaced by a better mana rock or mana multiplier like Chromatic Lantern , Thran Dynamo , Caged Sun , Gauntlet of Power or just a different card all together if mana isn't usually an issue. The same goes for Fabricate . It is definitely a good card, but you do not have enough targets to justify running it to me. I would run Diabolic Tutor over it as it only costs 1 more mana and can tutor for anything. I don't see a lot of recursion to be running Entomb . If you are just trying to thin your deck then run Buried Alive , though, again, none of your creatures benefit from sitting in your graveyard and you only a couple of ways to get them back out.

The land base looks pretty solid. I would suggest you try to pick up a Watery Grave .

Not sure how you or your play group feel about infinite combos, but adding Triskelion to the deck along side the Mikaeus, the Unhallowed you have is infinite damage to everyone provided no one has a way to interrupt it.

If running all these mechanics are fun for you then keep it as is; I'm not trying to tell you how to have fun. My suggestion to you is that you try to focus your deck to do only a few things because when you run all these mechanics you spread yourself pretty thin and maybe you are trying to get a bunch of zombies and you draw something you don't need as it is for a different mechanic. Running multiple cards that do the same thing is very advantageous in EDH for consistency. An example is if you want to run Animate Dead , you should also run Dance of the Dead and Necromancy . They do the same thing and increase your chance of getting a card that has that effect.

If you want, you can check out my UB Zombie deck, Zombies for days. It creates and recycles zombies. It might give you some ideas. There are also a lot of other decks you can find on this site or can google and take inspiration from.

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Thran Dynamo occurrence in decks from the last year

Commander / EDH:

All decks: 0.15%

Blue: 0.85%

Red: 0.54%

White: 0.52%

Black: 0.32%

UR (Izzet): 0.79%

Rakdos: 0.38%