Thran Dynamo

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Commander 2014 (C14) Uncommon
From the Vault: Twenty (V13) Mythic Rare
Archenemy (ARC) Uncommon
Urza's Destiny (UDS) Uncommon

Combos Browse all

Thran Dynamo

Artifact

: Add to your mana pool.

Thran Dynamo Discussion

bushido_man96 on Isperia's Flying Circus of Tools

5 days ago

I don't mind Hedron Archive , and have it in some decks, but its 4 CMC for 2 mana. Yeah, its sacs for cards eventually, but still, I'd rather my ramp be a bit cheaper. Thran Dynamo perhaps?

Gadianten on Magic the Gathering Presents, Cats

1 week ago

I think your theatrical feline cast is a bit thin and you might want to look over a few potential talents such as Regal Caracal , Adorned Pouncer , Balan, Wandering Knight , Brimaz, King of Oreskos , Jazal Goldmane , Jareth, Leonine Titan , Leonin Abunas , Leonin Shikari , Leonin Warleader , Oreskos Explorer and Raksha Golden Cub to fill out any roles you may have.

Equipment is a very costly prop for such a play and as such I would look to add some more mana sources such as Thran Dynamo , Everflowing Chalice , Worn Powerstone and other efficient sources.

Zequen on Feather, Redeeming Your Spells

1 week ago

Minor improvements, your rocks make a lot of colorless mana. Most of your spells are one or two mana, and don't use much or any colorless mana. Replace them with Marble Diamond or Fire Diamond or something similar because I am sure you will find Thran Dynamo will not be as useful as you want.

Akroan Conscriptor with Cloudshift will cause permastealing creatures as a nice combo.

You included some odd choices for protection. Apostle's Blessing >> Faith's Shield or Blessed Breath unless you really think protection from artifacts will be relevant.( Bathe in Light is also good in it's own way)

Niveous Wisps and Crimson Wisps is another solid option from card draw. Guided Strike is decent too.

Magnetic Theft + Sunforger is a nice tutor combo. To be fair you can also steal equipment from other players as well with this without Sunforger

Vanguard of Brimaz and Akroan Crusader can be useful for better blocking and adds more creatures.

For win cons you can think about Aetherflux Reservoir , Sphinx-Bone Wand , and even Sentinel Tower .(even if that one only works on your turn) You can also add Guttersnipe to end games as well.

A Fun add is Intimidation Bolt . Hit you own creature and you can't be attacked for the rest of your game as long as you have 3xplayers mana. (oh look Feather, the Redeemed is a 3/4, and will live from that ;) )

bushido_man96 on Isperia's Flying Circus of Tools

2 weeks ago

I think if you are going to pay for a mana rock, it should produce more than one mana for you. Color fixing doesn't seem to be a major problem in a two-color deck. You could keep the ones you have listed if you really like the flavor, and I'd consider dropping Darksteel Ingot for Worn Powerstone . Thran Dynamo is another consideration. I'd go with Basalt Monolith as well.

multimedia on Zirilan Dragon, Dragon, Dragon, Death Deck

2 weeks ago

Hey, you could upgrade the mana rocks that you're already playing? All except Sol Ring and Monolith of course. All the rocks I suggested ETB untapped. Dragon's Hoard for instance for the same mana cost has much more repeatable value than Vessel of Endless Rest . Hoard is both a mana rock and a draw engine. Mind Stone also has more value then Fire Diamond because Stone ETB untapped and can be sac to draw later on when you don't need ramp.

The mana rocks you play don't have to make red mana, it would nice if they did, but they don't have to because there's 31 Mountains here. Red mana is not a problem; the rocks just need to be able to make mana, colorless mana, for ramp to get Zirilan or another Dragon onto the battlefield faster. There's a lot of high CMC Dragons here; if Zirilan gets stuck in the Command Zone due to Commander cost or disrupted and you're unable to use his ability to cheat Dragons onto the battlefield then you want a backup plan to be able to cast Dragons. Mana rocks for ramp is a good backup plan. Semi-budget rocks such as Thran Dynamo and Gilded Lotus are good when playing lots of high CMC cards.

Cards like Mishra's Bauble and Urza's Bauble are fine, but I think they would be better as mana rocks. Blood Frenzy and Volcanic Offering are okay, but they're a one time shot spell and as a one time use they lose a lot of playability. One time effects from cards like Chaos Warp and Gamble are worth it because these effects for the mana cost are unique in red/powerful for red. Fling is fine if you have ways to repeatably cast it, but as a one time effect with only one Dragon it's very lackluster.


Consider Goblin Welder ? Welder, Feldon of the Third Path and Steel Hellkite have great interaction because Hellkite is an artifact Dragon. The tokens that Feldon creates are artifacts you can use one of these artifact creature tokens at instant speed with Welder to sac it to reanimate Hellkite or any other artifact. Welder can also be a way to reanimate an artifact sac/tuck outlet which you need on the battlefield otherwise the Dragon you cheat into play with Zirilan will be exiled end of your turn. Welder also helps to assemble the Monolith + Rings artifact combo. Solemn Simulacrum is very good with Welder and Feldon because he's an artifact who gives you value when he ETB and when he dies.

Cards like Welder and Feldon can benefit from cards that can put other cards into your graveyard. Consider adding Daretti, Scrap Savant , Faithless Looting and Gamble? Daretti is repeatable draw/graveyard enabler/reanimate artifact. Consider Tel-Jilad Stylus ? The most mana cost effective way to tuck a Dragon back into your library. Artifacts are honestly just as important for your deck's strategy then Dragons are.


Cards to consider adding:

  • Dragon's Hoard
  • Mind Stone
  • Fellwar Stone or Everflowing Chalice
  • Thran Dynamo or Gilded Lotus
  • Gamble
  • Goblin Welder
  • Daretti, Scrap Savant
  • Faithless Looting
  • Tel-Jilad Stylus

Cards to consider cutting:

  • Fire Diamond
  • Vessel of Endless Rest
  • Mishra's Bauble
  • Urza's Bauble
  • Blood Frenzy
  • Volcanic Offering
  • Fling
  • Whispersilk Cloak
  • Voyager Staff

GrandRoyal on Jhoira, The combo Captain cEDH

4 weeks ago

Thran Dynamo and Basalt Monolith are easier to get ahead on. I thought this was cEDH originally so the cluestone and lens are probs fine as well and I was going to suggest the more expensive artifacts like Mox Opal , Mana Crypt , and Mana Vault but yea....

Entity97 on A Cuberino

4 weeks ago

Cube Stats!
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Baneslayer Angel
Boros Signet
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon  Flip
Crystalline Crawler
Emeria Angel
Exhume
Faithless Looting
Gisela, the Broken Blade
Godless Shrine
Golgari Thug
Grim Monolith
Loyal Retainers
Lyra Dawnbringer
Nahiri, the Harbinger
Reanimate
Resplendent Angel
Restoration Gearsmith
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Tidehollow Sculler
Windswept Heath

Pritch – Golgari Midrange (2-1)
Bayou
Chainer's Edict
Cryptbreaker
Damnation
Doom Blade
Doomed Dissenter
Go for the Throat
Golgari Grave-Troll
Golgari Signet
Grave Titan
Herald of Torment
Heir of the Wilds
Hissing Quagmire
Innocent Blood
Liliana of the Veil
Liliana, the Last Hope
Night Incarnate
Ravenous Chupacabra
Rite of Belzenlok
Scavenging Ooze
Sidisi, Undead Vizier
Thoughtseize
Thrun, the Last Troll
Tragic Slip
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Westvale Abbey  Flip
Yahenni, Undying Partisan

Paul – Grixis Control (1-1)
Academy Ruins
Baleful Strix
Bitterblossom
Bituminous Blast
Brain Maggot
Creeping Tar Pit
Cruel Ultimatum
Cyclonic Rift
Eldrazi Monument
Force of Will
Havengul Lich
Inferno Titan
Kitesail Freebooter
Lich Lord of Unx
Mesmeric Fiend
Murderous Redcap
Nicol Bolas, the Ravager  Flip
Purphoros, God of the Forge
Rakdos's Return
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice  Flip
Twilight Prophet
Unscythe, Killer of Kings
Whirler Rogue

Abby – Bant Midrange (0-1)
Austere Command
Bow of Nylea
Celestial Colonnade
Counterspell
Courser of Kruphix
Crush of Tentacles
Dauntless Bodyguard
Elixir of Immortality
Felidar Sovereign
Glacial Fortress
Imposing Sovereign
Kiora, the Crashing Wave
Loxodon Hierarch
Mikaeus, the Lunarch
Noble Hierarch
Plaxcaster Frogling
Qasali Pridemage
Reclamation Sage
Sagu Mauler
Sakashima's Student
Selfless Spirit
Sigarda, Host of Herons
Simic Signet
Solemn Simulacrum
Sphinx's Revelation
Spirit of the Labyrinth
Sun Titan
Supreme Verdict
Suture Priest
Sword of War and Peace
Temple Garden
Terminus
Traveler's Amulet

Matt – Four Color Good Stuff (1-1)
Ancestral Vision
Arch of Orazca
Ayli, Eternal Pilgrim
Badlands
Birds of Paradise
Bomat Courier
Brimaz, King of Oreskos
Clifftop Retreat
Crop Rotation
Desolate Lighthouse
Domri Rade
Dualcaster Mage
Elesh Norn, Grand Cenobite
Experiment One
Ghost Quarter
Hallowed Fountain
Isolated Chapel
Lotus Cobra
Maze of Ith
Murderous Cut
Odric, Master Tactician
Path to Exile
Phyrexian Metamorph
Plateau
Price of Fame
Sacred Foundry
Savannah
Silverblade Paladin
Sunpetal Grove
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Tropical Island
Ugin, the Spirit Dragon
Ultimate Price
Voice of Resurgence
Warden of the First Tree
Wasteland
Zacama, Primal Calamity

Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Arboretum Elemental
Blasphemous Act
Bloodbraid Elf
Braid of Fire
Chief Engineer
Chrome Mox
City of Brass
Combustible Gearhulk
Deep Analysis
Dream Eater
Etched Champion
Eternal Witness
Fauna Shaman
Ghalta, Primal Hunger
Genesis Wave
Gruul Signet
Heart of Ramos
Hedron Archive
Hellkite Charger
Hinterland Harbor
Inkwell Leviathan
Izzet Signet
Kira, Great Glass-Spinner
Lumbering Falls
Maelstrom Wanderer
Master Transmuter
Metalwork Colossus
Mishra's Factory
Mox Opal
Myr Enforcer
Mystic Snake
Pact of Negation
Sai, Master Thopterist
Sarkhan Unbroken
Search for Azcanta  Flip
Shardless Agent
Sword of Fire and Ice
Taiga
Temporal Mastery
Urabrask the Hidden
Verdurous Gearhulk
Voidslime
Volatile Chimera (I forget what was on it, never came up)
Wurmcoil Engine

Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Blood Artist
Dark Petition
Empty the Pits
Emrakul, the Promised End
Expedition Map
Explosive Vegetation
Garruk Relentless  Flip
Ghoulcaller Gisa
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Ishkanah, Grafwidow
Living Death
Master of the Wild Hunt
Mox Amber
Mox Diamond
Oracle of Mul Daya
Phyrexian Delver
Primeval Titan
Putrid Leech
Rampaging Baloths
See the Unwritten
Sylvan Ranger
Thran Dynamo
Volrath's Stronghold
Merciless Eternal
Whip of Erebos
Worn Powerstone

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Thran Dynamo occurrence in decks from the last year

Commander / EDH:

All decks: 0.15%

Blue: 0.85%

Red: 0.54%

White: 0.52%

Black: 0.32%

U/R (Izzet): 0.79%

Rakdos: 0.38%