|Have (3)||DarkMagician , metalmagic ,|
|Want (3)||sempfcj06 , Irishhobbes , blaryeth|
Combos Browse all
- Teferi, Temporal Archmage + The Chain Veil + Thran Dynamo
- Brago, King Eternal + Strionic Resonator + Thran Dynamo
- Dramatic Reversal + Isochron Scepter + Thran Dynamo
|Commander / EDH||Legal|
Thran Dynamo occurrence in decks from the last year
Latest Decks as Commander
Thran Dynamo Discussion
6 days ago
cool idea, I would look at your mana curve and reduce the number of spells that you have that cost 7 mana and maybe put them into the 5 mana category,and because of your mana curve I would add more ramp Using more mana rocks Like Thran Dynamo Sapphire Medallion Grand Arbiter Augustin IV Jet Medallion and Pearl Medallion but overall if you can get the mana curve more in tune then it will be a great deck
2 weeks ago
Out: Blood Scrivener , Gravedigger , God-Eternal Bontu , Altar of the Brood , Semblance Anvil , Firemind Vessel , Thran Dynamo , Dreadhorde Invasion , Force of Despair , Read the Bones , Sign in Blood
In: Cyclonic Rift , Mystic Confluence , Court of Cunning , Search for Azcanta Flip, Sphinx of the Second Sun , Frantic Search , Lightning Greaves , Eligeth, Crossroads Augur , Cryptic Command , Liliana's Standard Bearer , Monastery Siege
3 weeks ago
People deal with an early Blood Moon in EDH by using Arcane Signet and such, to still be able to cast your spells even if you run few basics, but an early Blood Moon will immensely slow down players who have 4- or 5-color decks. It's not considered a very fun tactic, but the higher in power level you play, the more valid it becomes as a strategy.
Most big threats like Ulamog, the Ceaseless Hunger will make you arch enemy instantly, meaning all 3 other players set aside their differences until the most dangerous threat (either Ulamog, or it's controller) is taken care of. Most powerful plays in EDH are dealt with this way, that's why the format can allow more powerful cards than most constructed formats. The multiplayer aspect of many vs. one is an innate balance to running away with the game, until you take infinite combos into the equation.
Colorless is able to ramp pretty fast, even lacking green, you're just tighly bound to artifacts for doing so. Mana rocks are usually more efficient if they don't have to tap for colours. Sol Ring Mind Stone Prismatic Lens Worn Powerstone Thran Dynamo Hedron Archive Dreamstone Hedron Everflowing Chalice , there's a lot of colorless rocks to get you up to 9 as early as turn 4 or 5 pretty consistently. That's one of the few things the legendary Eldrazi have going for them as a commander, you basically play 90% artifacts, but artifacts are great at creating additional mana, so you're likely to cast your commander in a game anyway. How you're going to deal with everyone at the table wanting you and your commander gone after you cast it, is the follow-up problem though '^^
3 weeks ago
Cut: - Warped Landscape - Forsake the Worldly - Wilt - Rain of Revelation - Akroma's Vengeance - Cleansing Nova - Vastwood Surge - River's Rebuke - Font of Fertility - Hideous Visage - Garruk's Uprising
Add: - Wasteland Strangler - World Breaker - All Is Dust - Blisterpod - Decimator of the Provinces - Distended Mindbender - Elder Deep-Fiend - Eldrazi Displacer - Eldrazi Mimic - Eldrazi Obligator - Fathom Feeder - Oblivion Sower - Rapacious One - Thought Harvester - Sire of Stagnation - Tide Drifter - Vanquisher's Banner - Mystic Reflection - Pact of the Serpent - Blight Herder - Arcane Signet - Sol Ring - Thran Dynamo - Chromatic Lantern - Commander's Sphere - Fellwar Stone - Worn Powerstone - Coalition Relic - Hedron Archive - Path to Exile - Swords to Plowshares - Swan Song - Skyshroud Claim - Elemental Bond - Unified Will - Reflections of Littjara - Ugin, the Ineffable - Forsaken Monument - Pathrazer of Ulamog - Jodah, Archmage Eternal - Kozilek's Return - Crop Rotation - Chaos Warp - Painful Truths - Tempt with Discovery - Lightning Greaves - Court of Bounty - Cascading Cataracts
3 weeks ago
Hello fellow Nessie Lover! I run Nezahal in my blue voltron decks and it for sure can surprise!
Since you're mono colored, Strata Scythe is another artifact that can really increase your creatures power. Sometimes you even get powered up by your opponents if they're playing islands as well!
Since you're already running the big boy artifact ramp like Thran Dynamo and Gilded Lotus , I'd also recommend trying out Voltaic Key and Manifold Key , as they can help accelerate and get your commander out as soon as possible to start that sweet card draw, and the Manifold Key can also make your commander unblockable in a pinch!
1 month ago
If you want to make a "legal" 5 color eldrazi deck, Esika, God of the Tree Flip is a good option, as the creature side color fixes you for those weird colors, and the enchantment side could allow you to cheat out those huge eldrazi creatures. Unfortunately it would mean you would have to redo the mana base to accommodate and probably cut some of the little eldrazi creatures
If you choose to keep your current commander, there are actually a few cards that take advantage of your commander being colorless. Things like War Room and Commander's Plate are super good, as you wouldn't have to pay life and the armor gives protection from EVERY color!
For the colorless mana base, I'd look into replacing a majority of your Wastes with utility lands. There are DOZENS of different utility lands that function like a wastes and come with an added bonus. Off the top of my head, some decent cheap options are things like Haunted Fengraf , Rogue's Passage , Ghost Quarter Cascading Cataracts
If you choose to play your commander as colorless, it would also mean you'd have to cut the cards with colored mana symbols in their mana costs. I'd replace them with ways to generate big amounts of mana. Things like Thran Dynamo , Voltaic Key Manifold Key , Sculpting Steel Worn Powerstone , Sol Ring , Everflowing Chalice , Hedron Archive , Dreamstone Hedron . I would still keep a few wastes around, as you could use cards like Solemn Simulacrum and Burnished Hart to ramp further. And I would definitely look into finding interaction and card draw that is colorless, as those cards are a a premium in that color identity.
Also, I would say that you probably have too many lands. I could see you running like 38-39 lands. It'd mean that you'd consistently hit a land drop every turn in addition to your ramp, making it a lot easier to cast your commander.
Hope those suggestions help, regardless of the direction you choose to go!
1 month ago
- "BUT WHITE DOESN'T DRAW CARDS!!"
So anyway here's a list of over 80 instants and sorceries in mono-white that draw cards as cantrips.
It's like 86 but some won't work in mono-white due to Aftermath spells from Amonkhet and the like. Still. It's like 80 cards, bro.
A spell such as True Love's Kiss is invaluable in EDH.
Want some sneaky vigilance?
You see, mono-white is really good in limited. Spells such as Repel the Darkness , Revitalize and Reviving Dose where your life total is 20 and not 40, and you have 1 opponent and not 3, these cards make a huge difference. In EDH, that difference is lessened by quite a lot, but these are still viable uses if for nothing other than cantrips.
Go ahead. Build a mono-white deck with 10 cantrips and see how quickly you dig through your deck. 10 cantrips mean 20 cards. The 10 that are cast and the 10 you draw. That's 1/5th of your total deck at your fingertips.
But again, players don't want to play the game to have fun anymore. They want to play the game to win as quickly as possible. So casting cantrips and gaining life and locking down the board are not high priority when you can ramp into a wincon on T5.
This makes it a cultural issue, not a design issue. White is designed well. But we play hyper-aggressively, and this hyper-aggressiveness does not translate well with white.
The idea that white needs to be made hyper-aggressive should showcase the flaw in the community itself. Perhaps we all need to stop playing to win, take a step back, and start playing to have fun again.
It is often times far more fun to sit down and play a 3 and a half hour game with 4 or 5 players where everyone uses their decks to their full extent and the game becomes a teeth-gritting slugfest than 4 or 5 players who sit down and the game is over in 20 minutes because someone combo'd off and won early thanks to a T1 Island , Sol Ring , Mana Crypt , Thran Dynamo .
1 month ago
I haven't seen this commander done before, seems pretty neat! In terms of single cards, I'd definitely recommend Frantic Search , Mystic Sanctuary , Drownyard Temple , Chemister's Insight , Deep Analysis . Good general looting/blue cards to go with your commander's self discard theme! Self mill could also work, in which case Fraying Sanity on yourself could have a high upside! If you're looking for a budget wincon with your deck, Tunnel Vision seems like a fun route to go! If you pair it with something like Vessel of Endless Rest or Proteus Staff (though the staff is like $4 :/) you can either mill an opponent out, or mill yourself out. At worst, Vessel of Endless Rest is a three mana mana rock that puts a wincon back in the deck. To that end, in your current build, your commander is a (sort of semi conditional) infinite mana sink that will end with you picking up your deck and winning the game with Lab man and the like. Not sure how you feel about infinite combos, but if you're looking for a budget infinite mana combo in the deck outside of Dramatic Reversal + Isochron Scepter , Peregrine Drake / Cloud of Faeries + Deadeye Navigator is tried and true. Or if you go the artifact subtheme, Pili-Pala + Grand Architect might also work!
As for budget additions, I've had a lot of success with Sculpting Steel and Mirrormade . Both of these cards are relatively cheap and scale well depending on what your opponents play. You can double down on the best artifact/enchantment on board.
Since the deck seems a little hungry for mana, you could also double down on the key effects with ramp like Thran Dynamo , Gilded Lotus and Voltaic Key . Could help you get WAY ahead with your draw X spells.
To that end Emry, Lurker of the Loch seems to work in tandem with what you want your commander to do! Deck thinning and casting rocks from the bin!
Hope that gives some ideas! The commander seems rather open ended aside from wanting to draw ALL the cards, there are definitely a lot of different routes to go! For sure a cool commander!