Thran Dynamo

Thran Dynamo

Artifact

: Gain

Latest Decks as Commander

Thran Dynamo Discussion

Phule451 on Dimir Zombie EDH

1 month ago

Acererak the Archlich goes is an infinite wincon with rooftop storm. Syr Konrad, the Grim works well with all the graveyard shenanigans. Murder is just unplayable as there are so many other cards that do the same thing for one less mana, might I recommend Walk the Plank as a good alternative. Also, your ramp needs help. First of all you need a bit more. I’d recommend 8 to 10 sources of ramp. Dimir Signet and Arcane Signet would be good includes. Thran Dynamo would really help you ramp into your commander and other high mana bombs faster. Temple of the False God is ramp out of a land slot. There are a few ideas to help ya get to tuning the deck. Have fun branching out into Commander, it’s the best format in town!

Deathstroke2791 on YEET! [[Primer]]

1 month ago

I can test the cut of Monologue Tax with Sunforger, but I am just not a fan of Thran Dynamo. It being four mana to cast and only tapping for colored, any time it's been in my hand before I've always wanted to cast something else. My group is just a LITTLE too fast for it.

Phule451 on I'll form the head

1 month ago

Thran Dynamo is one of my favorite mana rocks, though it may not fix your mana, it ramps hard into big plays. Another good rock to consider would be Gilded Lotus. Smothering Tithe is of course the best white ramp card, but because of this it is a bit pricey. Boros is the hardest to ramp in, but It can be done. Hope that all helps. Happy playing, may you draw well.

twechsler on Messing with Lore

1 month ago

seshiro_of_the_orochi thank you for your suggestions. I am planning on adding Jhoira's Familiar because I think it will run very well in this deck. Thran Dynamo is another great one but I think I have a lot of mana ramp cards right now (about 16). In the future, I could swap that out for Burnished Hart or Excavation Technique as I think these are the worst mana cards right now. Similar story for Myr Retriever but I agree because he is very mana efficient. I have 9 cards for recursion not including osgir but I can definitely swap the myr in for Sun Titan or Refurbish. I know Lightning Greaves has some infinite combo ability because of its 0 mana cost to equip but I'll probably get the cheaper of the two unless you really think that its worth the extra dough. Once again thank you so much for taking the time to help me out.

TheVectornaut on Messing with Lore

1 month ago

Sorry I haven't been on to respond in a while. I've been busy with work and haven't been playing much as my LGS still hasn't opened tables up to Magic players. I may not know much about some of these new cards, but I'll still offer some advice on running artifacts in EDH. (Most of my experience is with Sydri, Galvanic Genius in A Pile of Cans so feel free to check that out.) First, I'd try to narrow down to a particular approach to build around. Osgir, the Reconstructor offers a range of options in this regard. Then, you can make swaps for cards that synergize more with that chosen approach.

One option I see is running as many low-cmc artifacts as possible to minimize how much you have to spend on your commander's activated ability. The best bet for this might be the new modular cards. They have small bodies that can be buffed by Osgir after combat and give extra benefits on being killed off themselves. Bonus points if you can afford Arcbound Ravager. Modular is not actually a triggered ETB so you can't get more benefit from Panharmonicon, but I'll touch on that more later. Other options include Bomat Courier, Epochrasite, Gingerbrute, and Sorcerer's Broom. Making lots of token creatures makes a go-wide plan with Steel Overseer, Chief of the Foundry, Signal Pest, and the like more viable. Anything else that produces thopters or servos fits too. Untapping Osgir is probably more mana efficient than copying his ability with this approach.

The exact opposite gameplan is also possible. Run plenty of ramp artifacts like Basalt Monolith, Thran Dynamo, Blinkmoth Urn, and Hedron Archive to play and duplicate overwhelming threats. Darksteel Forge, Soul of New Phyrexia, Platinum Angel, Platinum Emperion, Spine of Ish Sah, Bosh, Iron Golem, Phyrexian Triniform, and Summoning Station are the first options I can think of. Unfortunately, such cards do tend to be less budget friendly. I think it would also be worth distinguishing between a plan using death and entry triggers and one using taps and untaps. The former is where Panharmonicon comes back into play along with Mirrorworks, Prototype Portal, and the refurbish-ers like Goblin Welder. The latter is where Unwinding Clock is king along with its little brothers Clock of Omens, Voltaic Construct, and Voltaic Key. (Both choices can also apply to a more aggressive approach of course.) Here, copying Osgir's ability is likely to be more efficient than untapping him.

Some other artifacts I'm a fan of that are always useful are Mirage Mirror, Kuldotha Forgemaster, and Scourglass. Let me know if you have any questions and I'll try to get back as soon as I'm able. I apologize in advance if that means a few days.

griffstick on YEET! [[Primer]]

1 month ago

I would also cut the tax I think Thran Dynamo can replace it.

seshiro_of_the_orochi on Messing with Lore

1 month ago

Two cards that are good with commanders with Tap-abilities are Umbral Mantle and Thornbite Staff. I also imagine Jhoira's Familiar to be quite useful here. Thran Dynamo is another powerful mana rock to copy, and Myr Retriever is great in most decks that run more than the usual mana rocks. Lightning Greaves and Swiftfoot Boots seem important for both haste and protection for Osgir. Finally, Lodestone Myr seems to have some potential with your deck.

I wish you the bestest of fun with the deck!

Phule451 on Aegar Giant Tribal

1 month ago

Looks like a really fun deck, well constructed. Only thought I'd have is a Thran Dynamo could help you get your beefy boys out sooner.

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