Thran Dynamo

Thran Dynamo


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Thran Dynamo Discussion

Omniscience_is_life on Why Do Some Players Dislike …

3 weeks ago

DemonDragonJ if that is indeed the case, a helpful exercise may well be to count up all the color pips on your deck’s spells, and try and get your manabase to align perfectly with your mana needs.

Another thing that could help reduce your reliance on Chromatic Lantern is to replace mana rocks that create a lot of colorless mana (e.g. Thran Dynamo, Worn Powerstone) with cheaper rocks that make colored mana (e.g Talismans like Talisman of Conviction, Signets, and Fellwar Stone).

Azeworai on Why Do Some Players Dislike …

3 weeks ago

I shall be approaching this from a non-competitive commander standpoint, for my opinion may then stand obdurately.

I think the main topic comes to subjectivity and applicability. Two-mana rocks beseem a greater sum of strategies, being essentially every deck. They accelerate earlier than the more costly variants—the three-mana and more options have niche upside, but sparsely enough to earn inclusion.

As ensample, I run Commander's Sphere in decks that may loop it with Sun Titan or just desire the card draw in case of a flood. I have Thran Dynamo in an artifact list that can untap it many times, as well as in a non-Green ramp list.

They have their place, but are blatantly less capable at relaying their main purpose of producing mana. Other synergies can uphold the power they bring, but little else offers home.

DemonDragonJ on Why Do Some Players Dislike …

3 weeks ago

Recently, I have noticed that some players seem to dislike mana-generating artifacts (also known as "mana rocks") that cost more than 2 mana to cast, so I wish to discuss that subject.

I certainly appreciate the value of mana-generating artifacts that cost 2 or less mana, such as Sol Ring, Arcane Signet, Mind Stone, Thought Vessel, or Mana Crypt, but more expensive mana rocks, such as Commander's Sphere, Chromatic Lantern, Hedron Archive, Thran Dynamo, or Gilded Lotus absolutely can be useful in certain situations, and I have the experience to say that. Too many players seem to be thinking of mana rocks in the same way that they think of sources of temporary mana acceleration, such as Dark Ritual or Seething Song, when their true use comes from their ability to be used repeatedly over the duration of a game.

What does everyone else say about this subject? Why do some players seem to dislike mana-generating artifacts that cost more than 2 mana?

Omniscience_is_life on Should I Put Circle of …

1 month ago

DemonDragonJ hence why I never said to cut Sol Ring, or Arcane Signet, or Thought Vessel. Only the 3+ CMC ramp cards, like Gilded Lotus, Thran Dynamo, and yes, Chromatic Lantern. Here's why you should cut Chromatic Lantern:

  1. Since you have to play it on turn 3, a turn later than say Three Visits or Nature's Lore, and 2 later than Birds of Paradise, Llanowar Elves, etc, you'll end up having 5 mana on turn 4 instead of 5 mana on turn four and also 4 on T3, or 3 on T2 as well with the one-drops.

  2. Artifact is a much more vulnerable card type than land, so as much land-ramp as you can fit means a stronger ramp-base. Many more people play cards such as Vandalblast, Austere Command, and Tragic Arrogance than do they Armageddon or Ruination after all.

  3. If you run more ramp in your deck, especially cards that help fix your mana instead of colorless-producing cards like Thran Dynamo and Thought Vessel (Sol Ring exempt, ofc), you won't need the rainbow ability that Chromatic Lantern gives. Remember that Three Visits, Nature's Lore, and Farseek can get shocklands, and Rampant Growth can get any basic--which should significantly reduce your need for said rainbow effect (another thing that would help with this is making sure the color distribution for your lands is actually accurate with what your deck needs, instead of just guessing).

bushido_man96 on Should I Put Circle of …

1 month ago

I think the consensus is you need more ramp. Crystal Ball is bad; cut it. I'd cut Gilded Lotus, too; 5 mana ramp isn't good ramp. I'm not big on Chromatic Lantern, either. These could all be replaced with more more efficient ramp spells like Rampant Growth, Farseek, Kodama's Reach, or your Druid.

I'd also cut Moonsilver Spear and Ring of Three Wishes. The spear costs 8 total to bring on line, and you have to pay 10 before the ring tutors up 1 card. Trash. You can do better than Thran Dynamo and Temple Bell, too.

LeonSpires on Architects of Law

1 month ago

Your Brogo list looks like a good start. In my opinion the biggest thing that could improve your list is to run more mana rocks. Make sure the ones you run come in untapped as you can then blink them with Brogo for extra value to play more spells on second main or hold up interaction for opponents turns.

Start with Arcane Signet, Azorius Signet, Fellwar Stone, Gilded Lotus, Mind Stone, Prismatic Lens, and Thran Dynamo.

If your budget allows for it Talisman of Progress, Mana Vault, Mana Crypt and Grim Monolith.

Next I would consider running a few more low CMC interaction spells like Counterspell, Delay, Path to Exile, Negate, and Arcane Denial.

I hope that helps with your build. Good luck!

TypicalTimmy on Zerf, Artisan Oeuvre

1 month ago

Zerf, Artisan Oeuvre

He's meant to lean more toward cEDH.

You can very quickly find a Mana Crypt, Sol Ring, Thran Dynamo and far more, slowly tutoring basically anything that allows you to win the game. He's not as fast as, say, Urza but you can easily find the best artifacts in the game with ease.

Perhaps not quite a true cEDH experience, but certainly powerful nonetheless.

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