Thran Dynamo

Thran Dynamo

Artifact

: Gain

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Legality

Format Legality
Leviathan Legal
Canadian Highlander Legal
Limited Legal
Unformat Legal
Commander / EDH Legal
Highlander Legal
Casual Legal
Legacy Legal
Custom Legal
2019-10-04 Legal
Vintage Legal
1v1 Commander Legal
Duel Commander Legal
Tiny Leaders Legal
Oathbreaker Legal

Thran Dynamo occurrence in decks from the last year

Latest Decks as Commander

Thran Dynamo Discussion

RadicalOink on Aurelia, the Angel of Red/White

5 days ago

I would suggest adding more ramp and mana rocks. Things like Thran Dynamo, Armillary Sphere, Boros Signet, or Boros Locket would be really good here as you are in Boros. Smothering Tithe would be ideal, but it's rather pricey. I would also put in more removal. Generous Gift, Path to Exile, and Swords to Plowshares are all great options. Molten Disaster and Earthquake would be good board wipes as you do have a lot of flying. Also, is Shalai, Voice of Plenty legal in this deck? She has green in her text. Overall, solid deck for something that you must have just thrown together.

NV_1980 on Gisela How Much Damage Is Too Much

1 week ago

Hi,

Interesting deck. Considering that in some ways this deck is Angel-tribe AND the fact that you have put some money into this, we would recommend Cavern of Souls. This will basically allow you to cast Gisela (and your other Angels) with impunity.

We would also really recommend adding Swords to Plowshares (because it's just such great removal) and maybe Chaos Warp as well. Adding Homeward Path will give you a way to retrieve Gisela if she gets stolen.

We would recommend more ramp. The average CMC of your deck's creatures is almost 5, so in most cases it will take a number of turns before you can actually do something to your opponents. We would recommend Arcane Signet, Ruby Medallion, Thran Dynamo and especially Weathered Wayfarer.

In terms of card advantage, Sensei's Divining Top and Scroll Rack are fantastic options (if you can afford them).

Hope this helped.

With kind regards,

Mrs. and Mr. NV_1980

Harbinger69 on New Tibalt- Sen triplets with horns

1 week ago

I see someone else has already started brewing the new commander. I really like where the deck is heading! Here are a couple suggestions I would give for the brew:

Sorceries:

-1 Ashen Powder...Seems like a worse Reanimate at way too high a cmc

-1 Beacon of Unrest... In general I dont think you'll be getting enough cards in opponent's graveyards for this to matter very much

-1 Crux of Fate... No dragons in the deck, doesn't seem incredibly good at 5 mana, but you can keep this one in without a huge problem.

I'm noticing maybe too much emphasis on a theft style of play? I personally would go the route of controlling your opponents hand and board until you can ramp to Tibalt and pop off, though this is your choice.

Instants:

-1 Grab the Reins...7 mana for getting a little value out of a creature the destroying it just isn't good enough when you could be devoting that slot to better ramp options (which this deck desperately needs)

Mana Base:

Nothing much to say here, maybe cut a mountain or two for some swamps for better mana? Maze of Ith seems good for protecting walker Tibalt in a pinch

Creatures:

-1 Stormfist Crusader... One extra card per opponent usually won't matter

-1 Zealous Conscripts... Too expensive and not impactful enough without a Kiki-Jiki, Mirror Breaker combo package

Artifacts:

-1 Glasses of Urza... this card will never be relevant. Ever.

Enchantments:

Nothing much to say here in terms of cutables.

PWs:

-1 Angrath, the Flame-Chained... To expensive, too little payoff

-1 Ob Nixilis Reignited...inefficient card draw/removal engine

Cards to Consider

Note: Add more sacrifice outlets like Yawgmoth, Thran Physician or Phyrexian Altar to prevent your opponents from getting any creatures you stole back. Additionally, I would suggest to find a few more cards of removal and focus on making the deck play as smoothly as possible. Really love where the deck is headed. Good work =)

DreadKhan on Sexy girls with wings

1 week ago

Akroma's Will isn't a bad card in a deck with lots of bodies, Thran Dynamo might be a decent fit. I don't know if something like Bonders' Enclave or War Room would make any sense in here, I feel like you might not need the cards as much with such a high CMC. Emeria, The Sky Ruin might be a good card, a bit pricey and slow though.

Darksteel Mutation is usually preferable to Pacifism, especially if you've got lots of flyers. Pacifism isn't a bad card, it's just that the Mutation turns off a creature almost completely. I feel like the rare case when it'll bite you in the butt is more than off set by the huge number of times it'll be a better card, removing all abilities as well as just stopping attacks/blocks.

RinceRaven on Kaalia

1 week ago

suggestions right now are to get out all the low-impact 4-5 costed 'big' creatures that sit in your hand as a 1/turn spell even when you have 8 mana available and replace them with stuff that either has an actual impact or that helps big stuff come out faster and better.

in: Angel of Serenity, Kaalia of the Vast, Rakshasa Debaser, Dragon Tempest, Lightning Greaves, Rakdos, Lord of Riots, Angel of Condemnation, Worn Powerstone, Thran Dynamo, Herald of War, literally any land.

out: Bloodgift Demon, Demanding Dragon, Desecration Demon, Taurean Mauler, Nesting Dragon, Hoarding Dragon, Ambition's Cost, Conjurer's Closet, Idyllic Tutor, Memorial to Folly.

Also update the list so it has Graveshifter and not Gravedigger.

Middelin on Mizzix of the Izmagnus

2 weeks ago

Great advice as always, Spirits! I finally got around to adding custom categories tonight, and that’s really made some cuts and includes obvious, so I’ll work on that in the morning because I’m off from work tomorrow.

Any thoughts on Doublecast in particular? It feels like a nice bit of value, but I’m a bit worried that it’s a trap. It doesn’t really combo with anything, but it can double up a tutor or a burst of card draw really efficiently. I feel the same way about some other copying cards like Twinning Staff and Fury Storm, but I’d probably cut Twinning Staff long before the others. For Fury Storm, the combo with Ral might be be good enough reason to keep it.

I’ll also fiddle with the mana base and ramp package in the morning. I want it to be solid, but my friends are just somewhere in between casual and competitive, so I’d feel a bit bad if I included a Mana Crypt or all 7 fetchlands. For Dramatic Reversal, I need artifacts that actually produce enough mana, but cards like Thran Dynamo and Gilded Lotus just seem too slow for this deck. That might be a sacrifice worth making to keep them happy. I probably won’t include any high-end counters like Force of Will or Mana Drain either, and will just opt for the classics like Counterspell and Negate. The way I see it (particularly in a singleton format because of the high variance) a well tuned deck will be powerful regardless of a few less than optimal cards, as long as they still synergize well. Obviously any deck would be strictly better with cards like Force of Will, but it shouldn’t take too much of a hit without them.

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