Thassa, God of the Sea

Thassa, God of the Sea

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control adds to your devotion to blue.)

At the beginning of your upkeep, scry 1.

: Target creature you control can't be blocked this turn.

Thassa, God of the Sea Discussion

Ector on Galea, the Equipmonger

1 day ago

The Ramp, the Lands and Topdeck Manipulation

The major goal of every good Galea deck is the right method of ramp and topdeck manipulation. Every time you see a card that Galea cannot play, you should have a way to change the situation somehow. And there are two primary ways to achieve that:

  1. Direct manipulation. Scroll Rack , Sylvan Library , Soldevi Excavations , Vantress Gargoyle and Jace, the Mind Sculptor directly manipulate with your topdeck, allowing you to gain card advantage. Let's look at Scroll Rack for example. If you have say three Auras/Enchantments in your hand that you can play this turn, and your topdeck isn't Aura or Equipment. You just draw three cards, put your Auras/Equipments on topdeck and play all them, actually drawing three cards for 1 mana!

  2. Fetching lands. As long as Galea cannot play lands from top of your library, you should fetch lands as much as you can. This reduces the number of lands in your library (and the chance to see a land on your topdeck), and allows you to shuffle your library. We have six lands that fetch the other lands, and one of them ( Thawing Glaciers ) can fetch multiple times. We also have Sword of the Animist and Elvish Reclaimer that fetch lands repeatedly, and Expedition Map .

The Ramp strategy of this deck uses "the best of all worlds" principle: the best creatures, the best artifacts and the best Aura ( Wild Growth ). Most of the Ramp cards cost 1 mana, but there are few 0-cost and 2-cost cards. Why don't I use more Auras? Because creatures and artifacts are more efficient, and I need Ramp prior to playing Galea. Why do I use mana dorks? There are two reasons: I need early targets for my Equipment, and I want to sacrifice them later to Skullclamp .

This deck has three ways of fetching NON-basic lands: Elvish Reclaimer , Expedition Map and Tolaria West - and if you have Academy Ruins , you can recycle Expedition Map to fetch more lands. One of the best targets for the fetching is Urza's Saga , which can create a giant token and fetch Skullclamp or Expedition Map . Another very important target is Glacial Chasm , which can allow you to survive and grab victory even in a grave sutuation. Of course, Academy Ruins and Hall of Heliod's Generosity are also the popular fetch targets.

The Aura Selection

Most Auras in this deck steal or spoil enemy creatures (especially Commanders). It's hard to win when your Commander is stolen or converted to Insect :) There are only two Auras that should be played on your creatures: Mantle of the Ancients and Unquestioned Authority . Most of the time they are played via Sovereigns of Lost Alara : you attack, then fetch one of them from your deck, and, in case of the Mantle, also play all Equips from your graveyard.

The Hidden Gems

Conqueror's Flail prohibits opponents from playing spells during your turn. This allows you to play all your stuff without pesky counterspells and attack safely. It's very important for this deck.

Moonsilver Spear and Seraphic Greatsword create 4/4 flying Angels. If you have both, you can create enough blockers that can eventually kill somebody.

Dowsing Dagger  Flip should be transformed into a land that provides three mana of any color. It's a great Ramp, especially if you consider that Sword of Feast and Famine and Treachery untap your lands. With a bit of luck, you can even create two Construct tokens with Urza's Saga !

Fractal Harness is the easiest way of creating an enormous creature. It will grow very fast, and Belt of Giant Strength may give it +10/+10! If you get both in play, follow the "Trident Punch" path and look for Surestrike Trident .

Umbral Mantle doesn't have a lot of good targets in this deck: there are no creatures with powerful "Tap:" abilities. But you can steal them! :) Talking seriously, the Mantle is used to untap our Ultron after attacking. I am not a big fan of using Galea for this purpose: it's better not to put all the eggs into one basket. Plus, the Mantle makes a great combo with Surestrike Trident .

Shimmer Dragon is really great for this deck. It flies and almost always has Hexproof. It provides insane amount of cards. And it is much better material for Ultron than Galea IMHO. Most of the time you would need just one Scytheclaw or Kaldra Compleat on it to deal very serious damage.

Fierce Guardianship means that you always might have a counterspell :)

Thassa, God of the Sea is very helpful for two reasons: it can make your creature unblockable (even a tiny Elf with the Scytheclaw becomes a very dangerous threat!) and it provides a free Scry 1 every turn (see above on topdeck manipulation). Still, you have a chance of turning her into creature, since there are several permanents with UU in their casting cost. Having an indestructible creature is always nice!

Ector on Galea, the Equipmonger

1 day ago

The Ways To Victory

  • ULTRON: Get enough buffs on a single creature, attack with it and kill people one by one. One Kaldra Compleat on Galea may be enough, as well as one Scytheclaw or Nettlecyst . Having Vigilance, Galea will also serve as a blocker. Use Unquestioned Authority or Thassa, God of the Sea to pass unblocked, though you can also use flyers. Personally I don't like this way much, as it "lacks of style", and killing opponents one by one may be too slow. But it could be more stylish if you steal the opponent's creature (there are 3 Auras for that) and kill everybody with it!
  • KILL AND STEAL: Play Promise of Loyalty , then just steal the most powerful creature. Alternatively, you may protect Galea with Darksteel Plate and convince another player to play a board wipe, keeping your stealing/disrupting Auras in your hand.
  • TRIDENT PUNCH: Play Surestrike Trident on something very very big, but without evasion, and kill players without attacking them. This works even with Glacial Chasm in play! If you have enough mana, you can even combo with Umbral Mantle , hitting several times per turn.
  • DESTROY THE WORLD: Get Worldslayer with Kaldra Compleat or Darksteel Plate . Hit somebody, destroy all permanents except for your world slayer. Argentum Armor is a light version of this strategy.

dpolatchek01 on Anowon, the Ruin Guy

3 weeks ago

Thanks so much for all these suggestions. Im not sure about cutting Talisman of Dominance as it helps me curve into a T3 Anowon. Skyclave Relic out for Commander's Sphere is interesting. I've been using relic because its indestructible nature means it'll 100% not get blown up by a Vandalblast or Return to Dust which always seems to happen. I feel you on Mesmeric Orb . It's probably not the smartest add considering I play against ppl who run mass recursion. The other side of the coin for me is that every single time orb comes out everyone almost dies to mill. The orb is degenerate and at least for the time being I <3 it. In terms of rogues being more of an aggro deck in EDH you are right. Maybe Sygg is the best rogues commander? My playgroup is not cEDH by any means. The decks that my playgroup plays are cheap tribal aggro like Elves/Goblins as well as Voltron decks. There is one reanimator deck in my group and one spells deck but for the most part what I play against is pretty one sided. Crux of Fate is what im running bc damnation is super expensive and I feel like I need wipes bc of all the tokens. Dauthi Voidwalker I agree I need to get immediately and I was also thinking about a Thassa, God of the Sea

zobster on Simic Devotion

1 month ago

Hey I'm probably gonna add Thassa, God of the Sea to this deck, but sure if I should and if I do not sure what I should take out. Any thoughts.

trocroi on grixis ninjas

3 months ago

I’ve always felt that the Ninja tribe benefit from some way to become unblockable to continue gaining value from their abilities. Thassa, God of the Sea comes to mind, as well as cheap auras like Aether Tunnel and Aqueous Form .

Maybe Triton Shorestalker for Changeling Outcast since at least it can block? Maybe I’m missing a reason to have a changeling.

ASalesman on Unesh, Ultimate Guide (Tribal)

3 months ago

LONG TIME SINCE AN UPDATE, BUT HERE ARE SOME UPDATES:

  • Kozilek, Butcher of Truth replaced by Sphinx of the Second Sun . I recently realized that Kozilek can sometimes really hinder your strategy to deck yourself with. If you pull Thassa's Oracle and Kozilek in the same BFOF, it can be real sad sometimes. Sphinx of the second sun offers immediate value the turn you play it, has a lower CMC, AND it is a sphinx. The only downside is if you are trying to win with Nexus of Fate combo, he can't be on the field, but you could set this up with relative ease.

  • Mind Stone replaced by Jeweled Lotus . This one hardly needs an explanation. Jeweled Lotus is SO good in Unesh, because it allows you to play him really fast sometimes. Mind Stone is really lack luster compared to it, the draw effect doesn't make it worth keeping in the slot.

  • Thassa, God of the Sea replaced by Thassa, Deep-Dwelling . After play testing this, I like the value that Deep dwelling generated mor than God of the sea, even at the increased CMC. If your hand is somehow dead at the end of the turn, Deep-dwelling's ability will really save you (provided a sphinx is on the table).

  • Lonely Sandbar replaced by Glasspool Mimic  Flip. The cycling on sandbar is underwhelming, I'd prefer to have the versatility of being having another potential sphinx instead.

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