|Commander / EDH||Legal|
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|Theros (THS)||Mythic Rare|
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Thassa, God of the Sea
Legendary Enchantment Creature — God
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control adds to your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
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Thassa, God of the Sea Discussion
2 days ago
Hey, nice first blue Commander deck.
With Syr I think you want to draw cards, more than usual because this fuels the amount of power she has to attack with.
Cards within the budget to consider adding:
- Narset, Parter of Veils : when you draw cards your opponent's don't, this is a powerful effect in multiplayer Commander especially with wheels.
- Jace, Wielder of Mysteries
- Howling Mine
- Kami of the Crescent Moon
- Dictate of Kruphix
- Fabricate : artifact tutor.
- Whir of Invention : artifact tutor.
- Folio of Fancies
- Nezahal, Primal Tide
- Wonder : flying for Syr.
- High Tide
- Frantic Search
- Chart a Course
With Narset only you benefit from the draw of cards from Mine, Dictate, Kami and Folio. This is a powerful effect especially with Folio.
Cards to consider cutting:
- Temple of the False God
- Aether Gale
- Distortion Strike
- Slip Through Space
- Burnished Hart
- Guard Gomazoa
- Hover Barrier
- Worn Powerstone
- Illusionist's Gambit
- Drake Umbra
- Open Into Wonder
- Flight of Fancy
- Kumena's Awakening
- Thaumatic Compass
- Chemister's Insight
Because you have Thassa, God of the Sea who's a repeatable source of making Syr unblockable then I don't think you need a lot of these cards that are a single effect (only making Syr unblockable for one turn). Good luck with your deck.
4 days ago
There are a number of ways to turn Equipment into creatures in black-bordered Magic, so when we were playing with this card we followed Gidgetimer's quotes rule above.
However, we' re in silver-border territory here. So, if you were to have an Equipment that isn't a creature already be attached to a creature (such as by having Phoebe, Head of S.N.E.A.K. steal the text box of both Thassa, God of the Sea and Do-It-Yourself Seraph (and an Equipment via Seraph's ability either before or after Pheobe stole it)), and you control a Rules Lawyer when that equipment becomes a creature again, the state-based actions which cause the creature Equipment to detach from the equipped creature would not apply to those permanents, so you could have the Equipment also be a creature while it stays attached to the other creature and gives it the benefits. In that case, the Equipment creature would be able to tap and attack as a normal creature even while it's attached to the other creature which could also tap and attack as normal.
Rules Lawyer is hilarious, though also usually a bit of a nightmare for everybody involved in the game, including its controller. I'd recommend at least having a skim through the comprehensive rules on state-based actions if you plan on frunning it.
1 week ago
I am a little confused as to your choices of Planeswalkers, and also why you have so few mass removal and protective spells and evasion & recursion...? Heroic Intervention , Thassa, God of the Sea , Cyclonic Rift , Toxic Deluge , Swan Song , Negate ....?
I get the Proliferate antics, but without getting in some infect damage, it virtually does nothing. It just feels a little fragile to me and feels like you need ways to combat the more controlling decks and also the decks that can easily provide chumps in the way of your combat damage. I do like the amount of card draw. And the proliferate strategy can work, I just don't know if going ALL IN without having some ways to interact with the stack and a massive boardstate is making this 100%.
Infect is nasty though! GG's.
2 weeks ago
Made a few more changes to the deck to help with its consistency. Replaced Heliod, God of the Sun and Thassa, God of the Sea with Mana Vault and Mystic Remora . Probably should have removed the gods a long time ago since they didn't really fit with the deck, but I had a soft spot for them. Mana Vault is another card to help cast Enduring Ideal ahead of schedule and Mystic Remora is another card draw enchantment that can get pretty ridiculous in a game with a lot of opponents or when used in conjunction with Solemnity . Also upgraded the land base a bit more adding Underground River and the Esper filter lands in place of some basics and Maze of Ith . I like Maze of Ith , but too often it can be a liability when you just want mana and with these changes it should be much more consistent in getting your colours out as well.
2 weeks ago
Toxic Deluge instead of Black Sun's Zenith . You also wanna add a Chromatic Lantern for some super nice color fixing! Cyclonic Rift is always a great blue card. You also dont have very many green ramp cards. you could do mana dorks Arbor Elf or spells like Farseek . Drawing cards is also always good Rhystic Study is nice. Thassa, God of the Sea is a great way to make things unblockable.
3 weeks ago
Thassa, God of the Sea ? LITERALLY the best card in mono blue.
4 weeks ago
I know you're looking for non-wheel card draw. I don't love cantrips in EDH unless there is a number-of-spells-matters effect in play but they can smooth out a deck a bit. Ponder , Preordain , Portent , Sleight of Hand , Serum Visions , etc. The sweet spot in around 3-5 CMC for me, ideally drawing CMC -1 but there aren't a ton of spells that efficient. I don't love Divination in EDH (2 for 3) but it's the gold-standard in 60-card decks for a quickie hand refill. There are tons of efficient cards like Divination too.
There are a ton of "draw 3, discard 1" for 4 or 5 mana, which are okay. Sift , Trial of Knowledge , and Amass the Components , for example. Many are costed for being commons, which isn't where you wanna be in EDH. There should be plenty of good, efficient cards to draw from though. At the same time, you have a lot of great high-CMC draw, like Consecrated Sphinx and Thought Reflection, so having a few Divination effects might smooth out your draws.
Some suggestions: Concentrate , Windfall , Cathartic Reunion , Plea for Power , Tidings , Nin, the Pain Artist , Finale of Revelation , Mind Spring , Braingeyser , Stroke of Genius , Blue Sun's Zenith , Fact or Fiction , Chart a Course , Ugin's Insight , Treasure Cruise , Dig Through Time , Kumena's Awakening , Fevered Visions , Honden of Seeing Winds , Reverse Engineer , Read the Runes , Precognitive Perception , Distant Memories , Arcane Encyclopedia , Endless Atlas , Trail of Evidence , Theft of Dreams , Borrowing 100,000 Arrows , Nezahal, Primal Tide , Kefnet the Mindful , Cavalier of Gales , Combustible Gearhulk , Thassa, God of the Sea , Shared Discovery , Secrets of the Golden City , Vivisection , Weight of Memory , Recurring Insight , Breakthrough , Niv-Mizzet, Parun , Deep Analysis , Gush , Invoke the Firemind , Expansion / Explosion , Chandra, Flamecaller , Dragon Mage , Wild Guess , Tormenting Voice , Arch of Orazca , Runehorn Hellkite , Conqueror's Galleon Flip, Kraum, Ludevic's Opus , Ludevic, Necro-Alchemist , Commune with Lava .
1 month ago
I’ve only had a hand full of tests but the times ive gone off I had the thought I need a few cards to give me infinite hand size. So it’s not terrible by any means. I have it sorted if you change it to custom to show how everything breaks down.
Right now I’m trying to force in Coastal Piracy Aminatou's Augury Gush Thassa, God of the Sea and Sakashima's Student just trying to find the cuts. I might cut Karn's Temporal Sundering for the Temporal Mastery tho for that wicked miracle effect
Thassa, God of the Sea occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%