Surestrike Trident

Surestrike Trident

Artifact — Equipment

Equipped creature has first strike and "Tap, Unattach Surestrike Trident: This creature deals damage equal to its power to target player."

Equip (4) ((4): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)

Browse Alters View at Gatherer

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Set Rarity
Darksteel (DST) Uncommon

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Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Surestrike Trident Discussion

plainsrunner on Big Fish Don't Cry - First Draft

2 months ago

I was playing a game with my own arixmethes deck and remembered some of the other uses for infinite mana (which don't win you the game outright): Whispers of the Muse basically gives all your islands "[tap]: draw a card", since you can pay the buyback cost with your infinite green mana.
And Surestrike Trident can be cast and equipped as many times as you need with your infinite mana, allowing you to get around blockers with all your big creatures, and then hit a few more times with arixmethes since you can pay blue to untap him and do it again and again for each island you have.
These are also useful in the more common case of not having infinite mana. Whispers of the Muse can be used in the early game as a cheap cantrip to help make arixmethes a creature, and the trident is useful in case of chump blockers or Propaganda-type effects.

LodinianHero on Syr Gwyn, A Knigth's Tale

5 months ago

I updated the deck with Sigarda's Aid . I figured giving each of my equipments flash is valuable for my deck's strategy especially with Heartseeker and Surestrike Trident .

wrangler29 on Knight Equipment Deck

5 months ago

I was thinking of building a gwyn deck as well. Here are some cards I think could be cool to run in this deck. Obviously a lot of options.






Required are Syr Gwyn, Hero of Ashvale and Surestrike Trident . Then you can just go down the line of creatures attaching all of your power increasing equipment and tapping them for tons of damage. If you have Leonin Shikari and Brave the Sands out, then you can all out attack and then do the tapping out on the endstep before your turn. If you don't have Surestrike Trident but instead have Heartseeker then you can just kill a creature for each one you control.

LodinianHero on Gwyn of Tarth

6 months ago

Nice brewing here! I will share some feedback based on my playtests with Syr Gwyn.

Knight-Equipment ratio: I have slightly more creatures than equipments in my deck, though not all creatures are knights. I compensated by adding spells to make equipping easier.

I suggest to accomodate Haakon and abuse graveyard recurssion. Dump knights in your graveyard while Syr Konrad, the Grim is on the battlefield, well you know how it works. Not to mention you can play knights from your graveyard into the battlefied if Haakon is in your graveyard too, especially after a boardwipe.

Lifelink is your bestfriend in this deck. A lot of knights and equipments have/give lifelink. For mana, since we are running low average cmc, I cut back my lands to 35 and run 12 ramp effects. I usually could cast Gwyn in turns 3-5. Oftentimes I tutor for Mana Vault to speed up Gwyn.

Surestrike Trident is a lot of fun. I would like to see how you can make it work with its high cmc. You can try using Vulshok Battlemaster as your wincon with the trident.

Worldslayer to me is not a wincon alone because in general, boardwipes just make the game longer. But if you could manage to do a one-sided boardwipe, then that is a different story.

Coward_Token on

6 months ago

Got inspired to brew myself, some brainstorming:

Sigiled Sword of Valeron + Bloodforged Battle-Axe , bonus points if you add more non-Knights like Sram, Senior Edificer

Surestrike Trident : Voltron up one Knight with all your stuff -> fire a death beam at someone -> repeat with another Knight

Knight Exemplar + Worldslayer

TwinStags on Skullbriar, Oh Lawd He Comin’

8 months ago


Both regen cards are rad. At 3cmc they aren’t game changing. Yavimaya Hollow is definitely the best of the lot. I need to acquire one.

My ordeal with Keen/Sixth Sense: Exile is prevalent and auras hit the grave hard. 1 cmc is great, but now we need to deal damage over two turns to make up the loss of card in hand. “Draw two cards” or an additional ability would make them more viable. With Keen Sense you could come up with an alternative method with Surestrike Trident , but thats straying from the path.

I picked up a Vivien to playtest. I agree, my deck lacks removal comparatively. Garruk feels more play wide & toss out Craterhoof Behemoth . Vivien feels more find your keys and put an end to hoses.

More on my side:

Adding Urborg begs for Crop Rotation . Yavimaya Elder , not without its benefits, feels lackluster.

Scheming Symmetry is okay, but I really should switch Beseech the Queen for either Worldly Tutor or Demonic Tutor .

Increasing Savagery needs to go. 4cmc for 5 counters is just not worth it imo.

austintayshus on

10 months ago

I've also brewed a fun Traxos group if you want some ideas. I've had a lot of fun playing Traxos, Scourge of the Casual Playgroup.

Cards I would recommend are Meekstone is oppressive and very powerful. Mycosynth Wellspring and Ichor Wellspring are fun little cantrips in the early game, awesome sac targets in the later game. Some fun equipment to consider are Accorder's Shield and Piston Sledge (an additional sac outlet) and Surestrike Trident and Golem-Skin Gauntlets and Infiltration Lens .

Heisenburr on The Big Bad Wurm

1 year ago

@TheRedGoat Thanks for your suggestions and sorry for my bad englado.

Usually I need 2 creatures to kill Grothama, All-Devouring for the first time in a match. Personally I'm fine with that and don't think, that we need either Bow of Nylea or Grafted Exoskeleton .

The deck is built to draw a ton of cards and it pretty much always does. The only thing that can get in our way is, when we keep a starting hand without something for card draw, we don't draw anything similar and our creatures (which were to kill Grothama) will be removed. In this case a cheap early card draw spell like Life's Legacy or Hunter's Insight could be really useful. (When i built the deck, i was also considering those two but simply forgot to put them to the Maybeboard.

The Great Aurora - I've never seen this card before and I'm not quite sure if we need more lands on the battlefield, when we can already cast a 9 mana spell. The card draw is pretty sweet tho combined with Psychosis Crawler . (And you are right, the deck makes it easy to have a handsize of 20+ cards.)

Vivien's Invocation - In my opinion See the Unwritten is simply better.

Death's Presence - Could be pretty neat, but I'm not sure if I would cut antyhing for it.

Pathbreaker Ibex - Great card, can also be tutored for with Fierce Empath (I will definitely add it to the 99 in the future!)

Berserk - Already in the deck. Love the card... used it one time on a buffed Mossbridge Troll to hit for 50 and draw almost my whole deck with Greater Good .

Dragon Throne of Tarkir + Surestrike Trident - I almost cut all equipment cards because they were too slow. Only Darksteel Plate and Lightning Greaves are still in the deck.

Ravenous Slime - Most of the time our commander is dead before we end our turn. And if she is still alive, then we have some protection in back up. So we don't need Ravenous Slime .

I'd never suggest to play Grothama, All-Devouring just to have her on the board. Only play her, if you can make use of her ability in that turn or can protect her until your next turn.

I don't like Trollhide / Blinding Fog - When you need more protection for our wurm Blossoming Defense is cheaper and better.

Verdant Sun's Avatar - Personally I like the card, but I never felt needing it.

Gigantosaurus / Crash of Rhino Beetles / Phyrexian Dreadnought - Every creature in my deck has either a useful ability or is hard to remove. The 3 beater u mentioned are only big and die to easily.

I can only recommend Grothama, All-Devouring if you like card draw and smashing face with big hitters. She definitely has a unique ability which you can't find on any other card in magic. Beside Barktooth Warbeard , Grothama is my favorite EDH deck.

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