Firja's Retribution

Firja's Retribution

Enchantment — Saga

(as this Saga enters the battlefield and after your draw step, add a lore counter to this. Sacrifice after III.)

: Create a 4/4 white Angel Warrior creature token with flying and vigilance.

: Until end of turn, Angels you control gain ": Destroy target creature with power less than this creature's power."

: Angels you control gain double strike until end of turn.

Latest Decks as Commander

Firja's Retribution Discussion

janederscore on Orzhov Valkyries

1 month ago

Hi darkmus! Thank you for the suggestions, I really appreciate it.

I was looking at your Serra's Descendants, competitive Angel Tribal deck last night actually, and I agree on the Bishop of Wings call for sure, I actually completely forgot about that card when I was building this. Speaker of the Heavens I originally wasn't considering because of the aggressive stance I was taking with the low mana cost creatures, but as nice as Resplendent Angel is its definitely less justifiable without more lifegain payoff (and is the most expensive card here by far), so I think that's a switch I'm comfortable with making.

I was concerned about the payoff for Cleric Class being less reliable than Paladin Class , but with an extra couple of lifegain cards like Bishop that's definitely more viable feeling.

Legion Angel is one of my favorite cards in standard right now, but I'm worried about having a 4 mana drop sitting in bolt range. The card advantage is very helpful, but I feel like it generates more value for an opponent than it does for me if it immediately dies to a 1 mana spell. I think I might value the opportunity to drop 2 Serra Avenger on turn 4 a bit more instead.

I have the same issues with Emeria's Call  Flip as you noted here and in your conversations about it in your Serra's Descendants deck, its something that just doesn't generate enough value consistently enough that its worth spending the extra 6 bucks to me.

I definitely am considering swapping to a monowhite deck here, especially since unfortunately as much as I love them the black (and most b/w) valkyrie cards just aren't very viable in modern (rest in peace Eradicator Valkyrie and Hailstorm Valkyrie , I wish you two were better ;_;).

I worry about Starnheim Unleashed a bit since getting efficient payouts with it requires having at least 5 mana on the board, and I've found that Firja's Retribution is actually quite nice in a lot of instances; the "free" removal on stage 2 is nice for killing flying blockers without taking a hit on my tokens (since you can activate it after declaring), and the double strike ends up being a wincon in most games where I get it out on the field. That said, the dual lands are pretty pricey, so the switch is definitely still on the table for me.

Anyway, thank you again! I'll be making a few changes here to update things and see how it shapes up.

K0rt on Angels ♡ That need some help

1 month ago

Get ready for a long post. I put way to much effort into this.

Depends on what direction you want to go and how competitive you want to be. Currently, Ephemerate doesn't really give you much value for flicking your angels, meaning that it isn't worth the card it is taking up over just another angel. I see two different ways to take this deck, either leaning into Angel synergies with life gain or a Ephemerate deck.

Ephemerate decks are great, and if your looking for a budget deck for a kitchen table or low powered modern games then you can build something pretty cheaply by just looking around for cool cards on Scryfall. The issue is that if you want more than that and want a more powerful deck the creatures that work well with Ephemerate are generally really really good and become very expensive by being played loads. In competitive modern these are often 80 cards Yorion, Sky Nomad decks that run Stoneforge Mystic and Solitude as there main cards, which are very expensive. You can try something with Wall of Omens, Thraben Inspector and Charming Prince to generate value but it won't be very powerful with Stoneforge. I think if you want bang for your buck you probably want to try and build the deck around Angel's synergies, although if you want to upgrade into competitive Modern deck at some variable point in the future it is less good.

In the angel's direction, the main payoffs in Modern are being able to play Aether Vial, Resplendent Angel and Archangel of Thune which are all, presumably, out of your price range. To make a budget version you probably want to make out on Youthful Valkyrie, Speaker of the Heavens, Seraph Sanctuary and Bishop of Wings for additional synergies with Angels. You probably want to play some Serra Avenger as a cheap beater and source of Angel related triggers. Some other cards are Sephara, Sky's Blade, although with would be best with a source of tokens such as Lingering Souls and Spectral Procession and cheat it in more consistently if you want to build around it. Archangel of Tithes is greater in creature matchups if you play against them regularly and can easily win races combined with your lifegain. Angel of Invention is a 'Lord' effect that also can create chump blockers and have value if your creates all die. Honor of the Pure is a pump effect that is difficult to interact with. Starnheim Unleashed is one of the most powerful cards in standard Angels and can win games by itself.

As much as it pains me to say it as a big fan of Meld Gisela, the Broken Blade and Bruna, the Fading Light  Flip aren't really that good, either dying to the most played removal in the format like (Lightning Bolt) for no value or costing 7 mana for too little upside. The same is true for Angel of Destiny which seems like a massive win more card 90% of the time. Starnheim Aspirant seems good but considering the number of white symbols in your costs I doubt this will be legitimately save on mana enough to warrant an inclusion. With your current mana base, you only going to draw double black to cast Sign in Blood 53% of the time by turn 6 and I doubt increasing the number of tapped lands is worth the card draw. Speaking of which making out on Scoured Barrens is probably worth it alongside a couple of other dual lands of your choice, maybe Silverquill Campus if your going to be running the Firja's Retribution which I recommend as that card is very very good.

TLDR: Add good cards cut bad cards.

1empyrean on Subjective Reality Upgrade

2 months ago

You've already been given solid advice, so I'll just suggest something I have been playing with in my recently built Aminatou deck.

Rampage of the Valkyries and Firja's Retribution both create an angel token on ETB and both allow you to destroy creatures your opponents control.

Also, a long time favorite card of mine is Emeria Shepherd , especially when Aminatou can guarentee a landfall trigger.

Sorin_Markov_1947 on Celestial Edict

6 months ago

Ok, angels is workable. Most of the angels decks I've seen don't need cost-reduction from Dream Devourer because of cards like Youthful Valkyrie that come down early, or because they have removal ( Heartless Act , Eliminate , Banishing Light , etc) to last them until they get their bigger angels (usually around 4 CMC). I've seen a few Azorius (U/W) foretell tribal decks, but it really needs to be all-in, as does angels (usually Orzhov, W/B).

I'd encourage you to look at some current orzhov angels decklists and see what you like. Angels isn't top-tier or anything, but it'll get you up to plat in MTGA if you play it enough. Firja's Retribution is a strong one for angels, as it's a creature, removal, and win condition all in one card. Rampage of the Valkyries might be a two-of to discourage removal. Baneslayer Angel is just difficult to deal with outside of straight removing it. If you're going the lifegain route, Speaker of the Heavens is a good one. Angel of Destiny as a one- or two-of alternate win condition.

jamochawoke on Najeela, Queen of the Blossoms

6 months ago

I like how the guy above this comment just casually strolls in and tells you to put in a bunch of moxen...

That said, warriors is one of my favorite tribes and I've made a ton of decks with them! Plus Najeela is such a badass commander! These are my suggestions that you haven't included and could serve as some better synergy with your deck than your non-warriors:

  • God-Eternal Oketra make huge 4/4 zombie warrior tokens on every warrior cast.

  • Oketra the True make warrior tokens and acts as a big beater itself.
  • Oketra's Monument tons and tons of warrior tokens.
  • Rush of Battle warrior themed overrun that gains you tons of life.
  • Herald of Anafenza gets bigger and makes warrior tokens at the same time.
  • Raiders' Spoils probably the best card draw you'll see for warrior tribal.
  • Gilt-Leaf Ambush elf warrior tokens with sometimes deathtouch.
  • Hunting Triad elf warrior tokens or modal +1/+1 counters.
  • Presence of Gond give a creature a tap for elf warrior token ability.
  • Lovisa Coldeyes more warrior lord buffs!
  • Obsidian Battle-Axe haste and auto-attach to warriors equipment!
  • Regna, the Redeemer and Krav, the Unredeemed act as a sac outlet and warrior token generation combo.
  • Lord Windgrace deck filtering, color fixing, and generation of a ton of cat warrior tokens
  • Great Hall of Starnheim gets you a 4/4 angel warrior token in a pinch
  • Base Camp cheap 5 color land for warriors
  • Starnheim Unleashed make a ton of 4/4 angel warrior tokens!
  • Emeria's Call  Flip make angel warrior tokens and give your non-angel warriors indestructible or make it a land
  • Ascent of the Worthy pretty fun tricks on this.
  • Firja's Retribution make a 4/4 angel warrior token and give angels destroy and double strike.
  • Battle for Bretagard make warrior tokens, then make copies.