Force of Will
You may pay 1 life and exile a blue card from your hand from the game rather than pay this spell's mana cost.
Counter target spell.
|Have (2)||, metalmagic|
Combos Browse all
|Commander / EDH||Legal|
Force of Will occurrence in decks from the last year
Latest Decks as Commander
Force of Will Discussion
1 hour ago
Just a couple of ideas I was inspired to do put together by seeing your deck.
1 day ago
Terra Eternal = Protection from targeted land destruction.
1 week ago
DreadKhan I used to have Rule of Law in, but ended cutting it for Arcane Laboratory so it can be pitched to Force of Will more regularly. It can absolutely get in the way of the consultation win, but I play with Ad Nauseam players and it hurts them far more often. I dont know why I never thought of copying Helm of Obedience . Maybe ill put Mirrormade back in.
I dont think I've ever even seen Web of Inertia . Worth considering for sure.
In my playgroup, I have a hard time winning through voltron. I took All That Glitters out, but with more copy enchantment/artifact effects, it would be worth including again
Thank you for your suggestions!
2 weeks ago
Okay, this may be late, but I felt maybe I should comment on this thread. Here is what I hope for:
-I probably have a pretty controversial opinion regarding modern horizon 2. Here me out... I don't want them to print powerful tier 1 cards. The decks out on top don't need any support, and I can't trust wizards with designing powerful modern cards.
-I don't want them to just simply print legacy powerhouses and essentially warp modern into a slightly cheaper legacy. I also don't want them to print cards that make others obsolete. Variety is one of the best parts of making decks. I don't just want to go, "I am making a blue deck so I am automatically putting in Force of Will or Counterspell " because all other interesting options are obsolete. Magic is best when they limit power in a meaningful way.
-I want Modern Horizons 2 to focus on archetypes of Modern's past and also on tier 2 decks. This is where the heart of Modern actually is. No offence, but the competitive side of modern has always been toxic.
-I want to see more of that spell with land spells from Zendikar Rising. I realize they can be used in combo decks, but my mana-bases have never been more engaging. I want these, as well as any new useful utility card and can-trips at common and uncommon (with them being more powerful given a particular deck archetype)
-I want the rare pool to consist of: for EDH cards (jank for modern but interesting enough to make jank decks with them), some middle of the road cards that some and not all decks will play, and only 2 or 3 mythics that are powerful but only in a specific not top tier archetype (or perhaps one to revive old modern archetypes)
-I want them to once again give us tribal support. Maybe even bringing to light some in the background. Rats, Saprolings, Faeries, More ninjas (I just like them), bears, cats, spirits, zombies, and so on.
-A new Splinter twin (maybe if not unbanning it, maybe make a more acceptable one). Don't need to be tier 1 material, its just an interesting card design.
- Careful Study or a red color shifted version. The thing about Faithless Looting (plz no new artwork), was that the flashback to me was a bit too much. I won't mind one with rummaging instead of Looting (discard then draw)
- Sapphire Charm (just a personal favourite of mine, maybe possible since they did mention phasing in recently
-Snow land Hate. This may be unusual to say, but there is currently no real reason not to run snow lands over basics. If everyone runs snow lands if powerful snow land cards are printed in the future, the price of basic lands will go up and people won't get to use the precious artword for basics mtg has had for years. Essencially, I want a BloodMoon but for snow lands. If they do this, I would love to see MH2 to expariment more with snow lands and permanents.
-Bogle, Heroic, and or Aura support. Other on another note, make an even better tier 2 vehicle deck for modern.
-Worse Mox Opal
-Finishing the Triomes, Borderpost. Oh dude, what if there was fetchable mana-rocks that enter tapped that ordinarily cost 3.
-Another Black card that is enchantment removal.
2 weeks ago
JJ108x, thank you for your interest in Cheapskate Talrand, in the early stages of building and playtesting, I included Telepathy in the deck to evade threats to the Thoracle combo such as Force of Will .
I found that with multiple counterspells in hand, even a well-timed Force Spike was sufficient to protect the combo.
In fact, it is always very nice to know what an opponent has in hand. The issue with Gitaxian Probe is cost—- it dials in at a whopping $1.10!!! Given the cost, to be included, it must be a bomb in the deck. Peek and Clairvoyance are both also good—-but Peek is better. If I included these effects I would choose Probe and Peek, or maybe just Probe.
I would cut cantrips to make room (there are many to choose from, depending on your play style), however I would not cut any cantrips that require/allow me to shuffle a card from my hand back in to my library as THOSE ARE CRUCIALLY IMPORTANT TO THE OPERATION OF THE DECK!!!
Does that make sense?
Do you plan on building this deck?
If so, please tag me in it so I can take a look. I’d be very interested to see what changes you make (especially if you keep the same $75 budget).
I’d also be interested to read about how the deck as is, or with your changes, performs in your meta.
dritchie, thank you so much! I’m glad you enjoy the deck, I hope you build it, and keep me up to date as to how it performs!
2 weeks ago
Cool. Have you played it much? How does it fare against mono blue control, stax control, and pillow fort?
I wonder if there is a better alternative to Exploration, considering you are running light on lands and do not have particularly great card draw. I run it in a few cEDH decks but am Usually disappointed in the outcome.
Maybe something along the lines of One with Nature if you can get a creature through. Even something like Manabond may be better considering that it ramps harder earlier and you will be relying on your commander to tutor cards anyways.
Also, how do you expect to achieve the massive acceleration afforded by Cradle and Nykthos with Damping Sphere in play?
You may consider abandoning that entirely.
Since you run GSZ, you should run Dryad Arbor for a competitive edge.
Since you run Top and Mirri’s Guile, why not run at least a couple fetch lands if for nothing else but an occasional shuffle. I understand that Yisan should shuffle your library, but I can imagine many scenarios in which that won’t be an option and you will still need to search for answers.
I’m not worried about Veil of Summer—-I’d just hit it with another free counter or Dispel.
I think without proper protection, this deck would have a big problem with any mono-blue control (even on a $75 budget!)
Not trying to be harsh—-I really like the deck—-just trying to give you some insight about the weaknesses I perceive and how I’d exploit them if I were your opponent.
I hope this helps.
2 weeks ago
Hey! Your decklist looks great, it has all of the essential parts down pat (cheap/evasive creatures, powerful ninjas and lots of topdeck manipulation). You could definitely play it as-is, even if it's been a while! But I also want to mention some ideas that I have for potential cuts/additions:
Deep-Sea Kraken : Very unlikely to hard cast, and you can probably win the game before removing all its suspend counters. Instead, you could play Blinkmoth Infusion or Draco , which are equally uncastable, but deal more damage.
Conspiracy and Xenograft : I played these for a long time, but ended up cutting them in favour of more extra turn spells, which are more consistent for closing out the game. My favourites to play in Yuriko are Temporal Mastery which can easily be a Time Walk , and Temporal Trespass which can be cast for UUU, but deals 11 damage.
Bolas's Citadel : A bit of a nonbo in Yuriko decks, which generally want to play super-efficient, high cmc spells. I don't have a direct replacement in mind, but I'll include more suggestions at the end.
Massacre and Toxic Deluge : Yuriko needs creatures on the board more than most decks, so I generally don't play boardwipes that destroy creatures. I prefer to play something like Evacuation or Devastation Tide so I don't lose them permanently.
Teferi's Veil : I'm kinda unsure how this synergizes with Yuriko. Could you let me know if I'm missing something? I'm not super familiar with phasing.
Universal Automaton : A very simple, yet effective ninja
Sorry this got so long, I hope all of my points made sense! Feel free to let me know what you think! Thanks again for the kind words about my primer!
3 weeks ago
the function of redirecting as a hole is amazing in red
but limited in blue because blue has to many cards that would out perform a redirect card in almost every situation
Example: As enpc & SynergyBuild Both suggested Misdirection which is no doubt the best value you can find for this function in blue.
any situation you could cast Misdirection you could also cast Force of Will , or Redirect vs Counterspell
as were in reds Deflecting Swat the runners up would be Bolt Bend & Ricochet Trap making the choice cut n dry
but like you said "Situationally might be better than a counterspell" the answer is yes there are some situations were redirect would out perform counter spells, key words there are "some" as most red players will testify most situations redirect spells sit as a dead card in your hand were a counter would have been the answer.