Force of Will

Force of Will

Instant

You may pay 1 life and exile a blue card from your hand from the game rather than pay Force of Will's mana cost.

Counter target spell.

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Trade

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Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Eternal Masters (EMA) Mythic Rare
Vintage Masters (VMA) Uncommon
Masters Edition (MED) Common
Alliances (ALL) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Pauper Legal
Pauper EDH Legal
MTGO Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Force of Will occurrence in decks from the last year

Legacy:

All decks: 2.28%

Commander / EDH:

All decks: 0.08%

Blue: 0.53%

GU (Simic): 0.55%

WUB (Esper): 0.58%

UBR (Grixis): 0.6%

Force of Will Discussion

SynergyBuild on The New Teferi

1 hour ago

Btw as a side note it can be pitched to Force of Will in seperate copies like Oko, Thief of Crowns, Delver of Secrets  Flip, Dack Fayden, Jace, the Mind Sculptor etc. which makes it particularly powerful for other formats like legacy in cases where you can't cast it, most often due to mana issues, you'd be able to get some value from it.

Also, instant speed doesn't just mean 2x/4x (format dependent) of the activations, it means the difference of any instant-speed draw effect or any sorcery speed draw effect. You activate it after you decide if you need to use something else on an end-step, or in response to a spell that would stop you from using it.

Narset, Parter of Veils may seem like a good counter, and while relying on Narset isn't what I want to do, it also just is bad at it. Activating it on an opponent's turn will work fine, and that just means you only activate it 3/4 times in a 4 player game, or 1/2 times in a 2 player game, with no downside, and you certainly can still +1 even after you draw in a lot of cases, especially when you are either a graveyard or madness deck or are hellbent at any point. Narset and effects like it work minimally against this.

Obviously cards like Needle, Spyglass, counterspells, removal, and anything else can kill it, but like Oko, Thief of Crowns, this protects itself against creatures, and has way too much loyalty/ability to gain loyalty. It's just too good, specifically in EDH, but elsewhere it has value too. Any way to abuse phasing opponents creatures or the massive looting effects, perhaps in any graveyard matters deck, and suddenly this card is going to be overpriced as well as overpowered.

A good walker can handle it's price if it is an EDH only thing, but as soon as it is a legacy or modern or vintage staple people need more than 1 copy, and mythics suddenly become impossible to find.

Get your copies.

Destroyerbirb on Cascading Food Chain

3 days ago

stiefanu this deck is very similar to another Maelstrom Wanderer deck that someone in my CEDH playgroup plays!

I think you should take our the Kiki-Jiki, Mirror Breaker combo and put in either Thassa's Oracle, Jace, Wielder of Mysteries or Labratory Maniac, and some tutors like Mystical Tutor, because tutors.

Other upgrade options include Extract, Force of Will, Force of Negation, Pact of Negation and Fierce Guardianship.

Gidgetimer on Why Won't Wizards Reprint?

6 days ago

Mana Crypt may be too strong for standard, but if they would clear a spot of untapped multi-lands with basic land types, there is no reason they could not reprint fetches. There are many cards that are super expensive that they could reprint in standard and it wouldn't have a giant effect, as long as they separated them from other cards that they become problematic with.

I think the major problem is that they unreasonably restrict chase reprints to mythics in premium products with limited print runs. There is no reason for Force of Will, Tarmagoyf or Mana Crypt to have been mythic when WotC insists that mythic rarity is about complexity, not power. There is no reason for Mystery booster to have been limited print run when double masters is coming out in August as a super premium set with a bourgeoisie 35 card $99 "VIP" pack that is 1/3 basics.

They are driving out normal people with normal jobs. Let the collectors and whales have pretty alt arts and the reserve list. Let a dude in a 3 person family with a $70k household income and 3 hobbies at least be able to justify MtG as one of them.

Artatras on The Many-Faced God - [Primer]

1 week ago

Providing budget alternatives is not that simple because the deck is balanced as is and changing any single card would alter its equilibrium. I will try my best, but do keep in mind that with the following changes you will need to play the deck a lot slower than before. Without free counterspells you will need to wait for when you can leave mana open, and so on and so forth. Hopefully, the fact that all the decks in the tournament follow the same budget restrictions can make up for this. Here are my budget changes:

Mana Crypt and Mox Amber: any two-mana rock, like Arcane Signet and Mind Stone.

Force of Will and Fierce Guardianship: a copy of Foil and Dispel. Depending on your specific meta, you could consider Mental Misstep.

Mana Drain: any two-mana counterspell. My choice would be Countersquall.

Ancient Tomb: a basic Island.

Cyclonic Rift: Echoing Truth. This can bounce a single permanent or an army of tokens, which seems particularly useful in your case.

Damnation and Toxic Deluge: your choice of Languish, Whelming Wave, Evacuation or AEtherize.

Dark Confidant: I once used Disciple of Deceit, which was suboptimal. Alternatively, Looter il-Kor or any draw spell.

Intuition, Demonic Tutor and Vampiric Tutor: Diabolic Tutor, Forbidden Alchemy and Beseech the Queen are okayish.

Training Grounds: Heartstone is the closest comparison, but do keep in mind it works for your opponents as well.

These are all direct substitutions. I took the cards you mentioned and replaced them with their budget counterparts. If you think some of them aren't good enough (and in most cases they are not), then you can consider including something completely different instead. I'm thinking about cards like Propaganda, Torpor Orb, more removal, more card draw, more ramp. You have the privilege of knowing the decks you will be facing, so you can tweak the deck according to your matchups.

If you want to be prepared against a token deck, try shaving some single target removals or counterspells for a few extra board wipes. Just be extra careful against Meren because they tend to play a lot of Fleshbag Marauder-like effects, which is something this deck really struggles with. Make use of your haste enablers to kill your opponent during the very first turn you play Lazav, before he or she has the opportunity to play those cards.

I wish you good luck for your tournament, and let me know about your results!

GoblinElectromancer on Why do people hate Blue?

2 weeks ago

Because blue is the most powerful color. It has access to zero mana counter spells like Force of Will and Daze and it can find cards you are looking for from powerful cantrips such as Ponder and Brainstorm.

Artatras on The Many-Faced God - [Primer]

2 weeks ago

Replacing the Dreadnought is impossible, as it's probably the single best card in the deck. No other creature can offer such a huge power for such a low cost. The thing that sets it apart from all the other options is the fact that it's the only creature that is able to represent a two-turn clock on its own. All the 7 to 10 power creatures instead represent a three-turn clock, which makes a huge difference in the long run. Something like a Nyxathid or Rotting Regisaur would be okayish, but they won't be anywhere near the power level of the Dreadnought. If you absolutely can't run it, then the best substitutes would be Nyxathid or Eater of Days (who has two relevant keywords). Phyrexian Soulgorger is awful because it represents the same clock as Nyxathid but forces you to invest more mana to transform Lazav during you upkeep, as you can't afford to let the cumulative upkeep trigger to resolve.

I do understand your hesitation regarding the Dreadnought, however. It has an absurdly high price tag, especially considering how narrow it is. It's not a card that you will put in every deck, like a Force of Will. Luckily, here in Europe it is more affordable. My suggestion would be trying some alternatives first, and then testing it using a proxy. You will feel the difference. Then, if you really love the deck, you can consider buying a copy. Of all the possible upgrades, the Dreadnought should be the priority. Intuition, Mana Crypt and Force of Will can all be replaced somewhat decently, while our 12/12 is one of its kind.

Hope this helps!

Femme_Fatale on Synonyms/Nicknames System for Deckbuilding and ...

2 weeks ago

Introducing the synonyms/nicknames system to alleviate all those "wtf was that one land of that one cycle named?" problems that plague you.

This system is simple. It is designed to redirect terms that you typed out that match a synonym/nickname of a card, to that card name. This lets you never have to remember the name "Seachrome Coast" and can instead just type out "WU Fastland" (as an example). Note that this only works in text edit entries on deck lists and inventory, not the live edit or the card search forms.

There is a lot of other things that are utilised here as well.

  • Godzilla Names
  • Non-American Spellings
  • Common Nicknames
  • Common Misspellings
  • Redirections of Misspelled Submissions
  • Each side of a split card as a synonym (unless they already exist as a card).

Not needing to know the name of each card in a land/artifact cycle is a big boon, but you still need to know the nickname of that cycle and the syntax. For lands/mana rocks/the swords of X and Y at the present moment it is always "XY Nickname" or "YX Nickname". Examples:

  • WU Fastland
  • GR BFZ
  • GW ABUR Dual Land
  • BW Fetch

For 2 colour lands, it is always the two colour letters, followed by the nickname, and then followed by the option to have the world land either connected to the nickname or not. (these are all viable options for example: "WU Fast", "UW Fastland", "UW Fast Land".) For 3 colour lands, it is only the primary order of colour letters you see on cards, or the Alara/Khans name. (WUB Lair, Mardu Triome as examples.) Swords and other artifact cycles follow the same setup (though swords can also be "Sword of GB" or "Sword of G and B"), and mono colour land cycles use the same setup just with only one letter. Note that none of these are plural, so don't put that s in. Colourless cards that are a part of a cycle use C/Colorless/Colourless.

Some of these cycles don't have well defined names yet (like BBD) and some of these cycles have had too many names that people constantly fight over so there was no point in bothering to put them all in and instead I just used the TLA (specifically BFZ).

Goals:

The primary purpose of this is to make the ability to tag cards and edit decks/inventory far more robust than what it has been. Tappedout doesn't presently have a spellchecker, and to be fair most sites don't. It's not an easy feature to implement. So with this synonyms/nicknames feature, we can alleviate some of those aggravations of misspellings or different ways to spell a word by making them valid targets and redirecting them to the right card name. Another benefit of this is the ability to give cards shorthands or nicknames when the community largely doesn't remember the actual name of a card, just their shorthand. We have all been hit with "wtf is that land's name again?" when we know for a fact that it's just "the blue and white shadows over innistrad reveal land". This saves the step of having to open up a search engine to figure out the card name, and in general speeds up and makes the process of building decks and inventory, a lot more enjoyable.


Cycles that currently have nicknames: Show

A lot of the cycle synonyms are meant to intuitive and robust so that you won't even have to think about knowing what the exact written synonym actually is and still be able to get it right on the first try, though it will take time to reach a point in which this is 100% true. As an example of scope, each recognized nickname for a cycle creates 6 entries for each given card in that cycle. So the AKH lands have 30 entries for each card in that cycle, resulting in a total of 150 entries. The Triomes have the same amount, but if I were to add each individual string combination of the colour letters (WUB, BUW, WBU etc) then that count would increase by 45 for each entry, resulting 75 entries for each one, totalling at 375 entries for the whole cycle.


Nicknames will usually be things like "Snappy", "Bolt", "Path", "Bob", "FoW", etc. They are to be commonly used by the larger community as a whole, not what your FNM/play group exclusively uses (though this isn't a hard set in stone as I'm not omniscient).

Here's a list of nicknames that I have. Show

Here's a list of non-american spellings I have in: Show

Here's a list of things that is in the works to do. Show

Limitations:

A card can have any number of synonyms/nicknames. But only one synonym/nickname can be tied to a card. So if a new card/land cycle gets printed that has covers a misspelling (like an UNcard might) or has that nickname as it's actual card name, those synonyms will get removed (as an example, Snapcaster Mage cannot have Snap as a nickname). We are also looking to limit the amount of times a synonym has to get removed so nicknames of cards during their presence in the standard formats are not likely to be put in, as they become forgotten or even re-used when they rotate out. These are also done manually so sometimes a change might just take a while to do if it encompasses a large number of cards or a large number of synonyms.. We also won't be going through alternate language as possible synonyms because WotC doesn't nearly double check duplicate card names for foreign languages as well as they do for English cards.

This is not something on the card submission form, so it is not available to edit for any user.

If you know of something missing like common misspellings or common non-American spellings that will be needed, or cycle syntaxes that you tried to use but didn't work, post them here and I'll review them for possible inclusion in the future.

EDIT: Before you ask for a nickname etc to be added:

  1. Check if it exists first by trying it out.
  2. Check if the larger community recognizes it, this is done by going around discords, lgs' and other forums about that nickname.
  3. Check if it has any nsfw, discriminatory or derogatory terminology, we straight up will not allow these.

This isn't a system for your pet nickname that your local playgroup uses. This is a system that can utilize nicknames that naturally grew organically out of continued use from the larger mtg community as a whole. This isn't a "which nicknames do you think this system could use" but rather "which nicknames that are used across the world that we have missed".

FrateIndovino on Sisay Girl power

2 weeks ago

I really like your videos on youtube and... THIS deck. I love combo and "multipath" decks. I mostly play 1v1. Do you think Sisay is viable? Speaking about 1v1, I don't know if going for Jegantha is good, because i'm going to lose Force of Will and Force of Negation. Now we also have Fierce Guardianship... WOW! I've got two question: 1) Why do you put Hapatra inside? Am I missing something? 2) Do you think this deck is viable without duals? But with all fetches, shock and maybe new triomes land? Thanks.

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