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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
1 month ago
1 month ago
With the rising power of Modern due to its non-rotating nature, I think it's not unreasonable anymore to ask for Eternal format answers. Cards like Price of Progress, Swords to Plowshares, Wasteland, Daze, or even Force of Will will inevitably needed as time goes by. Might as well start to legalize them now little by little.
1 month ago
Personally I see no value in hedging your bets against Force of Will or counterspells when brewing SI, particularly when it is unlikely your answers will be available when you need them and work _exactly _the way you want them to. The strength of the deck is the turn 1 win likelihood, otherwise you'd better be served with simply a different storm deck if you want consistency and resiliency. Why dilute your deck with interactive spells that can clutter up your lines of play? Perhaps just being content with defeating non-blue players and the occasional blue player is enough?
Anyway, my two cents for the psychology.
My actual constructive criticism is Aeve not good, you really need the right combo of mana to make work being as expensive as it is. And of course you can't Pact for it so it basically sits as a dead card until you manually draw it, or intuition for it off of double LED. Also being a critter doesn't guarantee a win either so its a pretty heavy investment for that guy that doesn't immediately win the game. Skullwinder might be more useful in its place.
1 month ago
Against 60 Force of Will, a sideboarded Vexing Shusher and some more Elvish Spirit Guide is my best suggestion, but that's adding more moving parts. In the mirror match, like with most of these sort of decks, it's a coin flip. It all comes down to who gets the better opening hand, or even who goes first.
1 month ago
Beat 60x Chancellor of the Dross with 30x Nourishing Shoal and 30x Elvish Spirit Guide. In response to to the upkeep trigger, exile a card to cast Shoal, gain 2-4 life, and stock up on ESG until you can cast one. You can cut this to just the Shoals and a few mulligans if you don't mind the gameplay being 100% draw-go.
Beat the Shoal Spirit Guide combo with 60x Chancellor of the Forge. Start off with seven Goblins and attack hard and fast, outpacing their defenses and lifegain.
Beat CotForge with CotDross.
All of these will probably lose to Thoracle Combo.
1 month ago
In the earliest days, there was Channel giving 19 "free" mana. Force of Will and Necropotence weren't far behind, as a "free" counterspell and "free" draw 19. Life payments then went pretty quiet for a while, until the fetchlands and shocklands came in, followed by Phyrexian mana. Gitaxian Probe and Mental Misstep stand out here. Virtually every time that life payments were allowed to gain an advantage or offset a "standard" cost, it changed the way the game was played.
Basically, you start with 20-40 of a resource that is easily recoverable and is generally spent 1-2 at a time. Even if your opponents are trying to deplete that resource in big chunks, there's no official difference between winning at 20 life and winning at 1 life. You don't get points for having more life left, so might as well use it.
On that line of thought, are there any games where your life total, or the equivalent, is the primary resource?
1 month ago
I am curious if players would be interested in a Modern format which included cards that Modern horizons sets have retroactively made old standard cards legal into the format but excluded cards that were created out of the aether.
These would be example of cards that would be legal because they were previously existing cards that went through standard at some point.
would be examples of cards that would not be allowed because they never went through standard.
The follow-up question would be does Magic the Gathering have a preexisting cardpool that is not on the reserved list to create such a format and keep it healthy/diverse? And could this be done while keeping Modern and Legacy/vintage separate identities? In theory in such a format we would certainly lose Force of Negation but could possibly get access to Force of Will if it were to be printed or made legal.
I have always loved the idea of Modern because it was a non rotating format that I could find a home for both old and new cards... but at the same time I wasnt an active player/investor in the very beginnings of magic... I always felt gatekept from paper legacy play because I would never be able to in a fiscally responible way get access to all the tools available to me due to the reserved list... and I respect that for what it is.... for a longtime I felt gatekept from Entering Modern simply because of the price of Fetchlands and thank god they have been meaningfully reprinted so now are far more accesible.
But With Modern horizons it just feels sad knowing that Modern is ultimatly a soft rotating format based on the whims of whatever comes in the next Modern Horizons set....or some set like the Lord of the rings set whichj just comes into modern for some reason.
This is kinda what is pushing me towards Pioneer.... but I just cant help but feel frustrated.... Dont get me wrong I honestly don't hate Modern Horizons in its entirety I was really happy about getting access to old magic cards and that felt fun and cool to me...like a taste of getting into legacy or something.... but something about legacy I NEVER had interest in was random spinoff product entering the format.... Commander cards...Universes beyond cards... Planchase cards ect ect.
Currently the top 3 deck in Modern
The One Ring Tron
Crashing footfalls Cascade
1 month ago
BIG REVISION HERE
Here is all the big changes I've made to this list, and an explanation for each. Guide edits will come in a little bit!
- Replaced Burnished Hart with Mistwalker. Burnished Hart feels too slow, Mistwalker is a cheap sphinx that makes the deck go fast. Mistwalker is a nice addition because it benefits from the full 2 cmc reduction from Unesh. 1/3 and flying on Mistwalker makes it the best changeling when it comes to combat.
- Replaced Guardian of Tazeem with Aetherflux Reservoir. Aetherflux Reservoir is a new win condition in this deck. With all of the added changelings and ability to bounce changelings to your hand, it is easier than ever to play a lot of spells on your turn. In addition to being a 50 lifepoint cannon at instant speed, it is the only lifegain in the deck. It can make up for all the health you lost from Mana Crypt and Ancient Tomb. Guardian of Tazeem's effect is underwhelming most of the time. Having the other cheaper sphinxes there is still 20% sphinx, and are easier to play.
- Replaced Leyline of Anticipation with Narset's Reversal. Leyline's effect is honestly underwhelming at 4 CMC. It's great if it starts in your opening hand, but it is Force of Will fodder otherwise. Debatably it is worth for synergy with Sphinx of the Second Sun, but adding emergence zone (description below) gives you a cheaper Leyline effect at the cost of it only being one turn. One turn with the effect is all you need to win the game though, or to get very far ahead with Sphinx of the Second Sun. Narset's Reversal is a great card because it can be great in a counterspell war, but it can also be used to augment your other cards such as Frantic Search or High Tide or Ghostly Flicker. I love Narset's Reversal because it is great on it's own, but also sees some great synergy.
- Replaced Myriad Landscape with Emergence Zone. Myriad landscape is noticably too slow, similar to burnished hart. The utility from Emergence Zone can be outstanding. Emergence Zone is a more easily accessible Leyline of Anticipation essentially. It is less mana to use at the price of using it for only a turn. Presumably the turn that you would use it you would also win the game, so you don't need it more than once anyway.
- Replaced Treachery with Cloudstone Curio. Treachery is a clunky card that rarely resolves. If the mana doesn't untap after this card is played, it feels very bad. Cloudstone Curio is an engine in this deck. It really keeps the BFOF's coming. Playing this card with Universal Automaton on the field means you get to double all of your BFOF's that you play. Additionally, it works particualrly well with the newly added Aetherflux Reservoir.
- Replaced Long-Term Plans with Chain of Vapor. If you are playing the deck right you are seeing enough of your deck to get your game winning cards without using long term plans. Long term plans also scuffs one of your BFOF's because your opponent knows which card it is. Chain of vapor has many uses. As well as being spot removal, it can be used to protect Unesh, and to return other cheap sphinxes to your hand to be played again which grants additional synergy with the Aetherflux Reservoir win condition.
- Replaced Sphinx of Uthuun with Sakashima of a Thousand Faces. Sphinx of Uthuun is expensive for what it does. It will normally be chaper to play Sakashima, and it becomes a second Unesh which doubles all of your BFOFs rather than getting you an extra regular FOF. Having a second Unesh on the field also grants you protection from spot removal targetting only one Unesh.
- Replaced Riddlemaster Sphinx with Bloodline Pretender. Riddlemaster Sphinx's ETB isn't as good as the others (Enigma Thief and Dream Eater). Bouncing one creature isn't super great because your sphinxes already have combat superiority most of the time. It feels expensive for what it does, which means it is too slow. Another cheap sphinx in this slot speeds up the deck, and provides extra synergy with the other added cards.
- Replaced Island with Lotus Field. I want to try this out. I am skeptical that it is actually better than an Island, but we will see! Let me know what you think here.
- Replaced Island with Sea Gate Restoration Flip. Becasue why not really? Worst case scenario, you pay 3 life to have it enter as an untapped island. Having it your hand later game can get you a lot of cards in a pinch.
- Replaced Imprisoned in the Moon with Gilded Drake. Gilded drake is 1 mana cheaper. It not only takes your opponents creature away from them, it also gives it to you, at the cost of them having a 3/3 flyer. In cEDH this trade is insanely good for you. Imprisoned in the moon can be removed to return the creature back to their side. Nothing happens when Gilded Drake dies. He can also be easily blocked by one of your sphinxes, which means it might be chip damage to a different opponent. To me Gilded Drake is a no brainer here.