Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
|Have (2)||gildan_bladeborn , NineNotesKnives|
|Want (4)||vhan99 , KingKruph , nawj , hkobrinetz|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Voidslime occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
GU (Simic): 0.5%
4 weeks ago
Stifle, Tale's End, Disallow, Nimble Obstructionist, Repudiate / Replicate, Voidslime, Summary Dismissal, Discontinuity, Glorious End, Sundial of the Infinite, and Time Stop do it too. Don't worry, you don't need to know these all or anything, it's just that Trickbind was definitely not the only one xD.
1 month ago
draconos: Thanks for viewing! Generally speaking this deck wins by giving Animar Flying/Trample/Some form of evasion and winning through Commander damage. To say I have "alot of cheat into the battlefield effects" isn't really true. Three creatures with Cascade and Auspicious Starrix. You could argue Etali, Primal Storm as well, but on top of being a great body to Mutate, cheating cards into play from each players deck is definitely worth losing a Mutate proc. It has happened a few times where a creature I would've preferred to mutate was cheated into play, but definitely not so much that it's slowing me down. Being that the deck is more than 40% creatures I've not really had a problem ramping up Animar, either.
While perhaps I don't have the most powerful cards in the 99, this is my newest deck and will continue to get stronger over time, but to say not a lot of power is being made isn't really correct, either. Any of the higher cost Mutate creatures with Rhox, Hydroid Krasis, Etali, Primal Storm or even Majestic Myriarch can be a win condition.
1 month ago
hey ive been playing around with this deck and while fun it suffers from hitting the curve after turn 6 ish because of your mana. you also have alot of cheat into the battlefield effects, which while good in other decks, is actually a bad thing in this deck type, doubly so because of mutate. if your going tron animar, then definitly maybe look at more colorless creatures because free cast is free, particularly myrs. because while its cool you can drop most of your deck on the table by turn 8 it seems, not alot power is being actually made. looking at it from a mutate focus, where etb doesn matter, just casting then id suggest.... - Strionic Resonator
- combo more artifact creatures in as well for this guy
shut down all etb triggers anyway with this bad boy
if in the crazy thing you call a stack something happens (like cheating in that important mutate card with that auto trigger...) that you dont want Voidslime
3 months ago
I love you and your great. this deck is a modern-day masterpiece.
3 months ago
Saw your post on Reddit. Love your take on old dino-arm.
Scavenging Ooze is an ooze and good tech against other graveyard decks and its abilities can be used by Necrotic Ooze too.
Voidslime is an ooze flavored counterspell that's on theme.
4 months ago
So, I would first state this (and I hope you don't take offense), but this feels like you got every card you could with the type "Sliver" and mashed it all together. Whilst there is inherent synergy here, I see no game plan, no focus. I can only imagine, that besides Descendent's Path (which is a one in 99 card) there is no massive amounts of acceleration. No draw. No interaction really. 32 lands also feels super low. Like way lover than it should be. I run 37 in my deck Slivers... Because someone has to be that guy and even then, have some issues. There's only 1 ramp spell as well. I think before any kind of guided advice, I think some more interaction and ramp would be needed. Things like Farseek, Skyshroud Claim, Cultivate for ramp, and any nber of spot or mass removal cards. You could even look at countermagic like Counterspell, Voidslime or Arcane Denial.
+1 for the beginnings of a new hive
5 months ago
Hello all, I have been playing with the Oko structure deck, that I updated using Affinity For MTG's youtube video, and just bought the Simic Mutology structure deck as well as the Simic Guild Kit, as well as some booster pack cards. I'm trying to combine them into a 75 card deck, with 15 cards I know to take out for 60. Based off the cards in these 3 decks I'd like to build the deck around a constant flow of powerful monsters through the +1/+1 counters, as well as overloading on mana and drawing a lot. Some of the main points of damage right now are Oko who can just turn everything into a base 10/10 and distribute lots of +1/+1s, vorel who can double somethings counters, zegana who gives trample, galloping lizrog which can take all the +1/+1s and double them onto himself, nylea's forerunner for trample, progenitors mimic and miming slime to make clones, and wild born preserver for reach and his +1/+1s. But I also have things like coiling oracle/fathom mage to draw a lot, and gyre sage/maraleaf pixie for tons of mana. So I'd like to just find a good strategy in this mess lol.
The total card list of everything I will have is: (stuff with "x" seems important to me) Creatures: 1 Oko, the Tricksterx, 1 Vorel of the Hull Cladex, 1 Zegana, Utopian Speakerx, 1 Momir Vig, Simic Visionaryx, 2 Cloudfin Raptor, 4 Coiling Oraclex, 1 Cytoplast Root-Kin, 1 Elusive Krasis, 4 Faerie Vandalx, 1 Fathom Magex, 1 Frilled Mysticx, 1 Galloping Lizrogx, 1 Gyre Sagex, 4 Keeper of Fablesx, 3 Maraleaf Pixiex, 1 Nimbus Swimmer, 1 Nylea's Forerunnerx, 3 Paradise Druid, 2 Plaxmantax, 1 Progenitor Mimicx, 1 Protean Hulkx, 3 Spectral Sailorx, 4 Sphinx of Foresight, 2 Surveilling Sprite, 1 Trygon Predator, 2 Vigean Graftmage, 3 Vigean Hydropon, 1 Wildborn Preserverx, 2 Zameck Guildmagex,
Instants: 1 Applied Biomancyx, 1 Disdainful Strokex, 1 Gift of Strengthx, 2 Oko's Hospitalityx, 3 Optx, 1 Prying Eyes, 1 Quenchx, 1 Radical Ideax, 2 Rapid Hybridization, 1 Return of the Wildspeakerx, 1 Voidslime,
Artifacts: 2 Simic Signet,
5 months ago
Also, Staff is cute, but i dont feel it belongs. your not a combo deck. your a storm deck. Tendrils of Agony should be in this deck also. if you intend on top storming with bolas citadel or dramatic scepter storm, you wont always have AER out. You wont always hit Exsanguinate. So you can rely on traditional storm with Tendrils to hit your opponent in the face for X damage (depending on storm count) gain X life and hopefully kill the board. The feel bad with AER is when you go to pay 50 life, and someone trickbinds your AER. you paid 50 life, did 0 damage and died for it. Back up plans are always reliable in these situations when you can stop them from out right winning cause they stopped you from killing everyone in 1 turn with 1 ability. Tendrils forces them to hold Stifle or Voidslime as well to storm the storm trigger. cEDH runs only what is needed. Trickbind is the most used ability counter in cEDH right now because of split second. I would consider running Stifle and Trickbind so you can get the full value against the issue decks you will come across (most cedh is trigger/activated ability decks so stopping them the turn they want to go off with TB or Stifle is HUGE especially against the growing amount of variant storm decks, among other decks like TnT hulk, and any breakfast hulk variants.