Voidslime

Voidslime

Instant

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Latest Decks as Commander

Voidslime Discussion

Gidgetimer on Najeela vs Voidslime

4 days ago

Najeela, the Blade-Blossom triggers once for each attacking warrior. Each trigger makes one 1/1 warrior token. Using Voidslime to counter a trigger stops a single token from being made.

Fritzn on Najeela vs Voidslime

4 days ago

Question regarding Najeela, the Blade-Blossom and her warrior creation. Voidslime is able to counter a triggered ability like her warrior creation, my question is if she's attacking with 2 other warriors to create 3 tokens, does voidslime counter all 3 or just 1?

DiabolicalGuy on Eleven and Max

2 months ago

Yess, now it's Slime Time! Have you tried Consuming Blob, Aeve, Progenitor Ooze, and Voidslime?

Arturotat on Land Tribal? (Experimental)

3 months ago

TheoryCrafter First of all, I have no idea how I forgot awaken. Zendikar is the block I started playing in, so I feel kind of dumb there and thanks so much for bringing it up. Emergent sequence is great and a card I shouldn't have forgotten as well. As I do play my fair share of Arena. Considering the amount of Nissa's I have, I'll probably just swap one out for Nissa, Steward of Elements as she is fantastic. I was definitely looking for some instants to add, and Decisive Denial and Voidslime really caught my eye. I can probably budget in some more stuff so all of your land suggestions will go to use too. I'll throw in a Scavenging Ooze to use as a mana dump if need be too. Thank you for commenting! I'm kind of a beginner to commander so having a comment on my deck really made my day

TheoryCrafter on Land Tribal? (Experimental)

3 months ago

Have you considered spells with the Awaken ability? All you'd have to do is pay a little extra mana and they become land creatures with +1/+1 counters on them, Spells with Awaken include, but are not limited to, Earthen Arms, Rush of Ice and Scatter to the Winds.

One card you may want to consider is Emergent Sequence. It's essentially a more powerful Rampant Growth.

Also, May I also suggest adding in Nissa, Steward of Elements? Not only can you scry with it, but if you already know what card is on top you may be able to use the second ability to put it straight onto the battlefield.

For targeted Removal, I think a proactive approach is what you should work with. Spells to accomplish this with include, but are not limited to, Counterspell, Decisive Denial, Dissolve, and Voidslime.

As for lands, you may want to consider lands that allow you to search your library. These include, but are not limited to, Bant Panorama, Fabled Passage and Terramorphic Expanse. This, combined with Ramunap Excavator, will give you a basic land card search every turn. They will also feed the landfall abilities. Yavimaya, Cradle of Growth will give Nissa, Who Shakes the World some mana support. It is a tad expensive so make sure you add it to your to buy list for a later date.

For Metagame the only thing I can think of at this point you need is graveyard hate. Such cards you may want to consider for that include, but are not limited to, Scavenging Ooze and Tormod's Crypt.

Thank You for reading me out. I hope all this helps.

Happy Hunting!

LeonSpires on Kruphix Lands Matter *Primer*

4 months ago

AwesomeOctopus

Thank you for the compliment. I have had a lot of fun altering the cards. Right now things are busy for me. I hope I can get back to altering more of them soon.

Scytec

Yes if you were to make this list more competitive switch Counterspell for Mana Drain and Voidslime (although being able to counter an activated ability did win me a game one time) for Force of Will and cut a land to add Mana Crypt . Also if your meta is artifact heavy Collector Ouphe and Null Rod should find a place in this deck.

Uro, Titan of Nature's Wrath is run because he is repeatable card draw, life gain, and landfall. Which fits everything the deck is trying to do. He replaced Coiling Oracle which I think is a strict upgrade. As newer cards get printed he is something I would consider cutting if the newer cards synergize with the deck more then he does.

TehLaggy on Verazol, the Kicker Meme

5 months ago

@Phule451 - Unfortunately, Spell Contortion isn't very good. I'll break it down.

First, it is strictly worse than other counterspells played unkicked. At 2 mana, Mana Leak costs less and does more. At 3 mana, there are many counterspells that work unconditionally (often with a minor upside), such as Forbid , and there are also counterspells that do more than that, like Voidslime .

So we never want to play it unkicked. Kicked, it's minimum 5 mana for "counter spell unless controller pays 2, and draw a card." This is quite a weak effect for forcing us to leave 5 mana untapped. On top of that, copying it with Verazol does almost nothing - in the majority of scenarios when the copy happens, the only valid target will be the original spell you're countering. But if you "double counter" a spell, one counterspell resolving successfully will cause the other counterspell to fizzle, as it no longer has any valid targets. When it fizzles, you don't get any of the card's effects - that includes the draw effect - and thus you can't get double the card draws via Verazol's copy.

Therefore the card has little synergy with Verazol despite being kicker, and isn't great on its own. There are some odd edge cases it might be better than another counterspell, but they're very rare.

B0NGUS on Rograkh is the Final Boss

5 months ago

Removed Wear / Tear .

Added Dismantling Wave .

Cons: 1. Dismantling wave is more expensive most of the time.

  1. Dismantling Wave cannot target two pieces of one opponent.

Pros: 1. Dismantling Wave will often get three pieces.

2.Dismantling Wave can target multiple artifacts or multiple enchantments.

  1. The special action to cycle Dismantling Wave is not a spell, so to be countered it must be targeted with a Stifle or Voidslime effect, causing it to be a hard to avoid wipe.
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