Voidslime

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Rare
Dissension (DIS) Rare
Promo Set (000) Rare

Combos Browse all

Voidslime

Instant

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Voidslime Discussion

Hazankob on U/G Anti-spike Commander (EDH)

1 month ago

I haven't forgotten about this deck, just haven't been actively acquiring new cards for a while.

Diluvian Primordial is fun but the mana cost just doesn't quite keep up with the more competitive decks, even if it gives me a 5/5 flier and their best spell. Finally got my hands on that Disallow, I'll swap out Voidslime for now but if I see something else not working out, Voidslime might come back in, though this deck is already swimming in stifle/bind effects so the odds of that are slim.

Out: Voidslime , Diluvian Primordial .

In: Disallow , Archmage's Charm

MikuHatsune on Turbo Atraxa

2 months ago

Those are some good suggestions, TonyD. I really like As Foretold as I usually take a couple extra turns and it's worth an extra spell on each of them. But I guess it's not essential and I think you're correct in that I should have more 1-drops. I've added some 1-cost creatures that produce mana and got rid of some unessential cards. I don't really like cards like Swords that much as usually lots of players have lots of big threats and removing 1 of them doesn't accomplish all that much. And I really like cards like Voidslime as they can save you from all sorts of stuff and your opponents likely won't expect it. A lot of creatures and Planeswalkers can have gamebreaking abilities.

K1ngMars on Muldrotha, the Gravetide.

2 months ago

Il tuo piano di gioco è usare tanto ramp per tirare Muldrotha sul campo, dopodiché, cercare di tenerlo sul campo per il resto della partita.

Per il ramp ti consiglio:

Per la proteggere Muldrotha, ti consiglierei queste:

Un altra strategia per assicurarti di non dover pagare la Commander Tax per rigiocare Muldrotha è di rigiocarla dal cimitero. Meglio ancora se quelle carte possono a loro volta essere rigiocate dal cimitero con Muldrotha:

Ti consiglio di stare più in curva e di tagliare Slum Reaper , visto che ci sono opzioni che costano meno mana e fanno la stessa cosa: Fleshbag Marauder , Merciless Executioner e Plaguecrafter .

Carte che ti permettono di riprendere altre carte dal cimitero in mano:

  • Eternal Witness , Skullwinder e Nyx Weaver ti permettono di riprenderti carte utili, in modo da poter sforare il limite di un solo permanente per tipo dal cimitero. Inoltre, così puoi riprendere anche Instant e Sorcery, a cui normalmente non avresti più accesso una volta usate.

Ti suggerisco una combo interessante, il Flash Hulk . Consiste nel poter giocare e subito sacrificare il Protean Hulk già dal turno due per poi poterti andare a cercare creature nel mazzo che ti permettano di fare una combo infinita e vincere. Se cerchi online dovresti trovare fonti a sufficienza. Comunque, anche solo il Protean Hulk da solo è una grande inclusione.

Inoltre, una carta davvero buffa da poter giocare nella tua combinazione di colori: Villainous Wealth .

Un'altra carta per salvarti il cimitero da effetti come Bojuka Bog : Perpetual Timepiece .

Tra le terre che sono fortissime nel tuo mazzo ci sono anche: - Cabal Coffers insieme a Urborg, Tomb of Yawgmoth . - Alchemist's Refuge e Emergence Zone per poter giocare creature e altre cose ad instant speed. - Wasteland è una seconda Strip Mine . - Lotus Vale e Lotus Field sono più o meno ramp, ma anche un buon modo per fare molto mana se avessi il modo di stapparle. Magari con Deserted Temple , a cui sta anche simpatica Cabal Coffers , comunque. - Glacial Chasm è un piano di riserva che ti costa solo 2 punti vita a turno, a patto di rigiocarla sempre dal cimitero tutti i turni.

Tra le carte che ti suggerisco di togliere ci sono:

miracleHat on LF: Hackball Cards

3 months ago

Looking for cards found in this list: Hackball List
Notable wants are: Heritage Druid Pact of Negation Voidslime Vizier of the Menagerie Shaman of Forgotten Ways

Does this binder link work?

Edit: Updated want list includes pact of negation, shaman of forgotten ways, and vizier of the menagerie.

LeonSpires on Tatyova, Lands Matter (Primer'ish)

3 months ago

Interesting list. I love the Retreat to Coralhelm combo and I stumbled on it years ago. It's funny to see the look of shock on opponents faces that don't know about it as the combo is so rarely run.

Why are you running Urborg, Tomb of Yawgmoth . That card doesn't help simic out at all and might help your opponents. I would recommend cutting it for Ghost Town

As far as the rest of your list I feel like you are trying to do too many things. I would recommend focusing on either:

  1. Trying to deck yourself and winning with Jace, Wielder of Mysteries or Laboratory Maniac (a take on Tatyova, Benthic Druid I haven't seen before). If you go for this I would recommend adding Stroke of Genius , Blue Sun's Zenith , and Pull from Tomorrow . If you go for this I would recommend cutting things like Craterhoof Behemoth , Avenger of Zendikar , and Rampaging Baloths .

  2. Landfall. In which Avenger of Zendikar , and Rampaging Baloths are your win cons. If you go for this I would recommend adding Cultivate , Kodama's Reach , and Khalni Heart Expedition . If you go for this I would recommend cutting things like Ulamog, the Ceaseless Hunger , and Hedron Crab .

I think by picking a strategy you will find this deck to be way more consistent. Also you should be able to free up some more slots that you can fill with more interaction like Beast Within , Pact of Negation , and Voidslime .

Feel free to take a look at my deck list for Kruphix Lands Matter *Primer*. It might give you a few ideas.

Also this link should help sort you out when it comes to all that fancy formatting.

Best of luck in your deck building and your games!

maxmcnugget on Ravnica reborn.

3 months ago

I would cut: Azor's Elocutors : takes to long to get it rolling.

Oath of Kaya : Doesnt seem to impactful, unless you have a combat heavy meta, even then.

Mind Grind & Consuming Aberration: Not sure why you want mill in this deck.

Spell Queller : Would rather run any other 2 color counter-magic like Voidslime .

Roalesk, Apex Hybrid : No real way to sacrifice it.

Rakdos, the Showstopper : Just run a different board wipe like Merciless Eviction

Also you should prolly add more land, or more ways to ramp like Farseek .

Farycane on Niv Mizzet, Reborn Master of Theros Gods

4 months ago

After some Games I really noticed how hard it is to get Lands in your hand. Since Niv won't ever get you some from the top of your library. Thought of the Borderposts, but I really don't like them. I made some changes for flat draws.

I often got 2-3 Selesnya cards, so I also got closer to have an even amount of cards from every guild. I need to cut one more Selesnya Card for a Gruul card, but guys, this is hard.

Things I took out:

Lim-Dul's Vault - The base idea was, use it in response to the Niv trigger. But most times no mana after he etb's, or I used it already for copy/flicker

Voidslime - Many Colored Symbols, Don't like counterspells that much, still have 1 ability counter in the deck

Terminate

Hanna, Ship's Navigator - No spare mana most of the times. No Artifacts, not a critical mass of enchantments

Turn to Mist - Mistmeadow Witch is a Permanent for devotion, and repeatable

Congregation at Dawn - Like Lim Duls

Brago, King Eternal - Idea was T4 Brago, T5 Niv with flicker. Brago gets removed most of the times.

Flower / Flourish - Since it says basic, no need anymore

Mirri, Weatherlight Duelist - Needed to cut more Selesnya

Growth Spiral - Didn't have a Land very often, Urban Evolution took this slot, maybe worth it

New Cards:

Mortify - Orzhov Removal

Mistmeadow Witch - Upgraded Turn to mist

Underrealm Lich - "Draw" to filter for lands

Pain Magnification - Rakdos Card Advantage, Permanent for Devotion

Utter End - More Orzhov, More Removal

Wear / Tear - Good Boros Removal

Mercurial Chemister - Mostly for the Draw, is a permanent for Devotion

Urban Evolution - Draw and Ramp

Spring / Mind - Draw and Ramp, with 7 card handsize often I need to discard. Aftermath does help there

Notion Thief - Don't know why didn't put him in the first Version. Permanent, Carddraw, Stops opponents

I'm open for tips or help, but keep in Mind everything needs to be Two-Colored Landbase may get an upgrade soon. If the deck works really good I'll swap slow fetches for the good ones.

Load more

Voidslime occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

GU (Simic): 0.5%