Creature — Human Ooze
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
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|Commander / EDH||Legal|
Latest Decks as Commander
Experiment One Discussion
1 week ago
1 week ago
So a first pass at changing this deck just from things I had on hand. The following cards were removed:
All of these creatures were dropped to help reinforce the +1/+1 theme that the deck has. All of these creatures tend to lean more toward a Token theme, which might have helped with powering Ezuri up, but that's about it.
Scytheclaw Not enough effect and doesnt reinforce the Counters theme.
Orochi Hatchery Has counters, but leans into the Tokens subtheme the orginal deck had, so off it goes.
Caller of the Pack It's a big beater. Doesnt help Ezuri build Counters, and again leans into the Tokens subtheme.
Snakeform Too little effect and is token based again.
Sword of Vengeance A cool bit of kit, and will be going into something else, but doesn't help the theme here.
Vivid Grove Too little effect for its slot. Replaced with a dual land.
Vivid Creek Same as above.
3 weeks ago
Some creatures to consider adding:
3 weeks ago
They effectively make those 1-drop creatures able to swing for 2 on turn 2, and then keep getting bigger and remaining relevant. While they're unlikely to get bigger than a 3/3 before game end, thats still a lot of power and damage from a 1-drop creature!
The counters also help to make Avatar of the Resolute massive on entry. It's not uncommon for that card to enter as a 5/4 trampler on turn 3.
an aggro deck needs 1-drop creatures that can do damage, otherwise you're just going to be too slow to get the killing blow. Aggro decks are looking to win the game on turn 4 at the latest. So anything that can't help towards that cause is usually unideal.
In the above list, stuff like Khalni Hydra are being more cute than helpful, and is only really there cause I like the card, tbh. In general it's important, for an aggro deck, that you aim to kill the opponent before they can get their engine running.
3 weeks ago
The following below is a list I used to run a while back for mono-green stompy. It’s obviously not tribe-orientated, but may give you some ideas of the direction to head.
- 16x Forest
- 3x Elvish Mystic
- 3x Arbor Elf
- 4x Pelt Collector
- 4x Experiment One
- 4x Avatar of the Resolute
- 4x Strangleroot Geist
- 4x Kalonian Tusker
- 3x Leatherback Baloth
- 3x Steel Leaf Champion
- 3x Khalni Hydra
- 1x Ghalta, Primal Hunger
- 4x Rancor
- 4x Aspect of Hydra
Note the above list is a bit old and can defo do with some improvements, but its a good baseline of what green does well - being hyper-aggressive.
In general for mono-green you want to either build your deck around being very fast & aggressive, OR build it around ramping to some massive auto-win threat. You appear to be trying to do a strange mix of the two, being sudo-aggressive while ramping to semi-big threats. I would suggest picking a defined path and building around that. If you want to be aggressive, don’t ramp so much, and field lower costing creatures. If you are wanting to ramp-big, get something like Tooth and Nail in there to cheat out Emrakul, the Aeons Torn (or some other busted payoff)
The other thing to evaluate is how much sticking to your tribe is actually getting you. Whether you’re getting actual value out of confining yourself to this creature-type, or whether its just a self-imposed restriction without much upside.
1 month ago
twechsler, as far as I know, only the creator of a deck can look at the acquireboard. So for me to evaluate any cards there, you'd have to move them to the maybeboard first. I'll give my thoughts on some of the aforementioned cards for now at least.
Woodland Wanderer needs to be cast with Converge 2 to be decent and 3+ to really be good, so I probably wouldn't add it to a mono-green deck. For Wakewood Elemental, I'm assuming you meant either Wakeroot Elemental or Whisperwood Elemental . I really like the latter in midrange decks and would have no qualms about adding it here. The former, on the other hand, costs too much to activate its ability while leaving your lands open to creature removal. Liege of the Tangle sort of does the same thing but better, although you do need to be very cautious of Wrath of God s with it too lest you immediately lose all of your permanents. Omnath, Locus of Mana is a very insane card in the right circumstances, hence its similarly insane price tag. I've seen players go off with Nykthos, Shrine to Nyx and Gaea's Cradle to produce hundreds of mana in a turn without any major combos and save up for something ridiculous like Helix Pinnacle or Finale of Devastation . In your deck, it looks more like you want to be using all of your mana on each turn to curve out into larger and larger threats. Omnath would still be good, but I don't know that he's worth the price right now. Speaking of expensive cards, Wurmcoil Engine might be something to look for since it's both a strong bomb to ramp into and has deathtouch on 2 of its 3 bodies. Asceticism is another that's good for keeping guys alive.
A card I missed talking about in my last comment is Predator Ooze . It's definitely interesting and I see it working well in a Hardened Scales stompy deck alongside its +1/+1 buddies, Experiment One , Pelt Collector , Avatar of the Resolute , etc. If you're not running ways to take advantage of counters, maybe Steel Leaf Champion would perform better in the 3-drop slot. I'd still be more inclined to put a mana dork or Cultivate or Harrow or something there instead. It just depends how fast you want the deck to be. Stompy doesn't usually run many cards that cost more than 4 CMC, so you'd need some major tweaks to move in that direction.
1 month ago
Filter Lands -> Thriving Lands + 5 Color Lands
Falta G para balancear
Quandrix Command , Draconic Intervention , Rip Apart , Venerable Warsinger , Daemogoth Woe-Eater , Daemogoth Titan , Incarnation Technique , Pest Infestation , Veyran, Voice of Duality , Laelia, the Blade Reforged , Tivash, Gloom Summoner , Essence Pulse
3 months ago