Experiment One

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Experiment One

Creature — Human Ooze

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed this turn, this creature isn't destroyed. Instead tap this, remove all damage from this, and remove this creature from combat.)

Inkia on Mono Green Stompy

3 weeks ago

9-lives That’s the point! Greenbelt Rampager helps upgrade Experiment One and Pelt Collector. This elephant can easily make a group of 1/1’s into an army of 3/3’s.

Balaam__ on Mono-Green Devotion/Stompy

3 months ago

I like most of the list, but I feel as though Avatar of the Resolute is outclassed by other options (like perhaps Steel Leaf Champion).

Your only source of counters are Experiment One and strangleroot geist, neither of which are even 100% guaranteed to be bearing counters. So the potential exists for the avatar to be just a 3/2 for two. Reach and Trample are nice but not terribly useful unless they’re attached to a high powered body. In the end I just feel there are potentially better options for this slot.

StoryArcher on Don't Let Em Breathe (Quick)

4 months ago


I hadn't messed with the counter deck in a while, so I just ran a quick playtest. It's just solataire, of course, but at the end of round 5, I had:


That was with one Hardened Scales on the board and an Inscription of Abundance in my hand.

Not every hand ends up like that, but more than you would think. It's just crazy.

StoryArcher on Woodland's Wrath

6 months ago

Small tweak, but I'd include 4x of both Experiment One and Pelt Collector and only 2x Young Wolf, unless there is another card you like better there - maybe an extra Rancor and another Barkhide Troll, for instance.

StoryArcher on Don't Let Em Breathe (Quick)

6 months ago

Slashdance (love the name btw)

I appreciate the kind words. The fetch lands are there to make sure I get a trigger on the Narnam Renegade and to thin out the deck a little so that any draws I get from Werewolf Pack Leader get the most bang for their buck. You could probably go with straight forests to save some cash, but if you do I'd probably pull the Renegades for +1 Experiment One, +1 Pelt Collector and 2x Young Wolf. Going with more basic lands will protect you a bit from cards like Blood Moon and Magus of the Moon as well.

As far as some other budget options, Boseiju, Who Endures is also a very expensive, fairly new card. It's a very strong addition for what it does but is in no way necessary for the deck to operate. That could easily be a Forest as well. If you go all Forests, consider adding in a couple of Treetop Village or Lair of the Hydra and maybe a Dryad Arbor.

Sideboards are largely a product of your local meta and the one I have listed is just a handful of quality generic options. Prowling Serpopard, Scavenging Ooze, Beast Within, Damping Sphere and Grafdigger's Cage are just a few budget options out there, depending on what you're trying to stop.

wallisface on Green White Counters

6 months ago

Some thoughts:

  • Modern decks typically can’t justify running more than 3-4 cards costing 4-mana, and often run nothing above this. You've got a whopping 11 cards costing 4-or-more mana, which feels waay too high. I'd suggest drastically lowering your curve.

  • Added to the above, you have almost nothing to do turn 1. Starting a full turn behind an opponent is usually a really, really bad position to put yourself in, so i'd really suggest having more things to do on that first turn. Ideally try to include at least 8-12 1-mana cards.

  • Not having any real interaction is a very risky play, as it means your deck has to be able to outrace everything your opponent is doing, or just lose. I don't see how you'd currently be able to survive against most aggro or combo decks, and so i'd really suggest some form of interaction in the deck - letting your opponent do what they want is almost always a bad idea.

  • Some creatures to consider including: Pelt Collector, Experiment One, Avatar of the Resolute, and Quirion Beastcaller

ndame24 on Counter Deck

7 months ago

Rebullet I have been trying to find something like cockatrice so thank you for that. I get what you’re saying about control decks. Makes complete sense. I just don’t want to stray too far from the original plan of the deck by building up massive creatures with +1/+1 counters using Kalonian Hydra and just being too powerful. Then again, if Kalonian Hydra and Exava, Rakdos Blood Witch enter early, those two cards alone would allow for massive damage early on.

420MensRightsActivist same thing I said above. I completely get what you’re saying and will definitely consider making those changes. I just don’t want to get too far away from the main focus of the deck which is to have massive creatures on the board using Kalonian Hydra’s ability. So I would be good with removing cards like Gore-House Chainwalker and Ghor-Clan Rampager but I don’t think removing Experiment One or Rakdos Cackler is a good idea cause it takes away from the main idea of the deck. But, if removing those cards makes the deck competitive in tournaments/free-to-play nights at my local store then I am strongly considering them. What cards would you suggest removing and replacing? Like what would you do to replace the lands, Corpsejack Menace and Champion of Lambholt?

lagotripha on Modern Mono Green

10 months ago

If you want judge/denizen to be more reliable, you can grab some Oran-Rief, the Vastwood or lean into spells running Hall of Oracles/Inspiring Call. There are some great budget counters cards in the 1 mana slot - Experiment One, Generous Visitor, Willow Geist etc. Mutant's Prey offers light removal and Servant of the Scale/Swarm Shambler some survivability.

Other sources of cardraw exist - Brainstone is notable, as is Harmonize.

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