Creature — Human Ooze
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
|Have (2)||Morpho-peleides , CatLord9001|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Experiment One Discussion
1 week ago
I've been playing more or less the full version of this deck for over a month now (minus the Peatlands). I was shocked how big of a difference Noble Hierarch made. The Exalted trigger is great and I run 1-2 fewer lands than this shell, so the mana dorking is much appreciated. I don't bother with the 1-of Experiment One (even after having its purpose explained to me lol) and instead I mainboard a single copy of The Great Henge. It's unlikely you'll draw it in most games, but all the pump spells make it trivially easy to cast and your opponent is screwed if they don't have an answer. Even if you use all your mana to cast it, it gives you back GG which is awesome.
I'm a firm believer at this point that Treetop Village SUCKS. I've never had a game where I was happy to draw it, but I've sure had plenty of games where a plain ol Forest would've probably ensured the W. I'd like to find a more suitable manland.
1 month ago
Welcome to the club!
My first thought here is mana. You have only 20 lands, four of which enter tapped, plus 4 Llanowar Elves and a Rhonas's Monument and Jiang Yanggu, Wildcrafter, and a pretty heavy curve to support. This is going to make for a slow development. If you want to build around Champion of Lambholt, I recommend dropping some of the higher-end cards and replacing them with more low-end creatures and ramp. Elvish Mystic is essentially another few copies of LlElves. Experiment One is a one-man card that likes getting +1/+1 counters. Adding in a few more Forests wouldn't hurt, either.
How competitive do you want this to be, and how much money are you willing to spend?
1 month ago
Hey thanks a lot for this deck list, I cobbled together a budget version and had a lot of fun/success with it against my friends. Can I ask why you have one copy of Experiment One though? Seems pointless to me, wouldn't something like Dryad Militant be more useful, despite the inferior scaling?
1 month ago
My main thought looking through this list was that it feels like you’re creating extra steps for yourself - pretty much all your “cheap cmc vehicles” don’t have any additional power over what green can provide normally in creature form, so you’re creating extra work for yourself with no real gain.
Instead of Funeral Longboat , Smuggler's Copter and Sky Skiff you could just be running Avatar of the Resolute , Kalonian Tusker , Strangleroot Geist , Dryad Militant , Experiment One , or Pelt Collector . These all provide equal power to what you’re running, sometimes for less mana, and actually provide threats by themselves.
I’ll concede that Esika's Chariot is probably a decent way to get 8 power on board for 4 mana.
2 months ago
2 months ago
Modern is a very fast format, and so it’s very rare to see people playing cards above 4cmc. I would suggest trying to lower your mana curve, by dropping those cmc5 & 6 cards, and playing more stuff in the 1-2 slot.
even with the above, 20 lands feels very low. The majority of your cards require 3 mana, and without ramp I would expect such a deck to want 22-23 lands.
Some cards i can suggest that might be of interest to you:
3 months ago
How competitive do you want to get? What parts of the deck did you like the most?
Pretty much every effect has been tied to +1/+1 counters at some point, so for more casual lists you can do almost anything, from beatdown creatures, go wide, midrange, Proliferate and poison, Sage of Hours taking turns, Simic Manipulator control. Look for what you enjoyed and put more of that in.