Ashcloud Phoenix

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ashcloud Phoenix

Creature — Phoenix

Flying

When Ashcloud Phoenix dies, return it to the battlefield face down.

Morph (You may cas this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost)

When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.

Spirits on

4 months ago

Hey Zorke,

Ok based on your comment about the combo, I'm basing these recommendations on a:

Tuned tier - Power level 5 (6 usually has a combo) - Win before Turn 14 - "Upgraded Precon". Visual Guide to Power Levels in EDH.

-- Land Base -- Prioritize untapped, Mana colors, Target 33: +Shivan Reef -Island +Yavimaya Coast -Forest +City of Brass -Aether Hub +Mana Confluence -Mountain Valley +Riverglide Pathway  Flip -Simic Growth Chamber +Rootbound Crag -Mountain +Hinterland Harbor -Forest +Sulfur Falls -Mountain +Rejuvenating Springs -Path of Ancestry +Training Center -Rogue's Passage +Spire Garden -Ancient Ziggurat +Boseiju, Who Endures -Island

--Ramp-- Creature preferred +Birds of Paradise -Thought Vessel +Three Visits -Heraldic Banner +The Great Henge -Gilded Lotus (Also important for draw) +Farseek -Harvest Season

--Morph-- +Kadena's Silencer -Stuffy Doll +Icefeather Aven -Keep Safe (Morph flavor) +Echo Tracer -Omnath, Locus of Mana (Morph flavor) +Mistfire Weaver -Forsaken Monument (Morph flavor) +Jeering Instigator -Shaleskin Plower (Morph flavor less salt)

--Draw-- +Fathom Seer -Zendikar Resurgent +Temur Ascendancy -Tomb of the Spirit Dragon +Tishana, Voice of Thunder -Ashcloud Phoenix +Guardian Project -Tidespout Tyrant +Toski, Bearer of Secrets -Fabricate +Garruk's Uprising -Creeping Renaissance

--Offense other than Animar-- +Garruk's Horde -Forest +Artisan of Kozilek -Island +Bane of Bala Ged -Trophy Mage (Pulls 1 unneeded artifact!) +Shrieking Drake -Temur Sabertooth (Non-Infinite Ancestral Statue) +Decimator of the Provinces -Temur War Shaman

--Control-- +Beast Within -Fog

I've left out some salty card for this power level: Cyclonic Rift Ancestral Statue Craterhoof Behemoth Rhystic Study Mystic Remora Dockside Extortionist

Special mention (would need to playtest): Secret Plans (Draw) Solemn Simulacrum (Ramp & Draw) Mulldrifter (Draw) Trail of Mystery (Ramp) Rhythm of the Wild (Don't think you'll see heavy counterspell in power 5)

Could go more less if needed Theres other stuff I didn't suggest because of the morph theme, like Cloud of Faeries, Hullbreaker Horror, Fierce Empath etc.

Hopefully you find some useful ideas here.

Grubbernaut on Phoenix Deck color and commander

1 year ago

Of those, the ones that stand out to me are Screeching Phoenix, Ashcloud Phoenix, and Magma Phoenix. If you went Boros, there's surely a way to use Zirda, the Dawnwaker to go infinite. Or jeskai to include Training Grounds, etc

That being said, the rest don't seem exciting unless you have some other synergy going on with reanimating/returning creatures.

rdean14 on Card creation challenge

3 years ago

I think a life-oriented phoenix is the best option, Garza's Assassin is the most similar, but I think red can flavorfully spend life like that, also if a Phoenix costs life to come back, I think it makes sense that it has other life-related abilities:

Bloodflame Phoenix

Creature - Phoenix

Flying, Lifelink

, Pay half your life, rounded up: Return Bloodflame Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep.

3/3


I'd like to see another Phoenix, but neither a phoenix lord or a repeated method of return.

Shabompistan on

4 years ago

Reassembling Skeleton and Squee, Goblin Nabob if you want more recursion for creatures. Maybe even Ashcloud Phoenix

You may need more reliable sac outlets, I would recommend Stronghold Assassin or Attrition if you want to lean towards control. Viscera Seer and Goblin Bombardment are generally good in any situation.

Mazirek, Kraul Death Priest is perfect when you have hordes of tokens.

Legoarf on Animar Morph

5 years ago

Alright so initial thoughts: needs more ramp, needs more card draw and needs more interaction.

Ramp: You are in green so there is a lot of really good and cheep ramp you should add. You have the three two mana rampent growths which are good, but you should have at least 10 pieces of ramp in your deck, generally I like the higher mana ones that get two lands. The two mana ones are better in faster playgroups, but with how slow our games usually are, card efficiency and advantage is more important in my opinion. Cards I suggest: Cultivate, Explosive Vegetation, Kodama's Reach. You might also consider running all the signets though you may not need them. Also a note on mana, I'd say you should still run at least 36 lands, 34 is a bit low. For budget reasons you can probably cut the scry lands too. Look at: Kazandu Refuge, Highland Lake, Simic Guildgate, Timber Gorge, Woodland Stream. You also need to add some Mountains to your deck, at least 4 I'd say. You can also try to reduce the number of tap lands but yeah.

Card draw: One note first, make sure you add Ancestral Statue. Honestly your card draw isn't to to bad. I'd include Fierce Empath to for tutors, Skullclamp is always great card draw too. Secret Plans is cheap and goes with your deck. Trail of Mystery is also a good card, remember you can unmorph inside of combat too. Salt Road Ambushers is also a morph card that goes really well with other morph creatures. Remember megamorph is the same thing as morph, except when it flips it gets an extra +1/+1 counter. Whisperwood Elemental is crazy good card advantage too. Ixidor, Reality Sculptor is really crazy good when you can turn expensive un-morph creatures face up for only 3 mana too. Master of the Veil is also really good to rebuy some of the unmorph effects.

Interaction: This is one you could use some more work on. Most of your interaction will come from creatures but you still need to have some. For artifact and enchantment destruction you should be running a few of these: Acidic Slime, Nantuko Vigilante And a few ways to interact with creatures: Thousand Winds And maybe some spell removal: Beast Within, Primal Command, Shatterstorm.

Cards I dont think are pulling their weight: Recurring Insight is bad imo, if you want Fact or Fiction is better I'd say. Ashcloud Phoenix really slow and probably not going to recur. Broodhatch Nantuko interesting if you block a big creature and unmoroh it but even then I dont think its that good. Dawntreader Elk unless you are returning it from the graveyard I like other ramp more. Desolation Twin only good when you are ahead and even then questionable. Fathom Seer good card, but may not always have two islands, or just needs to be a consideration when you are ramping. Protean Hulk really good for combos and sometimes ok for value. In your deck of high cmc creatures though not as good. Unless he's a combo piece I'd say you can cut him. Thelonite Hermit dont think its worth it. Thought Harvester good if you are comboing it with Ancestral Statue or the like for a game winning combo, so probably fine, doesn't do much if you are not comboing though. Tishana, Voice of Thunder probably only good if you are already winning, may be fine but also cuttable for budget reasons. Flash really doesnt need to be here. Swan Song is a great card but can also probably be cut.

On other notes, your curve is looking pretty good, and overall it looks like a good deck. You can move a few cards around for budget reasons, but really your almost as low as you can go. Cards you can probably cut for budget reasons: Solemn Simulacrum, Voidmage Prodigy, Shaman of Forgotten Ways, Rootbound Crag, Protean Hulk, Cinder Glade, and Swan Song. Other than that it gets iffy I'd say. Let me know if you have any further questions.

Gleeb on

5 years ago

kamelyan - yeah, I had looked at/considered most of those cards but I ended up taking them out for now - I just ordered the cards I've got listed and I'll play the deck with them and make changes from there. Ashcloud Phoenix and Homura, Human Ascendant I'm still considering and if Rekindling Phoenix wasn't so gosh darn expensive, I'd get it too. I'll see how much card draw I need but I'm somewhat envisioning just recasting a bunch of things that keep going back to my hand (like using dash cards and whatnot)

kamelyan on

5 years ago

Homura, Human Ascendant slams down for four; and when you sac it to Tooth and Claw, it will give allow your other creatures to pump Warstorm Surge's effect by two. Then a 4/3 Norin the Wary will be blinking out and popping in 3/3 Myrs from Genesis Chamber!

I toyed with this recursion theme in my Phoenix deck. I would especially recommend Ashcloud Phoenix, Flame-Wreathed Phoenix, and Rekindling Phoenix.

I hope The Immortal Sun and Skullclamp are enough card draws for you; but if not, you can always go with Reforge the Soul.

Load more
Have (2) Galdelonian , metalmagic
Want (1) gypsyjoe