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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Host Creature — Elemental
When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 year ago
"I need to prioritize achieving the board state prerequisites my deck requires to function well, then focus on getting the biggest bang for my buck on the stuff that Muldrotha can do by supplementing her abilities." Bingo, well said, that's the direction to go.
The color pie here is majority green, but in three color deck that doesn't mean all basic Forests. Yes, you're right basic Forests should take up most of the lands, but you still want to balance the other colors. On a budget it's difficult to have a balanced ratio of color sources because good dual lands are so damn expensive, but even on a budget you can get closer to balanced.
You really need minimum 1x basic Island and 1x basic Swamp to help with color fixing for land ramp effects that let you search for a basic land. 31-15-15 is current ratio here of color sources, you can afford to cut a few basic Forests for basic Islands and basic Swamps.
Animate Dead is an excellent card upgrade, good choice, it's one of the best single reanimation in all of Magic and it's a permanent for great interaction with Muldrotha. Primal Rage isn't really needed here because you have a much better enchantment trample source in Garruk's Uprising. Wonder could replace Levitation? Wonder is great with self-mill and when you have effects such as Jarad's Orders that can tutor for it putting right into your graveyard. It also helps that you have many effects to search for a basic Island.
- Nissa, Voice of Zendikar --> Master Chef
If you're only playing 1v1 with this deck then adding Planeswalkers can be good. Planeswalkers lose a lot of playability in multiplayer Commander because you have many opponents who will attack them. 1v1 is different, protecting Planeswalker from only one opponent is easier and if successful the Planeswalker can run away with the game. The problem with Master Chef here is it doesn't do anything until your ready to cast Muldrotha. You can do better than a three drop that relies on a six drop to get any value at all.
If you're having problems with opponents attacking you these are great options, budget one drops if you need to prevent opponent from doing combat damage to you. In 1v1 these can shut down your opponent from attacking as long as you control Mudrotha to cast them for one mana from your graveyard on your turn, each turn.
Consider adding more board wipes? Night Incarnate is good, but it's the only board wipe here. The idea with Frog and Grass as well as more board wipes is to delay the game long enough to get Muldrotha online with protection. When that happens Muldrotha can help to recover permanents that the board wipe removed. This theoretically gives you an advantage because your opponent will most likely not have as good as recovery that Muldrotha provides.
Pernicious Deed, Nevinyrral's Disk, Blast Zone are board wipes that are permanents so they can be repeatable with Muldrotha. These wipe a lot from the battlefield, yours and opponents, but they don't destroy lands. If you choose to play these then land ramp: Sakura-Tribe Elder, Font of Fertility, Farseek, Nature's Lore, Harrow, etc. should take priority for ramp over mana rocks/mana dorks. You can activate these at instant speed, but before you do that they're deterrents that sit on the battlefield staring at opponents preventing them from casting nonland permanents.
Kaya's Ghostform is powerful with Muldrotha because it's a one drop permanent that can revive the destroyed or exiled enchanted creature or Planeswalker. In 1v1 Ghostform on Muldrotha makes your opponent spend a lot of resources to remove Muldrotha. Slap this on any other Elemental before Muldrotha especially an Elemental who has an ETB ability. Ghostform pairs well with your board wipes. With Golgari Charm regeneration all creatures you control survive your board wipes.
1 year ago
Hey, just saw your update. Something to think about for gameplay, is it more important to you to have Muldrotha on the battlefield or many Elementals? Having both is asking too much because Muldrotha requires much setup and Elementals don't provide that setup. Muldrotha is a go-tall Commander, but you're playing as go-wide with many small Elementals. This conflict of what Muldrotha wants and what the rest of your deck is doing is most likely hindering gameplay.
Your deck is not built to go-wide with Elementals because you don't have any Elemental tribal lords, anthem effects and no early game Elemental token sources to flood the battlefield with Elementals. Lords are needed to make little Elementals actual good attackers so that you can swarm opponent. You're best attackers other than Muldrotha when it has evasion are the Elementals who can grow themselves. These Elementals are go-tall strategy not go-wide, having a large power/toughness Elemental for an attacker, instead of many little Elementals.
You're not going to like my next suggestions, but now that you've seen that your deck is struggling, some changes could help? My advice is build your deck first to maximize Muldrotha and second add in Elementals after doing so? Cut the weaker Elementals for more Muldrotha synergy especially draw/self-mill, ramp, protection and removal? Just play the better Elementals? I'm not suggesting to change your deck strategies, keep Elementals, +1/+1 counters and proliferate, but tone them down in favor of Muldrotha?
An example of a streamline Elemental base using current Elementals (by CMC):
- Embodiment of Spring: ramp.
- Skullbriar, the Walking Grave: beater or blocker.
- Omnath, Locus of Mana: ramp, beater or blocker.
- Risen Reef: draw, Elemental tribal synergy.
- Splinterfright: self-mill, beater or blocker.
- Forgotten Ancient: counters engine.
- Bloom Hulk: proliferate engine.
- Foundation Breaker: removal.
- Cavalier of Gales: draw, beater or blocker.
- Cavalier of Night: sac engine, removal, blocker.
- Mulldrifter: draw.
- Night Incarnate: removal, creature board wipe.
- Shriekmaw: removal.
- AEthersnipe: removal.
- Zendikar's Roil: Elemental tokens.
- Nissa of Shadowed Boughs: Elemental lands.
I left Slitherwisp off the list because you don't have any other cards with flash? Without other cards with flash, Slitherwisp isn't worth a deck spot. Now you could add cards to give spells flash, but even so Muldrotha doesn't work with flash since you can only during your turn cast permanents from your graveyard.
Flash doesn't get around this Muldrotha restriction. You can flash at any point during your turn, but not on opponent's turns which defeats the purpose of flash. Spending your mana in the early turns for ramp, evoke Elementals, self-mill and draw is better to setup Muldrotha then having many Elementals on the battlefield.
Just adding a small package of nonElemental budget creatures that have excellent interaction with Muldrotha and Cavalier of Night could help gameplay.
1 year ago
hey, nice list! i love the tech with Night Incarnate ima have to pick one up now
1 year ago
Thanks for commenting, Lord_of_Cardboard!
This deck would do exceptionally well against a Kroxa, Titan of Death's Hunger deck. This is for the same reason that cards like Jace's Archivist do so well in the deck: if you have have Muldrotha on the battlefield, any cards you discard might as well still be in your hand cause you can simply replay them from your graveyard. If anything, an opposing Kroxa player is almost helping you by disrupting your other opponents' hands.
As for a budget version of the deck, here's some advice on budget options and replacements. Just note that this is advice specific to my Muldrotha deck, i.e., advice for the big mana and big X-spell strategy. If you'd rather play a more typical creature-based, swing-to-kill type deck, there may be better Muldrotha lists to look at.
The mana base makes up a large portion of the deck's budget, and I would leave that mostly up to your own discretion. Just keep in mind that fetch lands like Evolving Wilds and slow fetches like Bad River are good for being replayed every turn with Muldrotha. Also, for a budget version of the deck, it's important to run more basics than I do since you'll probably need to fetch more with your ramp. Cycle lands like Lonely Sandbar, Tranquil Thicket, and Barren Moor are fantastic, especially with Life from the Loam. Some other good options:
Which brings me to another point: if I had to pick one somewhat expensive card that's worth putting in a budget Muldrotha deck, it's this one. It's a one-card value engine, giving you card draw, mill, and lands. And depending on what utility lands you choose to run, it can do a whole lot more. And if you're worried about Kroxa in your meta, Life from the Loam is a great counter to it, allowing you to fill your hand with lands to discard.
Now to address key cards for the deck's "big mana" strategy. Important cards for generating a lot of mana include Urborg, Tomb of Yawgmoth, Cabal Coffers, Dryad of the Ilysian Grove, Crypt Ghast, and Nyxbloom Ancient. You could just replace these cards with normal ramp; casting X-spells for X=10 is still good and easy to accomplish without these cards. If that's unsatisfying for you, you could consider options like Zendikar Resurgent and Mana Reflection. Unfortunately there aren't many great cheap options for producing a lot of mana. This is an important part of the deck though, so it's up to you if it's worth spending some extra money on it.
To avoid this comment being any more lengthy than it already is, here's an extensive list of some budget alternatives for the deck. The great thing about Muldrotha is that being able to replay removal makes a lot of sub-par removal actually pretty good, so it's pretty budget friendly.
Win-Conditions: What's in the deck isn't too expensive, but here's some cheaper options.
- Mass Manipulation
- Gelatinous Genesis
- Mind Grind
- Hydra Broodmaster
- Other hydras (there's lots of them)
- Plaguecrafter / Demon's Disciple
- Seal of Doom / Shriekmaw / Executioner's Capsule
- Night Incarnate
- Outland Liberator Flip
- Thrashing Brontodon
- Kenrith's Transformation / Frogify / Kasmina's Transmutation
- Vraska the Unseen / Ob Nixilis Reignited
- Sidisi's Faithful
Draw / Mill:
- Vessel of Nascency
- Satyr Wayfinder
- Tatyova, Benthic Druid
- Mirror-Mad Phantasm
- Dreamborn Muse
- River Kelpie
- Witching Well
- Courier's Capsule
- Omen of the Sea
- Fact or Fiction
- Forgotten Creation
- Kiora, Master of the Depths
- Springbloom Druid
- Burnished Hart
- Dawntreader Elk
- Diligent Farmhand
- Kodama's Reach
- Wayfarer's Bauble
- Font of Fertility
- Omen of the Hunt
- Yavimaya Elder
- Kiora, the Crashing Wave
Control and other good stuff:
- Zur's Weirding
- Siren Stormtamer
- Drown in the Loch
- Elephant Grass
- Scribe of the Mindful
- Malakir Rebirth Flip
- Raven's Crime
- Malevolent Hermit Flip
- Energy Flux
- Other counterspells
If you have any other questions about budget options, let me know. I'm always happy to help!
2 years ago
Why no ghostform combo?
I also can highly recommend Aura Thief, Mindslicer and Night Incarnate. Spore Frog also does massive work. And you should think about Siren Stormtamer to counter stuff like bojuka bog or tormod’s crypt
2 years ago
Well, first you should get some protection since Muldrotha tends to be a huge target. Kaya's Ghostform , Diplomatic Immunity and Curator's Ward are some really nice and cheap pieces. You should also play some cards to mill yourself and some free sac outlets. Hedron Crab and Altar of Dementia are some awesome choices. Altar of dementia also forms an infinite mill combo with Kaya’s ghostform and Lotus Petal . If you want to play it controlly, Night Incarnate is nice to wipe out entire decks like tokens, elves or goblins. Can also be used at instant speed if you have a sac outlet on the table. Seal of Doom and Seal of Primordium also provide you with options to remove key cards or combo pieces during your opponents turn and at instant speed. Cards like Aura Thief and Mindslicer are extremely effective in Muldrotha too. Mindslicer takes your opponents the ability to deal with your stuff while you cast everything from your grave. Aura thief always has some nice stuff to steal, think of propaganda, rhystic study, mana doublers or even Theros gods. I could go on with suggestions but I think that’s enough for now. If you’re interested in more feel free to check my primer. It’s not a budget deck by far but plays a lot really good and inexpensive cards too.
2 years ago
You really need Kaya’s ghostform in there. It’s an instant win with lotus petal and altar of dementia. I can also highly recommend Night Incarnate , it does a lot of work in my deck. I loved that you kept the non-permanent count that low. Your list looks a lot like mine does. I would say feel free to take a look but you prob did already
2 years ago
That looks a lot like my deck, Love that you kept the non-permanent count that low. If you would Altar of Dementia and Lotus Petal you would have a nice instant win combo with no dead cards outside the combo. I can reccommend more protection since Muldrotha is a big target. Diplomatic Immunity is cheap and great for that. Also consider more cards to control the game like Night Incarnate . It’s a board wipe for go wide decks and with a sac outlet even at instant speed.