Ravenous Chupacabra

Ravenous Chupacabra

Creature — Beast Horror

When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.

Browse Alters View at Gatherer

Trade

Have (1) orzhov_is_relatively_okay819
Want (3) Arnester , Tejendi , BigBanditBoi

Printings View all

Set Rarity
Jumpstart (JMP) Uncommon
Mystery Booster (MYS1) Uncommon
Masters 25 (A25) Uncommon
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Frontier Legal
Pioneer Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Historic Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Ravenous Chupacabra occurrence in decks from the last year

Standard:

All decks: 0.44%

Golgari: 5.81%

Commander / EDH:

All decks: 0.04%

Black: 0.24%

Golgari: 0.21%

Ravenous Chupacabra Discussion

TypicalTimmy on What are your favorite underused, ...

1 week ago
  • Fight to the Death: Horrific tool to use when you play politics

  • Arterial Flow: Trade 1 card for 6 for just ?? Even without a Vampire for the second half, that value is unmistakable.

  • Ravenous Chupacabra and similar spells: Put a body on the field while removing the biggest threat? Yes, every single time.

  • Shaman of the Great Hunt: Seriously. Even if you don't have many big creatures out, he draws off himself and can be activated multiple times over per turn. How is that not seen in literally every deck in his colors?

  • Brutal Hordechief: Same idea. Controlling combat is a very under-tapped method of winning.

  • Harsh Sustenance: Disgustingly brutal card for token decks.

  • Outpost Siege / Furious Rise: Cards = advantage. Let's get some free advantage every single turn.

multimedia on Yarok's ETB Team

1 month ago

Hey, good start for a causal version of Yarok :)

How are you winning the game with Yarok? Even casual decks need a way to win the game. You may be playing a causal deck, but you're also playing many noncasual cards. I ask this because you should build the rest of your deck around how you want to win. One way is with infinite mana to infinite blink Agent of Treachery to gain control of all your opponents permanents. I suggest this way because Agent is an amazing card to abuse with Yarok and blink.

The main enabler for this is Deadeye Navigator who can blink the creature it's soulbound too. Peregrine Drake soulbound to Deadeye is the enabler to make infinite mana by infinite blinking Drake to tap and untap your lands. When you have infinite mana you can soulbound Deadeye to a win condition creature in this case Agent and then infinite blink Agent.

If you add Deadeye then it's safe to say that you should build the rest of your deck around Deadeye and Agent because they're how you win. Deadeye has interaction with many other creatures not just Agent because it's a repeatable source of blink for the soulbound creature. If you're interested in learning about this combo then I can explain it in more detail in another comment. Would you like to know more?


25 cards that are 5 CMC or higher is a lot. This many is making the avg. CMC of your deck very high at 4.2 meaning that the avg. mana cost of the cards in your deck is four mana. You risk not being able to cast a single card until you have four or more mana which could be all game if you get land screwed. An improvement would be to streamline these 24 cards down to 10 or less to start. Yarok is the five drop you want to cast more than the rest which is something to keep in mind when choosing which ones and the number of other five drops to play.

The best high CMC cards here are: Yarok, Agent of Treachery, Rune-Scarred Demon, Tooth and Nail, Sepulchral Primordial, Diluvian Primordial, Ob Nixilis, the Fallen, Sire of Stagnation, Tatyova, Benthic Druid, Mulldrifter, Conjurer's Closet. All the rest not named could theoretically be cut. If you add Deadeye and Drake then they could replace Nixilis and Stagnation.

Further streamlined example: Yarok, Agent of Treachery, Deadeye Navigator, Peregrine Drake, Rune-Scarred Demon, Tooth and Nail, Mulldrifter. All these cards can help to assemble Deadeye/Drake and then Deadeye/Agent as the win condition. Mulldrifter can soulbound with Deadeye for infinite blink to draw into your deck until you can assemble the combos with protection.


Some cards to consider cutting:

  • Siren's Ruse: worst blink spell, at two mana to blink only one creature and there's only one Pirate.
  • Illusionist's Stratagem: four mana is a lot to only potentially use this spell once.
  • Casualties of War: six mana difficult mana cost and a sorcery is in my opinion not worth it.
  • Deathsprout: four mana and it's difficult casting cost is not worth what you get.
  • Gilded Lotus: can do better than five mana ramp.
  • Ulvenwald Hydra: have lower CMC creatures who can get lands and you don't have a specific very powerful land to tutor for.
  • Duplicant: this conflicts with lots of other cards here since it exiles opponents creatures. Do you want to exile them or gain control of them?
  • Hornet Queen: Myr Battlesphere is more of a threat with the tokens it creates and you could even cut Battlesphere.

Some others:

I have other some suggestions of cards to add which I can make in another comment. Would you like more suggestions?

Good luck with your deck.

JRaynor on Alesha, Who Smiles at Death

1 month ago

There are some real sub optimal choices here.

While I love the classic Royal Assassin and Bounty Agent is cool, they both don't work well with Alesha as she reanimates her creatures tapped and attacking. That means these creatures have to not only survive combat but also a trip around the table before they ever get to do anything after reanimation.

They're basically strictly worse than stuff like Ravenous Chupacabra, which you also have in the deck. I'd hunt down some more Enters the Battlefield style effects like the Chupacabra instead of ones that require tapping to activate.

Hanweir Garrison is another really cool card, with Hanweir Battlements but it's important to note it doesn't trigger on reanimation because it enters the battlefield already attacking. Keep it if you just want to trigger the Meld effect, but Something like Siege-Gang Commander is just better if you want to make tokens.

Palace Guard is easily outshone by Palisade Giant or Protector of the Crown.

I don't think Tunnel Ignus is worth playing at all unless you have a friend who only plays Lord Windgrace or Tatyova all the time or something.

Burnished Hart is a fantastic addition to this deck. Often I find it better than Solemn Simulacrum as an early game value engine, because it has the ability to sac itself.

I tried to keep all my suggestions reasonably budget friendly. You've got a real diverse and interesting Alesha tool kit, and I think you can stream line it with minimal expenditure. Have fun playing Alesha! She's my favorite commander.

Spell_Slam on "Toss A Coin"

1 month ago

Crossbow Ambush for Geralt's crossbow.

Silverglade Elemental and Boneyard Lurker remind me a bit of a Leshen.

Ridgescale Tusker and Prowling Pangolin are like a Shaelmaar.

Giant Warthog is a... well a boar.

Ravenous Chupacabra reminds me a lot of the rabid, mangey dogs you find across Velen.

Screeching Harpy is pretty self-explanatory. There are lots of others, but the art on this one is pretty on-point with the Witcher.

Chorts and Fiends kind of look like Baloths and those kinds of beasts in Magic. Nessian Demolok is particularly close, but there's also Baloth Woodcrasher, Blastoderm and Garruk's Companion, among many others.

Werewolves... Take your pick. However very few werewolves in Magic depict them quite like they are in Witcher. They're so gross, painful and deformed in that game, so maybe you can choose some based on that.

KIRK77 on Muldrotha Reanimation

1 month ago

looks like a pretty sweet deck! Is there a format you are more used to? What kind of meta are you playing in?

Personally would try to limit the amount of instant and sorcery cards you have since Muldrotha, the Gravetide can't too much about them. I also am a pretty strong believer in having close to 36 lands

you might want to check out...

DadHumanPraetor on You think darkness is your ally?

1 month ago

Just some quick off the top of the head Mire Triton Gorging Vulture Buried Alive Final Parting Bond of Discipline Apprentice Necromancer Syr Konrad, the Grim are all super budget friendly cards that are functional in reanimation decks. I like to mill as fast as possible with 2 drops and use stuff like Reanimate and Animate Dead to get out big pay off cards like Sheoldred, the Whispering One or Vilis, Broker of Blood to the field earlier than later but they arent all budget. I also like Meteor Golem or Ravenous Chupacabra in mill decks because once they are in your bin you can grab them any number of ways, and even though their stats arent great you can always feed them to your Blood for Bones to either destroy something else (they go to the bin before the ability resolves so you can return the creature you sacrifice) or you can put it back in your hand to hard cast later. I really like graveyard decks theyre fun even when you lose.

fmastrome2008 on Yarok, The Desecrated

1 month ago
  1. Sire of Stagnation fits the landfall theme. He's straight gas and draws 8 cards off 1 opposing fetchland.

  2. Consider adding some more creature removal in the form of Ravenous Chupacabra or Shriekmaw.

  3. Thassa, Deep-Dwelling will further help you abuse ETB effects each turn. Bounce Ravenous Chupacabra each turn to keep the battlefield clear, draw 2 extra cards per turn with Baleful Strix, put 2 more lands in play with Wood Elves, or continuously wipe the opposing board with Massacre Wurm.

  4. I'm seeing a lack of tutors with this deck. I imagine some are too expensive like Demonic Tutor and Vampiric Tutor, which are amazing. Others in the form of Rune-Scarred Demon, Fierce Empath, Woodland Bellower really help the deck find pieces and continue to accelerate their board state without sacrificing anything. Btw, Bellower can find Empath.

  5. Bojuka Bog provides graveyard interaction without affecting consistency. Swap it out for a swamp.

Load more