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Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
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Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
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Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Tezzeret, Artifice Master
Legendary Planeswalker — Tezzeret
+1: Create a 1/1 colorless thopter artifact creature with flying.
0: Draw a card. If you control three or more artifacts, draw two cards instead.
-9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle your library."
Omniscience_is_life on Farewell, and to all a …
2 months ago
I just looked at my profile, and found that I've just now hit my second year on this website. Woo. Now, I know a lot of you have been on here for five times that, but for me it feels like forever since I signed up in order to make a Tezzeret, Artifice Master brawl deck based around getting Omniscience into play (that's where my username comes from lol).
I'm turning 16 this year--I was 13 when I joined TappedOut, wow--and even though I love magic, and this lovely community... my life's speeding up and I really don't have the time for either anymore.
It's been fun while it lasted. Infinite thanks to those who've been kind, I feel lucky to have had this space for so long.
Shout-outs! To yeaGO, for making and maintaining this website; Caerwyn, being a great moderator (though I know your don't like that word, sorry friend) and generally being a menace to try and argue with; Polaris, Rhadamanthus, and Gidgetimer for teaching me--mostly indirectly, but still--so much about the finer points of this great game we play; wallisface and Balaam__ for consistently giving great advice to players, both new and old; legendofa, Epicurus, and TypicalTimmy for being generally enjoyable people to exist around (a far underrated role in any community); and so many more.
I might return eventually. I might not. We'll see, won't we? Adieu.
DawnsRayofLight on
Atraxa Superfriends
4 months ago
As a fellow Atraxa player, I can offer some suggestions if it helps!
38 Lands may be a bit much, you don't want to get flooded. Generally, I am happy when I hit 7 lands on field. and 34 has been enough to make that happen more or less consistently I will attach my list to the bottom, that land base has been extremely consistent in casting a T3-4 Atraxa.
Some suggested adds:
Luminarch Ascension: funny with Atraxa and a good token generator
As Foretold: cast free spells
Contagion Engine: speeds up walkers
Toxrill, the Corrosive: another wipe
Sword of Truth and Justice for Atraxa beatdown
Walkers I like, I do not always run them for their ultimate but their control value:
Kaya the Inexorable: helps with keeping Atraxa recurring and a good removal outlet
Kaya, Ghost Assassin: I was surprised out how good she is in my testing, super annoying to play against
Tezzeret, Artifice Master: His ultimate is super fun and he makes tokens and draws
Elspeth, Sun's Champion: tons of tokens and a board wipe.
Liliana Vess: search
DawnsRayofLight on
Breya Treasures
5 months ago
Adds:
Ashnod's Altar: combo piece
Time Sieve: combo and utility
Thopter Foundry: Combo and utility
Thopter Assembly: combo
Pili-Pala: Combo
Grand Architect: Combo and utility
Thopter Spy Network: tokens and fuel
Monologue Tax: Tax and tokens
Vindicate: Control
Despark: control
Utter End: Control
Render Silent: control
Counterflux: control
Mana Drain: control and utility
Wash Away: control
Damn: spot removal and wipe
Possible adds
Bronze Guardian: beater and protection
Ethersworn Adjudicator: Control
Marionette Master: token and some burn, a bit better impact tremors-combo
Angel of Invention: tokens and combo
Rhystic Study: Draw
Tezzeret, Artifice Master: draw, tokens, utility
Mirrodin Besieged: can make tokens or be a win con
Mechanized Production: Win con and utility
LandoLRodriguez on
The Lost Art(ifact) of Keeping a Secret
6 months ago
Changes, 02Nov2021 continued:
In:
Improved mana rocks!: (Mana Vault, Mana Crypt, Chromatic Orrery, Mox Opal, Voltaic Key). Little explanation needed here. The key can do more than be a mana rock, but considering how many of my rocks can now make 2+ mana per tapping, that's gonna be a lot of its purpose.
More turns: (Time Sieve, Expropriate). Seems like a better theme to splash in than pillow fort, and both of these cards are also about my main themes: artifact love and theft. Speaking of which...
Artifact love/recursion: (Tezzeret, Master of the Bridge, Tezzeret, Artifice Master, Sai, Master Thopterist, Emry, Lurker of the Loch, Dakkon, Shadow Slayer). This deck loves artifacts. It kinda has to love Tezzeret too as a result.
Your stuff is mine now: (Thief of Sanity, Nightveil Specter, Opposition Agent, Xanathar, Guild Kingpin, Empress Galina). I wanna take your stuff. All of your stuff. And not "until this card leaves the battlefield", either. Once I take it, it's mine. Bonus points for denying you access to them in the first place before making them mine.
Improved Lands: (Urza's Saga, Exotic Orchard, Glimmervoid). Urza's Saga is pretty much the card that made me realize I needed to update this deck.
Other: Fabricate is better than Diabolic Tutor by just about every measure. The only drawback being that it can only get artifacts is practically a moot point in this deck. Lithoform Engine just seems really good in here. I can't wait til I can copy an Expropriate with it... Finally, Paradox Haze cuz I love the way it can interact with not only The Ladies themselves but with Xanathar as well.
wallisface on
Thopter deck
1 year ago
Some thoughts:
-
I don't think this kind of deck warrants using Master Transmuter , as there just aren't enough big-costing cards in here to make it worthwhile.
-
I also see an issue where the big costing cards you do have, don't do a lot and are quite slow. I'd personally ditch Sharding Sphinx , Spell Swindle , Tezzeret, Artifice Master , Myr Turbine , Myr Battlesphere at a minimum, but also seriously consider ditching most of your other cards with CMC 4 or higher - modern is a fast format and your deck doesn't look well suited to stalling the game out.
-
I would recommend grabbing 4x Whir of Invention . They let you run a more tool-boxy build, grabbing whatever artifact you need to help out your current situation. While this will let you run many 1-ofs in the deck, I suggest still trying to get full playsets of the cards you want your deck to focus around (like Sai, Master Thopterist , for example).
-
Try and leave sideboard cards in the sideboard. The likes of Dispeller's Capsule won't do anything in a lot of matchups, so just bring it in when you'd actually need it. Padeem, Consul of Innovation feels a bit like a sideboard card also (a lot of artifact decks instead run Welding Jar mainboard to save them from game-one hate).
-
I would heavily recommend running 4x Thopter Foundry and 2x Sword of the Meek _(or 3x of each). _ The combo of pumping out thopters seems to be what your deck wants to do, and these cards make doing it super easy.
-
Just looking through the rest of the cards you have, the following list are other things I think you should look at ditching for better options at some point: Dragon Throne of Tarkir , Ojutai Monument , and Whirlermaker . As far as other cards to consider adding to this deck, I think you're in desperate need of interaction, so I would suggest Dispatch and Mana Leak to get you through the early-to-mid game grind
Beebles on
Malcolm, Siren of The Flying Dutchman | V-CLB
1 year ago
Thanks abby315 for the upvote and the tips! There are some contenders there I think:
- Tezzeret, Artifice Master is a pretty good draw option with all the treasure, except that I'm not in a very good position to protect planeswalkers with this build, which is why I did not add it.
- I initially started out with Thopter Spy Network and a lot of other cards that create thopters, but I steered away from that idea. Now I have don't have any artifact creatures anymore, so there's not a lot of synergy with spy network.
- Dispatch is a solid removal option. I will consider that one!
- I'm not sure about Amphin Mutineer and Azure Fleet Admiral. They are a bit expensive mana-wise. Mutineer does not have evasion, so does not really synergize with malcolm without additional support. And with the admiral I have a similar issue as with planeswalker that this is not the kind of deck that can protect monarch very well I think.
- Vedalken Humiliator looks pretty fun. Could be strong with some of the pingers as well. Will consider that too.
Thanks for reaching out!
abby315 on
Malcolm, Siren of The Flying Dutchman | V-CLB
1 year ago
Super fun deck idea, I love it! Here are a few cards you might consider, but I'm not going to pretend to know whether they're worth cutting anything:
Tezzeret, Artifice Master
Thopter Spy Network
Dispatch
Vedalken Humiliator which has incredible flavor and can also help your pirates connect
Amphin Mutineer
Azure Fleet Admiral because monarch is good, and because it'll always be an unblockable pirate whenever you lose monarch.
Looking forward to seeing how this deck evolves!
I_Want_To_PlayAllTheDecks on EDH commanders
1 year ago
VampDemigod The cards I just pulled out of my collection for the deck so far are, Sol Ring, Narset's Reversal, Reality Shift, Trailblazer's Boots, Lightning Greaves, Swiftfoot Boots, Thieving Skydiver, Expel from Orazca, Tale's End, Entrancing Melody, Fact or Fiction, Clever Impersonator, Tezzeret, Artifice Master, Rogue's Passage, Castle Vantress, and Scavenger Grounds What do you think?
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