Tezzeret, Artifice Master

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Tezzeret, Artifice Master

Legendary Planeswalker — Tezzeret

+1: Create a 1/1 colorless thopter artifact creature with flying.

0: Draw a card. If you control three or more artifacts, draw two cards instead.

-9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle your library."

MilesHiles on The Legion of Doom: Foiled Again

1 month ago

Sure -

Turn 1) Mana: Ideally two rocks like Mana Crypt and Sol Ring with a land like Command Tower or City of Brass

Turn 2) Doubling Season or another mana rock like Gilded Lotus with a Deepglow Skate in hand

Turn 3) Drop a walker like Ugin, the Spirit Dragon or Karn Liberated or Tamiyo, Field Researcher or Tezzeret, Artifice Master or Teferi, Temporal Archmage. - At this point, depending on Turn 2, you would ult one of them or use a + ability and pass

Turn 4) Ult your walker and hope for a hit. Ideally: - You'd either be restarting the game with Karn Liberated, using the + ability you had to give an advantage on whatever was exiled. - Using Ugin, the Spirit Dragon to play Teferi, Temporal Archmage and The Chain Veil for infinite Ugin, the Spirit Dragon + ability triggers to kill - Using Tezzeret, Artifice Master to search for the last combo piece, usually Teferi, Temporal Archmage or The Chain Veil to hit infinite mana, draw, and loyalty activation (depending on play, this would technically result in a turn 5 win) - Using Tamiyo, Field Researcher to draw and using her Omniscience ability to play one of the other previously listed walkers, ulting them, and winning through those lines.

Hope this helps!

DemonDragonJ on All Will Be One

2 months ago

I have replaced Liliana Vess with Tezzeret, Artifice Master, since I feel that he better synergizes with this deck; it is unfortunate that the color black is once again no longer represented among planeswalkers in this deck, but that is not a major loss, and is an acceptable sacrifice for a better card.

DemonDragonJ on Liliana Vess or Tezzeret, Artifice …

2 months ago

Niko9, that is great advice, but my deck does contain Doubling Season, which allows seven of the nine planeswalkers to immediately use their ultimate abilities on the same turn that I summon them, and Tezzeret, Artifice Master also has.

I think that I need further feedback before I make a decision on this matter, so I do hope for more responses from users.

DemonDragonJ on Liliana Vess or Tezzeret, Artifice …

2 months ago

I have a copy of the original Liliana Vess in my Atraxa, Praetors' Voice EDH deck, which replaced Ring of Three Wishes, and who is in the deck primarily for her second ability, which is obviously useful, but it merely places the card atop its controller’s library, not into the player’s hand, and her other two abilities are highly situational, dependent upon the types of decks that my opponents are playing.

Therefore, I am considering replacing Liliana with Tezzeret, Artifice Master, whom I believe would be a better fit for the deck. His first ability produces creature tokens, which the deck shall certainly appreciate, since +1/+1 counters are one of its central themes; his second ability is always nice, and my deck contains more than sufficient artifacts for it to consistently draw two cards; and his third ability is the main reason for which I am considering him: being able to continually place permanents directly onto the battlefield shall quickly sway the game in my favor, and, unlike some emblems, multiple copies of that emblem are cumulative, not redundant.

What does everyone else say about this subject? Should I replace Liliana Vess with Tezzeret, Artifice Master?

Omniscience_is_life on Farewell, and to all a …

6 months ago

I just looked at my profile, and found that I've just now hit my second year on this website. Woo. Now, I know a lot of you have been on here for five times that, but for me it feels like forever since I signed up in order to make a Tezzeret, Artifice Master brawl deck based around getting Omniscience into play (that's where my username comes from lol).

I'm turning 16 this year--I was 13 when I joined TappedOut, wow--and even though I love magic, and this lovely community... my life's speeding up and I really don't have the time for either anymore.

It's been fun while it lasted. Infinite thanks to those who've been kind, I feel lucky to have had this space for so long.

Shout-outs! To yeaGO, for making and maintaining this website; Caerwyn, being a great moderator (though I know your don't like that word, sorry friend) and generally being a menace to try and argue with; Polaris, Rhadamanthus, and Gidgetimer for teaching me--mostly indirectly, but still--so much about the finer points of this great game we play; wallisface and Balaam__ for consistently giving great advice to players, both new and old; legendofa, Epicurus, and TypicalTimmy for being generally enjoyable people to exist around (a far underrated role in any community); and so many more.

I might return eventually. I might not. We'll see, won't we? Adieu.

DawnsRayofLight on Atraxa Superfriends

8 months ago

As a fellow Atraxa player, I can offer some suggestions if it helps!

38 Lands may be a bit much, you don't want to get flooded. Generally, I am happy when I hit 7 lands on field. and 34 has been enough to make that happen more or less consistently I will attach my list to the bottom, that land base has been extremely consistent in casting a T3-4 Atraxa.

Some suggested adds:

Luminarch Ascension: funny with Atraxa and a good token generator

As Foretold: cast free spells

Contagion Engine: speeds up walkers

Toxrill, the Corrosive: another wipe

Sword of Truth and Justice for Atraxa beatdown

Walkers I like, I do not always run them for their ultimate but their control value:

Kaya the Inexorable: helps with keeping Atraxa recurring and a good removal outlet

Kaya, Ghost Assassin: I was surprised out how good she is in my testing, super annoying to play against

Tezzeret, Artifice Master: His ultimate is super fun and he makes tokens and draws

Elspeth, Sun's Champion: tons of tokens and a board wipe.

Liliana Vess: search

List: Atraxa's Best Friends (why can't she be BUWR?)

DawnsRayofLight on Breya Treasures

8 months ago


Ashnod's Altar: combo piece

Time Sieve: combo and utility

Thopter Foundry: Combo and utility

Thopter Assembly: combo

Pili-Pala: Combo

Grand Architect: Combo and utility

Thopter Spy Network: tokens and fuel

Monologue Tax: Tax and tokens

Vindicate: Control

Despark: control

Utter End: Control

Render Silent: control

Counterflux: control

Mana Drain: control and utility

Wash Away: control

Damn: spot removal and wipe

Possible adds

Bronze Guardian: beater and protection

Ethersworn Adjudicator: Control

Marionette Master: token and some burn, a bit better impact tremors-combo

Angel of Invention: tokens and combo

Rhystic Study: Draw

Tezzeret, Artifice Master: draw, tokens, utility

Mirrodin Besieged: can make tokens or be a win con

Mechanized Production: Win con and utility

LandoLRodriguez on The Lost Art(ifact) of Keeping a Secret

10 months ago

Changes, 02Nov2021 continued:


Improved mana rocks!: (Mana Vault, Mana Crypt, Chromatic Orrery, Mox Opal, Voltaic Key). Little explanation needed here. The key can do more than be a mana rock, but considering how many of my rocks can now make 2+ mana per tapping, that's gonna be a lot of its purpose.

More turns: (Time Sieve, Expropriate). Seems like a better theme to splash in than pillow fort, and both of these cards are also about my main themes: artifact love and theft. Speaking of which...

Artifact love/recursion: (Tezzeret, Master of the Bridge, Tezzeret, Artifice Master, Sai, Master Thopterist, Emry, Lurker of the Loch, Dakkon, Shadow Slayer). This deck loves artifacts. It kinda has to love Tezzeret too as a result.

Your stuff is mine now: (Thief of Sanity, Nightveil Specter, Opposition Agent, Xanathar, Guild Kingpin, Empress Galina). I wanna take your stuff. All of your stuff. And not "until this card leaves the battlefield", either. Once I take it, it's mine. Bonus points for denying you access to them in the first place before making them mine.

Improved Lands: (Urza's Saga, Exotic Orchard, Glimmervoid). Urza's Saga is pretty much the card that made me realize I needed to update this deck.

Other: Fabricate is better than Diabolic Tutor by just about every measure. The only drawback being that it can only get artifacts is practically a moot point in this deck. Lithoform Engine just seems really good in here. I can't wait til I can copy an Expropriate with it... Finally, Paradox Haze cuz I love the way it can interact with not only The Ladies themselves but with Xanathar as well.

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