Dualcaster Mage

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Dualcaster Mage

Creature — Human Wizard

Flash (You may cast this at any time you could cast an instant.)

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

multimedia on My Highest Powered Deck

1 month ago

Hey, you have an interesting/fun deck, but sorry it's casual power level (PL) 5 at most.

Lands in the manabase and ramp sources are a big sign of what PL. A low budget manabase that has Highland Lake and Temple of the False God isn't PL 7-8. Very little ramp with a 4.0 avg. CMC is not PL 7-8. Please get rid of Temple of the False God.

It's difficult to get to PL 8 or higher on a low budget because the best lands and mana rocks are some of the most expensive cards in Commander. At best on a low budget unless playing mono-colored you're looking at PL 6. Your deck doesn't have any instants or sorceries? Izzet has many good low budget instants and sorceries especially for draw.

You have an infinite combo Niv-Mizzet, Parun + Curiosity, that helps to have a higher PL. Although, Niv-Mizzet, Parun is better as a win condition when it's the Commander not inside the 99. You have many potential other win conditions: Purphoros, God of the Forge, Reckless Fireweaver, Impact Tremors, Nettle Drone, etc., but lack enablers to combo with these win conditions.

To increase PL your deck needs to be more tuned to get to the final goal which is to win the game. PL 8 uses just about all cards in the deck to help to assemble a combo win, ramp, tutor, draw, protect the combo or stop an opponent's combo. If a card doesn't help to do one of these then it's not needed in the deck. Don't try to get to PL 8 unless you can spend for expensive price cards instead shoot for PL 6.

Here's some low budget cards to increase the PL of your deck:

Crow-Umbra on Action Painting Spellslinger

1 month ago

Hi Ravenrose, thanks for stopping by to check out my deck.

I wrote a primer where I explain more of my card choices in greater detail, as well as the general strategy for how I hope to play the deck. I recently did a brief summary of the deck's first 3 games, and some of the things I noticed from those games.

From playing the deck and play-testing it a lot, I think this deck wants to try to copy "quality" spells, as opposed to trying to copy every single instant and sorcery possible. I like the flexibility in copying removal and interaction, draw spells, and burn spells that can hit my opponents directly. I have a few different effects that can make additional spell copies for additional value and redundancy in case Anhelo gets removed.

This deck doesn't want to swing in combat at all, and wants to try to build up a board of a token generator or two for Casualty 2 fodder. From there, it becomes a matter of reading the flow of the game to determine which spell(s) might be best to copy.

Although this deck does run the infinite combo option of Twinflame + Dualcaster Mage (copy another creature I control with Twinflame to make a copy, then flash in Dualcaster, targetting Twinflame to continuously copy Dualcaster & Twinflame), this deck also seeks to inflict burn damage by copying spells like Breath of Malfegor, Jaya's Immolating Inferno, etc. The infinite combo is an option to win, but not the main focus or only method to win in this deck.

PaulMuadDib on Grenzo, Power 2 Tribal

2 months ago

Never knew Fortune Thief existed, thanks!

How often are you forced to hit your own bit stuff with Big Game Hunter?

I would highly recommend Coffin Queen in this type of deck, even just to reanimate your own creatures that have died. Being able to snipe and exile opponent's value creatures is great, my favorite trick I learned was responding to an opponent's Eldrazi Titan's shuffle trigger to snip their Ulamog. First time I slotted her in I won by reanimating my own Dualcaster Mage at the right moment to mess up my opponent's combat plan and survived to my next turn.

calebkummet on Nice Deck, Mind if I Add it to My Collection?

2 months ago

btw if u go infinite with Ghostly Flicker and Dualcaster Mage you can mill everyone out with evelyn's ability

lessidor on Dragon voltron

3 months ago

The commander look really cool and its ability to not be targeted until you can one shot with it is pretty sweet. i agree that you sould add a decent number of land, usualy i run 35-37 land in 3colors deck, and a good number of ramp too, sometimes 8-10 piece. Being able to cast your deck is the most crucial. some card i personnaly think are not worth a spot in your deck : Trigon of Infestation, Approach of the Second Sun, Boon Reflection, Celestial Mantle, Fountain of Renewal Soldevi Digger Ghitu Chronicler, Dualcaster Mage, those cards seems to me really inefficient or not in synergie with what your are trying to do with the deck! Hope my comment was instructive:)

Guerric on [Primer] Casting the Mythal *Update*

4 months ago

beastmenwarrior That sounds great! Once it is available in the card database I can pop it into the maybeboard and eventually the deck! It does solve a weakness in one of our combo lines with Rite of Replication and Naru Meha, Master Wizard in a neat way. Normally we don't need to kick Rite with Dualcaster Mage to make infinite copies which we can use for various win cons, but with Naru Meha we can't do that because the legend rule makes us sac her immediately. As such the only way to exploit her is to get infinite triggers via the kicked version, and then use those triggers to target another wizard which we could use to win (Anathemancer was the easy route for this before we cut it, though in theory we could in any other way. Not only was this way inelegant and convoluted, the amount of mana required to do it was massive. This way makes Naru Meha, Master Wizard and Dualcaster Mage functional equivalents for the purpose of combos and increases our odds of winning that way. Definitely an exciting card! As a veteran Baldur's Gate player from back in the day it will add a little homecoming nostalgia for me that way as well.

Dete on Kess EDH

4 months ago
Young Pyromancer => Sedgemoor Witch si es q poni chain of smog obvio

Jace's Sanctum ya teni otros 3 q hacen reduccion, hasta sacaria 1 mas

Thousand-Year Storm real es la raja pero demasiado setup, mejor poner Bonus Round

Mana Geyser/Jeska's Will muy pocas cosas con rojo

muchas weas muchas weas, lo intente ordenar lo mejor posible y probalemente se puedan sacar hasrtas cartas mas

KBK7101 on Feldon of the Third Path - Loran's Smile (v1.3)

5 months ago

Not gonna lie, I forgot that Homeward Path existed. lol Definitely worth considering.

I wasn't too keen on cutting Humble Defector. I didn't want to cut ramp or removal since I'm kind of light on both, but I agree that both cards you listed are a bit weak. I think Heraldic Banner might be the cut to make there.

Wheel of Misfortune has too much text and gives me a headache. That's why it's not included. lol I'm also not looking to mass fill my graveyard making it a prime Bojuka Bog (or similar) target. Just going for targeted discard at the moment.

Vandalblast is definitely the upgrade for Smelt. I have one in the Crimson Vow vampire precon I was gonna dismantle anyway.

Believe it or not, I was actually thinking of adding in Caged Sun a few days ago. I think Gauntlet of Power might be the one I add in.

Chandra, Torch of Defiance is a card that I think I have two or three of and they all see use in other decks at the moment. I agree that it's not needed but definitely useful. I'll have to take a second look some time.

Dualcaster Mage is a super sneaky one. I'm more prone to the big, splashy play but I totally agree that the utility is there. Great suggestion!

Thanks for all the advice! Gonna have to take a another look at tweaking this deck soon.

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