|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Archenemy: Nicol Bolas (E01)||Rare|
|Eternal Masters (EMA)||Rare|
|Commander 2014 (C14)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Human Wizard
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
Dualcaster Mage Discussion
1 day ago
If you're having problems finding answers then don't cut Gamble :) It's one of red best cards to actually find an answer by tutoring for it. Dualcaster Mage , Reverberate and Reiterate are helpful in multiplayer Commander because they can copy an opponents tutor.
Tectonic Reformation is an underrated red card for draw. One thing mono red has a lot of are Mountains and getting flooded happens. Reformation turns extra Mountains into draws. Repeatable cycling of lands for each is very good. I also suggest adding all the low mana cost draw in red: Faithless Looting , Light Up the Stage , Thrill of Possibility , Tormenting Voice , Wild Guess .
This draw/discard can help to find answers and be enablers for Feldon of the Third Path who can be good repeatable value in red especially with creatures such as Magus of the Wheel , Solemn Simulacrum . Torbran, Thane of Red Fell makes each red source do more damage which equals more life loss which makes more mana with Neheb. Comet Storm and Chaos Warp are pretty much a staple cards for mono red.
5 days ago
The plan is usually cast Golos as quickly as possible. Then it's blink or clone him as much as possible to get gates on the battlefield. I don't think there's much I'd change about my deck, but it's also tuned for my play group. The last game I played with it, two gates got exiled, so I had to switch strategies and shifted to Dark Depths and Thespian's Stage to get a Marit Lage out. Field of the Dead also put in a ton of work. So there's backups to the gate strategy, but it can happen very quickly. Something like Rite of Replication gets you halfway there by itself. Circuitous Route into a Dualcaster Mage isn’t bad either.
1 week ago
lalexer It's not a bad suggestion, but problems arise because we would need 3 cards out of the 99 to win rather than having 2 plus our commander, that and casting without setup feels like worse Praetor's Grasp . I can see it being a back up in case of Cursed Totem but having Twinflame and Dualcaster Mage as the back up gets around totem and all forms of graveyard hate. Thanks for the comment!
2 weeks ago
Boomcat12B I totally agree on the front of tapped lands (though certain taplands have a purpose, such as Mortuary Mire for recursion). The issue at hand is that I want to keep this deck as budget as possible to make it accessible, and for me that means keeping it under $300. Sadly good lands are stupidly expensive, so I purposefully excluded most of them. Also, I already did run Blood Crypt and Graven Cairns . But I do think I may swap out City of Brass for Sulfurous Springs as it brings the price down by about $2.
I will definitely look to include the Sunscorched Desert , ping damage adds up and can be underappreciated.
TetrAggressive I agree that the crawler is powerful if it hits the field with Anje, but I don't currently have any creature's I would want to cut for the include. For instance, Archfiend of Ifnir is the same CMC, but it plays off the discard, as opposed to the draw.
2 weeks ago
If you can get away with tapped lands in your play group that's awesome. But when playing at a competitive tier tapped lands are simply to slow and don't provide enough upside to justify taking up a slot. Especially with Anje. She wants to win as soon as possible since she has very little in the way of effective interaction outside of a few cards. Maybe replace those tapped lands with fetches (these give you a shuffle effect which can be helpful, especially when rummaging with Anje)- Fetchlands/ Blood Crypt , Graven Cairns , Sulfurous Springs , Luxury Suite , or Aether Hub as just a few ideas. These will help speed up your deck and provide more consistent plays. Also definitely add Sunscorched Desert this gives you another means to proc dmg off of you worldgorger loop, with the added bonus of being a land so it is much more difficult to interact with. Also I think Fellwar Stone is a better include over Mind Stone as it will provide you with colored mana (Hopefully a black or red). There is nothing wrong with 2 drop mana ramp in CEDH by the way. It is just not as effective as cards like Crypt or Vault. But they can work nicely to help round out your mana base as CEDH runs much lighter land packages than regular EDH. My "Budget" CEDH Anje list runs 30 lands and 11 mana rocks. (I am running that many because I am not running Crypt or LED since I am trying to keep it under 800 dollars and "budget" for CEDH anyways) My deck wants to win by turn 3 or 4 so I need to make sure I hit a rock for turn 1 or 2. Finally might I suggest Dualcaster Mage and Heat Shimmer as a back up wincon if gorger is exiled. Just some ideas that I hope help out some.
2 weeks ago
Nice list! You might like these: Locket of Yesterdays , Spark Double , Sunforger , Merchant Scroll , Imperial Recruiter , Recruiter of the Guard , Quasiduplicate , Dualcaster Mage , Refuse , Mirror of Fate
1 month ago
If you want make Cuts, i want take some Cards that not support your Gameplan.
As Mono-R/Goblin Player you dont care about your Opponent do all time :). Be faster.
Cuts: Red Sun's Zenith
Skewer the Critics
Cavalier of Flame
other recommend Cards:
other Boardwipes Blasphemous Act
1 month ago
I run this combo in my daretti deck. It can deal with 2 opponents in a turn, or multiples if you have an untap source. Moltensteel Dragon + Soul Conduit + Platinum Angel . Once all three are out on your turn, pay infinite life into moltensteel, don't die because of platinum angel, switch your negative life total with someone who is still positive, then swing with an infinite/4 flyer at someone else. IF you can untap soul conduit you can then pay infinite again to make moltensteel bigger, then switch life totals with someone else. I'm assuming you can make 12 mana in a turn, and your deck can go infinite. Mine doesn't have that capability yet. My only combo is Dualcaster Mage and Twinflame .
Dualcaster Mage occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%