Combos Browse all Suggest
- Dualcaster Mage + Ephemerate
- Dualcaster Mage + Reverberate
- Brass's Bounty + Deadeye Navigator + Dualcaster Mage
- Dualcaster Mage + Ghostly Flicker + Mulldrifter
- Dualcaster Mage + Ghostly Flicker + Prophetic Prism
- Dualcaster Mage + Ghostly Flicker + Ral, Storm Conduit
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Wizard
Flash (You may cast this at any time you could cast an instant.)
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
1 week ago
beastmenwarrior That sounds great! Once it is available in the card database I can pop it into the maybeboard and eventually the deck! It does solve a weakness in one of our combo lines with Rite of Replication and Naru Meha, Master Wizard in a neat way. Normally we don't need to kick Rite with Dualcaster Mage to make infinite copies which we can use for various win cons, but with Naru Meha we can't do that because the legend rule makes us sac her immediately. As such the only way to exploit her is to get infinite triggers via the kicked version, and then use those triggers to target another wizard which we could use to win (Anathemancer was the easy route for this before we cut it, though in theory we could in any other way. Not only was this way inelegant and convoluted, the amount of mana required to do it was massive. This way makes Naru Meha, Master Wizard and Dualcaster Mage functional equivalents for the purpose of combos and increases our odds of winning that way. Definitely an exciting card! As a veteran Baldur's Gate player from back in the day it will add a little homecoming nostalgia for me that way as well.
3 weeks ago
muchas weas muchas weas, lo intente ordenar lo mejor posible y probalemente se puedan sacar hasrtas cartas mas
1 month ago
Not gonna lie, I forgot that Homeward Path existed. lol Definitely worth considering.
I wasn't too keen on cutting Humble Defector. I didn't want to cut ramp or removal since I'm kind of light on both, but I agree that both cards you listed are a bit weak. I think Heraldic Banner might be the cut to make there.
Wheel of Misfortune has too much text and gives me a headache. That's why it's not included. lol I'm also not looking to mass fill my graveyard making it a prime Bojuka Bog (or similar) target. Just going for targeted discard at the moment.
Chandra, Torch of Defiance is a card that I think I have two or three of and they all see use in other decks at the moment. I agree that it's not needed but definitely useful. I'll have to take a second look some time.
Dualcaster Mage is a super sneaky one. I'm more prone to the big, splashy play but I totally agree that the utility is there. Great suggestion!
Thanks for all the advice! Gonna have to take a another look at tweaking this deck soon.
1 month ago
Homeward Path - Your entire deck is based on 1) Your commander 2) Big creatures in GY. If someone steals your commander or reanimates your creature's you're SOL unless you draw into 1 of your 2 boardwipes. Meta dependent but worth considering
Humble Defector - Synergy with above. I saw in your update you removed it because cuts are hard these days. I would remove smelt or heraldic banner for humble defector as they are your weakest cards by far
Wheel of Misfortune - Fills your yard, fills your hand. Not sure why this isn't included.
Vandalblast > Smelt - Strict upgrade
Chandra, Torch of Defiance - Draw, ramp, removal and wincon all in 1. Not needed, but helpful
Dualcaster Mage - Super utility. Counter counterspells, copy opposing removal, draw, extra turns, mass reanimation etc.... Moreover, with him in the grave, you can hold up feldon to copy whatever spell you might need. The flexibility in his utility is strong, don't sleep on it
Let me know what you think of each suggestion.
1 month ago
I got a lot of ideas....
Solemn Simulacrum - Ramp and draw which you need both of
Humble Defector - Draw + Politics
Myriad Landscape - Ramp
Chaos Warp - Your only form of enchantment removal in mono red
Lightning Bolt - Damage
Endless Atlas - Draw
Sol Ring - How is this not in here already?
Nevinyrral's Disk - Wipe for enchantments as well
Mind Stone - Ramp for commander when you need it, draw when you dont
1 month ago
Two infinite combos of importance below: Do note that each piece is good on it's own outside of the combo
You already run the managyser + reiterate combo for infinite mana.
Other cards to consider are....
Curse of Opulence - Draw and politics
Mind's Eye - Draw, works nice with wheels.
Ignite the Future - Draw, light up the stage older brother. While it works best in more higher cmc builds given the flashback, having a low cmc build allows you to more likely to be able to cast them this turn. That being said, both light up the stage and ignite allow you to play them on your following turn as well.
Jeska's Will - Draw and ramp
be sure to let me know what you think of each suggestion
1 month ago
Few things to look at:
-Thermo-Alchemist is worth dropping, doesn't actually benefit from Veyran. Consider adding Kessig Flamebreather in its place.
-You have a lot of effects that double spells (Dualcaster Mage, Naru Meha, Master Wizard, Rootha, Mercurial Artist). It is worth considering that copying a spell is not technically casting it so you don't benefit from effects like Guttersnipe off a copied spell.
-Archmage Emeritus. Enough said.
-Lier, Disciple of the Drowned is pretty solid
-You have a lot of expensive/delve spells that might end up being slower or more damaging than expected. Exiling your spells from the yard invalidates cards like Past in Flames and Crackling Drake, which is counterintuitive. Cards like Apex of Power, Clone Legion, and Spelltwine are fun, but better served in a Mizzix of the Izmagnus deck (another card worth considering!)
-Theres a lot of solid enchantments/artifacts that benefit from Veyran. Metallurgic Summonings, Aetherflux Reservoir, Aria of Flame, Sorcerer Class, etc.
1 month ago
I’m building a Zada, Hedron Grinderdeck, because I love aggro with all my heart, but the truth of the matter is, it won’t compete with the Narset, Enlightened Master and Rashmi, Eternities Crafter decks at my table. So, I need a few quick wins such as Heat Shimmer and Dualcaster Mage. So, what’re some good ideas for infinite combos in red? Preferably try to keep things pretty budget, but I’m open to ideas.