Combos Browse all Suggest
- Dualcaster Mage + Ephemerate
- Dualcaster Mage + Reverberate
- Brass's Bounty + Deadeye Navigator + Dualcaster Mage
- Dualcaster Mage + Ghostly Flicker + Mulldrifter
- Dualcaster Mage + Ghostly Flicker + Prophetic Prism
- Dualcaster Mage + Ghostly Flicker + Ral, Storm Conduit
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Wizard
Flash (You may cast this at any time you could cast an instant.)
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
Sk8mops on By Thor's Hammer (Toralf Guide)
3 weeks ago
I realy like Toralf and your deck has inspired me a lot!
However, there are 2 points you described that I can't relate to....
I may be wrong, but your example with Zada, Hedron Grinder + Arcbond should not work as you describe. The problem is that the triggers are processed sequentially, and you can't just add up the individual damage of different triggers from Arcbond for the next step or trigger. With said 4 creatures on the battlefield, first of all your 4 creatures get 4 damage from Earthquake. Then for each of those creatures you get a trigger by Arcbond. The triggers then have to be processed one after the other (you just choose the order), while Zada, Toralf and Leyline Tyrant already die at this point (by the initial damage of Earthquake) if there is no indestructibility effect. Now you still get a trigger by the death of Leyline Tyrant, which you have to work off next. Then you choose one of the 4 triggers of Arcbond to be processed first and by this the only remaining creature you control with resistance >4 - namely Neheb - gets another 4 damage and you get another trigger by Arcbond. Then all your creatures are dead and you can still work off the remaining 4 triggers and deal 4 damage each time to all potentially remaining creatures of the opponents and to all players. So all together you would deal 20 damage to all players, ignoring the trigger of Leylines death and if you are the only one with creatures, instead of the 64 damage I calculated based on your variant.
And another point is your combo with Dualcaster Mage and Twinflame. Is it realy working like this? As I understand it, if you first cast Dualcaster Mage, next Twinflame would have to resolve to create the token of the mage. And when this token enters the battlefield, there is no more spell on the stack it could copy, because twinflame already resolved.
But if I'm wrong in any point please correct me, because I want to built a deck around Toralf as well in the near future.
Azoth2099 on ANCIENT DRAGON TEMPEST (KAALIA)
4 weeks ago
TheRevelator Definitely liking the lines off of Rune-Scarred Demon and Hoarding Broodlord, classic Kaalia vibes. I think I was running Dualcaster Mage + Twinflame in my 1st iteration of the deck but ended up cutting it in favor of more flavor. Not necessarily the best choice as they're both just great cards on their own, especially Twinflame in this context, but there have been enough cards printed for Kaalia since then to where she hasn't lost much speed from the cut.
I saw that you're running Saw in Half in your build, and it seems like a banger. If I can manage to find space for the Recruiters again, I don't think I'll have a legitimate excuse to not run it myself.
Also, how do you feel about Burning-Rune Demon? I've seen a fair amount of Kaalia players cut it nonchalantly, but I've found that it basically acts as a pseudo Intuition depending on what you Tutor up with it, which is a big deal imo.
TheRevelator on ANCIENT DRAGON TEMPEST (KAALIA)
4 weeks ago
Azoth2099 thanks for explaining the combo haha
Sure it's convoluted, but if it's the line/combo you like to go for then it's great!
I typically prefer "one card win conditions" like Rune-Scarred Demon/Hoarding Broodlord to tutor up Ephemerate to flicker and then go find either Buried Alive (entombing Kiki-Jiki, Mirror Breaker, Restoration Angel, & Karmic Guide) + Reanimate or to just get Twinflame + Dualcaster Mage
While it doesn't win on the same turn, it allows you to try and hold up any sort of disruption like Pyroblast to combo off on your next turn!
2 months ago
Had to upvote the deck because of the name! The deck looks awesome I never really worked with blue a lot but thoughts on these? Dualcaster Mage, Fervor give all your phyrexian goblins haste right away, Valakut Awakening Flip decent draw and if you don't want to use it, just place it as a land, Pyroblast, and Strionic Resonator. I hope some of these help.
Grind on Plucking them thar strangs
6 months ago
Would you consider Stonespeaker Crystal, Magus of the Wheel, Viscera Seer,
Talisman of Indulgence, Kazuul, Tyrant of the Cliffs, Lightning Greaves, Trailblazer's Boots?
Dualcaster Mage + Heat Shimmer?
Also, mikaeus doesn't work with your spell creatures, i guess he is just there to combo with murderous redcap?
Just some thoughts, cheers and have fun!!
DutchSnake on King Korvold Treasure Hoarder
7 months ago
I suggest to remove Diabolic Tutor it's way too expensive, (vampiric tutor?) running Dualcaster Mage without Twinflame / Sacoutlets + Living Death combo is just a dead end.
Adding Worldgorger Dragon since you already run Animate Dead gives reliable wincons in the deck.
Since you have Underworld Breach in your sideboard, add the remaining combo pieces since Goblin Bomb/Dockside are already in the deck.
Cutting Peer into the Abyss/Chord of calling because of the high cmc/cmc pips
That would be my take on imho
plakjekaas on Question for the CEDH community
8 months ago
I have included Seedtime in my decks, and have yet to cast it for a first time. It's just too coincidental of a circumstance to have it in hand, 2 mana open, and an opponent casting a spell that is blue during my turn.
Savage Summoning I have considered for a temur Ghostly Flicker(+Dualcaster Mage) combo deck, so you can start the flicker loop, make infinite mana, probably draw your deck, and will be able to flash in a payoff creature (like one that deals damage on etb, I had the commander, Omnath, Locus of the Roil in mind) without stopping the loop. A specific solution for finishing the game while you're already drawing your deck, that's how niche the card actually is '^^
thefiresoflurve on Typical Hinata is Typical
8 months ago
Okay, so cuts first: 1. all the "Diamond" series of mana rocks can go, they're kind of bad. The signets are good, they can stay.
Paradoxical Outcome can go. It's not exactly what you want here since you don't have strong ETB themes.
Keep Safe there are better counters.
Decoy Gambit can go. Not really strong enough to warrant giving people the options.
Sunbird's Invocation is a bit too expensive for what it does in this deck, IMO.
Dualcaster Mage - this doesn't target (its ETB effect does the targeting), but if you want the copy effect, you can replace it later with something else, like Increasing Vengeance.
Radiant Scrollwielder and Soulfire Grand Master - I saw exactly 4 cards that these even affect, probably not worth using with so little synergy. (and their abilities aren't the most useful here)
Oona's Grace - not bad, but not worthy of the 100.
Aether Gale - you have other cards that do what this is trying to do, but better.
You've also got what looks like multiples of a couple cards, which could help the count. Hope this helps! Let me know after you've made some edits and I'll help some more.
|Have (7)||orzhov_is_relatively_okay819 , zachi , metalmagic , QuestionMarc , sepheroth119 , TheRealSpecialK , frankie63138|
|Want (7)||OctaviusFalcon , riverspree16 , Bonwa , Amaterasu312 , qao50 , Marvinxxy , freshie9000|