Myr Enforcer

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Myr Enforcer

Artifact Creature — Myr

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Saccox on Locket of artifacts Pezzent! (10/12 Euro/$)

1 month ago

Cheiromancer Power Depot it's ok,i prefering a artifact land for Sojourner's Companion and Myr Enforcer,put Waterveil Cavern in the maybeboard. For your friends i advise you to watch my decks Suicide Goblin Pezzent! (10/12 Euro/$) and Flying Wizards Pezzent,they are tribal and the best i have built so far. I have tons of them to choose from ^^

wallisface on Affinity Budget

2 months ago

I'd suggest running the 4th Myr Enforcer and Sojourner's Companion over the Broodstar. I think the extra cost of Broodstar makes it a lot harder to cast, and swinging with a bunch of 4/4s earlier will almost always be preferable.

mattzim666 on Muzzio, Visionary architect

5 months ago

Some cards which I think should be cut because I think they are not too great or have fallen out of love with them are: Inkwell Leviathan, Jhoira's Toolbox, Myr Battlesphere, Myr Enforcer, Scarecrone, Willbender, Brittle Effigy, Darksteel Ingot, Dreamstone Hedron, Lux Cannon (unless you have a way of getting counters more quickly), Staff of Nin, Tower of Fortunes, Trading Post, Dismiss, Dissipate, and Dream Fracture.

Balaam__ on American Pickers

6 months ago

I suppose Myr Enforcer is the closest, but as was mentioned above it loses the artifact land tutoring. Maybe I should try one of the improvise enabled creatures and change things up a bit. Thanks sergiodelrio for the suggestions.

rb701 on artifact aggro

10 months ago

i don't quite understand what you're trying to achieve here. it's like a race-horse that's fast in every direction but straight. my first attempt in using this, by turn 6 i was able to force out the Colossus. the second and third attempt, a sitting duck

i would start with switching the lands for artifact land. Darksteel Citadel was the sixth artifact land made, and was originally the only modern-legal for some time; to my understanding, they just made a bunch more that are colored and indestructible. the Forgemaster is good, but paints a glaring target on itself for the potential of a combo, you need something to distract or protect. Frogmite can come in quickly, Welding Jar to restore, or gear like Lightning Greaves or Swiftfoot Boots to protect it. i would also switch out the Manalith for the Darksteel Ingot; same cost, but cant be destroyed. the Pyramid becomes an easy target for at least 4 colors for removal and can stunt your resource development; simply trade that out for cheat creatures (such as Myr Enforcer) or more protection (Voyager Staff could be fun here). finally, Everflowing Chalice is only good if you have the resources to build it up AND the infrastructure to keep it for more than a turn, which you do not. that card could be better served with another creature that can do lots of damage, be quite the deterrent, and demands an answer - Lodestone Myr. it's not a perfect creature, of course, but the likelihood of a natural or cheat play of Colossus in modern against anything greater than a "kitchen table" deck is not good

hope this helps

TheOfficialCreator on Legendary Assembly Worker

10 months ago

Hicvelox might be a good name. It's Latin for "Quick Builder".

But overall, I think it's decently balanced for a legend, even if it is a strictly better Myr Enforcer. As an Assembly-Worker the flavor is spot-on; it reminds me heavily of Mishra's Self-Replicator.

LittleL33CH on Affinity

11 months ago

I see what your saying but I just got ride of Carapace Forger because first it isn't a artifact and second it wont get hit by Ancient Stirrings . I kept Myr Enforcer because it counts for the artifact count and i has the chance to be free where Carapace Forger will always be 2 mana. Seek the Wilds is a good card but i can hit so much more with Ancient Stirrings like my other artifacts.

Nicklaffy2302 on Affinity

11 months ago

Nice decklist. Only thing I would consider changing out is Myr Enforcer for 3 Carapace Forger if you're looking for more aggro. High chance that you would be able to play Forger on turn two and have it as a 4/4, and Enforcer would most likely come out turn 3 with reduced cost. If it's too much colour when digging with Ancient Stirrings , maybe try out Seek the Wilds . I like the versatility of Sojourner's Companion .

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