Tribal Enchantment — Eldrazi Aura
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
|Have (3)||, gildan_bladeborn , CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Eldrazi Conscription Discussion
2 months ago
Rule of Law can be powerful to cheat onto the battlefield with Zur. It will slow down your opponents more than you because you have a repeatable source of tutoring for enchantments. Vanishing can repeatedly protect Zur from anything and all auras/equipment that's with him. When he phase out all cards that are with him also phase out and all don't return until your next untap step.
Profane Tutor can tutor for any card, just have to wait two turns with suspend. Moon-Blessed Cleric can tutor for any enchantment and Heliod's Pilgrim can tutor for an any aura. Archon of Sun's Grace is an upgrade for Ajani's Chosen . Sovereigns of Lost Alara is another way to tutor for and cheat Eldrazi Conscription onto the battlefield.
Some budget land upgrades to consider:
- Exotic Orchard --> Thriving Isle
- Path of Ancestry --> Thriving Moor
- Caves of Koilos --> Scoured Barrens
- Sunken Hollow --> Temple of Deceit
- Port Town --> Tranquil Cove
- Shineshadow Snarl --> Temple of Enlightenment
Good luck with your deck.
2 months ago
I had another deck concept this morning: Use the cascade from Flamekin Herald to cast Resurgent Belief for a big pile of enchantments. I'm looking for some direction to go forward with this idea. Budget isn't a serious concern, but it should match the competitiveness. I don't want to put a $300 card in a casual jank deck. Similarly, I tend to play toward the lower end of the competitive EDH scale. I like to win, but I like to mess with the game and try new things just as much. Uniqueness is more important than victory, as long as victory is possible.
Right now, I see two ways to design this thing. First is straight enchantment combo, something like Havoc Festival + Wound Reflection that just wins the game. Second is Voltron, using something like Eldrazi Conscription and Rage Reflection .
I'm also not sure where to go with the commander. I'm looking hard at a partner set. Sets that support the Voltron line are Kediss, Emberclaw Familiar + something , or Bruse Tarl, Boorish Herder + pretty much anything at MV 2. Akiri, Line-Slinger is on color and MV 2 for the cascade, but the ability doesn't offer much. So basically, I need a partner set that includes:
- a very cheap (MV 2) option
- + color identity
- something that reasonably interacts with enchantments or Voltron
The commander consideration is also related to how the enchantments are getting into the graveyard in the first place. There aren't any huge, game winning enchantments with cycling. Wheels give away free cards in this setup. Self-mill might be the way to go.
Also, if anyone has any specific card suggestions to help the core concept, please throw them in, too. This deck is more or less a Living End variant for enchantments in EDH.
3 months ago
If you want more of a buff voltron Lathril maybe switch out Incubation Druid and Heedless One for Immaculate Magistrate and Timberwatch Elf Those guys also can go off twice per turn with Copperhorn Scout
3 months ago
Thanks for the upvote and comment ABaggins! Awesome suggestions all around. I’m currently revising and updating the list, and Demonic Tutor is definitely going in. I initially built the deck with cards I already owned, but I’ve recently begun ordering some upgrades. I think Lotus Petal and Grim Tutor will eventually make it in as well. I like Mana Crypt and Sol Ring as backups for when Killian gets removed, essentially providing that free 2 colorless mana. Also they help cast my bigger spells like Eldrazi Conscription , Doomwake Giant without me having to waste colored mana on them.
proterran98 on Bruna
3 months ago
1- if both auras go on bruna does she become a 18/18 or a 8/8? How do counters vs. cards like Giant Growth , effect base and power?
2- if bruna is enchanted by Octopus Umbra and Illusory Wrappings what is her base power and toughness? If she is enchanted with Octopus Umbra and I use Gigantomancer on her does she become a 7/7 or 8/8?
3 - can I choose to enchant with the eldrazi and NOT with the umbra?
4 - both have attack triggers, do they activate or has bruna already attacked?
4 months ago
Thank you for the very positive comment and suggestion. I had at the beginning considered Spectra Ward , however it being CMC 5 and that it locks me out of being able to add any further auras to the CMDR has me choosing to pass on the card. I am looking at other options for protecting my CMDR.
Thank you for the positive comments and suggestions. Sigarda's Aid I had at the start but wasn't getting the value from it's flash and now that I'm looking at removing Phyresis it would offer even less.
Eldrazi Conscription is just way to high CMC for this particular build. The focus is 3 CMC auras with 1 colour pip and 2 or fewer colourless mana. If Killian didn't have the 2 colourless mana reduction ability I'd have Eldrazi Conscription in the deck for sure.
Thank you for your comments and suggestions. Angelic Gift is nice but I didn't want to use up card slots for a single ability like flying for a single card draw. I'm working to maximize my gains and opted for Asha's Favor for 3 abilities I wanted. There are some auras I'm working to slot in that will draw me a card on cast.
A couple of your suggestions have me considering them. I'm still tinkering and tweaking the deck so perhaps they will find their way in. Wretched Confluence with a CMC of 5 is going outside of my current build parameters. I really do not want to exceed a CMC of 4. I'm looking at a more of a speedy Voltron build.
4 months ago
One more suggestion: Eldrazi Conscription is much more viable as a 6 drop with our commander out, and can also become a one hit kill with Phyresis . I disagree with the Spectra Ward suggestion, as it prevents us from dropping more auras onto the enchanted creature.