Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Tribal Enchantment — Eldrazi Aura
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
1 week ago
I appreciate the compliment, thanks!
I use On Thin Ice with only 7 basics in my deck and it works fine, albeit I run fetches like Prismatic Vista, Windswept Heath, Wooded Foothills, etc so I can easily filter for basics if/when I need them.
As for enchantments that do 'control'ing things; I'd urge you to look at my deck. It's designed to control they game and grind it to a halt. However, I'm afraid that's a completely different deck than what you've got going on here. With your deck, you're trying to use auras in order to make one to two creatures as scary as possible to beat your opponents into submission - not lock them out of the game and preventing them from being able to play Magic. If you diversify your strategy too much, your deck would just become a mess - I'd recommend picking one approach and sticking with it.
On that note, you're quite vulnerable as well if someone deals with your aura-fied creature. Consider running things like the following to help protect your creatures:
- Veil of Summer
- Autumn's Veil
- Heroic Intervention
- Lightning Greaves
- Alseid of Life's Bounty
- Flickering Ward
- Greater Auramancy
Also, if you aren't wanting to add any more creatures due to wanting more enchantments, consider adding enchantment creatures. They also draw you cards whenever you play them since they're still enchantments. A good basic list of stuff you should consider is:
1 month ago
That is one hell of a deck!
Goreclaw, Terror of Qal Sisma would be a fine addition. Would Colossification and/or Eldrazi Conscription be useful? Unnatural Growth seems perfect here. And finally, how about Exuberant Wolfbear? It's worse than some of your other cards, but the only reason it isn't the legendary bear next to Faren is that it's from the wrong plane.
SaltySpecula on Uril
2 months ago
A fair chunk of this deck seems to be devoted to creatures. Uril is not a creature deck.
I would recommend stripping out most of the creatures and other 'creatures matters' cards like Collected Company and all the cards that focus on making token creatures.
Probably best to double down on Uril, protecting Uril and creating an aura/card draw engine. That means including more cards with effects like Sram, Senior Edificer. Others you may want include Satyr Enchanter Mesa Enchantress. You will also need additional tutors. Three Dreams is a good place to start. You'll want additional protection in the form of Greater Auramancy and Sigarda, Host of Herons.
Also, I don't know what kind of decks your friend plays with or what decks they use, but a lot of the auras included are... Niche use at best. I'd recommend including more indestructible and unblockable ones instead. Timely Ward, Indestructibility, Shield of the Oversoul, Inviolability, Holy Mantle, Unquestioned Authority.
2 months ago
Lhurggh, Lhurgoyf Pack Leader
Legendary Creature - Lhurgoyf
Lhurggh's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
Whenever another Lhurgoyf dies, put a +1/+1 counter on Lhurggh, and you may have it fight target creature an opponent controls.
Create a tribal aura for a creature type, similar to Eldrazi Conscription
2 months ago
I’ve just seen you’ve splashed red -, in which case i can suggest Storm Herald over Academy Researchers. The Herald has haste which is pretty important for having a better chance of making contact, and can also get multiple of the Eldrazi Conscription attached at once. You will need ways to discard the Conscriptions though, so Izzet Charm will probably be useful if you go down that path
2 months ago
Ramp and draw are always the biggest things. I personally would cut things like Tireless Tracker, there's just better ways to draw power than through clues. Eldrazi Conscription is a cool card but can only buff one creature in a deck where you're building a fat army, it seems unnecessary. Also Dragon Throne of Tarkir seems like it would hurt you since the equipped creature gains defender and you want to be attacking with all those eldrazi and other fatties you have.
Cards like Pathbreaker Ibex or God-Eternal Rhonas are great ways to buff while being tutorable in green. Rishkar's Expertise is great draw power, and Return of the Wildspeaker can buff or draw a ton of cards at instant speed.
3 months ago
Looks like a fun deck! The only thing that I can think of is Eldrazi Conscription for that sweet sweet commander damage. It could even be a surprise kill on someone if you already have commander damage on them.
Oh, and I've always wondered because it was mentioned, but does Blade of Selves blow up it's own tokens if it's on a legendary creatures? It's one of those things I always didn't know the answer to.
3 months ago
EDH evaluation isn't really my strong point, but here's what I got.
I'm not really seeing the purpose of Eldrazi Conscription. It's a good card, but it doesn't offer much to the go-wide, strength in numbers approach that Soldier tribal decks usually take. I also don't see a way to get it out quickly and reliably, so it's just kind of there.
I see a lifegain subtheme, which is fine as long as it works. How often does Angelic Accord trigger? Unless it's going off every turn, that's another one that can be taken out. Outside of that, I don't see any other payoffs for the lifegain. If you don't have any reason to include it other than "not losing," I would also drop Take Heart; there are better combat tricks.
Duress seems out of place, and doesn't really contribute anything to your soldiers. Champion of the Parish would be better served in a more Human-focused deck, since many of your creatures and almost of your tokens don't have the Human subtype.
For upgrades and replacements, you have some budget room, so I'm going to try to use that up. Rootborn Defenses should be Heroic Intervention, to save mana and get hexproof for your stuff instead of another 1/1 token. Switch Navigator's Compass for another mana rock that can provide mana instead of just changing it, like Fellwar Stone. Unless you regularly see regeneration, like multiple times every match, Dreadbore is better than Terminate.
Your lands are generally pretty slow, and I don't recommend the bounce lands (Rakdos Carnarium and friends) without a specific purpose beyond simply mana fixing. If you can, get the shocklands (Blood Crypt and friends) in their place. There are other land cycles as well for every level of budget. Look for ones that give the option to enter untapped. Clifftop Retreat is a good start. The Luxury Suite cycle (I forget what the nickname is) can get expensive, but if you can afford the investment are definitely worth it.
When looking for cuts, keep one question in mind: "How does this help advance my strategy?" If the answer is only "Because it's a Soldier" or "Because it gains me life," it's probably cuttable. Soldiers in particular are a very synergistic tribe, and ideally every card should help support every other card.
Hope this helps!