Eldrazi Conscription

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Eldrazi Conscription

Tribal Enchantment — Eldrazi Aura

Enchant creature

Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)

TheOfficialCreator on Sythis, Harvest's Fist

2 months ago

Daybreak Coronet and Eldrazi Conscription would be fire here.

Also, idk if you would be interested, but Walking Ballista would make a quick infinite combo with Heliod, Sun-Crowned.

carpecanum on First Time commander monowhite

2 months ago

Infect counters can be Proliferated. Contagion Engine can pop out mid or late game an change everything. Contagion Engine can be almost a boardwipe vs one player with the -1 counters, especially if your commander is out.

Nimbus Wings is underwhelming. I would trade it out for something that gives Protection vs Creatures for evasion or maybe Angelic Destiny or Eldrazi Conscription for more infect damage.

amarthaler on EDH Geist of Saint Traft

2 months ago


Out: Eldrazi Conscription

In: Invocation of Saint Traft

Another swap to strengthen the secondary strategy of going wide with Angels. As I've played this deck through its evolution, its getting faster and faster (in terms of aggression), which is what I like when playing voltron. Also, Eldrazi Conscription doesn't really fit the theme and lore behind this deck - sorry Eldrazi-lovers!

Chasmolinker on Rakdos Reanimental

3 months ago

Cool deck! +1
Please cut Eldrazi Conscription for Pyretic Ritual. Also not a fan of Prismatic Vista. Dragonskull Summit would be better here.

TheOfficialCreator on Quartermasters of Dawn

3 months ago

Battle Mastery, Eldrazi Conscription, Auratouched Mage, Arcane Signet (and assorted ramp), and Path to Exile (and assorted removal) are all possible additions. The deck as is is somewhat low on non-Aura interactions. Auras are great but sometimes you may need a quick answer to a prohibitive threat.

TheOfficialCreator on Heliods army

3 months ago


Aegis Angel is a good card, don't get me wrong, but currently given the low number of Angels in the deck as a whole and with no Angel tribal, it might be worth looking into Avacyn, Angel of Hope or, some more budget options, Indestructibility, Gift of Immortality, Kindred Boon, Shielded by Faith, Spirit Bonds, or Timely Ward. All of these grant a single creature indestructible for a lower cost, albeit they are not attached to a big flier.

Nothing for Ajani's Pridemate. It's just a good card. If you're interested in other similar cards, Light of Promise, Archangel of Thune, Gideon's Company, Cleric Class, Heliod, Sun-Crowned, Cradle of Vitality, Celestial Unicorn, and Nykthos Paragon are some good ones.

Archetype of Courage seems a bit weak to me personally. Enchantment creature cards with the same mana value that are white and better for your deck (at least from my POV) include Eidolon of Countless Battles and Heliod, Sun-Crowned.

Banisher Priest is good.

Blinding Souleater could easily be replaced by Law-Rune Enforcer, or, if you'd prefer an artifact creature, Burnished Hart is just better in general.

Captain of the Watch and Cataclysmic Gearhulk are both good cards, though the latter doesn't seem to work too awfully well with your deck. I would consider putting in another destroy boardwipe such as Wrath of God or Fumigate.

Chardalyn Dragon is pretty bad, even for an artifact flier. Other fliers with the same mana value include Adarkar Valkyrie, Admonition Angel, Ancestor Dragon, Angelic Skirmisher, Archon of Coronation, Aven Brigadier, Empyrial Storm, et cetera... white is ton of amazing fliers! Put 'em to good use! XD If you specifically want an artifact creature to replace it, Wurmcoil Engine is a good one.

Consul's Shieldguard... see the Aegis Angel comments.

Court Street Denizen... see the Blinding Souleater comments, though this one is better so it's definitely worth keeping around if you want.

Drillworks Mole is a cool card. Basri Ket, Felidar Retreat, and Cathars' Crusade are good too.

Eldrazi Devastator is actually a card I used to run in my decks as a finisher. I would recommend something like Finale of Glory as an alternative that you can really sink your mana into.

Felidar Cub is nice, but War Priest of Thune is strictly better.

Glint-Sleeve Artisan is interesting, and I see how it plays into a bit of your artifact synergies, but if you want that, just use an artifact creature like Adaptive Automaton, Cloudsteel Kirin, or Etched Champion.

Heliod's Pilgrim has a good effect and it's flavorful, just keep in mind you only have two Auras in the deck.

Inspiring Overseer and Knight of the White Orchid are good.

Kozilek's Channeler is a decent card, but given you like small creatures I'm not sure that paying extra for a big body is a great benefit. Worn Powerstone, Thran Dynamo, Arcane Signet, and if you want to splurge Pearl Medallion are all good ramp in white.

Lagonna-Band Elder can be replaced by one of the cards I told you about in my previous comment.

From there, all your cards are great until Soulmender, which again can be replaced by one of the cards in my previous comment, or even Fountain of Renewal. Same with Stone Haven Medic and Sungrace Pegasus.

Toolcraft Exemplar is a really cool card that I have NEVER seen before. If it's working well for you, you should try out Serra Ascendant as well. It runs in a similar vein.

Welcoming Vampire is good too.

Celestial Flare could be replaced by Silence.

Dauntless Onslaught could be replaced by Charge, Bastion Protector, Benalish Marshal, Ethereal Guidance, Glorious Anthem, Guardians' Pledge, or Path of Bravery.

Divine Verdict could just be replaced by plain removal, like Swords to Plowshares, Path to Exile, Journey to Nowhere, Cast Out, Conclave Tribunal, or Oblivion Ring.

Feat of Resistance is nice.

Gideon's Reproach - see Divine Verdict's feedback.

Gods Willing is good.

Kill Shot - see Divine Verdict's feedback. Actually, for the rest of these cards see that and Dauntless Onslaught's feedback.

Aligned Hedron Network is good.

Cloak of the Bat and Hero's Blade - see Dauntless Onslaught's feedback, but also Commander's Plate.

Spidersilk Net doesn't make a whole lot of sense. If you want another 0-mana artifact, look no further than Mishra's Bauble.

Font of Vigor - see previous comment

Siegecraft - Eldrazi Conscription is one of the best auras in the game, but Battle Mastery is nice too

Not Forgotten - Rest in Peace, Ashnod's Altar

Sunlance - any other removal that I've mentioned

Also consider Sphere of Safety.

I hope all this helps! ^^" it took a bit to write up but I think it'll help introduce you to some staples and ways about thinking about deckbuilding and power level. I sent you a friend request so that we can keep in touch and so that I can see and help you with your future decks!

Ilmu011 on Vadrik, Astral Timebomb

4 months ago

Grind, thank you!

First: This is a decklist of a deck I play exclusively on MTG Arena. As such, currently, it only includes cards that are available on MTG Arena. But I do have a list of cards in mind that I might add should I ever purchase this deck in paper. Those are in the maybeboard, but that list isn't even close to refined, so suggestions are welcome.

Now to your suggestions: Neither Empyrial Plate nor Eldrazi Conscription are instants or sorceries. Note how almost every nonland card in this deck is either an instant or sorcery, so it can take advantage of Vadrik's discount. Putting +1/+1 counters on Vadrik is mainly done with day/night transitions in the eraly game, while saving the mana during those turns for 1 mana protection spells. So, if I had 8 mana to spend on Eldrazi Conscription in the late-game, that mana would be spent better on spells that give me massive card draw / tutors / extra turns / etc. for way less mana. Combined with Flux Channeler or Wizard Class, that means Vadrik just grows to infinitely, by which point you already basically won. The trample is nice I guess, but at that point, it's not really necessary anymore.

Empyrial Plate however is interesting. I could slam it down in turn 2 or 3 (during these turns I don't do much anyways) and then use it later if I needed it. The question is whether it wouldn't be better to then just use Lightning Greaves or Swiftfoot Boots instead, since right now growth isn't really an issue. Once Vadrik has 3 or 4 power and you have a card draw in your hand, you can usually go infinite. But I'll keep Empyrial Plate in mind.

Thanks for your suggestions!

Grind on Vadrik, Astral Timebomb

4 months ago

Cool deck!!
Any thoughts about Empyrial Plate or Eldrazi Conscription?

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