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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Kozilek, the Great Distortion
Legendary Creature — Eldrazi
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace (This creature can't be blocked except by two or more creatures.)
Discard a card with converted mana cost/mana value X: Counter target spell with converted mana cost X.
NV_1980 on
Hello Lindler
3 days ago
I think this deck needs a different commander; maybe even a colorless one (like Kozilek, the Great Distortion). You can do more or less the exact same thing (even play counterspells, because of Kozilek) and your deck would become much easier to control and predict (for yourself (or your buddy), as a player I mean). For some ideas, check out my Kozilek deck.
However, if you plan on sticking to Kruphix, I would recommend:
- to increase the number of lands. In a dual-color EDH deck I would expect at least 34 (if you also include a lot of 0-cost mana artifacts). When I play-tested this deck, I drew 10 starter hands and I had to mulligan for more lands 8 out of 10 times.
- use green's major strength: ramp. Right now you're not using it at all and it could drastically increase the speed of this deck. Green has phenomenal ramp creatures like Llanowar Elves/Elvish Mystic, Selvala, Heart of the Wilds, Azusa, Lost but Seeking to name but a fraction. Also, don't forget ramp sorceries like Rampant Growth, Cultivate, Three Visits, etc.
- use some more of blue's draw power. There's hardly any of that in here and it too could drastically increase the deck's speed (and the options per turn of the player). My recommendations would go out to Ponder, Preordain, Prosperity and Mystic Remora
I'd recommend removing some of the (mana-)artifacts in this deck to make room for the above. And Emrakul, since he's been banned from the format.
Hopefully some of this helped. Good luck.
S1ayerMonkey on Advertise your COMMANDER deck!
2 months ago
I am looking for one or two new fun reanimator targets for my Whisper, Blood Liturgist deck.
Here are some that I've already tried Show
Immortal Black Art | Whisper, Blood Liturgist
Commander / EDH
SCORE: 4 | 3 COMMENTS | 741 VIEWS | IN 2 FOLDERS
Profet93 on
Kura Tron Beatdown
2 months ago
Ancient Tomb/Castle Garenbrig/Eldrazi Temple/Nykthos, Shrine to Nyx - Ramp
Boseiju, Who Endures - Removal
Cavern of Souls - Anti blue for commander or Eldrazi
Yavimaya, Cradle of Growth - Utility, make eye of ugin + nonbasics tap for green
Yavimaya Hollow - Protection
Fetchlands - For recursion effects
Kozilek, the Great Distortion - Draw, interaction. Overall solid card with built in evasion to boot.
Scapeshift - Land tutor, finds field and make all the zombie tokens simultaneously. Even better with ancient greenwarden to double triggers
Harmonize - Decent draw spell, worth looking into
Finale of Devastation - Tutor, recursion and wincon all in 1
Green Sun's Zenith - Similar to above
Micah__ on
Azusa, Just Lost...
3 months ago
Profet93 Sorry about the confusion--yes, i also prefer resilience over speed. Not sure why I wrote that before, I suppose I was thinking about the Scute Swarm + Reshape the Earth Combo, but indeed a slower resilient build is more my play style. Thanks for all the suggestions and organizing your responses. I will take your advice and add Crucible of Worlds, Beast Within, Greater Good, and draw cards like Mind's Eye and Kozilek, the Great Distortion. After putting in orders for the cards you listed, Im afraid my wallet is begining to shudder in fear-HAHA!! But I would love to hear what creatures you recommend, and I will certainly consider replacing the cards you deemed cut-worthy with some the new ones. I'm excited to make changes and being playing my new and improved Azusa deck! :) Thanks again.
Profet93 on
Azusa, Just Lost...
3 months ago
Initially you said you want to overwhelm with speed, then you say you want resiliency. One is usually at cost for the other. For me, I've valued resiliency the majority of the time. Given you are playing 3 player (or even 4 for that matter), you should focus on late game rather than trying to be incredibly explosive. Not to say you shouldn't do what green loves to do, ramp, but the way you ramp depends on your goals. I'm going to focus on a resilient deck mindset. That way, you don't get needlessly targeted and are out of the game, it also makes the games as you described.
Good/Bad Fetches - Fabled Passage/Misty Rainforest/Prismatic Vista/Terramorphic Expanse/Verdant Catacombs/Windswept Heath/other fetches that are older and came out more recently that I can't recall. Some are more expensive that others, for you, terramorphic and a few of the cheaper fetches (Listed here and the ones that recently came out, I don't keep up with new sets) should be a great asset to you. Fetches are incredibly important for Azusa. Don't sleep on it
Castle Garenbrig - Ramp
Field of the Dead - RIGHT at the budget mark, VERY powerful. The more nonbasics you get, the more powerful. Think fetchlands triggering this, Acnient Greenwarden doubling the triggers. Azusa + 3 fetches = 6 Zombies! Not needed, but SO powerful, definitely add when you have more nonbasics. This card goes NUTs with effects that brings lots of lands into play like boundless realm/reshape the earth, Scapeshift, etc....
Mirrorpool - Not at all needed, a pet card of mine. Getting another Terrastodon, eteranal witness or just any powerful nonlegendary spell really. I like to copy Greenwarden myself.
Reliquary Tower - When you add much more card draw (which you seriously need), then add this.
Sanctum of Ugin - The way my deck works is that I have various land tutors to search for this or Eye of Ugin. Then I cast a spell like All is dust/akroma's memorial to sac sanctum to find either Kozilek to refill my empty hand. Depends on how many 7+ colorless spells you end up running. I think you should run both Kozilek's for sure. Ulamogs are upgraded removal > Desert Twister. But you don't want too many per your comment, so this land remains to be seen in how effective it is. For your build, I'm inclined to say no, but given it's saved my ass more times than I could count, I wanted to bring it to your attention.
Strip Mine - With crucible of worlds = GG. Although from my understanding, you don't want to do that. Nevertheless, it's still useful for getting rid of opponents Cabal Coffers, Cradle, Nkythos or any other utility land that's giving you an issue. You could also utilize another Land Destruction land which is less oppressive should you wish, I could name a few.
High Market/Miren the Moaning Well - Sac lands prevent theft, exile and trigger death (Greenwarden, Kura, etc...).
Thespian's Stage - Meta dependent, not needed. If they run Urborg + Coffers, you can copy their coffers. I use it to copy my field of the dead (imagine 2x zombies per land + 3 fetches = 12 zombies if I'm doing match correctly, combine that with ancient greenwarden to swarm!). All depends on the lands you end up choosing and your opponents lands. Meta dependent as well. I know some people combine it with Dark Depths for Marit Lage token in more casual playgroups should you be inclined for that synergy. Crucible of worlds makes this repeatable. Just remember that the token itself is legendary.
Garruk, Primal Hunter/Soul's Majesty - Garruk is better for sure as it is a permanent to come into play with Genesis Wave (unsure why you aren't running it, $?) and is more versatile. Not sure of budget at the moment, but he also provides tokens which he can use his 2nd ability to draw from. Ult is largely irrelevant.
Kozilek, Butcher of Truth/Kozilek, the Great Distortion - The primary purpose of these cards is to refill your hand. While there are other cards prior mentioned to refill your hand, card draw is insanely necessary in Azusa. Given distortion is cheaper and better IMO, I would go with distortion. Just ensure you have enough utility lands in the deck (I'd add like 5-15, 10 probably, more depending on your preferences). I understand you want this to be a green deck and don't want to rely on them as a wincon, thats fine. I see you already run Avenger + Craterhoof.
Abundant Harvest, Broken Bond (eh, its okish), Desert Twister, Nature's Lore, Nissa's Pilgrimage, Reshape the Earth, Groundswell , Naturalize (Return to Nature is a strict upgrade, but I would run neither), Primal Bellow, Wrap in Vigor (Heroic Intervention upgrade), Primal Rage, Retreat to Kazandu, Caged Sun (with less basics, its less effective), Opal Palace, Jungle Basin, Darksteel Citadel, Undergrowth Champion , Ulvenwald Oddity , Seedborn Muse (you are not a passive deck), Scythe Leopard Kalonian Twingrove/Dungrove Elder (see caged sun), Brawn , Arboreal Grazer
Obviously it's your deck and depending on your meta, making your deck really good could make it less fun for your opponents. Or they could improve their synergy as well. Azusa is a very powerful commander, Like Tier 3 IMO which is pretty high, especially in a casual meta like yours.
If you have any questions regarding why I recommended a particular cut or suggestion, please let me know. I love to help fellow Azusa players :)
Batman18 on
1+1+1=7??? That's BS
4 months ago
No Emrakul, the Aeons Torn or Emrakul, the Promised End? Reality Smasher? Kozilek, the Great Distortion? and add a couple of Wastes? Not of This World? Chalice of the Void?
Decrepit_Angel on
[Primer] Colored Mana is for the Weak
10 months ago
Thanks. This has definitely been a pet deck of mine over the years.
Winter Orb is less useful in cEDH as those decks also tend to run less lands in favor of random mana rocks and mana dorks. It is still reasonably useful but it underperforms when compared to the rest of the stax effects the deck runs.
I actually cover why I think Kozilek, Butcher of Truth is significantly stronger than Kozilek, the Great Distortion in the (admittedly outdated) primer. I'll copy it here for convenience:
Kozilek, the Great Distortion: This is one I have had many arguments about and have even run as a commander for a while. His ability to counter spells is weirdly relevant, he does fun shenanigans with Silent Arbiter effects, and he can situationally draw you more card than the Butcher can. However, that is exactly his downfall. He situationally draws you more cards. Draw X where X = a number between 0 and 7 is not as good as draw 4. If the game goes long and you finally cast Kozilek with 7 dead cards already in hand, drawing 0 for 10 mana is unacceptable. This has cost me many games and forces the deck to run bad enablers such as discard outlets to ditch bad cards. Butcher will always draw you 4 cards, Distortion will not.
Additionally, Butcher goes wins on the spot with infinite mana and a sacrifice outlet whereas Distortion does not. Butcher in the command zone also means that any card in the library can be looped an arbitrary number of times (with infinite mana) permitting Mindslaver hard locks, arbitrary amount of permanent removal with Ulamog, the Ceaseless Hunger (sacrifice him, shuffle with Kozilek, draw him again, cast and repeat) and much more. He even provides other weird random benefits such as preventing you from decking out when playing against mill decks (or just one of the various cEDH decks that wins by milling you with Brain Freeze. Distortion is a very fun card, but objectively weaker as a commander. I even stopped playing him in the 99 and maybe 1 in every 30 games (typically when Drannith Magistrate is involved) do I ever even find myself missing him.
Decrepit_Angel on
[Primer] Colored Mana is for the Weak
10 months ago
I forgot to mention, as for why I tried to make this cEDH power level, I personally enjoy cEDH and like to mess around with strange things that people don't typically see at that kind of power level. A lot of the most powerful decks in the format have no good answer to giant creatures and I find that entertaining. No one I play against cares about proxies so we all have a few max power level decks to play with and other stuff of varying power for playing in pods and stuff at random local gaming stores. Also, the deck has kind of just gotten stronger over time as a side effect of lower power level tables not ever wanting to play against it (but cEDH players always welcoming the challenge). Annihilator 4 is very rude and the deck has a lot of other rude things it can do (Mindslaver locks, exiling large portions of someone else's library with Ulamog, the Ceaseless Hunger, etc.). I still have a Kozilek, the Great Distortion as a backup commander in case someone wants to play a lower power level game against it and have somewhat of a chance given how much harder it is to go infinite with the lesser Kozilek and how much less of a threat he is.
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