Kozilek, the Great Distortion
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Kozilek, the Great Distortion

Legendary Creature — Eldrazi

When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.

Menace (This creature can't be blocked except by two or more creatures.)

Discard a card with converted mana cost/mana value X: Counter target spell with converted mana cost X.

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Antsquisher on What do you want more …

7 months ago

legendofa I thought the old rule was that colored mana outside of your commander's color identity became colorless instead. And that would allow you to cast something like Kozilek, the Great Distortion with Treasure tokens. You wouldn't be able to do that the way I suggested since the is not a generic cost. Maybe this version was once a rule too. Either way I would like for it to come back one day.

Profet93 on Rumblin' Bumblin' Stumblin'

2 years ago

PuffMagicDragon

Blinkmoth Well - Synergy with blinkmoth urn + politics

Gerrard's Hourglass Pendant - To recover after a wipe.

Mystic Forge - "Draw"

Although not on theme, given the lack of draw, perhaps a Kozilek, the Great Distortion?

scottbaker91 on Budget Meren Eldrazi spawn

2 years ago

I think Hand of Emrakul, Decimator of the Provinces, Kozilek, the Great Distortion, and Pathrazer of Ulamog are too expensive to cast / commander ability for what they do. Some replacement examples would be: Terastodon, Void Winnower, Fleshbag Marauder, Noxious Gearhulk, Ravenous Chupacabra, Plaguecrafter, Eternal Witness, It That Betrays, Woodfall Primus, Acidic Slime, Ob Nixilis, Unshackled, Sepulchral Primordial, Overseer of the Damned, etc.

cards like Dalek Squadron with a sac outlet will get you a lot of Meren counters quickly. cards like Greater Good are great at filling your graveyard and your hand. cards like Oversold Cemetery are great for your low mana creatures and late game expensive creatures. Tragic Slip isn't a very good card for multiplayer commander, unless you are using something like Isochron Scepter

I think your deck is a little heavy on creature token generators, especially your creatures. I know they are there to build up tokens on Meren and to generate mana, in the early game, but they aren't doing much in the mid to late game. Maybe replace a few with some faster reanimator spells like: Living Death, Lifeline (a personal favorite), Necromancy, Animate Dead, Victimize, Rescue from the Underworld, Beacon of Unrest, etc.

Other cards I would consider cutting: Skullbriar, the Walking Grave (too slow imo unless he is your commander), Blisterpod (needs to die to get the token), Pawn of Ulamog, Vorapede, Village Rites, Gray Merchant of Asphodel (starts to shine with lots of reanimator stuff), Woe Strider, Scion Summoner, Brood Monitor, Deathreap Ritual, Commander's Sphere

It's tough to suggest cards for a budget deck. A card that I might consider to be absolutely necessary could require cheaper options in other parts of the deck to make it fit.

DrukenReaps on Would The Peregrine Dynamo double …

2 years ago

Say The Peregrine Dynamo is your commander and is in play with Zhulodok, Void Gorger when you cast Kozilek, the Great Distortion. If you then use Peregrine to copy the cascade does it copy "Cascade, Cascade." for a total of 4 cascades or does it copy one of the cascades?

Thanks in advance :)

darkemoji on Titans, The Clean-Up Crew

2 years ago

Profet93

A) Just another mana rock with sub-utility, acting as an equipment mid-to-late game.

B) Considered in the original decklist, however I've been favoring non-basic lands that offer side tech for the deck.

C) Not sure about this one. Nonbo with Abstruse Archaic and our own commander Kozilek, the Great Distortion.

D, E, F, G) Appreciate the thorough evaluation here of Chimil, the Inner Sun. Will play around your other suggestions against counterspells/interaction with Defense Grid and/or Cavern of Souls. For sure, I would consider these cards over Conqueror's Flail.

H) Noted! Might switch The Immortal Sun for Blinkmoth Urn.

I) Metalworker Very good card that ramps hard and can combo off with certain pieces in play. Current decklist runs pretty well without it due to the amount of fast mana, mana rocks, and cost reducers that are already in the deck.

leon_bulminot on Volrath, Voltron Reanimator

2 years ago

Not sure what you might cut but if you want some help and unblockables, try a Kormus Bell plus something like Filth, you can turn your lands into a constant pinging source of damage.

I would also swap Void Winnower over to your control portion. Big beefy Eldrazi yes but risky to lose until your board is setup. And even then, he has more Utility as control.

I’d also swap Kozileks, if you have Kozilek, the Great Distortion. Lets you turn stuff like Filth into a counter spell and put it in the graveyard where you need it.

Also, Liliana of the Veil is decent but you can get so much more utility out of Liliana Vess for tutoring or, Liliana of the Dark Realms for land tutor and removal. Plus if you ultimate Dark Realms, you get BIG mana bumps, especially to use with Draco. Using 2 lands to keep him around versus 8.

And since you are so sack heavy, a card to not only dole out damage as you summon black creatures but let you sack and draw cards, and a seriously reduced cost, Ayara, First of Locthwain. Could replace 2 or 3 cards with just her.

Final suggestion and honestly, I am surprised with all the sacking you do here that it isn’t even on the maybe board. Blood Artist. All I need to say there lol

As for what to pull out, check your synergy and self interaction with cards. If two or three cards only interact with themselves, you might need to consider dropping them. I’ve been over the deck list but it could go so many different routes for beef sticks beating things down. Just thoughts to consider while looking for things to pull out. Sometimes one card can complete the function of 2 if you have them.

Profet93 on The Iron Giant (Retired)

2 years ago

I don't recall even after searching through your EDH decks. Nevertheless, that makes me happy, I hope I can provide you with some meaningful suggestions and input.

Personally, I don't run lower than 37 lands in most of my lists, but I am super cautious about not having lands in my opening hands. Others are less inclined and are more aggressive with their openers to establish early board presence/value. In this artifact build, I suggest 34 lands lands or so. Not only will this ensure easier opening hands, but also assists you for when someone inevitably wipes the board with a vandablast, oblivion stone, etc... I would up the land count a little bit to playtest it and see if it works for you.

Why run 11 wastes without more land fetching ramp? I understand myriad landscape but without any more effects, I believe you can substitute some wastes for other non-basics that provide you additional utility, which is one of greatest strengths of colorless. Additionally, adding more nonbasics can fuel Field of the Dead. While it's not an entirely serious suggestion given the theme of the deck, it can definitely help (given that you said you wanted more bodies in your most recent update).

You beat me to it, this deck needs more draw. Given you are running Eldrazi, I'm surprised you're not running the best ones, Kozilek, the Great Distortion and Kozilek, Butcher of Truth. The former is my favorite given it allows you to pretend to be blue, bluff and provides a full hand guaranteed. The latter is more aggressive and 4 cards is nothing to scoff at.

Personally, I would avoid symmetrical effects like howling mine as you have no way to break parity and you are only getting one while each opponent (usually 3) gets one, for a ratio of 1:3 which isn't optimal. Chromatic star is less draw and more cantrips. While they are nice at times, they aren't often included unless you can utilize them for a greater purpose.

Sensei's divining top + Mystic Forge + Artifact cost reducer (you have several) = Draw your entire deck. Additionally, top helps smooth out your draws. Moreover, it synergizes with Kozilek Distortion to draw 3 cards deeper.

Expedition Map - Find Urza lands, buried ruin for recursion or just smooth our early game/ensure land drops.

Warping Wail - Having a colorless counterspell and the ability to bluff is strong. It can even give you a blocker in a pinch. I like having interaction in colorless given that it's hard to interact without paying 7+ mana (usually).

Let me know what you think of each suggestion. Looking forward to your response.

MrHighscore on Annihilate with Rocks

3 years ago

Profet93 thanks for the feedback and valued suggestions!

Sensei's Divining Top, Voltaic Key and Liberator, Urza's Battlethopter were actually the last cuts I made before publishing this edition.

Just for me - and any readers - sanity, I'll summarize here.

I already have the following pieces in the deck

You are suggesting I add

  1. Sensei's Divining Top (+2 powerful combos).
    1. combo 1: Mystic Forge + Sensei's Divining Top + Ugin, the Ineffable : As much draw as I want
    2. combo 2: Basalt Monolith + Rings of Brighthearth + Sensei's Divining Top : As much draw as I want
    3. combo 3: Great for finding the right CMC card to sink into Kozilek, the Great Distortion's counter ability. This was my initial thought for short-listing it
  2. Voltaic Key (+2 combos).
    1. combo 1: Everflowing Chalice + Rings of Brighthearth + Voltaic Key (4 counters required) : Infinite mana
    2. combo 2: Doubling Cube + Rings of Brighthearth + Voltaic Key (Use extra trigger to untap Voltaic Key) : Infinite mana
    3. combo 3: It's also carries it weight with some of the 2+ rocks.
  3. Blinkmoth Well to turn off Blinkmoth Urn on my opponents turns
  4. Liberator, Urza's Battlethopter as redundancy for Vedalken Orrery

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  1. Since it ends up being useful in at least 3 case, and is useful on it's own, this would be a nice addition.
  2. It's fine. On top of my head, I'm more worried about consistent mana rocks than infinite.
  3. Not too important, but not an annoyance either. Would just need to cut another land (not Wastes, need those for fetching basics)
  4. Would be nice, but again, what to cut?! :)

I'm keen on adding Sensei's Divining Top and Voltaic Key but have a hard time coming up with cuts.

I want a reasonable chance to have a starting hand with enough mana and enough rocks to go off in round 4 or 5. Generally infinite mana only does so much for me. Once I get past the first cast of Kozilek, the Great Distortion I'll most likely have enough value to keep it going.

What would you cut?

Cheers

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