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|Oath of the Gatewatch (OGW)||Mythic Rare|
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Kozilek, the Great Distortion
Legendary Creature — Eldrazi
When you cast Kozilek, the Great Distortion, if you have fewer than seven cards in hand, draw cards equal to the difference.
Discard a card with converted mana cost X: Counter target spell with converted mana cost X.
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Kozilek, the Great Distortion Discussion
2 days ago
Working on a new deck in Kruphix, God of Horizons and wanted to go in an eldrazi tribal direction.
Looking at edhrec there’s a lot of good options, but I’m having trouble deciding on some good budget (under 10$) eldrazi to throw in. I think for sure World Breaker and Kozilek, the Great Distortion should go in, but other than that I can’t decide what’s just a dumb beater and what is actually strong.
2 weeks ago
If the theme you are going for is to reflect his pride and arrogance as seeing the "nameless and faceless beneath him", I would recommend he has protection from tokens instead. This way, permanents on the battlefield that were not cast, rather created, can not affect him.
I would also recommend that both activated abilities require him to tap for activation. Otherwise you seriously run into a problem of chaining together the second ability into the first ability.
Imagine the following situation:
- Dump Kozilek, the Great Distortion into your graveyard
- Goryo's Vengeance him back onto the battlefield
- , Sac Kozzie: Everybody loses 12 life and you gain 12 life.
- , pay 12 life: All creatures you don't control get -12/-12 and creatures you control get +12/+12
You are looking at a total cost of 10 mana + however you discarded Kozzie, assuming you used a spell / ability to do so.
10 mana to win the game is kind of... I don't know how I feel about it. You could argue you need the pieces in play in order to do it, but it doesn't have to be Kozzie in the graveyard either. Any large creature will do, even a 6/6 in most cases. If nothing else, all of their surviving creatures getting -6/-6 and all of your creatures getting +6/+6 is a spread of ~12/~12 across the board.
Orzhov can actually ramp fairly easily all things considered. Black has a surprisingly high amount of cards that add extra mana for each Swamp you control, and for white there is always Serra's Sanctum if you run enchantments. Not to mention stones, as well. You'll be able to keep up really well. Even if you just use Doubling Cube , honestly.
And with black having tutors, you don't even need GV in your hand to go off. If you run 6 - 7 tutors + Goryo's Vengeance , you effectively have 7 - 8 of them in your deck if that's the prime reason you use them. For example, with Demonic Tutor you basically have a card that says:
- : Search for Goryo's Vengeance , put it reveal it and put it in your hand. Shuffle your library, than cast it without paying it's mana cost.
More or less, of course. Yes, I understand this is two spells and so it is open to interruption and whatever blah blah blah that's semantics. The point is that if the soul and prime reason for those tutors is to exclusively look for GV, you effectively have 7 - 8 GVs in your deck.
I feel like being able to chain one ability directly into the second ability for a one-sided win condition against literally multiple opponents is far, faaar too powerful. Therefore, BOTH abilities MUST be tap abilities in order for it to not be immensely broken.
EDIT: I'd say flat-out remove that second activated ability entirely.
Picture this: It's perhaps T6 and you have maybe 4 - 6 creatures out on the field and you've brought out him as well. Then you do the following:
- : Pay 20 life
You just hit everybody for -20/-20 and your little 1/1s and 2/2s are now 21/21s and 22/22s.
Two creatures per opponent and you win the game.
4 weeks ago
So I've been running into a lot of Kozilek, the Great Distortion decks lately and was wondering what might be some good cards to weaken or even cripple the deck?
1 month ago
I'd add Omniscience for the free casting, which can completely turn around a game with all of the big spells Jodah decks run. Enter the Infinite is also very good with Jodah, and is basically an auto-win with Omniscience . Also, I'd take out Mirari for Swarm Intelligence , as the copy effect is free and both spells cost 5 with Jodah. Large eldrazi, such as Emrakul, the Promised End and Kozilek, the Great Distortion , are powerhouses when they only cost 5.
1 month ago
Either of these would fit the theme of your deck better and would assist you in casting and running the deck.
Altar of the Brood - Doesn't fit what you're doing and doesn't assist in your goal
Ghostfire Blade - Not good enough. You're running Eldrazi. They're big enough and powerful enough to take care of themselves
Mycosynth Lattice - This doesn't help you. Most of your stuff is colorless so this only helps your opponents cast spells and places a glaring weakness that a card like Vandalblast can easily exploit.
Bonds of Mortality - You're running annihilator and massive creatures. You're rarely worried about the occasional hexproof creature, and you shouldn't have an issue with the occasional enchantment or artifact. Eldrazi overwhelm. Don't sweat the small stuff.
Prismatic Omen - This doesn't help you enough. Most of your stuff is colorless so this doesn't do a crazy amount for you. In addition, you're running Chromatic Lantern which will do this and also produces mana on top of it.
Ashiok, Nightmare Weaver - Why? This has nothing to do with your deck
Despark - There are better removal options, but as an eldrazi tribal deck you'd be better off playing cards that protect and accelerate you rather than this.
Wear / Tear - While decent, you don't usually need to hit both at once and it's multiple colors. I'd run Naturalize or Krosan Grip instead.
Fathom Feeder - ...No. Just no.
Mist Intruder - While this and Fathom Feeder are both eldrazi, just because you're running a tribal deck doesn't mean you have to run every tribal card, nor only tribal cards. Cut this and see my suggestions for cards to replace it with.
Khenra Charioteer - There are better alternatives
Vile Aggregate - You're running eldrazi. You're going tall rather than wide so you're unlikely to ever really have enough creatures out at once to really make this card worth running.
Bojuka Bog - Not worth it. It comes out tapped and unless someone is both running a graveyard deck and has enough good cards in it at the same time, you're not going to get enough value out of this, or if you want to save it for that, then you have a dead land in hand and there would be far better cards like Rest in Peace and such.
Gateway Plaza - Comes in tapped, costs an additional mana to play, and only gives one mana. Too slow and not good enough.
Ruins of Oran-Rief - You're running Eldrazi. You really don't need one more +1/+1. A colored mana would assist you more here as it would also help you pay for and colored spells you would like to cast.
Akroma's Memorial - This is a fantastic card that in your deck would be a win con. I would recommend running this over Eldrazi Monument as it does a lot more and doesn't force you to sacrifice your important eldrazi.
Privileged Position - An absolutely amazing card that I run in every deck that can run it. Full protection on ALL your permanents.
Sterling Grove - Protection for all your enchantments and allows you to fetch any that you need.
Krosan Grip - Guaranteed removal on artifacts or enchantments.
Ramos, Dragon Engine - You're running a five colored big boy deck. This enables it and since it's colorless it'll be relatively easy for you to cast.
Archetype of Endurance - Fantastic protection and a powerful creature to run. As a plus it fulfills some of the same roles as the cards you ran that removed hexproof.
Archetype of Aggression - Replaces your Khenra Charioteer as a much better, single color, alternative.
Kozilek, Butcher of Truth - Great card draw, annihilator, reshuffles your graveyard which prevents mill and keeps your deck running even after a board wipe, and a giant eldrazi god, all built into one card.
Kozilek, the Great Distortion - Card draw, counter protection, and a menacing eldrazi god. Who could ask for more?
Emrakul, the Promised End - Reduced costs, protection, flying, trample, steals a turn, and an eldrazi god. Nuff said.
Temur Ascendancy - Replaces or in addition to Fervor . Haste plus card draw and your creatures are almost all going to trigger it.
Demonic Tutor - Fantastic fetch card.
Vampiric Tutor - Fantastic fetch card.
Harsh Mercy - Tribal board wipe
Explosive Vegetation - Land fetch
Skyshroud Claim - Land fetch that comes in untapped. If you upgrade your landbase to include cards like Breeding Pool (see recommendations lower), you can use this and cards like Nature's Lore to fetch them and bring them in untapped.
Patriarch's Bidding - Full board wipe recovery, and/or a kill card if you have a haste enabler on the board.
Heroic Intervention - Top Tier instant speed protection.
Teferi's Protection - Top Tier instant speed protection
Cyclonic Rift - One of the best board wipes in the game. Cannot be protected against, reset's their entire board, and leaves you in a fantastic position.
Enlightened Tutor - Artifact/Enchantment Fetch
Worldly Tutor - Creature Fetch
Mystical Tutor - Instant/Sorcery Fetch
Urza's Incubator - Eldrazi cost reduction
Descendants' Path - Free Eldrazi casts
Rhystic Study - Fantastic card draw
Bloom Tender - In a 5-color deck this card is amazing ramp.
Birds of Paradise - Any color ramp for 1
Ugin, the Spirit Dragon - Does this require explanation in a colorless deck?
Beast Within - Destroys any permanent. This is a fantastic card to run as a mere 3/3 beast shouldn't bother you, and even if it would, it's likely far better than what they previously had.
Chaos Warp - Removes any permanent. Can be used on your own stuff to pull a new permanent out of your deck if needed. Bypasses indestructible.
See the Unwritten - Need I say more?
Tooth and Nail - Need I say more?
Exploration - Amazing ramp. Accelerates your turns
Burgeoning - See Exploration
Mana Reflection - The best mana doubler, bar none.
Zendikar Resurgent - Mana doubler plus card draw
Smothering Tithe - One of the best ramp cards
Oracle of Mul Daya - Fantastic acceleration. Combines with other accelerators such as Exploration and Burgeoning as they can now play lands off the top of your library as well.
Second Sunrise - Full boardwipe recovery
Defense of the Heart - Easy free creature drops
Mirari's Wake - Mana doubler plus anthem
Faith's Reward - Full, personal, boardwipe recovery
Seedborn Muse - One of the best cards you can run, bar none.
Commander's Sphere - 3 drop mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Darksteel Ingot - 3 drop indestructible mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Recommended Land Additions/Swaps:
Cavern of Souls
Urborg, Tomb of Yawgmoth - Mana coverage, allows your fetch and colorless lands to tap for colored if they need
Cabal Coffers - Combines with Urborg, Tomb of Yawgmoth to generates metric butt tons of mana
Fetch lands and shock lands are fantastic upgrades to your deck. Fetch lands let you pull the exact lands you need and let them come in untapped, and shock lands can both be fetched because they say the actual land type (ex. Breeding Pool is a Forest Island), and can come in untapped or tapped depending on what you need. Coming in untapped and generating multiple colors gives a distinct advantage over mono-colored lands and lands that must come in tapped.
Eldrazi Monument - Hurts you too much and doesn't generate enough benefit. If you can't get a weak creature out in time, or don't have one available, you'll either have a dead card in hand that you don't want to cast, or one that hurts you badly. If you want indestructible, look at cards like Boros Charm or Heroic Intervention .
From Beyond - Too slow and doesn't do enough.
A tribal deck isn't limited to only cards of its tribe, but rather is mostly one tribe and has several cards that accelerate and power up the tribe. Hence my recommendation is that you cut a few of the weaker cards that are unnecessary and instead run a few non-tribal cards that strengthen, accelerate, and assist your deck.
1 month ago
Apathy-Dance Ok, so traditional Polymorph decks work like this: the deck contains exactly one or two creatures. These should be large unanswerably powerful fatty. Emrakul, the Aeons Torn is the traditional choice, but there are plenty of options, like Iona, Shield of Emeria , Progenitus , and Kozilek, the Great Distortion . These must be the only creatures in the deck, or else you risk polymorphing into something else.
Then, there will have a number of noncreature spells that make creatures. This can take the form of permanents that become creatures like Faerie Conclave or Guardian Idol . Or, it will be instants and sorceries that create creature tokens, like Dragon Fodder or Lingering Souls .
Now...the idea is as follows: you create a creature, then destroy your own creature with Polymorph, and find a copy of the big fatty in your deck, and put it on to the battlefield. Yeah, you lose the creature to Polymorph, but it would always be better to have the big fatty than the tiny critter.
But, the biggest problem that Polymorph decks face, is that the opponent can kill the creature Polymorph is targeting, and this will prevent any of the effects of Polymorph from happening. So, Polymorph decks have to pack hexproofing , counterspells , discard , bounce and other things to fight against removal and lock . And they usually need cards that assist finding the combo.
It is at this point that Amass becomes very appealing to me, because there is an Amass card that can fill each of those functions, and this means you don't need to specifically have any token generation, just noncreature amass spells. And then, with so many instants and sorceries, Invade the City could make a solid backup win condition.
1 month ago
Also, I noticed in your Maybeboard that you're looking to run Command Tower and Commander's Sphere - don't fall into that trap! Since Kozilek, the Great Distortion has no colors in his color identity, Command Tower and Commander's Sphere can't tap for any mana. For more information, check out the rulings from the Gatherer link for Commander's Sphere here.
1 month ago
For future reference, Commander's Sphere doesn't tap for any mana in a colorless Commander deck. Commander's Sphere specifies that it taps for a color in the commander's color identity, and Kozilek, the Great Distortion clearly doesn't have any colors, so Commander's Sphere can't tap for any mana. Try running Magnifying Glass instead! It provides card draw and ramp!
You should also consider running other lands over the tron lands and the Locus lands. Yeah, sure, they're really sweet if they're online, but you'll rarely get all of the pieces on the board if you draw them naturally. Maybe try Inventors' Fair , High Market , Phyrexia's Core , Reliquary Tower , and Haven of the Spirit Dragon .
Kozilek, the Great Distortion occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%