Regna, the Redeemer

Regna, the Redeemer

Legendary Creature — Angel

Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.)

Flying

At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.

Browse Alters View at Gatherer

Trade

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Printings View all

Set Rarity
Battlebond (BBD) Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Regna, the Redeemer occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

WB (Orzhov): 0.55%

Regna, the Redeemer Discussion

king-saproling on The soul at its highest

1 month ago

Cool deck! you might like these: Sequestered Stash, Ranger of Eos, Skullclamp, Regna, the Redeemer, Colfenor's Urn, Urza's Incubator, Heirloom Blade, Fanatical Devotion, Mask of Memory, Palace Jailer, Aetherworks Marvel, Arch of Orazca, Throne of the High City, Geier Reach Sanitarium, High Market

And sorry to be the bearer of bad news, but Archangel Avacyn  Flip's color identity is actually , so it can't be included in this deck (unless your opps are cool with it).

Hexaflexagon on Ah yes, Enslaved Heaven

1 month ago

Hey Poly_raptor,

Thanks for your comment and upvote.

You're probably right in saying that I need to cut a few lands, I have more ramp cards than usual as well as having higher lands than needed. I think I should take out all the lands you mentioned instead of adding any more, because there were some cards that I forgot to add, which were Helm of the Host, Cathars' Crusade and Regna, the Redeemer, as well as Quest for Renewal which you mentioned.

This means that I need to take out 6 more cards, which probably be The Great Henge (seems more like a win-more card), Finale of Devastation (X has to be 5 or more to make it actually worthwhile in this deck I think), Sublime Archangel (If I have enough creatures for this to be worth it, I probably should be attacking with all of them anyway), Unclaimed Territory (I'll keep Cavern of Souls, but I think I can cut this one because I only have 20 Angels, not including things that can make Angels like Decree of Justice and Serra the Benevolent, which may be a problem as well) and Farseek (I probably have enough ramp cards).

Thanks again,

Hexaflexagon

PS: I also forgot to add Worldly Tutor and Enlightened Tutor, so I'll take out Savage Summoning and Scout's Warning for them.

GhostChieftain on Pillowfort Win

1 month ago

I need to ask, how do you feel about tutors or infinite combos because I have more suggestions if you are okay with either. As far as token producers though, Brudiclad, Telchor Engineer, Dragonmaster Outcast, Elspeth, Sun's Champion, Followed Footsteps, Goblin Assault, Goblin Rabblemaster, Helm of the Host, Legion Warboss, Loyal Apprentice, Luminarch Ascension, Mechanized Production * , Mirrodin Besieged * , Outlaws' Merriment, Regna, the Redeemer, The Locust God, Thopter Spy Network. These are all things that make tokens every turn. The ones noted with * are also alternate win cons.

shadowiness on Orzo

4 months ago

MODIFICA - Regna, the Redeemer ------------> Tithe Taker

troppo costose e poco performanti

shadowiness on Orzo

4 months ago

MODIFICA - Regna, the Redeemer

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