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Artifact Creature — Construct
Metalwork Colossus costs less to cast, where X is the total converted mana cost of noncreature artifacts you control.
Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
Metalwork Colossus Discussion
1 month ago
1 month ago
I'm thinking you'll want to maximize on artifacts that are sacrificed in order to reap great benefit.
If you want access to some great ramp for you deck, Tooth of Ramos and Heart of Ramos will allow you to get 2 mana from them. After they are sacrificed, if Gerrard dies you get them back for free. Now I'm not sure on the technicality / legality of it, but I believe Horn of Ramos , Skull of Ramos and Eye of Ramos can also be used in your deck. Their errata text contains the mana symbols, but the physical cards do not; They list the color by name, not by identification. So I believe they are legal in all decks, regardless of colors.
- Arcbound Ravager can go full beast mode
- Burnished Hart is an obvious must
- Boros Cluestone card advantage
- Boros Locket more card advantage
- Cataclysmic Gearhulk is a recurring boardwipe
- Dreamstone Hedron gives you massive card advantage
- Glaring Spotlight amazing finisher
- Hedron Archive more card advantage
- Hope of Ghirapur lock on a single player
- Idol of Oblivion finisher
- Krark-Clan Ironworks explosive turns
- Kuldotha Forgemaster tutors
- Life Chisel life
- Lotus Bloom ramp
- Lotus Petal more ramp
- Metalwork Colossus free cast
- Mind Stone card advantage
- Mindslaver and I can not stress this enough, Mindslaver
- Mishra's Bauble card advantage
- Phyrexian Dreadnought bomb and you get back your artifact creatures
- Ratchet Bomb disgusting one-sided removal if you put 2 - 3 charge counters on it to blow up stones
- Universal Solvent awesome spot removal
- Wayfarer's Bauble ramp and deck filtering
Probably a few I missed but there you go.
2 months ago
2 months ago
This is mostly the same list I run. My wincon was ol' Tezz himself. That +1 is no joke. An addition I would consider is Metalwork Colossus . Mine consistently pops out turn 3 or 4 and is in itself a wincon.
2 months ago
ok i will admit my perception of what is CEDH is probably a bit wonky.
here are some other fun cards Ghirapur AEther Grid Mishra's Self-Replicator Metalwork Colossus (actually this is pretty good for you...another draw trigger from the grave) Displacement Wave flexible boardwipe/way to recast a bunch of stuff
also Quicksmith Genius is another looter...
Chromatic Sphere remove renegade map or something for it
hell even bad cards like Implements of Sacrifice could just net you a mana
It feels like to me that the ultimate goal is to cast jhoira turn 3 and try to win in the next 2 turns. but you only have 6 mana rocks so whenever i play tested it felt like a good number of times i just played 4 lands and casted jhoira.
2 months ago
- I don't know what the win-con is precisely. It isn't clear.
- I see an Emrakul and Cyclonic Rift , but beyond that, I see nothing that is game winning.
- The strategy is indiscernible.
Lot of 0-drops, low draw, token spam, and control, but nothing that leads up to a game changer or really synergizes effectively.
While playtesting your deck, I found myself out of cards and getting dead draws a lot.
Most of the time, I would get a good board by turn 6 or 7, under the assumption my opponents left my board alone and didn't kill me by that point.
So I must say, I really do think you need to narrow down the strategy, because so far, it's hard to tell if this is tempo control or battle cruiser.
If you want tempo, definitely find ways to generate as many tokens as possible. Whirler Rogue and Myr Battlesphere are good for that, especially if you decide to use bouncers like Deadeye Navigator or spells like Displace . (Deadeye can kinda go infinite in some situations)
- If you're going for a battle cruiser, Metalwork Colossus , Traxos, Scourge of Kroog , and Darksteel Colossus are definitely viable options.
If you want Stax, well then you're going to need to make a completely different kind of deck.
A description would definitely aid people in figuring out what your deck is supposed to do.
Good luck with the brew.
2 months ago
@Illusion936: Very interesting suggestion. Likely can swap it out for Bastion Inventor if I do end up getting a copy. Majority of the cards put together for the deck was just going thru my collection/bulk and seeing what produced tokens in UR and I could throw in here.
Good question to ask with my gameplan since it is strange to slot in a few treasure tokens with regards to the CMC curve. If I decide to turn my tokens into treasures it is to try and sneak in a win with the alt-wincon of Mechanized Production and 8+ treasures. However majority of the time I'd try to create a bigger token army of say Metalwork Colossus with Cackling Counterpart or any other bigger "beat stick" someone has out on the board and turning all the treasure I'd have sitting around into more members for the token army legion.
The treasure token's role for most of the time is temporary ramp and to make up missed land drops early if I'm getting mana screwed, help pay Commander Tax, or anything similar to where I'd possibly need the extra mana. Hope this answers your question.
My several times of playing this I've managed to get into some interesting board states and don't regret building this. Only thing I'm noticing after those games is lack of card draw if I play out my hand early. Been close to winning a few times with Mechanized Production on treasures and being able to convince the table it's not a threat by pointing out I've missed a few land drops and only using it to keep par.
4 months ago
Hey, man! I looked into your deck and I would probably go with a decklist that is a little more consistent. My primary deck is Azorius artifact-control, so this is up my alley.
Essentially, it looks like you are trying to hit infinite mana ASAP. I bumped up your Isochron Scepter 's to max, and dropped all your Sol Ring s in favor of Basalt Monolith s. While at face value the monoliths look lesser, they go infinite on their own with Isochron and Basalt Monolith + Rings of Brighthearth are a complicated, but instant two-card-combo.
Azorius is awesome at control, but can run a little slow compared to some other color combos. A little stax/pillow fort components like Propaganda and Ghostly Prison should keep people from swinging at you as often and you have mana for days.
I trimmed down your creature base so that you had a higher probability of going infinite and added two Palladium Myr s to help that process along. Render Silent and Supreme Verdict can save you from other control decks, and you shouldn't have consistency issues at all, so I pulled a few copies of Tinker .
Your win cons are Infinite Mana + Sands of Delirium , swinging with a Metalwork Colossus , or just hitting that 0 button on Tezzeret, Cruel Machinist and swinging for lethal. I know you are put against mill semi-frequently, so I tossed in a Leyline of Sanctity (which is being re-printed in M20!) and I pumped up your land-base to just below the standard for a 60 card deck (24 lands).
I did not go through and hyperlink everything, just new cards I have added.
- 4x Isochron Scepter
- 1x Prototype Portal
- 1x Rings of Brighthearth
- 4x Sands of Delirium
- 1x Sensei's Divining Top
- 4x Basalt Monolith
- 2x Azorius Signet
- 1x Mystic Speculation
- 1x Tinker
- 1x Supreme Verdict
- 1x Academy Ruins
- 7x Ancient Den
- 1x Inventors' Fair
- 8x Seat of the Synod
- 1x Tolarian Academy
- 1x Temple of Enlightenment
- 1x Azorius Chancery
- 1x Reliquary Tower
- 1x Buried Ruin
- 1x Maze of Ith
- 2x Metalwork Colossus
- 1x Urza, Lord High Artificer
- 2x Palladium Myr
Metalwork Colossus occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%