Metalwork Colossus

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Metalwork Colossus

Artifact Creature — Construct

This spell costs less to cast, where X is the total converted mana cost/mana value of noncreature artifacts you control.

Sacrifice two artifacts: Return this from your graveyard to your hand.

PikaPete22 on Metalwork Colossus Modern

1 month ago

A well timed Force of Negation adds significant resiliency. Even post board to protect a T3 Metalwork Colossus.

You could also use Apostle's Blessing for similar results.

deathjunky on Eldrazi PanharmoniTron

8 months ago

Thanks for your thoughts!!! This brew is COMPLETELY for flavor, so I'll definitely be leaving it at home when taking it to a PTQ :)

I definitely agree with everything your saying! Trading Post is just for the Metalwork Colossus interactions.

How would you build it assuming you had to incorporate Panharmonicon with Tron Lands? I tried to do something like Mono Artifact Tron or something but couldn't make anything that could win games on MTGO :(

griffstick on YEET! [[Primer]]

8 months ago

TeyoSelflessProtector, Gift of Immortality is the perfect card for this deck its easy repeatable recursion. This card allows you to sacrifice any creature, for instance a Metalwork Colossus or Dockside Extortionist to Brion Stoutarm and bring it back every turn at no cost for direct damage and value.

Gattison on All my Homies Hate Tireless Tracker (Bant Clues)

10 months ago

Forgive me if I'm missing something, but it looks like you're trying to discount or free-cast Metalwork Colossus by having a bunch of Clues out. Clues, however, have no CMC (or 0 CMC), which means they will unfortunately not offer any discount to the Colossus. Sorry to be that guy, lol. =(

I like the idea of what you're doing here though, so maybe you could try Wind-Kin Raiders or Barricade Breaker or Bastion Inventor in its place?

garrukhunter98 on all my homies hate mana

1 year ago

I don't think this works the way you think this does. Kurkesh, Onakke Ancient works only with activated abilities that aren't mana abilities, so the cards in this deck it actually works with are Alchemist's Vial , Buzzing Whack-a-Doodle , the equip activation of Adventuring Gear (though that would be useless, as it would only equip to one creature), Metalwork Colossus (though this is not an ability you would want to copy as it would fizzle since it would already be in your hand from the graveyard), and Arcbound Reclaimer which is a great ability to activate since it is basically free recursion.

I think you are confusing activated abilities and triggered abilities. You want abilities that have some sort of cost. Pentavus would be great for the deck.

Abaques on Infinite Combo for Monkey Cage?

1 year ago

I think you can do it with Karn, Silver Golem + Nim Deathmantle + Mycosynth Lattice + Ashnod's Altar / Krark-Clan Ironworks + Metalwork Colossus + + mana.

With everything but the Colossus in play, use Karn, Silver Golem to make Monkey Cage a creature and equip Nim Deathmantle to it. Play Metalwork Colossus which will be free to cast. When sacking the cage pay the cost for Nim Deathmantle to bring back the cage. It will return but not be a creature so the Deahtmantle falls off. You'll get 11 monkeys. Sac Metalwork Colossus then sac 2 monkeys to return it to your hand. Use Karn to make the cage a creature again then sac 2 monkeys and equip the Deathmantle. Then play the Colossus again. Sac 2 monkeys to pay for the Deathmantle trigger to bring the cage back. Then loop as many times at you want. You should net 5 monkeys and mana each time through.

I think that's all right...

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