Metalwork Colossus

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Metalwork Colossus

Artifact Creature — Construct

This spell costs less to cast, where X is the total converted mana cost/mana value of noncreature artifacts you control.

Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.

TheForsakenOne on You Shall Not Pass

1 month ago

What I'd cut:

Pilgrim's Eye: Not a very good rate, and it doesn't even ramp

Eldrazi Displacer: You don't have enough colorless mana producers to make this consistent, and there are better flicker effects you have acess to

Eight-and-a-Half-Tails: Clunky protection when it isn't really needed

Avacyn, Angel of Hope: Sadly just a win-more card in this case. If it sticks around sure you're probably going to win but you'll be enemy #1 and you're likely not going to survive that

Sword of Feast and Famine: Probably the most overpriced of the swords, and the most likely to draw hate. It looks good on paper but without a way to capitalize on it you're going to bite off more than you can chew.

The Wanderer: Not worth the 4 mana. There are just better cards that could be run.

Ephemeral Shields is kind of a weird addition. Its just not very good.

2-3 Plains: 38 is just a bit high for a deck that peaks at 3 cmc cards. Maybe add more ramp instead

Suggestions to add

The MDFC's are just great to have due to their flexibility: https://scryfall.com/search?as=gridℴ=name&q=type%3Aland+commander%3AW+%28game%3Apaper%29+is%3Amdfc

You don't have that many ways to sacrifice artifacts despite having several triggers off of. The standards are Trading Post, Arcbound Ravager and for this deck Oswald Fiddlebender is great because it tutors out another artifact for free. Kuldotha Forgemaster is a must because it can turn some of your dud artifacts into a portal or blighsteel, and at instant speed too.

Metalwork Colossus is just fun, plus with all your expendable artifacts it can be quite persistent

Wurmcoil Engine is just great, and doubling that death trigger is fantastic. Can't play its new little brother, because he's black, but the original is still a classic

Threefold Thunderhulk has two ETB's that can be copied, and he's a sacrifice outlet. I would also recommend Hangarback Walker since you can double the death trigger

If you put in enough Artifact sacrifices cards like Scrap Trawler, Myr Retriever, and Loran, Disciple of History to recur them back to your hand. Also consider Syr Ginger, the Meal Ender for payoffs to all that sacrificing.

Its a dead horse, but Swords to Plowshares and Path to Exile are never bad choices.

NV_1980 on Eldrazi

10 months ago

Nice deck. I'd probably exchange Metalwork Colossus for Cityscape Leveler though; much more bang for your buck (these days it's not exactly a budget choice though).

multimedia on Artifact Army

1 year ago

Hey, really nice version for less than $100. You have strong deck building skills on a low budget.

Research Thief is good, but consider the other cards that let you draw each time a creature you control does combat damage to a player, each creature, Reconnaissance Mission and Bident of Thassa? Bident is in the Urza BRO Commander precon. If attacking with huge Constructs is the strategy then in my opinion these are the best budget 4 drops to play with Urza. Their Number is Legion is too difficult to cast here needing four black and Brilliant Restoration is same needing four white.

Making Urza an artifact so that he gets the benefits is helpful. Consider more of this effect, Liquimetal Torque? It's a 2 drop mana rock before you want it for Urza and it's in the Urza BRO Commander precon. Metalwork Colossus only works with noncreature artifacts and you don't have enough of them here to consistently reduce it's cost much. You also don't need it, it's just a high mana cost beater and you'll have plenty of better mana efficient beaters, Constructs.

Good luck with your deck.

KBK7101 on Rule 0 - Urza and …

1 year ago

My previous idea of running Subira, Tulzidi Caravanner and Teferi, Mage of Zhalfir has been sabotaged by the release of The Brother's War. In it's a place, a partner deck of Mishra, Excavation Prodigy and Urza, Powerstone Prodigy has the gears in my brain turning!

I'd like to keep it at about pre-con levels of power and would love suggestions.

So far, cards like Irencrag Pyromancer and others that care about second card draws per turn are key, as are artifacts that have some sort of graveyard recursion like Artificer's Dragon or Metalwork Colossus.

I've also never built a deck to fit in with pre-con levels of power. Any recommendations on how to gauge this? Is it a synergy thing or is it a card rarity ratio thing?

SufferFromEDHD on Drafna's Artifact Trampoline

1 year ago

Instead of Metalwork Colossus consider slotting in Mycosynth Golem.

carpecanum on The Best Urza

1 year ago

Silent Arbiter to make your artifact creatures unblockable?

Bladegriff Prototype and Steel Hellkite for removal. The Metalwork Colossus should come out cheap in this deck.

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