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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Rogue
When Whirler Rogue enters the battlefield, create two 1/1 colourless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
_Kane_ on Ezuri, Claw of Progress
2 weeks ago
Whirler Rogue to replace Awakening Zone
SirHipHopHippo on Thoptical Illusion
5 months ago
Cut all of the bridge lands
Cut Foundry Inspector Etherium Sculptor
Cards 100% being added
Command Tower, Arcane Sanctum, Crumbling Necropolis, Mystic Monastery, Nomad Outpost, Path of Ancestry.
Add Thopter Shop, Pia Nalaar, Thopter Engineer, Maverick Thopterist, Whirler Rogue, Pia and Kiran Nalaar, Loyal Apprentice, Master Trinketeer, Tezzeret, Artifice Master.
Maccano1 on Urza's Artifact Buddies
5 months ago
1ST ROUND OF CHANGES:
REMOVED: Preordain, Sharding Sphinx, Hexavus, Wreck Hunter, Wire Surgeons, Sanwell, Avenger Ace, Whirler Rogue, Phyrexian Rebirth, Urza's Ruinous Blast, Ash Barrens, Evolving Wilds, Kayla's Music Box,
ADDED: Sword of the Meek, Thopter Foundry, Organic Extinction, Their Name is Death, Raffine's Tower, Academy Ruins, Reality Heist, Cyberdrive Awakener, Scrap Trawler, Foundry Inspector, Emry, Lurker of the Loch, Kappa Cannoneer,
dzanon on Alora Budget Blink
10 months ago
Excalibur478 Thanks! I'm really glad you like the deck, a friend of mine used to play a Brago deck years ago and I remember I hated playing against it, so I really tried to make something more interesting lol
I haven't playtested this one that much yet, but the weakest aspect is definitely closing out the game. Currently the main wincon is token generation with Blessed Sanctuary, Myr Battlesphere, Abdel Adrian, Gorion's Ward, Whirler Rogue, Blade Splicer and Pegasus Guardian, but I found that it's actually pretty slow. Approach of the Second Sun is a good backup wincon, but it paints a huge target on your back so it's better if you can redraw it quickly or lock down the board, and the deck is quite good at both os those things.
The deck can't protect the board very well against wipes, only having Eerie Interlude as protection or maybe a counterspell, but it can rebuild pretty consistently after one given how much card advantage it can generate.
Getting creatures tapped so Far Traveler can blink them isn't really an issue but can be a problem sometimes, so I've been thinking about adding more tap effects, although this can also be solved by breaking the budget a bit and adding more blink enablers like Conjurer's Closet
Thanks again for the comment and the upvote! If you have any more questions or maybe some suggestions, I'm all ears :)
Leonantti on Mill Among Thieves
11 months ago
iwulf411 Hey, thanks for your comment! I don't understand what do you mean when you say that I don't have any means to make Zareth unblockable? I have at least 6 cards in the deck that make him unblockable (Alora, Merry Thief, Krydle of Baldur's Gate, Rogue's Passage, Thassa, God of the Sea, Whirler Rogue, Whispersilk Cloak) and 2 cards that give him pretty good evasion (Mask of Riddles, Shizo, Death's Storehouse).
True, I could change my commander but then I would have to rebuild the deck in a different way since this build is centered around Zareth San being my commander.
If you think you have better cards in mind than what I have in my deck currently, please be so kind to suggest those.
BozoJoker on Kotori
11 months ago
Cyberdrive Awakener, Nautiloid Ship, Raff Capashen, Ship's Mage, Whirler Rogue, Fumigate, Wrath of God, Day of Judgment, Bronze Guardian, The Reality Chip, Fabricate, Farewell, Time Wipe, Tezzeret, Betrayer of Flesh, Mech Hangar
Argy on Viability of Mono-Blue Spirits in …
1 year ago
I play a successful mono blue Pioneer deck. It is aggressive in the early game, then gets unblockable damage through in the late game.
I have built quite a few good Pioneer decks that are outside the meta.
My advice with a mono blue deck would be to ignore a Spirits theme.
Go with two ideas - tempo, and unblockable. There are MANY great unblockable tempo and blue creatures, plus things like Whirler Rogue and Rogue's Passage
Interrupting your opponent's tempo will lengthen the game. Then you get all your unblockable damage through, across the course of the game.
If you build a deck like this, and want me to look at it, mention me in its comments.
Polaris on When does Glorious Protector's leave …
1 year ago
So there are a few things to go over here, but the short answer is yes, this combo will work the way you hope.
First, Glorious Protector has an enter the battlefield trigger, but not a leave the battlefield trigger. As soon as Glorious Protector is not in play, the creatures it exiled return. If it's being blinked by Brago, King Eternal, that means they will enter play while Brago's trigger is resolving.
Here's the breakdown:
- Brago deals combat damage to a player and triggers. You put the trigger on the stack targeting Glorious Protector and any other creatures you wanted to blink.
- If no player responds, Brago's trigger resolves. Glorious Protector leaves play, Whirler Rogue enters play and triggers, and Glorious Protector comes back into play and triggers. Because an ability is currently resolving, neither trigger goes on the stack yet.
- With Brago's resolution done, you now put the two abilities on the stack. Since you control both and they both triggered since the last time state-based actions were checked, you can choose what order to put them on the stack in. Let's say Glorious Protector, then Whirler Rogue (so Whirler Rogue's trigger resolves first).
- Resolve Whirler Rogue's trigger and create two Thopters. At this point you could also tap those Thopters to activate Whirler's ability to make something unblockable, but you probably don't have another combat this turn so there's no point.
- Resolve Glorious Protector's ability and exile Whirler Rogue (plus any other creatures you want) again.
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