Crystalline Crawler

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare

Combos Browse all

Crystalline Crawler

Artifact Creature — Construct

Converge — Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each colour of mana spent to cast it.

Remove a +1/+1 counter from Crystalline Crawler: Gain one mana of any colour.

: Put a +1/+1 counter on Crystalline Crawler.

Crystalline Crawler Discussion

Dragon87878 on Ghave That Bitch an Infinite Combo [Primer]

5 days ago

Love the deck list. I have my own ghave deck and you gave me a few ideas.

I run a few cards though that seem like excellent inclusions to your deck. Primal Vigor and to a lesser extent Anointed Procession and Parallel Lives run well with ghave. Also, Crystalline Crawler and Workhorse can fetch you infinite mana fairly easy. I know some of these have already been suggested, but is there any reason you don't run them?

multimedia on

1 week ago

Hey, interesting budget version of Atraxa.

Atraxa is your best source of life gain with her lifelink because the damage she does to a player is also Commander damage. She already has evasion (flying) meaning you're most likely going to be gaining life when she attacks. Gaining life while at the same time potentially killing your opponents. I would focus more on Atraxa and beefing her up which then in return makes cards that benefit from gaining life better. Counters are a fine way to beef up Atraxa because they also interact with her proliferate. Consider including more ways to get counters on Atraxa?

Cards within the budget to consider adding:

Counter Engines

Ancient, Escalation and Advokist are repeatable sources of counters to put on Atraxa. Even though Escalation and Advokist put counters on an opponent's creature Atraxa is still going to be bigger and more powerful. These cards and Ancient can beef up Atraxa quickly. A big reason to add Climb is Winged Temple of Orazca . It's a win condition land with Atraxa.

Draw and Tutors

Ramp

Ramp that can make any color of mana is very helpful when playing four colors with a budget manabase. Adding more of it lets you ramp into Atraxa faster.

Value from Gaining Life

Sunmare and Resplendent are repeatable sources to make big tokens when you gain life. Resplendent is very good with Lyra Dawnbringer . Well is good when you're consistently gaining life, turning that life gain into drawing cards.

Lands Upgrades

The Pain lands (Llanowar, Coast), Battle lands (Vista, Sunken, Stream) and Check lands (Woodland, Sunpetal) are upgrades for the Bounce lands. The Battle lands are good with Basic lands and Farseek to be able to search for a dual land. The Check lands are good with the Basic lands and the Battle lands. If you cast Atraxa with Opal then she ETB with a counter on her ready to proliferate.


Cards to consider cutting:

  • Azorius Chancery
  • Dimir Aqueduct
  • Dromar's Cavern
  • Golgari Rot Farm
  • Orzhov Basilica
  • Selesnya Sanctuary
  • Simic Growth Chamber
  • Thespian's Stage
  • Myriad Landscape
  • Ill-Gotten Inheritance
  • Lawmage's Binding
  • Spirit Loop
  • Witching Well
  • Ageless Entity
  • Arvad the Cursed
  • Basilica Bell-Haunt
  • Bloodbond Vampire
  • Elderwood Scion
  • Vampire of the Dire Moon
  • Horizon Chimera
  • Evra, Halcyon Witness
  • Elite Guardmage
  • Deathsprout
  • Scour All Possibilities

Good luck with your deck.

blyatifull on Atraxa, Goodstuff (OPTIMISED)

1 month ago

Vimozahr

baleful strix : perfect chump blocker that has deathtouch, lifelink and draw a card (really important) that can become a huge threat quite easily with the amount of ways i can put a counter on it. also cards like Odric, Lunarch Marshal come in handy real quick.

combos: rings + monolith+ walking ballista is the most generic one and just the final sure deal to close out the game and walking ballista can be good on itself alone and so can be rings with planewalkers (use their ability twice for 2 mana)... the real sauce is in other combos like for example: lets say you draw in and over the course of first 4 turns have Crystalline Crawler , Hardened Scales and Spike Weaver or Spike Feeder on the table. at this point all you need is either Pir, Imaginative Rascal , or Doubling Season and boom you have infinite counters and mana. now all you need to do is draw into or tutor for the either Walking Ballista or just full combo. and that can be really easy once you have infinite mana and cards like Braingeyser , Hydroid Krasis , Consecrated Sphinx , etc.. you also have combos with walkers , just simple ramp into 9 mana and you go Doubling Season into Tamiyo, Field Researcher , which gives you ultimate(omniescence) and draw 3 cards, that alone can storm you off into more card draw and free cards to play.you can draw into things like Ugin, the Spirit Dragon , Teferi, Hero of Dominaria or basically any other planewalker .and you can ramp into 9 mana really fast with this deck. like Kiora, the Crashing Wave would seem like a weak planewalker but her -1 draws you a card and ramps you with a land. and you can do that every turn for free since you proliferate her back to 2 and you can abuse that with things like Vampiric Tutor or Enlightened Tutor , Liliana Vess , etc.

it really boils down to the way i (try) to build this deck and that is , that whatever/most of the cards you draw into at the start , can be in some way or another built into insane value engine or straight up combo win. by my experience it can close the game out by turn 8 , 90% of the time if left unchecked, if you get insane hand you can do it by turn 5 to 6 but that rarely happens. In my opinion this deck is 7.5/10 or high powered-casual deck that can hold its own even in more "competitive" pods.

multimedia on Atraxa queen of misfortune

1 month ago

Hey, nice start, several good cards and interactions here.

The manabase alone tells me this is a budget deck, but there's some budget upgrades to consider for the manabase. Your relying on basic lands which is fine on a budget, but if playing a lot of basic lands then consider adding lands that have interaction with basic lands?

Stream, Hollow and Vista have interaction with Farseek . Farseek being a two drop land ramp spell that can get a dual land is good when playing four colors. Other budget lands to consider adding:


Additional mana sources that use counters thus have interaction with proliferate is helpful ramp:

If going heavy on the +1/+1 counters theme then consider these cards that are within the budget here:

Cards that give you repeatable sources of counters should be priority over cards that only give you a one time source of counters. Repeatable effects especially if they don't cost any mana are very good in Commander.


More repeatable sources of proliferate can be helpful:

Other good budget cards to consider adding:

I offer more advice if you would like. Good luck with your deck.

Rex2905 on Jodah Eldrazi

1 month ago

finallegend I'd looked into Mycosynth Lattice before I added Mystic Forge but didn't even consider the "makes all cards not on the battlefield...colorless" bit, and it seems like awesome synergy, in addition to the obvious mana conversion. I think I'll definitely look into getting one.

Ramos, Dragon Engine was also considered previously but I'm cautious about running it as it essentially serves as mid to late game ramp which I'm cautious about. My main strategy is to have Jodah, Archmage Eternal before or on turn 4, and then having WUBURG the next turn with Morophon, the Boundless and/or a big Eldrazi ready to go. These cards seem like they would be a little slower than I'm looking for, as Ramos doesn't have much use outside of being a beat stick if I have Morophon/Jodah online the turn before I could cast Ramos, as his mana gaining ability would serve little purpose. Additionally, even without my combo online first, Ramos would be slow as my goal without Morophon would be pumping out 1-2 big Eldrazi per turn, so it would be approximately 3-5 turns before his ability would likely pay off for me, and that's still very dependent on other factors.

Crystalline Crawler is a similar case. Best case scenario has me ramping it out on turn 3 for 4 colors, that gets me Jodah and, of the 10 cards I will have seen at that point, approximately 3-4 would need to be mana sources and 1 would need to be the Crawler, meaning, at most, I'd have 5-6 cards that I would have approximately 5 mana to cast, but unlikely of 5 colors (assuming I hit my land drop). I also dislike the time it would take to get use out of it a second time via it's own ability. Essentially, it seems solid, but it requires resources I think are better spent on other cards. However, I may still play around with it a bit in testing.

finallegend on Jodah Eldrazi

1 month ago

Ramos, Dragon Engine could work as a possible additional combo with Jodah. This would allow you to play 5 spells and get 2 free, then you only would need 3 more spells for the next two free spells. Another possibility would be Crystalline Crawler . It could work as a replenishing mana rock. One final suggestion that I can think of is Mycosynth Lattice . This one can work as a mana converter.

DemonDragonJ on All Will Be One

2 months ago

I have replaced Abzan Battle Priest with Crystalline Crawler , since the latter card is far better for a deck such as this one.

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Crystalline Crawler occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%