Eternal Witness

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Eternal Witness

Creature — Human Shaman

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

hiddengibbons on Card creation challenge

9 hours ago

Infernal Witness

Creature - Human Shaman

When ~ enters the battlefield, Search your library for a card, put that card into your graveyard, then shuffle.

He knows the words unspoken, from the coward’s silence to the baby never born

2/1

Is practically the opposite of Eternal Witness but compliments it well. Do another like this that also shares at least one word in its name with the existing card. Bonus points for flipping the flavor text

DrukenReaps on Letter of Acceptance or Unstable …

4 days ago

Looking over your list I have to second RiotRunner789. Cards like Kodama's Reach are where it's at for green. Artifacts can and will be blown up, sometimes just incidentally. Lands are almost protected by unwritten "rules." Very few folks are going to stop you from ramping lands into play and fewer are going to blow lands up. I'd still keep the Sol Ring and the Arcane Signet but more land based ramp. Also grabbing an Eternal Witness would let you grab back your Kodama's Reach or other things you might want to use again.

Rowsdower on Mana flooding is a good thing?!?! (PRIMER)

1 week ago

This is a great list. I'm going to try Timeless Witness in place of Eternal Witness for that extra late game recursion option. I also want to fit the new Awaken the Woods since it's a neat little ramp/draw package that gives us tokens that dodge nonland removal.

Head CoIIector on Hedrons

3 weeks ago

@skwyd77 I've never had an issue with getting the needed mana, but green is a lot of protection here. Moment's Peace is literal protection and Eternal Witness is protection against losing entirely from not being able to hit the wincon.

Profet93 on Infinite Mana, Infinite Creatures

3 weeks ago

While not all of these are necessary, some of these will help.

Yeva, Nature's Herald - Prevents you from overextending into a boardwipe and allowing you to play reactively. Probably the best out of all of these recommendations.

Eternal Witness - Recursion

Titania, Protector of Argoth - Creates tokens upon creature death with commander out

Greater Good - Greens best draw, although it might not be needed given the creature power and all the other draw in the deck. Nevertheless, worth mentioning.

Sylvan Library - Nice to have to set up draws early game, provide gas in a pinch and synergy with topdeck shenanigans.

Green Sun's Zenith/Finale of Devastation - Helps you find what you need, when you need it. Finale also acts as an alt wincon (would serve better than ur other x spells) and provides the potential for recursion.

Rishkar's Expertise - Similar to Greater good, not needed but nice. It appears you are a fan of steady card draw over burst. Why is that?

Rude Awakening - Nice to untap everything, albeit unneeded.

Tooth and Nail - Nice to have as another wincon. Can also synergise with eternal witness for re-use during the late game in case you run out of draw

Skullclamp - Extra draw in a "pinch"

multimedia on Muldrotha: Budget Elemental Tribe!

4 weeks ago

Hey, you've moved on from snow :) Nice version on budget, interesting strategy of proliferate. Unique combination of Muldrotha with Elementals and proliferate.

Consider less basic Forests? Get more green sources from budget dual lands to help color fixing? Command Tower is a staple land in Commander for multicolored decks. Exotic Orchard in multiplayer Commander will rarely not make the color of mana you need. Path of Ancestry is a Tri land that also provides repeatable scry when used to cast an Elemental.

The Pain lands ETB untapped and in my opinion they're among the best budget dual lands in Commander. Wastes and River have just been reprinted in the latest Standard set Brother's War.

Even cutting some basic Forests for dual lands you'll still have many basic lands therefore consider some dual lands that care about basic lands? The Snarls care about basic Forest in hand and you'll have many of them.

These are staple budget mana rocks in Commander. Sol Ring can be really helpful to cast Muldrotha.

Improving color fixing from lands can also help to cast the five drop budget Cavalier Elementals who have nice ETB trigger and die trigger, that's good with Muldrotha. Cavalier of Night is also a sac source to sac a creature you control to cast it again with Muldrotha.

These are excellent budget cards with Muldrotha and have synergy. The creature you get with Neoform ETB with a counter, ready for proliferate. Jarad's Orders can tutor for Witness and another creature.

Good luck with your deck.

Madhava on glissaboyzz

1 month ago

Flavuss I don't think In Search of Greatness is where you want to be; you shouldn't have trouble casting whatever you draw. Early on, this might help you empty your hand sooner, but if you draw this mid-game on an empty hand, then you've got a spell that gives nothing except scry. Scry can be a nice bonus when it's attached to an otherwise meaningful card, but scry alone isn't meaningful: It doesn't add cards to hand, nor does it grant board advantage. Compare to cards that both improve your hand AND improve board dominance: Eternal Witness - Mwonvuli Acid-Moss - Primal Command (options 2 & 4).

Unless you've got a plan that needs a VERY specific set of cards (e.g. Urza's 'tron' lands), you're almost always better off adding redundants of what you'd likely need, rather than adding effects that scry/draw one card/tutor for one card. Modern seems to be rather removal-heavy nowadays.

Although Lifecrafter's Bestiary might be decent, as it scrys AND potentially draws multiple cards for you... plus, you can fish that up with Stirrings. Although, if this were my list, I'd probably go the redundancy-route; add a 4th Glissa, or an extra Liquimetal Torque in this slot, instead.

As always, I would encourage you to ignore everything I say & test it out yourself ;-)

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