Eternal Witness

Eternal Witness

Creature — Human Shaman

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

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Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander Anthology (CM1) None
Commander 2015 (C15) Uncommon
Modern Masters (MMA) Uncommon
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
MTG: Commander (CMD) Uncommon
Fifth Dawn (5DN) Uncommon
Promo Set (000) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Eternal Witness occurrence in decks from the last year

Modern:

All decks: 0.22%

Commander / EDH:

All decks: 0.24%

Green: 0.94%

Golgari: 0.93%

GU (Simic): 1.43%

GW (Selesnya): 1.55%

RG (Gruul): 1.74%

RUG (Temur): 3.46%

RGW (Naya): 1.79%

BRG (Jund): 1.94%

BGW (Abzan, Junk): 3.94%

GWU (Bant): 0.97%

BUG (Sultai): 1.8%

Eternal Witness Discussion

multimedia on Yarok, everything value!

2 days ago

Hey, good version of Yarok.

Yarok + Shrieking Drake + Cloud of Faeries + fours lands (two of them have to make blue mana) equals infinite mana and infinite casts of Drake and Cloud. Yarok gives Drake two bounce triggers which are used to bounce Drake and Cloud. Yarok also gives Cloud two triggers which lets you untap four lands. You want four lands because it costs three mana to cast Drake and Cloud netting you one mana each iteration of the combo which equals infinite mana. Tap four lands make four mana, cast Cloud untap two lands, second Cloud trigger untaps another two lands, cast Drake bounce Cloud, second Drake trigger bounce Drake, repeat.

With infinite casts of Drake and Cloud then Aetherflux Reservoir is a win condition with this combo. When you achieve this combo just announce you have 20,000 mana and then with infinite mana you can stop bouncing Cloud with Drake and instead bounce another creature such as Coiling Oracle or Risen Reef. These creatures let you put all nonland cards from your library into your hand and all the lands from your library onto the battlefield which could equal 60+ landfall triggers. Easier with Oracle or Reef just trigger them until you find Aetherflux Reservoir and Heroic Intervention/Negate for protection to win.

Elvish Visionary, Fblthp, the Lost, etc. any creature who draws when it ETB, could replace Oracle or Reef to draw into your library until you find Reservoir and Intervention/Negate. Peregrine Drake can replace Cloud of Faeries in the combo since Peregrine gets two triggers from Yarok. Peregrine is also an infinite mana combo with Deadeye Navigator who's already in your deck.

Eternal Witness is great with Yarok. Recurring any two cards is very good.

Good luck with your deck.

Mortlocke on Zacama, The Primal Titan

2 days ago

Zacama is a commander who is also near and dear to my heart so +1 right off the bat. I too run a Zacama deck and noticed that you're not running one of the usual suspects in a Zacama deck - Cloudstone Curio, which is another combo piece that awards infinite mana with your commander and another creature with preferably a low CMC - like Eternal Witness. Which will also net an infinite number of E-Witness triggers. Consider the following:

Note: This combo requires a specific amount of lands in play in order to net the extra mana which is (Zacama's coverted mana cost) + (the converted mana cost of Eternal Witness) + 1 = 13 Lands. Let's walk through this step by step: with 13 lands (or a mana doubler with 7 lands on the field), Cloudstone Curio and Witness in play, tap all lands to float to play Zacama for the first time. Zacama's trigger happens and all lands untap, then Curio triggers, and you bounce the Witness back to your hand. You float mana. Play the Witness again - using of that floating mana, leaving you with floating mana. Curio triggers again, and you bounce Zacama back to your hand. Tap all of your untapped lands for again, and play Zacama once more, you float mana. All lands untap, Curio triggers, and the Witness goes back to your hand again. Play the Witness again and net . Rinse, wash, repeat until you have however much you want amount of Naya mana.

A bit convoluted, but the result is infinite mana and at the very least you bring back your whole graveyard, gain some ridiculously high life total, and clear the board of creatures (unless they have hexproof), artifacts, and enchantments you don't control.

Profet93 on Beat Down//Grind Out

3 days ago

Dolphin_Jesus - Love the name

I play Xenagos but not with an MLD package. You have a low land count and a relatively high AVG cmc. If you're going to be wiping landbases and opponents wiping your creatures, you will not be left in an advantageous position. Why not add more artifact ramp such as Mana Crypt, Sol Ring, Talisman of Impulse, and The Great Henge? These will ramp you and will help you break parity.

Alternatively, you can run Collector Ouphe instead to shut down opposing artifacts as blue mages (as well as white, red and black players) will almost always be using artifacts to ramp and the small anti-synergy is worth it IMO should you choose to go that route. City of Solitude might be worth considering over or in addition to Price of Glory.

If you're still worried about blue, Veil of Summer acts as a cheap cantrip and anti-blue/black card. You're already running Pyroblast so specific color hate doesn't seem to be an issue for you.

You are trying to make deals but in my meta, if you play MLD, people will target you. There's nothing wrong with MLD, but most people don't like losing their lands so I'm curious how/if you have actually been able to politic your way out of a situation, unless the combo player is gonna win. '

Survival of the Fittest/Fauna Shaman might be worth considering with all your creatures. Not to mention the synergy with Anger and Eternal Witness. A Genesis might be worth considering should you go that route.

My honest opinion is that this deck lacks enough card draw, lands and meaningful ramp to be able to compete in a semi-competitive meta (no idea what your meta is like, but this wouldn't hold up in mine). You only run 6 pieces of ramp that allow you to get Xenagos out earlier.

Return of the Wildspeaker > Soul's Majesty - You don't want them to use removal in response to majesty, but rather, use wildspeaker in response to removal.

Rishkar's Expertise - Similar to above but with added benefit of not losing tempo

Greater Good - The most powerful card in a Xenagos deck. If you listen to anything I say, this is it.

Lifeblood Hydra - Even if it dies, you gain value. Pair it with another card you should add, Berserk (which goes exceedingly well with Malignus)

Life's Legacy/Momentous Fall - Yes, additional cost to cast sucks, but its very helpful to draw and it helps get around spot removal.

Beast Within - Good old instant speed permanent removal

Decimate - 4 for 1, amazing value

Voracious Hydra - Beater and removal in one

Dosan the Falling Leaf - Anti blue, anti spot removal if blue is a thorn in your side

Bolt Bend - Redirect removal, counter counterspells, redirect some draw as well as some extra turns. Very useful for 1

If you would like ideas for cuts or want to discuss strategy

robcastpwnz on Damia Vindictive Sage

1 week ago

Looks like a fun deck to play. I like a lot of the spells you run. If I might offer some suggestions, I think something like Eternal Witness would help you if something gets destroyed or you need an important spell to recast from your graveyard. Using that same line of thinking, Mission Briefing is like a budget Snapcaster Mage. It can let you replay an important spell from the graveyard. Shielding Plax is a good protection enchantment and I think it works well here because it replaces itself by drawing a card. Good luck with your deck!!

Ovanlight on Uro, Titan of Nature's Wrath (w/Primer)

1 week ago

UPDATE:

In: Vedalken Mastermind , Eternal Witness , and Hua Tuo, Honored Physician Out: Progenitor Mimic , Jace, Wielder of Mysteries , and Rancor

Progenitor Mimic seemed pretty slow for the list, and giving more ways that I can put Uro, Titan of Nature's Wrath in my hand in response to his effect is better than a copy of creatures each turn. It was replaced by two cards (spiritually, even though I know you can only replace one with one.)

Jace, Wielder of Mysteries is just another Laboratory Maniac effect, and Thassa's Oracle fills the slot by itself fairly well, not really needing two of them.

Rancor ended up being really conditional recursion, and Eternal Witness filled the same slot but significantly more on theme with ETB themes.

Thanks NV_1980! I really appreciate your suggestions.

Also, SylonThalen, I love the idea! I just don't dip my toes into cEDH or cEDH-like decks. I had to reel it back a bit so I'm not the guy with the biggest threats in my group. Still a great take on the commander though!

NV_1980 on Uro, Titan of Nature's Wrath (w/Primer)

1 week ago

Hi,

Nice deck; its mixture of ramping, control and power is captivating. We think it could benefit from some extra opportunities to return Uro back to your hand though, so that you can recast him and benefit from his triggers. Cards like Vedalken Mastermind and Erratic Portal come to mind.

We would also recommend some GY recursion to help you on this end. Eternal Witness is good (especially when combined with Panharmonicon , Deadeye Navigator , etc.) and Hua Tuo, Honored Physician .

Hope this helps. Have fun with your brew! Regards,

Mrs. and Mr. NV_1980

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