Eternal Witness

Eternal Witness

Creature — Human Shaman

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

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Trade

Have (4) Forkbeard , Azdranax , metalmagic , Eldritch_Morningstar
Want (14) suenwind , 3xist3ntial , rikashay , bi9jed , berk , Sigrimir , Jaguarphd , xxCopperheadx , iggyboy456 , Authorauthor , Runed_Servitor , cannon13f , SpaceBacon , DragonKnightZero

Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Secret Lair (SLD) Rare
Ultimate Masters (UMA) Uncommon
Ultimate Masters Promo (UMAP) Mythic Rare
Commander Anthology 2018 (CM2) Uncommon
Commander Anthology (CM1) None
Commander 2015 (C15) Uncommon
Modern Masters (MMA) Uncommon
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
MTG: Commander (CMD) Uncommon
Fifth Dawn (5DN) Uncommon
Promo Set (000) Mythic Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Block Constructed Legal
Tiny Leaders Legal
Commander / EDH Legal
Magic Duels Legal
Unformat Legal
2019-10-04 Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Eternal Witness occurrence in decks from the last year

Commander / EDH:

All decks: 0.42%

Green: 16.33%

Golgari: 12.26%

Eternal Witness Discussion

Profet93 on Xenagos' Dudes goes Face

21 hours ago

I also run a Xenagos deck! Lol, what are the chances! I will try to keep cards under $15 per your suggestion....

Enchantments....

  1. Greater Good - BEST card you will ever add, if you listen to ANYTHING I say, this is it. Period.

  2. Lurking Predators - With 1/3rd of your deck as creatures, this is like a sunbirds invocation that does something even if you pass the turn! Highly recomended!

  3. Rancor - Nice to have, makes a 1/1 into a 6/4 trample with Xenagos. Providing trample cheaply and repeatedly is nice

Artifacts

  1. The Great Henge - A bit over budget, but nice to have. Card draw, lifegain and ramp all in 1, usually for .

  2. Gruul Signet - Nothing flashy, but another 2 mana ramp to help bring Xenagos out T3-4

  3. Lifecrafter's Bestiary - Scry and card draw, not bad, definitely worth considering to help maintain gas

Sorcerries

  1. Decimate - 4 cards for 1? yes please! Can also target Xenagos if no other enchantments since he's indestructible.

  2. Hull Breach - Mini decimate, still good!

  3. Life's Legacy - Very useful, sometimes it sucks sacrificing a beater, but its sometimes very very needed, especially if you know they are holding up removal, they cant cast it in response since saccing is additional cost to cast

  4. Nature's Lore - Ramp on T2 that can search up duals and brings the land untapped

  5. Rishkar's Expertise - I rarely advise for risky cards, but the positive far outweighs the negative. Your biggest issue in this deck is getting 2 for 1ed, when you cast a draw/enchantment spell on your creature, they can remove it in response so you lose 2 cards to their one. But the potential of drawing 8 plus cards and casting a spell for free helps with this deck lack of tempo and card draw. I think it fits quite well

  6. Skyshroud Claim - Nature's lore x2. While not necessary, can be helpful in keeping some tempo and ramp is crucial in a big beaters deck.

Instants

  1. Beast Within - Permanent removal. Thats a nice Maze of Ith you got there, ashame if it got destroyed :D

  2. Berserk - A better unleash fury that can on occasionally kill opposing creatures when needed

  3. Momentous Fall - Used in response to removal, removal can't be used in response to cast on the same creature

  4. Return of the Wildspeaker - Used in response to removal

Lands...Obviously none of these are needed, but they make the deck slightly better are relatively cheap. Worth the investment, IMO. You have lots of room in your landbase given you are playing green and already run an ok amount of ramp. Adding even more ramp will really make your utility lands shine.

  1. Dread Statuary - Manlands are helpful as they can be used for draw spells (see above instants/sorcerries) and can be equipped with rancor to deal damage unexpectedly.

  2. Castle Garenbrig - Need that extra mana for that creature? I got you covered

  3. Bonders' Enclave - Decent card draw

  4. Blighted Woodland - Ramp

  5. Myriad Landscape - See above

  6. Raging Ravine - Manland

  7. Sheltered Thicket - Least important of all lands, but nice to draw late game and can be fetched with nature's lore, farseek, skyshroud (although it will come in tapped)

  8. Kessig Wolf Run - Has helped me win here and there. Shouldn't be overlooked, nice to have like the rest of these

Creatures

  1. Atarka, World Render - 12/12 double strike trample flying w/ Xenagos! Too good to pass up

  2. Balefire Dragon - Deals with token decks and can clear a board while dealing heavy damage

  3. Carnage Tyrant - HEXPROOF. I cannot tell you how many times hexproof has saved me in this deck. They cant use their removal they've been holding up, they can't counter it, and it has trample. Stats leave something to be desired a bit, but can pack a punch with Xenagos and is safe to use Rishkar's expertise on

  4. Elder Gargaroth - New card which fuels card draw and has vigilance too!

  5. Fierce Empath - Nice to find the beater you need

  6. Goreclaw, Terror of Qal Sisma - Ramp and provide trample!

  7. Eternal Witness - Nice recursion of a beater or draw spell

  8. Ilharg, the Raze-Boar - A beater that returns itself eventually and helps bring in other beaters (note: ETB triggers and the creature can attack a different opponent). Like a mini sneak attack

  9. Inferno Titan - ETB and attack trigger. Not bad, I find it useful although you might not despite it being better than a lot of your other cards.

  10. Kogla, the Titan Ape - ETB and attack trigger. Can be nice to bounce an eternal witness to give it indestructible.

  11. Lifeblood Hydra - Even if they kill it, you get to draw something. I've found it useful, especially with berserk.

  12. Nylea, Keen-Eyed - Helps make your creatures easier to cast, hard to remove, and helps you maintain gas. I'm still not convinced with it, testing it in my own build TBH. But thought it worthwhile to mention.

  13. Pathbreaker Ibex - A beater that provides trample to other beaters. Puts in some decent work, especially with a rancor!

  14. Reclamation Sage - Cheap artifact/enchantment removal on a creature (ex: lurking predators)

  15. Sakura-Tribe Elder - Another cheap 2CMC ramp spell to ensure Xenagos T3-4

  16. Savage Ventmaw - HUGE TEMPO! Attack and cast Rishkar's expertise or the Great Henge and then return of the wildspeaker/momentous fall/life's legacy or anything else is huge. Getting the attack and tempo in is VERY helpful as our deck struggles with tempo putting all the mana into a big creature.

  17. Shaman of Forgotten Ways - Ramp and an alternate wincon should you need it

  18. Siege Behemoth > Thorn Elemental

  19. Wood Elves.Farhaven Elf - Ramp, wood elves getting untapped duals

OVERALL: The deck is ok. I'm surprised how it has such a low CMC, but given your X spells. Once you replace those with 5+ CMC creatures, it will increase your AVG CMC to "normal". You want your AVG CMC to be around 4. Xenagos works as a sniper, you cast one big creature, give it haste and hope it doesnt eat removal. Given you spent all that mana on the creature, you don't do much else for the turn and then people usually swing at you because they are afraid of you casting another big creature out of nowhere.

As a result, having protection for them is crucial. In the form of heroic intervention, or another card out of budget such as Deflecting swat (which is SO powerful, counter counterspells, redirect targetted removal, targetted draw, targetted extra turns and more FOR FREE, so you can BLUFF INTERACTION). One more idea I'm thinking of is to replace Giant growth with Vines of Vastwood, similar function but provides protection as well. Also see Blossoming Defense for a similar function should removal/interaction is an issue in your meta as much as mine. Given you play against combo, they probably have interaction prior to them assembling their combo.

I got lots of ideas for cuts, so be sure to lmk what you think of each suggestion!

Inkmoth on Yeva Draw-Grow

3 days ago

SynergyBuild: it's definitely not Cloudstone Curio and it's not what's up to get cut for Kogla. However, Kogla, the Titan Ape is a way better contingency plan with Hyrax Tower Scout, which would be the perfect candidate for the slot in just by being tutorable. The issue is finding a slot for the Ape himself. My recent spitball was Regal Force because:

  • One less; lowers curve (I know I'm reaching but I want this APE)

  • Eldritch can now search anything off of a Yeva sac

  • Selvala is LOADS stronger with it. Regal having only 5 power made domination lines impossible, so gog/bellower always.

  • Tutorable duplicant that deals with problem creatures I can't deal with if I don't draw Beast Within instant speed, or have Mouth of Ronom, or Ulvenwald Tracker w/o ss. Can be snuck out with Chord of Calling too :D

  • More artifact/enchantment removal!

  • Second Temur Sabertooth with Hyrax Tower Scout.

  • We have Hyrax Tower Scout and Eternal Witness, yes (which could get us an outlet). However, Karametra's Acolyte with Thousand-Year Elixir on the field can be bounced as well for infinite, niche I know, but mentionable. (Leave me alone, I know I'm reaching)

  • Con: I lose an average of 4-6 card draws for 7 Mana..... Why does this rip my heart to shreds? Help me please!!

At this point I'm gonna take out a land... Jk, idk maybe. Help. I need spoilers to stop thinking about the Kogla+Hyrax package.

precociousapprentice: Love it!!! I agree, the core of the deck is basically the same, I just love seeing the what people chose in place of other things to see different flavors. The Emerald Medallion is great! You don't have to remove it, as it doesn't hurt it :).

Arcaneful on Harvest Season

4 days ago

@DeinoStinkus

Oops sorry, me and my friends call Eternal Witness E wit as an abbreviation. I meant to type "o" not "go". My apologies!

DeinoStinkus on Harvest Season

5 days ago

Harvest Season has become a meme.

Alright, Eternal Witness should replace Brutalizer Exarch. I get the Tutor effect but it doesn't seem all that powerful in your deck considering you're trying to essentially storm the board, and Exarch is slow anyway.

Undergrowth Champion would be good, and Summer Bloom seems like an auto-include for ramp.

Arcaneful on Karametra Help With a Cut ...

5 days ago

Harvest Season

Hey all! This is my current deck I'm working on, and I'm having a lot of fun with it. I have a cut and a need for some upgrades however.

My college's meta is a fairly strong one, I'd say it's around 50%-75%. Some decks include: Trostani, Selesnya's Voice, Gargos, Vicious Watcher, Aminatou, the Fateshifter, and Glissa, the Traitor.

Firstly, I'm trying to slot an Eternal Witness in here somewhere, but I'm having trouble deciding if it's worth to add in in this case. Any suggestions?

Secondly, what are some good cards I should save up for in the future? I'm thinking cards like Cloudstone Curio and Sylvan Library are on the list, but would love any other suggestions. Highest I'll go is around 40$.

I'm aiming for the deck to just be quicker at what it does: getting Karametra out ASAP, then proceeding to ramp out and overwhelm my opponents with my boardstate. Thanks for any help!

DeltaMoth on 『Primer』Combo-Cades: The Wallmaster | EDH

1 week ago

DeeLight

We thank you for your comment and your enjoyment in reading our Bible!

The cards listed are more tailored to a build of The Wallmaster that is far more combat-based.

Assault Formation is a great mana sink for a finisher turn, being able to buff all our walls up very quickly and performing an alpha strike. We use High Alert instead, as it acts as a combo piece with Axebane Guardian and enough defenders.

This could be good for the list due to it being easily grabbed by Muddle the Mixture, but as of yet there's no space.

Shifting Wall is actually pretty viable for our list, acting as a secondary Shield Sphere, at least CMC wise, for a free draw with Arcades. The issues are the bad interaction with Cloudstone Curio, or moreso, the lack of interaction, and the fact that we need to put at least 1 mana into it to make it stick. It could be useful in an Intruder Alarm wall-spam turn, however.

Necropolis is interesting, but the CMC is too high for the base stats and effect, also we tend to appreciate recursion, (Sevinne's Reclamation, Dawn, Eternal Witness) over scavenging.

Dragon Throne of Tarkir is a power-matters card, which we can't commonly see being higher than 3. However, it is very powerful on those big, swingy turns.

Our deck looks for combo over damage, we may build a more 'restrained' Bible sometime, which is more based on beating face. If that comes, the Throne is in.

Inkmoth on Yeva Draw-Grow (Budget)

1 week ago

Hi Uzeep!

I am absolutely delighted by your comment and I am very honored to know it's your first deck. Thank you so much!!! <3

1) Kogla, the Titan Ape + Hyrax Tower Scout are absolutely perfect replacements, also opens lines up with Eternal Witness for Benefactor's Draught/Vitalize/Touch of Vitae (I'll address this one dw). I wouldn't say slower, since we can actually tutor it whereas Cloudstone Curio has to be drawn or topped off with Genesis Hydra.

2) Heartwood Storyteller has been quite the critical piece, however, I can see it being replaced by Ohran Frostfang, though I were leaning a little into the top-heavy side with this build. I hope your meta isn't too fast as this deck falls by the wayside in T4 metas. As for Touch of Vitae, this is a bit of a lynchpin of sorts as haste the MAIN reason we run it, it ensures that the dork we brought out can actually be used and to win... with an untap. I wouldn't compromise on this card, if it's too difficult for you to obtain add my discord I might be able to help you out. (Inkmoth#4507)

3) Glademuse should be played:

  • When you can guarantee 1-2 draws on the rotation you drop it,
  • Early on, as most decks are in set up.
  • Outlet; try to seal your loops with Prowling Serpopard or bouncing the muse if better outlet achieved
  • This one applies to Heartwood Storyteller as well: right before a combo player is going to try to win. i.e resp to Ad Nauseam. We want to give our opponents cards in these situations. The more of the deck we see the easier it becomes to set up lines.
  • This is more of practice makes perfect bullet, but the MORE your familiarize yourself with the deck you'll see how giving your opponents cards is meaningless if you can win on top of their wincons. So if you see a line don't jam it out, just wait till the last possible moment.

On discord I would be more than happy to discuss your meta to better assess Glademuse timing

Card Recommendations:

Milesfuzz on Life is Like A Hurricane

1 week ago

Been on a Tatyova binge myself recently! Thought I would share some synergies that you may be interested in.

Cloudstone Curio has some very neat synergies with Mystic Sanctuary and Eternal Witness + Dryad Arbor.

Might also wanna consider Nissa's Pilgrimage As your basic land count could probably benefit from another cultivate effect.

Finale of Devastation can just randomly win the game with Rude Awakening or Field of the Dead and can also fetch some pretty decent land synergies.

Meloku the Clouded Mirror can take alot of advantage of all your extra land drops if you ever feel that may be necessary.

Khalni Heart Expedition is just really easy to set off with all the extra land drops you can accumulate.

If you budget allows, just running snow basics so you can include Into the North is worth! Plus you can also run Mouth of Ronom

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