Eternal Witness

Eternal Witness

Creature — Human Shaman

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Secret Lair (SLD) Rare
Ultimate Masters (UMA) Uncommon
Ultimate Masters Promo (UMAP) Mythic Rare
Commander Anthology 2018 (CM2) Uncommon
Commander Anthology (CM1) None
Commander 2015 (C15) Uncommon
Modern Masters (MMA) Uncommon
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
MTG: Commander (CMD) Uncommon
Fifth Dawn (5DN) Uncommon
Promo Set (000) Mythic Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Eternal Witness Discussion

GreenHamma on voriclex and friends

3 days ago

Is there any creatures you are specific "I will not take these out"? I have a few suggestions mainly about the ramp and how to make it more consistent/efficient.

You don't need gen wave and put in play cards. For example...

Hey check out my deck Gruul Hydras

If you want genesis wave to be optimal going all out on getting it pumped up is the way to go. There is an old school Gen wave deck that was pretty good i would refer to it for extra tid bits.

KongMing on Gallia's Endless Revel

5 days ago

Meanwhile, some cards that catalyze combat for you: Breath of Fury, Combat Celebrant, Dolmen Gate, Fury of the Horde (Gallia approved), Hellkite Charger, Invasion Plans, Legion Warboss, and Moraug, Fury of Akoum.

I'm not going to look up all of these last ones, but find some ways to close the loop with your graveyard, either using creatures like Eternal Witness that you can swing with to draw more cards, or guys like Feldon of the Third Path that can make great early-game use out of big beaters you discard turn 4.

CoolCat7271 on Omnath, A Song of Creation and Chaos

5 days ago

rkjunior you’re running Roiling Gruul-Aid man (Omnath, Locus of the Roil) in your deck it seems from that picture! Is he working well in terms of mid-to-late game draw power for you? Also have you had any games where you’ve found that you could really use an Eternal Witness, Regrowth,Seasons Past, etc.?

Profet93 on Azusa found some friends

1 week ago

Sanctum of Ugin - Tutor

Eternal Witness > Nature's spiral

Field of the Dead - Who doesn't love zombies flooding the field just by playing lands?

Fabled Passage > Evolving Wilds

Prismatic Vista > Terramorphic expanse

Yavimaya Hollow - Protection

Zendikar Resurgent > Foresaken Monument - Costs 2 more but works for all your lands. Provides inherent card draw which the deck needs.

Hedron Archive > Dreamstone hedron, you want ramp that comes down earlier than T6. I understand you are playing Azusa so it can be faster, but it's a very expensive mana rock.

Nylea's Intervention - Find tron or whatever utility land you need

Cavern of Souls - Meta dependent

I would cut some of the less impactful cards and add in some more card draw and you should be good to go.

Minidoughnutt on Tasigur Consultation Scepter Control

1 week ago

Thank you for the suggestion! I’ll definitely try out Eternal Witness and see how it does.

defamagraphy1 on Tasigur Consultation Scepter Control

2 weeks ago

I personally use mutiple Regrowth effects, but I suppose you need only 1 or 2 at most. Like Eternal Witness and Regrowth this deck is very tough to cut from much like my own.

I'd suggest cutting Oakhame Adversary as it's not doing too much for you and if you're needing a creature replacement go for the Eternal Witness

kraizor on Omnath, Locus of Creation feat. Landfall!

2 weeks ago

Update 2nd of October:

1.Scute Swarm I said, that tunneling geopede is a powerhouse, though falls short compared to the scute swarm. In a decent turn, the opponents will be forced to boardwipe in an instant or face lethal.
2.Ramunap Excavator I actually think that being able to play a fetchland every turn from your graveyard, and therefore giving you the theoretical second land in addition to thinning your deck is more valuable than playing another possible land with Wayward Swordtooth, therefore: Switcheroo!
1.Wayward Swordtooth Poor dinosaur got buried by Ramunap Excavator. :(
2.Tunneling Geopede was replaced for Scute Swarm. In comparison, I would give this one a 7/10 and Scute Swarm a 5/7, making it exponentially better.

Ehsteve on Lord Windgrace Sits Behind A Chasm

3 weeks ago

Deck Update

Out

  • Sylvan Library: after reading and rereading Valakut Exploration again and again I am just solidly convinced that in this deck that Valakut Exploration is just better in every way except cost and fixing for mana to play it in early game.
  • Avenger of Zendikar: After much thought I just think Scute Swarm just plays a lot better due to it's lower CMC and greater value over time.
  • Nissa, Vastwood Seer  Flip: As a value engine it's underwhelming. It plays to the theme but you're only really upticking Nissa for the +1 on a vulnerable body (planeswalkers usually don't last very long in any multiplayer game).

In

  • Valakut Exploration: Just a better Sylvan Library in this deck, I completely misread this at first thinking that the ability to play was tied to the enchantment being on the battlefield but even if this gets removed you can still play things exiled with it. All around a good card (also sweet art).
  • Scute Swarm: The ability to effectively double its number with every landfall is a very enticing prospect. Less explosive than Avenger of Zendikar and you will have to time landfalls to get around summoning sickness (also sweet art).
  • Bala Ged Recovery  Flip: Graveyard recursion/land, I really want to give this a try as second Eternal Witness that also doubles as a land, not fetchable and can't be tutored with Traverse the Ulvenwald so I don't expect a massive performance bump, but redundancy of such a key effect is always welcome.
  • Ancient Tomb: Early game mana, you don't take damage while a Glacial Chasm is out, all in all just a way to get going.

Umming and Erring

  • Valakut Awakening  Flip: Instant speed hand refresh. Would be much better as a discard effect. Not sure if this is worth it or what it would replace.
  • Cragcrown Pathway  Flip: When I looked over the land base I just think that since these cards don't have a basic land type, that they're not that good. They're not fetchable and don't add anything new to the deck.
  • Valakut, the Molten Pinnacle: I've wanted to add this back into the deck since Dryad of the Ilysian Grove was printed. It adds the ability to bolt and could be an effective utility land, however there's the issue of figuring out which utility land would be cut to fit it in.
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