Eternal Witness

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Eternal Witness

Creature — Human Shaman

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

DemonDragonJ on Rune-Scarred Demon or Sidisi, Undead …

1 week ago

DreadKhan, the best answer that I can give is that I made those two decks before Burning-Rune Demon was printed, and, even after it was printed, I do not want my opponent to chose which card goes to my graveyard; if I could choose which card went where, I would definitely use that creature, but I usually make an effort to avoid giving my opponents a choice unless I am certain that all choices shall benefit me.

Also, you looked at Rune-Scarred Demon from the reverse perspective of how I looked at it; you looked at it first as a creature, then with a tutor ability added to it, whereas I looked at it first as a tutor, and then with a powerful flying creature after the tutor effect has resolved. Using that same logic, would you rather save one mana to cast Regrowth over Eternal Witness, or spend the additional mana for a creature that can very easily be sacrificed and reanimated or "flickered?"

J0TheG3ntleG14nt on Your Old Friend Yew

1 week ago

Last Laugh, Thank you for the suggestions! I particularly like Eternal Witness and Champion of Lambholt. Those are especially cheeky! I'll have to see what I can swap out for them.

Last_Laugh on Your Old Friend Yew

1 week ago

Champion of Lambholt and Odric, Master Tactician will help you get damage through. Mirror Entity and Kamahl, Fist of Krosa will give you some finishing power.

Eternal Witness is 1 toughness and can be returned off pretty much anything dying... while returning something else to hand.

Well, I have an Abzan list but different commanders. Feel free to check out that list for some ideas on things like draw, removal, etc. that's not deck specific. Upvotes on any of my decks are appreciated. Added Layers of Protection - Tymna & Sidar

wallisface on Ice-Fang Queller

2 weeks ago

Some thoughts:

  • ideally you stoneforge decks only need/want 3 targets to search for. Having Batterskull and 3 swords is excessive - i’d ditch Sword of War and Peace, its by far the weakest of the options you’re running here.

  • definitely get rid of the other equipment from your sideboard. Its not going to help you, and will just limit your ability to bring in actually useful sideboard cards against problem matchups.

  • with a semi-low mana curve, Hierarch, and card draw in Ice-Fang, there’s no way you need 24 lands. You should be able to cut back to 22, and can probably go even a bit lower.

  • I don’t see the value in Ascendant Spirit at all, as its just a lot of mana to pump into something for minimal gain. Something like Ephemerate would be a lot more useful. If you go down that route, you’ll probably find Eternal Witness a better fit than Staggering Insight.

DrukenReaps on top cards of each color

3 weeks ago

- Luminous Broodmoth and Darksteel Mutation

- Training Grounds and Galecaster Colossus

- Tree of Perdition and Buried Alive

- Shenanigans and Anger

- Devoted Druid and Eternal Witness

Mostly just went with cards I've used often across multiple decks. Not necessarily my hands down favorites in each color but clearly cards I enjoy enough to use more than most cards.

Lup3rcal on A blight on the land - The Gitrog Monster

1 month ago

Things I might consider cutting:

Oblivion Crown - discard is nice but this one breaks as soon as the creature on it does - too flimsy.

Elvish Spirit Guide and Dark Ritual - let you do some pop off things if you draw the nuts, but unless you're winning with them I think they're not worth the card slot. Sure you can potentially turn two Gitrog, but unless you're set on that bucket list item, these wouldn't make the cut for me.

Putrid Imp - of your creature discard pieces, this one is the worst: no inherent upside for discard and can't even chump after you hit threshold. (I'm also squinting at Olivia's Dragoon; it's never going to contest anything important in the air so same concerns)

Riftsweeper - a glorified grizzly bear. It assuages the fear of losing a cool card to exile, but that card goes back to the library so you dont gain any card advantage from it. Unless your deck simply cannot function without one of the 99, riftsweeper doesnt help you win

Diabolic Intent and Ashnod's Altar - I don't see much in the way of token generation / reanimation, so these sac effects don't get great value IMO. yes, you can recycle a mana dork, but you may need those dorks to chump, and both cards are dead if your board has been damaged.

Triumph of the Hordes - similar to above, I don't see enough creatures/power in here for the payoff. You could pump the shit out of a Noose Constrictor, but Tainted Strike does the same at cheaper and instant speed. Arguably it lets the eldrazi titans one shot people but trust me, if you're swinging with those you're already winning.

Aetherflux Reservoir - doesn't seem useful outside of the citadel. Maybe you have more infinite combos turning this into a wincon, but I dont see them. But, I would be curious to see this playtested. Expect it to draw some aggro even if you're playing it "fairly".

Treasured Find - actually not awful, just curious why this over Eternal Witness or a similar dork


And suggested additions:

Abundance - let's you do the sick play of putting ALL LANDS IN YOUR DECK into your graveyard with the frog and a discard outlet then you have pure gas, and can reanimate the lands in any number of ways

World Shaper - no love for the land reanimator?

multimedia on Muldrotha: Budget Elemental Tribe!

1 month ago

Hey, it sucks when opponents gang up on you, Disk and Deed unfortunately have that negative effect. At least you got to see Urza eliminated before you lost :)

If playing Disk and Deed then think of everything else in your deck as expendable, doesn't matter if all your stuff dies because all opponents will too. Muldrotha gives you this flexibility and by adding totem armor effects then Muldrotha can be saved from Disk or Deed if she's enchanted before they pop.

You're slowly removing Elementals making your deck Elementals in flavor, but not much else for the tribe or game play. Risen Reef is the only reason here be Elemental tribal and while it's a good card, it's not good enough to stick to Elementals.

  • Cavalier of Night, Cavalier of Gales, Cavalier of Thorns
  • Risen Reef
  • Mulldrifter, Foundation Breaker, Shriekmaw

These Elementals are good because for what they do there's not other better budget cards that are not an Elemental that could replace them. Playing an Elemental because it's an Elemental instead of a better budget card is not worth it when you don't have much Elemental tribal synergy. Some examples:

Sac outlets are how you can abuse Muldrotha ability with creatures, casting the same creature from your graveyard over many turns. Sac outlets can do more for Muldrotha strategy then some Elementals.


If you're against Eldrazi Titans then consider an exile creature effect because indestructible doesn't stop it and the Titan is gone for good, doesn't ever enter the graveyard after it's removed.

These are three options, Tear is best because kicked it can exile any nonland permanent. Resculpt and Shift are only two mana to exile a creature. The drawback of your opponent getting a creature afterwards is minimal because you'll be removing something much better. Pair any of these instants with Eternal Witness for a repeatable effect with Muldrotha. Either one of these could replace Return to Nature?

Another budget way to deal with an Eldrazi Titan is to it steal from your opponent and then wreck that player with annihilator. Steal a player's Commander and keep control it until Sower is removed. Stealing Sheoldred can be nasty since reanimation is quite good with Muldrotha. Sower is better because with any sac outlet that can sac a creature you can sac your opponent's creature you stole, it dies goes back to that player's graveyard or Command Zone and then you can sac Sower to repeat with Muldrotha. Sower could replace Forgotten Ancient?

Fauna adds a creature toolbox repeatable effect that can also fuel graveyard strategies for Muldrotha. The toolbox can be helpful because you have several creatures who are much better than the others. Fuana is also good with Wonder and Brawn as creatures to discard who want to be in your graveyard. Fauna could replace Icon of Ancestry?

Really consider cutting some basic Forests for more budget dual lands that have interaction with Forests or lots of basic lands? The allied Check lands have been reprinted in latest set Dominaria Remastered, now is the best time to get them since each are down to less than $4.

K34 on The Second Coming of the Spanker

2 months ago

Sidisi, Brood Tyrant, Basalt Monolith, Mesmeric Orb, Ulamog, the Infinite Gyre is infinite self mill and tokens. drop the two creature to self mill for Laboratory Maniac

Amulet of Vigor, Mystic Sanctuary, Splendid Reclamation, Squandered Resources togehter create infinite landfall. Add in Tatyova, Benthic Druid for draw.

Muldrotha, the Gravetide, Second Chance for infinite turns with low life, or use Eternal Witness, Ashnod's Altar, and Time Warp

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