|Commander / EDH||Legal|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|Duel Decks: Izzet vs. Golgari (DDJ)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Fifth Dawn (5DN)||Uncommon|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Creature — Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
|Have (4)||, Forkbeard , rockleemyhero , Thunderbeard|
|Want (17)||Blizzaxe , science_MTG , arcticape85 , cw8smith , wanderingtitan , Mr_T3v0 , mokniker , Madjic , sol-4 , RumplesForeSkin , nursejason , pwatts57 , bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb , qpm5 , KingOfNope , Riders_of_Brohan , AfonsoVaz|
Eternal Witness Discussion
2 days ago
2 days ago
If you want to go comboy then a bunch of low cost mana dorks like Llanowar Elves , Elvish Mystic , and Lotus Cobra with Intruder Alarm to eventually pop down Craterhoof Behemoth ... But I wouldn't do that for someone's first deck. Especially in a more laid back meta.
Since you are a more laid back meta I would go for a focus on his second ability and just go all in on ETB effects. You might still include intruder alarm but it would be a value alarm rather than a combo alarm. Some awesome ETBs: Eternal Witness , Tatyova, Benthic Druid , God-Eternal Oketra , Mulldrifter , and Sun Titan .
2 days ago
I would say to have a mix of cheap mana cost creatures that do something such as Knight of Autumn , Coiling Oracle , and Eternal Witness and big creatures that are an immediate threat such as Hydra Omnivore , Nezahal, Primal Tide or even Sun Titan .
3 days ago
Hey, nice version of Atla.
Mirror Entity is busted with Atla; it's a Dino and an Egg. Regal Behemoth is a very good Dino/mana doubler. It's Lizard creature type was errata to Dinosaur. In multiplayer Commander Runic Armasaur can be a repeatable source of draw.
Cards to consider cutting:
- Thunderherd Migration : Lore, Farseek, Cultivate and even Growth are better.
- Commune with Dinosaurs : can only get one card of possible 57 of 100 cards. Because it's a one drop and can find a land that makes it playable, but consistently it only get a land.
- Savage Twister
- Ghired's Belligerence
- Shake the Foundations
Are you using Heartstone in a combo that I don't see? I ask because it only works with two creatures (Atla and Zacama) in the entire deck. You have many repeatable sources to trigger enrage that these one time effect spells are not needed.
Upgrades within the budget to consider:
- Windswept Heath or Naya Panorama > Myriad Landscape
- City of Brass or Exotic Orchard > Krosan Verge
- Ash Barrens > Evolving Wilds
- Rhythm of the Wild > Fires of Yavimaya
- Smothering Tithe > Huatli, Radiant Champion
- Eternal Witness > Road of Return
- Samut, Voice of Dissent > Burning Sun's Avatar
- Chaos Warp > Pounce
Good luck with your deck.
5 days ago
Further suggestions, on the backs of the two creatures I suggested to you I would cut Garruk's Horde and Ruric Thar, the Unbowed both are high CMC and I think you have other creatures you would rather play for those costs and get more bang for your buck.
On the side of Ramping out, let's talk a couple of options. Grand Warlord Radha could serve you well as you're going to want to be swinging a lot with several creatures. Radha would allow you to generate more mana for doing so and allow you to summon in back up during Main Phase 2 to shore up your defenses.
A Chromatic Lantern might seem decadent or too much for a dual colored deck but let's think of it this way, it's a three cmc mana rock that taps for any color AND color fixes all of your lands the moment it hits the field, that's almost always a good deal.
Talisman of Impulse and Farseek are both great options at only 2 CMC a piece which means we are potentially ramping on Turn 1 AND 2 which is huge. On a related note I would cut Tempt with Discovery as not only is it 4 CMC but in my experience, good players will always choose to let it whiff. OR even worse they will go fetch Ghost Quarter or Strip Mine and blow up anything cool you happen to go get for yourself.
Finally on the high CMC side for Ramp there is Caged Sun and Zendikar Resurgent The Sun is normally limited to mono colored decks but you are currently leaning so heavily into green I don't think you'd ever mind extra green mana at your disposal. Resurgent nets you all important card draw as Gruul has a bad habit of going Hellbent in a hurry.
5 days ago
Eternal Witness , Finale of Devastation , Creeping Renaissance , Deadwood Treefolk , Genesis , Greenwarden of Murasa , Hatchery Spider , Moldgraf Monstrosity , Nature's Spiral , Noxious Revival , Paleoloth , Praetor's Counsel , Regrowth , Reincarnation , Revive , Seasons Past , Skullwinder , Verdant Confluence , and Wildwood Rebirth are all reasonable options and I am sure I am missing a few since I was going through this quickly at 2 am.
With mono g I would say get 3 or 4 of these and focus on keeping a full grip of cards even if it means cutting a few of your worst wurms to make it so you get to your good wurms faster. A Duskwatch Recruiter Flip is more helpful to you than something like Duskdale Wurm . Good draw and tutors make a deck much stronger than one just jam packed with big dudes.
There are also a few indestructible creatures that can be used if there are far too many board wipes to recover. Spearbreaker Behemoth , Impervious Greatwurm and Nylea, God of the Hunt are pretty fitting cards for wurms imo.
6 player games can be fun, but you are right, some decks don't really function well with that many. I always prefer 4 player games.
6 days ago
Eternal Witness occurrence in decks from the last year
All decks: 0.22%
Commander / EDH:
All decks: 0.24%
GU (Simic): 1.43%
GW (Selesnya): 1.55%
RG (Gruul): 1.74%
RUG (Temur): 3.46%
RGW (Naya): 1.79%
BRG (Jund): 1.94%
BGW (Abzan, Junk): 3.94%
GWU (Bant): 0.97%
BUG (Sultai): 1.8%