Blight Mamba

Blight Mamba

Creature — Snake

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{{1,G}}: Regenerate Blight Mamba.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Blight Mamba Discussion

RNR_Gaming on Budget Mono Green Agro for FNM

1 week ago

Are you opposed to infect? Also, is everyone else playing on a budget? If they aren't I'd highly suggest switching to an infect strategy. Its fast, cheap green and is a very similar strategy with a much faster clock. Also, the cards/deck could span multiple formats. Things like Glistener Elf , Blight Mamba and Ichorclaw Myr are power houses in pauper...well use to be until fairies and tron got a bunch of new toys...But if you're not into that Thrun, the Last Troll has gotten stupid cheap and is a menace to anything that leans on spot removal and perhaps add in a few Dismember the phyrexian mana only hurts a little ;)

nlabelle on Atraxa(infect)

1 month ago

THE SHOW BUTTON DOESN'T WORK OMG HERE IT IS TYPED OUT LIKE A LOSER.

Budget -2 Plains +2 Forest +1 Gemstone Mine -1 Temple of Silence -1 Zagoth Crystal +1 Astral Cornucopia -1 Gyre Sage +1 Fynn, the Fangbearer -1 (3 total) more Plains for a Blight Mamba . I think we are good w/ 38 lands.

Non-Budget Not sure what to cut in this section, but if yo' wallet is feelin' like a pimp, go on brush yo' shoulders off. Vorinclex, Monstrous Raider Once you add the fetches + shocks, Become Immense becomes...immensely better. Usually will cast for G.

Personal Choices - Prairie Stream - Sunken Hollow + Vivid Grove + Vivid Creek Prairie and sunken will come into play tapped most of the time anyway, so might as well make rainbow colors and get some counters back on them late game.
-1 Render Silent (casting cost is prohibitive). +1 Fuel for the Cause -1 Fathom Mage +1 Steady Progress . Fathom Mage seems iffy for card draw. Steady progress feels more stable, instant speed, and proliferates. -1 Despark +1 Inexorable Tide . Ups your CMC aka mana value by a bit, but I'd rather go the proactive than reactive game plan. -1 Lazav, the Multifarious . He will appear as one of your infecty boiz from the yard, but at that point you're already behind, and he has no forms of evasion. Maybe +1 Sword of Truth and Justice instead. (It's slow) -1 Supreme Verdict (prohibitive casting cost, you're probably the one with the most valuable creatures). +1 Contentious Plan for more draw and more dirty HIV. -1 Phyrexian Juggernaut . Too slow, probably a dead card in your hand, chances of it not getting blocked are small. I imagine best-case scenario is that it goes unblocked and you pump it, but wait...how 'bout Roalesk, Apex Hybrid . Ain't nobody gonna attack you when they get proliferate juices on their shirt.

But wait, do you want to make the deck WORSE? Contagion Engine + Magistrate's Scepter . Take all the turns. 7 mana + a boardstate is a steep setup, but do you want to be a winner, or a JANK-ASS BISS?

I'm not really sure if these are good or not. So this section is useless. Strionic Resonator . Seems kinda win-more. But meh. Idk.

Let's f* with Hop -1 Generous Gift +1 Teferi's Protection . I am a terrible human being.

I most definitely could be wrong in this section. -1 Ancient Tomb . You'll take a heavy amount of damage, and your color requirements are strong. I'd replace with +1 Inkmoth Nexus

Aight baby gurl, bedtime. May your infectious love for infect cause infectious hate upon you. Love, Jake Stremers

nlabelle on Atraxa(infect)

1 month ago

This whatcha boi be thinkin' to improve dat' dirty poison build. CMDR next to Atraxa (on the input section) will make her appear as the commander rather than as a creature.

Non-Budget Show

Personal Choices Show

But wait, do you want to make the deck WORSE? Show

I'm not really sure if these are good or not. So this section is useless. Show

Let's f* with Hop Show

I most definitely could be wrong in this section. Show

Aight baby gurl, bedtime. May your infectious love for infect cause infectious hate upon you. Love, Jake Stremers

lagotripha on Modern Infect (semi-budget)

1 month ago

IIRC, Become immense is usually a 1-of, because its another scale up without drawback if you only have 1. I remember seeing Distortion Strike , but I'm not sure where the space in the list is.

Sideboard options worrying about budget (the heirachs are more important); Wilt , Miscast , Dissenter's Deliverance , Aether Gust , Apostle's Blessing , Mystical Dispute . I remember seeing Viridian Corrupter and the spell that makes 2 infect tokens. I saw mono green once with Blight Mamba and Rancor , and b/g with crusader and thoughtsieze.

Unlife on Pure Poison *Primer*

4 months ago

Boundless Realms could work well, it ramps a ton and with a few poison counters and Pollenbright Druid on the field, it could knock out a couple of players. Lifecrafter's Bestiary gives you a free scry, plus a way to draw cards. Beast Whisperer can also help with card draw, in particular for you since you'll be casting a lot of low cmc creatures. I know the focus is on deathtouch, but Blight Mamba could be a nice low cmc creature, especially since it can usually survive a boardwipe. Rhonas's Monument functions as both pump and cost reducer, and Rogue's Passage can help get through that last bit of damage. Inkmoth Nexus , I know its infect instead of deathtouch, but it has a bit of evasion, and Skyshroud Claim is great forest specific ramp. I hope this helps, great deck, always awesome to see more poison decks being built.

TheVectornaut on Searing Infection

8 months ago

Most of my experience with infect comes from playing simic, but I have played the mechanic in all 5 colors. In terms of power, green is the most effective color to play by a very VERY large margin. You get access to the best infect creature in Glistener Elf (along with the slower and safer option of Blight Mamba), you get trample sources to push through damage with Ichorclaw Myr such as Rancor, Predator's Strike, and Larger Than Life, you get protection bundled with buffs in the form of Vines of Vastwood, Ranger's Guile, and Blossoming Defense, and you get the largest pool of very strong power boosts in the form of Mutagenic Growth, Invigorate, Scale Up, Might of Old Krosa, Berserk, Become Immense, Groundswell, Phytoburst, Noble Hierarch, and Pendelhaven. Since infect is an all-or-nothing sort of archetype, even when running the less aggressive versions, the most important characteristics that you need are speed, protection, and evasion. Green offers two of those things in spades but can struggle with evasion. This is why blue is generally considered the next best color to run. You get the insane threat of Blighted Agent, unblockable buffs with Distortion Strike and Aqueous Form, and protection from spells via Spell Pierce, Dispel, Turn Aside, and the odd Spellskite. Black is the next best. Plague Stinger's flying isn't as good as the unblockable on a Blighted Agent but it's still very powerful evasion as illustrated by the ubiquity of Inkmoth Nexus in every non-budget infect list ever made. Black also nets useful control tools like Thoughtseize, Inquisition of Kozilek, Fatal Push, Dismember, and Assassin's Trophy. White was considered the worst infect color for a very long time since its best option (Apostle's Blessing) can be used in any deck, but the recent introduction of Giver of Runes has breathed some life back into the color. Additionally, I've seen a lot of equipment lists popping up that use Colossus Hammer, Kor Duelist, Sigarda's Aid, and Kor Outfitter to see some success. Unfortunately, that leaves red as the current worst color to run in infect. It has some decent buffs but they pale in comparison to green's offerings. The result is that most red infect decks rely on gimmicks like using Razor Swine's first strike to wither enemy creatures, generating infinite mana to pump into an unblocked Ogre Menial, or putting Phyresis on something like a Spikeshot Elder to bypass combat altogether. Your instant tricks definitely fall in this category. That's not necessarily a bad thing though. If your meta is casual enough, red should still work and it will be much more interesting to play with / fun to play against than a more traditional deck. How competitive you want to be is always up to you.

To answer your specific questions, I would probably start by cutting a few creatures. Most lists run about 12 infect sources (and that's including a playset of Inkmoth Nexus). With Hand of the Praetors on your top end, running 16-20 isn't that unreasonable, at least as long as all of them are good. Infect creatures usually become "bad" when they cost more than 2. That's why I wouldn't usually recommend running Ichor Rats or Septic Rats. Both Necropede and Plague Myr are perfectly acceptable inclusions with very similar power levels. They'll rarely be better than Plague Stinger or Ichorclaw Myr but that's okay if you just want more guys to play. As for Vector Asp, it's honestly a pretty bad choice in most circumstances. While you usually won't need to activate it more than 2 or 3 times to win the game, that mana would be better spent elsewhere, and it doesn't even trigger the Hand. However, given the choice of it and a 3-drop, I'd probably take the snake, especially since it would be your only proactive play on turn 1 (barring the inclusion of Glistener Elf or Inkmoths). Better though would just be to run neither and invest in more buff spells to assist in combat and trigger Livewire Lash. I do like the idea of those spells having cycling in theory, but in practice, the mana needed to cycle can short you of the resources needed to close out the game. Plus, cycling spells tend to cost more to account for the added ability. Cycling lands on the other hand should be fine as long as they come in untapped, although it looks like that only describes Ash Barrens and Blasted Landscape. Just like with creatures, I wouldn't run any spells that cost more than 2 unless they can win you the game like Soul's Fire can. This will also allow you to run 20 lands or fewer, opening up even more slots for gas. I apologize if I'm repeating myself about the low-cost-high-speed thing but that is basically the reason the infect mechanic exists. If you prefer a slow and more controlling style, Rakdos wither built around Necroskitter is a fun option that has some overlap with infect.

Carrot_cake on literal cancer ($30 Modern Simic Infect)

11 months ago

lagotripha thanks, I've been meaning to switch up some of the cards in this deck for a while now but I never got around to it. Scale Up and Blight Mamba were already on my list to put in for months, and I'll definitely be putting in Servant of the Scale.

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