Maze of Ith

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
From the Vault: Realms (V12) Mythic Rare
Masters Edition IV (ME4) Rare
The Dark (DRK) Uncommon
Promo Set (000) Mythic Rare

Combos Browse all

Maze of Ith

Land

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Maze of Ith Discussion

m_to_the_three on Lord Windgrace - lands - tips welcome

12 hours ago

As another person that has his own land commander deck, I recommend going up to 50% lands. Having one storage land is pretty useful. It starts off slow but at the end when you tap it for mana you get a lot and cast any of your big spells.

You should try to run a Lotus Cobra it gives ya mana when playing a land and if you run cards that gives you multiple land drops then you will be golden.

Explore and Summer Bloom are solid sorcery cards that will help ya get more land drops.

Exploration and Burgeoning are great enchantments for a land deck because you will be getting more land drops.

For creatures, I personally think Ulvenwald Hydra and Wayward Swordtooth are a must. Wayward gets ya additionally land drops and its very easy to get city blessing in a land deck, so you get a 5/5 to help ya out. Then the ulvenwald hydra is a beast, for 6 mana you get a giant monster and get any land of your choice to enter the battlefield. Such high power for a land deck.

For lands, consider Valakut, the Molten Pinnacle if you decide to run a Prismatic Omen . Vesuva is really amazing because this can be another bounce land, strip mine, Maze of Ith , or any utility land. Glacial Chasm is nice if people are focusing on you (trust me the "why you targeting me, half my deck is lands" excuse stops being viable after a couple wins in a row) or if you need certain lands in the graveyard(this can come up quite frequently surprisingly).

Super awesome secret combo. Recycle seems like a bad card however if you play that + have something on the field that gives you multiple land drops, pretty much you are going to be playing lands nonstop and going to be drawing a lot.

Overall, you got a solid deck. Dont be afraid to play more lands and you should consider cards that help ya get more land drops. I recommend checking out my Naya Land deck to maybe give you some ideas.
https://tappedout.net/mtg-decks/legend-legends-wise-king-hazezon-tamar/

Derek_TheWreck on Vilis, Broker of Value

1 week ago

I quite like your version of the deck as well. Other than the cards you've already suggested me, there are a few cards in here I might add to my own especially that juicy Stunning Reversal .

As for the cards I would suggest you, I think you should try adding Glacial Chasm as it can help you survive early game (though it doesn't synergize well with Geode Golem ) as well as Maze of Ith for the same purpose.

Bojuka Bog is a good pick to counter decks that are highly dependant on their graveyard.

If you end up adding multiple non-Swamp lands, I really suggest Urborg, Tomb of Yawgmoth as well as a way to try fetching it.

Chainer, Dementia could be really good if well used, but sadly Doom Whisperer is also a Nightmare so those cards don't synergize that well. Unless you have a way to protect the Chainer, then they'll synergize well.

I don't know if Exquisite Blood is out of your budget, but it's a really good lifegain card. And it stacks with lifelink so buffing a lifelink creature with Unspeakable Symbol can make it really hard for your opponent to deal with that much lifegain.

Mattio38 on Lord Windgrace - lands - tips welcome

2 weeks ago

@ Boomcat12B thank you so much! It's great reading all those suggestions. It's great going through your deck too!

Just to be sure, is this how the little combo works: When the Thespian's Stage becomes a copy of the Dark Depths one of them will go to the graveyard because they'll both be Legendary, right? And when it's gone to the graveyard it's counters will be removed.

@ ive-been-degaussed I'm not a lot into infinite combo's but this one I don't really understand. If I attack with my Argothian Elder and use the Maze of Ith to untap it. Than I can use tap the Elder to untap the Maze of Ith + one other land. But as my declare attacker step is already gone I cannot repeat doing this, can I?

Thanks both for your comments!!

ToolmasterOfBrainerd on Lands

3 weeks ago

MagicalLyricalNanoha's comment on your Jund deck just got me thinking. Old Gifts Ungiven decks used to play a Raven's Crime package. And then some things clicked for me.

This deck seems to suffer from a lack of payoff cards. Legacy lands has Tabernacle for go-wide decks, Maze of Ith for individual attackers, Wasteland to pressure the opponent, the Punishing Fire value engine, and of course Dark Depths to actually win the game. It also has Crop Rotation to find the lands it needs and Exploration to play their hand quickly. This deck doesn't really have any of those solid incentives to play a lands deck.

What if modern lands needs a different style of payoff cards? Could the best modern lands deck be a Gifts Ungiven deck? The respective styles of Lands and Gifts are super similar. And when not grabbing Unburial Rites , Gifts is really good at grabbing value packages - such as Raven's Crime + Life from the Loam + 2 utility lands, or Academy Ruins and Engineered Explosives .

Can 5 color gifts lands be a deck? Or maybe only 4 color without white? I think I might start brewing it.

Sectiron on The First Sliver to the Last Sliver

3 weeks ago

Thanks TefflonDice!

Recently more edh videos on Youtube have emerged regarding The First Sliver , however they have not come very close to a victory. Infact, most games I've watched see the deck being the first to be killed. I don't believe that will happen in the case of this deck, being much faster. The decks on Youtube play much more non-creature spells and low cmc non-slivers which end the cascade chain. I personally enjoy my more sliver-centric, pseudo-power build.

In my opinion, if you want to play The First Sliver you might as well be abusing the cascade ability, otherwise other sliver commanders, such as Sliver Overlord or even Morophon, the Boundless are much better. We're not playing The First Sliver to go slow. I've had wins in my semi-competitive meta with this deck, purely because of the sheer overwhelming nature of the deck.

In saying this, I am currently experimenting with these cards:

Some weaker slivers I MIGHT get rid of:

  • Mesmeric Sliver (although it can screw with an opponents deck, it doesn't do much for the board or the opponents hand; in a pinch it can be not so good)
  • Lavabelly Sliver (with Purphoros, God of the Forge it can do wonders. Without, one damage and one life per sliver is quite lack lustre, especially when you already have lords to pump +1/1, equaling to one damage PER TURN)
  • Shapesharer (3 mana is actually quite expensive to activate an ability in this deck. And the ability of Shapesharer only lasts until your next turn. Very few situations have I found its copy ability to be useful in the deck, at best copying a small pump ability. Even when copying the opponents creatures, I have found very few relevant ones. Perhaps the right situations haven't come up yet, so I'm still placing hopes on this card)

Due to the amount of cards I need to move around and test (as you can see above), the next update might be in a while. I want to do a big update soon, providing as accurate information as possible on how these cards do. Hopefully, if you're interested, you can test with me and provide suggestions!

Gavvin on Ezuri's Combo Elves

3 weeks ago

Not sure what Nettle Sentinel is doing for you, but it can't be more than than the Elder would do. BTW, when you put Elder in, don't forget a Maze of Ith

bushido_man96 on Bruticus

4 weeks ago

You should consider running Strip Mine , Tectonic Edge , or Wasteland , as a Maze of Ith can really screw a Voltron strategy. But it looks like you've got some other win-cons built in, too.

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Maze of Ith occurrence in decks from the last year

Legacy:

All decks: 0.45%

Commander / EDH:

All decks: 0.08%

Black: 0.13%

Blue: 0.21%

Green: 0.14%

RBW (Mardu): 0.43%