Maze of Ith

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Maze of Ith

Land

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

griffstick on Khârn deck help

6 days ago

I suggest Infiltration Lens. So I imagine that whomever gets your cmdr will be swinging it at you. So you block it and draw 2 from the equipment. So you might want Maze of Ith in the deck to protect your ass. Maybe add Strionic Resonator to double up on card draw trigger to draw 4 cards.

FastJack on

1 month ago

Maze of Ith works fine, too.

griffstick on Tap Lands

3 months ago

Also there's a few lands that don't add mana that are particularly good like Maze of Ith and Glacial Chasm.

GutterbonesMan on This Deck Does Not Believe In Free Will

5 months ago

@Profit93 These are great suggestions, Maze of Ith is pretty relevant in my meta but Lake of the Dead has helped me in games a ton, but I think these other swaps are good calls. I am down to see non-land suggestions as well!

Local_Hethen on Masako EDH

5 months ago

How about:

  1. Phyrexian Vindicator, solves flying and deters combat.

  2. Since you have Brave the Sands, you can use Defensive Formation to assign blocked damage how you choose.

  3. Some runner ups Boromir, Warden of the Tower, Aven Mindcensor, Ghostly Prison, Maze of Ith.

griffstick on Card creation challenge

5 months ago

You could also hit with first strike and remove your creature from combat with Maze of Ith savi g it from that creature that survives to kill yours

Profet93 on S U P E R F R ! E N D S (Yawgmoth)

5 months ago

At the risk of sounding silly, Sol Ring? I figured you excluded it due to playgroup or personal reasons but I also see a mana crypt so I'm unsure. If not sol ring, perhaps a Mana Vault?

Other cards to consider....

Maze of Ith - Combat prevention, taps for mana with urborg.

Tangle Wire - Not necessary at all but worth mentioning as you can tap it along with other walkers to break symmetry. Although by the time you have walkers out it might not be helpful. Yawgmoth can profilerate it though so idk.

Ensnaring Bridge - While counterproductive to you drawing cards, it can be a helpful asset against combat heavy decks.

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