Maze of Ith

Maze of Ith

Land

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

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Printings View all

Set Rarity
Eternal Masters (EMA) Rare
From the Vault: Realms (V12) Mythic Rare
Masters Edition IV (ME4) Rare
The Dark (DRK) Uncommon
Promo Set (000) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Maze of Ith occurrence in decks from the last year

Legacy:

All decks: 0.45%

Commander / EDH:

All decks: 0.08%

Black: 0.13%

Blue: 0.21%

Green: 0.14%

RBW (Mardu): 0.43%

Maze of Ith Discussion

xSKINCOLLECTORx on Kaalia of the vASSt

6 days ago

Reconnaissance is cheap and busted, will help keep Kaalia alive, if you can afford one Maze of Ith is just as important.

I hope I’ve helped out some for your first commander deck. Hopefully you enjoy it and keep playing! EDH is a very fun and interactive format that is always changing! Every game is different! Good luck!

Whirlwind_2100 on Stabbed in the back

2 weeks ago

wow... SUPER unique build, never thought i would see this. Well done, though I would add more nonbasic lands like Field of Ruin and Tectonic Edge to deal with cards like Maze of Ith and Labyrinth of Skophos which can potentially fog Virtus. once again, props to you for the unique build =)

Tzefick on Ability challenge

3 weeks ago

Some quick 2 cents on other entries:

TypicalTimmy Show

Boza Show


As for my own suggestion on Hunt, I'm sitting on two versions and would like some feedback on the concept if possible before deciding a final route. I'll note which version will be the main entry until I change my mind or the challenge ends - when is that btw dbpunk?

Mechanic Show

Examples for model 1 Show

At the moment I will not make examples on the second variant.

GrizzlyAtom on Nylea, Shoot for the Stars (cEDH)

4 weeks ago

Profet93:

Maze of Ith is a great suggestion, certainly on par for how this deck runs. As you said it is a combo piece, but also light stax effect by slowing down others from gaining value via combat phases (mostly looking at Tymna the Weaver).

Yavimaya Hollow and Heroic Intervention are both good protection pieces.

Thanks!

Profet93 on Nylea, Shoot for the Stars (cEDH)

4 weeks ago

Yavimaya Hollow - Protection

Maze of Ith - Combo with Argothian Elder, makes infinite mana during attack phase, use to dig or whatever you need.

Heroic Intervention - Deal with boardwipes

Valius on What’s Up, My Dudes. It’s Ya Boy, Emmara

4 weeks ago

I think I have a Planar Cleansing, but the mana cost always turned me away from it. Always figured the 4cmc wipes to be more competitive, but I do like the hits all permanents. That does, however, have the downside of hitting my artifacts and enchantments, and I’m not too worried about my enemies having those when I have stuff like Aura Shards. I’ll have to test it and see what it feels like.

Expedition Map is nice to find non-basics with, especially Survivors' Encampment, and if I don’t need that then I can hit Maze of Ith with it.

Beeeeboy on Alternate Win-Cons Kenrith

1 month ago

okay. I also run a Kenrith Win con deck with a caveat of no interaction with other players making the deck a true solitaire deck . Here are some notable cards I recommend and also strategies.

The rule of thumb while tinkering with my Kenrith deck is 1:1 ratio (2:1 for some strats). For example, 3 cards are responsible for winning the game using life gain. Celestial Convergence Felidar Sovereign and Test of Endurance . This means that your deck should consist of 3 ways (not including kenrith) to assist with the life gain strategy. There are gem cards that assist with two different type of alternative wins that are honestly life saving cards. BY this rule, it can help you limit to what is needed. Having 3 supportive cards central to 1 wincon card is a waste of space and those supportive cards become dead in your hands without a tutor or that actual win con card.

Here are some recommended cards to help with alternative wins

Wall of Blood - Now this card is real awesome. It assists with Near-Death Experience . Drop this card and near death experience together. In response to the upkeep trigger, use wall of blood to get your life total to 1 while having Angel's Grace as a response to pingers or burn. Wall of blood also assist in Mayael's Aria if you have the life count for it. 2 birds with 1 stone.

Scapeshift - this is for maze's end, however can also get some really great utility lands such as Kor Haven Maze of Ith Karn's Bastion or simply to mana fix. Work's well with Field of dead

Pir, Imaginative Rascal - Better proliferate, halves the time. He can reduce your work of Helix Pinnacle to half by activating the ability 1 at a time to get each of pir's trigger.

Hermit Druid - Just don't run basics and you get a cheaper, consistent Morality Shift without a need of an empty graveyard. 2 birds with 1 stone if you have 20 creatures and Mortal Combat . Get him back with kenrith if he get's shot down, give him haste... you already know

Demonic Consultation - With the lab man wincon. Just name a card not in your deck. and win on your upkeep. Basically better than Morality Shift or Leveler

Vedalken Orrery Leyline of Anticipation Alchemist's Refuge - what feels better than just winning without your opponent's reacting sorcery speed

Artifact lands and Dryad Arbor - Helps with Happily Ever After condition

Alhammarret's Archive - This is a feel good card. You draw more, you gain life faster. Good with those life gain win cons. Imagine putting a Mechanized Production on this bad boy. Glorious honestly.

some of these cards are way out of your budget if you have one. But honestly, this is more a joke thematic deck so why not proxy if your group allows. I always proxy my lands..

Whirlwind_2100 on Avacyn: Hope Eternal

1 month ago

so, after rigorous playtesting, I have come up with some cards to cut and add that will hopefully msk the deck better:

cuttables

  • Alabaster Kirin This does absolutely nothing, has no prison effects, and is kinda useless here

  • Baird, Steward of Argive His prison effect is okay, but you can definitely slot in better options for not too much more money

  • Knight of Sursi Once again, just a vanilla card that doesn't do anything except get a small body on the battlefield, which isnt very good in commander, even if it is indestructible

  • Misthoof Kirin Only really okay in a morph deck, this is kinda useless here

  • Oreskos Explorer just a worse Land Tax

  • Segovian Angel a 1/1 with vigilance has to swing 120 times to win. just a terrible card all around.

  • Silver Knight Kinda bad, doesn't really do much .

  • Shepherd of the Lost this would be good if it have every other creature it's abilities, but alas, it's kinda terrible, especially because I'm smelling a voltron sub-theme around Avacyn

  • White Knight Unless your in a very black heavy meta, this is just bad, and is barley passable even if you have said meta

  • Journey to Nowhere a worse Pacifism

  • All your lands except basic plains. You need more utility lands, not just non-basics that do nothing

  • Wing Shards This one is debatable, although I don't see you casting a bunch of spells and having the mana to cast this, due to the lack of ramp you have.

  • Armillary Sphere bad ramp

  • Traveler's Amulet bad ramp

  • Orazca Relic have fun waiting 5 turns to get blessing and then only drawing one card

  • Take Vengeance crappy removal

  • Bishop of Wings I don't see this deck supporting an angel tribal

Potential Add-Ins

Thanks so much for reading my list, and I hope this has been some help to you. My main problem with this deck was it ran too much inefficient removal and bad creatures, but once these are added in, I think the deck should be a lot for mean. Have a great day! =)

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