Maze of Ith

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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Maze of Ith


: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

thefiresoflurve on Abdel Adrian, 50/50

1 month ago

This is a really creative combo, I like it a lot!

Since you'll have lots of tokens, Dictate of Erebos may be worth running, especially since it synergizes with your sacrifice outlets.

Reconnaissance and Maze of Ith are two more options for turning your commander sideways. I really like the Maze since it can be used on opponents' creatures as well.

JAEK on Shrine on you crazy diamond

2 months ago

Thank you for your comment and suggestions mtgplayer903, I've got an explanation for a few of my choices here:

  1. Birds of Paradise over Ornithopter of Paradise is purely a preference of mine. I adore BoP and it finds its way into all multi-colour decks that I make. OoP is a great choice too and budget friendly, but I went with the birds this time round.
  2. Eternal Witness is just a much better card than Skullwinder if I don't have to give my opponent the recursion but can get it myself with E-Wit then it's a no brainer for me personally.
  3. Riftsweeper is in the deck to retrieve Maze's End for me. I have had people blow up Maze's End a few times on me and then Bojuka Bog my graveyard, so I needed a way to make sure I could get it back from exile. Admittedly, Rift does need some support from tutors to make it properly effective at this.
  4. Nature's Claim vs Assassin's Trophy is a great suggestion. I'm not sure I have an A'sT to hand, but I will check and update that.
  5. Vindicate is in over Beast Within because I already run Generous Gift and I find that I don't really like giving my opponents a 3/3 beater to come back at me with. The sorc speed hasn't really bothered me yet, but maybe BW will come back eventually after more playtesting.
  6. Explore is dirt cheap and Exploration is a little pricey. I know it just got a reprint and I am hoping to get one soon, once I do it will be back in the list. I do use Exploration on MTGO though.
  7. Tolaria West is a great tutor for Maze's End, Maze of Ith and Reliquary Tower depending on what I need from it. I find that a card like Ash Barrens is nice, but I don't think it's quite right for my list as it stands.
  8. Gatecreeper Vine is out of the list now and Open the Gates is just a neat lil gate tutor so it'll stay in as the Gates theme is key to what I like about this deck.

Rocketman988 on Defile Me Daddy Rakdos

2 months ago

Hey 77hi77! I love the angle you are going for with the deck, the "playing like a demon" role. I really like the token subtheme, and it feels like you could lean into that even more to give you more breathing room to swing with Rakdos. With more emphasis on a token subtheme, you wouldn't set your board back as much when you swing with Rakdos for "revenge" when your besties turn on you. Instead of resource denial, he'd play as incentive for others to leave you alone OR ELSE. Flavor wise, the legion of tokens would represent your minions that are sacrificed to get what you want.

Burn Down the House, Dance with Devils, and Devils' Playground would fill out the devil token subtheme you have going on, and Asmodeus the Archfiend, Fiendish Duo, Mayhem Devil, and Sin Prodder add even more devil synergy that aligns with the deck goals.

Army of the Damned, Carrion, Curse of Opulence, Dreadfeast Demon, Endrek Sahr, Master Breeder, Wand of Orcus, and Infernal Genesis are all great token cards that fit the infernal theme. Baeloth Barrityl, Entertainer plus pump effects means permanent goaded enemy creatures and treasures for you to ramp with or sac to Rakdos as long as he's on the field. Speaking of pump, Arterial Alchemy can increase the power of your creatures, makes 4 permanents to sacrifice, and gives the deck even more draw power. Bloodthirsty Blade is a great demonic artifact to gift to problematic creatures. Black Market Connections gives you ramp, card draw, or tokens depending on what you need at the moment. Bite of the Black Rose is a super fun "choose your doom' flavor card. Head Games is a terrific demonic deal- while searching their library, see what deals they're willing to give you in order to get what they want. If they don't make a deal with you, they pay the price.

I hate to be the bearer of bad news, but Rakdos's abilities are not targeted abilities, so Wyll's Reversal cannot copy Rakdos's sacrifice triggers. Likewise, you can copy Rakdos's on attack ability, but it will just make YOU sacrifice half your permanents again. Since Rakdos's ability does not target, so new targets cannot be selected for it; copying his abilities just does it again to the same person it would already affect. Additionally, Rakdos's abilities have separate triggers- one that triggers on your attack and one that triggers on dealing damage to an opponent. So you do have to deal damage to an opponent to copy the opponent sacrifice ability with Strionic Resonator or Lithoform Engine. That being said, Maze of Ith is an ability that goes on the stack when activated, so it can be responded to with cards like Bolt Bend, Not of this World, Deflecting Swat, etc. Maze of Ith and instant speed interaction usually targets too, so Lightning Greaves/Swiftfoot Boots help a lot with that too.

77hi77 on Defile Me Daddy Rakdos

2 months ago

After about a week of playtests, here's what I found out:

First, there's never a good time to attack with Rakdos the Defiler. I knew going into it that it's a difficult commander to learn how to use, learning curve is steep, but like there actually has not a moment when attacking with him was a good idea. Except for one 1v1 game against a player that I'm still teaching, where I had the meanest board I could have (Tergrid, God of Fright  Flip giving me everything that my opponent sacrificed), and I won through commander damage. This means I always have reason to be afraid of attacking, someone played Maze of Ith and that basically decided the game.

So, I started thinking, what if, instead of damage multipliers and Double Strike, I make my opponents suffer at the same time that I do? So I put in Strionic Resonator, Lithoform Engine, and Wyll's Reversal. I declare an attack, I copy the triggered ability that forces me to sacrifice half my permanents, now even a Maze of Ith isn't too big a deal since an opponent is sacrificing at the same time that I am (or, in the case of Wyll's Reversal, instead of me). Rakdos getting damage through is just a bonus at that point. That's a tough call to make because Double Strike and City on Fire were my main wincon, but also the deck wasn't winning any games.

I also have to figure out the mana curve. In a deck that knows it's going to end up sacrificing its own lands, I've got a worse curve than any other deck I've ever built, mainly because most of the "target opponent gets to do fun thing as well" spells are CMC 5 (and Demons are expensive).

I've also really been struggling for card draw. Hopefully that should be a bit easier now that I've started shaping up my land base. Originally I built it with just Swamps and Mountains to see how it runs, now I'm starting to put in the card draw lands.

griffstick on infinite rats

4 months ago

legendofa is right. Also, There is no reason to cut it. In fact, if Urborg, Tomb of Yawgmoth is out, you'll be able to tap Maze of Ith for ... If you're thinking Urborg, Tomb of Yawgmoth doesn't tap for mana. It does, because it makes all lands swamps. It can also be put into any deck no matter the color identity

legendofa on infinite rats

4 months ago

debuf If I came across as accusatory, that wasn't my intent. Stress happens to everyone. It's all good.

The swampwalk trick is a good thing to keep in mind. I would use it in a deck, with maybe a third color, that has good graveyard availability for Filth and some land-specific searches like Expedition Map or Sylvan Scrying. It's a good strategy for picking up an unexpected win, but this deck does that very well already.

For Maze of Ith, if a creature is attacking, you can tap Maze to make that creature not be attacking. It's useful to save one of your creatures after your opponent uses a combat trick that would kill it, or to prevent an opponent's big smashy creature from hurting you. If your opponent attacks with Atarka, World Render, you can tap Maze to nullify the attack.

debuf on infinite rats

4 months ago

I have a question griffstick, how does Maze of Ith work? I don't understand the "Untap target attacking creature" part.

griffstick on infinite rats

4 months ago

I was trying to think of a way to combat the Dragon deck. And I've got one. Add Maze of Ith. Now don't cut a land for it (because maze of ith does not tap for maan) cut something else. Maybe one of the Rats legendofa said to cut.

Also it would be hilarious to board wipe with Crux of Fate against your friend with the Dragon deck. Don't add Crux of Fate

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