
Khenra Charioteer
Creature — Warrior
Trample
Other creatures you control have trample.
Trade
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Legality
Format | Legality |
Historic | Legal |
Commander / EDH | Legal |
Duel Commander | Legal |
Legacy | Legal |
Vintage | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Arena | Legal |
Block Constructed | Legal |
1v1 Commander | Legal |
Modern | Legal |
Limited | Legal |
Highlander | Legal |
Casual | Legal |
Gladiator | Legal |
2019-10-04 | Legal |
Canadian Highlander | Legal |
Leviathan | Legal |
Pioneer | Legal |
Oathbreaker | Legal |
Custom | Legal |
Khenra Charioteer occurrence in decks from the last year
Latest Decks
Khenra Charioteer Discussion
EgyptianSpaceGamer on
The Martyr of Atla's Eggs
2 months ago
Trample enablers:
These two are good bombs... Aggressive Mammoth Thunderfoot Baloth
These cards are just valuable cheap trample enablers... Primal Rage, Ferocity of the Wilds, Archetype of Aggression, Khenra Charioteer
Garruk's Uprising is a good draw source when you populate 5/5 dragon tokens.
Brawn is a good creature to sacrifice early. It is more annoying for your opponents to deal with. The effect works from the graveyard, and draws out graveyard removal.
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Additional Suggestions:
Also, there's an interaction with Gerrard, Weatherlight Hero + Mirror Entity + Atla Palani, Nest Tender that might interest you.
Reinforcements is a card that acts the same as Congregation at Dawn but in the late game, after board wipes and spot removal.
Also consider Kogla, the Titan Ape as he is opponent creature removal, artifact and enchantment removal, and can protect Atla Palani, Nest Tender from removal and board wipes with his last ability.
AEther Flash will kill all your eggs instantly, and make sure your opponents are punished for Avenger of Zendikar, tokens, weenies, etc.
Both Scapegoat and Fanatical Devotion are extremely valuable sacrifice outlets which can save select creatures from removal and board wipes.
4to16characters on
MAKE AN ADDER, CLIMB THE LADDER
7 months ago
SNAKEY BOOOIIISS was best part. Khenra Charioteer may be worth looking into for your big monsters or if you find more ways to pump up those snakes!
seshiro_of_the_orochi on
Nuclear Beam Killing Machine (Godzilla Stompy)
7 months ago
GoldenGreenLord: Thank you for the commander. I'll definitely add in Moonveil and Homura as soon as I can get them. I'm not the biggest fan of Mirrorwing for this deck, as I don't want to focus too much on combat tricks.
I yesterday got a Wildbonder and will definitely add it. Instead of Elkheard, I'm currently considering Khenra Charioteer, but many of my bigger creatures already do have trample.
Summit Apes is pretty cool indeed. I don't like thrash of raptor here. It's really bad without my commander, but it's ok with him. I don't like such cards.
Street Riot isn't really worth its mana, but sword of the paruns is cool.
Very good suggestions, thank you very much.
bigdutts on
Saskia Rebuild
8 months ago
Drops:
- Akroma's Memorial
- Ankle Shanker
- Archon of Justice
- Assemble the Legion
- Boros Charm
- Brimaz, King of Oreskos
- Brutal Hordechief
- Crackling Doom
- Entreat the Angels
- Evolving Wilds
- Fires of Yavimaya
- Grand Coliseum
- Khenra Charioteer
- Llanowar Elves
- Mirri, Weatherlight Duelist
- Mycoloth
- Quirion Explorer
- Sandsteppe Citadel
- Savage Lands
- Somberwald Sage
- Terramorphic Expanse
- Mirari's Wake
- Iroas, God of Victory
Kogarashi on blocked double-striker losing trample after …
1 year ago
You would not take the additional 3 damage.
Once a creature becomes blocked, they don't become unblocked unless a game effect explicitly says so. Even though the bear that blocked Samut, Voice of Dissent dies during the first strike damage step, Samut is still considered blocked for the regular combat damage step. As Samut no longer has trample due to Khenra Charioteer dying in the first strike damage step, Samut deals no damage in the regular combat damage step due to being blocked.
Shivan21 on blocked double-striker losing trample after …
1 year ago
So my opponent is attacking me with a Khenra Charioteer and a Samut, Voice of Dissent which now has trample in addition to double-strike. I block Khenra Charioteer with a 3 powered first strike creature and Samut, Voice of Dissent with a 2/2 bear. So after the first damage step Khenra Charioteer dies, I receive 1 damage from Samut, Voice of Dissent trample but it then loses trample going into the second damage step. Do I receive an additional 3 damage from Samut, Voice of Dissent or does it count as blocked with no trample? Thanks!
Zujiry on
XXX Enchanted Hydra XXX
1 year ago
By Force Samut, Tyrant Smasher Wildest Dreams Magus of the Candelabra Khenra Charioteer The Crowd Goes Wild
Jack-Frost on
A To EldraZi
1 year ago
My recommendations:
New Commander: Ramos, Dragon Engine or Morophon, the Boundless
Either of these would fit the theme of your deck better and would assist you in casting and running the deck.
Cut:
Altar of the Brood
- Doesn't fit what you're doing and doesn't assist in your goal
Ghostfire Blade
- Not good enough. You're running Eldrazi. They're big enough and powerful enough to take care of themselves
Mycosynth Lattice
- This doesn't help you. Most of your stuff is colorless so this only helps your opponents cast spells and places a glaring weakness that a card like
Vandalblast
can easily exploit.
Bonds of Mortality
- You're running annihilator and massive creatures. You're rarely worried about the occasional hexproof creature, and you shouldn't have an issue with the occasional enchantment or artifact. Eldrazi overwhelm. Don't sweat the small stuff.
Prismatic Omen
- This doesn't help you enough. Most of your stuff is colorless so this doesn't do a crazy amount for you. In addition, you're running
Chromatic Lantern
which will do this and also produces mana on top of it.
Ashiok, Nightmare Weaver
- Why? This has nothing to do with your deck
Despark
- There are better removal options, but as an eldrazi tribal deck you'd be better off playing cards that protect and accelerate you rather than this.
Wear / Tear
- While decent, you don't usually need to hit both at once and it's multiple colors. I'd run
Naturalize
or
Krosan Grip
instead.
Fathom Feeder
- ...No. Just no.
Mist Intruder
- While this and
Fathom Feeder
are both eldrazi, just because you're running a tribal deck doesn't mean you have to run every tribal card, nor only tribal cards. Cut this and see my suggestions for cards to replace it with.
Khenra Charioteer
- There are better alternatives
Vile Aggregate
- You're running eldrazi. You're going tall rather than wide so you're unlikely to ever really have enough creatures out at once to really make this card worth running.
Bojuka Bog
- Not worth it. It comes out tapped and unless someone is both running a graveyard deck and has enough good cards in it at the same time, you're not going to get enough value out of this, or if you want to save it for that, then you have a dead land in hand and there would be far better cards like
Rest in Peace
and such.
Gateway Plaza
- Comes in tapped, costs an additional mana to play, and only gives one mana. Too slow and not good enough.
Ruins of Oran-Rief
- You're running Eldrazi. You really don't need one more +1/+1. A colored mana would assist you more here as it would also help you pay for and colored spells you would like to cast.
Add:
Akroma's Memorial
- This is a fantastic card that in your deck would be a win con. I would recommend running this over
Eldrazi Monument
as it does a lot more and doesn't force you to sacrifice your important eldrazi.
Privileged Position
- An absolutely amazing card that I run in every deck that can run it. Full protection on ALL your permanents.
Sterling Grove
- Protection for all your enchantments and allows you to fetch any that you need.
Krosan Grip
- Guaranteed removal on artifacts or enchantments.
Ramos, Dragon Engine
- You're running a five colored big boy deck. This enables it and since it's colorless it'll be relatively easy for you to cast.
Archetype of Endurance
- Fantastic protection and a powerful creature to run. As a plus it fulfills some of the same roles as the cards you ran that removed hexproof.
Archetype of Aggression
- Replaces your
Khenra Charioteer
as a much better, single color, alternative.
Kozilek, Butcher of Truth
- Great card draw, annihilator, reshuffles your graveyard which prevents mill and keeps your deck running even after a board wipe, and a giant eldrazi god, all built into one card.
Kozilek, the Great Distortion
- Card draw, counter protection, and a menacing eldrazi god. Who could ask for more?
Emrakul, the Promised End
- Reduced costs, protection, flying, trample, steals a turn, and an eldrazi god. Nuff said.
Temur Ascendancy
- Replaces or in addition to
Fervor
. Haste plus card draw and your creatures are almost all going to trigger it.
Demonic Tutor
- Fantastic fetch card.
Vampiric Tutor
- Fantastic fetch card.
Harsh Mercy
- Tribal board wipe
Explosive Vegetation
- Land fetch
Skyshroud Claim
- Land fetch that comes in untapped. If you upgrade your landbase to include cards like
Breeding Pool
(see recommendations lower), you can use this and cards like
Nature's Lore
to fetch them and bring them in untapped.
Patriarch's Bidding
- Full board wipe recovery, and/or a kill card if you have a haste enabler on the board.
Heroic Intervention
- Top Tier instant speed protection.
Teferi's Protection
- Top Tier instant speed protection
Cyclonic Rift
- One of the best board wipes in the game. Cannot be protected against, reset's their entire board, and leaves you in a fantastic position.
Enlightened Tutor
- Artifact/Enchantment Fetch
Worldly Tutor
- Creature Fetch
Mystical Tutor
- Instant/Sorcery Fetch
Urza's Incubator
- Eldrazi cost reduction
Descendants' Path
- Free Eldrazi casts
Rhystic Study
- Fantastic card draw
Bloom Tender
- In a 5-color deck this card is amazing ramp.
Birds of Paradise
- Any color ramp for 1
Ugin, the Spirit Dragon
- Does this require explanation in a colorless deck?
Beast Within
- Destroys any permanent. This is a fantastic card to run as a mere 3/3 beast shouldn't bother you, and even if it would, it's likely far better than what they previously had.
Chaos Warp
- Removes any permanent. Can be used on your own stuff to pull a new permanent out of your deck if needed. Bypasses indestructible.
See the Unwritten
- Need I say more?
Tooth and Nail
- Need I say more?
Exploration
- Amazing ramp. Accelerates your turns
Burgeoning
- See
Exploration
Mana Reflection
- The best mana doubler, bar none.
Zendikar Resurgent
- Mana doubler plus card draw
Smothering Tithe
- One of the best ramp cards
Oracle of Mul Daya
- Fantastic acceleration. Combines with other accelerators such as
Exploration
and
Burgeoning
as they can now play lands off the top of your library as well.
Second Sunrise
- Full boardwipe recovery
Defense of the Heart
- Easy free creature drops
Mirari's Wake
- Mana doubler plus anthem
Faith's Reward
- Full, personal, boardwipe recovery
Seedborn Muse
- One of the best cards you can run, bar none.
Commander's Sphere
- 3 drop mana rock that can tap for all colors. Replaces your banners (ex.
Vanquisher's Banner
)
Darksteel Ingot
- 3 drop indestructible mana rock that can tap for all colors. Replaces your banners (ex.
Vanquisher's Banner
)
Recommended Land Additions/Swaps:
Cavern of Souls
Reflecting Pool
Urborg, Tomb of Yawgmoth
- Mana coverage, allows your fetch and colorless lands to tap for colored if they need
Cabal Coffers
- Combines with
Urborg, Tomb of Yawgmoth
to generates metric butt tons of mana
Arid Mesa
Bloodstained Mire
Flooded Strand
Marsh Flats
Misty Rainforest
Scalding Tarn
Verdant Catacombs
Windswept Heath
Wooded Foothills
Blood Crypt
Breeding Pool
Hallowed Fountain
Overgrown Tomb
Polluted Delta
Steam Vents
Stomping Ground
Watery Grave
Fetch lands and shock lands are fantastic upgrades to your deck. Fetch lands let you pull the exact lands you need and let them come in untapped, and shock lands can both be fetched because they say the actual land type (ex. Breeding Pool is a Forest Island), and can come in untapped or tapped depending on what you need. Coming in untapped and generating multiple colors gives a distinct advantage over mono-colored lands and lands that must come in tapped.
Maybe Cut:
Eldrazi Monument
- Hurts you too much and doesn't generate enough benefit. If you can't get a weak creature out in time, or don't have one available, you'll either have a dead card in hand that you don't want to cast, or one that hurts you badly. If you want indestructible, look at cards like
Boros Charm
or
Heroic Intervention
.
From Beyond
- Too slow and doesn't do enough.
Why?:
Relic of Progenitus
- Not worth it. Run
Rest in Peace
or other such cards instead.
A tribal deck isn't limited to only cards of its tribe, but rather is mostly one tribe and has several cards that accelerate and power up the tribe. Hence my recommendation is that you cut a few of the weaker cards that are unnecessary and instead run a few non-tribal cards that strengthen, accelerate, and assist your deck.