Reassembling Skeleton

Reassembling Skeleton

Creature — Skeleton Warrior

: Return this from your graveyard to the battlefield tapped.

Browse Alters
Set Price Alerts Price Chart

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Reassembling Skeleton Discussion

multimedia on Sefris Graveyard Shenanigans

2 days ago

Hey, another allstar one drop is Phyrexian Reclamation . It combos with Radiant Solar 's discard activated ability and Sefris to venture into the dungeon two times each turn for three mana. Reclamation can also help to setup Tortured Existence by recurring a creature to your hand to discard. Moon-Blessed Cleric can tutor for either of these enchantments as well as Rooftop Storm and when she dies get her back with these enchantments.

Use Master of Death as a creature for continuous discard with Existence and it can return to your hand from graveyard at your upkeep to keep rolling with Existence or other effects. Equip Sefris with Zephyr Boots to give him flying evasion and with Master of Death a way to venture on your turn when you discard it. Giving flying to Sefris can make him a potential source of threating Commander damage especially if you keep going into "Storeroom" room to make Sefris bigger.

Viscera Seer combos with Reassembling Skeleton and Sefris for two mana to venture on each players turn. Can also use Seer + Skeleton with Radiant Solar for lots of venturing. Compulsion with Sefris costs two mana to potentially venture on each players turn.

Good luck with your deck.

Masterful on Necronomicon | Teysa Karlov | Primer

3 days ago

Brightwrath Carnival seems powerful when combined with Reassembling Skeleton or Nether Traitor . It acts as another Pitiless Plunderer type affect. Otherwise, it can help turbo out more creatures. I must've overlooked it since it isn't a death trigger. For what to swap out, I'd probably go with Stoneforge Mystic , Blight Mound , Spawning Pit or some other redundant effect in the deck. I'm not 100% sure yet, but I might add it in an update sometime soon. After all, it has a ton of combo power.

multimedia on Sefris Dunegons

1 week ago

Hey, good budget upgrade of the precon and nice work in progress.

Some budget interactions to consider adding that let you trigger Sefris to venture into the dungeon on each opponents turn resulting in a lot more venturing quicker.

Tortured Existence is powerful with Sefris because you can activate it at instant speed on your opponents turns to discard which is what makes it an excellent source of repeatable venturing. Existence lets you discard a creature to then recur a creature, but you can recur the same creature you just discarded. The act of discarding the creature is part of the cost of the ability which happens first and then after that you choose a creature in your graveyard to return to your hand which can be the creature you just discarded. For one black mana on each player's turn as long as you have a creature in hand you can trigger Sefris to venture into the dungeon.

Master of Death goes well with Existence because you can return Master to your hand at your upkeep for only 1 life. As long as you do this then you have a creature to discard with Existence. Existence can also setup Sefris's second ability to reanimate a creature and do this on an opponent's turn. You can discard a creature at instant speed which triggers Sefris to venture, setup reanimation and complete a dungeon to then reanimate the creature you just discarded.


Reassembling Skeleton + Viscera Seer for two mana on each players turn trigger Sefris to venture. Seer sacs Skeleton and you pay two mana to return Skeleton to the battlefield and repeat on the next players turn. Add Pawn of Ulamog to reduce the cost of returning Skeleton to the battlefield to one black mana. Skeleton and Master of Death are both good creatures with sac outlets because you can get them back.

Pair Radiant Solar with Skeleton + Seer for more ways to venture during your opponents turns, each time Skeleton enters the battlefield.


Phyrexian Reclamation + Radiant Solar lets you venture twice on each player's turn for 2 life + three mana. You activate Solar to discard it which triggers Sefris to venture as well as venture again. Then recur Solar with Reclamation and do it again on the next player's turn. The gaining 3 life from Solar's activation helps to pay for Reclamation. Add Hama Pashar, Ruin Seeker to complete Lost Mine of Phandelver on each players turn for 2 life + three mana.

Good luck with your deck.

multimedia on Dungeon of Sefris

1 week ago

Hey, you're welcome. Nice updates.

Omniscience + Acererak the Archlich is a neat combo for repeatable venturing and win condition, but Omniscience is going to be difficult to cast. Consider Resurgent Belief as a way to cheat Omniscience onto the battlefield with reanimation after looting it? Get Omniscience into your graveyard with Entomb , Unmarked Grave and Vile Entomber . These cards can also trigger Sefris if you instead get a creature such as Reassembling Skeleton .

Another direction to consider for Omniscience + Acererak combo is an infinite mana combo of Deadeye Navigator + Peregrine Drake which also can be repeatable venturing with any creature who ventures when it ETB since Deadeye can infinite blink it. Could include a card that draws when it ETB such as Baleful Strix that way you could infinite blink Strix to draw Omniscience + Acererak, to cast them with infinite mana to combo. Strix is a creature that's nice with Tortured Existence to recur to cast/draw again/dies again and has deathtouch defense.

Reanimate the Deadeye + Drake combo with Victimize by sacing Reassembling Skeleton .


One of the advantages Sefris has as Commander is he can be a repeatable source of venturing. Because of this you need less venturing from other cards. Consider cutting some clunky cards that venture and replace them with creatures who loot for more venturing with Sefris?

Other cards to consider cutting:


Consider repeatable loot? Can loot on an opponent's turn to potentially venture with Sefris.

Other loot:

Master of Death can be repeatable surveil 2 as well as a creature who can return to your hand at your upkeep. Both these abilities can enable Sefris to trigger more venturing. Master is good with looting since he's a creature to discard to trigger Sefris and he returns to your hand to do it again.

multimedia on Dungeon of Sefris

1 week ago

Hey, well done so far, there's good dunegon flavor here, but I think you can push Sefris more as a better source to venture into the dunegon.

Arcane Signet and Command Tower are staples of Commander to strongly consider adding.

Both of Sefris's abilities can trigger on your opponents turns since his first ability says once each turn therefore consider taking more advantage of a creature going into your graveyard on your opponents turns? Sefris's ability also says from anywhere which means that a creature doesn't have to die it can be discarded or mill into your graveyard to trigger. Here's some cards and interactions that can get a creature into your graveyard during your opponents turns.

Tortured Existence is one of the better cards with Sefri that has interaction for repeatable venturing and reanimating creatures when you have completed a dungeon. This one drop can trigger Sefris for one mana on each of your opponents turns by discarding a creature card and then recurring a creature. Then on the next turn discard that creature and recur the creature you discarded last turn. For one mana on each players turn you can loop discard and recur the same two creatures to trigger Sefris to venture. Also on opponents turns if you complete a dungeon you get to reanimate on that players turn which is powerful instant speed reanimation that Existence helps with by being able to discard a creature you want to reanimate.

Doom Whisperer 's surveil 2 for the cost of 2 life can be activated on each opponents turn. Surveil lets you choose any number of cards you looked at to put them into your graveyard thus choose at least one card hopefully a creature to trigger Sefris. Haunted Crossroads pairs with Whisperer as a way to repeatedly trigger Sefris for one black mana + 2 life by first putting a creature from your graveyard on top of your library to then surveil away.

Reassembling Skeleton + Viscera Seer is a creature/sac interaction that you can do on opponents turns because you can reanimate Skeleton for two mana. Seer could be replaced with any other sac outlet, the better ones don't cost mana to sac a creature.

If interested I offer more advice including cuts to consider. Good luck with your deck.

Soulus101 on King Korvold the Krool

3 weeks ago

Ashnod's Altar turns Pitiless Plunderer and Reassembling Skeleton into an infinite mana engine, or infinite sac/recursion for value.

Rhadamanthus on can a jodah be casted …

1 month ago

You can use double square brackets around a card's name to create a reference link. It's the best way to help everyone understand what's going on in your question: Jodah, Archmage Eternal

No, that won't work. Abilities on creatures only work while they're on the battlefield, unless they specifically say they can be used from somewhere other than the battlefield (for example: Reassembling Skeleton ) or would only make sense from somewhere other than the battlefield (for example: anything with Flash). When you're casting Jodah as a spell it's not on the battlefield yet so the effect of its ability can't be applied.

Guerric on Dream Tribal Commanders

1 month ago

legendofaThat's brilliant, skeletons are indeed the victims of discrimination! I think the flavor of the commander should be inspired by the movie "Army of Darkness" and Reassembling Skeleton . I like returning skellies from the graveyard like our classic reassemblers, so I definitely agree with the activated ability to return skellies from the graveyard and with the black regeneration ability. We need a real Necronomicon though and not just Grimoire of the Dead .

PapLaRiviere It's true that rebels never really get much support. Maybe that's by definition, but today's rebels are tomorrow's founding fathers after all! And more Boros tribes are great.

DaWubberI know that the professor would agree that merfolk need something that will give them access to white, although I expect you would want to include the many awesome green merfolk, so maybe Bant is the way to go? We don't really need Etchings of the Chosen as we've got tons of tribal anthems in green and white.

Load more