Creature — Skeleton Warrior
: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
|Want (2)||CaptainAmos , abs_of_jelly|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Core Set 2019 (M19)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|Duel Decks: Izzet vs. Golgari (DDJ)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|2011 Core Set (M11)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Reassembling Skeleton occurrence in decks from the last year
All decks: 0.11%
Commander / EDH:
All decks: 0.03%
WB (Orzhov): 0.48%
- Bloodflow Connoisseur and Reassembling Skeleton
- Can being returned be countered like casting? both from graveyard: cards are reassembling skeleton and gravecrawler
- How do intimidate and fear interact on the same creature?
- Mairsil the Pretender and self-referential graveyard effects
- Question on Triggered Sacrifice Ability
Reassembling Skeleton Discussion
3 days ago
Yes, that is the idea. And if you need to make more mana along the way just don't equip the scythe a time or two. You will not put counters on the scythe, but you will net a mana.
Mikaeus, the Unhallowed and Puppeteer Clique will make you infinite mana while equipping the scythe with Ashnod's Altar or allow you to put infinite counters on while equipping, or infinite colored mana not equipping with Phyrexian Altar.
Mikaeus, the Unhallowed with either Triskelion or Walking Ballista and a sac outlet can be used to put infinite counters on the scythe or make infinite mana, but they are also infinite damage without the scythe, so it seems redundant.
The gist is that it looks like you are going to need 2 additional pieces to go infinite, not just one.
3 days ago
You attach the Scythe to Skeleton, then sacrifice it. You get 2 colorless and a treasure. Return the Skeleton to the battlefield and reattach it with the mana from the Altar & Plunderer. Rinse and repeat for infinite Scythe triggers!
1 week ago
I see a strong value engine in the command zone, but far too much late-game in the ninety-nine. I would highly recommend cutting much of the seven drops, lest the deck be too slow betime on, thusly being trampled.
Furthermore, the deck needs more sacrifice outlets. With many death triggers comes a dire need to control when they go off, thence you should probably have at least seven.
Ideally, the gameplan is turn one or two ramp and cheap creature, then turn three Meren to return it to your hand.
Now, onto my suggestions.
Upon what I would ablate:
Korozda Guildmage is too slow. Four mana to sacrifice something is awful.
Overseer of the Damned is the same. Seven mana to kill something with a menial deathrattle.
terrastodon is eight mana. I have a deck with seventeen cards of ramp and it's still too much.
Endrek Sahr, Master Breeder may be an exquisitely perfidious character within the lore, hereon he is rather slow. Egregious stats and only lives so long.
I've never quite understood the draw to Yavimaya Elder. Three mana, then requires extra work to find two basics to the hand, whereat even further toiling is required to draw the card. I never liked it, but I suppose.
Phyrexian Rager is too slow, no matter how mad it gets.
Deathsprout is cute, but four mana to remove something whiles providing no value by being a creature.
Sever the Bloodline is a four mana sorcery to kill one thing. If someone plays Kiki-Jiki or Mr. Gitaxias, whereupon their effects are immediate, this won't solve anything. Sure it flashbacks for seven mana, but the additional upside of the card isn't worth it in a singleton format.
Aid from the Cowl is a card I have tested withal. It's effect is slow, capricious, and ineffective. When it does work, it's five mana to maybe get something off of the top. I don't like it.
Thrashy is fine, but is four mana to kill something. Given the foison of similar effects the deck has, just remove it.
Okay, now unto thee I provide sacrifice outlets.
Altar of Dementia is literally perfect for a deck like this. Mill and death, all in one! Viscera Seer is a classic, Carrion Feeder can become massive, Goat Thing comes back by itself and offers caprine fodder, Yawgmoth, Thran Physician is oft the best card in my aristocrats deck though is expensive, and High Market or Phyrexian Tower are always fine.
Victimize is never lacking as it cheats out giants whilst providing sacrifice, Dread Return fills a very similar role, Eternal Witness is always great, Blood for Bones loops with the Witness, and Animate Dead is always great.
Now, cantrips: Grisly Salvage, Winding Way, Grapple with the Past, Ransack the Lab, and Once Upon a Time all filter through the deck, fill the graveyard, save for Once Upon a Time, and find lands or creatures. Furthermore, they are great with Meren, as creatures are to be disinterred.
For ramp, mana dorks are great. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Elves of Deep Shadow offer fodder and acceleration. The best is probably Skull Prophet. Mill, fodder, and ramp in one.
Importantly, I add some more draw. Phyrexian Arena, Underworld Connections, Liliana's Standard Bearer, Erebos, Bleak-Hearted, Dark Prophecy, Moldervine Reclamation, and Rankle, Master of Pranks do this deed.
That shall be all from me. Good luck!
2 weeks ago
You should get more sacrifice fodder like Reassembling Skeleton, Gutterbones, Bloodsoaked Champion, Dread Wanderer. These can be used repeatedly. Also check out Torgaar, Famine Incarnate, Skullclamp, Viscera Seer, Carrion Feeder, and Dimir House Guard. Try to reduce the overall mana cost of cards so you can do stuff earlier and be more reactive later.
Also more importantly, have fun when playing. Magic is a very social game and try random things you think may be fun. Later you can invest in formats like commander and overall enjoy the game with more people.
1 month ago
Good deck. Inquisition of Kozilek would be a better play than Duress in my opinion. Also, there's a lack of one drops here. Why not go with a turn 1 play of Gravecrawler or for a possible turn 2 play Reassembling Skeleton?
1 month ago
Hey, nice start and base. Several good cards and interactions here.
Some interesting lower mana cost card interactions for repeatable sac with Korvold that are within the budget:
Invasion and Zone create a token that you can sac each turn when you attack with Korvold. Skeleton and Champion can be a repeatable creature to sac since they can reanimate themselves for two mana. Excavator lets you sac a land which you can play from your graveyard. A repeatable token/creature to sac each turn also good with Evolutionary Leap for one mana to put a creature into your hand.
I'm a big fan of one drop mana dorks when playing so much green and with Korvold. Dorks are ramp to play Korvold faster and then can be sac fodder. Goose is fine, but consider more?
Lumberjack is good with 10x Forests; it can be a repeatable source of sac that also makes mana. It makes it so a single Forest can equal four mana (combination of green/red) since you can tap the Forest to make one green mana before you sac it with Lumberjack. It's good with Ramunap Excavator since then you can play the Forest from your graveyard.
Fierce Empath is a budget creature tutor to get a threat such as Prossh, Skyraider of Kher or Broodmother. After tutoring Empath can be sac fodder. Prossh is powerful with Korvold since it can make a large amount of Kobolds who can be sac fodder and Prossh is also a sac outlet. For six mana if Prossh sacs all the Kobolds created can equal six +1/+1 counters on Korvold and draw six cards. You can even pay more than six mana to cast Prossh to create more than six Kobolds.
Could improve the manabase with some budget lands:
- Command Tower
- Exotic Orchard
- Savage Lands
- Llanowar Wastes
- Karplusan Forest
- Cinder Glade
- Smoldering Marsh
- Jund Panorama
- Ash Barrens
Good luck with your deck.
2 months ago
Reassembling Skeleton is a nice backup creature in case they remove your commander
2 months ago
Eloniel Lurrus is alright, but I don't think any of the CMC < 2 permanents in the deck are worth recurring only once per turn. I already have Phyrexian Reclamation and the Reassembling Skeleton which do a better job. Massacre Wurm is still in the combos since unfortunately, right now I can't edit the description. Every time I save a new description, the editor deletes half of it. I've been waiting to see if it fixes itself, but it hasn't yet, so eventually, I'll have to get the admins' attention. I like Hell's Caretaker but it seems very slow and costly. Cards like that die quickly in my meta, and I don't like playing such slow cards.
sub780lime Personally, I like 1-drop fodder like Garrison Cat more than 2-drops like Tithe Taker. The extra abilities tacked onto two drop fodder don't interest me compared to the tokens they make on death. Since I'm mainly aiming for the tokens, I'd rather them be 1 less mana. That being said, I don't think I'll include the cat since Hunted Witness and Doomed Traveler have been enough.