Reassembling Skeleton

Reassembling Skeleton

Creature — Skeleton Warrior

: Return this from your graveyard to the battlefield tapped.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Reassembling Skeleton Discussion

Masterful on Necronomicon | Teysa Karlov | Primer

6 days ago

MilkBreath56 I've been experiencing a similar problem in that the deck has too many high CMC cards that can clog our hand. Now that the format is speeding up, we can't afford to play as many big creatures with redundant effects. For example, Luminous Broodmoth and Nightmare Shepherd are probably not both needed, and neither are both Pitiless Plunderer and Sifter of Skulls. I used to prioritize the infinite combo a lot more back when the format was slower, but now, cheap fodder and card draw are king. The combo should still be accessible with our many tutors even though we'd have less redundancy. I'm working on an update to overall lower the curve of the deck, introduce more cheap fodder and card draw, and cut down on redundant 4+ CMC cards.

Despite the potential of lowering the curve, Teysa will never be as fast as the likes of Lathril, Blade of the Elves who can rely on tons of cheap mana dorks, or Magda, Brazen Outlaw who generates fast treasure from the command zone. Teysa's advantage is that she's a lot more resilient. Aristocrat boards will get a ton of value even if they're destroyed and can sometimes be brought back while elves or Magda just lose everything to a wipe. And if your Magda player is winning too consistently on early turns, their deck might be too strong for your meta.

The balance of death triggers to fodder to sacrifice is definitely a tough one. Thankfully many cards do multiple jobs. I'm glad you've been able to adjust the power level using the tutors. Another easy way to cut power would be cutting cards like Necropotence or Bolas's Citadel or fast ramp like Chrome Mox or Mana Crypt. Even cutting Skullclamp reduces power by a ton. Cards like Sign in Blood (or Marble Diamond/Charcoal Diamond for the ramp) are great replacements. If you ever need to increase power, stax cards like Opposition Agent and Dauthi Voidwalker could do a lot, but it's at the cost of making the deck more oppressive. If you ever find yourself up against precons, this list would need a lot of down-tuning, and some easy downgrades might be to remove Reassembling Skeleton, take out all the ramp, take out all the control cards, etc.

To answer your question, I agree with you that running out of fodder is probably this deck's #1 problem. It's mostly the same as our high CMC problem. We don't have enough cheap fodder, and too many of our creatures are 4+ mana. The update I'm working on should hopefully solve some of those problems. If you want to do some tuning yourself, I recommend trying different 1-2 drop creatures with useful death triggers, especially ones that create tokens.

Glad you're enjoying the deck and cheers again!

adboyer on Double Death

1 week ago

Thank you for the suggestions DixietheGod, and glad to hear you got some new ideas. I immediately made a cut for Reassembling Skeleton and Sengir, the Dark Baron seems like a great finisher as well. Also I would totally build an Elenda deck if she weren't so pricey. Maybe a good stretch goal if I like how the deck plays on a budget or if I make another Orzhov deck.

DixietheGod on Double Death

1 week ago

Nice deck! Gave me plenty of ideas for my own (Teysa Karlov Death Doubling). Some that I think could help in here on a budget are: Reassembling Skeleton, Dross Harvester, Falkenrath Noble, and Sengir, the Dark Baron.

If you wanted to bust your budget a bit, Elenda, the Dusk Rose is an absolute game-changer for me.

im_just_a_lamp_bro on Liesa's L.I.P.S

3 weeks ago

Suggestions ans thoughts regarding your development based on my games and changes so far so far:

Plaguecrafter I found it to be immensely useful against planeswalker-focused decks which I didn't really have an answer to before but is still perfectly fine as a mini sacrification forcer. I just got Graf Reaver from a booster, but I don't know if the targeted removal will do any better. I think not, mostly because most players habe three planeswalkers at most.

I also use Reassembling Skeleton to make my life easier while I haven't found Winding Canyons or Vedalken Orrery yet. Sacking it in loop for two mana a pop to force the enemies to sacrifice is much easier than to try and spare my creatures for the perfect moment. If no sacrifice pact is on the field, it still makes good use of excess mana.

Helm of Possession is also nice to get rid of opponents creatures, or just to pull in more sac fodder that isn't even ours. It's not as cheap as I'd like though and doesnt scale particularly well. I haven't tested how it plays but I think it could work out.

Mind Slash works as a supplememt to sadistic hypnotist and replaced grief for me. I didn't like grief for its high recasting cost, so I put this in and throw cheap stuff at it.

Consider Library of Leng to make the effect of Mindslicer completely irrelevant to you. I saw that you removed the reliquary tower; I did the opposite and additonally play a Thought Vessel. Is there a reason you removed the tower? I think it has no downsides.

For the last part I currently run Nullpriest of Oblivion but consider replacing it with Doomed Necromancer. They're both cheap enough and I like to have yet another cog to protect Liesa (well, or get her back for cheap), as well as fetch stuff that went in the graveyard unprotected.

I really like the Tourach, Dread Cantor you put in, I think I'll get him as well. Not sure if I'm willing to pay the 25 bucks for the Stoneforge Mystic, it doesn't seem powerful enough to me. I also removed Alms Collector and didn't miss him so far.

multimedia on Dungeon

1 month ago

Hey, nice budget upgrade of the precon.

Tortured Existence is a repeatable discard effect to trigger Sefris to venture on each player's turn for one mana each time as long as you have at least one creature in your graveyard and one creature in your hand to repeatedly loop discard/recur. Existence + Radiant Solar to venture two times on each player's turn for and Solar can put itself into your graveyard from your hand to enable Existence. Cycling creatures are also helpful to enable Existence. Existence is a reanimation enabler that you can activate at instant speed to abuse Sefris's Create Undead effect.

Viscera Seer + Reassembling Skeleton combo to trigger Sefris to venture on each player's turn for two mana each time. Can also pair Seer with Ashen Rider for a repeatable effect of Rider dying, to get Rider back into your graveyard to reanimate again with Sefris's Create Undead effect. Apprentice Necromancer also combos with Rider since Rider will die at the next end step.

Sun Titan + Apprentice Necromancer for repeatable reanimation of any 3 CMC or less permanents for only one mana. When Titan is reanimated by Necromancer it can reanimate Necromancer and Necromancer gives Titan haste when it reanimates it. Do this interaction on your turn, each time for one mana.


If reanimation is the main theme then consider a few more effects to setup? Loot is draw and then discard which triggers Sefris to venture and it gives good control over what cards you discard. Consider more loot?

Vile Entomber can search for and put any card into your graveyard to setup reanimation.

If interested I offer more advice including cuts to consider. Good luck with your deck.

Masterful on Necronomicon | Teysa Karlov | Primer

2 months ago

kirbysan Eloniel esperdeathblade Halestor19 Sorry for the late response! I should have the crimson vow update coming soon. For my thoughts on the cards you mentioned, Kaya, Geist Hunter is a bit win-more. Her +1 isn't useful, and her -2 is slow to use repeatedly. I'd run Anointed Procession over her if you want this effect. However, tokens aren't the main strategy of the deck, and she doesn't actually produce any on her own.

Morbid Opportunist and Welcoming Vampire, like Kirbysan said, don't have as high a ceiling as our current draw pool. It's nice they trigger off of tokens, but only drawing one card per turn is a bit slow compared to our other cards. They're great budget options to replace any pricy card draw though.

Haunted Library, being something we can't trigger ourselves, doesn't synergize much with the rest of the deck. It's nice in slow, grindy situations, but we'd prefer creatures we can sac immediately.

Shattered Sanctum is a fine budget replacement for any of our current lands, but we don't actually need more duals, especially some that conditionally enter tapped. The only land we have that can enter tapped is Fabled Passage and that's because it can generate value with Brought Back et al. With the amount of fetches we have, color consistency isn't a problem. I also wouldn't replace a basic with it, since we need our basics for Land Tax, Keeper of the Accord, etc.

Storm of Souls is the best card we're getting with this set. It does everything we want in a mass reanimation spell, and funnily enough, them turning to 1/1s is somewhat of an upside for Skullclamp reasons. However, I wouldn't replace Agadeem's Awakening  Flip for it. Awakening is played in a land slot since it's essentially a swamp with a small life tax that doubles as a huge reanimation spell. Not that I will, but I would replace a swamp over awakening any time. It's one of our best lands. I'm probably going to replace Command the Dreadhorde because we care more about reanimating our whole graveyard for no life than having the option to reanimate opponents' creatures. While we could play both, they fill the same niche, and we have tutors for when we really need this effect.

Persistent Specimen has a lot of potential. I'm on the fence about it. On the one hand, it's good redundancy for when our Reassembling Skeleton is lost or when we need to draw either. On the other hand, we have so many tutors that I'm not sure how much more we gain by running two of these. By costing 3 to reanimate, it requires an extra source of mana generation to go infinite, so I'm going to bench it for now.

Thanks for being patient and keeping up the discussion! I'll get the update out soon.

ClockworkSwordfish on Witch Combo

2 months ago

Looks fun! I like building around Bogbrew Witch and her posse, since they're such unusual effects in Magic. Plus, wearing your opponent down by sacrificing stuff is also pretty fun - it's like winning by remote control. Having said that, I can think of a few ways you might be able to improve this build!

Witch of the Moors is a very cool way to bring stuff back, but since you only have a couple and she's a lot of mana... well, you probably can't always rely on her. Since you're running lots of ways to sacrifice guys, it might be wise to invest in little critters who can bring themselves back! Reassembling Skeleton, Persistent Specimen and Gutterbones are all solid examples, though depending on your budget, Bloodghast and Nether Traitor are probably upgrades.

Since you're trying to wear your opponent down via sacrificing little critters, there are a number of ways to ensure it happens at a good pace - Bastion of Remembrance, Zulaport Cutthroat and Blood Artist are all classic options!

You might also prefer Vampiric Rites to Witch's Cauldron. The flavour isn't quite as appropriate, but being able to use it multiple times in one turn is bound to come up at some point. Enchantments usually seem to get blown up less frequently than artifacts in my experience, too!

Hi_diddly_ho_neighbor on Innistrad: Crimson Vow

2 months ago

GrimlockVIII I don't play pauper so I can't really speak to that format, but I think the extra 1 mana in it's reanimation ability will prevent it from working it's way into commander decks looking to abuse Reassembling Skeleton combos. The fact that it can't combo with both Phyrexian Altar and Ashnod's Altar really hurts. I think I'd still run Tenacious Dead and Nether Traitor as back up options to Reassembling Skeleton over this new card.

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