Mist-Cloaked Herald

Mist-Cloaked Herald

Creature — Merfolk Warrior

Mist-Cloaked Herald can't be blocked.

Latest Decks as Commander

Mist-Cloaked Herald Discussion

DrkNinja on Ninja fury

1 month ago

Ok so I didn't check to see if any of these were in the deck already but... here's my list of suggestions!

It's a lot of cards so...

Again some of these may be cut worthy but off the cuff this is what I came up with. Also I didn't include any ninjas... I figure they are easy enough to find

lockelandis on Higure: Master of Spinjitsu

3 months ago

ElPanchoGato I have Feldon's Cane and Elixir of Immortality for pulling the ninjas from the graveyard to the deck so I can tutor the important deceased ones back in my hand next turn. I'm definitely into the Reality Shift and Ravenform idea. Im going to add a couple more 1/1 unblockables as well such as Mist-Cloaked Herald

Guerric on [Primer] Crouching One-Drop, Hidden Ninja

7 months ago

Snacrifice I will have to think about Lightning Greaves again. I usually include it or the boots mostly with a view to protecting my commander, but I often forget about the haste, and it certainly is valuable to accelerate attacking with Yuriko. Though I can usually get her out turn two with a one-drop on turn one, it is definitely helpful to equip it to my evasive creatures if I have to recast them in my first main phase after using them with ninjutsu the turn before.

I did have both Tormented Soul and Cloud of Faeries in the deck previously but they got cut when I winnowed down my enabler force. While Cloud of Faeries is free when you cast it on turn you still have to tap the mana, and thus it is harder to recast in the second main after using ninjutsu, though I do like it from ramp in some of my blink decks. You do make a valid point about Tormented Soul giving me better color-fixing in my enabler group, so I will have to consider swapping it back in for either Slither Blade , Mist-Cloaked Herald , or Triton Shorestalker , though the creepy art will probably save the latter. I'm aware of Gudul Lurker but have generally been happy with only eight enablers.

Thanks for the suggestions!

king-saproling on Yeah I'd tap that. . . Derevi, Empyrial Tactician

9 months ago

Derevi is a great choice for the general. The strategy I would go for personally when it comes to Derevi is low-cost evasive creatures, Coastal Piracy effects, and land auras like Fertile Ground . The little dudes hit to draw you cards and untap your lands. This leads to snowballing damage as you are able to play more small doods, leading to exponentially more damage, draw power, and mana each turn.

Here are some other cards that would fit with such a strategy: Signal Pest , Topplegeist , Bident of Thassa , Reconnaissance , Ohran Frostfang , Edric, Spymaster of Trest , True Conviction , Wild Growth , Wolfwillow Haven , Soltari Foot Soldier , Gudul Lurker , Mist-Cloaked Herald , Slither Blade , Triton Shorestalker

TriusMalarky on Dime-store Derevi (Competitive, Budget $100!!)

10 months ago

You have 11 taplands. 11. When playing cEDH, the most you have is 1. Ever. Yavimaya Coast , Botanical Sanctum , Exotic Orchard , Sungrass Prairie , Skycloud Expanse , Sunpetal Grove , Glacial Fortress , Hinterland Harbor , Razorverge Thicket , Seachrome Coast , Spire of Industry . You'll have to spend a little more, but it's only like $30. And without that, you're never gonna win at a cEDH table.

Also, Edric, Spymaster of Trest , Triton Shorestalker , Mist-Cloaked Herald , Slither Blade , Gudul Lurker .

You're also not running Spell Pierce , Autumn's Veil , Dovin's Veto , Swords to Plowshares , Pongify , Rapid Hybridization , Path to Exile , Dispel , Mystical Dispute , Delay . Those are pretty much necessary. Also, Neoform , Eldritch Evolution , Eladamri's Call .

Most of your combos are . . . not cEDH viable. They require you to run taplands AND bad ramp cards and they require you to have several pieces on top of just needing several cards that aren't good outside the combo.

Now, is this a solid deck that will do well in moderately tuned games? Definitely. But it isn't competitive. And it is totally possible to make a competitive deck without going over $200, you just lose some of the speed and have to build your deck a bit differently to stay in the game.

TheRoaringRegisaur on Troubled Waters

1 year ago

Cool! Two comments: First, idk about Merfolk Secretkeeper. You don't need mill and it can't do damage without help. There are other cmc 1 merfolk. Mist-Cloaked Herald to attack before you get islandwalk, Benthic Biomancer, Cursecatcher, Merfolk Spy, etc. Comment two: I think you'll empty your hand quickly. For card draw, consider Curiosity and/or Seafloor Oracle. Also: make a sideboard, maybe with Merfolk Trickster or Triton Tactics

azja on Yuriko (Optimized) Primer

1 year ago

DivineKhaos Thanks for the comment and upvote!

I personally like having 2 cards in the "Burn" category in case one ends up in my hand, that way I can still tutor up the other if I want to end the game quickly. Although Blinkmoth Infusion isn't particularly useful for casting, you can pitch it to Force of Will, Force of Negation or Misdirection since it's blue. I don't find myself ever having enough mana to hard cast Expropriate, but I think Treasure Cruise is a great option if you need more card draw.

As for Gingerbrute, I think it's a great card in cEDH versions of Yuriko since it has haste. But in grindier, damage-focused Yuriko decks, I find paying 1 to make it unblockable isn't worth it, since you could just play something like Mist-Cloaked Herald instead.

In my opinion, Jace, the Mind Sculptor isn't the best fit for Yuriko decks because our creatures are so small and unable to block attackers. More often than not, you'll pay 4 mana to brainstorm on the turn you cast Jace, and he'll be dead by the time it gets to your next turn.

I hope this was helpful! :D

Strangelove on WARriors

1 year ago

Hi Shayda!!!

Dude those dragons are doing so well (when no one wipes them)!

Did you want a similar deck? 'Cuz that's what you've got here... but I think you should lean into go-wide-aggro > midrange and play more 1-2 cmc creatures and move all your ramp to 2 (Rampant Growth, signets, etc).

I'd also recommend Golgari Charm, Boros Charm, and Heroic Intervention.

Tribal decks have so much flavor! Hope this helps, maybe we'll see it next weekend? :o

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