Mist-Cloaked Herald

Mist-Cloaked Herald

Creature — Merfolk Warrior

Mist-Cloaked Herald can't be blocked.

Latest Decks as Commander

Mist-Cloaked Herald Discussion

Guerric on [Primer] Crouching One-Drop, Hidden Ninja

3 months ago

Snacrifice I will have to think about Lightning Greaves again. I usually include it or the boots mostly with a view to protecting my commander, but I often forget about the haste, and it certainly is valuable to accelerate attacking with Yuriko. Though I can usually get her out turn two with a one-drop on turn one, it is definitely helpful to equip it to my evasive creatures if I have to recast them in my first main phase after using them with ninjutsu the turn before.

I did have both Tormented Soul and Cloud of Faeries in the deck previously but they got cut when I winnowed down my enabler force. While Cloud of Faeries is free when you cast it on turn you still have to tap the mana, and thus it is harder to recast in the second main after using ninjutsu, though I do like it from ramp in some of my blink decks. You do make a valid point about Tormented Soul giving me better color-fixing in my enabler group, so I will have to consider swapping it back in for either Slither Blade , Mist-Cloaked Herald , or Triton Shorestalker , though the creepy art will probably save the latter. I'm aware of Gudul Lurker but have generally been happy with only eight enablers.

Thanks for the suggestions!

king-saproling on Yeah I'd tap that. . . Derevi, Empyrial Tactician

5 months ago

Derevi is a great choice for the general. The strategy I would go for personally when it comes to Derevi is low-cost evasive creatures, Coastal Piracy effects, and land auras like Fertile Ground . The little dudes hit to draw you cards and untap your lands. This leads to snowballing damage as you are able to play more small doods, leading to exponentially more damage, draw power, and mana each turn.

Here are some other cards that would fit with such a strategy: Signal Pest , Topplegeist , Bident of Thassa , Reconnaissance , Ohran Frostfang , Edric, Spymaster of Trest , True Conviction , Wild Growth , Wolfwillow Haven , Soltari Foot Soldier , Gudul Lurker , Mist-Cloaked Herald , Slither Blade , Triton Shorestalker

TriusMalarky on Dime-store Derevi (Competitive, Budget $75!!)

6 months ago

You have 11 taplands. 11. When playing cEDH, the most you have is 1. Ever. Yavimaya Coast , Botanical Sanctum , Exotic Orchard , Sungrass Prairie , Skycloud Expanse , Sunpetal Grove , Glacial Fortress , Hinterland Harbor , Razorverge Thicket , Seachrome Coast , Spire of Industry . You'll have to spend a little more, but it's only like $30. And without that, you're never gonna win at a cEDH table.

Also, Edric, Spymaster of Trest , Triton Shorestalker , Mist-Cloaked Herald , Slither Blade , Gudul Lurker .

You're also not running Spell Pierce , Autumn's Veil , Dovin's Veto , Swords to Plowshares , Pongify , Rapid Hybridization , Path to Exile , Dispel , Mystical Dispute , Delay . Those are pretty much necessary. Also, Neoform , Eldritch Evolution , Eladamri's Call .

Most of your combos are . . . not cEDH viable. They require you to run taplands AND bad ramp cards and they require you to have several pieces on top of just needing several cards that aren't good outside the combo.

Now, is this a solid deck that will do well in moderately tuned games? Definitely. But it isn't competitive. And it is totally possible to make a competitive deck without going over $200, you just lose some of the speed and have to build your deck a bit differently to stay in the game.

TheRoaringRegisaur on Troubled Waters

9 months ago

Cool! Two comments: First, idk about Merfolk Secretkeeper. You don't need mill and it can't do damage without help. There are other cmc 1 merfolk. Mist-Cloaked Herald to attack before you get islandwalk, Benthic Biomancer, Cursecatcher, Merfolk Spy, etc. Comment two: I think you'll empty your hand quickly. For card draw, consider Curiosity and/or Seafloor Oracle. Also: make a sideboard, maybe with Merfolk Trickster or Triton Tactics

azja on Yuriko (Optimized) Primer

1 year ago

DivineKhaos Thanks for the comment and upvote!

I personally like having 2 cards in the "Burn" category in case one ends up in my hand, that way I can still tutor up the other if I want to end the game quickly. Although Blinkmoth Infusion isn't particularly useful for casting, you can pitch it to Force of Will, Force of Negation or Misdirection since it's blue. I don't find myself ever having enough mana to hard cast Expropriate, but I think Treasure Cruise is a great option if you need more card draw.

As for Gingerbrute, I think it's a great card in cEDH versions of Yuriko since it has haste. But in grindier, damage-focused Yuriko decks, I find paying 1 to make it unblockable isn't worth it, since you could just play something like Mist-Cloaked Herald instead.

In my opinion, Jace, the Mind Sculptor isn't the best fit for Yuriko decks because our creatures are so small and unable to block attackers. More often than not, you'll pay 4 mana to brainstorm on the turn you cast Jace, and he'll be dead by the time it gets to your next turn.

I hope this was helpful! :D

Strangelove on WARriors

1 year ago

Hi Shayda!!!

Dude those dragons are doing so well (when no one wipes them)!

Did you want a similar deck? 'Cuz that's what you've got here... but I think you should lean into go-wide-aggro > midrange and play more 1-2 cmc creatures and move all your ramp to 2 (Rampant Growth, signets, etc).

I'd also recommend Golgari Charm, Boros Charm, and Heroic Intervention.

Tribal decks have so much flavor! Hope this helps, maybe we'll see it next weekend? :o

lagotripha on Merfolk Tribal Pioneer (Suggestions Wanted)

1 year ago

Plan your sideboard alongside your first 60 cards- knowing all the tools you have available will help immensely. Knowing you have Tidebinder Mage for RDW or Deeproot Waters for control/midrange.

Bringing down the average CMC or upping the levels of interaction will do a lot;

In terms of 'raw power', Hardened Scales/The Ozolith offer the biggest boosts.

Jade Bearer, Kumena's Speaker, Brineborn Cutthroat, Harbinger of the Tides, Merfolk Trickster Mistcaller, Mist-Cloaked Herald/Triton Shorestalker, River Sneak, Silvergill Adept and Merfolk Skydiver will all let you operate at a lower CMC.

Lowering the curve also means you can run Neoform in place of evolution.

Traditionally merfolk is a tempo list using creatures that delay your opponent, then unblockability (previously islandwalk/flood effects) to finish them off. Its one of the few lists where a bounce effect is often just as effective as a kill spell. Its place in modern was defined by Blood Moon reslience from an all-island manabase combined with land disruption in Aquitect's Will, but that is not relevant in pioneer, so you will need to experiment to find a new nieche. It might be able to emulate affinity with ozolith support, with some luck and a favourable meta.

Augur of Bolas/Deeproot Champion offers a version of the list that wants to spellsling, but I can't say that I've thought through what that would look like.

azja on Yuriko...Help!!!

1 year ago

Hi, welcome to edh!

First off, I want to say I think the deck looks great so far! I've been playing Yuriko for about 8-9 months now, and here are some things I'd suggest:

  1. Dismember -5/-5 is sometimes not enough to kill the main threat at the table, maybe replace it with Far / Away (less limiting, higher cmc) or Reality Shift (gets around indestructible)

  2. Doom Blade too many people play black, Hero's Downfall is much less narrow

  3. Into the Story not super effective if you're not playing mill, Bident of Thassa synergizes with your deck more

  4. Lightning Greaves is not bad, but Whispersilk Cloak also gives Yuriko unblockable

  5. Mu Yanling I personally don't like planeswalkers in Yuriko decks. Since you won't have very good blockers, it likely won't survive until your next turn. I'd play something like Thassa, God of the Sea instead

  6. Liliana Vess same reason as number 5, maybe play Scheming Symmetry instead

  7. Decree of Pain the cycling mode hurts your creatures much more than the rest of the table since you play lots of 1/1 's and 2/2 's. Commit / Memory has a cmc of 10, and can be a temporary removal spell or counterspell

  8. In Garruk's Wake Yuriko decks are not good at hitting 9 mana. Although not a direct replacement, Consign / Oblivion is a card I think every Yuriko deck can run

  9. Kindred Dominance unless you have an effect like Conspiracy out on the board, this hurts you a lot too. I'd play something like Evacuation instead. It's instant speed, and you can re-play your creatures a lot faster than your opponents can.

  10. Dauthi Embrace using 2 black mana each turn just to make one creature unblockable is hard in most Yuriko decks. Try Aqueous Form instead

  11. Soothsaying also a pretty heavy mana investment for its effect. Although this card is not very budget-friendly, Sensei's Divining Top is much, much better

12-16. Inkfathom Infiltrator, Invisible Stalker, Quickling, Shadowmage Infiltrator, and Spark Double aren't good enough to justify their mana cost in my opinion. Some replacements I would suggest are Changeling Outcast, Dimir Infiltrator, Gudul Lurker, Mist-Cloaked Herald, Tormented Soul, and Baleful Strix

I hope this was helpful! If you want to check out my Yuriko deck, the link is https://tappedout.net/mtg-decks/26-07-19-yuriko-edh/

Don't hesitate to ask if you have any questions!

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