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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Mist-Cloaked Herald
Creature — Merfolk Warrior
Mist-Cloaked Herald can't be blocked.








nuperokaso on
10 months ago
- Your mana curve is missing 1 mana drops, which is a problem in your aggro deck.
-
Merfolk decks usually play a lot of creatures, since the lords add up. Each creature you play also taps something with Merrow Reejerey, acting as a removal. 25 creatures is thus a low number.
-
Play Tide Shapers - it's a one drop creature which enables Islandwalk on your creatures and disrupts enemy mana.
- Play Lord of Atlantis and Vodalian Hexcatcher if your budget allows it.
- Svyelun of Sea and Sky may be better than Tempest Djinn since it's a Merfolk.
- Silvergill Adept is still somewhat playable.
- Unsummon was made obsolete by Fading Hope
- Sinister Sabotage is too expensive. Replace it by some 1 mana spells such as Dismember, Spell Pierce, Mist-Cloaked Herald.
- AEther Tradewinds - Don't play this at all. Your only permanents are creatures anyway.
- Boomerang - Don't play this. If your target is not a land, there are better options. And the only time you want to target a land is turn 2, on which you want to play creatures.
keizerbuns on
Unstoppable Oil Drip
11 months ago
Interesting deck, it looks like fun!
I'm curious though, what is the purpose of Pilfered Plans in your deck? It doesn't seem like your deck has any synergies with milling your opponent. If the goal is just to draw some cards then you could achieve that for a lower cost using something like Chart a Course.
I do also have some other suggestions for you if you want to use them.
Blink of an Eye is a strictly better version of Leave in the Dust and it lowers your mana curve. Serum Snare is also a good replacement since it synergizes better with your poison counter game plan.
Prophetic Prism is an alright card for more card draw, but it doesn't help you mana ramp, and is more for color fixing, which is something your deck doesn't seem like it needs. Instead, you could use something like Mind Stone as a cheap way to mana ramp while also giving you the option to draw a card later if you need it.
And Slither Blade is a strictly better version of both Triton Shorestalker and Mist-Cloaked Herald, I would suggest putting Slither up to a full set of 4 and cutting one copy of either of the other two.
HerrDexter on
Jungle Merfolks
2 years ago
Hey stevezsiga :) I used to run Mist-Cloaked Herald x4 before Benthic Biomancer became a thing, back when this deck was a standard one :) There is a lot I would like to cram in here, but decided to go against the typical Merfolk staples (which I will probably use in Modern mono-blue Merfolks anyway :P) and focus on +1/+1 counter generation and it's benefits. This isn't a deck I would take with me with intention of winning FNM, but it's fun to play and one of first decks I built after coming back to Magic after not playing for 10+ years :D (I stopped back in 7th Edition).
stevezsiga on
Jungle Merfolks
2 years ago
Great build! Have you considered a similar build using Mist-Cloaked Herald or Triton Shorestalker or River Sneak?
For a board, I think Merfolk Trickster, Harbinger of the Tides, Kopala, Warden of Waves, Wizard's Retort, and Witness Protection are all great options.
Madcookie on
2 years ago
Niv-Mizzet, Parun seems like a nice inclusion. For me Blistercoil Weird and Delver of Secrets Flip feels underwhelming in edh you can swap them for some more draw or since you like cipher even Triton Shorestalker and Mist-Cloaked Herald.
Since you asked for card draw suggestions the main staples are X spells like Blue Sun's Zenith,Pull from Tomorrow, 4 CMC type Fact or Fiction / Steam Augury or Behold the Multiverse stuff and cantrips like Brainstorm, Ponder etc. There are also wheels like Windfall. Have you checked Scryfall? Their search engine is rather easy to use.
I still haven't build my Niv deck but I plan to put in the transmute package to find me the three combo pieces
Dizzy Spell for Curiosity
Drift of Phantasms for Tandem Lookout or Ophidian Eye
Hope this helps. Cheers!
CommanderNeyo on
reverse pescetarianism
2 years ago
Looks great! If you are going to add green to your deck, some Merfolk I recommend are:
Merfolk Mistbinder, Deeproot Elite, and Kumena's Speaker.
Some other Merfolk that are blue that you could consider are Merfolk Sovereign and Mist-Cloaked Herald.
From my understanding of Merfoilk, you want to play as many 1 and 2-drops to quickly flood the board with lots of creatures, and limit how many 3-drops you have (which is unfortunate, because Merfolk have lots of good 3-drops).
king-saproling on
Faerie Dragon Bear
2 years ago
Looks like a fun deck. I see you're pretty dedicated to the faerie theme which is rad, but I think if you wanted to improve the deck power-wise you could swap out some of the high-cost creatures for evasive 1-drops like Slither Blade, Mist-Cloaked Herald, Gudul Lurker, etc. The more 1-drops you have, the higher your odds to play 1 on turn 1 and 2 on turn 2, then you will be primed to make 3 faerie tokens when Halsin drops on turn 4.
You might consider these cards too: Bident of Thassa, Edric, Spymaster of Trest, Coastal Piracy, Toski, Bearer of Secrets, Reconnaissance Mission, Ohran Frostfang, Druids' Repository, Storm the Citadel