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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Merfolk Warrior
Mist-Cloaked Herald can't be blocked.
stevezsiga on Deep Blue Sea
6 months ago
No Mist-Cloaked Herald to go along with the Shorestalker?
HerrDexter on Jungle Merfolks
6 months ago
Hey stevezsiga :) I used to run Mist-Cloaked Herald x4 before Benthic Biomancer became a thing, back when this deck was a standard one :) There is a lot I would like to cram in here, but decided to go against the typical Merfolk staples (which I will probably use in Modern mono-blue Merfolks anyway :P) and focus on +1/+1 counter generation and it's benefits. This isn't a deck I would take with me with intention of winning FNM, but it's fun to play and one of first decks I built after coming back to Magic after not playing for 10+ years :D (I stopped back in 7th Edition).
stevezsiga on Jungle Merfolks
6 months ago
Great build! Have you considered a similar build using Mist-Cloaked Herald or Triton Shorestalker or River Sneak?
For a board, I think Merfolk Trickster, Harbinger of the Tides, Kopala, Warden of Waves, Wizard's Retort, and Witness Protection are all great options.
7 months ago
Niv-Mizzet, Parun seems like a nice inclusion. For me Blistercoil Weird and Delver of Secrets Flip feels underwhelming in edh you can swap them for some more draw or since you like cipher even Triton Shorestalker and Mist-Cloaked Herald.
Since you asked for card draw suggestions the main staples are X spells like Blue Sun's Zenith,Pull from Tomorrow, 4 CMC type Fact or Fiction / Steam Augury or Behold the Multiverse stuff and cantrips like Brainstorm, Ponder etc. There are also wheels like Windfall. Have you checked Scryfall? Their search engine is rather easy to use.
I still haven't build my Niv deck but I plan to put in the transmute package to find me the three combo pieces
Dizzy Spell for Curiosity
Drift of Phantasms for Tandem Lookout or Ophidian Eye
Hope this helps. Cheers!
CommanderNeyo on reverse pescetarianism
8 months ago
Looks great! If you are going to add green to your deck, some Merfolk I recommend are:
Merfolk Mistbinder, Deeproot Elite, and Kumena's Speaker.
Some other Merfolk that are blue that you could consider are Merfolk Sovereign and Mist-Cloaked Herald.
From my understanding of Merfoilk, you want to play as many 1 and 2-drops to quickly flood the board with lots of creatures, and limit how many 3-drops you have (which is unfortunate, because Merfolk have lots of good 3-drops).
king-saproling on Faerie Dragon Bear
8 months ago
Looks like a fun deck. I see you're pretty dedicated to the faerie theme which is rad, but I think if you wanted to improve the deck power-wise you could swap out some of the high-cost creatures for evasive 1-drops like Slither Blade, Mist-Cloaked Herald, Gudul Lurker, etc. The more 1-drops you have, the higher your odds to play 1 on turn 1 and 2 on turn 2, then you will be primed to make 3 faerie tokens when Halsin drops on turn 4.
You might consider these cards too: Bident of Thassa, Edric, Spymaster of Trest, Coastal Piracy, Toski, Bearer of Secrets, Reconnaissance Mission, Ohran Frostfang, Druids' Repository, Storm the Citadel
Guerric on Too Many Merfolk!
1 year ago
I have pondered building Kumena many times, and I have some thoughts which I think will help! To begin with, when playing any weenie deck whether merfolk or otherwise, the best thing you can do is just draw boatloads of cards by attacking with small evasive creatures with Coastal Piracy, Bident of Thassa, or Reconnaissance Mission out. These cards will keep your hand flooded with cards and therefore options and you will love them. For this reason, don't sleep on small evasive merfolk like Mist-Cloaked Herald, Slither Blade, and others. Playing Tetsuko Umezawa, Fugitive will help all your weenies get through. Deeproot Waters is a must play enchantment that will give you tokens for every merfolk you cast, giving you more stuff to do with Kumena. You also want to play more ramp here, and you don't need too many artifacts other than Sol Ring because you are in green. You can add Kodama's Reach, Nature's Lore, Three Visits, Skyshroud Claim, Explosive Vegetation, etc. Dorks like Elvish Mystic are also good here since they ramp Kumena out a turn early. Altogether these can ramp you into game-winning cards like Genesis Wave and Kindred Summons, which will absolutely wreck your opponents.
Guerric on Ezuri 2.0
1 year ago
You seem combo hesitant, but I would still encourage you to put Sage of Hours back in. It would be excessive if you put in twenty tutors for it and tried to rush it, but sometimes the game just needs to end, and Sage is a win out of nowhere card.
Since you're running Triumph of the Hordes you are clearly not averse to infect, so I'd go ahead and put in at least Blighted Agent if not a couple of others. This can be another way to knock out a player who is about to win and turn the tide of the game. I'm also a little surprised not to see Hadana's Climb Flip, which synergizes with your deck perfectly.
Also, it is clear you are trying to focus on one-sided board wipes, so why not Ezuri's Predation? I mean, wouldn't it be wrong not to include what might be the most flavorful card for this deck?
Also, this is a bit granular, but I'd just replace Withstand Death and like cards with counterspells like the original and Arcane Denial. They can protect your commander just as well, but can also stop a lot of other problematic things.
If I were building this I might lean into Reconnaissance Mission/Edric, Spymaster of Trest type cards with a few unblockables like Mist-Cloaked Herald and Slither Blade.
Overall you seem to have a pretty good and synergistic list, but some of the above suggestions might help you shore it up a bit.
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