Rampaging Baloths

Rampaging Baloths

Creature — Beast


Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Rampaging Baloths Discussion

NicodaPico on Vorinclex, Green Goodstuff

1 week ago

Some of your planes walkers are pretty good but some are not the best. Nissa natures artisan is just not a good planeswalker in this deck. Might i suggest some Nissa, Who Shakes the World , Vivien, Champion of the Wilds , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger to name a few. They all go great with the double counter or double token with vorinclex.

For lands green has tons of good utility lands that can benefit from counter and token doubling. Oran-Rief, the Vastwood , Blast Zone , Khalni Garden , Llanowar Reborn , Field of the Dead to name a few. And green also has tons of land tutors to find these lands when you want them.

when when you're not getting planeswalkers going you can always go for the classic Rampaging Baloths , Helm of the Host to go crazy, Myr Battlesphere , Tendershoot Dryad , Mycoloth , Bane of Progress , Vigor . You can really just go crazy with tokens and counters here my guy

PikaPrince on Gravebloom

2 weeks ago

cows5467 thanks for the suggestion! I personally did try using Rampaging Baloths but opted to switching to Grave Titan as it has no reliance on land synergy and guarantees 3 bodies. But I'll definitely be giving Scute Swarm a go :)

cows5467 on Gravebloom

2 weeks ago

This looks awesome! Muldrotha is really fun to build around. Since you've got a lot of land based effects already have you considered running Rampaging Baloths or Scute Swarm ? They're both great threats that can get out of hand really fast.

davidsays1 on Mana flooding is a good thing?!?!

2 weeks ago

Ancient Greenwarden might be worth a look, although in your current version of the deck it looks like it gives you 4 outlets Lotus Cobra nets +2 mana per land. Rampaging Baloths nets +2 beasts per land. Avenger of Zendikar nets +2 counters per land. Tatyova, Benthic Druid nets +2 life, and +2 draw per land.

Someone mentioned it before, but Ashaya, Soul of the Wild turns even your nontoken creatures into Mana Dorks, that count as Land Drops.

Ruin Crab might also be worth a look, milling everybody for 3 instead of 1 person is nice.

Phosphonothioic on Advice on tribal deck card …

3 weeks ago

Mainly, I'm wondering which would be seen as a better fit for my given deck. Quicksilver Amulet or Cryptic Gateway

Also, I'm looking for opinions on where to steer this deck if anywhere. There are so many viable Beasts that it's been hard for me to make card choices. Then you have cards like Fierce Empath which could be useful. So, advice is more than welcome. Thanks! (If someone could guide me in how to format this into a list, that'd also be appreciated. Sorry for the current format.)

4 Arbor Elf 3 Arboreal Grazer 3 Kalonian Tusker 3 Krosan Warchief 3 Leatherback Baloth 2 Ravenous Baloth 3 Elder Gargaroth 3 Garruk's Packleader 2 Thragtusk 1 Rampaging Baloths

4 Wild Growth 3 Beast Within 2 Garruk Wildspeaker

2 Contested Cliffs 4 Fire-Lit Thicket 4 Rootbound Crag 12 Forest

multimedia on Aesi precon upgrades [Help Needed]

3 weeks ago

Hey, well done upgrading the precon on a budget.

Some advice is to lower the mana curve by cutting several high CMC creatures (5 CMC or higher). Aesi, Meloku the Clouded Mirror , Tatyova, Benthic Druid , Rampaging Baloths , Avenger of Zendikar , Murkfiend Liege and Serpent of Yawning Depths are your best high CMC creatures.

An advantage that Aesi has is able to draw cards on your opponent's turns, if you can put a land onto the battlefield. Creatures who can tap to let you put a land from your hand onto the battlefield let you at instant speed do this effect thus you can do it during an opponent's turn. Simic Growth Chamber , Guildless Commons or Ghost Town can bounce themselves back to your hand. You can keep putting one of these lands onto the battlefield and draw with Aesi.

These are low CMC creatures who can first help to cast Aesi by putting lands from your hand onto the battlefield for ramp. Then when you control Aesi they're enablers with lands in your hand to draw cards. Because these creatures tap then they have great interaction with Retreat to Coralhelm and most with Murkfiend Liege . You can untap them, then potentially keep putting lands if you have in your hand onto the battlefield and drawing with Aesi.

Meloku the Clouded Mirror can be fuel to put lands into your hand to then put them onto the battlefield. If putting a land that ETB untapped then you can tap it for mana before you bounce it to pay for the activation to bounce it back to your hand.

These creatures can combo with Retreat to Coralhelm and if you're interested I can explain more in another comment. Good luck with your deck.

Emerson685 on Master Oogway's Guide to a long life

1 month ago

Hey, thanks for checking out my Archelos deck too! I like your build! Two suggestion from my build that aren't expensive are Scute Swarm and Altar of Dementia . You already have the token creation with Rampaging Baloths and a mill win condition with Ruin Crab , so both would synergize really well!

Scute Swarm gets out of hand really quickly and is just hilarious, and then Altar of Dementia is great alternative milling win condition if you can't attack or someone tries to board wipe (I happen to play with a guy who loves pillow fort enchantments, so attacking with token doesn't always work).

Sweet deck though!

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