Creature — Beast
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
|Want (4)||lu5t , Barthie , uqj2131 , Combatmunkee|
Printings View all
|Commander 2019 (C19)||Rare|
|Commander 2018 (C18)||Rare|
|Iconic Masters (IMA)||Rare|
|Archenemy: Nicol Bolas (E01)||Mythic Rare|
|Commander Anthology (CM1)||Mythic Rare|
|Commander 2014 (C14)||Mythic Rare|
|Commander 2013 (C13)||Mythic Rare|
|Zendikar (ZEN)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Rampaging Baloths occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
BRG (Jund): 1.22%
Rampaging Baloths Discussion
1 week ago
I think you could add more blink effects to be honest. I've found that Golos land decks are incredibly successful when they blink a lot because it protects your cards and gets more etb effects. Some really good options are Ghostly Flicker, Ephemerate, Soul Herder, and Conjurer's Closet. In addition, some super good landfall effects like Tatyova, Benthic Druid and Rampaging Baloths can pack a serious punch. Finally, I don't think I've ever seen a Golos deck with a maze's end wi con not run Scapeshift because if you have enough lands, you can win the game bby searching for the gates and maze's end. Very cool concept and a fun blend of strategies! +1
2 weeks ago
Also, try Rampaging Baloths
2 weeks ago
HI I like everything untill I saw your creatures and artifacts. I know this is casual. But there are a few cards here that are a bit of. And I think your build could do better with other cards. For example Dragonlair Spider isen't helping the strategy where a Oracle of Mul Daya really would help the strategy. If think if you focus more on the land bursting your deck will flow better with valakut.
But that depends if you wanna have your deck like that. Maybe you rather stomp with creatures instead. If so your deck should include Rampaging Baloths.
3 weeks ago
I would suggest Kiora, Behemoth Beckoner. Although I know it's not land-based ramp, Kiora provides extra ramp especially with cards like Sol Ring, Lotus Field, and Simic Growth Chamber. Also, I see you don't play too many creatures with power 4 or greater, but I have had a lot of fun playing Rampaging Baloths alongside Kiora, Behemoth Beckoner. Lastly, have you considered Traverse the Outlands? This deck looks very fun to play!
3 weeks ago
Awesome looking deck, I'm trying to do a similar strategy with a fine balance of token generation as well as lifegain. How efficient would you say the deck runs, especially in the card draw category? I often find myself a bit short, even though I seem to have plenty of sources. Outside of the reanimation effects of Mimic Vat and God-Pharaoh's Gift I'm not seeing too much token generation. Do you find this at all fragile in your play testing? I've been considering cards such as Luminarch Ascension, Resplendent Angel, God-Eternal Oketra, and Rampaging Baloths.
1 month ago
Hmmm, there are a bit of things you can add in as I tried playtesting it earlier and it definitely feels a bit clunky. Your goal is to make a lot of tokens and use them to kill people. You should focus more on value cards like i.e.
- Arasta of the Endless Web
- Ant Queen
- Bloodline Keeper Flip
- Dragonlair Spider
- Mardu Strike Leader
- Oviya Pashiri, Sage Lifecrafter
- Rampaging Baloths
- Artifact Mutation
- Tempt with Vengeance
Just to make some tokens while you are idle. And some kill effects like Triumph of the Hordes or effects like those. What is the main goal you want to do?
1 month ago
1 month ago
Hey, I like the changes you've made, well done.
Armada Wurm is a good high CMC creature upgrade and it makes many other high CMC creatures here not needed. Creatures such as Soul of Zendikar, Tendershoot Dryad, Thragtusk, Rampaging Baloths, Wingmate Roc. These creatures and the token they can create for their mana costs are not better with or without Ghired than what Armada gives you for six mana. When you get Doubling and Lives these are creatures who could be cut.
Another place to think about upgrades is the manabase. The precon manabase is decent, but there's still too many lands that will always ETB tapped making it slow. Some dual lands that can ETB tapped are fine such as Check lands and Battle lands, but these lands can ETB untapped and have a much better chance of doing that because of the high number of basic lands.
Currently Farseek can only search for Cinder Glade meaning it can't search for a dual land that can make white mana. What makes Farseek a good card is it can be dual land ramp which also makes it color fixing. Canopy Vista is a land to consider adding.
With the current manabase consider these lands upgrades:
- Canopy Vista > Graypelt Refuge
- Karplusan Forest > Rugged Highlands
- Brushland > Sungrass Prairie
- Rugged Prairie or Battlefield Forge > Wind-Scarred Crag
- Rootbound Crag > Gruul Turf
- Sunpetal Grove > Selesnya Sanctuary
Like the Talismans the Pain lands will ETB untapped, you pay 1 life to make colored mana or they can make colorless mana without paying life. This is fine though, don't be afraid to use your life as a resource in 40 life Commander especially if you're playing cards that can gain you life later on in a game. Brushland and Karplusan are nice because they can ETB untapped turn one to cast a green one drop mana dork.
The Check lands are fine lands when playing a lot of basic lands in the manabase. Rootbound and Sunpetal will ETB untapped if you control just one Forest which is the most lands of the manabase. Of course Pain lands and Check lands can be even further upgraded with Shock lands and other Rainbow lands, but this is a start to consider for manabase upgrades.