Rampaging Baloths

Rampaging Baloths

Creature — Beast

Trample

Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Rampaging Baloths Discussion

RNR_Gaming on Mazes End and what

1 day ago

Assuming you're going with a land based deck anyways landfall creatures that generate value are a fairly easy add on and with all the reprints lately everything is relatively affordable.

Scute Swarm - is one of my favorite new cards. Death by insects

Omnath, Locus of Rage - is a decent curve topper and if left alone can provide enough pressure to close out the game in most cases

Rampaging Baloths - same idea as pretty much anything else. Solid body and with 2 or 3 more land drops barring a wrath you should be closing out the game

Phylath, World Sculptor - I'm assuming you'll run some number of basics but this guy is kinda like Avenger of Zendikar but a legendary fixed version of it

Felidar Retreat - death by cats is always fun

Emeria Angel - death by birds

Ob Nixilis, the Fallen - death by demon

Lots of land and a Scapeshift or a Bring to Light into anything listed above will probably provide you enough value to win the game - you could also go the big mana route with Exsanguinate or Torment of Hailfire

dvlfsh84 on Simic Lands EDH

2 days ago

I replaced Horn of Greed with Perilous Forays to include an additional combo when combined with Amulet of Vigor and Rampaging Baloths

Grasshoppeh1 on Lost and Afraid

1 month ago

Spoiler button was broken on my screen, repost of some of the changes.

CREATURES:

I thought about this and I play in two places, with friends and alone at a card store. Maybe the fatties should be replaceable. Have a set of 5 creatures I can swap out depending on the level of the play group. I could keep a set of creatures in my "sideboard" to swap out :)

For stronger creatures we can consider Emrakul, the Promised End, Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre. If I want to really win, maybe Blightsteel Colossus. Blight might drop in price soon if I wanted to get my hands on it.

Tempted to make some of the "weaker" creatures, Worldspine Wurm, Apex Devastator, maybe Darksteel Colossus

Interesting tech is probably Wolfbriar Elemental, card is often forgotten about. A 4/4 creature + 6 2/2 wolves for 10. 16/16 for 10 and scalable. Give it haste and you have a wincon. I'm unsure how risky Concordant Crossroads will be in my area, but Akroma's Memorial is pretty safe.. if anything a removal magnet.

I don't seem to have the manabase to run Kozilek, the Great Distortion yet since it specific requires colorless. This would need to be worked on.

Given the setup I could just put in Rampaging Baloths

Grasshoppeh1 on Lost and Afraid

1 month ago

From the direction this deck is going big creatures seems fun, then we can focus on how we draw a bit later

Creatures Show

Brian-123 on Green Stomp

2 months ago

Aspect of Hydra to replace your Blanchwood Armor, if you can possible splash red a little then Seismic Stomp be discusting in this deck. I run it to make all ground unites cant block. an dif red is placed in just a little 2 mountain and 4x Rootbound Crag is a great card and originally from M12 comes in not tapped and will tap for either color so no slowing down and because your dropping big creatures do this Elemental Bond to give you a draw engine and if you want some beasts then this will land fall can get a little crazy Rampaging Baloths

my deck here might give you some good stuff...https://tappedout.net/mtg-decks/10-06-21-natures-wrath/

multimedia on Aesi rush

2 months ago

Hey, I'm sorry, but I don't see many changes that reflect why you're using Aesi as Commander. Path of Discovery is the right idea since little creatures can potentially reveal a land with explore. It looks like you've added a +1/+1 counter strategy to make all the little creatures better which is fine, but why this theme with Aesi? The main strategies here don't benefit Aesi or get enough benefits from other cards for Aesi to be Commander.

Currently your strategy is to develop a creature board presence early with little creatures, but with Aesi instead of creatures early you want lands or other mana sources. This is called ramp and ramp will help to cast six mana Aesi faster. Then after you control Aesi the more lands you get onto the battlefield during a turn the more draw you get. Once you control Aesi little creatures aren't doing enough instead you want to cast spells that get you more lands or higher power creatures/spells that cost more mana to utilize all the lands you have and mana you can make. Your main goal should to be to get Aesi onto the battlefield which little unblockable and deathtouch creatures aren't helping with.


Sol Ring is an example of a one drop that's going to do more with Aesi as Commander than Sedge Scorpion . Sol is ramp, is considered the best card in Commander and it's excellent when your Commander has a higher mana cost.

You can get lands from little creatures who have more interaction with Aesi: Sakura-Tribe Elder and Coiling Oracle . Who can be cast early for ramp or later in the game and still have interaction with Aesi because they can or potentially can put a land onto the battlefield. Sakura-Tribe Scout and Llanowar Scout are little creatures who let you put a land from your hand onto the battlefield. This effect can be repeatable and done at any point of the game at instant speed to trigger Aesi during an opponent's turn.

Tireless Provisioner is an example of ramp that's a creature who has interaction with lands to create treasures which can be saced to make mana. As a three drop it would do more with Aesi then Vedalken Infiltrator . The nice thing about treasures as ramp is they don't go away until you use them letting you store up a lot of mana for a big turn.

Rampaging Baloths is an example of a higher power creature to spend mana from ramp on that can do more with Aesi as Commander than Oko, the Trickster . When you control Rampaging then it can create an army just by playing lands which has good interaction with Aesi by getting lands onto the battlefield.


In multiplayer Commander where each opponent starts with 40 life then it's difficult to do much damage early game with attacking little creatures. This is why I suggested Edric, Spymaster of Trest because then attacking has another purpose then just doing damage and that other purpose is drawing cards. You see with Edric you don't care about how much damage you do early game with little creatures all you want is to have your creatures do damage to opponents to draw cards.

Unblockable and deathtouch really help since these creatures are not going to be blocked by an opponent because they're not enough of a threat for an opponent to worry about, but this is what you want since then you're drawing cards. The drawing of cards because of little creatures positions you to have a lead in the game which makes it worth it to play many little creatures especially one drops to attack.

multimedia on Quantum Quandrix Upgrade

3 months ago

Hey, well done so far with a budget upgrade of the precon.

Meloku the Clouded Mirror would be good here because it can be a repeatable source of tokens for Twincasters as well as a landfall enabler. Pair Meloku with Kodama of the East Tree + a basic land for infinite 1/1 Illusions and infinite landfall at instant speed. Tap a basic land to pay to activate Meloku to return that basic land to your hand and create a 1/1 Illusion token that triggers Kodama. Put that basic land from hand onto the battlefield, tap it to activate Meloku and repeat. When the basic land returns to your hand from Meloku it's a new object that has no connection to the basic land that was previously on the battlefield thus Kodama doesn't recognize it as being put onto the battlefield with it's ability.

Kodama also combos with Rampaging Baloths + Simic Growth Chamber as the land enabler for infinite landfall for infinite 4/4 Beasts since Chamber can return itself back to your hand and Kodama can put it back onto the battlefield to repeat. Fierce Empath can search for Kodama or Rampaging and it's a creature to make a token copy of. Add Garruk's Uprising for a draw engine as well as trample source.


Champion of Lambholt cares about +1/+1 counters and she triggers whenever a creature token is created. She can get big quick which makes all creatures you control unblockable. Pair Lambholt with Spawnwrithe + Twincasters to make an out of control army of Spawnwrithes who when each does combat damage to an opponent makes two copies of itself which grows Lambholt. Giant Adephage could replace Spawnwrithe since they do the same thing just one is three mana and other is seven mana. Add Curiosity Crafter or Reconnaissance Mission for a draw engine.

Tireless Provisioner is a repeatable source of treasures making it good repeatable ramp since it has interaction with Twincasters. Mimic Vat is powerful repeatable token source in multiplayer Commander since you can imprint an opponent's creature who dies, but sadly the additional token that Twincaster makes also gets exiled.


Cackling Counterpart is an instant to create a token of a creature you control. Mystic Reflection can create many copies of a nonlegendary creature of your choice when a creature or many creatures at the same time ETB. Double Major can make a token copy of a creature if you cast it while that creature spell is on the stack.

Risen Reef is a creature you want to make a token copy of because each Risen triggers itself as well as all other Risens you control. With Twincasters and one Risen in your control, if you make a token copy of Risen then you get six Risen triggers since both token copies ETB at the same time and see each other. Each token sees each other when they ETB which is four triggers and each token Risen also triggers Risen already on the battlefield for two more triggers for a total of six Risen triggers.

If interested in any of these suggestions then I offer more advice including cuts to consider. Good luck with your deck.

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