Creature — Beast
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
|Have (2)||metljoe , PapaSquatch41|
Combos Browse all
|Commander / EDH||Legal|
Rampaging Baloths occurrence in decks from the last year
Rampaging Baloths Discussion
1 week ago
3 weeks ago
Freed from the Reel for Swan Song. Still play testing with and without this enchantment. It's a great combo piece but like interactions too.
None of these swaps are 1:1 just what I took out cuz I needed a certain other thing. Still testing this deck and tinkering. Will be updating the primer when I can get a spare hour or 2 to update it.
2 months ago
Stop the presses!
Public service announcement: infinite land ETBs available for the easy price of:
Stack the triggers so that the Bounce Land returns to hand, the token ETBs from the landfall trigger (from the Bounce Land), and then the Kodama trigger resolves from the token entering the battlefield (CMC 0) allowing you to put a CMC 0 permanent (the Bounce Land you returned to hand) onto the battlefield to start the loop again. The beauty is that this can be stopped at any time.
Unfortunately you can't gain infinite mana without an Amulet of Vigor or Lotus Cobra but this is a big step for the deck. Probably not the most timely seeing as this has probably been out in the open for a while now but it's a chance to look over the focus of the deck and possibly look at adding more tutor or creature tutor effects to try and bring out Kodama of the East Tree or potentially try to find ways to cheat it out as quickly as possible.
Things to be excited for:
- Infinite zombies with Field of the Dead + five other differently named land (not counting the field and the bounce land here of course),
- Infinite Scute Swarm,
- Ability to trigger Valakut, the Molten Pinnacle and infinite number of times w/ Prismatic Omen or Dryad of the Ilysian Grove,
- Dread Presence going bananas with Urborg, Tomb of Yawgmoth (moreso than usual),
- Dab hard with infinite clues from Tireless Tracker (not game winning, just to show off),
Things to be careful of though: Valakut Exploration may cause you to exile your entire deck if you go too deep, but you should be winning on the turn you go off, but don't go for it unless you have the mana to do it.
Either way, Kodama of the East Tree is making its way into this deck. Main thing will be finding the optimal strategy/timing to go off, and how much of a pain it will be to stack the triggers outside of paper magic. Protecting the Kodama will be key to the strategy.
Part of the power is the many ways you can find/play the bouncelands in this deck. I'm still not convinced Rakdos Carnarium is worth it because of the slow mana and colour fixing, two bouncelands should do with the number of tutors, but the question will be whether it is worth it for the MILL value, the chance that you might just flip it into the graveyard and play it from there to go off. Either way it will require some deep thought on how to best balance out this new horizon of potential for Lord Windgrace.
2 months ago
+1 my dude! @your reddit post,
More lands imo. Also more big ramp... seems like Vorinclex is a big target for removal, so ramping up to 15+ mana a turn seems like the way to go.
I think the biggest problem is that you're splitting themes and trying to jam infect. A lot of seemingly powerful cards don't have synergy with the rest of the deck. Only ~12 cards directly create +1/+1 counters. So (eg.) Hardened Scales really does nothing.
...Cut incidental Infect:
-1Phyrexian Swarmlord... I love this card but, even when you're all in on infect it isn't that good...
(I think the other infect cards with 5+ power as soft, 2-card combos with your commmander are viable).
...Cut fatties with no evasion:
-1Rampaging Baloths... incidental 4/4s aren't worthwhile
-1Ulvenwald Hydra... no synergy
3 months ago
Evolution Sage & Magistrate's Scepter Infinite Turns
Lotus Cobra, Krark-Clan Ironworks Infinite Mana
Scute Swarm, Omnath, Locus of Rage, Nesting Dragon,Rampaging Baloths Infinite creatures to attach the rocks to
thats just some stuff i can think of off the top of my head
im sure there is much more and probably more efficient ones they are using with the deck
4 months ago
HELLcaster19, thank you for the in depth comment! I'll do my best to respond in full:
You're probably right about Deathsprout, mostly because of the 4 CMC. I originally figured that it would come in handy as an added bonus to fetching a land, but I'm generally disappointed when I draw it.
Ghirapur Orrery also seemed better on paper than in practice, because the second ability helps my opponents way more often than it helps me. I'd hate to lose one of the cards that allow additional land drops, though, because that has become the deck's most powerful feature, from my experience of playing the deck.
Oh, my, God, Storm Cauldron. I have won every single game that I get that beauty onto the board. Given even just a couple of cards that allow multiple land drops, and my opponents are f'd, whilst I get everything back into place, setting off landfall abilities left and right. It's awesome. Never cutting that one. Ever.
Path of Discovery could go, but only if I were replacing it with more multi-land fetching spells.
Rites of Flourishing is important. If I'm able to drop multiple lands, and have a landfall trigger or two, then the extra draw each turn helps me more than the opposition more often than not. Again, that's from my experience from playing the deck. Maybe it's just my meta. But it's also the reason I added in Howling Mine, which I'm yet to draw in a game.
A lot of your suggestions care about creatures entering the battlefield, which make a lot of sense for a Yarok deck. However, this deck is fundamentally a landfall deck. So, for instance, Panharmonicon is out.
And I've considered adding Beast Whisperer, but decided against it so far because he only counts creature spells, not tokens. And Elemental Bond has very limited upside in this deck because most of the creatures are small. Sure, it would rock face with Rampaging Baloths, but the Baloths are really mostly just there as hate bait.
Drownyard Temple is probably a definite include. It does exactly what I want land to do in this deck. Field of the Dead is worth playtesting, though 7 lands with different names might prove difficult with all of the basics I'm running.
Ashaya, Soul of the Wild interests me. Maybe that's what I should replace the Orrery with. I just don't own one, so I haven't tried very hard to find a way to add it into the deck.
The Great Henge is one of my favorite cards ever, but I hadn't really ever even thought about it for this deck. Actually, it might be even better for the Yarok Ninjutsu deck I have. Most of my creatures are small in here, though, but I'm down for trying it out.
Thanks again! Cheers!
4 months ago
Might want to look into adding these cards for combat step potency. Berserkers' Onslaught, Aggravated Assault, Domri, Anarch of Bolas, Savage Ventmaw, Rampaging Baloths, Skarrgan Hellkite, End-Raze Forerunners, terrastodon, Kogla, the Titan Ape, Scourge of the Throne
And these cards for card-draw and mana ramp Beast Whisperer, Garruk's Uprising, Castle Garenbrig, Llanowar Elves, Temple of Abandon, Gruul Turf, Sheltered Thicket, Cragcrown Pathway Flip, Return of the Wildspeaker, Elvish Mystic, Hunter's Insight, Ilysian Caryatid, Guardian Project, Bonders' Enclave, Nylea, Keen-Eyed,Lifecrafter's Bestiary
And the cuts I were thinking of could be Vivien, Champion of the Wilds, Spearbreaker Behemoth, Giant Adephage, Spidersilk Armor, Mistcutter Hydra, Shifting Ceratops, Sunder Shaman, Voracious Hydra, Rhonas's Monument, Blood Mist
This are just my first initial thoughts on the deck.
4 months ago
Hi GMD_1090, To your comment about putting all 10 fetch lands. I fully agree however I just build the paper version of this deck last week and as you know fetches are pretty expensive. The ones I have, I was lucky enough to open in packs over the years.
So this deck so far seems to try too many things and may not do any one thing well. I could somewhat agree.
This is mainly my take on a Landfall deck. I am not trying to build a landfall token, lands matter or elemental tribal deck.
My playgroup runs about 4 board wipes per deck. I feel like Roil Elemental is expensive ( triple blue) and doesn't do much for the cost since they go back to their owner after a removal. Admonition Angel is expensive ( triple white) and is bad vs board wipes since I lose my board and then give you back your stuff. Guardian of Tazeem is mediocre at best. I fully understand that I may be wrong with evaluating these cards...
My logic for running token producers is that it allows me to bounce back after a board wipe, it gives me blockers and a way to end the game. That being said, I understand why many could think of this as a token deck but I'm not trying to build a token landfall deck.
Why I run token producers: Avenger of Zendikar because I feel it has its place in most landfall decks. Emeria Angel Because one of this deck's weaknesses is flying, Emeria Angel gives me chump blockers. Omnath, Locus of Rage creates 5/5 bodies that bolt, when they die, seems good. Phylath, World Sculptor I could agree that Phylath is the weakest token producer in this deck. Rampaging Baloths gives me attackers or chump blockers. Scute Swarm because I feel it has its place in most landfall decks.
Undoubtedly, some could be changed for better cards...