Birds of Paradise

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Birds of Paradise

Creature — Bird

Flying

: Add one mana of any colour.

Stonewizzard on Turbo Magda Modern Combo (Need Feedback)

9 hours ago

I like the idea of Mishra's Bauble for the deck.

Ragavan, Nimble Pilferer is one of the cards I was least sure about including in the deck. It is one of the few 1 drops that can make treasures efficiently. If I don't naturally draw into the Clock of Omens I need five treasures to get it out with magda so I can start the combo. Hence why Birds of Paradise wouldn't really fit the slot well.

Pyre of Heroes is in the deck as essentially extra (but worse) copies of Eladamri's Call both spend four total mana to get magda out. It requires a creature which is a downside but there are 8 1-drops and if worst comes to worst saga tokens to 1 drops. They help the consistency but are kinda slow. I wasn't really sure what other tutors to use as without getting magda consistently the deck falls apart.

I see what you mean about Springleaf Drum but it seemingly the most useful way for me to tap down the dwarves to get treasures and they are fetchable with Saga.

wallisface on Turbo Magda Modern Combo (Need Feedback)

11 hours ago

Ragavan, Nimble Pilferer doesn’t look like its doing anything here except providing some tresure-mana. Maybe Birds of Paradise would be a better fit just so you don’t have to work for your mana-acceleration.

I’m not really sold on Pyre of Heroes being hugely useful here.

The full playset of Springleaf Drum feels excessive… but maybe needed? Really not sure, but i feel like 2ish copies might do you better.

I think the deck may improve with a playset of Mishra's Bauble.

DawnsRayofLight on Muldrotha reanimator 2.0

1 week ago

It's expensive, but Jeweled Lotus is amazing in Muldrotha. You can fetch it with Urza's Saga and recur it.

Speaking of Sagas, they're amazing in muldrotha, I run The Cruelty of Gix, Binding the Old Gods, The Phasing of Zhalfir, Phyrexian Scriptures, and I am testing out The War in Heaven. Those probably would work better than Oblivion Stone.

38 lands is a bit high, you can probably get away with 34-35, even 33 if you're willing to invest in Mana Crypt and Mana Vault.

In my hands, Muldrotha has been running better as a combo cEDH list. I have tried to build it other ways and it was honestly either too slow or too samey to my Zegana and Miirym lists. I think combo would work better, Muldrotha loves self mill and that can act as a sort of turbo way to draw through your deck.

If you're wanting to stick to ramp, you're going to need to speed it up

A good ramp package I use in U/G and U/G/X lists, tweaked for Muldrotha:

1 drop: 1-3

Sol Ring

sometimes Birds of Paradise and other related mana guys

for Muldrotha: Expedition Map and Wayfarer's Bauble will do wonders

2 drop: ~6

Arcane Signet

Bloom Tender: I play this in almost every 3+ color list

Farseek

Three Visits

Nature's Lore

Muldrotha Specific: Sakura-Tribe Elder, Skull Prophet, Rootcoil Creeper

3 drop: 1-2

Uro, Titan of Nature's Wrath: hilarious to recur every turn

Cultivate, Harrow, Springbloom Druid are all good too

You will also want some more heavier hitters up top, generally, in ramp heavy decks I will run anywhere from 8 to 15 (depending on how well I ramp). I want to be able to have a big finisher and keep them going in Ramp lists (you can see these 2 to see what I mean: Nature's Revenge (not recognized by brackets for some reason) and Baby Dwagon Ehhhhhh?, both are very powerful and keep the pressure up, I rarely have an issue with either too many big guys and not enough ramp.

Sire of Stagnation

Toxrill, the Corrosive

Koma, Cosmos Serpent

I've been loving the ancient dragons

The other Jin-Gitaxias is also pretty potent

Here is my list if it helps give any ideas to help yours: The Circle of Life

Note:

Massacre Girl= Primaris Eliminator

Noxious Gearhulk= Necron Deathmark

The Eldest Reborn = The War in Heaven

I don't think I have put the combos down in the description yet but I can explain them if you want to know. Hope this helps!

StoryArcher on Gruul's Closet - A Primer

1 week ago

I'll be honest, I don't love this deck, not as built. I get that a version of it may have done well in Standard, but I think that it would prove much too slow in the current Modern meta. I think the concept is solid enough, but I think you'd have to swap out the majority of the cards to accomplish it. Maybe consider going with a Cascade-based approach (see Bloodbraid Elf) and/or using Collected Company, depending on how you build the deck. There are tons of 3 cmc creatures out there in red and green that are plenty effective and can hit the board for you by turn 2 with ramp, catch a CoCo or cascade with a Bloodbraid.

Having said that all that, within your current framework, I'd consider Ignoble Hierarch over Birds of Paradise. Not saying that it's automatically better, but I'd definitely consider it.

For card advantage I can't tell you how much I love Augur of Autumn and Werewolf Pack Leader. Bonecrusher Giant is just a great card that could work well for you.

There's a lot of other possibilities with a Gruul deck like this, but it would take some discussion to make sure they're within the framework of what you want to do.

wallisface on Mutating Monstrosities

1 week ago

The following is an example list i've thrown together. depending on your budget running 4 colours might be a bit tricky, but it shouldn't be too hard to turn this back into a 2-3 colour deck either.

wallisface on Mutating Monstrosities

1 week ago

Grends27 a way to get-around lowering your curve is to drastically increase your ramp. Adding in 8-10 mana dorks like Noble Hierarch, Birds of Paradise, Utopia Sprawl, Llanowar Elves, Elvish Mystic would greatly help your ability to run a higher curve (noting that including them will likely mean having to pull out some of your higher costing cards in the process anyway).

Cards i think specifically aren’t worth it (they’re either too weak, or don’t belong in the deck) include: Teferi, Timeless Voyager (really bad & really expensive mana-wise), Stormwing Entity (is a good card but doesn’t belong here), Teferi's Ageless Insight (just overcomplicating your deck for no reason), Stern Dismissal (card disadvantage), Neutralize and Saw it Coming (3-mana counterspells are bad, but in any case i don’t see this deck ever being able to keep-up mana, as you’ll be almost always spending it all on your turn).

I would also suggest ditching most/all of those creatures requiring 6 mana to mutate - that’s just such a high bar, and none of those creatures strike me as particularly good anyway.

contactandylove on Gangsta's Paradise - Henzie "Toolbox" Torre

2 weeks ago

Zooming through your mana base, I want to know how it runs - it seems like it could benefit from som basics - that said Bojuka Bog is an amazing addition and gives me ideas.

Looking at your creatures, I wonder if your getting the best value from mana dorks like Birds of Paradise , Bloom Tender Ignoble HierarchSomberwald Sage. Sakura-Tribe Elder and Silverback Elder are less risky in terms of board wipes and pay off the similarly, with your land base I think you could be fine running something else.

I absolutely love Braids, Arisen Nightmare in Henzie. What I like most about your deck is the clear focus on end game result. I have a lot of difficulty explicitly thinking about and building around win conditions.

amarthaler on EDH Jorn, God of Winter

2 weeks ago

Update!

Out: 20 total cards! 1. Time of Ice, 2. Muldrotha, the Gravetide, 3. Iceberg Cancrix, 4. The Tarrasque, 5. Time of Ice, 6. Emergent Ultimatum, 7. Glittering Frost, 8. Boreal Outrider, 9. Faceless Haven, 10. Shimmerdrift Vale, 11. Avalanche Caller, 12. Frostwalk Bastion, 13. Coldsteel Heart, 14. Fabled Passage, 15. Opulent Palace, 16. Tropical Island, 17. Underground Sea, 18. Bayou, 19. Birds of Paradise, 20. Village Rites

In: 20 total cards! 1. Primal Rage, 2. Winged Boots, 3. Darksteel Plate, 4. Panglacial Wurm, 5. Sundial of the Infinite, 6. Diabolic Vision, 7. Inventors' Fair, 8. Thespian's Stage, 9. Boreal Centaur, 10. Hailstorm Valkyrie, 11. Druid Class, 12. Expedition Map, 13. Thing in the Ice  Flip, 14. Glorious Sunrise, and 2x Snow Forest, 3x Snow Island, 1x Snow Swamp

With this new design, we're looking to keep Jorn alive longer and deal more damage. There's also more ways to summon Marit Lage and pump up snow creatures. The mana base is smoothed out with more snow lands, and more card draw / ramp cards. Let me know what you think of the new brew!

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