Birds of Paradise

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Birds of Paradise

Creature — Bird

Flying

: Add one mana of any colour.

SufferFromEDHD on Henzie and the big creatures

5 days ago

Archon of Cruelty > Atarka, World Render

Kokusho, the Evening Star > Ancient Brass Dragon

Clone Shell > Chandra's Ignition

Birds of Paradise > Elves of Deep Shadow

Greenwarden of Murasa > Bala Ged Recovery

Myth Unbound > Midnight Reaper

Goblin Bombardment > Ghoulcaller Gisa

Fatal Grudge > Daemogoth Woe-Eater

Kolaghan's Command > Fire Covenant

enpc on Slivers Commander Primer (looking for help)

1 month ago

There area few things that stand out for the deck.

The first is that you don't have much low ot the ground ramp. I get that you're running a sliver deck, however with the addition of cards like Birds of Paradise, Noble Hierarch and Ignoble Hierarch it helps to get some early game (and flexible for a 5 colour deck) mana down. Your land base isn't terrible, but I would look at adding a few more shocks if you can (focus on the X/G ones, so in this case Temple Garden) and potentially one or two of the tri-colour fetchable lands. Then adding Three Visits means even more value can be had.

Another thing that stands out is that you don't have a lof card draw. Your commander gives slivers cascade sure, but since a lot of the rest of the deck is control you don't typically want to cascade into removal that you may want to hold up, or especially counterspells. I would look tor try adding a bit more raw card advantage and especially pieces that let you get waht you need (i.e. a few more tutors). I would also recommend Green Sun's Zenith - you have a lot of powerful slivers that it can get, but it can also get gemhide/manaweft sliver so this helps with your ramp consistency.

Lastly, your control suite is quite high costed. For only having 4 counters, Cryptic Command is a very blue heavy card and would potentially server better as something cheaper. Stuff like Anguished Unmaking is also generally going to be better than Mortify, but I would also look at Swords to Plowshares and then removal like Nature's Claim, or even Return to Nature. They're slightly less catch-all, but 2 cmc removal is much more playable than 3 cmc removal.

eliakimras on miirym , need recommendations

1 month ago

Hello! I saw your deck help tag and wanted to give some insight.

I don't run Miirym as commander, but I do have her in the 99 in Smashing Faces with the Ur-Dragon, and she always pushes me to victory whenever she's allowed to stick on the battlefield.

Some areas you might want to change to improve your consistency:

1 - Ramp

2 - Draw/Haste

3 - Removal/Boardwipes

4 - Protection

5 - Card draw

6 - Better threats

7 - Some utility lands you might want to run

MilesHiles on Ur-Dragon's Multiverse Onslaught | *PRIMER*

1 month ago

Deck looks sweet! A couple of wonky things I noticed though:

1) Sivitri, Dragon Master is cool flavor wise, but I have a hard time understanding why she's there when you'd seemingly only use her for her -3 ability. In which case, cards like Eladamri's Call seem way more efficient for you in both mana and situationally.

2) I see none of the cost reduction gobos! Dragonlord's Servant and Dragonspeaker Shaman are crazy useful for early and late game plays. Being able to stack your commander's eminence reduction on top of base mana reduction makes playing everything else in your deck much faster. (Special mention to Rivaz of the Claw for his mana and turbo recursion)

3) What does Sarkhan, Fireblood do for you in most games? It seems like his main practicality is mana with a side gig on looting. I think having a 2 drop mana rock, like Arcane Signet or a mana dork, like Birds of Paradise, in his place might be more efficient for you in the long run, as you can always play them on tempo. Hitting turn 3 double red isn't unheard of, but it's certainly more difficult in a WUBRG deck with almost no rocks.

And lastly, 4) This deck deserves a Counterspell or two!! At least something like Angel's Grace to smack down infinites because as is, you've only got Teferi's Protection and no way to save yourself once it's gone. Ideally, you wouldn't need both but sometimes throwing away your Protection on a board wipe leaves you open to getting swept in the next turn rotation. Either way, I love the theme and style of the deck! Happy

Kaweiwu on Eldrazi Bitches

2 months ago

Quicksilver Amulet, Elvish Piper, Monster Manual, Sol Ring, Lurking Predators, Sneak Attack etc come to mind. Also, i'd add 8-9 lands. 37-38 seems appropriate for this deck. If they don't lack flavour the usual supects like Birds of Paradise, maybe Exploration or the other one. Mayael the Anima

ColFrogfoot on Combo Gak

2 months ago

Trapdoorspyder Well if I really need black mana there are already cards like Birds of Paradise Elves of Deep Shadow or Skull Prophet that I can use with Ooze's ability. But yeah Channeler Initiate may be good to have another combo piece besides Quillspike

SaberTech on An Open Palm Counter-Strike

2 months ago

I dunno, the ramp options don't seem that bad. There are 14 potential ways to ramp in the deck, 9 of them are 2 CMC or less. Dockside Extortionist and Jeska's Will fill that explosive ramp role.

I include Green Sun's Zenith as cheap ramp because X=0 gets Dryad Arbor and X=1 gets Birds of Paradise.

jarncards on hasteland

3 months ago

For global haste you can use Fires of Yavimaya, Concordant Crossroads, Mass Hysteria, and Urabrask the Hidden who will also conveniently turn off other people's haste. Anger and Barbarian Class also give haste after more effort.

Ant Queen, Artifact Mutation, Battle Hymn, Circle of Dreams Druid, Dragon Broodmother, Pest Infestation, Scute Swarm, Tempt with Vengeance, Sylvan Offering, Termagant Swarm are all useful if you can give haste to all of them.

Birds of Paradise is just the best mana dork.

You have green, so you might as well use the standard ramp package with Cultivate , Kodama's Reach, Explore , Farseek, , Rampant Growth, Three Visits and Nature's Lore. Probably ignore most mana rocks, because people are going to want to vandalblast you just because of the treasures.

Relentless Assault, Scourge of the Throne, Combat Celebrant, Hexplate Wallbreaker, World at War grant extra combats, with Hellkite Charger and Aggravated Assault potentially going infinite.

Vandalblast goes in every red deck. Even though youll have a ton of treasures i'd still run Brotherhood's End too

For draw spells consider Scroll Rack, Garruk's Uprising, Elemental Bond, Soul's Majesty, Furious Rise, Rishkar's Expertise, Beast Whisperer, Shamanic Revelation, Disciple of Bolas, Pact of the Serpent, Painful Truths, Harmonize, Sign in Blood, Night's Whisper, Read the Bones, Ambition's Cost, Ancient Craving, Damnable Pact, Commune with Lava, Lifeblood Hydra, or maybe Necropotence although the color restricion on necro is tough, treasures should take care of it.

Fable of the Mirror-Breaker  Flip, Ragavan, Nimble Pilferer , The Reaver Cleaver , Gadrak, the Crown-Scourge , Ancient Copper Dragon , Old Gnawbone Ziatora, the Incinerator for more treasure makers. Pyrohemia and Pestilence could be fun with the extra mana. Awaken the Woods is an amazing x spell too, but wont appreciate the two aforementioned cards.

If you're using magda the deck will benefit from dragons and expensive artifacts. throw in Imperial Recruiter and Worldly Tutor, Vampiric Tutor, and Demonic Tutor all go in your colors. so you can get her more consistently. Darksteel Forge and Gate to Phyrexia can be tutored into play with her for five treasure.

If you use dragons, you could add Dragonstorm, but you should carefully consider how many cheap spells you expect to be able to cast if you arent building specifically towards this card. Chatterstorm, Empty the Warrens, Yawgmoth's Will, Jeska's Will, Mana Geyser, and Manamorphose, Past in Flames are all good on their own and would add synergy.

If it ends up dragon tribal, cards like Crippling Fear , Kindred Dominance, Crux of Fate

Swashbuckler Extraordinaire is a very good payoff for using treasures if you dont use certain other nightmarish dragons like Atarka, World Render, Blast-Furnace Hellkite, Terror of Mount Velus, Thrakkus the Butcher

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