|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Mythic Rare|
|2012 Core Set (M12)||Mythic Rare|
|2011 Core Set (M11)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Creature — Giant
Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.
|Have (3)||, metalmagic , Forkbeard|
|Want (6)||EnderWicken , looneyclan , uptonrt , Koliemolie , gix3612 , ExplodingTaters|
Grave Titan Discussion
1 week ago
Hey, if you're having second thoughts about adding high mana cost cards then I think those cards should be more impactful than Bond.
Gray Merchant of Asphodel and Sidisi, Undead Vizier are better five drops with Ayara then Bond. They're worth five mana. Overall they're much better black cards that can go in lot of different decks then Bond. Depending on how low a mana curve then Ad Nauseam is another five drop that's better than Bond.
2 weeks ago
I'll still pull out my The Scarab God Zombie Combo from time to time. Fun death theme deck.
3 weeks ago
So for starters, I think you should definitely include Ponder and Preordain . These two one-mana cantrips don't look like much, but they'll let you run thirty-three lands rather easily and smooth out your draws. There's a reason they're super-banned in Modern, and it's not 'cause no one likes them.
Brainstorm is similar to the aforementioned, but you need shuffle effects to make it good -- getting stuck with two dead cards on top of your deck blows chunks. I think you need at least three fetches to justify running brainstorm, and probably want six plus, really. If the Zendikar/Onslaught fetches ( Polluted Delta , Verdant Catacombs , etc.) are inaccessible (they often are), there're other fetch options. Prismatic Vista is good, but that one can be expensive too... Evolving Wilds , Bad River , Rocky Tar Pit , Flood Plain , Terramorphic Expanse and Ash Barrens are all valid and much more affordable.
Concerning your counter-board, there's room for (a little) improvement without breaking the bank. Disallow , for instance, is a strictly better Cancel . I don't think Thought Collapse is very good... three mana is a lot of pay for a counterspell is a lot, and milling an opponent is frequently good for them in EDH. I think you may be better off using that slot for something like Fact or Fiction (which builds card-advantage) or a low-cost counter like Spell Snare , Spell Pierce or Dispel .
The best way to improve this deck, I think, is to work on the mana-rocks. The best ones outside Sol Ring ( Mana Crypt , Mana Vault , Mox Diamond , etc.) are unfortunately very expensive; however, there're a lot of two-mana mana rocks that are very affordable, and you may already have lying around. In my experience, two-mana rocks are a lot better than three mana rocks. Consider some or all of the following: Talisman of Dominance , Dimir Signet , Fellwar Stone , Arcane Signet (I think/hope the price will drop soon), Mind Stone , Prismatic Lens , Everflowing Chalice ... These'll let you keep up with green decks, or at least have a chance of doing so.
I see you're running Gravecrawler . I feel semi-obliged to point out that Skullclamp is stupidly good with Gravecrawler . Note that if you have a lord like Diregraf Captain out, it becomes slightly less fun; however, with your Carrion Feeder , you can keep it coming.
I think most UB decks benefit from running Ashiok, Dream Render and Narset, Parter of Veils . Their hatebear-like static abilities are super relevant in EDH, and if you pair Narset, Parter of Veils with your Windfall , you're halfway to playing Leovold, Emissary of Trest (who, thank whatever G-d may be, is banned).
Obviously, I don't know exactly how this deck will play -- I've never played this list. However, I suspect you end up with a lot of guys on the field. If that's the case, consider Slate of Ancestry as a draw engine with discard as a perk.
If you run a reanimation package, you can get cards like your Grave Titan down REAL fast. Consider Entomb in addition to your Buried Alive , and two or three cards like Animate Dead , Reanimate , Necromancy , Dance of the Dead , etc. Depending how spicy you want to get, Dreams of the Dead is in your colors... I think it's probably pretty bad, but I figured I'd mention it.
Patriarch's Bidding is around $20 nowadays, but it'll help you recover from a boardwipe real fast. I suggest running it in most black tribal decks, unless your meta is more than 40% to 50% tribal.
Winds of Rebuke is a good bounce effect that also mills you... It'll build card advantage via your graveyard, so you should at least test it.
Right. That's all I got for now. Good luck!
4 weeks ago
Love this idea and i have a card idea that might fit but you'll need more payoff's for it to be a good card. Wall of Blood it combos with Disciple of Bolas gaining back the life you paid and drawing you anywhere from 39 to 1 card. It also works with Repay in Kind setting everyone to one life if you choose. Very risky but hey, you're playing black so let's play. My favorite Wall of Blood trick is Rite of Consumption basically just blast somebody for 39 life and reset your life total. The ceiling goes up with Sanguine Bond or even Exquisite Blood . There are also a couple vampires with these effects on them but they are infinite combos and not everyone wants those in their deck. I was surprised to not see Grave Titan in the deck. He's a good body, makes food for Torgaar and has death touch. The last thing i would suggest is recursion, flicker effects or copy effects. Mimic Vat Helm of the Host God-Pharaoh's Gift some of the above suggestions also spells like Blood for Bones you can cast Torgaar and sac him to Blood for Bones and bring him back plus gain another creature from your graveyard like Disciple of Bolas to maximize value. What do you think?
1 month ago
Great brew so far! I’ve only played against Edgar decks and I’ve never piloted one myself but I’ll give a crack at helping you out.
Right away I would recommend Anointed Procession . I think this is usually an auto-include in most white decks that run token generation.
For ramp (I’m not saying you need this exactly, just an optional upgrade) I would suggest Smothering Tithe . The even newer ramp card you could mull over about adding is Dockside Extortionist . That is less valuable though if your opponents aren’t running enough Artifacts or Enchantments.
An interesting suggestion I like to throw out to people when they are running tribal in decks with black or blue is to add Conspiracy or Arcane Adaptation . Now I realize you are already running all vampires except for K’rrk and Vilis so you may not want to do this, but consider the flexibility a card like Conspiracy will give you... you could then think about taking out 1-3 of your weakest vamps for a bomb creature like Sun Titan or Necropolis Regent or Grave Titan or even Dockside Extortionist! Just be mindful if you decide to go the Conspiracy route you don't go overboard with taking to many vamps out, because then you could be at risk for meddling with your already established tribal synergy. Conspiracy is only one card after all. For sake of the argument, I use Arcane Adaptation in my pirate tribal to great affect and allows me to run the tribe a little better synergistically since my commander isn’t a pirate.
I really like the cards you already have in for removal, so I don’t see in recommending anything regarding that for the time being! I would even think about going down to 36 lands if you add those ramp suggestions I gave you.
Good luck! +1
1 month ago
Skydaddy : Thanks for bringing it up! Yup, Altar of Dementia would be a great choice to add in. I've personally used it in both my Trostani list (which I definitely need to update!) and my Mono-Black Chainer list to great effect. Altar's strongest point is that it lets you mill out decks you cannot beat with combat damage alone. However, this deck tends to not have enough juice to mill someone out entirely, so I chose to explore other options first. Also, I don't expect this list to be too heavy-handed on the number of sacrifice outlets, but Altar's main usage as a self-mill card would shine in a deck like this. I know from experience that it functions well overall, it likely should have a home here.
I will probably replace Goblin Bombardment with Alter, as Bombardment's effect has had less impact than I originally expected. If this deck were to take a more go-wide plan with tokens, Bombardment would work much better. I have other changes in mind for this deck too, primarily involving Sneak Attack and some other large beaters such as Grave Titan and Sepulchral Primordial . Altar of Dementia should perform even better in that case, so I'll definitely take the opportunity to add it to the decklist once I get some major changes ironed out. Cheers, and thanks for +1'ing the deck! =]
1 month ago
Whisper, Blood Liturgist 's ability is instant-speed. This means that even the shuffle-eldrazi can be reanimated with her ability. Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre are both valid reanimation targets. Unfortunately, because reanimation does not trigger the cast triggers, you may just want to run Ulamog, the Infinite Gyre rather than both... being indestructible is helpful, and annihilator 4 is a big deal.
Your lands have room for improvement. Hall of the Bandit Lord lets you activate your general the turn she comes down. Ancient Tomb will allow you to land a two-mana rock turn one and conceivably land your general turn two. In my experience, Crypt of Agadeem is worse than a normal Snow-Covered Swamp , as entering tapped is tough and the mana-advantage is often times going to be marginal.
Token generators are a good way to find bodies both to sac and to chump block with. I notice you're not running Bitterblossom or Breeding Pit ... you may want to experiment with them. Additionally, Call the Bloodline can generate tokens and discard reanimation targets.
Lightning Greaves seems like it'd be awesome here. First, it gives Whisper haste for free, as its equip cost is zero. Then it gives whatever you reanimated haste. Swiftfoot Boots is similar, but costing one to equip makes it slightly worse.
Whip of Erebos is an interesting idea for a secondary reanimation-enabler. It doesn't matter if your general is out, and it allows you to smack face with haste.
Depending on your preferred level of sadism, Mindslicer may be worth including. Sac-ing him and something else to reanimate a fatty makes everyone discard everything, so it's a sort of built-in protection. It's also pretty good at deterring attackers.
Once you have a token-generator/sac-enabler and Whisper down, Winter Orb seems like a good way to hold on to an advantage.
If you want to blow ninety bucks, Liliana of the Veil is exactly what you want here. Her +1 discards a reanimation target, and keeping pressure on opponents' hands is a good thing to do. Also, her edict effect and ult are not insignificant at all. Similarly, Necrogen Mists provides a discard outlet and hand-pressure.
Grave Titan is a great reanimation target, and costing six mana means you can conceivably hard-cast it. Kokusho, the Evening Star seems good to reanimate, sac, and then repeat. Massacre Wurm is similar.
That's all I got. Good luck!
2 months ago
I see a few areas for improvement:
So one of the main reasons to play green is the mana dorks. You should at least be running Birds of Paradise , Llanowar Elves and Elves of Deep Shadow , and you should probably be running a few more as well. Fyndhorn Elves , Elvish Mystic , Priest of Titania , Arbor Elf , Bloom Tender , Boreal Druid and Deathrite Shaman are also worth considering.
Card-draw is a big part of EDH. Distant Melody is good in any tribal deck, and depending on your typical board presence Slate of Ancestry may be worth considering, too. Fact or Fiction , Painful Truths , Treasure Cruise , Dig Through Time , Night's Whisper , Windfall , Harmonize and Concentrate are also good draw-spells. Sylvan Library and Phyrexian Arena are good pieces of permanent-based card-advantage. Mystic Remora is excellent, if transient, and at more inexperienced tables it can easily be an Ancestral Recall .
Your mana-base is worth rethinking, too. Overgrown Tomb , Breeding Pool and Watery Grave are all relatively affordable these days (because of the reprint), and City of Brass and Mana Confluence are worth running in a three-color deck, too. Depending on your budget, you may want to run fetch-lands like Polluted Delta or Prismatic Vista ; lower-budget options include Bad River , Flood Plain or the other slow-fetches. Evolving Wilds and Terramorphic Expanse , too. Llanowar Wastes , Yavimaya Coast , Underground River , Waterlogged Grove , Nurturing Peatland , Hinterland Harbor , Woodland Cemetery and Drowned Catacomb are more good dual-lands.
If you do end up running any sort of fetches, you'll have a bunch of shuffle-effects. This means Brainstorm becomes a powerful spell, as you can shuffle away bad cards while digging for the ones you want. Ponder , Preordain and Impulse are great as well.
Tutors are great -- then you don't even need to bother digging, as you can just go get what you want. Demonic Tutor and Vampiric Tutor are the gold standard, but as a pair they'll likely run you around $100. Diabolic Tutor , Lim-Dul's Vault and Dark Petition are all far more accessible. Mystical Tutor and Worldly Tutor are also good, though I don't think they'd be as good as the non-restricted tutors.
You also need to consider removal. Toxic Deluge , Pernicious Deed , Damnation , Decree of Pain and Cyclonic Rift are all great boardwipes. Nature's Claim , Krosan Grip , Casualties of War , Assassin's Trophy , Abrupt Decay , Windgrace's Judgment and Ashes to Ashes are good forms of spot-removal.
Finally, you might want to consider a reanimation package. Entomb or Buried Alive paired with Animate Dead , Reanimate , Dance of the Dead or Necromancy is a great way to get fatties out fast. Reanimating Grave Titan , Massacre Wurm or Inkwell Leviathan can swing the game in your favor real fast.
Grave Titan occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
WB (Orzhov): 0.54%