Grave Titan

Grave Titan

Creature — Giant

Deathtouch

Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.

Browse Alters View at Gatherer
Set Price Alerts Price Chart

Trade

Have (2) Azdranax , metalmagic
Want (0)

Combos Browse all

Tokens

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Grave Titan occurrence in decks from the last year

Latest Decks as Commander

Grave Titan Discussion

Wasabi413 on Just one touch

1 week ago

TheoryCrafter, K'rrik, Son of Yawgmoth sounds excellent, I would love to add him in but am having a bit of trouble finding a spot. Maybe take out 1x Grave Titan and then either 1x Phage the Untouchable or something else? Banehound is wonderful and actually helps out a lot, will definitely replace with Vampire of the Dire Moon . Any other suggestions?

SquishyIsMe on Extus and the blood avatar

2 weeks ago

More options for token generation include Outlaws' Merriment and Bitterblossom as they give you one every upkeep. More creature options that generate tokens could include Grave Titan Dockside Extortionist and Kiki-Jiki, Mirror Breaker . Also with the Strixhaven set list having been revealed there are a number of cards that could also work with this deck such as Blot Out the Sky and Dramatic Finale

dritchie on ZOMBIELAND

4 weeks ago

Grave Titan would also be a good add again zombie token spam

CaptainToll on Are there any old cards …

1 month ago

Dance of the Manse : For pillowforty decks like Pramikon to return removed stax pieces like Suppression Field (very strong card as it includes fetchlands and PW's and shuts off a nice variety of other stuff....mainly all of my other decks as they often assemble creature loops), or Oath of Lieges , or Confounding Conundrum (vs pesky ramp) and so on. It's in mah baby Pramikon Hurr Durr Slow Game.

Driven / Despair : You got tokens? You in G/B? Man get your opponents some true despair. Super nasty in Hapatra, Vizier of Poisons . Could be deece in Grismold, the Dreadsower .

Ghostly Pilferer : You want to have a value piece vs commanders and a discard outlet for potential reanimator style and the ability to draw on its own? Here you go. Speaking of reanimator: get yourself some ape snake with Thieving Amalgam . This thing takes over the game, if reanimated early (sure Grave Titan , Jin-Gitaxias, Core Augur , Sire Of Insanity and a heap of others do so too, but they are not as cheap as mah boi or make it a non game like the Sire or Jin-Gitaxias do). It's like a battlecruiser version of Consecrated Sphinx .

Joven : because reasons. Aesthetics. Insane with Liquimetal Coating . Stone Rain on a chonky stick.

Grubbernaut on Ramp Vamp

1 month ago

Definitely wants 4x Expedition Map . I'd also trim on double/triple black creatures, OR incorporate things like Chromatic Star , Chromatic Sphere , and Prophetic Prism . Aggro and tron don't really mix, so it's probably worth choosing one path or the other in terms of your game plan. Going "big" tron would give you Karn, Grave Titan , etc

Cheers!

Mcat1999 on Ukhlees, Rage-born

1 month ago

The word Ükhlees means "From death" in Mongolian, which is important as Ukhlees, Rage-born is a creature set on Tarkir, which was molded and developed around Mongolian culture and warring practices. In fact, there are two design philosophies for world-building: Top-down and Bottom-up. A Top-down structure is where you take an over-arching theme and build beneath that theme. Consider it like an umbrella where everything must be contained under that dome. A Bottom-up theme is like a tree; It starts with a few basic ideas and blooms and flourishes upward, spanning and sprouting outwardly from its central position as it grows.

The former is used to restrict creative exploration in order to hone in on appropriate themes, sub-themes and story elements. The latter is used to promote creativity, flexibility and exploration. For reference, Eldraine is a Bottom-up theme where "Anything fairy tail goes" was the core root of the set and you can grow outwardly from there in all directions.

Ravnica would be more of a Top-down theme: 10 guilds, each under strict color rules. Follow the rules.

Tarkir was a Top-down theme in which the developers asked what a world divided into warring Wedges would look like. Each wedge was given unique properties they could not stride from, and the overtheme was a war between mankind and Dragons. Add in some time manipulation and you've got your set.

Mardu is known for their aggressiveness, perhaps none more-so than Ankle Shanker for Goblins, and our queen Kaalia of the Vast . I have always wanted a Mardu Goblin deck, and I am just itching for the day I can utilize the card Dralnu's Crusade properly, that was I can do some horrific stuff with Goblin and Zombie population. With Amonkhet's Anointed Procession , the obvious route is a very strong token-leaning deck with ETB burn effects and aristocrats as sub-themes as we hammer out the opposition in relentless Waves of Aggression .

And so I present to you, Ukhlees, Rage-born - aka "Rage is born from death".


Ukhlees, Rage-born

Legendary Creature - Goblin Warlock

Flash, haste

Raid - When Ukhlees, Rage-born enters the battlefield, add for each creature you attacked with this turn. You don't lose this mana as steps and phases end.

At the beginning of your upkeep, create a 1/1 red Goblin creature token for each opponent you have.

Sacrifice X Goblins, : Return target creature with converted mana cost X from your graveyard to the battlefield. It's a black zombie in addition to its other types.

3/5


Elements of card:

  • CMC: 5 as there is a lot of power on the card.

  • Subtypes: Goblin is obvious. While Tarkir does not have Warlocks, a Wizard more-so implies casting spells through schools of training and magic. A Warlock, as from Eldraine, is more-so someone who uses dark and foreboding magic from often-times dark or Demonic sources at the cost of great sacrifice.

  • Flash? Yes. This way you can take advantage of many combat tricks such as Savage Beating , Hellkite Charger and Warmonger Hellkite . You'd also have combat tricks such as Brutal Hordechief and Master Warcraft . Also Atarka Pummeler .

  • Haste? Yes. While you'd already be into your combat step as Ukhlees, Rage-Born enters the battlefield, what this allows for is the ability to return a creature who just died during combat. For example, you attack with a Grave Titan and your opponent declares blockers. Grave Titan is about to die so you flash in Ukhlees, Rage-Born. Add some mana and do what you can to disrupt the boardstate. Grave Titan lands in the bin and you sacrifice some creatures to bring him immediately back. Additionally you are able to attack with Ukhlees, Rage-Born during additional combat steps if you'd like.

  • Raid? Why are we adding mana? Well, we are adding mana to incentivise attacking. Mardu wants to attack. Mardu thrives on combat. We want to give ourselves the option to by rewarding us for doing so. We also retain the mana, albeit mono-red, for our second main phase if we don't have a combat trick in play. This means we can swing with whatever we've got and immediately dump it into something such as Goblin Offensive or a Chancellor of the Forge , generating value out of loss and rage.

  • Now you see the plays here. Attack all-out, Flash in Ukhlees, Rage-Born, trigger Raid, creatures die, bring out Goblins, bring back Zombies. A boardstate that rebuilds itself in a way Mardu wants to play. Alternatively, attack full-swing and create rage from death .

  • Wait, what about the pseudo-Eminence ability? Well, easy. We want to attack and we want to sacrifice. This gives Ukhlees, Rage-Born both options. Three little 1/1s are nothing and can be used to grab something much better back from the yard.


The design was meant to be self-sustaining and all-inclusive. One of those decks where the Commander pilots the deck, not the other way around. Similarly to Urza, Lord High Artificer and The Gitrog Monster , Ukhlees, Rage-Born IS the engine. The deck functions AROUND him.

Hope you all enjoy the design. Leave comments if you'd like, but please keep in mind the essay I wrote to explain it. That is why he is designed the way he is - each aspect was carefully considered for efficiency and value. We aren't aiming to make a busted Commander here, nor a lack-luster one. More of a gut-punch Commander to win the game.

Icbrgr on Is Grixis Control Weak/Bad in …

1 month ago

I think it depends on your build like TriusMalarky said before.

  • aggro/midrange
  • wrath-walk/traditional
  • bad control

I personally fall into the bad control category with running Cruel Ultimatum and Grave Titan as my wincon.... because I'm spamming sweepers to stay alive I dont really bother with putting bodies on the field that won't survive Consume the Meek and Anger of the Gods .

However I do think Bonecrusher Giant has a place in other UBR control builds to pair with Delver of Secrets  Flip or similar.

DemonDragonJ on Kaldheim official spoilers

2 months ago

Coward_Token, I just saw that article, several hours ago, and I am very pleased to see that WotC is reprinting both Frost Titan and Inferno Titan on the plane of Kaldheim, even if they were not in the actual set, and they even included Primeval Titan and Grave Titan as bonuses; I noticed that Sun Titan is conspicuously absent, so, apparently, WotC likely felt that that creature was not sufficiently "metal" compared to the others.

I cannot stand the sickeningly cute artwork on the cards in the Valentine's Day set, which is especially annoying, because Gisela, Blade of Goldnight is one of my favorite creatures in the game, and I definitely would like to have had alternate artwork of her that was actually awesome and aesthetically pleasing.

Load more