Grave Titan

Grave Titan

Creature — Giant

Deathtouch

Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.

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Trade

Have (3) metalmagic , Azdranax , Forkbeard
Want (12) narpas , Drogon5 , YegorZh , cassa , Cold_Hazzard , keltuzade , Taufyr , spacemonkey0042 , zktwo1001 , DreamJumper , Mastadontti , io4nnis

Printings View all

Set Rarity
Commander 2014 (C14) Mythic Rare
2012 Core Set (M12) Mythic Rare
2011 Core Set (M11) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Grave Titan occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Black: 0.53%

Golgari: 0.22%

WB (Orzhov): 0.54%

Grave Titan Discussion

Flooremoji on Why is Grave Titan so ...

1 day ago

Did you mean to post in the modern forum? The only competitive deck in modern that (sometimes) uses Grave Titan is ad naus.

The reason that deck uses GT is because it is focused on casting a five mana spell, but it can make more than five mana by turn 4-ish sometimes. GT provides a finisher out of nowhere for when opponents board out removal in favor of combo hate. It also is okay when they didn't board out all removal because of the extra zombies.

If you are talking about causual modern, it is just another black mythic that has a splashy effect.

Gidgetimer on Why is Grave Titan so ...

1 day ago

I don't see many decklists that are running Grave Titan when I search modern decks on MTGTop8. Where are you finding a preponderance of Grave Titans? The context in which you see them may inform why people are running them.

Overall, it is 6 mana for a minimum of 10 power if it resolves. If he gets hit with a kill spell you went 1-for-1 and are up 2 zombies. If he survives to swing in combat you make another 2 2/2s for a total of 14 power that you have gotten out of it. Deathtouch means it kills anything that blocks it, so best case scenario for your opponent is chumping and allowing you to make a horde of zombies.

In modern, it is usually seen as too slow though. Unless you are accelerating to 6 mana on turn 3-4 it comes down too late. The other option is a control finisher and there are other finishers that work better in the format.

thankfranktank02 on Unfun Chainer First Draft

2 weeks ago

So I have been playing Chainer for a while now. I can give a bit of insight. First off I do like your list. So now into the thick of it. Chainer is a really mana hungry deck. Strands of Night is an amazing card but in my playing you need a card like Crucible of Worlds to get around the sac clause. All in all it is a fine card if you want to invest more slots to it. Nim Deathmantle No .... this card requires to much for it to be good. paired with a Grave Titan and an Ashnod's Altar is great but that turns into a 3 card combo. IMO not worth it. Lake of the Dead can be good if you add both of the other cards listed above. Soldevi Adnate best card. As long as you have a sac outlet on board and he never gets exiled he is amazing. Even if he does die just animate him back. As far as Pitiless Plunderer great card if you can sac alot. Generates mana witch is nice. As for Gauntlet of Power i mean if you feel as if you need that then go for it. I personally like the Plunderer better because of the fact that it is a creature. It is very hard for black to interact with artifacts and get them back. (Side note I know it can be done but not worth the ammount of slots needed again IMO) As for the cuts do not cut Villis , he is amazing card advantage. Priest is fine if you can make tokens or just have a good grip on the board state. Disciple is an okay card i cut and add it all the time. I also think you have too many cutie lands. swamps are your best friend in the deck along with urborg.

ShutUpMokuba on Help with Scarab God deck

2 weeks ago

It really depends on your meta and your budget. However for now i'll try to list some cards that i really like in that type of deck.. In the creature compartment i would suggest Diregraf Colossus, Undead Warchief, maybe Death Baron, Cryptbreaker, the obvious Gravecrawler, Sidisi, Undead Vizier and Lich Lord of Unx. For card draw i would add Graveborn Muse or Midnight Reaper. Soulless One can be a good card if you are on a budget. Grimgrin, Corpse-Born is a great card too as he gets really big and destroys your opponents' creatures fast.Zombie Master is good on its own in a tribal deck but becomes great with Urborg, Tomb of Yawgmoth. More expensive cards are Mikaeus, the Unhallowed and Ghoulcaller Gisa; if i had to pick i would choose the first. Also Grave Titan can get you a lot of tokens.

Enchantments: Grave Pact for removal, Phyrexian Arena/Kindred Discovery/Rhystic Study and the great and cheap Monastery Siege for card draw, Black Market for ramp, Rooftop Storm enables a lot of Gravecrawler combos, Paradox Haze doubles your commander's effect while Training Grounds makes his second effect cheaper.

Artifacts: Phyrexian Altar for the gravecrawler combo, i love in this deck Bontu's Monument, Door of Destinies/Vanquisher's Banner/Coat of Arms because you are going for a tribal deck (and why not Herald's Horn. Illusionist's Bracers doubles the scarab's firs ability.

PW: Liliana, Untouched By Death does everything you want in a Scarab god deck.

Lands: Reliquary Tower, Urborg, Tomb of Yawgmoth, Bojuka Bog to exile an opponent's graveyard. Unholy Grotto is fine here. More lands to to fix your mana base like Sunken Hollow would be nice.

If you are going for a mill version i would suggest other cards like Dreamborn Muse, Mindcrank and so on..

The problem with your deck in my opinion is that even if you play cards with some synergy because of the zombie tribal element and some way to double your commander's drain ability there are a lot of cards that do not enough for you here. Remember that playing a deck that is a constant menace to your opponents gets you a big target on your head. To be more specific with my suggestions i need to know your budget, your meta and the path you want to take with this deck. Also there are too little cards in the removal compartment, in the draw compartment and in the mana base fixing compartment.

Lanzo493 on Custom Commander Suggestionss

1 month ago

I think it's good to come up with some kind of concept first. Is there some kind of specific strategy you want the commander to specialize in? Like graveyard, combat, tribal, counters, spellslinger, etc. It helps if you choose something you're already familiar with. That way you can either make something totally new or combine abilities from older cards in new and exciting ways. Most new cards are just rehashed older cards, colorshifted, card-shifted (like a card that was a land now has it's ability on a creature), etc. You could combine the idea of Sen Triplets , Mycosynth Lattice , and Ulamog, the Ceaseless Hunger to create some kind of Eldrazi commander that can annihilate, repurpose, and control the cards it has exiled similar by recasting them. Sounds a bit similar to what Emrakul did to Innistrad. Whatever you choose, choose the colors, mana cost, and power and toughness of your commander last. Or you could take some character you know well, in magic lore or not, and make a card for them. A great example of this are the new titan cards being spoiled for Theros. They're based off of the titans from myths as well as the old titan cards from M11 who have an ability that triggers on ETB and attacking ( Grave Titan and such). They took an ability from old cards and then added some more effects to show the titans dying initially and coming back from the grave like in the Percy Jackson books. Great design, honestly.

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