Grave Titan

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Grave Titan

Creature — Giant

Deathtouch

Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.

Necramus on Creatures of the Night

3 days ago

Bitterblossom

Orcish Bowmasters

Grave Titan

Love the deck, man! Dropping a few of my favorite token generators to cash in on that lovely lady in the CZ!

Profet93 on Mono Black Affinity

1 week ago

SufferFromEDHD +1

Such high praise with a funny joke from you? You're too kind!

We live and we learn, all experiences to help us grow.

Skullclamp - Draw?

Genesis Chamber - Token production?

Whats the wincon, or is it too premature to ask? Speaking of wincons, I'm gonna throw some combos at you and see which if any stick.

Add Ashnod's Altar to the below combos...

Reassembling Skeleton + Pitiless Plunderer

Scrap Trawler + Sculpting Steel + Foundry Inspector

Wurmcoil Engine + Nim Deathmantle

Myr Battlesphere + Nim Deathmantle

Imotekh the Stormlord + Scrap Trawler + Myr Retriever

Imotekh the Stormlord + Nim Deathmantle

Imotekh the Stormlord + Junk Diver + Myr Retriever

And of course..... Grave Titan + Nim Deathmantle - This one is least likely given you are artifact central and zombies don't fit into that, but worth mentioning just in case.

A lot of the combo cards are synergistic with your deck so even if you choose not to combo with them, they can potentially still be of assistance.

ToastedBagl on The Necrobloom

2 weeks ago

Titania's Command and Lazotep Quarry are fun options.

Volrath's Stronghold is a good card, but expensive.

Bounce lands with Exploration effects mean you can generate lots of tokens per turn.

You have a lot of options in this deck, many of them extremely powerful. I suggest cutting the clue token stuff.

Grave Titan gives you additional zombies if you wanna go that route.

Edit: I just noticed many of my suggestions are already listed. Sorry about that!

Whip of Erebos is just an amazing card with tokens and self-mill.

DemonDragonJ on Reap what is Sown

3 months ago

I have replaced The Immortal Sun with Grave Titan, since the titan provides two very useful effects for this deck: it destroys my opponents' creatures, so that I can then reanimate them, and also produces tokens, which I can sacrifice for a variety of benefits.

DemonDragonJ on Which Card(s) Should Replace the …

3 months ago

I used to have copies of The Immortal Sun in most of my EDH decks, but I have been replacing those copies with cards that better suit the themes of those decks, so I wish to ask for advice for specific decks.

First, I am wondering about my Sen Triplets EDH deck; that deck is a very controlling deck, so one card that I am considering is Myrel, Shield of Argive, since she is a more powerful version of Grand Abolisher, although I certainly would be willing to hear other suggestions, as well. I was also considering replacing the sun with Esper Sentinel, but I am not certain if I actually need that card in that deck, with all the other sources of card advantage that that deck has.

Second, I am seeking a replacement for the sun in my Teneb, the Harvester EDH deck, but this shall be a more challenging replacement, as there are numerous cards that would work well with that deck. My first choice was Karador, Ghost Chieftain, as this is the only deck in which he would fit, and, with his inherent cost-reducing ability, he would usually cost less then 8 mana to summon, but, as good as he is, he is merely a 3/4 that allows me to cast a creature spell from my graveyard once per turn. I then considered Sepulchral Primordial, but I do not wish to raise the mana curve of this deck, and that creature is only a 5/4 for seven mana. I also am considering either Sun Titan or Angel of Indemnity, as they clearly work with the theme of this deck, but the restrictions on their abilities may limit their utility in this deck, although the encore ability of the angel is nice, as I can sacrifice the tokens that it generates before they sacrifice themselves. Then, I am considering Grave Titan, since it can easily send creatures to my opponents' graveyards, for me to steal, as well as generating tokens for me to sacrifice, so I have numerous options for that deck.

What does everyone else say about this? What cards should I use to replace The Immortal Sun in my decks?

DemonDragonJ on Savage Destruction

4 months ago

I have replaced The Immortal Sun with Grave Titan, since the titan better fits the theme of this deck, as it is able to both destroy my opponents' creature and also provide me with more creatures to sacrifice, myself.

Hypersayia9001 on Kill, Kill and Kill some more.

4 months ago

@Basshunter: Thanks for the input. There are a few things I feel the need to justify keeping in though.

The primary reason I have Paragon of Open Graves and Hero's Blade is so I can easily buff up Sarevok, causing his ability to drain extra life when it triggers. Death-Priest of Myrkul is somewhat expensive, but when he's out, I just got to pay a mana at the end of each turn to ensure I maintain a consistent fuel supply for Cultist (and a lot of my token generation is zombies anyway so... bigger dead dudes.). Similar vein, Palace Siege allows me to sac something to Cultist then play it again on the same turn, which goes real good with Gray Merchant of Asphodel for life gain and Doomed Dissenter for a free Zombie token, if I just don't sac Gravecrawler to play it again cause it cheap.

Skithiryx, the Blight Dragon and Squelching Leeches are mostly there to be big beefy bois if I need them, but yeah, of the suggestions you've made, I'd probably swap them for Black Market Connections and Priest of Forgotten Gods to net me some more card draw. Ophiomancer, Grave Titan and Phyrexian Altar are also on my radar.

Not a fan of Skullclamp, at least in this deck. I'd need either altars or Yahenni, Undying Partisan out to actually get consistent value out of it, otherwise I'd need to pay for another sac outlet.

Basshunter on Kill, Kill and Kill some more.

4 months ago

its a really nice deck idea, but in my opinion, you got

  1. too much stuff in your deck that doesnt fit to the theme like Squelching Leeches, Skithiryx, the Blight Dragon, Paragon of Open Graves, Infernal Scarring, Grasping Shadows  Flip, Hero's Blade and maybe some others..

  2. you are really high cmc for a sac-deck. maybe upgrade to a lower cmc and faster deck..i.e. change Diabolic Tutor with Diabolic Intent, Death-Priest of Myrkul, Stir the Sands or Palace Siege is expensive too - and they dont even fit very well to the theme. You can change your reanimation-spells to low cmc like Reanimate or Animate Dead aswell

  3. To get rid of the fuel-problem, get some cards like Black Market Connections (awesome here), Blight Mound, Ophiomancer, Grave Titan ...

  4. Upgrade sac-outlets: Phyrexian Altar, Priest of Forgotten Gods, Viscera Seer, Skullclamp

So all together you should fit the theme more, search for cheaper cmc cards that do the same and get some more token-stuff

Load more