Grave Titan

Grave Titan

Creature — Giant

Deathtouch

Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.

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Have (3) Azdranax , metalmagic , Forkbeard
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Printings View all

Set Rarity
Mystery Booster (MYS1) Mythic Rare
Commander 2014 (C14) Mythic Rare
2012 Core Set (M12) Mythic Rare
2011 Core Set (M11) Mythic Rare
Promo Set (000) Mythic Rare

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Tokens

Legality

Format Legality
Duel Commander Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Latest Decks as Commander

Grave Titan Discussion

Oloro_Magic on [Primer] - Ad Nauseam Combo [[Procellam Legit]]

2 hours ago

Pandora314:

Firstly, thank you for the compliments, they are much appreciated, getting to your questions though, I will preface with saying that at this point I have played a lot more WITH the new additions to taxes than against it on Ad Naus meaning I do not have a ton of concrete data to back up my points.

My opinions on the matchup have not changed much, I still believe it to be relatively comfortable though with a strong margin of error dependent on pilot. I will focus here first solely on the mono-white version. Skyclave Apparition is a card I am only worried about inasmuch as they tend to play the playset. Granted they can slow down our development, or worse tag Phyrexian Unlife, but at the end of the day I think we need to evaluate what that line of play translates to for us. If we assume our opponent is playing Skyclave Apparition on turn 3 in an effort to stagger our development. I believe we are fairly safe to assume that Stoneforge Mystic was not the turn 2 play (in most circumstances, perhaps we are on the play and they fear a turn 4 win which is also a possible scenario). With this in mind we need to consider what this means for our opponents clock. The other 2 drops in their deck (pre-board) are Leonin Arbiter and Thalia, Guardian of Thraben, if they are playing Skyclave Apparition turn 3 then we can also assume healthily that the latter was not the play as in that case scenario they have less to fear as concerns a turn 4 win. So let's assume they have played Leonin Arbiter, they now have 2 damage on board at least, turn 1 could have been Aether Vial in which case we can expect another 2-drop at end of turn, again a 2-drop likely with 1/2 power. Add to this the 2 of the Skyclave Apparition and we are at 5/6 past this turn cycle. Overall I like being in that spot even if we have lost a Pentad Prism, of course scenarios could change if we were reliant on that Pentad Prism but being reliant on 1 rock is already a good way to lose against taxes. I bring this all up because a turn 3 Skyclave Apparition precludes an effective Stoneforge Mystic sequence by at least 1 turn, which is a scenario I am more than willing to accept at the cost of a Pentad Prism. We still go well over D&T's head, so delaying their most effective means of killing us quickly is, in this scenario, what I would consider a net neutral gain. I do not want to come across as dismissive here though, they play a playset of Skyclave Apparition, that is something we have to be aware of, in other words, Lotus Bloom becomes ever more important. Here, Phyrexian Revoker becomes relevant, as having the ability to both shut off and remove or set-up and thus be able to be more selective is an issue we need to address, a point I'll get to shortly.

As regards Archon of Emeria, yes. This card is an issue. I will say it has the distinct advantage for us of not being Deafening Silence which I would argue is far worse for us. I will start by saying if D&T is of great concern to you I would consider a mainboard Echoing Truth solely on account of this card, that said in a wide meta that isn't viable and we then have to be smart about beating it. One such way to beat it would technically be to cast Ad Nauseam on opponent's end step with a Phyrexian Unlife active and leave one card in the deck, we can then win the following turn with Thassa's Oracle, be aware though that the line opens us up to the aforementioned Skyclave Apparition, probably a risk we would have to take in that scenario. Most lists run two Archon of Emeria so there is a decent chance we don't have to deal with it game one but yes it is a card that has the ability to shift the balance in our opponent's favor when it comes down. I also should point out, in case someone else is reading this as well, that the lands entering tapped clause is very relevant and should be considered as it can slow us down considerably.

Moving to sideboarding considerations then, Grand Abolisher is fairly solid yes, as to whether it does enough is a bit of a trickier question. Personally, I think we should not underestimate it's ability versus equipment and Stoneforge Mystic, but yes it is most useful for shutting off vial shenanigans such as end-step Flickerwisp. If D&T is a concern I would likely consider up to 2 Grand Abolisher however Grand Abolisher doesn't exactly solve any problem inasmuch as it nullifies issues while we address the larger problem. In the current meta I think we have to start with upping the amount of removal, 1 Slaughter Pact provides some great utility as a one of, and then 3 Path to Exile should be sufficient here to answer the most problematic creatures whilst maintaining relevance against the others popular decks in the format. Again I also like Echoing Truth and even Abrupt Decay effects I believe have some great utility here.

Addressing a potential rise in metashare, I will preface with saying I don't see that necessarily happening as a long time D&T player myself. The deck is too much of a meta deck really to reach Hogaak levels of play to draw a comparison, that said with the current meta the way it is I wouldn't be surprised if D&T got to 5-15% of the field, at which point your argument for a board wipe could be a consideration. We have to ask ourselves then what is popular if D&T is getting that big. Spirits seems like something that could be considered there, Gruul also seems a safe bet, forgive me for it is late and I can't think of a ton off the top of my head, in the environment that D&T is likely to foster then, board wipes would be a good choice, the question though would be which board wipe? Bontu's Last Reckoning is certainly the most efficient, but it is far from the only option. I have always been a fan of Settle the Wreckage for instance, and Supreme Verdict is also a viable option. In the face of a lot of D&T and the decks that would accompany its rise I would also strongly consider a plan B in the sideboard. Grave Titan has the ability to more or less keep up with D&T, Keranos, God of Storms is also decent there weirdly, Dragonlord Dromoka and similar cards are also viable, as is Inferno Titan as a sort of catch all, being a plan B but also a potential mini-boardwipe. In other words, I don't think fear of D&T should throw you onto a boardwipe by and of itself, but rather D&T and the creature decks that could come behind it if it gets very popular.

As for Hushbringer, no I don't think it's particularly great even though it's a cool thought. The big issue I have is that we will only have access to it in postboard games, meaning we could be put into a bad situation with a Phyrexian Revoker naming Lightning Storm and us then having a useless card in hand with Hushbringer, even worse is if they are playing straight Pithing Needle which would be a huge blowout naming Lightning Storm. As the deck is currently constructed then its a cool idea but a bit too risky for my liking. If you want to play Hushbringer you do have some options though, siding out all the oracles and playing Jace, Wielder of Mysteries, Laboratory Maniac, or something more obscure such as Conflagrate (which does have some additional utility in this matchup) could make it possible. Then though you would have to be willing to accept the loss of a sideboard slot for an alternate win-con that still needs to function within the combo, I'd argue that is worse than just playing a plan B. A more out there solution would be to run a Gifts Ungiven package in the board with Unburial Rites and Elesh Norn, Grand Cenobite. With that you would have a plan B (albeit a card intensive one for your board) and a board wipe that both allows you to play Hushbringer as a piece of hate (Thassa's Oracle would likely be the cut for the package post-board), and play around Archon of Emeria effectively. I won't endorse that as the most competitive solution but I feel it's certainly something to consider if D&T and the decks it brings are very prominent in your local meta. As you rightly state, the manabase we have allows us to really tinker with quite a bit here so we have no shortage of options.

In summation though I still like the matchup, it has gotten a bit closer I will concede, down from 70-30 to probably closer to 55-45 if I am being generous lacking a substantial amount of data. At the end of the day we still go over their head meaning the burden is on them to stop us not so much for us to win, if that makes any sense, I apologize if it doesn't. Archon of Emeria though is a real issue, and one that should be taken seriously, maybe even necessitating an Echoing Truth on main in certain metas. On a much different note, the BW versions are much tougher. Tidehollow Sculler wears equipment well and interacts with us in a meaningful way. There I am more concerned as we are being attacked on two axes, and while we still go over their head, they can slow us down and drain us of resources in a much more meaningful way than the mono-white builds.

Thank you for the comment, I apologize if this is hard to follow, like I have said it is nearly 2 a.m. here and I didn't want to keep you waiting. If you have further questions, or just clarification of my thoughts here, please do let me know. I plan on revisiting this tomorrow (I suppose really later today) and seeing if there is anything else I should say regarding this matchup, if there is I will certainly let you know.

Vale,

Oloro

sylvannos on *{[Budget Gifts Control]}*

11 hours ago

I have to agree with JKRice and matti_4_4. You need more Gifts piles, the most obvious one being Languish/Ritual of Soot/Day of Judgment/Supreme Verdict/Damnation/AEtherize. I think 4x Path to Exile and Lingering Souls is perfectly fine, but you may want to supplement them with more removal. Especially with removal that helps make more Gift piles and has lifegain. Unfortunately, since this is a budget deck, you're not playing a fourth/fifth color for stuff like Lightning Helix. You may have to use something like Oath of Kaya.

Your hardest matchups are Burn and Tron. Other decks you can just 1-for-1 them and then bamboozle their deck with a single Gifts Ungiven. Burn eats away quickly at your life total, while Tron is the same speed as you but it has much better cards. The easiest way to deal with both of these decks game one is Inquisition of Kozilek. You take away those Goblin Guides and Expedition Maps before things get too out of control. You also need a sideboard to further help deal with these two archetypes. Kor Firewalker dumpsters Burn, while you'll need stuff like Disenchant and Rain of Tears to deal with Tron.

Blood Baron of Vizkopa is super-secret tech. It can't die against most of the decks in Modern and helps you play around graveyard hate when they can eat your Unburial Rites. It's not a card you need in game one, though. You don't want to have too many win conditions between your maindeck creatures and manlands. You probably don't need 2x Grave Titan for similar reasons. I'd suggest cutting at least one of them.

Lastly, if you're having trouble deciding what removal to use, go with silver-bullet hard counterspells. Stuff like Dispel, Spell Snare, Absorb, and Essence Scatter can go a long way. The only issue is that you're already really strong against other control decks, which is where these cards usually shine. They do, however, make Mystical Teachings more appealing as a "fifth" copy of Gifts Ungiven.

dingusdingo on Budget Reanimation Targets

1 week ago

Sire Of Insanity is insanely good, and turns being ahead on the board into wins. Also quite inexpensive to purchase. Does great work when your deck plays from the graveyard

Terastodon is a 9/9 beater that solves 3 problems immediately. Also rather inexpensive to acquire. You can even nuke 3 of your own lands to get three 3/3's and one 9/9 for 18 swinging power on the field.

Protean Hulk isn't too expensive and is a fantastic choice if you have a creature based combo already in the deck.

Sheoldred, Whispering One is expensive to buy, but an absolute powerhouse in reanimator strategies. Sticking this on turn 3 can put you super far ahead.

Avatar of Woe can be great board control when reanimated early.

Massacre Wurm is about $2 after all the reprints, and while it isn't the best reanimation target, it can certainly bring the hurt for opponents.

Ancient Stone Idol is a 12/12 Trampler, no crazy effects but a massive beater that has a die trigger.

Most demons are decent choices. I'm a big fan of how Kuro, Pitlord can instantly clear a board, but his upkeep cost is kind of gross.

Most Titans are good choices too, Inferno Titan and Grave Titan for Korvold (no Prime Time in EDH)

As far as budget reanimation cards, I'm a huge fan of Apprentice Necromancer for reanimation targets with ETB triggers. It works extremely well with Sun Titan, which is out of Korvold colors but a gross combo to be aware of nonetheless (Sun Tit ETB returns the Necro, the attack trigger returns something else too). I also like Life / Death which has lots of potential in Korvold (make lands into creatures, then sac creatures to draw tons of cards) outside of just reanimation. Animate Dead and Dance of the Dead are both inexpensive at around $5 and $10 respectively last I checked and are worth getting, they will be staples even in 100% optimized reanimator. Whisper, Blood Liturgist has nice use when you get Korvold sac triggers, but needs cheap token or reusable bodies to use consistently and is expensive to cast at 4 CMC. Victimize is a great card, but once again requires bodies on the field. Exhume is fast to cast but you usually want to pair it with graveyard removal or time it well. Dread Return is a useful card that does well with lots of bodies and can be used twice. Doomed Necromancer is great Korvold tech but slow at 3 CMC + summoning sick, usually activating on turn 4 or later.

Buried Alive is a phenomenal card that can enable reanimator strategies, a definite must-include.

Cheap discard outlets also help move fatties from your hand to the graveyard. I can recommend Putrid Imp as the GOAT, but also Tortured Existence, Wild Mongrel, Faithless Looting, Noose Constrictor and Fauna Shaman. You can also look to some one-time spells to help you discard, I recommend Collective Brutality and Smallpox especially. Bog Witch can work wonders in slower metas, but will be a cut when your deck gets more optimized.

Jonesbond49 on Mono Black

1 week ago

It's clear that you want to be an aristocrat deck so I would recommend more creatures. Here are some that card that make creature tokens and are more budget friendly: Bastion of Remembrance, Abhorrent Overlord, Aphemia, the Cacophony, Dark Salvation, and Endrek Sahr, Master Breeder. Do you own Bitterblossom? If you do, then I would consider it. Here are three non-budget cards that you might consider after playtesting: Grave Titan, Bloodline Keeper  Flip, and Ghoulcaller Gisa.

Optimator on Yahenni Aristocrats

3 weeks ago

You don't have a ton of card-draw, and I also recommend at least eight pieces for almost any deck. Graveyard recursion, especially the good ones, definitely count as card advantage in my book, so Phyrexian Reclamation is great here, as is Whisper.

Grim Haruspex and Disciple of Bolas are on-theme. Thorn of the Black Rose and Custodi Lich are fun creature-based choices too. Some other classic choices are Ambition's Cost, Ancient Craving, Promise of Power, Liliana's Contract, Syphon Mind, Castle Locthwain, and Read the Bones. Palace Siege is okay, especially if you feel you need more recursion. Diabolic Servitude is nice and repeatable. Victimize and Blood for Bones are a great rate. Oversold Cemetery is nice too, though pricey.

Greed, Arguel's Blood Fast  Flip, Skullclamp and Erebos, God of the Dead are really good but not cheap. Erebos, Bleak-Hearted, Yawgmoth, Thran Physician, and God-Eternal Bontu would be decent as well. Bonus points for some being threats/blockers.

Gonti, Lord of Luxury is an interesting choice for card advantage--especially if you can recur him out of the graveyard over and over.


Dreadhorde Invasion is a great source of sacrifice fodder. So are Grave Titan and Bitterblossom but they're expensive. High Market is good in case your commander get's Arrested or turned into an elk or frog or the moon. Rogue's Passage could help end games once Yahenni is huge.

If you find you can't close out games between all the groupslug aristocrat cards and Yahenni's damage, perhaps a few auxiliary groupslug cards could tip games in your favor. Most of the good ones are very expensive though. Bloodchief Ascension, Painful Quandary, Polluted Bonds, Wound Reflection, and Palace Siege et al. Torment of Hailfire and Exsanguinate are classic finishers too.

As far as cuts go... I don't love some of the creature-based removal. I know it's good because you can sacrifice them later but perhaps Morkrut Banshee, Skinrender, and Anowon the Ruin Sage could be cut. I don't love Devour in Shadow and Drag to the Underworld. You should be set on removal even with those five cuts. Feed the Swarm is worth noting! Mortician Beetle is a bit win-more but is uniquely suited to the deck and worth keeping for now. Probably makes a good blocker. Geralf's Messenger is a bit weaker than some of the token generators and recurring threats too.

Also, I don't know if you care (few do) but if you want an accurate price calculation for your deck you should put the cards in the Sideboard into the Maybeboard so they aren't added.

DadHumanPraetor on Tuned Ayara

1 month ago

Nim Deathmantle+Ashnod's Altar goes infinite with any creature who makes 2 or more tokens on etb. You have several in your deck already but Grave Titan and Marsh Flitter are also options. Bontu's Monument turns your oathsworn vampire into a gravecrawler Phyrexian Altar is pricey but obviously a broken card Panharmonicon is ridiculous in Ayara if you have a meta that goes light on artifact removal-
Cast abhorrent overlord, trigger his etb twice so double tokens, then trigger ayara twice per token. Feels good lol. You can try Nightmare Shepherd with her too. So sweet to drop a Gray Merchant of Asphodel then sacrifice it and return it with Shepherd for another etb trigger. Sweet build man I like it. One mean card would be Sadistic Hypnotist it is the besssst lol

Phostration on Yarok

2 months ago

Undergrowth Champion, Omnath, Locus of Rage, Panharmonicon, Sphinx of Uthuun, Grave Titan. This was some quick stuff off the top of my head! I think you could benefit a lot from a Flicker based deck. That way you can flicker strong ETB in and out, getting more out of the card. From what I know tho, flicker cards are mainly white or blue. You could also add ways to sac creatures then bring them back to proc their ETB's more.

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