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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Knight
As Dauntless Bodyguard enters the battlefield, choose another creature you control.
Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
1 month ago
Also, I don't think that Thalia, Guardian of Thraben is very good in this deck considering the number of non-creature spells you're running. Dauntless Bodyguard would be less casting cost and still provide a relevant ability.
Cool deck! +1 from me!
3 months ago
I really like the look of this deck, it seems thoughtfully put together with strong synergies and a clear strategy. Plenty of lords rarely go wrong and I can imagine the deck having a strong board presence. The Thalia's Lieutenant + Worthy Knight combo seems particularly strong. It’s also interesting to see Knight Exemplar and Dauntless Bodyguard used in a different way from how I play them myself.
I have one suggestion for you. Since you seem unsure about Selesnya Charm have you looked at the populate mechanic? Rootborn Defenses or Growing Ranks come to mind, but there are other cards too. You would loose some utility yes, but in the case of Rootborn Defences protection via indestructibility is powerful, and populate could work well together with your creature tokens. Best case scenario you’d populate a Human Token which triggers Thalia's Lieutenant.
Good luck with the deck, I’ll have a look at your other knight decks when I’m able ;)
3 months ago
I'll do that soon! We run essentially the same things with only a few exceptions-most of which I have shared. I like the effects of History of Benalia and ran it for awhile but eventually pulled it out. The reason was it competes in that 3rd drop slot with Knight Exemplar then requires a couple more turns to be a win-con. Plus Acclaimed Contender doesn't "fetch" it. In my local meta a lot (most probably) modern decks look to win by turn 5-6. Most are net-decks (nobody home brews anymore sadly) and aggro. Some of the "storm" (combo) decks are even faster. A turn 3 History of Benalia drop just never felt satisfying or felt like a true win-con. Your mileage may vary. My deck is more "front loaded" due to how fast most modern decks are. Instead of History of Benalia I run Noble Hierarch. She's a human so she fits the paradigm, she is a one drop, she fixes a bad mana situation and she's a lightning rod too like Mother of Runes. No matter what happens I always feel good about getting her in my opening hand and putting her into play. She has that nasty little "exalted" keyword and she's gives us a little ramp. I run the Dauntless Bodyguard too but he's a terrible drop in that one slot. Much better to pull him with CoCo turn 4 (or just hold him and hard cast him and play another card as well) and cover your Exemplar.
Mother is a beast add. Trust me! Total lightning rod (and usually does get removed) but any given deck only has so much removal and I'm ok with her getting "burned" and, potentially, saving Exemplar. If she doesn't, even better. Either way she's a benefit.
LOL. This type of aggro deck you kinda WANT to "vomit" your creatures out. That's your win-con. Guardian of Faith and Dauntless Bodyguard would be the exceptions. Holding them in hand until you need them is the best move. It's super satisfying to pull one of them on a CoCo hit when things get desperate. Having him AND Dauntless Bodyguard increases your chances of salvation.
Nephalia Academy has helped a lot. I don't see it every game and I'm thinking about putting another copy or two in my SB because there is so much discard. I've gone back and forth with Leyline of Sanctity in my SB. I can run Nephalia safely partly because Noble Hierarch can fix my mana (assuming she doesn't get removed). I still think you can find room for it though. the mana curve isn't THAT high in this deck.
Aether Vial is amazing with decks that focus on ETB but Knights are more aggro. I'd really rather drop a Noble or Mother than a vial turn one. Call me crazy.
I think part of the reason you are struggling with SB is how you're playing. Playing a single game against a random opponent isn't going to teach you about the effectiveness of your sideboard or help you to tweak it or see what your opponents bring in against you. Full matches are the key. You'll probably sacrifice a bit of your win percentage initially bc your opponents will have some answers in their SB most likely but eventually you'll have an even better deck as you learn from your mistakes and figure out what belongs in the SB against various archetypes and decide what to pull out from your main and what to leave in. I've been playing off and on since Revised and I still struggle sometimes to put together a great SB and determine what goes in and what comes out.
Happy brewing amigo!
3 months ago
Lankhmar - Been a bit since this deck has gotten any love. Glad you reached out!
To answer question, I have played a fair share of games with the deck as it currently stands and you are not wrong, an early board wipe does slow it down for sure but it does reload pretty quick thanks to Collected Company usually hitting reliably, Acclaimed Contender grabbing me a knight to play after it, and the combo with Thalia's Lieutenant + Worthy Knight to pump and create additional bodies. Unless the opponent has a way to prevent me from reloading, a single board wipe is not usually an issue.
I feel like this deck struggles the most against burn/control. Almost everything in the deck has synergy and builds with no one card being capable of really winning a game for me (makes sense given the low CMC of all the cards) and stuff like Lightning and Counterspell that just remove or bounce any major piece like Knight Exemplar, Benalish Marshal, Worthy Knight, etc. limiting me to like a single Dauntless Bodyguard or something similar describes the rough games. Flying can also be an issue...especially when the flying creature has an ability that triggers when I am dealt damage by it like causing me to discard, sacrifice, or exile cards that the opponent can then play.
Overall, this is a very aggressive deck that is fun to play and can just steamroll opponents. Nothing better than playing Collected Company on turn 4 with a few knights already out and getting to flash in 2xKnight Exemplar :) For being my first deck, I am pretty happy with it and the suggestions the community had. I really got a lot of exposure to some cool stuff.
3 months ago
Have you played this deck enough to comment on what the biggest threats are from an opponent's deck? Board wipe seems pretty paralyzing without 2 Knight Exemplar in play. Dauntless Bodyguard was a solid addition to your deck to help avoid spot removal until your second Knight Exemplar lands. Mother of Runes seems like another solid early drop. Giver of Runes is a better card but is Kor, while Mother is human so it fits your theme and synergizes much better. Modern decks are pretty fast in most cases and aggro dominates the format above any control strategies. Having another reliable 1 drop feels like it would be a benefit. Mother of Runes is a "lightning rod" but that is one less kill spell they have in hand if she gets removed early.
6 months ago
Other than it being a 1 drop 2/1 creature, I'm not sure why you have Hotshot Mechanic in this deck when you have no vehicles? Dauntless Bodyguard, Dragon Hunter, Kytheon, Hero of Akros Flip, Soldier of the Pantheon, or Usher of the Fallen all offer something for the same power/toughness and mana cost. Out of that list, I'd go with Kytheon, Hero of Akros Flip or Dauntless Bodyguard, though the others are pretty decent as well.
I'd also consider Wild Slash as a possible burn spell to add.
Cool deck idea! +1 from me!
6 months ago
Squirrelbacon - Nitty gritty details...you are talking my language and why MTG plays to my interests as I love to tinker and optimize but also have my own personal flair.
Thanks for all the extra food for thought on the Collected Company and Dauntless Bodyguard play. I will likely add him and Acclaimed Contender into the mix based on your and Ouroboros_47's suggestions to drop certain cards and increase the number of creatures/increase creature variability so your suggestions are not falling on deaf ears rest assured!
It might take me a week or two to update the deck based on the recent suggestions as I like to make one edit at a time and play with it to see how that feels before I go all in and adopt the change. Once I do some play testing, I will update the deck if things were positive in how the deck felt/performed and definately give credit to those who made the suggestions so keep an out out for a shout out in the upcoming weeks. Until then, stay in school ;)
6 months ago
lhetrick13 glad that at least some of the information was helpful! To put it briefly, yes, that was more or less what I was saying with points 1 & 2. Those adventure knights are fantastic cards, but when building around CoCo those "modal spells" can seem subpar and force you to use them sub optimally. It is still personal preference as there is nothing wrong with these cards! Adding some extra creatures would be a nice way to smooth that out!
There are a few really nice pieces with Dauntless Bodyguard that aren't immediately noticeable if you are not familiar with it--I played a ton of him in standard and casual formats and I love that card! Here's a few things to think about:
Aggressive stat line -- Being a 1 mana 2/1 may not be the most impressive stat line now, but worst case scenario playing him naked and just going aggro if your hand permits it is never a "bad" plan.
CoCo synergy -- Hitting the bodyguard and a relevant threat in the same hit can change the flow of the game sometimes!
Mana value -- Speaking of CoCo synergy, it might look like you're losing mana value off of CoCo if you hit the bodyguard; however, this is sneakily more complicated. Obviously, the dream is to hit two Knight Exemplars, correct (4 CMC spell, 6 CMC return, net +)? Well, that won't happen very often... However, hitting one of them and then having access to a bodyguard is much more likely. Dauntless Bodyguard effectively forces an opponent to then answer the true threat (at minimum) twice. The Guard and Threat are equivalent to on their own, so that's mana parody, but now factor in the first removal spell (Fatal Push, Any Red Removal) which gets fizzled by indestructible trigger and then the next spell they have to use. Now, you're at a minimum of mana parody of (CoCo hit) and then card advantage/tempo gain over your opponent of (roughly) +.... equivalent to the mana from earlier! Obviously, this isn't fool proof but it is worth knowing!
If you wanna get super spicey, you could also add in Ranger-Captain of Eos to tutor for one and shuffle the deck after you decide you don't want the Bodyguard hit on CoCo lol
Sorry I kinda went on a tangent there, it really is your choice!!!! It's a playstyle thing, and if you don't want to try the bodyguard out that's cool -- it's technically cleaner on mana without it!
In other news, here are a few CoCo articles:
Frank Karsten Magic Math: https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/magic-math-orator-of-ojutai-collected-company-and-dragons-of-tarkir/
Reddit Nerds: https://www.reddit.com/r/magicTCG/comments/m144n7/how_many_creatures_do_you_need_for_collected/
CoCo Bant Spirits Breakdown: :https://www.wizardtower.com/blog/pioneer/bant-spirits-the-power-of-coco/
Hopefully those can help! Also, if this is a little sloppy I am writing this out while "trying" to pay attention in class... so.... yea..... I can elaborate on stuff later and we can back and forth this list for a while to find something you love!