Plague Myr

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Plague Myr

Artifact Creature — Phyrexian Myr


{T}: Add 1 to your mana pool.

MountainMan817 on Myr Deck 2

3 days ago

Mirrodin was my first block and Myr were my favorite creatures! I always thought infect was good so I tried Ichorclaw Myr or Plague Myr with Rogue's Passage. Passage helps your monument produce more mana. Also, maybe Springleaf Drum to get a little ramp out of fresh tokens? +1!

Kazierts on Pushing Poison

2 months ago

After reading your comment taking another look at your deck, I realized it has 70 cards. While, as I said, I don't intend to change your deckbuilding style, you should basically never go above 60 cards, unless your deck runs Yorion, Sky Nomad or Battle of Wits.

Your deckbuilding guidelines are quite interesting. Here's a few things I'd like to mention regarding them:

  • First, a compliment so it doesn't like I'm just criticizing everything. What you mentioned about legendary creatures is basically the correct way to play with them, in most cases. Too many can brick you and too few makes them hard to draw.

  • While, in some cases, it's good a backup windocondition, that does not apply to every archetype, Infect included. Because of the Infect keyword, the literally doesn't care about the opponent's life total. So, when you suddenly try to change to hit their life total with one or two creatures that don't have Infect, you're basically starting everything from scratch in the middle of a game. This goes into my next point which is your fear of hate cards.

  • I completely understand some cards that can shut your deck down are scary, but I feel like you're letting your fear get in the way of your deck. I'll use my deck as example. My manabase is almost completely made of nonbasic lands, yet Blood Moon doesn't scare me. Why? I have Thoughtseize and Inquisition of Kozilek. If that's not enough, then I also have Ratchet Bomb in my sideboard. Melira, Sylvok Outcast? Fatal Push, Damn, Collective Brutality and Liliana of the Veil all deal with it. My point is there multiple ways to deal with threats that don't force you into an extremely narrow path. Also, if you're playing Modern, no one will use Back to Basics because it's not legal. This also goes into my next point, which is the mana effiency.

  • Despite you saying you like to be mana effienct, a lot of cards here aren't. As I mentioned, some of them basically do nothing. Some actually do, but are overcoste, even in you examples. Sage's Row Denizen is very inefficient because mill decks like to turbo mill (which is something I personally don't like). This means the best mill creatures are Ruin Crab and Hedron Crab. When we come fo poisoning opponents, that's why Hand of the Praetors sees basically zero play outside of commander. Usually people just cast a Glistener Elf turn 1 and a Scale Up turn 2. Also, you're looking at the ratio, but not the usefulness of the creature. Sure, Cystbearer costs the same, manawise, as a Rot Wolf, but is incredibly worse.

If you want to follow this path of winning bast cast infect creatures with the hand on the field, then:

I understand if the above mentioned are a bit above your budget. A lot of these Infect cards haven't had a reprint yet.

I love when people go for nonstandard builds of decks. I hope you cam improve this without sacrificing too much of your own style.

Samothrace on Tetsuko, Team Captain

6 months ago

splashing in infect here would be really useful as an alternative win-con. Lots of creatures can be unblockable with infect such as Plague Myr, Phyrexian Digester and the like.

If you don't like these creatures, maybe still throw in a Grafted Exoskeleton. I use it in my mono blue deck, along with Quietus Spike and either of these can make a 1/1 really scary.

Cool deck!

king-saproling on Dagsson Transformers

6 months ago

If you run Mirror Gallery and Honor-Worn Shaku you can make infinite Kaldras! While the Gallery is out, Tap Kalda to untap the Shaku, then tap the Shaku to pay for Helm of Kaldra's ability, repeat forever. Since Arcum can find all the combo pieces I think it's worth including. Even without the Shaku, Mirror Gallery lets you pay to make a Kaldra.

Also I think Manakin is worth running since he gets Arcum out faster and Arcum can eat him. Same for Millikin, Guardian Idol, Ornithopter of Paradise, and Plague Myr.

DawnsRayofLight on Nope of Ghiapur

9 months ago

Plague Myr: mana and an alt win con

Traxos, Scourge of Kroog: big beat stick

Foundry Inspector can alleviate some of the cost of Hope as it gets more expensive from commander tax


Argentum Armor for some good removal

Cloud Key: cost reduction

Maybe some Stax cards?

Mask of Memory: Draw

Quietus Spike: FOr the lulz

Mortlocke on New hubs to be added

11 months ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.


sad_2980 on Does this look infected?

11 months ago

wallisface Love the suggestions! Brass Squire and Plague Myr are in the list because I thought the added mana utility could be a nice bonus at times, but I like your suggestion of using something with more immediate utility. Think I'll replace the Brass Squire with Necropede to keep the artifact and infect numbers up. I also like the idea of using a more tool-boxy set of equipment. Going with less than 22 lands makes me nervous, but I might give it a try. It may take a little while due to cost, but I think I'll probably incorporate most of your suggestions in some way over time. Thanks!

lagotripha on Gruul Infect

11 months ago

I was looking at the evasion as a possible swap, relying on vines/blossoming, but it is a 'how much should be cut' question, and that needs playtests against the metagame you'll face - it wouldn't be 'swap a few cards', but build a package of 10-12 cards that work together to fit in.

After a couple tests I'm not comfortable with mass as more than a 1-of 'gotcha' without something to improve the payoff, (multiples are really bad) but something like Expedite offers a little card draw and a little haste in a neat package. If it was an 8 heirach brew, I'd say differently.

Card draw is a strong option, but Light Up the Stage needs life loss that infect has trouble inflicting. If I was going that direction, I'd look at Ancient Stirrings and Plague Myr - card draw is fine, but card filtering is a lot better in these colours - seeeing as much of your library as possible to pick the things you need from it is good. That and the value plan will want redundant pieces.

I think the biggest thing is making a decision about where you want the deck to differ from u/g - knowing that you are going for an explosive turn from the hand, or race from turn 1, and how it plans to take advantage of the metagame will make the shape of the deck a lot clearer.

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