Plague Myr

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Phyrexia (MBP) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Plague Myr

Artifact Creature — Myr

Infect

{T}: Add 1 to your mana pool.

Plague Myr Discussion

PeanutCoffee on Van de Graaff Generator

2 days ago

I would recomend losing the focus on tap lands and look more at mana rocks/dorks (maybe even some fetches) for color fixing. It will be hard to storm off with only getting one mana a turn. With the Clock of Omens every rock and dork counts as at least 1 and 1/2 mana. Astral Cornucopia and Everflowing Chalice would work well for rocks. For dorks the tried-and-true Hedron Crawler , Silver Myr , Iron Myr , and Plague Myr

Also I would recomend Counterspell over Stoic Rebuttal

For creature you could look at Riddlesmith (to double on draw engine), Artificer's Assistant (to fix drawing and avoid mana flood), and maybe even Mirror Image to copy a creature for a little extra value. ( Mirror of the Forebears would be a better pick over Mirror Image if you have it)

For mana I would do basics over tap lands every day of the week. If you can get cards like Steam Vents that come in untapped more power to you. Mana Severance is a high risk high reward card that would synergize great with storm.

I love the build though, these are just suggestions and ideas. I have over half the decklist in my cart on TCG now! Keep up the good work!!

XownagerX on Sigarda's Aid and a Creature ...

1 month ago

So let's say I have Sigarda's Aid in play and a creature, let's say Plague Myr , play. Plague Myr is already equipped with Lightning Greaves so it has Shroud.

Can I cast an equiment, like Whispersilk Cloak and attach it to Plague Myr ?

I know Equip abilites don't work because those target a creature. from the exact wording from Sigarda's Aid I'd expect it wouldn't work because it is says "attach it to TARGET creature". Or is it similar to Stonehewer Giant his ability, that it doesn't actually target a creature?

Hynx on Inf-Hammer

1 month ago

this inspired me to make a blue white version of this deck, with Invisible Stalker , Arcanum Wings , Eldrazi Conscription and keeping all your white, and colorless cards with Mutagenic Growth and Noxious Revival being paid for with life. with Tallowisp to tutor the conscription or possibly Sovereigns of Lost Alara to get a late game version on Inkmoth Nexus or Invisible Stalker with the hammer. I appeciate this build, it helped me on my own version so much. but im subbing Ichorclaw Myr with Plague Myr for the extra mana ramp.

mortalrage on Ugin of the Broken Oath

3 months ago

Don't think we don't see that Plague Myr + Eldrazi Conscription combo!

Tzefick on Pattern Recognition #114 - New ...

3 months ago

Boza

Efficient creatures with Infect is a strange thing to discuss because of Infect's inherent massive difference between damaging creatures and damaging players. And I think this is the reason why Infect is such a hated mechanic by many.

You can keep playing new creatures to block Infect-sources, that's a "renewable" resource. Poison counters is not something you can interact with (in a positive way) so once it's there, you cannot really do anything about it.

Infect also has the fundamental flaw that it plays its very own sub genre of a win condition and doesn't interact well with many other mechanics in the Magic universe. It plays extremely well with pump effects, because it basically has a hard cap of 10 damage dealt to a player and we're home safe.

However most Infect creatures are either blockable or are too heavy to play around as a win condition. I guess that's why you say the only efficient Infect creatures are Glistener Elf and Blighted Agent . One can win by turn two with pump spells before the opponent can reasonably have a chance to put down a blocker or deal with it, and the other the opponent cannot block, so it doesn't have to be thrown down before the match really starts.

You could just as easily have said Blight Mamba , Flensermite , Ichorclaw Myr , Lost Leonin , Necropede , Plague Myr or Plague Stinger . All of those are 2 CMC 1 power creatures with Infect (well Lost Leonin has 2 power). They have all the same basic characteristics as Glistener Elf , except they cost 1 mana more. Is the difference between a 1 mana and 2 mana creature with the same basic characteristics with Infect really that big? Apparently so, as those creatures requires a whole turn more to get in position to whack for lethal and they don't have evasion (with exception of Plague Stinger , who is just in the wrong colors for efficient fast lethal smacks). In this time the opponent have had a fair chance to drop a blocker or kill the creature and that's just not good enough for Infect. Because Infect is all about dropping a low cost creature with Infect and win the turn after. If it cannot do that, it doesn't function all too well.

Such a huge margin is present for Infect and that's a contributing factor to why the mechanic is such a blow out for many players.


I'm a huge fan of Shadowmoor and Eventide's Wither mechanic. It was an interesting way to interact with large creatures, but as Berry notes, the mechanic kinda felt too weak to actually matter.

It was interesting as well to have spells with Wither Puncture Blast as it effectively read; deal 3 damage to a player or planeswalker or give a creature 3 -1/-1 counters.

I do hope they consider bringing Wither back, but you wont see me hold my breath for Infect's return. The mechanic is in my eyes fundamentally flawed.

According to MaRo and his Storm Scale article (https://magic.wizards.com/en/articles/archive/making-magic/storm-scale-mirrodin-and-scars-mirrodin-blocks-2018-06-11) , he is more optimistic about Poison counters return than he is Infect.

foxboy93 on Yawgmoth, a Pretty Standard List

3 months ago

I was pretty interested to see that Cutthroat is your only Blood Artist Like effect. Midnight Banshee going with your Necroskitter from an earlier comment would be good as well. If you are wanting to focus more so on the Proliferate, you could add some infect like cards, such as Skittles, Plague Myr , Core Prowler .

Based on how your deck performed, you were running fairly low on life, thus more Blood Artist effects I feel will keep you in the game, or at least offset your saccing and paying life to do so. Crumbling Ashes can also let you put a counter on something, then blow it up on your turn. Ophiomancer is also a solid include, giving you fodder at each upkeep.

Id also look at Hapatra, Vizier of Poisons decks to see what black cards they run, since Yawgmoth will also likely care for such cards

bushido_man96 on Rakdos commander

4 months ago

You should probably run around 10 mana ramp sources, and your land count should probably go up to around 37 with such a top-heavy deck. Talisman of Indulgence , Rakdos Signet , Worn Powerstone , Thran Dynamo , and even Iron Myr , Copper Myr , Alloy Myr , and Plague Myr work in a deck like this. Hazoret's Monument can be decent. Charcoal Diamond and Fire Diamond come into play tapped, but only cost 2 apiece.

Vipy5 on Father of Infect

4 months ago

If you need help with knowing how much/what ramp to use, you might want to check out https://www.mtggoldfish.com/articles/brewer-s-minute-ramp-math

I am not an expert in mono, but for you I recommend adding:

Mana Crypt pricey but spicey

Charcoal Diamond goes so well with Sol Ring

Everflowing Chalice and Astral Cornucopia - especially if you somehow get more proliferate

Extraplanar Lens

Ashnod's Altar and Phyrexian Altar are good if you want double-down on sacrificing your own creatures.

Myriad Landscape can go in almost any edh deck

Nykthos, Shrine to Nyx is solid in any one- or two-colour deck

Lake of the Dead has a downside, but you won't care when you're using it (trust me)

Deserted Temple , Vesuva , Candelabra of Tawnos and Thespian's Stage to double-down on Cabal Coffers.

Petrified Field to protect valuable lands.

Expedition Map and/or Wayfarer's Bauble to tutor itfor all your powerful lands.

I'm not sure how I feel about Temple of the False God , but it is an EDH classic.

Other mono ramp

I ended up finding so many mono ramp cards I thought I might as well make a more full list.

Solemn Simulacrum is a good catch-all

Magus of the Coffers is slow, but might be worth it. Crypt Ghast is a better version.

Pawn of Ulamog and Sifter of Skulls are good in any deck that sacrifices often

Nirkana Revenant is good in the right deck

Bog Witch is kind of weird, but has fringe uses

I haven't thought hard, but you might be able to do some flicker shenanigans with Priest of Gix

Priest of Yawgmoth and Soldevi Adnate work if you hate your own stuff

Leaden Myr , Hedron Crawler , Manakin , Scuttlemutt , Alloy Myr , Opaline Unicorn , Palladium Myr are usually worse than rocks, but maybe you want?

Worst case, an edh deck can always load up on rocks. These are some of the best ones for mono black

Sol Ring every edh deck should include this

Star Compass , Fellwar Stone , Fractured Powerstone , Mind Stone all fill similar voids

Thran Dynamo , Ur-Golem's Eye , Worn Powerstone , Gilded Lotus , Hedron Archive , Sisay's Ring

Pillar of Origins for tribal decks

Consider Pentad Prism , Kyren Toy , or Coalition Relic for proliferate

In most games, these do the same thing: Commander's Sphere , Cryptolith Fragment  Flip, Cultivator's Caravan , Darksteel Ingot , Hierophant's Chalice , Honor-Worn Shaku , Mana Prism , Manalith , Orazca Relic , Phyrexian Totem , Powerstone Shard , Pristine Talisman , Seer's Lantern , Serum Powder , Skull of Ramos , Sol Grail , Spectral Searchlight , Vessel of Endless Rest , Victory Chimes , and Chromatic Lantern

Thought Vessel if you fill your hand

Chrome Mox is usually worth the card disadvantage

Lotus Bloom , Mana Vault , Basalt Monolith , Grim Monolith , and Lotus Petal for explosive potential

Mox Amber if you usually have your commander/a legendary thing out

Mox Diamond if lands in your graveyard is a good thing

Mox Opal if you have 2+ extra artifacts

Black Market is good if you tend to sacrifice/kill a lot of creatures

Caged Sun , Doubling Cube , and Gauntlet of Power are fair if you want to reach that high mana

Liliana of the Dark Realms is nice with proliferate, and makes sure you don't miss land drops in the mid/late-game

Sword of the Animist is best with one-mana creatures, and if you attack often, but might be justified even if not

Jet Medallion and Heartless Summoning do a lot of work if you play many cards in a turn

Carnival of Souls is fun with some creature-based combos

These mostly work for combo/explosive turns

Bubbling Muck for explosive/combo turns

Dark Ritual for getting a turn 2 Crypt Ghast , etc.

Sacrifice and Culling the Weak for sacrificing. They go nicely with Songs of the Damned

Spoils of Evil for lategame combos

Rain of Filth must be used with caution

Crypt of Agadeem works, but only if you consistently have 4+ creatures in the graveyard

Phyrexian Tower eats your creatures

Cabal Coffers is a staple

It's porbably unnessecary, but if you end up with few basic swamps, consider Urborg, Tomb of Yawgmoth to supplement your Cabal Coffers .

Cabal Stronghold is great if you can't afford many nonbasics, and might be good enough besides.

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Plague Myr occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%