Shatterskull Charger

Shatterskull Charger

Creature — Giant Warrior

Kicker (You may pay an additional as you cast this spell.)

Trample, haste

If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter.

At the beginning of the end phase, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Shatterskull Charger Discussion

zetsu.nitram on Hush Titan 2.0 copy

1 month ago

I love that you want to play Luminarch Aspirant , the card is strong on its own, the main reason I played it was for Shatterskull Charger , was my Timmy card from Zendikar Rising. Glad you are excited about the wwarsinger, please let me know how it works out for you, I love it as well :)

Sorin_Markov_1947 on Giant Trouble in Little Standard

3 months ago

Invasion of the Giants is an immediate four-of. That card does anything you want it to. Battle of Frost and Fire if you're playing against a lot of creature decks should be a four-of, but I think three is fine. You probably don't want Embercleave, as giants go big and not wide.

I think you have enough three-drops that Beanstalk Giant is pretty low on the priority list. I think you could easily cut it and help your manabase as well. Speaking of manabase, add in a land or two. Giants goes big! Shatterskull Smashing  Flip is a decent option for how much mana you want.

Cyclone Summoner is a good top-end, maybe even sooner with Invasion of the Giants. It's basically a Cyclonic Rift in Standard. Thryx, the Sudden Storm is another possibility as a flash blocker that makes Cyclone Summoner cheaper, but that's up to you. It's a meh. Now what I consider is not a meh is Shatterskull Charger . Very underrated card. It's a giant, you get the option of making it immune to wipes/sorcery removal and just get in a few extra damage, or making it a solid haste giant. Basalt Ravager and/or Shatterskull Smashing  Flip is an alternative to Squash , though Basalt Ravager has kind of let me down. A 4/2 is just so easy to kill.

If you need more to cut after Embercleave and Beanstalk Giant, cut Crystalline Giant. With Shatterskull Charger, you've still got that three-slot (kind of) and Crystalline is just kind of meh as well. It's random if it becomes good and is mainly just a 3/3 for 3.

A friend of mine made a build of Izzet Giants with these changes and some more and had good success in the play queue. If you play it a good bit, it might even get you up to plat. Here's his video showing how well it does: https://www.youtube.com/watch?v=8JF1aHemcL8

jamochawoke on Najeela, Queen of the Blossoms

4 months ago

I like how the guy above this comment just casually strolls in and tells you to put in a bunch of moxen...

That said, warriors is one of my favorite tribes and I've made a ton of decks with them! Plus Najeela is such a badass commander! These are my suggestions that you haven't included and could serve as some better synergy with your deck than your non-warriors:

  • God-Eternal Oketra make huge 4/4 zombie warrior tokens on every warrior cast.

  • Oketra the True make warrior tokens and acts as a big beater itself.
  • Oketra's Monument tons and tons of warrior tokens.
  • Rush of Battle warrior themed overrun that gains you tons of life.
  • Herald of Anafenza gets bigger and makes warrior tokens at the same time.
  • Raiders' Spoils probably the best card draw you'll see for warrior tribal.
  • Gilt-Leaf Ambush elf warrior tokens with sometimes deathtouch.
  • Hunting Triad elf warrior tokens or modal +1/+1 counters.
  • Presence of Gond give a creature a tap for elf warrior token ability.
  • Lovisa Coldeyes more warrior lord buffs!
  • Obsidian Battle-Axe haste and auto-attach to warriors equipment!
  • Regna, the Redeemer and Krav, the Unredeemed act as a sac outlet and warrior token generation combo.
  • Lord Windgrace deck filtering, color fixing, and generation of a ton of cat warrior tokens
  • Great Hall of Starnheim gets you a 4/4 angel warrior token in a pinch
  • Base Camp cheap 5 color land for warriors
  • Starnheim Unleashed make a ton of 4/4 angel warrior tokens!
  • Emeria's Call  Flip make angel warrior tokens and give your non-angel warriors indestructible or make it a land
  • Ascent of the Worthy pretty fun tricks on this.
  • Firja's Retribution make a 4/4 angel warrior token and give angels destroy and double strike.
  • Battle for Bretagard make warrior tokens, then make copies.
  • Omniscience_is_life on The Equip-a-Warrior Foundation

    6 months ago

    I would posit that cutting one or both Shatterskull Chargers might help... they essentially cost 5 if you want them to hold stuff for you, and that's a big investment. In their stead--maybe a wee bit of removal? Or, if you're intent on sticking with creatures, a Goma Fada Vanguard or Legion Angel?

    Love the deck, truly, so glad Haktos is getting some love ;)

    Optimator on Giant's Deck

    8 months ago

    Some of the newer Common giants are a lot better than the older ones in your list, so if you feel like dropping the $0.25 on them, here they are:

    Shatterskull Charger is decent. Might not be a bad idea to have some lower-CMC giants in the mix so you don't get run over early.

    Cragganwick Cremator is certainly a card that exists. Not great, but better than some of the commons in your current list. Probably not worth running but it's not garbage.

    Bulwark Giant is tolerable.

    Crystalline Giant can become a huge threat. Worth considering, actually!

    Council Guardian is cute

    Rumbling Sentry is meh

    Wayward Giant is almost cost-effective

    Ravenous Giant is Juzam Djinn. Might be worth running for the lolz.

    Enraged Giant is playable. We can do better I bet.

    Fleshpulper Giant is probably playable

    MTGBurgeoning on Gruul Stompy Featuring Xenagos, God of Revels

    10 months ago

    I can support your analysis for Turntimber Symbiosis  Flip. If a copy becomes available I'll give it a whirl or two in the deck and observe the results.

    I am happy you agree about Bala Ged Recovery  Flip. I sense Wizards played it safe with the vast majority of these double-faced spell/land cards, and I think this card is a good example of that theory.

    I do want to play-test Moraug, Fury of Akoum. The extra combat phases accrued by simply playing a land seems very valuable.

    Recently, with the help of the MTG Burgeoning community, I've been constructing a Zaxara, the Exemplary EDH/Commander deck. A copy of Garruk's Uprising resides in this deck list and I just completed a nine-game play-testing with the deck. I can comfortably and securely say that Garruk's Uprising is an awesome card in that deck and I believe it would be an awesome card in Xenagos, God of Revels. Personally, I would not consider including Elemental Bond over Garruk's Uprising. These two enchantments have the exact same mana cost of , but Garruk's Uprising provides trample. The power trigger for drawing cards is a bit higher than Elemental Bond, but for me, I only have two creatures in my deck with power less than four and over a dozen creatures without trample. I plan to insert Garruk's Uprising into the deck as soon as a copy becomes available.

    Cragcrown Pathway, and all of the Pathways, should be EDH/Commander hits! Get on board baby!!

    I may have to give Inscription of Abundance a serious test-run. I keep returning to this card and mulling over the modes in conjunction with the mana cost and the value seems too good. An instant speed fight spell is generally 2CMC. Placing two +1 +1 counters on a creature at instant speed is generally 3CMC. Combined that's 5CMC. Paying the 5CMC cost and choosing all three modes will also include the upside of gaining a ton of free life. Inscription of Abundance seems too valuable to ignore.

    Your assessment of Shatterskull Charger was entertaining. I was laughing to myself about "love taps." Hahaha! I'm just interested in seeing what the giant can do...

    I will keep you informed about the loveliness that will be Lithoform Engine. I predict big things!

    The cost to activate both Crawling Barrens and Dread Statuary is the same, yes, and as you mentioned Crawling Barrens's effect is cumulative as those +1 +1 counters stick around. I'm evaluating this card with the long-game in mind. We'll see how it shakes out.

    Great back-and-forth assessments!! I'll keep you looped-in with these potential Zendikar Rising treasures!!

    Profet93 on Gruul Stompy Featuring Xenagos, God of Revels

    10 months ago

    Turntimber Symbiosis - I like it because the 3 life is the cost to have the option of an additional card. Given as you said, it isn't like to whiff. Personally, I also refrain from cards like summoning trap and the like for the reasons you mentioned, whiffing and losing your mainphase. But with so many creatures and it taking up a land slot, I personally feel the versatility is warranted, not taking up a land slot but providing options for 3 life seems great.

    Bala Ged Recovery - I am on the same page, every point you mentioned.

    Moraug, Fury of Akoum - I feel so so about him. On the one hand he can get out of hand (lol). On the other, he is just a big dude with no trample. I dont have many ways of providing trample in my deck as most of my creatures either have trample or some sort of evasion. Plus it sucks to play him as a 6 drop when you have already played your land per turn. The idea with fetches is interesting for sure.

    Also, what do you think of Garruk's Uprising and Elemental Bond? They will provide you draw for 25-27 of your creatures. Uprising also provides trample which is nice. I've needed more card draw in Xenagos and has 2 flex slots. I've been considering adding these in my deck link and wanted your opinion, for both your deck and mine. My deck solely relies on burst card draw, so some steady card draw might be worth considering. My only issue with both is that by the time I play them I might draw 1-2 cards before it probably gets destroyed. Its not removal bait, but I feel they take too long to get the value out of. Idk

    Cragcrown Pathway - WTF is this? How have I not seen this in the set. It taps for red or green, depending on which side you play on the field? Thats crazy! I NEED this. Thank you for bringing it to my attention.

    Inscription of Abundance - One of those cards I looked at and thought hard about. Your points are well taken, I like the cheapness and flexibility of it. The real benefits are the counters and fighting as life gain is not substantially helpful in my meta (unless of course you're playing against xenagos :P)

    Cragplate Baloth - I feel the same way!

    Shatterskull Charger - 3 mana on a small beater? You want to smash face, not give them love taps. The fact that it returns unless you kick it bothers me as its a continuous cost you need to pay. All of our creatures are effectively safe from sorcery removal as xenagos provides haste and we only play 1 creature at a time.

    Lithoform Engine - One of those cards I'm always on the fence about. Even in my mono black deck where I can abuse it, it seems very winmore. It helps if I have the mana to cast everything I want, but until that point, its not that helpful. More playtesting would need to be done of course....but in Xenagos? You would play this (and maybe something else). Then cast a big creature and not have the 4 extra mana to copy it, or a big permanent spell. Of course it works with fetches, sorcerries, etc... but idk....? Once you add it in, please let me know how it functions.

    Crawling Barrens - A worse version IMO of Dread Statuary. Both cost the same to activate. Barrens gives you better value over time, but dread gives you a better immediate effect. I would much rather pay 4 and then pay 5-6 for a draw spell to draw 8 cards (given xenagos boost) rather than pay 4 and then pay 5-6 for a draw spell to draw 4 cards (given Xenagos boost).

    MTGBurgeoning on Gruul Stompy Featuring Xenagos, God of Revels

    10 months ago

    I have given some thought to what Zendikar Rising provides!

    Personally, I do not feel enamored with Turntimber Symbiosis at the moment. That feeling may change, but this card seems like it will hurt big-time if it whiffs. Of course, the odds are against that happening, but this is Magic the Gathering and those kinds of shenanigans happen. In comparison, Summoning Trap, at instant-speed, can absorb a potential whiff more easily when cast at the end of an opponent's turn than watching helplessly as went up in smoke during our main phase. On the other side of the card, we have a Forest that enters the battlefield tapped unless we pay three life. Paying three life is not inordinately burdensome in our format, but for just ? Spidey senses are tingling all over the place, and I sense this card may be more harmful than beneficial in the deck. Let me know how Turntimber Symbiosis functions for you.

    Bala Ged Recovery: I don't feel excited about this card. If the land entered the battlefield untapped it would receive more praise, naturally. This is a slightly over-costed Regrowth with the option of putting a land into play tapped. Honestly, I feel "meh" about this card. I don't plan on play-testing it or adding it at the moment. I prefer lands that don't enter the battlefield tapped, and printing a more expensive Regrowth on the other side of this card is not alluring enough for me to consider including it in the deck.

    Of the cards you mentioned, I believe Moraug, Fury of Akoum provides the greatest power and synergy with our deck. This minotaur's inclusion seems inevitable for a Xenagos, God of Revels deck and motivates me to include Fabled Passage, Prismatic Vista and Wooded Foothills in order to increase the potential number of accrued combat phases in a turn. I envision having a biggun or two under our control, casting Moraug, Fury of Akoum and then playing a land. Perhaps it is one of the aforementioned lands, granting us with TWO additional combat phases. In this scenario and with Xenagos, God of Revels under our control, our creatures can REALLY get out of hand if we can drop a land or two. Although it currently is not in the deck, I am tempted to imagine how a Genesis Waved Moraug, Fury of Akoum develops. At worst, Moraug, Fury of Akoum is a monster that can whittle away opponents' creatures through combat. I definitely want to test this card!

    Here are some cards I am either interested in testing or their inclusion is inevitable:

    INEVITABLE: Cragcrown Pathway. Once a copy of this land becomes available, it will find its way into this deck and most likely replace a basic land.

    INTERESTED: Inscription of Abundance is intriguing. At just , the options of gaining life equal to the power of one of our creatures OR having one of our creatures enter Fight Club are really versatile. Additionally, kicking this spell for just seems very reasonably costed, and we can choose both of the previously discussed options and put two +1 +1 counters on a creature. The entirety of those modes seem more valuable than . I also enjoy the potential political motivation of this card, as the +1 +1 counters and the life gain, respectively, denote "target creature" and "target player," not "target creature you control" and "you." I'll be taking a long look at Inscription of Abundance. It seems too good not to.

    D'OH! If only Cragplate Baloth had trample!!

    INTERESTED: I think Shatterskull Charger may be worth a look. Not kicking this creature brings it back to our hand at the beginning of our end step. With Xenagos, God of Revels under our control, paying and attacking with an 8/7 hasty trampler that is safe from sorcery removal seems strong. This reminds me of the dash mechanic. I think it is worth play-testing.

    INEVITABLE: Lithoform Engine is an absolute powerhouse. I'm still in awe that this card was created. Seriously. I think consideration should be given to including this card in every EDH/Commander deck, right after Sol Ring. I do not exaggerate. Not only is Lithoform Engine the most powerful card in Zendikar Rising, it will be the next most-desired staple of the format. This is over-powered. This is beyond over-powered:

    , Tap Lithoform Engine: Copy target activated or triggered ability you control. You may choose new targets for the copy. This is BETTER THAN Strionic Resonator, which currently resides in the deck.

    , Tap Lithoform Engine: Copy target instant or sorcery spell you control. You may choose new targets for the copy. This is a personalized version of Reverberate or Twincast, and only costs . Think: Selvala's Stampede, Chandra's Ignition, Return of the Wildspeaker, Savage Beating, Summoning Trap, Skyshroud Claim.

    , Tap Lithoform Engine: Copy target permanent spell you control. SERIOIUSLY!??

    At the time of this reply, Lithoform Engine is, justifiably, the most expensive card in Zendikar Rising (aside from Box Toppers) and I predict it will be THE CHASE CARD of Zendikar Rising. I also believe that this set will be printed/opened into absolute oblivion due to the presence of the aforementioned Box Toppers and its tenure in Standard for the next two years. As a result, I plan to watch for potential price variations in Lithoform Engine and then accumulate as many as possible. This card is too good.

    INTERESTED: There may be some mid- to late-game benefits to including Crawling Barrens in the land base. It seems like a decent mana-sink at instant-speed. Actually, I am surprised that this card did not include the dreaded "only at any time you can cast a sorcery" text. As an added value, we choose when to make Crawling Barrens a creature. As another benefit, it's only a creature until the end of the turn. This versatility is valuable to us and maddening to our opponents. All of these benefits reside ON A LAND. If Raging Ravine occupies a slot in the land base, I think there may be a place for Crawling Barrens as well.

    At the moment, those are the cards that promote the greatest amount of fancy-tickling for me. I'm looking forward to Zendikar Rising and can't wait to crack them packs and feast on the goodies inside!