Boros Charm

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Masters 25 (A25) Uncommon
Commander 2016 (C16) Uncommon
Commander 2013 (C13) Uncommon
Gatecrash (GTC) Uncommon

Combos Browse all

Boros Charm

Instant

Choose one —

  • Boros Charm deals 4 damage to target player.
  • Permanents you control are indestructible this turn.
  • Target creature gains double strike until end of turn.

Boros Charm Discussion

Disasterpiece on Scepter of Doom

2 days ago

I know what you're saying, but having to be able to hardcast all of the instants would really make it very difficult to get a mana base going and that also really narrows the range of instant cards that I can use. It would be nice to be able to cast them all without relying on the scepter, but it's a lot of extra work that the scepter already takes care of, IMHO. In this deck, the key feature of the scepter is not having to pay the specifically colored mana cost of the imprinted instant (as well as the repeatability of casting). Ideally, I want to imprint three or four instants that would work together to destroy creatures or permanents, counter spells, cause damage and gain life. Boros Charm is especially useful considering that I can choose to give permanents indestructible. Supporting spells like Opt and Anticipate would be nice because they are straight blue and help me draw into either a scepter or an artifact fetch card. There are four scepters and six cards to fetch the scepter, so the quicker I can draw into any of those 10 cards, the better. Heroes' Reunion is in there just as a way to keep me in the game when players start singling me out with damage, while it doesn't provide an offensive advantage, the ability to keep me in the game and the fact that it still removes counters from Thing in the Ice  Flipseems worth it. Maybe I'm way out in left field on this one, but I believe that focusing on ways to draw into the scepter or the fetch should be the focus. I dropped Deflecting Palm in favor of Anticipate and moved the Chalice of Life  Flip to the side board in favor of Voltaic Key . What do you think of Mirage Mirror ?

Spirits on Kaalia of the Cruel

3 days ago

Hey LordKunai,

Here's some recommendations, budget conscious where I can be.

Lightning Greaves is a critical component of Kaalia of the Vast , I play multiple tutors for it, like Steelshaper's Gift and Stoneforge Mystic . Lightning Greaves is a must, if you can't connect a Haste Kaalia of the Vast swing your going to have a bad time.

Gisela, Blade of Goldnight is a staple, the double ended effect is really the key. She is a bit pricey, so I'll offer some other options tool.

Angel of Despair , I believe is $0.25, another key removal for any permanent! like an Omniscience and drop her in off of an opponents Show and Tell . #Winning

Lands are important, but expensive, Blood Crypt because it's both a Swamp and Mountain is good, Godless Shrine same idea but Plains . Works with the check lands like Isolated Chapel .

Anguished Unmaking & Path to Exile good removal if you have, expensive to buy elsewise. Utter End & Mortify are cheaper alternatives but still exceptional removal spells.

Battlefield Forge is cheap and gives good color indexing. Diabolic Tutor is still okay at CMC4 and very inexpensive to all the reprinting of this tutor.

I would try and hone in on a desired goal and synergize around that. Mine is Kiki-Jiki, Mirror Breaker and Restoration Angel , Land Destruction / Indestructible, Liliana's Contract / Shadowborn Apostle type decks, Worldgorger Dragon , Extra Combat Phases.

You have a little bit of Legendary sub-theme, some protecting yourself and Kaalia of the Vast sub-theme Magus of the Moat / Boros Charm , some recursion with Phyrexian Reclamation . You've got a very strong base of cards, once you pick a synergy, you definitely want to synergize around those core abilities.

You have lots of great cards, and I bet it's extremely fun to play! The Signet's are good, Talisman of Indulgence is cheap and better, I also feel like in most situations Fellwar Stone is better than the signet too. But because of the cost of the other mana sources, augmenting with Signets is a fantastic idea.

I don't like Subterranean Tremors , small ground walkers should matter too much to you, and all of your ramp comes from artifacts so destroying those is not a great idea. If your getting a Lizard, something is off the rails. Something like Vandalblast is better for Artifact control.

Never been a fan of Rogue's Passage , CMC5 for unblockable is too much, perhaps try something like Shizo, Death's Storehouse .

Crackling Doom another card that gets around indestructible, but so do things like Utter End or Anguished Unmaking . Crackling Doom is very unlikely to get what you really need it to solve.

Chancellor of the Annex doesn't seem strong enough for the CMC7, or Stax enough. Odric, Lunarch Marshal seems a little out of place, the A/D/D are pretty tough on their own, if you have enough where engaging Odric, Lunarch Marshal to multiply their abilities you should be winning anyway without him.

Archangel Avacyn  Flip is similar to Angelic Guardian but a little more versatile.

Sneak Attack another way to cheat things in, similar to Quicksilver Amulet .

I don't see anything out of place here, other than some of my comments.

Adarkar Valkyrie has many infinite combos (like infinite combat with Aurelia, the Warleader ) for example. I have a bunch under my Alternative Synergies Considered if your interested. She's powerful, can establish some combos, and fits the build in a budget format.

Last_Laugh on Markov Aggro

3 days ago

Run Reconnaissance . This card allows you to attack with everyone safely (yes, even that 0/1, why not), untap each creature at the most opportune time for pseudo vigilance, and still deal combat damage in most situations.

Untaps to avoid bad blockers (obvious face value of the card), it untaps after first strike damage but before normal combat damage is dealt (great for getting +1+1 counters from Drana, Liberator of Malakir to your whole team and busted with Stromkirk Captain ), and it even untaps after normal combat damage is dealt due to the creature being an 'attacking' creature until the end of combat step ends (you untap in the middle of this step).

This combination of full tilt aggro with everyone available to block makes Sorin, Solemn Visitor 's +1 really good here (Note, 'until your next turn') and it more than offsets a few of my next suggestions.

As far as the decks inherent card draw weakness goes, consider Dark Prophecy , Greed , Necropotence , Herald's Horn , and Twilight Prophet . Protecting your board also prevents topdeck mode, consider Boros Charm .

Anyways, feel free to check out my list for inspiration for more low drop vamps, it's one of the top rated Edgar lists on the entire site. There's also over 130 comments worth of feedback and suggestions to sift through for ideas. Upvotes on any of my decks is appreciated. Edgar's Dega Vampires

Last_Laugh on Don't Mess with Markov (EDH)

4 days ago

Run Reconnaissance . This card allows you to attack with everyone safely (yes, even that 0/1, why not), untap each creature at the most opportune time for pseudo vigilance, and still deal combat damage in most situations.

Untaps to avoid bad blockers (obvious face value of the card), it untaps after first strike damage but before normal combat damage is dealt (great for getting +1+1 counters from Drana, Liberator of Malakir to your whole team and busted with Stromkirk Captain ), and it even untaps after normal combat damage is dealt due to the creature being an 'attacking' creature until the end of combat step ends (you untap in the middle of this step). Shared Animosity also 100% deserves a spot here (I'd replace Cathar's Crusade, it does nothing when it comes down and requires gas to essentially feed it to get it to do anything).

This combination of full tilt aggro with everyone available to block makes Sorin, Solemn Visitor 's +1 really good here (Note, 'until your next turn') and it more than offsets a few of my next suggestions.

As far as the decks inherent card draw weakness goes, add Skullclamp , then consider Dark Prophecy , Greed , Necropotence , Herald's Horn , and Twilight Prophet . Protecting your board also prevents topdeck mode, consider Boros Charm and assuming you bought the precon, get Teferi's Protection in here.

Anyways, feel free to check out my list for inspiration for more low drop vamps, it's one of the top rated Edgar lists on the entire site. There's also over 130 comments worth of feedback and suggestions to sift through for ideas. Upvotes on any of my decks is appreciated. Edgar's Dega Vampires

Last_Laugh on Vampiric bloodlust wide

4 days ago

Run Reconnaissance . This card allows you to attack with everyone safely (yes, even that 0/1, why not), untap each creature at the most opportune time for pseudo vigilance, and still deal combat damage in most situations.

Untaps to avoid bad blockers (obvious face value of the card), it untaps after first strike damage but before normal combat damage is dealt (great for getting +1+1 counters from Drana, Liberator of Malakir to your whole team and busted with Stromkirk Captain ), and it even untaps after normal combat damage is dealt due to the creature being an 'attacking' creature until the end of combat step ends (you untap in the middle of this step). Shared Animosity also 100% deserves a spot here (I'd replace Cathar's Crusade, it does nothing when it comes down and requires gas to essentially feed it to get it to do anything).

This combination of full tilt aggro with everyone available to block makes Sorin, Solemn Visitor 's +1 really good here (Note, 'until your next turn') and it more than offsets a few of my next suggestions.

As far as the decks inherent card draw weakness goes, add Skullclamp , then consider Dark Prophecy , Greed , Necropotence , Herald's Horn , and Twilight Prophet . Protecting your board also prevents topdeck mode, get Boros Charm in here.

Anyways, feel free to check out my list for inspiration for more low drop vamps, it's one of the top rated Edgar lists on the entire site. There's also over 130 comments worth of feedback and suggestions to sift through for ideas. Upvotes on any of my decks is appreciated. Edgar's Dega Vampires

multimedia on Aurelia's Jitte and Helm

5 days ago

Hey jconeil1988, I thought Puresteel was already in the deck :) If you have him definitely add him. I thought you were playing the artifact lands specifically to activate metalcraft with Puresteel?

You should check out new Feather, the Redeemed . This Angel is very good with Aurelia. She holds equipment very well especially Sunforger. It doesn't matter what creature you control who you target with an instant or sorcery as long as the spell targeted a creature you control it will trigger Feather's ability. The card you exiled is returned to your hand at the beginning of the next end step. This includes your opponents end steps which is amazing.

Obviously a deck built around Feather as the Commander is going to be better suited to abuse her ability especially being able to do Commander damage. Feather is just a good card to play in any Boros deck, 3/4 flying for three mana, but beyond the good stats she gives you card advantage which outside of Sunforger Boros lacks a lot of.

The interaction of Feather and Sunforger is great because you cast the instant you tutor for with Sunforger which triggers Feather's ability. There's a package of cards that are busted with Feather ( Balduvian Rage , Expedite , Defiant Strike , Shelter , etc.) and unfortunately there's not enough deck space for most of them and you don't really need them with Aurelia. Combining the strategies of Feather, Aurelia and Sunforger however would be a nice challenge because Aurelia, Feather and Sunforger are three of the best Boros cards to play.


Magnetic Theft is very good with Feather, Sunforger and other equipment, repeatedly each turn letting you bypass the equip cost of an equipment. Puresteel also does this, but Theft is an instant and Sunforger can tutor for it, can cast it, meaning you can equip at instant speed.

Aurelia's Fury is already in your deck and it's powerful with Feather because you can choose what targets take damage. Target Feather, doing 1 damage to her and then do the rest of the damage depending on how much mana you paid to other targets. Since you targeted and did 1 damage to Feather this doesn't kill her and it triggers her ability letting you repeatedly use Fury.

Boros Charm is a staple card for Sunforger packages and it's just as good with Feather because one of it's modes lets you target a creature giving it double strike. The combination of Mistveil, Feather's ability and Sunforger gives you a ton of resiliency with instants and sorceries.

Seize the Day is also powerful with Feather because it targets a creature you control to untap which triggers Feather's ability. With Feather, Aurelia and Siege you can get three combat phases a turn. First attack with Aurelia this triggers her ability getting a second combat phase. After the second combat, at your second main phase, cast Siege targeting either Aurelia or Feather to then get another combat phase as well as a main phase and trigger Feather.

Cloudshift is another good spell with Feather and Aurelia to get three combat steps on your turn. Attack with Aurelia triggering a second combat phase then blink Aurelia with Cloudshift. Aurelia ETB as a new instance which means you can then attack at your second combat phase with new Aurelia and then get another combat phase, the third one of your turn. Three combat phases for one mana is pretty good. Add Feather and you can repeatably use Cloudshift and do this interaction each turn.

Last_Laugh on Vaaaaamps

1 week ago

Run Reconnaissance . This card allows you to attack with everyone safely (yes, even that 0/1, why not), untap each creature at the most opportune time for pseudo vigilance, and still deal combat damage in most situations.

Untaps to avoid bad blockers (obvious face value of the card), it untaps after first strike damage but before normal combat damage is dealt (great for getting +1+1 counters from Drana, Liberator of Malakir to your whole team and busted with Stromkirk Captain / Stensia Masquerade ), and it even untaps after normal combat damage is dealt due to the creature being an 'attacking' creature until the end of combat step ends (you untap in the middle of this step).

This combination of full tilt aggro with everyone available to block makes Sorin, Solemn Visitor 's +1 really good here (Note, 'until your next turn') and it more than offsets a few of my next suggestions.

As far as the decks inherent card draw weakness goes, consider Dark Prophecy , Greed , Herald's Horn , and Twilight Prophet . Protecting your board also prevents topdeck mode, consider Boros Charm and//or my favorite piece of secret tech here, Scapegoat . This gets around -1-1, exile, tuck, sacrifice, and -X-X type boardwipes while keeping our hand full and we get eminence triggers again. I'd rather sac a token and eat a personal evacuation than be in topdeck mode post boardwipe.

Anyways, feel free to check out my list for ideas, it's one of the top rated Edgar lists on the entire site. There's also over 130 comments worth of feedback and suggestions to sift through for ideas. Upvotes on any of my decks is appreciated. Edgar's Dega Vampires

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Boros Charm occurrence in decks from the last year

Modern:

All decks: 0.21%

Commander / EDH:

All decks: 0.07%

RW (Boros): 5.16%

RBW (Mardu): 1.23%

RGW (Naya): 2.68%