Choose one —
- Boros Charm deals 4 damage to target player.
- Permanents you control are indestructible this turn.
- Target creature gains double strike until end of turn.
|Have (8)||danaran117 , , abby315 , orzhov_is_relatively_okay819 , open3bet , gildan_bladeborn , LittleMy , 31770|
|Want (6)||bladeoathkeeper , Mlord , 31770 , TrevStar7 , kikingo , Daishouriki|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Boros Charm Discussion
6 days ago
Hey! Kinda late, but I would like to suggest some stuff:
(Disclaimer: I have a budget way lower than yours, but I've been tinkering with Ghired for almost two years - he's my favorite commander. I'll break the suggested upgrades down into categories for better organization.)
- You need them for Ghired and his tokens to attack right away, as well as to use your creatures with tap abilities on demand. Please consider Hammer of Purphoros in addition to Lightning Greaves and Fires of Yavimaya. The Hammer can even create tokens if needed.
Ramp: Run at least 15 ramp cards to make your deck flow smoother and faster.
As an aggressive deck, speed is fundamental. Fellwar Stone, Nature's Lore, Three Visits, Skyshroud Elf, Bloom Tender, Faeburrow Elder, Chromatic Lantern, Coalition Relic, Wood Elves, Skyshroud Claim and Mirari's Wake can ramp and heavily fix your mana, taking the place of Gyre Sage, Solemn Simulacrum, Rampant Growth, Sakura-Tribe Elder and Xenagos, the Reveler - the latter is a win-more ramp, and his 2/2 token is not large enough to synergize with the power-based card draw, while the other four fix for a single color of mana (Ghired decks can sometimes be color-hungry), and this deck can't abuse the sad robot for value.
In the land department, Krosan Verge and Blighted Woodland pull their weight, and synergize greatly with Avenger of Zendikar and Rampaging Baloths. Maybe remove Cascading Cataracts? (Your spells are not THAT color hungry.)
Have you considered Warstorm Surge and Terror of the Peaks as a mean to do damage even before attacking? The dragon can even be cloned with Flamerush Rider, Flameshadow Conjuring and Soul Foundry for extra copies of the same effect (the game ends quiiiickly after that). I'd remove Dragonmaster Outcast for that, since its effect is slow (albeit amazing if he lasts on the field).
Extra combats: You don't have to worry about your opponents' answers if they never get to their turn, so...
- Moraug, Fury of Akoum, Aurelia, the Warleader, Combat Celebrant, Scourge of the Throne (I believe there is an infinite combo involving those two), Savage Beating, Response / Resurgence, Breath of Fury (always attach it to your disposable tokens to keep attacking).
Winds of Abandon might replace Hour of Reckoning. I don't really like to lose Ghired on a boardwipe, since he costs 7 mana to recast. Winds of Abandon also works as evasion for your creatures, since your opponents won't have creatures to block. As for the ramp it offers, an opponent can't do anything with the extra lands if he/she's dead, right? :-)
Card draw: Alongside ramp, it is my main concern with Ghired. I want to be able to rebuild my board after a boardwipe.
I believe that Camaraderie can be substituted for Shamanic Revelation as the latter cost less mana. Mouth / Feed is another option that creates its own big token. Return of the Wildspeaker can either draw cards or buff creatures for an alpha strike.
Keeper of Fables triggers all other power-based card draw, while giving easy draw triggers to all your trampling creatures. Elder Gargaroth is a buffed, more versatile version of it. And remember: both can be cloned for extra juicy draw or extra tokens.
Sylvan Library is an overall great card filter for your regular draws. It gets better with shufflers like fetchlands and tutors.
Since your deck is focused on attacking and getting extra combat steps, Etali, Primal Storm might be a fun way to play your opponents' cards while lowering their life points.
Some cards I suggest you to remove:
- Sundering Growth: you already have enough flexible removal. You will almost never be in a situation in which the token to copy and the artifact/enchantment to remove are optimal choices. Since you're running Eladamri's Call, Reclamation Sage might be worth including (and cloned for the enjoyment of your friends).
- Starnheim Unleashed: one token is too little for a whole card slot in the deck. If you're foretelling, it costs a lot of mana to be worthwhile. The game might be over before that.
- Growing Ranks: waiting a whole rotation to get a token which does not even have haste is not ideal.
- Ghired's Belligerence, Full Flowering: good for a late game play, mostly dead until then. I like those, but I removed them in favor of more mid-game cards, since I might not last until 9+ mana.
- Trostani, Selesnya's Voice: while on-theme, it does little to advance your win condition.
- Thunderfoot Baloth: not an amazing buff. Your creatures are big already, and Garruk's Uprising takes care of the evasion.
- Feldon of the Third Path: all-star when there is a lot of graveyard filling - there is none in this deck. (I really tried to keep him on my deck because I like the card, but most of the time there was no creature in my graveyard.)
- Eldrazi Displacer: are you using it for a combo? I couldn't identify it.
Some cool lands for you to try out: (landbase is my favorite part of deckbuilding)
- Castle Garenbrig: how easily do you have access to a Forest for it to be worth including in your deck?
- Rogue's Passage: can sometimes help you to finish an opponent.
- Scavenger Grounds: if you face graveyard-centric decks (you don't seem to use your graveyard much).
- Hanweir Battlements Meld: another haste enabler.
- Gargoyle Castle: sometimes you need a flying token. (I rarely use it, but I like to have the option.)
- Gemstone Caverns: a turn-0 ramp when the first turn is not yours.
- Bonders' Enclave: card draw on a land (easily accessible).
- Mana Confluence, Battlefield Forge, Karplusan Forest, Brushland, Horizon Canopy, Sunbaked Canyon, Prismatic Vista, Cragcrown Pathway Flip, Branchloft Pathway Flip, Needleverge Pathway Flip: more untapped dual lands.
I hope I've been of some help to you. I didn't suggest many token-related cards because I believe that, as long as you have decent ramp, draw and removal in your deck, you can win to your heart's content. Wanna throw in a Godsire? Do it. Prefer to clone your opponents' creatures with Hate Mirage? Go ahead. But the fundamentals of the deck is what makes it flow consistently. Have fun and smash 'em all (and run Doubling Season for extra fun) ;-)
1 week ago
Nice deck overall but there's 2 types of cards that're underrepresented here... finishers and board protection.
Board Protection: Teferi's Protection, Boros Charm, Flawless Maneuver, Rootborn Defenses, Unbreakable Formation, and Scapegoat (doubles as a finisher with Purphoros out) are all excellent options here depending on your budget. This deck folds like a wet paper towel if you eat a boardwipe and end up in topdeck mode.
Finishers: Shared Animosity and Reconnaissance. Reconnaissance allows you to attack with EVERY creature safely, deal combat damage in most situations, and have every one of those creatures untapped and ready to block/deter attacks by the end of combat. Creatures are considered 'attacking' until the end of combat step ends (you untap during this step as priority passes around the table)
Feel free to check out my list for ideas and a better explanation for Reconnaissance. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires
1 week ago
I have 2 main suggestions for you.
First, this deck folds like a wet paper towel to boardwipes. Consider a few cards like Boros Charm, Teferi's Protection, Flawless Maneuver, Rootborn Defenses, Scapegoat, and/or Unbreakable Formation. Protecting your board and avoiding going into topdeck mode make a HUGE difference in this deck.
Second is Reconnaissance. This card allows you to attack with EVERY creature safely, deal combat damage in most situations, and have every one of those creatures untapped and ready to block/deter attacks by the end of combat. Creatures are considered 'attacking' until the end of combat step ends. You untap during that step as priority passes around the table. This also works after first strike damage is dealt but before normal combat damage making combat entirely one-sided with things like Stromkirk Captain/Stensia Masquerade.
Feel free to check out my deck for more ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires
1 month ago
Hey, you're welcome. Yes, if you cast Painful Truths with Jodah you converge for five, draw five and lose five life. Nice changes, but the card suggestions in my last comment were for using Garth as Commander not Jodah. Since you've made the change to Jodah then Soulherder and Vizier of Tumbling Sands are not needed.
With the change to Jodah here's some budget cards to consider adding and some explanation of the powerful interactions with these cards.
- Imoti, Celebrant of Bounty
- Scion of Draco
- In Garruk's Wake
- Artisan of Kozilek
- Swiftfoot Boots
- Stubborn Denial
- Boros Charm
- Shielded by Faith
- Crystal Shard
With Jodah cards you cast with his ability don't change their original CMC, you're just using an alternative casting cost to cast them. Imoti, Celebrant of Bounty is a nice budget card for this interaction for repeatable cascade. Any 6 CMC or greater Dragon can be cast for five mana, but still trigger Imoti to cascade. Imoti triggers for any 6 CMC or greater spell cast not just creatures.
Cascade is a powerful effect that lets you from the top of your library cast the first spell that's less than 6 CMC for free. Because with Jodah you can cast huge CMC spells for only five mana then Imoti's cascade can be bonkers. You can abuse Imoti's cascade with Dragons Draco and Scion of Draco with Crystal Shard to return them back to your hand to cast again and cascade again. Scion is excellent with Jodah because it gives him hexproof, vigilance and first strike, hexproof is the best of these for protection.
Conflux is powerful budget tutor when you cast it for only five mana and it's 8 CMC for Imoti. In Garruk's Wake wrecks your opponents creatures/Planeswalkers and is an 9 CMC card for Imoti. Artisan of Kozilek is 9 CMC, but cast for five mana which reanimates any creature in your graveyard and gives you a 10/9 Monster who if it gets to attack triggers devastating annihilator 2.
When playing Jodah as Commander then having a lot of protection for him is important because he will be a target for opponent removal as soon as he appears in the game. Swiftfoot Boots equipped can give Jodah hexproof protection from opponent's targeted removal. Stubborn Denial is a one mana Negate to protect Jodah since he has 4 power. Most likely Denial will be used to counter a board wipe for one mana.
Boros Charm can give Jodah as well as all your other permanents including lands indestructible to survive most board wipes and any removal that destroys. Shielded by Faith can give Jodah indestructible and this aura can change who it's attached to which can be helpful when playing lots of creatures. Cast Faith early enchanting any creature you control and then when Jodah appears attach Faith to him.
1 month ago
I have a few suggestions for you and I'll try to break it down by category.
Board Protection: Boros Charm and Scapegoat. Scapegoat is easy to bait boardwipes with by appearing to overextend because when people see 1 white mana open they assume it's for path/swords or Enlightened Tutor. You'd much rather sac a token and eat a personal Evacuation here than end up in topdeck mode. It also doubles as a finisher with Purphoros out.
Safe Damage: Run Reconnaissance! This card allows you to attack safely with EVERY creature, deal combat damage in most situations, and have EVERY one of those creatures untapped by the end of combat and ready to block/deter attacks. It untaps to avoid bad blockers (only situation you don't deal combat damage), untaps after first strike but before normal combat damage, and even untaps after normal combat damage is dealt. I can't stress enough how good this card is here.
Feel free to check out my list for ideas. It's not aristocrats but it's one of the top Edgar lists on this site with a large maybeboard and a buttload of comments to sift through for insight and ideas as well. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires
2 months ago
2 months ago
Sorry scratch that. Instead of Searing Blood, I think you could add 2 Boros Charm. You already have white lands and white sb cards, and it does the same amount of damage to your opponent as flame rift. It's also an instant, and it can be used to give a 10/10+ scourge double strike which could hit really hard (wish it gave trample too though).
2 months ago
The main areas I see that are missing a little something are protection, card draw, and finishers.
Boros Charm, Flawless Maneuver, and Scapegoat in addition to Teferi's Protection to protect your board. If this deck gets wiped and you end up in topdeck mode, your chances of winning drop significantly.
Card draw also helps you bounce back from boardwipes and allows you to continue applying pressure. Necropotence/Twilight Prophet are obviously your best answers to this but they're pricey. Dark Prophecy, Greed, Champion of Dusk, and Herald's Horn are all good options here.
Shared Animosity is a. Very efficient finisher in tribal strategies. Reconnaissance 100% deserves a spot also. Recon allows you to attack with EVERY creature safely, deal combat damage in most situations, and have EVERY one of those creatures untapped and ready to block/deter attacks by the end of combat. It untaps to avoid bad blockers (only situation you don't deal combat damage), it untaps after combat damage is dealt for pseudo vigilance, and it even untaps after first strike damage but before normal combat damage is dealt making combat entirely one-sided. Creatures are considered 'attacking' until the end of combat step ends and during this step (and after first strike) priority passes around the table giving you a window to untap everyone.
Feel free to check out my list for more ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires