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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Boros Charm
Instant
Choose one —
- This deals 4 damage to target player or planeswalker.
- Permanents you control are indestructible this turn. (Damage and effects that say "destroy" don't destroy this.)
- Target creature gains double strike until end of turn.
Almios on
The Queen's Grasp
3 months ago
Hello again Chipeur!
Once people figure out Sunforger
is the "focus" of the deck they do make efforts to keep it off the board. Some of our targets for Sunforger
are with this in mind such as Boros Charm
and Cosmic Intervention so if you are able to have an activation available it is an option.
Outside of that you are right we lack a large quantity of ways to get it back but Court of Ardenvale
and Goblin Engineer
are the ways we have that are repeatable and the most effective.
With the "weakness" of the deck being focused around the one card I sought out alternative ways to keep pressure on the board such as the token generation and the reanimation plans. It is also why the Sunforger
package is a focus on spells that even if we don't get them with it still have a decent impact.
Tl;dr:
Yes it is easy to focus down the Sunforger
but we have backup/parallel gameplans with token generation, reanimation and board control.
Omgawall on
SharkNado
7 months ago
- Thousand-Year Storm
- Treasure Cruise
- Windfall
- Collective Defiance
- Molten Psyche
- Change of Fortune
- Channeled Force
- Careful Study
- Shattered Perception
- Tormenting Voice
- Thrill of Possibility
- Thrilling Discovery
- Demand Answers
- Big Score
- Unexpected Windfall
- Jeska's Will
- Lier, Disciple of the Drowned
- Underworld Breach
- Faithful Mending
- Izzet Charm
- Boros Charm

- Azorius Charm
- Valakut Awakening
- Silundi Vision
- Sejiri Shelter
- Monument to Endurance
- Collector's Vault
- Jeskai Ascendancy
- Artist's Talent
- The Royal Scions
- Boosted Sloop
- Scrounging Skyray
- Rogue's Passage
- Dack Fayden
CommanderNeyo on
The Ultimate Warriors (Updated)
10 months ago
I love Mardu! My favorite deck plays a lot like this one.
Below are some of my recommendations, but I would mostly recommend you check out the CommandZone on Youtube - they have a deckbuilding guide that is very good. Also, for some ideas on cards, you can check out EDHREC, which is a database for deckbuilding.
Anywho, here are some of my recommendations:
== ADD ==
Isshin, Two Heavens as One and Windcrag Siege double all your attack triggers.
Alesha, Who Smiles at Death and Terra, Herald of Hope
if you face a lot of removal.
Swords to Plowshares, Damn, Blasphemous Act, and Ruinous Ultimatum for removal.
Boros Charm
for protection.
Voice of Victory, Bone-Cairn Butcher, Infantry Shield, and Dalkovan Packbeasts for more Warrior tokens.
Hardened Tactician, Raiders' Spoils, Mindblade Render, Skullclamp, and Zurgo Stormrender for card draw.
Professional Face-Breaker for ramp and card advantage. Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence for more ramp.
Shared Animosity, Fiery Emancipation, and City on Fire for buffs.
Reconnaissance to remove any creature your opponent blocks so it won't die, and Redoubled Stormsinger to double your tokens.
33 Lands is very low, especially since you have so little card draw and a high average cmc of 2.67. I recommend at least 38, if not 40 - you generally want to be playing a land every turn for the first 5 turns.
== CUT ==
Here are some cards I recommend cutting:
Aeronaut's Wings, Colossus Hammer, Greatsword of Tyr, Inquisitorial Rosette, Mardu Monument, Team Pennant, Amazing Alliance, Cartouche of Solidarity, Rally the Ranks, Shared Triumph, War Effort - Most of these provide modest buffs or require too much mana to use in one go. Most equipment are better in dedicated equipment builds, while Zurgo is generally more about going wide. If you do want to play equipment, I would recommend ones that provide utility (like Sword of the Animist, which you already have) or provide large buffs (like Blackblade Reforged). Cards that only buff your damage by 1 are generally underpowered.
Chromatic Lantern, Commander's Sphere - Your commander is 3-mana, so it is nice to have 2-mana ramp so you can still play your commander on curve.
Diabolic Tutor and Mastermind's Acquisition are a lot of mana for a tutor, and I would generally recommend cutting them.
Anywho, that's a lot, but let me know if any of it was helpful!
SaberTech on Naya tricks
11 months ago
Naya Charm, Boros Charm
, Valorous Stance, and Collective Resistance have been common inclusions for me.
Trash the Town has been pretty useful in my Gargos, Vicious Watcher deck.
Green has all sorts of instants that grant indestructible like Tamiyo's Safekeeping, Gaea's Gift, and Strength of Will. There are a variety of others as well with specific additional effects that may be better for your specific deck so it is worth taking a look.
Benefactor's Draught is a surprisingly versatile tool that you can use to politic with, catch an opponent off guard with blockers they weren't expecting, or draw a bunch of cards if an opponent blocks a bunch of your creatures.
If you are running cards like Zada, Hedron Grinder and Feather, the Redeemed then Fists of Flame, Ancestor's Aid, Sudden Breakthrough, Crimson Wisps, Might of the Weak, Guided Strike, Shelter, Otherworldly Outburst, and Felonious Rage are cards worth considering.
Heroic Intervention, Dawn's Truce, Akroma's Will, and Lorehold Command are strong general options too.
Doombeard1984 on
The First Skep
1 year ago
Good morning Tulsasaurus_Rex, and thank you for sharing your hive with us.
I have a brood of my own, and much like yourself have had an affinity for Tribal decks, and especially Slivers for the better part of nearly... 2 decades (dang... now I feel old). So I would like to maybe make a couple suggestions if thats ok?
Creatures:
- Sedge Sliver - I would probably remove Crypt Sliver for this as Crystalline Sliver switches this Sliver off. It also works with all those shock lands you have as they have the appropriate land types.
- Quick Sliver - Having flash on all your slivers can be so powerful. I'd take out Blur Sliver. You have haste enablers on Cloudshredder Sliver Heart Sliver and Thrumming Hivepool which are just better. Blur seems like a wasted slot.
- Basal Sliver - Big fan of Basal (goes great in pasta...), as means you can sacrifice those tokens for mana etc. I would remove Winged Sliver as again, you have flying from Cloudshredder Sliver and Galerider Sliver.
Non-Creature spells:
So these I am less sure on what to remove, but will give some explanation as to why I think they may help:
- Eerie Ultimatum - Can see you have Patriarch's Bidding in your maybe board, but I offer this is way better. You get all your things and you opponents get nothing. You even get all your other non-Slivery things.
- Boros Charm
- You are playing Slivers, and therefore you are going to attract a board wipe. Boros Charm
is the classic "go-to" for making your board indestructible, all for the low price of .
- Removal - Going to mention a few cards here that are just good. Assassin's Trophy, Swords to Plowshares, Path to Exile. Trophy is another hit anything card, and Swords and Path both exiles tricky creatures your opponents have. All super low cost, to let you spend your mana on better things.
- Card advantage - So I think something like a Mirri's Guile or Sylvan Library just lets you have some card selection of advantage every turn. Lets you make sure you are hitting those land drops, or if you are flooded, you can make sure you are getting gas to help power your deck forward.
- Ramp - Id be looking at maybe Three Visits and Nature's Lore as they can get you any forest type shock land into play, and if you want untapped by paying the 2 life. Id also look at other mana rocks (Ichor Elixir and Fractured Powerstone don't seem that great). Any of the Talismans (Talisman of Hierarchy, Talisman of Unity etc - there is a full cycle) would give you access to colours at only , and up until recently I ran Chromatic Lantern to help with smoothing out any mana issues. Yes it costs , but can be really useful with how mana intensive Slivers can be where is concerned.
- Blasphemous Act/Austere Command - I love these cards. Sometimes you will need to answer a board. Austere Command is modal so gives you lots of flexibility. And if you have Sliver Hivelord on the board, your Sliv's are safe. Blasphemous Act can win you the game if you have a Spiteful Sliver with a board state. Means you can ding 13 damage to any target should this fire, and again may be safe with a Boros Charm
or a Sliver Hivelord.
Hope this helps, and have given you a +1. Please feel free to hope on over to my Hive and have a browse (Sliver Overlord - Predatory Super-Organisms)
theNeroTurtle on
Swing Out (Again)
1 year ago
Sorry for turning your deck list into an unrelated thread discussion. I'd just never seen the site before. Seemed suspect. My apologies.
On to the deck. 1+ from me for sure.
Sunforger could be a free tutor-cast for Boros Charm
during Combat after declaring no blocker by opponent.
theNeroTurtle on
Gisela, Blade of Win
1 year ago
Such a great Commander. Way back in the way back, my playgroup made me change to something else even though my entire deck synergized around her. I still have it. Probably mostly because mine had tons of land destruction in it.
Malignus runs well with her.
I would be cool to run Sunforger to instant speed free tutor your Boros Charm
.
theNeroTurtle on
Oneshot POV - Brion's Big Boi
1 year ago
Since you are playing Sunforger I would consider Boros Charm
using it as a damage doubler with the unequip effect from Sunforger during combat.
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