Boros Charm

Boros Charm

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  • Boros Charm deals 4 damage to target player.
  • Permanents you control are indestructible this turn.
  • Target creature gains double strike until end of turn.
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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Boros Charm Discussion

multimedia on Hatching Dragons, Taking Games

7 hours ago

Hey, you're welcome.

If you're trying to win with a combo then having instant protection for the combo is important. Heroic Intervention and Boros Charm can protect all cards in the combo from most removal. Intervention is much more expensive price, but hexproof is even more protection. It was just reprinted in one of the new AtFR Commander precons thus it's price will most likely keep going down.

Congregation at Dawn is powerful with Eggs especially since it's an instant. Before you sac Eggs tutor for any three Dragons and put them on top of your library in any order. Old Gnawbone now makes Dawn even better since you can get Gnawbone + Hellkite Charger + any other creature. Having a creature haste enabler such as Samut, Voice of Dissent who can be cheated onto the battlefield can be helpful.

Currently you don't have any card recursion, Eternal Witness is a creature who can recur any card. Moon-Blessed Cleric is worth including because it's a creature who can tutor for Aggravated Assault or any other enchantment.

Some changes to consider:

itsbuzzi on The Pioneer Blues

1 week ago

Seems like you're really into the Ensoul builds. I ran mine from Standard to Modern to Frontier for a week and now Pioneer. I think I landed on a pretty great deck here Jeskai Ensoul (PNR). Just played a mirror match against you, Game 1 was fun but quick in my favor and game 2 was fun where we kept gaining life until my creature got bigger and gained double strike from Boros Charm . Stubborn Denial does wonders against your main board removal.

I like the offset from Izzet to mono blue but you might consider Azorious for All That Glitters . You have a good mass of artifacts and Glitters can make any creature much larger than otherwise possible. Also Stubborn Denial is an amazing card in something like this. You may also like The Blackstaff of Waterdeep . It does the same as Animating Faerie for the same cost (cast and activate) but it recurring in case the target were to die and not as restrictive only targetting nontoken as opposed to noncreature like Faerie but doesn't come down with a body and is legendary.

I like Padeem, Consul of Innovation that's a cool card. I hate running 4 drops though in a deck this quick in the main which is why I run only 3. I may switch out Thopter Spy Network for Padeem though because he doesn't protect the artifact that may be on the field when he hits due to instant speed removal but he protects all the others unless he gets hit as well. Although Spy Network is harder to hit and makes a threat every turn Spy Network may be better that hurts sometimes. I don't run Whirler Rogue because I don't like the 4 drops but I can see where it shines by tapping down equipment that normally don't tap to make your guys unblockable.

The Shadowspear in the main is a sweet addition and when facing any sort of aggressive build I always side mine in. Compared to my build, however, yours seems a little slower with the enabler cards ( Ensoul Artifact , Animating Faerie , Skilled Animator being slightly more mana value than mine and the support cards you run being of 4 drop while mine run at 3 or less for the main. Adding in All That Glitters may make all the difference there and you'll have access to Settle the Wreckage in the side instead of Aetherspouts . That extra mana on the board wipe may make all the difference.

Sweet deck though I would consider taking a look at mine whenever you get the chance I have the entire deck laid out in the description and have been running this stuff for basically as long as it existed.

Ammonzy on General Ferrous Midrange [Modern 5c GoodStuff]

1 week ago

lagotripha

There is no 2-drop thats comparable to a 4/4 flyer. The most played 2 drops in modern right now are: Kroxa, Titan of Death's Hunger , Dauthi Voidwalker , Tarmogoyf Snapcaster Mage , and that one chick who exiles cards. Boros Charm takes away a lot of backbone the deck holds when GFR isn't on the board as you're turning it from midrange to removal.deck. And it leaves a big hole in us getting stomped vs control in G1. Scion of Draco applies far more pressure than Boros Charm or any of the sideboard cards if that's our goal in G1 as it deals 4 dmg itself & makes it more difficult for the opponent to chomp block out other creatures. Going wide is irrelevant.

X3 Bloodbraid Elf and x4 Shardless Agent are already in the deck to increase the likelihood of us casting removal thru cascade along with card draw from Manamorphose & Territorial Kavu . This deck doesn't need 14+ pieces of removal like cause we have a far greater natural board presence due to GFR and access to monstrous 2-drops such as Scion of Draco and Territorial Kavu .

Ammonzy on General Ferrous Midrange [Modern 5c GoodStuff]

1 week ago

@Iagotripha

Boros Charm is far superior to Tribal Flames in this deck however it's another removal piece that only hits creatures which limits its flexibility to purely being aggressive or good vs creature decks. or I could use the double-strike but that requires going through the loop of having one of my creatures on board. It could be used as a sideboard piece but it honestly doesnt do anything against archetypes we would struggle against which would be control decks & aggro. I cant recall any 2 drop in modern that's superior to a 4/4 flyer with a board-boosting effect. And the boosting effect isnt a +1/+1 athnem so going wide is irrelevant. What he does is stop your opponents from chop blocking or trading blocks. Scion of Draco simply turns up the pressure far more than casting a single Boros Charm for 4mdg & removing creatures isnt a issue with having 10 cards of removal + card draw from our Manamorphose and Territorial Kavu .

For example, the most played 2 drops in modern as of right are: Dauthi Voidwalker , Sanctifier en-Vec , Kroxa, Titan of Death's Hunger , Kataki, War's Wage , and Snapcaster Mage . The most played beater of the 2-drops is the classic Tarmogoyf who needs 5+ different card types to surpass Scion of Draco in power & doesnt have flying. So I have no idea what 2-drop creature you would compare SoD to.

I gave Kolaghan's Command a thought but it's inferior to Prismari Command unless you like the return creature to hand choice that much.

lagotripha on General Ferrous Midrange [Modern 5c GoodStuff]

1 week ago

Above curve if compared to other 4/4 flyers in MtG - not above curve for 2 drops overall. Fliers that aren't printed straight into modern need to not break their limited format, which leaves them underperforming.

Compared to most of modern two drops its a decent body that likes a wide board and needs you to play a tapland T1 to come down T2, (which is fine with this deck's focus on 2 drops).

I can see why its here, but it liking a big board while also not being a hit for cascade, not triggering general and being an artifact feels like it needs some tweaking unless the flying keyword is vital to your metagame.

I was comparing it to reach for a reason - the thing that has set strong midrange decks apart in the past has been the way they draw one card and kill you out of nowhere in the grind game. Its the whole reason BBE is good - BBE into direct damage is a third of a life total or more without setting back the grind. Its the entire principal behind your sideboard choices. Its just weird not to see that more mainboard given the rest of the deck's primary pressure on life total.

Tribal flames isn't enough of a payoff, but something like Boros Charm or Kolaghan's Command , or even moving some sideboard cards mainboard should compete for slots with it without impacting grind.

WillYouPayTheOne on Osgir's Scrapyard

2 weeks ago

Gidgetimer thanks for the tips but I think I'll hold down to at least Lapse of Certainty and Mana Tithe . When I played the deck out of the box I lost mainly because of board/artifact whipe effect and once my artifact got remove from my yard and my field rebuilding is slow when you don't have 2 copies of Sol Ring or my big creatures are removed etc...

I feel it might be incorrect to say that Boros Charm is useless in commander. The card is in 25% of commander decks (yes probably more prominent in sun forger deck but it still has a huge protection on it against whipes).

Gidgetimer on Osgir's Scrapyard

2 weeks ago

Right off the bat you can cut 2 lands, possibly more after play testing. But 39 is entirely too many.

The white counters are usually not worth it. So Dawn Charm , Lapse of Certainty , and Mana Tithe are another three easy cuts IMO.

Esper Sentinel probably doesn't do enough without ways to pump his power.

You don't really want your artifacts in hand, so Junk Diver and Scrap Trawler could probably be cut.

Meteor Golem is expensive to cast and doesn't seem like something you would want to reanimate with all of the other targets.

Boros Charm usually doesn't do enough in Commander.

Endless Atlas doesn't seem like it would be turned on enough of the time to be worth it.

Illusionist's Bracers is a straight upgrade to Battlemage's Bracers .

Meachman on Gisela

4 weeks ago

Let's crank that damage!

Flamescroll Celebrant  Flip, Immolation Shaman , and Scab-Clan Berserker can all come down early and start to chip in damage, and become mana-sinks in the late game if you're not doing anything else. They also bring your mana curve down versus cards like Magma Giant or Emeria Shepherd. If you're punching everyone, Arbiter of Knollridge is going to gain them all life. Why not Sulfuric Vortex to punch them more and prevent life gain?

As for removal, Boros Charm and Abrade feel like auto-includes over Shock or Inescapable Blaze. And since each activation of Pyrohemia is separate damage, you'll kill everyone else's creatures while leaving yours unscathed!

Flame Blitz is great against planeswalkers and replaces itself if no one's playing planeswalkers.

Gisela's going to have a big target on her, so Sejiri Shelter  Flip and the new Blacksmith's Skill could be handy to help keep her safe.

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