Boros Charm

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Masters 25 (A25) Uncommon
Commander 2016 (C16) Uncommon
Commander 2013 (C13) Uncommon
Gatecrash (GTC) Uncommon

Combos Browse all

Boros Charm

Instant

Choose one —

  • Boros Charm deals 4 damage to target player.
  • Permanents you control are indestructible this turn.
  • Target creature gains double strike until end of turn.

Boros Charm Discussion

multimedia on Angels

5 days ago

Hey, good first version, nice Avacyn, Angel of Hope :)

29 lands is unfortunately not enough land especially since Tariel is seven mana... The priority for deck changes to consider is to add more lands and add more ramp. I recommend 38 lands and 5 more additional mana sources. You don't just need more lands for Tariel you need them to be able to consistently play the other Angels in your deck since many of them have high mana costs.

Budget cards ($3 or less each, most are $1 each) to consider adding:

Cards to consider cutting:

  • Angel's Feather
  • Scroll of Avacyn
  • Pious Interdiction
  • Angelic Gift
  • Increasing Devotion
  • Syndicate Guildmage
  • Cathar's Companion
  • Angelic Wall
  • Ritual of Rejuvenation
  • Flameblade Angel
  • Angel of Renewal
  • Teyo, the Shieldmage
  • Kaya, Bane of the Dead
  • Replenish

Replenish is an amazing expensive price card, it's great you have it, but it's not doing much here because there's only seven enchantments. Because you have Replenish you should consider building an enchantment matters deck with lots of enchantments.


Other budget upgrades to consider:

Good luck with your deck.

Jack-Frost on The Spawn

1 week ago

My recommendations:

New Commander: Ramos, Dragon Engine or Morophon, the Boundless

Either of these would fit the theme of your deck better and would assist you in casting and running the deck.

Cut:
Altar of the Brood - Doesn't fit what you're doing and doesn't assist in your goal
Ghostfire Blade - Not good enough. You're running Eldrazi. They're big enough and powerful enough to take care of themselves
Mycosynth Lattice - This doesn't help you. Most of your stuff is colorless so this only helps your opponents cast spells and places a glaring weakness that a card like Vandalblast can easily exploit.
Bonds of Mortality - You're running annihilator and massive creatures. You're rarely worried about the occasional hexproof creature, and you shouldn't have an issue with the occasional enchantment or artifact. Eldrazi overwhelm. Don't sweat the small stuff.
Prismatic Omen - This doesn't help you enough. Most of your stuff is colorless so this doesn't do a crazy amount for you. In addition, you're running Chromatic Lantern which will do this and also produces mana on top of it.
Ashiok, Nightmare Weaver - Why? This has nothing to do with your deck
Despark - There are better removal options, but as an eldrazi tribal deck you'd be better off playing cards that protect and accelerate you rather than this.
Wear / Tear - While decent, you don't usually need to hit both at once and it's multiple colors. I'd run Naturalize or Krosan Grip instead.
Fathom Feeder - ...No. Just no.
Mist Intruder - While this and Fathom Feeder are both eldrazi, just because you're running a tribal deck doesn't mean you have to run every tribal card, nor only tribal cards. Cut this and see my suggestions for cards to replace it with.
Khenra Charioteer - There are better alternatives
Vile Aggregate - You're running eldrazi. You're going tall rather than wide so you're unlikely to ever really have enough creatures out at once to really make this card worth running.
Bojuka Bog - Not worth it. It comes out tapped and unless someone is both running a graveyard deck and has enough good cards in it at the same time, you're not going to get enough value out of this, or if you want to save it for that, then you have a dead land in hand and there would be far better cards like Rest in Peace and such.
Gateway Plaza - Comes in tapped, costs an additional mana to play, and only gives one mana. Too slow and not good enough.
Ruins of Oran-Rief - You're running Eldrazi. You really don't need one more +1/+1. A colored mana would assist you more here as it would also help you pay for and colored spells you would like to cast.

Add:
Akroma's Memorial - This is a fantastic card that in your deck would be a win con. I would recommend running this over Eldrazi Monument as it does a lot more and doesn't force you to sacrifice your important eldrazi.
Privileged Position - An absolutely amazing card that I run in every deck that can run it. Full protection on ALL your permanents.
Sterling Grove - Protection for all your enchantments and allows you to fetch any that you need.
Krosan Grip - Guaranteed removal on artifacts or enchantments.
Ramos, Dragon Engine - You're running a five colored big boy deck. This enables it and since it's colorless it'll be relatively easy for you to cast.
Archetype of Endurance - Fantastic protection and a powerful creature to run. As a plus it fulfills some of the same roles as the cards you ran that removed hexproof.
Archetype of Aggression - Replaces your Khenra Charioteer as a much better, single color, alternative.
Kozilek, Butcher of Truth - Great card draw, annihilator, reshuffles your graveyard which prevents mill and keeps your deck running even after a board wipe, and a giant eldrazi god, all built into one card.
Kozilek, the Great Distortion - Card draw, counter protection, and a menacing eldrazi god. Who could ask for more?
Emrakul, the Promised End - Reduced costs, protection, flying, trample, steals a turn, and an eldrazi god. Nuff said.
Temur Ascendancy - Replaces or in addition to Fervor . Haste plus card draw and your creatures are almost all going to trigger it.
Demonic Tutor - Fantastic fetch card.
Vampiric Tutor - Fantastic fetch card.
Harsh Mercy - Tribal board wipe
Explosive Vegetation - Land fetch
Skyshroud Claim - Land fetch that comes in untapped. If you upgrade your landbase to include cards like Breeding Pool (see recommendations lower), you can use this and cards like Nature's Lore to fetch them and bring them in untapped.
Patriarch's Bidding - Full board wipe recovery, and/or a kill card if you have a haste enabler on the board.
Heroic Intervention - Top Tier instant speed protection.
Teferi's Protection - Top Tier instant speed protection
Cyclonic Rift - One of the best board wipes in the game. Cannot be protected against, reset's their entire board, and leaves you in a fantastic position.
Enlightened Tutor - Artifact/Enchantment Fetch
Worldly Tutor - Creature Fetch
Mystical Tutor - Instant/Sorcery Fetch
Urza's Incubator - Eldrazi cost reduction
Descendants' Path - Free Eldrazi casts
Rhystic Study - Fantastic card draw
Bloom Tender - In a 5-color deck this card is amazing ramp.
Birds of Paradise - Any color ramp for 1
Ugin, the Spirit Dragon - Does this require explanation in a colorless deck?
Beast Within - Destroys any permanent. This is a fantastic card to run as a mere 3/3 beast shouldn't bother you, and even if it would, it's likely far better than what they previously had.
Chaos Warp - Removes any permanent. Can be used on your own stuff to pull a new permanent out of your deck if needed. Bypasses indestructible.
See the Unwritten - Need I say more?
Tooth and Nail - Need I say more?
Exploration - Amazing ramp. Accelerates your turns
Burgeoning - See Exploration
Mana Reflection - The best mana doubler, bar none.
Zendikar Resurgent - Mana doubler plus card draw
Smothering Tithe - One of the best ramp cards
Oracle of Mul Daya - Fantastic acceleration. Combines with other accelerators such as Exploration and Burgeoning as they can now play lands off the top of your library as well.
Second Sunrise - Full boardwipe recovery
Defense of the Heart - Easy free creature drops
Mirari's Wake - Mana doubler plus anthem
Faith's Reward - Full, personal, boardwipe recovery
Seedborn Muse - One of the best cards you can run, bar none.
Commander's Sphere - 3 drop mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Darksteel Ingot - 3 drop indestructible mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )

Recommended Land Additions/Swaps:
Cavern of Souls
Reflecting Pool
Urborg, Tomb of Yawgmoth - Mana coverage, allows your fetch and colorless lands to tap for colored if they need
Cabal Coffers - Combines with Urborg, Tomb of Yawgmoth to generates metric butt tons of mana
Arid Mesa
Bloodstained Mire
Flooded Strand
Marsh Flats
Misty Rainforest
Scalding Tarn
Verdant Catacombs
Windswept Heath
Wooded Foothills
Blood Crypt
Breeding Pool
Hallowed Fountain
Overgrown Tomb
Polluted Delta
Steam Vents
Stomping Ground
Watery Grave

Fetch lands and shock lands are fantastic upgrades to your deck. Fetch lands let you pull the exact lands you need and let them come in untapped, and shock lands can both be fetched because they say the actual land type (ex. Breeding Pool is a Forest Island), and can come in untapped or tapped depending on what you need. Coming in untapped and generating multiple colors gives a distinct advantage over mono-colored lands and lands that must come in tapped.

Maybe Cut:
Eldrazi Monument - Hurts you too much and doesn't generate enough benefit. If you can't get a weak creature out in time, or don't have one available, you'll either have a dead card in hand that you don't want to cast, or one that hurts you badly. If you want indestructible, look at cards like Boros Charm or Heroic Intervention .
From Beyond - Too slow and doesn't do enough.

Why?:
Relic of Progenitus - Not worth it. Run Rest in Peace or other such cards instead.

A tribal deck isn't limited to only cards of its tribe, but rather is mostly one tribe and has several cards that accelerate and power up the tribe. Hence my recommendation is that you cut a few of the weaker cards that are unnecessary and instead run a few non-tribal cards that strengthen, accelerate, and assist your deck.

multimedia on Vampire Aristocrats

1 week ago

Hey, nice midrange version, but consider some more one/two drop Vamps who can fit in with a midrange strategy? Two of them are in the maybeboard.

Cards to consider cutting for these:

  • Voldaren Pariah
  • Deathbringer Liege
  • Drana, Kalastria Bloodchief
  • Kalitas, Bloodchief of Ghet
  • Tithe Drinker

Midrange benefits from a good three drop consider more three drops? Drana, Liberator of Malakir is a good three drop Vamp, flying and pumps your attacking team of Vamps. Forerunner of the Legion is a three drop Vamp tutor and it's other ability is also good with eminence. Shared Animosity has a powerful repeatable effect for attacking Vamps. Painful Truths is a draw spell upgrade. Read the Bones is another draw spell upgrade.

Cards to consider cutting for these:

  • Damnable Pact
  • Ambition's Cost
  • Teysa Karlov
  • Elenda, the Dusk Rose
  • Requiem Angel

Swords to Plowshares is handy efficient exile creature removal, a staple card of Commander. Boros Charm can at instant speed save your Vamp army from most board wipes and it's other modes are also relevant. The Talismans: Talisman of Conviction , Talisman of Hierarchy and Talisman of Indulgence are upgrades for the Signets because Talismans can be used the turn you play them to make mana (colorless or colored) without needing another mana source.

Cards to consider cutting for these:

  • Sangromancer
  • Kheru Bloodsucker
  • Rakdos Signet
  • Boros Signet
  • Orzhov Signet

Lands to consider adding:

Lands to cut for these:

  • Stone Quarry
  • Evolving Wilds
  • Terramorphic Expanse
  • 3x Plains
  • 1x Mountain

Last_Laugh on The Markov Dynasty

2 weeks ago

40 lands with a 2.5 avg. cmc? You should be closer to 32-33 with that low of a curve. I'd also drop your 1 time draw spells like

It'll make room for low cmc cards like Reconnaissance , Scapegoat , Enlightened Tutor and Boros Charm . You also need more draw power, first add Skullclamp , then consider Dark Prophecy , Herald's Horn , and Twilight Prophet .

Feel free to check out my list for ideas... my curve is a bit higher but it's one of the top rated Edgar lists on the entire site and has over 130 comments worth of ideas to sift through. Edgar's Dega Vampires

NathanK on Feather, the Redeemed

2 weeks ago

Yeah man, this one is tough. It looks pretty good, although I think I may take out some of the artifact hate and instead put in more targeted pump spells. You have a lot of protection spells (although maybe lacking a Gods Willing ) and double-strike spells, but you have few actual pump spells. Some of the spells I think can be upgraded, namely Boros Charm , Blessed Alliance , and maybe Balduvian Rage . These are good cards, but specifically with the indestructible spells, they are mostly used to counteract wrath effects which are not played in Tiny Leaders because of the mana cost restriction. You might look into Reckless Charge , Brute Force , Rush of Blood , Titan's Strength , and things of the like. I like the heroic package. Some of the other creatures you can probably cut without too much loss. Taking out Duergar Hedge-Mage and Electrostatic Field is where I would start. They just seem slow and kind of clunky. I could see Akroan Crusader and especially Dreadhorde Arcanist fitting nicely. This style of deck is entirely focused on what it is trying to do, so if you are interacting with the opponent it means you are detracting from the power of the deck, which is to apply pressure. Nice build though, I am not looking forward to facing it!

multimedia on B/W ....angles??

2 weeks ago

Black can also be for reanimation and tutors. Angel of Despair is a good Orzhov Angel and Rune-Scarred Demon is a good Demon. With Kaalia you play a lot of high CMC creatures because her ability lets you cheat these creatures onto the battlefield. There's however a drawback when playing so many high CMC creatures, it can make your overall deck's mana curve clunky to play, but you'll have this problem with any Angel deck because many Angels have high mana costs. If Kaalia is getting to attack and you're getting to cheat creatures onto the battlefield then you're in a good position. This is however not always the case thus want back-up plans, other ways to take advantage of high CMC creatures without Kaalia. Build your deck in a way that you're not completely relying on Kaalia in a game.

Reanimation can be a back-up plan. Ways to get high CMC creatures out of your hand/library into your graveyard and then onto the battlefield. Or ways to reanimate your dead creatures or even Kaalia since she will be a prime target for opponent's removal. Some options are:

Another back-up plan is ramp especially Signets and Talismans. High CMC creatures have high mana costs which ramp can help with to cast them without needing Kaalia. Low CMC mana rocks (0-2 CMC) also help to ramp into Kaalia which is good. Some options are:

Other back-up plans can be other ways to cheat high CMC creatures onto the battlefield or combo finishers. Some options are:

With Kaalia you want lots of protection and haste enablers because you want to be able to attack with her the turn you play her and you want to be able to protect her so she can do this. Some options are:

Kaalia can provide a lot of value especially if you can successfully cheat a high CMC creature onto the battlefield the turn you play her then you're in a really good position in a game. For instance with Kaalia cheat Aurelia, the Warleader onto the battlefield. Aurelia gives you another combat phase thus another creature can be cheated onto the battlefield with Kaalia because she gets to attack again.

Joe_Ken_ on Aurelia's Angelic crusade

2 weeks ago

GhostChieftain

Those cards aren’t really ‘good’ for a sunforger package unless you’re running Feather, the Redeemed and you get those cards right back to you. While the combat trick draw a card is reliable just tutoring for Mask of Memory and attacking with Aurelia twice already just nets me two cards. The Sunforger stuff I use is just to have instant speed answers to stuff my opponents do like with Boros Charm and Teferi's Protection to avoid being wiped out or needing a piece of removal to get rid of something troublesome on the board, unataching it to draw a card and as a combat trick for 5 mana to use the ability and reequip it is really not that useful.

Last_Laugh on Edgar Markov

2 weeks ago

Run Reconnaissance . This card allows you to attack with everyone safely (yes, even that 0/1, why not), untap each creature at the most opportune time for pseudo vigilance, and still deal combat damage in most situations.

Untaps to avoid bad blockers (obvious face value of the card), it untaps after first strike damage but before normal combat damage is dealt (great for getting +1+1 counters from Drana, Liberator of Malakir to your whole team and busted with Stromkirk Captain), and it even untaps after normal combat damage is dealt due to the creature being an 'attacking' creature until the end of combat step ends (you untap in the middle of this step). I'd replace Door of Destinies, it does nothing for your current board, cost a ton of mana in aggro, and requires gas to get it to do anything.

This combination of full tilt aggro with everyone available to block makes Sorin, Solemn Visitor 's +1 really good here (note: 'until your next turn') and it more than offsets a few of my next suggestions.

As far as the decks inherent card draw weakness goes... get Skullclamp in here then consider Dark Prophecy , Greed , Twilight Prophet , and Necropotence . Protecting your board also prevents topdeck mode get Boros Charm in here.

Austere Command , Cover of Darkness , Oversold Cemetery , and Diabolic Intent are all worth considering also.

Anyways, feel free to check out my list for inspiration, it's one of the top rated Edgar lists on the entire site. There's also over 130 comments worth of feedback and suggestions to sift through for more ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

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Boros Charm occurrence in decks from the last year

Modern:

All decks: 0.21%

Commander / EDH:

All decks: 0.07%

RW (Boros): 5.16%

RBW (Mardu): 1.23%

RGW (Naya): 2.68%