Boros Charm

Boros Charm

Instant

Choose one —

  • Boros Charm deals 4 damage to target player.
  • Permanents you control are indestructible this turn.
  • Target creature gains double strike until end of turn.
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Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Masters 25 (A25) Uncommon
Commander 2016 (C16) Uncommon
Commander 2013 (C13) Uncommon
Gatecrash (GTC) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Arena Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Boros Charm occurrence in decks from the last year

Commander / EDH:

All decks: 0.14%

Boros Charm Discussion

bushido_man96 on Rin and Seri

1 week ago

Commander's Insignia doesn't seem that good. There's probably something with better synergy, or something else that is just more useful, that you could put in. Sunforger also seems out of place; you don't appear to be running enough instants to really take advantage of it.

I think Boros Charm would be good in here, too, to protect your board state, like Heroic Intervention.

Obial on AURELIA’S AVENGERS (Boros Angel Tribal)

2 weeks ago

I guess another recommendation for you would be to drop Dragon Tempest. It takes up a valuable turn two slot for either an angel, bishop, or removal spell. I understand the utility you're going for, but I would argue Angels are very much tempo, mid-range decks so I want to focus on early board control in order to give me time to get out my power-house angels and clean up for a satisfying win.

I would consider adding more Boros Charm, Lightning Helix, or Lightning Bolt, or Deafening Clarion ... just some thoughts: but if you take them out, that will allow you three more slots to work with.

zapyourtumor on AURELIA’S AVENGERS (Boros Angel Tribal)

2 weeks ago

Me no see Boros Charm?

It can take care of troublesome planeswalkers or just deal that extra 4 damage needed to finish an opponent off, it can protect against the boardwipes you mentioned, and you can also give your chonkiest creature double strike to catch your opponent off guard and get in a lot of damage in one turn.

Strangelove on WARriors

2 weeks ago

Hi Shayda!!!

Dude those dragons are doing so well (when no one wipes them)!

Did you want a similar deck? 'Cuz that's what you've got here... but I think you should lean into go-wide-aggro > midrange and play more 1-2 cmc creatures and move all your ramp to 2 (Rampant Growth, signets, etc).

I'd also recommend Golgari Charm, Boros Charm, and Heroic Intervention.

Tribal decks have so much flavor! Hope this helps, maybe we'll see it next weekend? :o

LeaPlath on All Agro Boros

2 weeks ago

So basically you want to get good bodies down as quick as possible.

If you go pure aggro you want the very aggressive powerful 1-2 drops. If you go more midrangey you want more value 1-2 drops.

So for aggro I would look at cards like Goblin Guide, Legion Loyalist and Goblin Bushwhacker. Kytheon, Hero of Akros  Flip is a legendary but he is also a 2/1 who can easily flip into a 4/4. And because he is a 1 drop you want to see every game and who can flip into a useful walker play him at 4.

For 2 drops Burning-Tree Emissary is a free creature and you can chain a bunch of them togther then use spare mana for Goblin Bushwhacker for a huge quick hit. Other 2 drops you might want are Thalia, Guardian of Thraben who slows down removal and board wipes.

You sort of want to cap out at 3. If you go in on the 1 drop goblins Goblin Rabblemaster can be useful as it goes wide and can get big itself which will be reelvant when I get to non creature spells. Seasoned Pyromancer can loot cards you dont need like excess lands or creatures that are out classed and gives you a mini army and some draw. If you are hellbent he is a draw 2.

You dont really want to go higher as you are aiming to end the game as quickly as possible.

For non-creature spells Lightning Bolt is a must. Its removal. Its burn. Its amazing. If you need more burn add Lightning Helix. If you want more burn some protection and some reach Boros Charm as a 2 off.

Finally Embercleave. It can easily be a 3 cost and the fact you can flash it post blockers means you can ensure you win combats or force in max damage. Helps get them dead. Play 2 or so copies.

You could also play cards like Path to Exile but it sort of negates any value you might get from Thalia and while clearing the way does leave you a little more open to a boardwipe off the top. But there is also an arguement that if you are getting them dead fast enough removing a body will be worth it. But that is also why I prefer Bolt as generally it does the same job while also blastint someones face

TypicalTimmy on Solitaire MTG

3 weeks ago

So no a Horde can not cast Path to Exile as it can't choose a target. Nor can it use Boros Charm.

It can however use Damnation.

It will always pay maximum mana. It never casts a Cyclonic Rift for .

If it has a card like Endless One, it will make X = and thus can't cast it.

griffstick on Good cheap staples to pick ...

3 weeks ago

This are the staple cards you need to get.

Creatures

Instants

Sorceries

Artifacts

Enchantments

Planswalkers

I hope this helps because it took forever to type out.

loricatuslupus on EDH - Reanimator: Kaalia of the Vast

1 month ago

Hello fellow Kaalia enthusiast! Inserts obligatory link to my own deck: Still Better than Dan Brown.... Right, with that out of the way...firstly, I notice that while you call this a reanimator deck and have plenty of ways to cheat things out of the graveyard, you're missing things to stack it with. Cards like Entomb and Buried Alive would let you sculpt your graveyard into the perfect stockpile of threats. If you didn't already have loads I would recommend another actual wrath over Terminus considering you have more ways to get creatures back out of the graveyard than your library, but with that being the case you might be better off with either more unconditional removal (Vindicate/Anguished Unmaking) or even Armageddon if you don't mind having no friends. Aurelia's Fury and Boros Charm are great modal spells too! Honestly can't recommend Reconnaissance highly enough but Dust Corona and Phyrexian Reclamation do work for me. As for creatures, I wouldn't bother with Bloodgift Demon (take Rune-Scarred Demon for loops with Reya and a sac outlet such as Razaketh, the Foulblooded); Bogardan Hellkite (you'll probably do more overall with Warstorm Surge or the new Terror of the Peaks); Indulgent Tormentor (your opponents won't ever hesitate to pay the cost and the body is underwhelming for a demon); Vampire Nighthawk (good card but this deck can do better, for similar cost a Magus of the Moat or Grand Abolisher can make you very hard to assail). I'd suggest considering Avacyn, Angel of Hope, Doom Whisperer and Rakdos, Lord of Riots as other strong picks for potential upgrades. Finally you've got a decent mana base, but I'm a little surprised to see no fetches/utility lands like Volrath's Stronghold considering you have actual legacy duals. How can you be running a Scrubland but be unable to upgrade your Forsaken Sanctuary to a Godless Shrine and still be playing with Temple of the False God? This last one is one of the worst lands out there considering it can easily be a dead draw and doesn't even give you colour - you're running plenty of basics so even an Evolving Wilds would be better in almost every case! Anyways hope that's given you some ideas.

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