|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Rare|
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Shrine of the Forsaken Gods
: Add to your mana pool.
: Add to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.
Shrine of the Forsaken Gods Discussion
1 week ago
Sounds right. I'd try and slot in a Leonin Abunas to help reanimate some 0 drop non-creature artifacts.
Looking more closely at your list, I'd swap out both Jhoira's Familiar and Foundry Inspector. I'd put in Mycosynth Golem instead. It only makes your creatures free, but it shouldn't be much of an issue once you add the Phyrexian Altar as a 3rd mana generator.
Also, maybe swap out the Gold Myr for Mycosynth Wellspring ? Would help filter lands out of your draws.
Speaking of filtering out your draws, I haven't tested it out in my version of Teshar yet, but maybe run the Panorama cards (Esper, Bant and Naya) ? You could also use an Ancient Tomb and I'd swap out Temple of the False God for Shrine of the Forsaken Gods . And finally, an Ash Barrens .
2 weeks ago
putting this here so you can find it a bit easier--my recommendations are as follows.
4 weeks ago
In terms of cEDH I think you probably want some tutors, you're in U/R so you can look for things like Fabricate , Inventors' Fair , Mystical Tutor , Tezzeret the Seeker , and Gamble are all very good and fairly inexpensive cards to buy. Keyrune , Cluestone , Eye , Spectral Searchlight , Prismatic Lens , and Pristine Talisman are pretty inefficient for ramp in cEDH. As another side note, since you are in a 2 color deck you more than likely don't need Chromatic Lantern as you shouldn't really have a problem getting your colors. I would also swap Shrine of the Forsaken Gods for Temple of the False God , the 2 mana is 2 lands less that you need so you'll see the benefits far earlier and I don't know that you'll have time to get to 7 lands in cEDH. Psychic Spiral and Elixir of Immortality are ok for shuffling graveyards but I think Day's Undoing , Time Reversal , and Commit / Memory are probably far better.
2 counter spells is ok, I might add in like 2 more in Counterspell and Swan Song . Flusterstorm is stronger than people think... You are storm countering so when you cast it is in the first place U for counter target instant/sorcery unless it's controller pays 2 and on top of that you can choose new targets, which means if there is multiple spells on the stack you can possibly counter more than 1 spell for your 1cmc counterspell. cEDH is a super powerful format, decks are tuned af and have responses to get around your responses. Careful when you go off :) you may also want some other interaction for opponents graveyards, artifacts, enchantments and creatures.
1 month ago
The thing you wrote about mana sources with restrictions (like somberwald sage etc.) losing those restrictions is not true, Kruphix's ability only makes the mana colourless, any additional riders still apply. Take a look at the second ruling on Kruphix's Gatherer page. This means Somberwald Sage , Snowfall , Eldrazi Temple , and Shrine of the Forsaken Gods don't actually work as you're intending them to.
Snickles' advice is also wrong, Wastes is not a basic land type and doesn't count towards Collective Restraint's ability, see the 4th ruling for Wastes on the Gatherer.
I used to run Awakening in my Kruphix deck but I found it gives way too much advantage to everyone else at the table, so unless you're playing it deliberately for a group hug type effect, I would just run Worldly Tutor , Chord of Calling or Green Sun's Zenith as effectively a second copy of Seedborn Muse.
2 months ago
qwikster, the deck is old and it use to have 4 eldrazies in the deck, now its 2 eldrazies. Void Winnower and Artisan of Kozilek , both are good cards, and the Eldrazi Temple is a land that taps for 1 colorless (with no restricting cost) or 2 colorless (for eldrazies). Plus it's a land that comes in untapped, and has no downsides. Except for Caged Sun , but I don't always have caged sun. I also have Shrine of the Forsaken Gods . basically for the same reason but this works on more cards.
So however you want to look at it, it can be incidental ramp with no downside
3 months ago
I'm not understanding why Jodah, Archmage Eternal is your Commander... your whole deck is R/U aside from seven cards (five of which are for mana fixing), and you only have seven cards with a CMC higher than 6.
You could probably cut the W and G cards and just run Saheeli, the Gifted as your commander, because she makes tokens and reduces casting costs - which is your stated game plan.
If you're set on Jodah, maybe add something like: Composite Golem, Omniscience, Kaleidostone, Legacy Weapon, Fist of Suns, Cascading Cataracts, Blightsteel Colossus, Chromatic Lantern, Conduit of Ruin, Brass's Bounty, Shrine of the Forsaken Gods, etc.
6 months ago
TheRedGoat: I'll keep those power boosters in mind, but I haven't had power issues since changing commanders to Traxos.
Struyk: Hexproof yes. Shroud, no. Once my commander has shroud, I can't target him to equip anything to him, which defeats my gameplan of loading him up.
Cippo: Sea Gate Wreckage is only in the deck once (you'll see this if you sort by Type). It's listed twice because it fills multiple roles within the deck (both as a Land and a source of card draw). I personally prefer Shrine of the Forsaken Gods over Temple of the False God because the Shrine always gives me mana. It sucks pulling the Temple in an opening hand or drawing it early game and having it be a dead land for the first few turns. You're absolutely right, I need a Metalworker in here... someday when budget allows.
Litdaze: Artifact board wipes are painful. Other than Warping Wail, I also have Darksteel Forge but that's about it. And yeah, I've increased the land count a bit. I find I have tons of ramp, just need to make sure I've got 2-3 lands to get me started.
Cereal_Killer: On their own, the Kaldra equipment have nice effects but are expensive to cast/equip. With 99 cards and very few ways to tutor any of them, I don't think I'll ever see the full set in play at once, which really lowers the value of them. Seems a better fit for a 60-card deck where you can include multiple copies (and have a smaller library) for a better chance of hitting all 3.
7 months ago
Well first of all, good to see another Eldrazi player! As you've gone the Tron lands route, I'd recommend that your primary acquisition is a playset of Expedition Maps. This makes it far more likely that you'll assemble your big mana, gives you a turn one play when you don't have Temple plus Mimic AND will make Emrakul cost less. Next, ditch those copies of Shrine of the Forsaken Gods. They suck as ramp, and I think you'd be far better off going down to 24/5 lands backed up by Maps. If you want useful colourless lands then look into Sea Gate Wreckage, Mirrorpool or a fourth Field of Ruin. Ugin's Nexus probably won't do much for you. Finally, I love Reality Smasher and would definitely go with four at the expense of an Endbringer: casting one on turn three with enough spare mana to pump it with Spatial Contortion and get in for eight is amazing. Plus their "nearly hexproof" is super relevant as colourless has no counters for instants or abilities outside Not of This World. Other than that seems pretty solid for a casual deck!
Shrine of the Forsaken Gods occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%