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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
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3 months ago
here are some recommendations Desolation Twin, Giant Adephage, Omnath, Locus of Rage, Quartzwood CrasherShaman of Forgotten Ways, Zhur-Taa Druid, Hammer of Purphoros, Idol of Oblivion, Divination, Predator's Rapport, Evolution Vat, Farseek, Explore, Cultivate, Colossal Majesty,Simic Ascendancy,Sarkhan Vol, Decimate, Relentless Assault, Fellwar Stone, Sol Ring, Arcane Signet, Gift of Paradise, Domri, Chaos Bringer, Song of Freyalise, Gyre Sage, Nimbus Swimmer,Simic Sky Swallower, Kiora, the Crashing Wave, Simic Growth Chamber, Hinterland Harbor, Whelming Wave, The Locust God, Arixmethes, Slumbering Isle
5 months ago
Fun looking deck. If your looking to speed up the deck focusing on your land base is a good place to start. I’d add all the lands in the Hinterland Harbor , Dreamroot Cascade cycles of lands since they reliably can come in untapped. You can also add Freed from the Real and Pemmin's Aura for infinite mana combos with Zaaxara. Also Exsanguinate is another good finisher.
5 months ago
Minimizing taplands is generally good but expensive (as you know). Plan to eventually replace stuff like the Vivids, snow-duals, and whatever the shorthand for Transguild Promenade is (which, btw, this is twice as slow as a normal tapped land and should 100% be replaced). Yes, even eventually replace the 'gain 1 life' lands that I love :(
I don't know the exact recommended land count. I see as low as 29 (with lots of 0cmc extra expensive cards) and as high as low 40s. I've been targeting 35ish with another 7-8 mana rocks, but I'm not in Green. In Green, you can run 2cmc ramp spells instead of 2cmc mana rocks. like Rampant Growth, Sakura-Tribe Elder, and Farseek.
With all of your land-tutor creatures, make sure you have enough targets. Since you're Chulane, erring on more lands overall might be better?
Cheatsheet and hyperlinks:
9 months ago
Thanks depthcharge2, I appreciate it. Glad to hear you were able to budgetize this in a way that works for you. Misty Rainforest can be approximated easily enough; Barkchannel Pathway Flip, Hinterland Harbor or Botanical Sanctum should all be fine, or else Thornwood Falls if you’re looking for the cheapest option available.
10 months ago
Some upgrades, things to look for and think about:
First, your commander Aesi, Tyrant of Gyre Strait wants you to play lands and draw cards. Anything you can change towards that theme will help your deck run better. Also, there's some "sub-optimal" choices that could be upgraded for other things, some of which may have come with other commander precons, are really cheap, etc. Lastly, it looks like your paper version here has some token and +1/+1 counters sub-themes, which I'd bet would make your deck less focused, leading to more random things going on or you not being able to execute a game plan consistently.
So, with all that in mind, I would suggest some of the following changes, and my reasoning behind them:
If you can get your hands on a Scute Swarm, you'll have some awesome token stuff to go on.
Also, if you can get your hands on a Tatyova, Benthic Druid, you'll have some redundancy and not have to rely solely upon your commander (for when it's died too many times, or you don't have the extra lands / fetch to keep your commander chugging along.
Ghost Town is a cheaper land that will let you pick it up on opponents turns, so you'll always have at least one land to play on your turn.
You might want to change some other bodies like Ornery Dilophosaur and Wren's Run Hydra for bodies that fetch lands like Wood Elves, Farhaven Elf, or others like it (like Elvish Rejuvenator and Springbloom Druid). This will give you blockers earlier, help you ramp, and make use of your commander later in the game too.
You could possibly upgrade your land base a little (in case you find yourself without the right colors often enough?). Some include Breeding Pool (which is on the $$ side), Hinterland Harbor, Rejuvenating Springs, Command Tower, and maybe a few more.
Hopefully this helps with how you think about your deck, some choices of cards, what you ultimately want the deck to do, and things to look for. Let me know if you have questions on choices or anything else.
11 months ago
Hey, Shared Summons is an instant speed budget tutor to get Sage and Plaxmanta to protect the combo or any other pair of creatures. Siren Stormtamer is another budget creature who can protect the combo. Vedalken AEthermage instant wizardcycling can get Sage or Fathom or any other Wizard. Neoform is a powerful budget spell, it consistently will not be able to get Sage, but it can tutor for another creature and cheat it onto the battlefield.
By adding Rimewood Falls than Farseek, Lore and Visits have a Simic dual land to search for. Yavimaya Coast , Vineglimmer Snarl , Ash Barrens , Bant Panorama are more budget lands to consider adding especially Coast since it can ETB turn one to cast Birds.
When I build two color decks I allocate much of the budget within reason to lands. If this means I don't play a few expensive price cards such as Arachnogenesis then that's fine. Arachnogenesis is not a bad card, it's actually quite good and can be a blowout against opponents infinite attacking token army, but it isn't worth $34 when budget is a concern. For example, if I was building this deck on the budget you have I would play a Breeding Pool , Flooded Grove and Hinterland Harbor instead of Arachnogenesis.
Good luck with your deck.
11 months ago
11 months ago
I'd be careful with running that many filter lands (Flooded Grove). You will easily and often find yourself in a situation where your starting hand is perfect, except for the fact that your two lands are both Flooded Groves so you don't actually have any colored mana. With counterspell, charm, and coatl, I'm actually a fan of running some filter lands (unlike what most professional modern players will tell you), but some is the key word there. I run one in my UW control, and with your intensity of color I could see you maybe running two. But I wouldn't run any more than that. Some possible replacements:
Riptide Laboratory (snaps and cliques are both wizards, and bouncing them is wildly powerful!)