Hinterland Harbor

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

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Latest Decks as Commander

Hinterland Harbor Discussion

Balaam__ on A.P. Bio with Mr. Wizard

2 months ago

Thanks depthcharge2, I appreciate it. Glad to hear you were able to budgetize this in a way that works for you. Misty Rainforest can be approximated easily enough; Barkchannel Pathway  Flip, Hinterland Harbor or Botanical Sanctum should all be fine, or else Thornwood Falls if you’re looking for the cheapest option available.

Surgical Extraction is harder to replace; there’s the financially cheaper Extirpate, but then you’d need to splash black. I’d probably opt for a different card entirely.

Master_J on Aesi physical copy

3 months ago

Some upgrades, things to look for and think about:

First, your commander Aesi, Tyrant of Gyre Strait wants you to play lands and draw cards. Anything you can change towards that theme will help your deck run better. Also, there's some "sub-optimal" choices that could be upgraded for other things, some of which may have come with other commander precons, are really cheap, etc. Lastly, it looks like your paper version here has some token and +1/+1 counters sub-themes, which I'd bet would make your deck less focused, leading to more random things going on or you not being able to execute a game plan consistently.

So, with all that in mind, I would suggest some of the following changes, and my reasoning behind them:

Change Arcane Signet for Thought Vessel. Arcane Signet is good and all, but Thought Vessel will help with the unlimited hand size for the same amount of mana.

Change Wolfwillow Haven and Gift of Paradise for things like Kodama's Reach and Cultivate. Again, enchantments tend to eat removal, sometimes just by accident, where as lands generally don't.

Change Migration Path, Explosive Vegetation, and Vastwood Surge for things like Nature's Lore, Rampant Growth, Farseek, Three Visits, or Sakura-Tribe Elder.

You could change Crushing Vines for Beast Within, since Beast Within is more versatile, and it looks like you have enough bodies to protect yourself from a 3/3.

If you can get your hands on a Scute Swarm, you'll have some awesome token stuff to go on.

Also, if you can get your hands on a Tatyova, Benthic Druid, you'll have some redundancy and not have to rely solely upon your commander (for when it's died too many times, or you don't have the extra lands / fetch to keep your commander chugging along.

Ghost Town is a cheaper land that will let you pick it up on opponents turns, so you'll always have at least one land to play on your turn.

You might want to change some other bodies like Ornery Dilophosaur and Wren's Run Hydra for bodies that fetch lands like Wood Elves, Farhaven Elf, or others like it (like Elvish Rejuvenator and Springbloom Druid). This will give you blockers earlier, help you ramp, and make use of your commander later in the game too.

You could possibly upgrade your land base a little (in case you find yourself without the right colors often enough?). Some include Breeding Pool (which is on the $$ side), Hinterland Harbor, Rejuvenating Springs, Command Tower, and maybe a few more.

If you want a few bigger bodies to make use of your lands, I'd suggest Multani, Yavimaya's Avatar and Ulvenwald Hydra.

Hopefully this helps with how you think about your deck, some choices of cards, what you ultimately want the deck to do, and things to look for. Let me know if you have questions on choices or anything else.

multimedia on hannah's Ezuri deck

4 months ago

Hey, Shared Summons is an instant speed budget tutor to get Sage and Plaxmanta to protect the combo or any other pair of creatures. Siren Stormtamer is another budget creature who can protect the combo. Vedalken AEthermage instant wizardcycling can get Sage or Fathom or any other Wizard. Neoform is a powerful budget spell, it consistently will not be able to get Sage, but it can tutor for another creature and cheat it onto the battlefield.

By adding Rimewood Falls than Farseek, Lore and Visits have a Simic dual land to search for. Yavimaya Coast , Vineglimmer Snarl , Ash Barrens , Bant Panorama are more budget lands to consider adding especially Coast since it can ETB turn one to cast Birds.

When I build two color decks I allocate much of the budget within reason to lands. If this means I don't play a few expensive price cards such as Arachnogenesis then that's fine. Arachnogenesis is not a bad card, it's actually quite good and can be a blowout against opponents infinite attacking token army, but it isn't worth $34 when budget is a concern. For example, if I was building this deck on the budget you have I would play a Breeding Pool , Flooded Grove and Hinterland Harbor instead of Arachnogenesis.

Good luck with your deck.

DeVerbalen on Simic Control

4 months ago

Silverdrake, thanks for the advice! I decided to take it and swap two filters for Hinterland Harbor

Silverdrake on Simic Control

4 months ago

I'd be careful with running that many filter lands (Flooded Grove). You will easily and often find yourself in a situation where your starting hand is perfect, except for the fact that your two lands are both Flooded Groves so you don't actually have any colored mana. With counterspell, charm, and coatl, I'm actually a fan of running some filter lands (unlike what most professional modern players will tell you), but some is the key word there. I run one in my UW control, and with your intensity of color I could see you maybe running two. But I wouldn't run any more than that. Some possible replacements:
Hinterland Harbor
Castle Vantress
Riptide Laboratory (snaps and cliques are both wizards, and bouncing them is wildly powerful!)
Waterlogged Grove

nathanielhebert on COWABUNGA!!! Turtle power is a great toughness!

5 months ago

seshiro_of_the_orochi Excited to report that I've assembled the cards needed to put this deck together — got a playset of Angler Turtle in foil, and a bunch of Frog Lizard tokens on hand. Splurged and added in a few Waterlogged Grove and Hinterland Harbor to the mana base, and an additional Assault Formation to give those turtles some teeth! Cheers!

monkeyofficeboy on Ezuri, Claw in Progress

6 months ago

Update 1 Cards Added In

Vigean Graftmage A cheap creature, with some +1/+1 syneregy, and a useful ability too. An easy add.

Cloudfin Raptor Another cheap creature that triggers Ezuri, and a flyer too. On top of that Evolve will help out too if it triggers.

Bring to Light A way of finding a flyer, a mana rock, or another creature. Not the cheapest card, but pays for itself with its ability to cast the follow up card for no mana.

Primeval Bounty Triggers Ezuri with its tokens, adds counters when non-creatures are cast, and some incidental Lifegain too? Easy add, just a shame its expensive.

Treasure Cruise In this deck the graveyard is dead space, so Delve is perfect here. More card draw is no bad thing.

Thrummingbird A cheap flyer that triggers Ezuri, and can also Proliferate too.

Hornet Queen Yes, it's a token generator, but the tokens are so very useful its worth the price. Plus triggers Ezuri too.

Sagu Mauler Potentially a finisher that can protect itself, and when it comes in as a Morph it will trigger Ezuri too. This is an experimental add to see if it works the way I hope it does.

Fathom Mage An Evolve card that adds card draw too. On top of that it triggers Ezuri, and I can never resist a foil!

Vorel of the Hull Clade Really obvious inclusion for boosting counters, and has great synergy with Ezuri.

Murkfiend Liege No they aren't counters but boosting the power of all blue and green creatures, plus having them available every turn is too tempting not to include.

Simic Manipulator Again an Evolve card and a way to make use of lots of +1/+1 counters.

Temple of Mystery Slow dual land with an additional Scry. An easy change for one of the many basics.

Yavimaya Coast Untapped dual land, foil, and allows me colourless if i don't want the pain. An easy swap for a Vivid land.

Botanical Sanctum If I need it untapped, it comes in untapped. If I can afford to wait, then well it gets played later! Again an easy upgrade on a basic.

Hinterland Harbor Again another easy swap for a Vivid land. If it comes out at the right time then it gets played untapped. If it doesn't then, well... I guess I didn't need it that badly.

Llanowar Elves More mana. Triggers Ezuri. Easy.

Animation Module Plenty of opportunity to trigger, and gives more Ezuri triggers too. Can also add more counters to other things too. Its versatility makes it an easy inclusion.

Primordial Hydra A big finisher that leans into the Counters theme.

Managorger Hydra Another creature that has the potential to grow into a large finisher, with Trample to get me there.

Elvish Mystic See Llanowar Elves

Skyrider Elf If I am honest this is basically a placeholder for something better, but its a flyer and also has good synergy due to convergence.

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