Hinterland Harbor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hinterland Harbor

Land

This tapped unless you control a Forest or an Island.

: Add or .

kamarupa on Party Rocking

2 months ago

Nice budget build!

I have a small suggestion: cut 1xSpoils of Adventure and Squad Commander each and add 2 lands, possibly even utility lands like Scavenger Grounds, Field of Ruin, Blast Zone, or Rogue's Passage. But another Glacial Fortress and Hinterland Harbor would be good, too.

Balaam__ on Turtle Power!

3 months ago

There’s a lot to like here, but also room for improvement. A simple ‘strictly better’ change is to get rid of Uncharted Haven and replace it with some type of dual that’s appropriate for whatever budget you’ve allotted this deck. The problem with Uncharted Haven is it enters tapped, which automatically puts you behind schedule. Legacy is ridiculously fast paced (even in non-competitive settings) so anything with [this card] enters the battlefield tapped stapled to it is dead weight. There are a whole host of better lands to occupy that spot, some more expensive than others. Misty Rainforest and Breeding Poolfoil immediately come to mind, as do Hengegate Pathway  Flip and Hinterland Harbor. There’s Tropical Island too but that’s prohibitively expensive.

At a glance, your turtles seem a bit unfocused. You’ve stuck within the creature type, yes, but they’re all pulling in different directions—Ninjutsu, Flash, counters etc. You have the right idea with the Assault Formation/Treefolk Umbra strategy, you just need to trim the extraneous stuff and double down on that. Run 4x copies of those to ensure you draw them every single game.

Cut cards you probably wont have the mana to fully utilize like Primal Might, and replace fringe-use cards like Artful Dodge and Witch's Web with things that play into Turtle Assault strengths.

You have a good base here to work with, and the good news is you wouldn’t have to change much at all to significantly streamline things, and the core idea will remain intact.

DemonDragonJ on How Many Dual Lands do …

4 months ago

I have 10 two-colored 60-card decks, and I have eight dual lands in each of those decks: four copies of the appropriately-colored shocklands (i.e., Godless Shrinefoil, Sacred Foundryfoil, and so forth) and four copies of the appropriately-colored "checklands" (i.e., Glacial Fortress, Hinterland Harbor, and do forth), but I am wondering if I should put additional dual lands into those decks, such as the "slow lands" from Innistrad (i.e., Shattered Sanctum, Sundown Pass, and so forth) or the filter lands from Shadowmoor and Eventide (i.e., Cascade Bluffs, Rugged Prairie, and so forth), or if eight dual lands are sufficient, for each deck.

What does everyone else say, about this subject? Should I put additional dual lands into my 60-card decks, or are eight dual lands sufficient, for each deck?

DemonDragonJ on Innistrad Remastered Speculation and Wishlist

5 months ago

Previews for Innistrad remastered have begun, so here is a link to what has been revealed, thus far; some of the cards are not surprising, such as Emrakul, the Promised End, Liliana of the Veil, Blood Artist, Archangel Avacyn  Flip, or Edgar Markov, but others are more so, such as Mass Hysteria, so I hope that the majority of the cards in this set are cards that players wish to be reprinted.

I hope that the original version of Avacyn, Avacyn, Angel of Hope shall be reprinted, along with Bruna, Light of Alabaster, Gisela, Blade of Goldnight, and Sigarda, Host of Herons, and it also would be nice to have either version of Liesa reprinted, as well.

I heard that the "slow lands" (i.e., Deathcap Glade, Sundown Pass, and so forth) may be reprinted, and it would be nice, but I still would prefer to see reprints of the enym-colored "check lands" (i.e., Hinterland Harbor, Isolated Chapel, and so forth), since the original printings of those cards are the only printings that feature the original artwork and are also available in foil.

What cards are other players, here, hoping to see, in this set?

DemonDragonJ on Innistrad Remastered Speculation and Wishlist

11 months ago

I was very impressed with both Dominaria Remastered and Ravnica Remastered, and WotC has announced that there shall be an Innistrad Remastered, as well, so I now wish to begin speculation about that set.

First, there are seven sets from which cards in Innistrad Remastered can be reprinted: Innistrad, Dark Ascension, Avacyn Restored, Shadows Over Innistrad, Eldritch Moon, Innistrad: Midnight Hunt, and Innistrad: Crimson Vow, which should allow for plenty of excellent cards to be included in the set.

I very much would like to see both the "check lands" (Clifftop Retreat, Hinterland Harbor, Isolated Chapel, Sulfur Falls, and Woodland Cemetery) as well as the utility lands (Grim Backwoods, Kessig Wolf Run, Vault of the Archangel, and so forth) that were printed initially in various sets on Innistrad reprinted in this set, as well as some of the better-known and more powerful angels, demons, vampires, werewolves, and zombies from the various sets, including the original versions of all four of the legendary angels (Bruna, Gisela, Sigarda, and Lisa).

This set is still many months away, being released early in 2025, so it may be too early to speculate, just yet, but I still wish to begin a discussion of it, so what are everyone else's wishes for this set? What cards would you like to see be reprinted in Innistrad Remastered?

legendofa on Improve my Magus Lucea Kane …

1 year ago

You can copy it into the deck editor here. It's pretty common practice to have the same list on two different sites.

There are good land options outside of shocks and fetches. Depending on how much money you're willing to invest, there's the pain lands Yavimaya Coast, filter lands Cascade Bluffs or Mossfire Valley, scry temples Temple of Mystery, check lands Hinterland Harbor, slow lands Stormcarved Coast, bond lands Spire Garden, any number of simple "enters tapped" dual lands that have their own nicknames, and more. Most of these have every two-color combination, so you can get all the colors you need. Then round out with Frontier Bivouac and Ketria Triome.

zandl on

1 year ago

You have an alchemy card listed.

Dual-lands are essential. There are many options, like Yavimaya Coast, Breeding Pool, Hinterland Harbor, Command Tower, etc.

You need more ramp. Sol Ring and Arcane Signet are both great. Things like Explore, Cultivate, and Harrow ramp and have good synergy with your commander.

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