Hinterland Harbor

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

: Add or .

HydraOoze on Zaxara

5 months ago

Fun looking deck. If your looking to speed up the deck focusing on your land base is a good place to start. I’d add all the lands in the Hinterland Harbor , Dreamroot Cascade cycles of lands since they reliably can come in untapped. You can also add Freed from the Real and Pemmin's Aura for infinite mana combos with Zaaxara. Also Exsanguinate is another good finisher.

vecuu on Bant Commander

5 months ago

Mana talk:

Minimizing taplands is generally good but expensive (as you know). Plan to eventually replace stuff like the Vivids, snow-duals, and whatever the shorthand for Transguild Promenade is (which, btw, this is twice as slow as a normal tapped land and should 100% be replaced). Yes, even eventually replace the 'gain 1 life' lands that I love :(

I don't know the exact recommended land count. I see as low as 29 (with lots of 0cmc extra expensive cards) and as high as low 40s. I've been targeting 35ish with another 7-8 mana rocks, but I'm not in Green. In Green, you can run 2cmc ramp spells instead of 2cmc mana rocks. like Rampant Growth, Sakura-Tribe Elder, and Farseek.

With all of your land-tutor creatures, make sure you have enough targets. Since you're Chulane, erring on more lands overall might be better?

2 mana rocks like Azorius Signet and Arcane Signet are going be substantially stronger than 3cmc stuff like Selesnya Locket.

Cheatsheet and hyperlinks:

Shocklands: https://mtg.fandom.com/wiki/Shock_land

Temple Garden

Hallowed Fountain

Breeding Pool

Fetchlands: https://mtg.fandom.com/wiki/Fetch_land

Flooded Strand

Windswept Heath

Misty Rainforest

Filterlands: https://mtg.fandom.com/wiki/Filter_land

Mystic Gate

Wooded Bastion

Flooded Grove

Checklands: https://mtg.fandom.com/wiki/Check_land

Glacial Fortress

Sunpetal Grove

Hinterland Harbor

Balaam__ on A.P. Bio with Mr. Wizard

9 months ago

Thanks depthcharge2, I appreciate it. Glad to hear you were able to budgetize this in a way that works for you. Misty Rainforest can be approximated easily enough; Barkchannel Pathway  Flip, Hinterland Harbor or Botanical Sanctum should all be fine, or else Thornwood Falls if you’re looking for the cheapest option available.

Surgical Extraction is harder to replace; there’s the financially cheaper Extirpate, but then you’d need to splash black. I’d probably opt for a different card entirely.

Master_J on Aesi physical copy

10 months ago

Some upgrades, things to look for and think about:

First, your commander Aesi, Tyrant of Gyre Strait wants you to play lands and draw cards. Anything you can change towards that theme will help your deck run better. Also, there's some "sub-optimal" choices that could be upgraded for other things, some of which may have come with other commander precons, are really cheap, etc. Lastly, it looks like your paper version here has some token and +1/+1 counters sub-themes, which I'd bet would make your deck less focused, leading to more random things going on or you not being able to execute a game plan consistently.

So, with all that in mind, I would suggest some of the following changes, and my reasoning behind them:

Change Arcane Signet for Thought Vessel. Arcane Signet is good and all, but Thought Vessel will help with the unlimited hand size for the same amount of mana.

Change Wolfwillow Haven and Gift of Paradise for things like Kodama's Reach and Cultivate. Again, enchantments tend to eat removal, sometimes just by accident, where as lands generally don't.

Change Migration Path, Explosive Vegetation, and Vastwood Surge for things like Nature's Lore, Rampant Growth, Farseek, Three Visits, or Sakura-Tribe Elder.

You could change Crushing Vines for Beast Within, since Beast Within is more versatile, and it looks like you have enough bodies to protect yourself from a 3/3.

If you can get your hands on a Scute Swarm, you'll have some awesome token stuff to go on.

Also, if you can get your hands on a Tatyova, Benthic Druid, you'll have some redundancy and not have to rely solely upon your commander (for when it's died too many times, or you don't have the extra lands / fetch to keep your commander chugging along.

Ghost Town is a cheaper land that will let you pick it up on opponents turns, so you'll always have at least one land to play on your turn.

You might want to change some other bodies like Ornery Dilophosaur and Wren's Run Hydra for bodies that fetch lands like Wood Elves, Farhaven Elf, or others like it (like Elvish Rejuvenator and Springbloom Druid). This will give you blockers earlier, help you ramp, and make use of your commander later in the game too.

You could possibly upgrade your land base a little (in case you find yourself without the right colors often enough?). Some include Breeding Pool (which is on the $$ side), Hinterland Harbor, Rejuvenating Springs, Command Tower, and maybe a few more.

If you want a few bigger bodies to make use of your lands, I'd suggest Multani, Yavimaya's Avatar and Ulvenwald Hydra.

Hopefully this helps with how you think about your deck, some choices of cards, what you ultimately want the deck to do, and things to look for. Let me know if you have questions on choices or anything else.

multimedia on hannah's Ezuri deck

11 months ago

Hey, Shared Summons is an instant speed budget tutor to get Sage and Plaxmanta to protect the combo or any other pair of creatures. Siren Stormtamer is another budget creature who can protect the combo. Vedalken AEthermage instant wizardcycling can get Sage or Fathom or any other Wizard. Neoform is a powerful budget spell, it consistently will not be able to get Sage, but it can tutor for another creature and cheat it onto the battlefield.

By adding Rimewood Falls than Farseek, Lore and Visits have a Simic dual land to search for. Yavimaya Coast , Vineglimmer Snarl , Ash Barrens , Bant Panorama are more budget lands to consider adding especially Coast since it can ETB turn one to cast Birds.

When I build two color decks I allocate much of the budget within reason to lands. If this means I don't play a few expensive price cards such as Arachnogenesis then that's fine. Arachnogenesis is not a bad card, it's actually quite good and can be a blowout against opponents infinite attacking token army, but it isn't worth $34 when budget is a concern. For example, if I was building this deck on the budget you have I would play a Breeding Pool , Flooded Grove and Hinterland Harbor instead of Arachnogenesis.

Good luck with your deck.

DeVerbalen on Simic Control

11 months ago

Silverdrake, thanks for the advice! I decided to take it and swap two filters for Hinterland Harbor

Silverdrake on Simic Control

11 months ago

I'd be careful with running that many filter lands (Flooded Grove). You will easily and often find yourself in a situation where your starting hand is perfect, except for the fact that your two lands are both Flooded Groves so you don't actually have any colored mana. With counterspell, charm, and coatl, I'm actually a fan of running some filter lands (unlike what most professional modern players will tell you), but some is the key word there. I run one in my UW control, and with your intensity of color I could see you maybe running two. But I wouldn't run any more than that. Some possible replacements:
Hinterland Harbor
Castle Vantress
Riptide Laboratory (snaps and cliques are both wizards, and bouncing them is wildly powerful!)
Waterlogged Grove

Load more