
Teferi, Hero of Dominaria
Legendary Planeswalker — Teferi
+1: Draw a card. At the beginning of the next end step, untap two lands.
-3: Put target nonland permanent into its owner's library third from the top.
-8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Trade
Have (1) | gildan_bladeborn |
Want (0) |
Combos Browse all
Tokens
Legality
Format | Legality |
Tiny Leaders | Legal |
Gladiator | Legal |
Highlander | Legal |
Pioneer | Legal |
Custom | Legal |
Unformat | Legal |
Arena | Legal |
1v1 Commander | Legal |
Oathbreaker | Legal |
Commander / EDH | Legal |
Canadian Highlander | Legal |
2019-10-04 | Legal |
Casual | Legal |
Duel Commander | Legal |
Vintage | Legal |
Block Constructed | Legal |
Modern | Legal |
Legacy | Legal |
Limited | Legal |
Leviathan | Legal |
Historic | Legal |
Teferi, Hero of Dominaria occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Teferi, Hero of Dominaria Discussion
Lujotheganker on
UW MIRACLES (post mystic sanctuary ban)
2 days ago
In the post ban modern meta game, where we had to part with cards like Field of the Dead , Uro, Titan of Nature's Wrath , Simian Spirit Guide and most importantly (as a miracles deck) Mystic Sanctuary , there are several control/combo decks, that are not going to be playable anymore. Uro decks, ad nauseseam decks, etc. With the absenc of these abussive control decks, I reckon there's going to be a lot of "land decks" coming back. Titan-shift, tron, eldrazi-tron, and decks in general, who abuse their vast mana base. For this reason, this is a note to my future self (as my ocd won't allow me to have some cards in the deck, that I have no intention of buying right now), on what to put in the side-board. First off, I think there should be 2x Surgical Extraction , which work reall well with Field of Ruin , and then getting rid of all these non-basic (non-interactive) mana sources. I think aggro decks will be very popular - burn, death's shadow, humans, that's why I think 2 (or even 3) copies of Timely Reinforcements will be a must-have. Two Celestial Purge are a staple against jund, so no change there. One copy of Ashiok, Dream Render for the grave-hate. I'm not a big fan of Rest in Peace , because I like working with my graveyard with Logic Knot and Snapcaster Mage , so I'll be leaving them out. Two copies of Dovin's Veto and one Dispel for the control mirror matches. Two Monastery Mentor , because simply I'm in complete love with this card, and I'll play it till the end of days. 2x Stony Silence for the artifact deck, another staple here. And one copy of Teferi, Hero of Dominaria for the grind matches with a lot's of turn.
Please let me know if you have other suggestions/predictions for the future of miracles (or uw control in general):-)
9-lives on
-Deleting-
1 week ago
Hello, Heretical_Tarp!
I think Defiant Strike is just as good as Opt but instead of scrying it gives +1 P. Very useful when I want to buff up my white weaklings as well as draw a card. Silence is the ultimate fog card, and only costs 1 mana. Remember that I have a manabase problem with needing cards that have only one of non-generic mana, and the rest has to be generic mana. When I reach 4 cards that tap for 3 mana if I only draw filter lands, then I will be in good tempo. Imprisoned in the Moon is incredibly useful for answering creature and planeswalker threats, as well as making their lands useless for them. If I want to keep them from doing anything, Imprisoned in the Moon is a good card, and it only costs 3 CMC. Ahh I had thought that Solemnity would affect Planeswalkers. I guess I'll put it in the sideboard?
All of those cards you mentioned are difficult for me to use because I have to have either a Mana Confluence , Survivors' Encampment or Aether Hub , and Survivors' Encampment depends on my creatures on the battlefield. Painted Bluffs and Shimmering Grotto require me to use that land and another land to generate rainbow mana, so that means that I would always be one turn behind with these cards. Aether Hub is only useful once in the game, unless I run some energy counter accumulating cards. And Cascading Cataracts is only useful on turn 6 if I don't have ramp like 4x Arboreal Grazer , 2x Dryad of the Ilysian Grove . And, if I do get Chromatic Lantern , I will be able to cast all colored things, but that depends on if the opponent has artifact removal.
Do you know of any good Stax effect cards I can use? Teferi, Hero of Dominaria is pretty useful, especially his draw ability. I personally put 1x Teyo, the Shieldmage , 3x The Wanderer for their Stax effects and their cheap mana cost. The Wanderer is incredibly useful for going against high CMC cards, and Teyo, the Shieldmage is good for not only his making the player hexproof, but generating cards that I can tap for mana with Survivors' Encampment .
I think I'll remove Demolish .
Heretical_Tarp on
-Deleting-
1 week ago
There's a lot of feedback to give here, so I'll try to be concise.
You have too many pieces which don't do anything most of the time. Even still deliberately neutering your deck's power level, you can make major improvements here.
Specific notes:
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Defiant Strike : This effect is not worth 1 mana if you aren't getting something more out of it.
-
Silence : Your deck is... not fast. Delaying your opponent by one turn, at the cost of a card, hurts you more than it hurts them. Remember, you don't get more points for losing slowly.
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Demolish : This card is straight up not good most of the time? It's also pretty strange to play this and Imprisoned in the Moon in the same deck.
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Solemnity : This does not affect planeswalkers in any way. Thought I should point that out.
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Smothering Tithe : What do you plan to do with all that treasure? You aren't drawing any cards.
Every card in your deck needs to either gain you speed (damage or fast mana), gain you value (cards), or disrupt your opponent (by costing them speed or value). But costing your opponent speed is only useful if you're using that time to kill them, and this deck of 1/2's just isn't.
Recommendation: If you're set on this kind of stax deck, find lock pieces that gain you additional value or can singlehandedly win the game. In particular, planeswalkers with more impact.
Cards that leap to mind:
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Binding the Old Gods although this would require some different lands
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Elspeth, Sun's Champion if you're in the market for something big
It doesn't need to be any of these specific cards, but I think you should push for a higher average power level for your cards.
Jonesbond49 on
Friends with Atraxa
1 month ago
Card advantage (8/10): Reki, the History of Kamigawa (31 Legendaries), Jace, Unraveler of Secrets, Jace, the Mind Sculptor, Kiora, the Crashing Wave, Teferi, Hero of Dominaria, Teferi, Temporal Archmage, Oath of Jace, and Tezzeret's Gambit.
Ramp (14/10): Kethis, the Hidden Hand , Wood Elves, Kiora, the Crashing Wave, Nissa, Who Shakes the World, Oath of Ajani (not for your commander), Chromatic Lantern, Sol Ring, Cultivate, Explosive Vegetation, Farseek, Grow from the Ashes, Kodama's Reach, Tempt with Discovery, and Harrow.
Removal (14/5): Liliana of the Veil (Unreliable Removal), Liliana, Waker of the Dead, Oko, Thief of Crowns, Sorin Markov, Sorin, Grim Nemesis, Teferi, Hero of Dominaria, Ugin, the Spirit Dragon, Vraska the Unseen, Vraska, Relic Seeker, Oath of Kaya, Oath of Liliana (Unreliable Removal), Assassin's Trophy, Path to Exile, and Swords to Plowshares.
Board Wipes (11/5): Elspeth, Sun's Champion, Ugin, the Spirit Dragon, Contagion Engine (slow but works well with your deck), Cleansing Nova, Languish, Merciless Eviction, Sublime Exhalation, Supreme Verdict, Urza's Ruinous Blast, Wrath of God, and Cyclonic Rift.
MoreSizemore on
esper control for nick
1 month ago
Take Out:
-
Ondu Inversion Flip. There are better options here
Possible Includes:
-
Mystic Remora lets draw some cards guy
-
Decree of Pain would probably be better than Ondu Inversion Flip even if it is an MDFC. You do have other ways of getting rid of troublesome non-creatures
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Norn's Annex is another enchantment
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Fumigate is not bad
Xianling69 on Demon-Dragon Deck
1 month ago
wallisface: there are still big mana decks in modern. Tron and Amulet titan run some really big creatures. Uro Omnath (the current top deck on mtggoldfish) runs Teferi, Hero of Dominaria and Hour of Promise.
plakjekaas on Should Infinite Combos Need to …
2 months ago
What I'm taking away from your story is that if you'd be playing these decks on an online MtG client, you'd probably time out setting up the exact workings of your convoluted combo. I think that's the online equivalent to "I have to leave because I have a life".
Which means, as your opponent points out, you'd not be winning the game. If your opponent's boredom is your wincon, be prepared for players who don't get bored and make you play it out. If you end up giving up before you can play it out, that's like a real life counterspell for your strategy. You even say that's the way you enjoy playing magic, and that you know it's not friendly to your opponents. Don't expect your opponents to be friendly back.
When Teferi, Hero of Dominaria was played in Standard as the only wincon of the deck, tucking itself back to not mill yourself out while you disabled your opponent with the emblem, I used to make them play it out on Arena too, and more than once, they weren't up to play it out and scooped, probably to get more games in against opponents who did get bored. They were entirely in control, yet the record says I won those games. Now I didn't enjoy those games, they didn't enjoy those games (or they wouldn't have scooped), but they were the ones submitting that deck to play with, knowing that's their only way to win. If that's not the way you actually want to win a game, build a different deck.
LitchOubliette on
Commander Staples Cube
3 months ago
Changelog (22/11/2020)
White
- +Abeyance
- +Academy Rector
- +Alseid of Life's Bounty
- +Eldrazi Displacer
- +Emeria's Call Flip
- +Felidar Retreat
- +Generous Gift
- +Giver of Runes
- +Leonin Arbiter
- +Mentor of the Meek
- +Mother of Runes
- +Order of the Sacred Torch
- +Sanctum Prelate
- +Skyclave Apparition
- +Unexpectedly Absent
- -Banisher Priest
- -Benevolent Bodyguard
- -False Dawn
- -Flawless Maneuver
- -Kataki, War's Wage
- -Not Forgotten
- -Oblation
- -Oblivion Ring
- -Parallax Wave
- -Promise of Bunrei
- -Sublime Exhalation
- -Sun Titan
- -Suppression Field
- -Terminus
- -Treasure Hunter
Blue
- +Curiosity
- +Hullbreacher
- +Sea Gate Restoration Flip
- +Submerge
- +Teferi, Master of Time
- +Training Grounds
- -Fact or Fiction
- -Into the Roil
- -Time Spiral
- -Pongify
- -Sleight of Hand
- -Reality Shift
Black
- +Agadeem's Awakening Flip
- +Big Game Hunter
- +Bitterblossom
- +Body Snatcher
- +Cabal Therapist
- +Corpse Dance
- +Feed the Swarm
- +Ophiomancer
- +Opposition Agent
- -Doom Whisperer
- -Exhume
- -Inquisition of Kozilek
- -Jet Medallion
- -Overeager Apprentice
- -Sickening Dreams
- -Sidisi, Undead Vizier
- -Skirge Familiar
- -Street Wraith
Red
- +Avacyn's Judgment
- +Blasphemous Act
- +By Force
- +Desperate Ritual
- +Goblin Cratermaker
- +Goblin Matron
- +Goblin Recruiter
- +Jeska's Will
- +Lightning Bolt
- +Possibility Storm
- +Ricochet Trap
- +Shatterskull Smashing Flip
- +Sneak Attack
- +Sweltering Suns
- +Thunderclap
- -Anje's Ravager
- -Balefire Dragon
- -Bogardan Hellkite
- -Comet Storm
- -Curse of Opulence
- -Daretti, Scrap Savant
- -Dire Fleet Daredevil
- -Dragon Mage
- -Generator Servant
- -Goblin Welder
- -Grapeshot
- -Hellkite Tyrant
- -Impact Tremors
- -Overmaster
- -Pyrokinesis
Green
Multicolored
- +Fiend Artisan
- +Kinnan, Bonder Prodigy
- +Lavinia, Azorius Renegade
- +Lurrus of the Dream-Den
- -Memory's Journey
- -Supreme Verdict
- -Teferi, Hero of Dominaria
- -Teferi, Time Raveler
Colorless
- +Aether Vial
- +Altar of Dementia
- +Bag of Holding
- +Damping Sphere
- +Jeweled Lotus
- +Lithoform Engine
- +Mirage Mirror
- +Prophetic Prism
- +Smuggler's Copter
- +Tormod's Crypt
- -Crucible of Worlds
- -Krark-Clan Ironworks
- -Memory Jar
- -Metalworker
- -Mystic Forge
- -Painter's Servant
- -Pithing Needle
- -Relic of Progenitus
- -Strionic Resonator
- -Voltaic Key
Mana Fixing
- +Ash Barrens
- +Branchloft Pathway Flip
- +Brightclimb Pathway Flip
- +Castle Locthwain
- +Clearwater Pathway Flip
- +Cragcrown Pathway Flip
- +Darkwater Catacombs
- +Geier Reach Sanitarium
- +Glimmervoid
- +High Market
- +Mishra's Factory
- +Mossfire Valley
- +Needleverge Pathway Flip
- +Riverglide Pathway Flip
- +Shadowblood Ridge
- +Shivan Gorge
- +Skycloud Expanse
- +Sungrass Prairie
- +Volrath's Stronghold
- -Canopy Vista
- -Cinder Glade
- -Clifftop Retreat
- -Dakmor Salvage
- -Dragonskull Summit
- -Drowned Catacomb
- -Glacial Fortress
- -Hall of Heliod's Generosity
- -Hashep Oasis
- -Hinterland Harbor
- -Isolated Chapel
- -Prairie Stream
- -Riptide Laboratory
- -Rootbound Crag
- -Smoldering Marsh
- -Sulfur Falls
- -Sunken Hollow
- -Waterlogged Grove
- -Woodland Cemetery