Teferi, Hero of Dominaria

Teferi, Hero of Dominaria

Legendary Planeswalker — Teferi

+1: Draw a card. At the beginning of the next end step, untap two lands.

-3: Put target nonland permanent into its owner's library third from the top.

-8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

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Printings View all

Set Rarity
Guilds of Ravnica: Mythic Edition (GRNMED) Mythic Rare
Dominaria (DOM) Mythic Rare

Combos Browse all



Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Teferi, Hero of Dominaria occurrence in decks from the last year


All decks: 0.43%


All decks: 0.18%

Commander / EDH:

All decks: 0.02%

Teferi, Hero of Dominaria Discussion

TriusMalarky on Core 2021 Speculation for no ...

1 month ago

I hoped it would be a little funny.

Although, Teferi does need to be toned down a notch or two. The general jist of "control planeswalker" is fine, but I think they went too far on both recent Teferis.

I mean, Teferi, Time Raveler not only straight counters any counterspell, which is a pretty big portion of Blue's competitive identity, but it also deals with many permanents and draws cards. Not to mention the small(but occasionally relevant) cherry on top that means that Supreme Verdict is now an instant.

Teferi, Hero of Dominaria's +1 is pretty great. I mean, it literally says "your next Absorb or Cancel+ costs 1 mana. Draw a card." Except it's better, because it also works with instant speed removal like Settle the Wreckage, Azorius Charm and Supreme Verdict. Not to mention Dig Through Time.

And then he's a meh-quality 5-mana removal spell for the bad situations. And his ultimate(no real surprise, ults are always absurd) is "target opponent doesn't get permanents".

All-in-all, both Tefs do everything Control wants to do in one card. They're removal, card draw, and they counter spells. And it's all repeatable. And it's one card. Did I mention that it's one card? And there's two of them? So Control players can run 8 copies of single-card "do-everything" planeswalkers. Which they won't, because legendary and also you need actual removal because they're a little slow, but still. I don't think you'd be in a bad position if you just threw

4x Big Tef

4x Little Tef

4x Fatal Push

4x Thoughtseize

4x Dig Through Time

4x Supreme Verdict

4x Azorius Charm

4x Absorb

2x Jace, the Laboratory Maniac

in a pile. Of course, that's Pioneer, so it's missing Cryptic and Path if you were in Modern.

ShadyWonderBoy on Jeskai Control

1 month ago

I really wish I wasn't forced to run Teferi, Time Raveler. Metropolis39. The dream is to be able to run Ral, Izzet Viceroy and Teferi, Hero of Dominaria. Ral in the Blue Moon shell was really good for me. I just really want to get back to Jeskai after it not being to great for so long.

DemonDragonJ on Why Did Teferi's Appearance Change ...

1 month ago

Teferi has been appearing on cards in this game for many years, and, in his early appearances, he bore a slight resemblance to Laurence Fishburne, but, when he was re-introduced in Dominaria, he suddenly resembled Idris Elba, instead. Compare Teferi, Mage of Zhalfir and Teferi, Temporal Archmage to Teferi, Hero of Dominaria and Teferi, Time Raveler.

Many characters have appeared different when illustrated by different artists, but the differences are usually minor, so why is it that Teferi's appearance changed so drastically? What does everyone else say about this?

rdean14 on Card creation challenge

1 month ago

My favorite Planeswalkers are:

Huatli I mainly like for her Huatli, Radiant Champion card, and this is her set on Ikoria, personally, I'd rather her, Ashiok, Nightmare Weaver, and Mu Yanling on the plane, and have each of them be a tribal walker, rather than have Narset of the Ancient Way on the plane.

This would make Elementals more viable, I think, not just Temur Elementals, with 3 relevant walkers.

Ajani and Lukka as curve toppers in a Cats tribal deck would be cool. Maybe Mardu to include the Cauldron Familiar? Unsure.

Huatli, Advocate of the Dinosaurs

Legendary Planeswalker - Huatli

+2: Put a loyalty counter on Huatli, Radiant Champion for each dinosaur you control.

-X: Put X +1/+1 counters on each dinosaur you control. You may chose one of the following counters: first strike, lifelink, menace, reach, trample, or vigilance, and put one of them on each dinosaur you control.

-12: You get an emblem with "At the beginning of your upkeep, create X 3/3 green Dinosaur creature tokens with Trample, where X is the number of Dinosaurs you control."


I'd like to see another tribal walker, as described above

Lanzo493 on Commander - Sisay - Superfriends

2 months ago

Cards I love for superfriends are Pir, Imaginative Rascal and Oath of Teferi. They allow you to get to your ultimates really quickly. I also like including as many planeswalkers with game ending ultimates as possible. That's why I use Narset Transcendent, Tamiyo, Field Researcher, Jace, Unraveler of Secrets, and Venser, the Sojourner. I just wish I owned a Teferi, Hero of Dominaria. If any one of those planeswalkers gets to their ultimate it puts you at a huge advantage.

Caerwyn on R/B/B Nekusar Card Draw

2 months ago

I would cut the following:

Kami of the Crescent Moon, Dictate of Kruphix - Both of these are traps. They seem like they should be good with Nekusar, but, in actuality, will probably get you killed. They add no damage for themselves, so, if you cannot keep Nekusar or Spiteful Visions fielded, they are just pure card advantage to your collective opponents. Yes, each player is getting only a single draw, but you have to look at them as a whole unit--in a four-person pod, you get 1 chance to draw a card you need to win; but you're giving up 3 chances that someone will draw the card they need to stop you. Without built-in damage effects, they are simply not worth it. Likewise, I must disagree with TheOtherHand's suggestion of Howling Mine and Underworld Dreams.

Forced Fruition - much the same problem. Often this means they cast their piece of removal, draw 7, then combo out and win the game that turn.

Jace's Erasure, Sphinx's Tutelage - These can win the game, but you will usually win through damage first. As such, not worth including--there are better ways to pull out a victory than mill.

As TheOtherHand mentioned, Teferi, Hero of Dominaria is not legal in this deck, nor do you have a way to cast him.

Here are some things I would recommend adding:

I agree, partly, with TheOtherHand's suggestion on running more wheels. Wheels are the bread and butter of Teferi, allowing you to crank out significant amounts of damage. Howeverm Day's Undoing does not work with Nekusar. When Day's Undoing ends the turn, it also exiles all spells and abilities on the stack--that includes Nekusar's damage triggers. So, by using it, you just caused everyone to draw 7 cards, without actually taking any damage.

I would also add Teferi's Puzzle Box to the list of wheels worth adding. It can disrupt direct-to-and tutors and also does not provide actual card advantage. The repeatable wheel effect can get brutal very quickly. Dark Deal, Molten Psyche, Reforge the Soul, Whispering Madness, and Winds of Change are some other wheel effects not already mentioned.

You should also include more artifact ramp, such as Sol Ring and the talismans and signets.

Curiosity allows you to go near-infinite (can keep combo up until you run out of cards) with Niv-Mizzet, the Firemind and is a solid choice to put on Nekusar as well. Helm of the Ghastlord also combos with Niv, and has the added advantage on Nekusar of forcing them to discard any card they draw, locking them into just playing instant-speed spells.

Sigil of Sleep turns all the wheel effects into mini-Cyclonic Rifts.

Then we get to the real power of Nekusar: Grafted Exoskeleton, Glistening Oil, and Phyresis. Infect plus wheels and regular card draw can close out a game extremely quickly.

Hope some of that helps!

kerk123 on Pioneer Control

2 months ago

Hey, here's my suggestions for changes. Swap Temple of Enlightenment for basics. Glacial fortress will hit more often. Drop Torrential Gearhulk altogether. It has a negative synergy Supreme Verdict. Go down to 25 lands. Now that Gearhulk is gone your curve is lower. Mainboard 1 Settle the Wreckage. Add 1 Commit / Memory. You'll be holding up 4 mana turn 4 and it has synergy with Glimmer of Genius. Add a fourth Teferi, Hero of Dominaria. I hope you found my input helpful. Best of luck :)

rockgobbler on Snowy Constellation Pseudo-Control

2 months ago


Damned good card that I haven't seen before! Thanks for the suggestion!

I'm not willing to dump green, because I really like Setessan Champion and Ice-Fang Coatl; however, I'll definitely swap Calix, Destiny's Hand out to the Sideboard with Teferi, Hero of Dominaria to replace him.

As far as removal or flicker, what would you suggest?

Again, thanks for the suggestion and for your help!

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