Teferi, Hero of Dominaria

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Mythic Edition (GRNMED) Mythic Rare
Dominaria (DOM) Mythic Rare

Combos Browse all

Tokens

Teferi, Hero of Dominaria

Legendary Planeswalker — Teferi

+1: Draw a card. At the beginning of the next end step, untap two lands.

-3: Put target nonland permanent into its owner's library third from the top.

-8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

Browse Alters

Teferi, Hero of Dominaria Discussion

9-lives on Esper Magii of Hypnagogia

2 weeks ago

Should I use Alela, Artful Provocateur instead of Teferi, Hero of Dominaria ? Or a different card? I'm open to all suggestions!

heckproof on Sideboard help for W/U Terminus

1 month ago

abbatromebone

Hey, thanks for the input. Yes, I know that Terminus probably isn’t the best choice given the meta. That being said, I still really enjoy the playstyle. I might switch over to the more super friends-ish deck of today, though.

A quick question, though: what are your thoughts on Teferi, Hero of Dominaria ? I realize that you probably don’t want more than one in a non-Jeskai build, but I still kinda want one in the main. Is he worth running in W/U?

SynergyBuild on seshiro_of_the_orochi

1 month ago

Got killed (went 1/2) by 4c Snow control. Died game two to a Ice-Fang Coatl and Batterskull , then conceded after Teferi, Hero of Dominaria ulted game 3.

Strong performance, 4/1, 9/5 total win/loss record. I have had tier 1 lists do much worse before.

blyatifull on Atraxa, Goodstuff (OPTIMISED)

1 month ago

Vimozahr

baleful strix : perfect chump blocker that has deathtouch, lifelink and draw a card (really important) that can become a huge threat quite easily with the amount of ways i can put a counter on it. also cards like Odric, Lunarch Marshal come in handy real quick.

combos: rings + monolith+ walking ballista is the most generic one and just the final sure deal to close out the game and walking ballista can be good on itself alone and so can be rings with planewalkers (use their ability twice for 2 mana)... the real sauce is in other combos like for example: lets say you draw in and over the course of first 4 turns have Crystalline Crawler , Hardened Scales and Spike Weaver or Spike Feeder on the table. at this point all you need is either Pir, Imaginative Rascal , or Doubling Season and boom you have infinite counters and mana. now all you need to do is draw into or tutor for the either Walking Ballista or just full combo. and that can be really easy once you have infinite mana and cards like Braingeyser , Hydroid Krasis , Consecrated Sphinx , etc.. you also have combos with walkers , just simple ramp into 9 mana and you go Doubling Season into Tamiyo, Field Researcher , which gives you ultimate(omniescence) and draw 3 cards, that alone can storm you off into more card draw and free cards to play.you can draw into things like Ugin, the Spirit Dragon , Teferi, Hero of Dominaria or basically any other planewalker .and you can ramp into 9 mana really fast with this deck. like Kiora, the Crashing Wave would seem like a weak planewalker but her -1 draws you a card and ramps you with a land. and you can do that every turn for free since you proliferate her back to 2 and you can abuse that with things like Vampiric Tutor or Enlightened Tutor , Liliana Vess , etc.

it really boils down to the way i (try) to build this deck and that is , that whatever/most of the cards you draw into at the start , can be in some way or another built into insane value engine or straight up combo win. by my experience it can close the game out by turn 8 , 90% of the time if left unchecked, if you get insane hand you can do it by turn 5 to 6 but that rarely happens. In my opinion this deck is 7.5/10 or high powered-casual deck that can hold its own even in more "competitive" pods.

heckproof on Personalized User Spellbooks

1 month ago

I’ve always been enamored with just how cleanly andcompliment each other, so here goes.

1. Cryptic Command - This card is a veritable Swiss Army knife for a control player. I think there’s maybe two matchups I don’t like it in in Modern, and it just feels so incredible to resolve.

2. Sphinx's Revelation - while admittedly this card isn’t as playable as it once was, I still love it because of how clean it is as a design. Simplicity is often a strength, as players during RTR Standard can attest.

3. Timely Reinforcements - Although it’s the dream of every control player to be able hold up removal/counters every turn and never have to tap out again, sometimes you can’t find the board wipe you need. This card might be the single best flavor win in Magic. Any time you resolve Timely Reinforcements , it feels like the most pivotal play of the game and immediately throws off your opponent’s plan.

4. Think Twice - I have an unhealthy obsession with drawing cards. It might be my single favorite thing to do in Magic, besides possibly winning. Think Twice is a Wafo-Tapa innovation that’s great for the Draw-Go player, and it provides convenient card advantage whenever you need it.

5. Path to Exile - Okay, I know the Gideon signature spellbook has a printing of Modern’s best removal spell, but that one has gross art. Rebecca Guay is an amazing artist, and I love the subtle storytelling on her PtE variant.

6. Terminus - Board wipes are like nukes. They’re super powerful and effective, but very costly to manufacture. Sometimes you stumble on land as a control player and you just die with a Wrath of God rotting in your hand. Terminus is the best use of the Miracle mechanic I’ve seen because it feels miraculous to peel one off the top against Jund and just get ‘em.

7. Baneslayer Angel - Okay, this card isn’t an instant or sorcery, but hear me out. Baneslayer Angel is my favorite card in all of Magic. I am a huge fan of Angels as a creature type in Magic, and Baneslayer Angel personifies everything that I love about them. Her art is absolutely stunning, and might be my favorite art not by Rebecca Guay, Terese Nielsen, or Seb McKinnon. She also hugely impacts the board, and often leads to a quick game over. She satisfies both the Timmy in me, as I started Magic, as well as the Spike in me, as she’s just dazzlingly efficient for what she costs. Baneslayer Angel , to me, is the most elegant Magic card ever made.

8. Teferi, Hero of Dominaria - It was a toss-up deciding between T5feri and Jace, the Mind Sculptor , but I decided to go with the less obvious choice. Unlike some newer planeswalkers (looking at you, Teferi, Time Raveler ), Teferi, Hero of Dominaria is just a clean design overall. All of his abilities feel so synergistic. His +1 is amazing in control, his -3 is both a removal spell and a win-con (weirdly enough), and his ultimate just feels good for control, turning all of your digging into permanent spot-removal. But, all that aside, he’s just fun to play with. T5feri has a lot of brew potential yet undiscovered, and I think he’s the coolest planeswalker besides Narset, Parter of Veils JAto come out in the last five years.

SideBae on First Oloro, you must learn, stax on stax off

2 months ago

Right. Let's talk Stax.

  1. Zur's Weirding : This is a hell of a card to consider when you have a general that gives you a lot of excess life. Being able to deny opponents any relevant spell is great, and because your opponents presumably don't have as reliable a source of life-gain, it is eventually going to be asymmetric-ish.

  2. In a black, three-color deck, I think Painful Truths is better than Ambition's Cost . I run it in my Tasigur, the Golden Fang list, and I've been very impressed with it.

  3. Prismatic Vista is a great fetch to include in a Back to Basics deck. I suggest including Silent Clearing , as having the ability to cycle a land that ETBs untapped is a big deal.

  4. Your curve is consistent at the low end. Counterbalance with Sensei's Divining Top can be very powerful, especially since it is a counter-spell emulator that doesn't cost card-advantage.

  5. Xerox cards are good. Ponder and Preordain are both great cards, since they dig you to lands if you need them or past them if you don't. Brainstorm is especially good with a fetch land, and you run enough fetches to justify its inclusion.

  6. Because you're facing so many opponents, one-for-ones are typically not enough to put you ahead in the game. Swords to Plowshares is one of the only one-for-ones I suggest in EDH (because of its absurd efficiency); I think you should include it. Oblation and Murder are probably not going to put you far enough ahead. I suggest running Supreme Verdict , Toxic Deluge , Wrath of God and friends. If you cut some of your creatures for more enchantment or non-creature artifact-based disruption, these will be especially powerful. If you make all your lands snow-covered, Dead of Winter is also an excellent boardwipe. Also, Cyclonic Rift .

  7. In my Grand Arbiter Augustin IV deck I used to run Approach of the Second Sun as a win-condition... you might want to consider it. However, I think it is probably too slow and too expensive to be a reliable win condition. I think a better win condition would be Jace, Wielder of Mysteries . Planeswalkers are already really good in a stalemate, and Jace, Wielder of Mysteries can produce an insta-win if you resolve Demonic Consultation and name a card not in your deck. (Side Note: You get extra points if you name Atog , Singing Tree or Falling Star with your Demonic Consultation .)

  8. In addition to Demonic Consultation , if you're smarter than me and have the requisite brain-power Doomsday can be a good way to end the game. As implied, I don't really know how to explain Doomsday decks and/or the best way to play them, but I've seen them go off and find it spectacular. Google 'Doomsday EDH Primer' -- I think the first one that comes up (a TappedOut link) is especially good.

  9. As above mentioned, planeswalkers are busted in stalemates or when you have the game on lockdown. Teferi, Hero of Dominaria is a great card-draw engine that effectively costs three-mana, and he doubles as removal. Depending on whether you have ethical qualms about being a monster, he also produces a hard-lock on untapping when paired with Stasis . (Note that Smothering Tithe paired with Stasis also does this). Technically, this can be a win-condition; Teferi, Hero of Dominaria is capable of minus-ing on himself, preventing you from milling out, while you wait for your opponents to concede or draw their decks. Jace, the Mind Sculptor is another great card in a stalemate.

  10. Ashiok, Dream Render and Narset, Parter of Veils are both extremely good in EDH. Narset is especially good if you can pair her with a Windfall , which you should also run. Teferi, Time Raveler is another sort of hate-piece, and I've been very impressed with him. Kaya, Orzhov Usurper can be good in the right meta, and her other incarnation, Kaya, Ghost Assassin is good in a much wider set of situations.

  11. Tutors are a big part of making a good deck great. Demonic Tutor and Vampiric Tutor are the best, but they're very expensive and therefore rather inaccessible. Lim-Dul's Vault , Dark Petition , Mastermind's Acquisition , Diabolic Tutor , Enlightened Tutor and Mystical Tutor are all good, too, and more affordable. Whir of Invention is a good way to utilize your artifacts to find whatever silver-bullet lock-piece you need.

  12. If, as first mentioned in (6), you end up cutting some creatures, Night of Souls' Betrayal is a powerhouse against a lot of decks.

  13. As you're in Stax, you're usually playing for the long-game. This means incremental value is extra important. Search for Azcanta  Flip is a great way to improve the quality of your draws. Bitterblossom is excellent for producing blockers/small bodies to poke planeswalkers with, and it pairs REAL well with your Smokestack .

  14. Mana-rocks are the best form of acceleration in your colors. Talisman of Progress , Talisman of Hierarchy , Talisman of Dominance and Dimir Signet are all worth adding, and Thought Vessel , Mind Stone , Prismatic Lens and Coldsteel Heart are all worth at least thinking about. Two-mana rocks are especially good if you pair them with an Ancient Tomb , which is another land to consider. Sol Ring , the best ramp in the game, should go in now. If you increase your artifact-count, you can also run Mox Opal in addition to your Mox Diamond .

  15. Long games tend to produce large graveyards. Consider Treasure Cruise and Dig Through Time in order to capitalize on this.

  16. You seem a little light on counter-magic. Mana Drain and Force of Will are the gold-standard here, but as such they cost a fortune. Other, more accessible counterspells include: Counterspell , Dovin's Veto , Negate , Dispel , Spell Snare , Spell Pierce , Flusterstorm , Swan Song , Delay , Remand and Cryptic Command .

  17. If you choose to run more mana-acceleration, like those mentioned in (14), cards like Armageddon and Ravages of War can end games. This is perhaps the most brutal effect in EDH, but... you know. Is fun. Cataclysm is a powerful board wipe, though its effect extends past lands and therefore does not leave your board intact. So consider carefully.

  18. I should mention Pox , as I see you're running Death Cloud . Pox is right up there with Armageddon in terms of brutality, though I haven't had as much luck with it -- costing triple black is a bit of a nuisance. I've had a better experience with Smallpox or just straight-up Liliana of the Veil .

  19. Mystic Remora is great for slowing down a game if your opening seven isn't really fast. In more inexperienced metas, it can easily be an Ancestral Recall or two.

  20. I think Rule of Law is strictly better than Arcane Laboratory , as it cannot be killed with Pyroblast or Red Elemental Blast . In my experience, most red decks run at least one of those cards, and being able to dodge them if possible is a not-insignificant bonus.

  21. Thalia, Guardian of Thraben is a strictly-better Glowrider , if you want to keep this effect in the final list.

  22. Finally, the Words cards may be worth it. Words of Wind with Wall of Omens makes a three-mana-an-iteration loop that can, if you're in a favorable position, clean your opponents' boards. Words of Waste is usually good in Erebos, God of the Dead and other direct card-advantage generals' decks, but it may be worth including if you cast Oloro, Ageless Ascetic and draw with him often enough. It'll keep pressure on your opponents' hands real well.

Aright. Good luck man! Oloro was my first general, so I got a soft-spot.

wallisface on Bitterblossom Control

2 months ago

I would have imagined Teferi, Hero of Dominaria would serve you better than Jace in this deck - have you considered splashing white? It would also mean you’d be able to run Path to Exile over Cast Down , and get access to all of whites juicy sideboard tech.

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Teferi, Hero of Dominaria occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Modern:

All decks: 0.18%

Standard:

All decks: 0.43%