Sword of Light and Shadow
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
|Have (3)||metalmagic , gildan_bladeborn , DarkMagician|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Sword of Light and Shadow Discussion
2 weeks ago
Psychic Corrosion is strictly better than Teferi's Tutelage I've also had a lot of good luck putting equipments on the little unblockable nerds such as Sword of the Animist and Sword of Light and Shadow . Something like Whispersilk Cloak can also be good to give your bigger creatures unblockable
2 months ago
1st off, thank you for the suggestions. I always welcome them and maybe there is some card out there that I don't know existed or recently came out that is better than a old card.
I have had mother of runes in the deck before and I just felt like I could have had a better creature in hand. When I play with this deck majority of the time I don't need to protect my commander. Because, if it does get removed then I am not a threat and the other players and usually get left alone. I do have a few protection options, which are Boros Charm and Avacyn, Angel of Hope . that is usually enough. As far as Austere Command , it is already in the deck.
I don't like gamble in this deck; mainly because of this decks colors. If I was going to add search, (which I probably should do to get my protection cards or end game stuff) then I would put in black tutors. However, Sneak Attack is very interesting, considering that they will get to swing as soon as they enter and with things like Sword of Light and Shadow and Phyrexian Reclamation I could get these cards into my hand again. Zirilan I don't necessarily like because it removes them from the game.
Land control my thoughts on it: I used to have stuff similar to that. However, my play group would get hella salty when I did. They felt like there was nothing they could do unless they just countered it. (I had land destruction with Avacyn) They either didn't want to play with me or would 3v1 me. It is because of that and me thinking well when/if I did pull it off. They couldn't play magic and it would defeat the purpose. I do think it is powerful to do so and agree it is great but that the reason is solely due to my play group. This Mana Flare card: I didn't know that card existed to be honest. I will look into buying one and adding it.
Thank you Kurban for the suggestions and upvote. I appreciate it.
4 months ago
You are totally right Balaam__. I think the best solution to this problem would be adding some swords (Sword of Light and Shadow etc.) or maybe Spellskite? I'm not sure what to cut though. I could also scrap the whole Worldslayer/Porphyry Nodes plan and use hexproof creatures instead. What do you think?
4 months ago
I am not 100% sure what the gameplan, but assuming it's just wanting an equipment graveyard deck, I feel like there's not nearly enough self-mill, discard, etc. to support it. Could be my misunderstanding.
Sun Titan seems useful to back-up (or double up) Lurrus.
The swords are great, but you are running three 3 mana swords that Lurrus of the Dream-Den can't return to the battlefield and I'm not sure if the are all worth it. They don't in of themselves have ETB or LTB effects that matter. Sword of Light and Shadow can be great if you are filling your graveyard through your strategy, but I am not currently seeing it.
You seem to want abusable sacs at 2 CMC or under or some value on pitching your equipment and recasting, but I am not sure it's there.
I guess, I'd be curious what your list of targets are for Lurrus, maybe that would be good for the description so they can be evaluated from that perspective.
4 months ago
Keeper of the Accord is a catch-up mechanic. It stops working once you've caught up and can never put you ahead. When it is working, it's pretty low impact:
Only a single colour is capable of proper land ramp. Because of this, the vast majority of ramp in this format is in mana rocks. Unless you're against an entire table of fanatic Green mages, the most Keeper going to do is correct missed land drops. Getting more than one Plains in a turn cycle will be a rarity.
1/1 Soldiers look real silly against whatever threats are breathing down your neck. A single chump blocker against an opponent's board of superior numbers is meaningless.
I cut Land Tax as I was tired of waiting for an upkeep trigger for a land I wanted that turn. It also became a dead draw fairly quickly. I replaced it with Tithe for a while, but even that still had late-game issues. I now use Noble Templar as a supplement to Eternal Dragon. Drawing it late still gives me a body to hold Equipment and Sword of Light and Shadow can get additional Plains out of it.
4 months ago
Halvar's attach ability target a creature. Anyone holding Sword of Light and Shadow can't get a free equip from him.
Depending on what other Equipment support cards are in Kaldheim, Sigarda's Aid will probably find its way back in. Halvar will need the additional help in dodging equip costs.
4 months ago
@NensouHiebara - fair enough, I can see the appeal now when you put it like that. I just worry that in response to the targetting of the ability, the opponent will have removal and negate it before the equip. Also, Sword of Light and Shadow also makes whatever's equipped with it immune from Halvar's ability, including himself, so it's not all upside like with Balan's ability.
I think Balan is poised to make bigger comebacks than Halvar can in making up for the biggest weakness of equipments in the reequip costs. Something like a boardwipe for creatures can amount to quite a large amount of time reequipping vs replaying Balan and paying an additional 2 to get it all back and have it be an immediate threat again.
Maybe my experience has just been much different, but I find it rare that I suit up other creatures to do the dirty work and finish opponents off vs Balan, and the mana saved with her activation has often left enough to move protection pieces around as needed during first or second main phase to the other creatures that need protecting.
Interested to see how you fare with him!
4 months ago
Halvar runs super lean. He only requires one Equipment for his double strike vs Balan requiring two. He's a two-turn clock with just a Sword or any other Equipment that offers evasion and pumps his power to 6.
Halvar isn't selfish like Balan is. He's shares his Equipment and his double strike:
- I can attack with Halvar, move an Equipment from him to an untapped creature during the next player's combat for a double striking blocker, then move it back to Halvar on my next turn's combat.
- Since Halvar hits like a truck with just one solid Equipment, I can also equip other creatures and pressure multiple opponents simultaneously.
- When recasting Halvar, I'm not obligated to immediately equip him if I already have (now double striking) back-up threats taking care of things.
The Sword of the Realms side is very interesting. It can spice up mediocre opening hands, and an ever-changing 'immortal' threat devalues my opponents' creature removal. Sword of the Realms cuts me off of Halvar until it's destroyed, but turning a back-up threat into a pseudo-Partner is an acceptable trade-off.
Halvar changes nothing about Auras. Sword of Light and Shadow still makes them sad.