Sword of Light and Shadow

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Sword of Light and Shadow

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.

Equip

griffstick on Florian Draining Blade

1 month ago

I'm just gonna rattle off some good equipments

markbeloit on Aurelia's Army

3 months ago

Cheaper artifact ramp can maybe go in place of more expensive artifact ramp. Grasp of Fate maybe replaces Oblivion Ring, since it's almost strictly an upgrade. Maybe replace Savage Beating or Sword of Light and Shadow. It's hard for me to make the call on what are/stronger weaker cards in this deck since I've never played her as a commander.

To make your job harder, here are more cards: Hero of Bladehold (similar to Hanweir Garrison  Meld, maybe better, but also higher cmc), and also Adriana, Captain of the Guard and Recruiter of the Guard (similar to Imperial Recruiter).

Good luck. Just gotta see what works and what doesn't, or what works better.

DM_Aramis on Minions & Magic token deck

3 months ago

Thanks multimedia it took me a bit to get around to ironing out this deck and try. I love all the suggestions, I did have a land drop issue for sure, but funny enough I ended up winning the game mostly because I managed to get Mirari's Wake on the field that helped me keep up. Funny enough Rhox Faithmender ended up being my VIP as my token generators kept being targeted and the Sword of Light and Shadow kept the cleric safe as my playgroup leans REAL heavy into black cards. Drizzt Do'Urden with some boots / Sword of Hearth and Home and Ikra Shidiqi, the Usurper were close seconds.

I also could never make use of Vorpal Sword effectively so now I've finally bent and took it out of the deck. That said, I've put in some choice mana rocks, added more lands, and took out a few things that weren't serving the deck. It's funny because I didn't intend it, but when my token strategy was taken down, this served as a decent Voltron with the equipment/enchantments it has going on.

Obviously, I'm still a bit light on lands, but I hope with the new lands/rocks and some of the treasure generators like Monologue Tax and Pitiless Plunderer these will set this in the right direction, but I'll know more after this Sunday when I get to try it again.

I think I'd still like this to be more of a token centered deck, so I might keep looking up some combo/token generators to expand upon this. If you have any suggestions for that specifically I'd love it as I have the rest of your help, even if they're not entirely budget cards. Thanks again for everything!

sora719 on Liesa, Mother of Monsters and Masochism [PRIMER]

3 months ago

Hi again. Kind of sad of how Wizards have shifted all punishment cards to Red lately sincerely. These past sets not a single great drain for the deck (Innistrad was a total miss). C´mon we want more Court of ambitions and indulging patricians!

As far as recommendations, passive damage ala Indulgent, Ankh of Mishra,card alone can do at least 8-12 damage overall.

My version runs soul sisters, just think they are really worth in this deck. Reason I run New Heliod and keept Archangel of Thune. Running more creatures Sword of Light and Shadow becomes extra good, pumping a dude, a life trigger and recursion.

Lastly, my spiciest tech. Sower of Discord is a personal favorite and super fun in game. Shame it doesn't abuses life-loss, but anyway is strong and basically you are killing 2 players at the same time. There are games when you can choose yourself and the strongest opponent to avoid attacks and finish him off after that. Always Watching is another card I didn't belive would be so useful in the deck, many times I refuse to attack to defend, and this card gives your board vigilance and a little pump which is super nice.

DemonDragonJ on Ranking the Swords of X …

4 months ago

plakjekaas, I did forget about that, so I shall add that black and white are the two colors that are most adept at destroying creatures, so the fact that Sword of Light and Shadow grants protection from those colors will make a creature very difficult to destroy.

wallisface on Ranking the Swords of X …

4 months ago

From a Modern perspective, I'd rank them as so:

  1. Sword of Fire and Ice
  2. Sword of Feast and Famine
  3. Sword of Light and Shadow
  4. Sword of Truth and Justice
  5. Sword of Body and Mind
  6. Sword of Hearth and Home
  7. Sword of Sinew and Steel
  8. Sword of War and Peace

but to be honest, in modern all the swords other than Sword of Fire and Ice and Sword of Feast and Famine are pretty situational/trash... so the order of everything after them doesn't really matter - it's too subjective to whatever jank they're built around.

DemonDragonJ on Ranking the Swords of X …

4 months ago

The "swords of X and Y" are some of the most popular equipment in the game, and it is easy to see why that is, since they provide numerous useful abilities for a relatively low equip cost, so I have decided to rank them from worst to best, according to how powerful and useful I find them to be. I would like to emphasize that this ranking is purely my personal preference, and that I am not attempting to portray it as objective fact in any way. I also am aware that Joseph Megill at EDHREC ranked every equipment in the game (at that time), including these swords, but I have ranked the swords differently than how he has ranked them, and my rankings are not for any specific format, while his were specifically for EDH. I know that the cycle is still missing two swords, but there is no way to know when WotC shall print such cards, so I shall rank the current eight swords.

8: Sword of War and Peace

Sword of War and Peace is my least favorite of the swords, because its two abilities are highly situational, and each had already been used on a previous sword; the life-gaining ability had already been used on Sword of Light and Shadow and the damage-dealing ability had already been on Sword of Fire and Ice, both of which are vastly superior to this sword, in my mind.

7: Sword of Truth and Justice

I have this card in my Atraxa, Praetors' Voice EDH deck, which is my favorite EDH deck, so I am very fond of that sword, but it is useful only in very specific decks, which is why it is so low on this list.

6: Sword of Sinew and Steel

This sword is very straightforward and lacking in subtlety; all it does is destroy permanents, which is useful in nearly every deck, but it does lack creativity. I would have ranked this sword higher if it destroyed creatures, rather than planeswalkers, because, as awesome as planeswalkers are, creatures are still used far more often by a significant margin, so being able to destroy creatures is usually more useful than is being able to destroy planeswalkers.

5: Sword of Hearth and Home

One of this sword’s abilities is very useful, as all decks can appreciate being able to put additional lands onto the battlefield, but its other ability is very situational, useful only in decks that rely heavily upon creatures with abilities that trigger when the enter the battlefield or if one’s opponents are stealing one’s creatures, and they player needs to take them back.

4: Sword of Body and Mind

Both abilities of this sword are nice, but they are so different from each other that it is difficult to find a deck that can fully take advantage of both of them. I actually was tempted to switch this sword with Sword of Hearth and Home, but I ultimately put this sword ahead of that one, because the previous sword has an ability that is very situational, whereas both abilities of this sword are useful in a wide variety of decks.

3: Sword of Light and Shadow

Black and white are my two favorite colors in this game, so this sword is naturally my favorite sword of this cycle, which means that I am sad to rank it as only third on this list, but it simply is not sufficiently powerful for me to rank it any higher than that. The majority of decks rely upon creatures to some extent, so the reanimation ability is always useful, and gaining life is never a bad thing, but that ability simply does not have sufficient impact on a game, outside of decks that are dedicated to taking advantage of gaining life, so this sword is only third, but third place out of eight places is rather impressive. Also, as a side note, this sword is the only sword that is pointing downward in its normal artwork, so I hope that that remains the case when the final two swords are eventually printed.

2: Sword of Feast and Famine

This sword is a major powerhouse and is guaranteed to have an effect on the course of a game. Reducing an opponent's options while also untapping one's lands are both abilities that virtually every deck can appreciate, so this sword is one of the best, second only to my first choice.

1: Sword of Fire and Ice

It was a very close decision between this sword and Sword of Feast and Famine for the top choice in this list, but I ultimately ranked this sword as my favorite because of the sheer overall value that it provides. Drawing cards and dealing damage are useful in virtually every deck, so there is no better choice than this sword for all-around awesomeness, in my mind.

What does everyone else say about this list? How well did I do in my rankings? Again, this list is based purely upon my own opinion, so I am not saying that anyone who feels differently about the swords is wrong, and I will welcome any constructive discussions of this matter.

UndeadxPenguins on Esper Stoneblade

5 months ago

Entrei to be fair, I built this roughly when MH2 first came out. Plus, even with 6 one the 1 drops, they can be really bad dead draws, so having more than that is worrisome to me. From my personal playtesting & taking this to FNMs, 6 is the right number. You could argue for 1 or 2 more but I, personally, don't think more than 6 is necessary. This deck isn't all in on the combo either. It is a Midrange deck that has multiple avenues to victory. Usually the games I play tend to be longer because I like to use Sword of Light and Shadow to cycle through my Elementals in the mid to late game, ensuring that my opponent has no chance. I rarely get Kaldra Compleat first because there are so many ways around it in Modern nowadays. Teferi, Time Raveler, Prismatic Ending, hell, even Brazen Borrower. The deck is a Midrange deck that looks to the mid to late game for the win. Sure, turn 1 combo with Grief is great (My literal favorite thing to do in Modern atm), but it shouldn't be an all in thing. I've had great success with this deck so far. Only thing I have really changed is adding in the 2 Damn. Figured board wipes could be useful in some games.

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