Sword of Light and Shadow
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
|Have (3)||thirdwhirly , gildan_bladeborn , WillofForce|
|Want (2)||Artazil , MagicGuy119|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Sword of Light and Shadow Discussion
1 month ago
1 month ago
I agree that Esper Sentinel is better suited as a tax piece than it is draw value, but I’ve been brainstorming what secondary card could help boost the draw potential of it and I think the best card to compliment it is Sword of Light and Shadow . Making the tax may be too disruptive for most players to want to pay, but it also gives the Sentinel protection from two prominent removal colors and provides a cheap recursion method to get him back as recurring a 1/1 with no evasion through your commander may be too much to ask.
Even without the Sentinel it looks like your deck has a number of other targets that look more suitable to recur with the sword than with your commander such as: Azra Oddsmaker , Linvala, Keeper of Silence , Sire Of Insanity as well as your tax pieces that lack evasion especially since the added protection the sword gives can also keep those tax pieces around longer.
2 months ago
I would have thought you'd be able to get away with less lands, like 20, instead of 22. Personally i'd be dropping 2 lands and a Brass Squire for the remaining Sigarda's Aid and Steelshaper's Gift you currently have in the sideboard (they just seem like straight-up improvements, and must-haves for mainboard).
I'm surprised to see you running Plague Myr instead of Necropede . I would have thought you'd be wanting to swing with the infect creature every turn, and so the mana the Myr provides isn't great? I could be wrong?
I was expecting to see some Apostle's Blessing in the sideboard to protect your dudes.
I don't think you need to run more than a single copy of Argentum Armor , as you can search for it when needed, and there's just too many times you're going to get stuck with it in hand. I'd go down to a single copy so that you can run a more toolboxy weapon-set to best deal with the current situation. Both Maul of the Skyclaves and Sword of Light and Shadow both seem like strong other cards to run in the deck as 1-ofs.
How much value does Brass Squire actually provide? They seem quite slow in a deck that should be trying to close out the game fast. At the fastest, they can equip something on turn 4 (3 with ramp), when your opponent has probably already stabilized. I think Giver of Runes could better suite this slot, although to keep your artifact count high for Cranial Plating maybe some mix of Signal Pest and Welding Jar works better.
3 months ago
Psychic Corrosion is strictly better than Teferi's Tutelage I've also had a lot of good luck putting equipments on the little unblockable nerds such as Sword of the Animist and Sword of Light and Shadow . Something like Whispersilk Cloak can also be good to give your bigger creatures unblockable
4 months ago
1st off, thank you for the suggestions. I always welcome them and maybe there is some card out there that I don't know existed or recently came out that is better than a old card.
I have had mother of runes in the deck before and I just felt like I could have had a better creature in hand. When I play with this deck majority of the time I don't need to protect my commander. Because, if it does get removed then I am not a threat and the other players and usually get left alone. I do have a few protection options, which are Boros Charm and Avacyn, Angel of Hope . that is usually enough. As far as Austere Command , it is already in the deck.
I don't like gamble in this deck; mainly because of this decks colors. If I was going to add search, (which I probably should do to get my protection cards or end game stuff) then I would put in black tutors. However, Sneak Attack is very interesting, considering that they will get to swing as soon as they enter and with things like Sword of Light and Shadow and Phyrexian Reclamation I could get these cards into my hand again. Zirilan I don't necessarily like because it removes them from the game.
Land control my thoughts on it: I used to have stuff similar to that. However, my play group would get hella salty when I did. They felt like there was nothing they could do unless they just countered it. (I had land destruction with Avacyn) They either didn't want to play with me or would 3v1 me. It is because of that and me thinking well when/if I did pull it off. They couldn't play magic and it would defeat the purpose. I do think it is powerful to do so and agree it is great but that the reason is solely due to my play group. This Mana Flare card: I didn't know that card existed to be honest. I will look into buying one and adding it.
Thank you Kurban for the suggestions and upvote. I appreciate it.
7 months ago
You are totally right Balaam__. I think the best solution to this problem would be adding some swords (Sword of Light and Shadow etc.) or maybe Spellskite? I'm not sure what to cut though. I could also scrap the whole Worldslayer/Porphyry Nodes plan and use hexproof creatures instead. What do you think?
7 months ago
I am not 100% sure what the gameplan, but assuming it's just wanting an equipment graveyard deck, I feel like there's not nearly enough self-mill, discard, etc. to support it. Could be my misunderstanding.
Sun Titan seems useful to back-up (or double up) Lurrus.
The swords are great, but you are running three 3 mana swords that Lurrus of the Dream-Den can't return to the battlefield and I'm not sure if the are all worth it. They don't in of themselves have ETB or LTB effects that matter. Sword of Light and Shadow can be great if you are filling your graveyard through your strategy, but I am not currently seeing it.
You seem to want abusable sacs at 2 CMC or under or some value on pitching your equipment and recasting, but I am not sure it's there.
I guess, I'd be curious what your list of targets are for Lurrus, maybe that would be good for the description so they can be evaluated from that perspective.
7 months ago
Keeper of the Accord is a catch-up mechanic. It stops working once you've caught up and can never put you ahead. When it is working, it's pretty low impact:
Only a single colour is capable of proper land ramp. Because of this, the vast majority of ramp in this format is in mana rocks. Unless you're against an entire table of fanatic Green mages, the most Keeper going to do is correct missed land drops. Getting more than one Plains in a turn cycle will be a rarity.
1/1 Soldiers look real silly against whatever threats are breathing down your neck. A single chump blocker against an opponent's board of superior numbers is meaningless.
I cut Land Tax as I was tired of waiting for an upkeep trigger for a land I wanted that turn. It also became a dead draw fairly quickly. I replaced it with Tithe for a while, but even that still had late-game issues. I now use Noble Templar as a supplement to Eternal Dragon. Drawing it late still gives me a body to hold Equipment and Sword of Light and Shadow can get additional Plains out of it.