Kitesail Freebooter

Kitesail Freebooter

Creature — Human Pirate

Flying

When Kitesail Freebooter enters the battlefield, target opponent reveals his or her hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.

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Legality

Format Legality
Commander / EDH Legal
Block Constructed Legal
Pre-release Legal
Legacy Legal
Pioneer Legal
Limited Legal
Duel Commander Legal
Standard Legal
Highlander Legal
Historic Legal
Custom Legal
Tiny Leaders Legal
Modern Legal
Oathbreaker Legal
Casual Legal
Brawl Legal
Gladiator Legal
Canadian Highlander Legal
Vintage Legal
Unformat Legal
Leviathan Legal
Arena Legal
1v1 Commander Legal

Kitesail Freebooter occurrence in decks from the last year

Latest Decks as Commander

Kitesail Freebooter Discussion

wallisface on The New Most Competitive Modern Deck--Dryads

18 hours ago

Omniscience_is_life, some examples of how the 5 modern-playable tribes operate, to give you an idea of what you’re up against:

The above decks can all win their games by turn 4 or 5, most of them giving the opponent constant grief while doing so.

As a further example, Slivers are not a modern-viable tribe, because just throwing creatures down on the board and hoping for the best doesn’t cut it in the modern environment.

I think you need to consider what you’re actually getting out of Dryads, and whether you want this to be a competitive deck, or a casual/meme deck.

StopShot on B&R February 15 2021

1 week ago

@DuTogira Personally, I disagree about Splinter Twin stifling diversity in the Modern meta. Before its ban I was running a homebrew Mardu deck that had an incredibly favorable win-rate against Twin. The deck's win-rates also varied amongst the other decks in the format with its worst matchup being burn. Ever since Twin's ban aggro has swarmed the format outpacing my deck harder than before.

My homebrew deck's most defining piece was utilizing an Evershrike in the graveyard and using a Spirit Loop or Rancor to make it a constant presence in the late game. Graveyard strategies weren't as common back then either as I believe Living Death was the only significant graveyard strat at the time, so most decks wouldn't dedicate too much room to graveyard hate. With Twin gone other faster and more efficient graveyard strategies arose and graveyard hate out of sideboard became all the more frequent which made winning games 2 and 3 much more difficult for my deck. Not only that but those graveyard strategies that couldn't exist with Splinter Twin around ended up getting Faithless Looting banned. As a non-blue deck Faithless Looting was the glue that kept my deck together as getting a certain 5-CMC creature in the grave and an aura in hand is difficult and slow enough as it is. My deck could handle Jund/Abzan's hand disruption and their Scavenging Ooze 's, but with much more graveyard hate, more aggressive aggro decks and no Faithless Looting I would argue banning Splinter Twin killed my deck even though I never used that card in the first place.

I feel the banning has only diversified aggro and phased out slower decks like mine that had better win rates against Twin and BGx. I also think it's a false positive as there have been a huge slew of new modern-viable cards that have been printed since Twin's banning. The format was going to grow regardless of if Twin were to be banned or not, the real question was by how much? I also feel like there have been many more cards printed during this time that could be made excellent sideboard cards against Twin than there have been new cards printed to help with Twin's strategies. I remember the times when Combust was one of the answers used at stopping Splinter Twin and then they printed Rending Volley which took countering the strategy even further. Since then I've seen more and more cards printed in Standard that I feel could further help in keeping Twin in check today more than it ever was before. These are cards printed after it's banning that could be used against it now if it were ever unbanned: Sinister Concoction , Thalia, Heretic Cathar , Unsubstantiate , Spell Queller , Authority of the Consuls , Lost Legacy , Fatal Push , Harsh Mentor , Trespasser's Curse , Tocatli Honor Guard , Rampaging Ferocidon , Kinjalli's Sunwing , Kitesail Freebooter , Cast Down , Assassin's Trophy , Unmoored Ego , Dovin's Veto , Force of Negation , Force of Vigor , Veil of Summer , Fry , Aether Gust , Brazen Borrower , Hushbringer , Deafening Silence , Mystical Dispute , Drown in the Loch , Wilt and Necromentia . I've likely missed a couple more due to how many sets have been released since and there will always be more cards that will be printed in future that can disrupt the strategy too. Since there have been many new deck archetypes that have emerged and been developed and improved upon over the many years in a non-Twin environment I'd like to see how they'd stack against Twin now just to see if it really is still an obstacle.

multimedia on Pirates, argh matey!

2 months ago

Hey, good start on a budget. Malcolm is spelled wrong that's why it's showing in the category Unknown.

More low CMC flying/unblockable Pirates can help to do combat damage to an opponent to trigger Brass:

Merchant Raiders and Coercive Recruiter have good repeatable effects with Pirates. These effects can help to clear the way of blockers for Pirates to do combat damage to opponents. The creatures you gain control of with Recruiter get the bonus of becoming a Pirate until end of the turn which helps to trigger Brass. Both these Pirates are excellent with Fathom Fleet Captain who can be a repeatable source of Pirate tokens.

Shared Animosity can be a powerful repeatable effect for your attacking Pirates. March of the Drowned and Fiery Cannonade are helpful Pirate tribal spells. Chaos Warp, Negate, Feed the Swarm are helpful overall support spells.

Some cards to consider cutting:

  • Walk the Plank
  • Briber's Purse
  • Soul Manipulation
  • Song-Mad Treachery
  • Kari Zev's Expertise
  • Extract from Darkness
  • Angrath, Captain of Chaos
  • Pillar of Origins
  • Deadeye Plunderers
  • AEtherize
  • Adaptive Automaton
  • Door of Destinies

Some budget land upgrades to consider:

Good luck with your deck.

Apollo_Paladin on Golgari Peer/Dreams Combo

2 months ago

Nice Build! +1

I think that Kitesail Freebooter would suit you better here than Acquisitions Expert. I can see different decks possibly being more to your advantage to snag Creatures, but I'm wary of limiting the # of cards to pick from. Kitesail is a great way to get rid of Counterspell and/or Target Destroy/Exile cards to help protect your more valuable creatures.

That's the only thing I can see that really stands out to me though, and I'm willing to admit that some of my suggestion boils down to personal preference. Maybe give it a shot though and see how it works for you!

EDIT: I didn't realize at first glance that the Discard option on Acquisition is preferable to you; but perhaps you could get away with running BOTH Kitesail and Acquisition? Solid build either way though.

multimedia on admiral BB and her thieving pirates 2.0

2 months ago

Hey, well done for your first budget deck, you have several good cards, but also some that can be upgraded on a budget.

I'll give some card suggestions only for Pirates and lands and if you would like additional help with other cards than I offer more help in another comment.

Some cards to consider adding:

Total: About $10.

With Brass it's helpful to have more low CMC Pirates who have evasion especially flying because then you can more easily do combat damage to an opponent with three Pirates. Coercive Recruiter and Merchant Raiders have good repeatable effects with Pirates. They help to clear the way of blockers to do combat damage to an opponent. These Pirates are nice with Fathom Fleet Captain and Molten Echoes, cards that can be repeatable sources of Pirate tokens. Encore such as Impulsive Pilferer creates a number of Pirate tokens equal to the number of opponents you have which can be many triggers of Recruiter and Raiders.


Cards to consider cutting:

  • Highland Lake
  • Swiftwater Cliffs
  • Submerged Boneyard
  • Dismal Backwater
  • Crypt of the Eternals
  • 1x Swamp
  • Clone
  • Confiscate
  • Gyruda, Doom of Depths
  • Nemesis Mask
  • Beguiler of Wills
  • Dire Fleet Neckbreaker
  • Dire Fleet Ravager
  • Tomb Robber

Clone, Confiscate, Gyruda, Wills are four subpar cards here compared to the others to copy or gain control of something an opponent has. Of these Wills is fine, but situational since consistently you're not going to be able to gain control of the creature you want to gain control of.

If interested I offer more advice. Good luck with your deck.

multimedia on Pirate's Treasure

2 months ago

Hey, good budget start and nice Scroll Rack :)

Spectral Sailor, Siren Stormtamer, Changeling Outcast, Warkite Marauder, Kitesail Freebooter are all low CMC budget Pirates who have evasion (flying or unblockable). More low CMC Pirates with evasion especially flying makes doing combat damage with three Pirates to a player easier for Brass as well as making more treasures with Malcolm, Keen-Eyed Navigator. Sailor is also a mana sink to draw cards.

  • Spectral Sailor > Dire Fleet Interloper
  • Siren Stormtamer > Prosperous Pirates
  • Changeling Outcast > Brazen Freebooter
  • Warkite Maurader > Dire Fleet Neckbreaker
  • Kitesail Freebooter > Goblin Trailblazer

Coercive Recruiter and Fathom Fleet Captain have powerful budget repeatable effects with Pirates. Recruiter can help to clear blockers out of way to do combat damage with three Pirates for Brass. Captain can be a repeatable source of Pirate tokens which triggers Recruiter and Merchant Raiders.

  • Coercive Recruiter > Headstrong Brute
  • Fathom Fleet Captain > Dire Fleet Captain

Malcolm + Lightning-Rig Crew can make a lot of treasures since Malcolm triggers whenever a Pirate does damage to an opponent and Rig does 1 damage to each opponent which creates an amount of treasures equal to the number of opponents you have. You can chain making treasures with Rig by casting Pirates.

Lightning-Rig Crew > Dire Fleet Hoarder


You don't have any instant creature or other permanent removal. Chaos Warp, Reality Shift and Terminate are all budget.

  • Chaos Warp > Walk to the Plank
  • Reality Shift > Mutiny
  • Terminate > Renegade Tactics

Navigator's Compass and Prophetic Prism are not mana rocks; they could be replaced with actual mana rocks to ramp such as Izzet Signet and Dimir Signet. Crumbling Necropolis, Exotic Orchard, Rogue's Passage, Sunken Hollow, Shivan Reef, Grixis Panorama, Ash Barrens are some budget land upgrades to consider.

These 20 card suggestions could be added for about $15. Good luck with your deck.

rjife on RB Aggro Pirates Win

2 months ago

I think Walk the Plank is outclassed by other removal spells. Fatal Push is very strong, but if you want a more budget option, Bloodchief's Thirst is good too. Kari Zev, Skyship Raider is a very aggressive pirate with menace, and Kitesail Freebooter is just a strong card. Love the deck!

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