Go for the Throat

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Go for the Throat


Destroy target nonartifact creature.

ViscountVonSausageRoll on Temporary Graveyard

3 months ago

I can tell when you played xD

And hey, don't sell yourself short, casual 60 card is the epitome of magic.

Budget Suggestions (≤ $10): Griselbrand because he's awesome, Dark Ritual because speed, Go for the Throat or alternatively: I see you're running Bone Shredder. Perhaps considering replacing with Shriekmaw? He's less hardcastable, but he does throw himself into your graveyard in a hurry. Consider Buried Alive to fill the GY? Vampire Nighthawk has been replaced with Nighthawk Scavenger I know, the powercreeper has been powercrept.

Non-Budget Suggestions ($10+): Archon of Cruelty. I mean, read what it does. Right? That's ridiculous.
Recurring Nightmare It's pricey, but it's absolutely busted. (It sacs a dude and bounces to your hand as an additional cost) It never goes away.
Atraxa, Grand Unifier Honestly not my cup of tea, but she's very powerful. Urborg, Tomb of Yawgmoth Only because: It's just good in this deck. You're already running Liliana of the Dark Realms x2 and Coffers. Maybe find some heavily played ones?

Make Room: The most unfun part of coming back to any old deck. Well, Liliana Vess is just too expensive now days (even back then she was kinda pricey), but most of the time she ends up being a 5 CMC vampiric tutor at sorcery speed anyways. She never lives long.

Sorin Markov kind of falls under the same boat, at least in this deck imo. Usually by the time you can cast him, opponents aren't at 20 life anymore, so the appeal of "10 dmg" can be somewhat deceptive.

Anyways, welcome back, and I hope you enjoy yourself

wallisface on Black/blue zombie control deck

3 months ago

I'd at least replace Go for the Throat with a better killspell, Infernal Grasp is just stronger.

I also think you need to map-out how you expect your turns to be played. Most of the time, when you're casting a creature spell, you'll not have enough mana to use your counter-magic. And, then, when you're keeping up mana for counter-magic, your opponent can potentially play around this and take advantage of you not advancing your board... i'm worried your play patters are at-odds with eachother.

Profet93 on Ink-Eyes Voltron [V2]

3 months ago

TRANScend +1

Arterial Flow > Despise - ? I think the extra 2 mana is worth it to make each opponent discard 2 cards.

Go for the Throat > Rend Flesh - Costs 1 less, although meta dependent.

Sheoldred's Edict > Doomblade - Hits each opponent. While you don't get to target the creature, it is more flexible and isn't stopped by hexproof or shroud, meta dependent.

Buried Ruin - Recur equipment

How has Alhammarret's Archive been working for you? Given you don't have more than 20% of your deck as draw and your commander isn't related to draw, do you find it not pulling it's weight sometimes? Same thing with lifegain aspect.

Oblivion Stone > Plague wing - Oblivion stone while more symmetrical, is cheaper to cast, can be cast earlier and activated alter and most importantly, hits artifacts and enchantments which is black's biggest weakness.

At the risk of being out of budget, Imp's Mischief - "Counters" counterspells and redirects targeted removal, draw and extra turns. Given you're a voltron deck, people are always going to target your commander. It's nice to also have the ability to bluff (and interact on the stack).

Nickthefoxable on Torment of Riches

5 months ago

Great Suggestion! Now I'm wondering how to fit it in. Could just go 4 over or possibly drop 2 Skullport Merchants and 2 Go for the Throats.

Plus "Torment of Riches" chef's kiss

wallisface on MODERN DIMIR 2023

6 months ago

Some thoughts:

K4nkato on Tomb of Annihilation (Venture into the Dungeon)

9 months ago

I have a few observations:

1) Your curve is too high. Too many hands have nothing to do on turn 1 & turn 2. Against midrange decks like Rakdos Midrange they’ll likely have Bloodtithe Harvester in play with Fatal Push ready to kill your three drop (they sack a blood token to trigger Revolt). Unless you open an Intrepid Outlander you’ll be defenseless until turn 4 or 5. You should diversify your curve with more 1 and 2 drops to smooth out your plays. While it’s not directly dungeon related I think Mosswood Dreadknight would be a great 2-drop.

2) You don’t have enough interaction. A combo deck like Greasefang, Okiba Boss can combo on turn 3 before you have a chance to remove her with Murderous Rider. If you remove her vehicle with You Find a Cursed Idol but don’t kill her she’ll just combo again the next turn. There’s a lot of great removal options in G/B like Abrupt Decay or Assassin's Trophy that handle tons of different matchups.

3) You don’t have a good plan for over-the-too value decks. The dungeon plan takes time to grind (not a bad thing), but your need to give yourself the time to grind. If you play against a deck with something like Bring to Light or Enigmatic Incarnation you might get completely ran over by Omnath, Locus of Creation or The Scarab God. You can fight back against these decks with unconditional removal like Go for the Throat and discard spells like Duress and Liliana of the Veil.

4) You need some more card draw. If you’re lowering your curve you should expect to play longer games & can pull ahead of opponents with card draw engines. Castle Locthwain pulls you ahead of your opponents in long games. Hive of the Eye Tyrant gives you an option to win the Dungeon back from an opponent when you’re out of creatures & closes long games against control decks. Field of Ruin is great for midrange mirror matches bc it blows up your opponent’s castles.

Dungeons can be a hard mechanic to work with but it rewards you for playing long games & slowing your opponent down. If you run a solid midrange deck with Dungeon cards to break parity and pull you ahead you’ll have a solid game plan.

Potvuurka on Braids, Sac deck V3

1 year ago

wallisface Thank you for sum advice ^^ I was planning on switching to Thoughtseize in the future. Problem with Fatal Push was that in my most games I had to remove something much larger so the Go for the Throat come handy much more. Since I'm not playing on some bigger tournaments I never had a chance to see how different would it be.

About the Phyrexian Arena and Ayara, First of Locthwain I'm quite short on ideas how would i replace them. I do need decent card draw that would not kill me in next few turns so the Arena feels quite slow but beneficial even throught the mana cost. And Ayara, First of Locthwain worked super well with Bloodghast and Bitterblossom so far. I'm just judging from my recent games as I'm playing pretty much against the same decks over and over. I do lack experience with playing against the rest 99% decks :D That's even the reason I'm having Surgical Extraction in mainboard. Proved pretty useful with Kozilek / Thoughtseize

wallisface on Braids, Sac deck V3

1 year ago

Some thoughts:

Load more