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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Go for the Throat
Instant
Destroy target nonartifact creature.
Bob_Spaghet on
1 week ago
strong textPretty much what the last comment said. There's no real point in playing Fate Unraveler, for example, when you could just play 4 copies of Underworld Dreams, especially since your four drop slot is pretty crowded. Tutors also aren't especially useful in 60 card formats where you can play four-ofs. I also feel like the deck is trying to do too many different things; if the goal is forced draw/punisher, the Vito/Sanguine Bond stuff feels superfluous, and the random Lilianas don't add to that theme either. Some cards I would highly recommend instead: Thoughtseize for disruption, Fatal Push/Go for the Throat for cheap removal, The Meathook Massacre/Ritual of Soot as sweepers, and Nykthos, Shrine to Nyx for more mana generation since your deck is pretty expensive.
wallisface on
-1/-1 Counters
1 month ago
Interesting brew. I've been playing -1/-1 counters for a long time now (deck here), so with that in mind, some thoughts:
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I think you want as many cards as possible either applying -1/-1 counters, or profiting from -1/-1 counters. In that vein, I'm not convinced Ayara, First of Locthwain is worth it at all here.
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I'm also skeptical of Village Rites, as you want your creatures to be in play, and you already have card draw via Scarscale Ritual.
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19 lands feels waaay too low, even with your various mana-ramp dorks. I'd think you'd need at least 22-23 lands.
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Grind / Dust would probably serve you a lot better than Go for the Throat. You don't need to bother with white to cast is secondary effect, but if you are able to splash white it can be quite useful.
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You have too many cards being run as 1-ofs and 2-ofs - try playing more things as playsets to get your deck feeling a bit more consistent.
Stardragon on Spare a Coin for a …
1 month ago
I'm making a kill steal creature deck with Athreos, Shroud-Veiled as the commander. Is there any cards that will allow me to put more than one coin counter on more than one creature at the end of each of my turns? Proliferate won't help me here, and neither will Blink nor Flicker since it's effect is not an etb effect. Plus any good instant kill not exile spells are also appreciated
Kill spells in my deck already Doom Blade
Link to Deck Your soul will decorate my mantel
PhoenixClipz on
The pioneer GOYF - A selfmill deck
1 month ago
So i think i found a good replacement for Wasteful Harvest i believe Grisly Salvage will work better. I have Deathrite Shaman for Chainweb Aracnir and Stitcher's Supplier for Deathbonnet Sprout Flip and Assassin's Trophy for Go for the Throat i believe this would work a lot better. Any thoughts would be appreciated. Im having so much fun with this deck
Elsterooo on
The pioneer GOYF - A selfmill deck
1 month ago
Regarding your question about Jace, the Perfected Mind. Yes, absolutely, but due to curve reasons, he should replace Wasteful Harvest rather than Curate.
I will gladly reexamine this deck in the future, but I am working on two other decks already at the moment. I will also try for a competitive toxic deck once the new set releases. My current competitive decks also need retouching, mainly because of the powerlevel of some new cards.
Therefore I can't really make recommendations that I would feel comfortable with for someone who might buy cards because of my suggestions. But I can tell you the weakest slots in this deck.
Deathbonnet Sprout Flip, Chainweb Aracnir, Go for the Throat, and Wasteful Harvest. These cards can be upgraded with just better versions of themselves.
DreadKhan on
Grimgrin - Needs your Help
1 month ago
When I was testing out your deck, I definitely noticed mana issues, you probably want a mix of a couple more lands and some mana rocks. There is the odd mana dork you could use, none generally as good as a Green one. I always like Dreamscape Artist in a Dimir deck that makes use of the graveyard, it's actual Harrow so the lands are entering untapped, making the ramp a bit better than it might usually be. With a 5 mana Commander I think I would run Sol Ring, especially without Green, there is also Talisman of Dominance and Dimir Signet that are solid. A really solid 3 mana rock is Skyclave Relic, it can be a 3 drop or a big (and versatile) efficient 6 drop. Not sure if you need all of those, but I think you want some of those ramp options. TBH, you might also lower your average Mana Value, you're well over 3, which might be a tad high for 33 lands in a reasonably competitive deck. A couple handy utility lands that are nice with Voltron decks include Witch's Clinic, Shizo, Death's Storehouse, and Tyrite Sanctum. Sanctum is a bit weird, but getting Indestructible on your Commander will probably feel pretty good. There are also some MDFCs that aren't bad in Black, you could replace one of your 2 mana Black removal creature removal with Hagra Mauling Flip, risking 4 mana to remove something (with no restriction though) is harsh, but it's also a land which feels incredible in a lower land count deck. I hear Malakir Rebirth Flip is also very good, especially with a Voltron Commander.
I also noticed that the deck seemed to not excel at clearing the board of threats/problems, this can include combo pieces or Voltron creatures. From a competitive standpoint, if you expect to play against decks that are 7s or above you probably want at least a couple more solid counters, it's hard to know which to run because actual Counterspell costs UU, which is hard to hold up obviously, but Swan Song and Negate might not be versatile enough, but I think any or all of those would make the deck more functional. Niche removal like Ravenform, Resculpt and Feed the Swarm are also worth a look, you never know when you'll need to tutor up an answer for either of those types, and being able to hit a creature is also useful, fwiw Black isn't great at exiling creatures. I see you only have 1 Planeswalker in here, have you thought about Liliana, Death's Majesty? She's got some synergy with Zombies for sure, and offers a potential wipe.
A tutor that might fit in here that you're not running is Final Parting, which is clunky at 5 mana but it also offers a two for 1 tutor, so even if it's a lot of mana it does a lot of work. I'm not sure how many cards you're that desperate to get into the graveyard, but Final Parting finds 2 of 3 pieces for Gravecrawler combos in my Meren deck, very handy if I have one in hand already.
Pretty tough finding stuff that sticks out for being suboptimal in this list! Here are a few I suspect could be upgraded: Reassembling Skeleton is a Skeleton. The recursion aspect is not particularly good at 2 mana for a non-Zombie body, with a max of one on board at a time. Undead Alchemist might do something sometimes, but I feel like it's a bad interaction with a lot of your deck, it's terrible with Living Death type stuff obviously, and if someone is close to death, this gives them way more life. Call to the Grave seems potentially iffy, you run some very good non-Zombies, and you can't sac a token instead to it, it eats only non-Zombies. Kindred Discovery seems questionable potentially, it negatively interacts with any combo that uses a zombie entering or dying repeatedly since you have to draw, this can also make you unable to swing with a huge zombie army, which seems agonizing without at least throwing in something like Capsize. More curious than certain, but do you often have 1 toughness things to work with Skullclamp? Any Zombie at 1 toughness is buffed by your lords, and the tokens you make are 2/2s iirc? If you ask me, unless you have a source of 1 toughness bodies I'm missing, you could instead run Mask of Griselbrand, it can draw cards too (sometimes way more), both require a sac outlet, and it offers real utility in combo by offering evasion and lifelink. I would run any of the removal I mentioned over Doom Blade and Go for the Throat, I feel like the versatility and some offering exile has an edge. For Tragic Slip, do you get stuck without a sac outlet very often, this seems like an unnecessary complication to have on your removal, but at least it can hit Indestructibles? IMHO if you can afford it run Deadly Rollick, this will also exile stuff without as harsh a requirement (I'd rather have the downside of 4 mana vs removing only x/1s).
BotaNickill on
Ang-Hellic
2 months ago
zapyourtumor Thanks for the upvote and for the helpful advice! I love outside input! My tabletop play group is pretty limited these daze! I don't get out for competitive modern events much anymore, but I still like to be competitive! I mostly play on arena, but Historic just isn't quite the same as Modern. I play Coco Angels on Arena, and I fully agree that the Youthful Valkyrie is a total star, but this is my live Deck and I do not yet own physical copies. The Serra Avenger was a cheaper/more readily available option at the time, all That being said, Aside from My EDH Kaalia and Sigarda decks, this is my baby! So maybe it's time to order some! I didn't realize that Sensei's Divining Top was banned in modern. This site usually flags illegal cards. My bad! I had three copies of Aether Vial in the deck at first along with the Serra Avengers, but I always feel like I want to draw more cards, which is something not many white decks do, aside from bogle/enchantress. Aether Vial is great when you have cards to put into to play with it! I have a playset of Esper Sentinel, and while I like it, and it's a pretty good card, it's even better when you can make it bigger, which is something this deck doesn't really do. Still, I feel like the sentinel or Speaker of the Heavens is the better play? or the Giver of Runes?
Path to Exile is a great card, and so is Fatal Push no question there. In my play group I happen to run into Stormbreath Dragon a lot, and that is the reason I am running cards like Doomblade or Go for the Throat, I've also been playing around with Lay Down Arms a bit and Soul Partition but yeah, not good against Stormbreath Dragon, lol.
Anywho! Thanks again for the comments and suggestions! Much appreciated
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