Go for the Throat
Destroy target nonartifact creature.
|Have (2)||orzhov_is_relatively_okay819 ,|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Go for the Throat Discussion
6 days ago
I saw another comment say this, but stressing it, Phyrexian Arena can be replaced (and same with Greed). For an enchantment that can be removed, same cost as Necropotence which you have included and doesn't generate nearly the same amount of value? Personally, I'd rather slot in a card like Sign in Blood or Night's Whisper, or for doing double duty, Castle Locthwain (and considering you're Mono Black, having it come in untapped shouldn't be an issue) These also are more on demand, situational impulse draws for when you really need them.
I'm a huge fan of mana doublers, and I personally don't like Extraplanar Lens. While I understand the upside, I can't get past the exiling a land. I think that's too much of a downside. On the flip side, two mana doublers I like, Crypt Ghast and Magus of the Coffers, do double duty as blockers/attackers, and all for more mana, and you keep a land. I see you have Nyx Lotus in your maybe board as well, and I'd even say slot this in over Extraplanar Lens.
While Adaptive Automaton and Metallic Mimic both are decent anthems, they don't offer possible utility like other cards can. Considering you're running a lot of vampires, I'd recommend slotting in two other cards for them. Veinwitch Coven brings back cards from the dead when you gain life, which seems often. Return combo pieces, big threats, or mana helpers. And if you are still concerned about card draw, Champion of Dusk.
You already have a lot of tutors, Brainspoil might be pushing it, unless there's a combo that I am not seeing. To be more dynamic, I'd recommend Go for the Throat or Doom Blade depending on your meta. Having cheap removal at instant speed can be the difference in a game.
Door of Destinies or Coat of Arms I'd also highly recommend. They're fantastic tribal anthems and I'd argue puts in more work than Herald's Horn. I say that because I like the philosophy of, "the best healing is damage" or "more damage, less dead" (and also Coat of Arms with a full board and constant threat replacement with Veinwitch Coven is terrifying)
Hope this helps!
1 week ago
You only have 4 lands that can make red or blue mana, and even if you can tutor out Curse of Echoes with Bitterheart Witch or Curse of Misfortunes, I don't know how you're gonna cast Captive Audience or Act of Treason or Claim the Firstborn.
Accursed Witch and Bitterheart Witch definitely fit with the curse theme, but I'd cut all the other Witch stuff. It goes flavor wise but not mechanics wise. Bogbrew, Cauldron Familiar, Festering Newt, Witch's Oven should all be cut for some more control and removal cards imo to give your curses more time to kill the opponent. I'd also cut most of your sorceries besides Sign in Blood since you can't steal creatures and then sac them to oven anymore.
Curse of Misfortunes is probably the best card here so I'd run 4. Curse of Surveillance is another good 1 of curse to help draw you tons of cards. Curse of Death's Hold + Overwhelming Splendor is a hard creature lock, so I suggest one of each (you can't cast splendor but you can tutor it out).
I probably suggest going UB instead of mono-B if you can. Victim of Night is ok removal, or Go for the Throat. Drown in the Loch is a good counterspell and removal. Fatal Push is another good removal spell.
I don't really know what else to suggest rn
2 months ago
Ahhhh. That makes a lot of sense. I’ll definitely be making room for them then. I have an Altar of Dementia that’s been collecting dust which seems pretty good for this. Free sac outlet and I can fill my graveyard. I scooped Henrika when she was only $5 which is why I added her. I see what you mean and I’ll throw her in my Edgar deck. Go for the Throat is a pet card mostly, but I’ll get rid of the other 2. Thank you very much.
2 months ago
Hey, you're welcome.
You want to sac Master of Cruelties before your next turn because then your next turn you can attack with Olivia and reanimate Master which again bypasses his has to attack alone. If you don't sac Master then you can't attack with him and Olivia since he can only attack alone after that. By sacing Master and repeatedly reanimating him with Olivia he becomes much more of a threat, taking out one opponent each attack, to win the game.
Another reason to play sac outlets is to sac a creature in response to it being exiled because you don't control a legendary Vampire. If you sac the creature it goes to your graveyard instead of being exiled thus you can reanimate it again with Olivia. This is pretty a important/no mana cost way to prevent your creatures from being exiled. I like Falkenrath Aristocrat a lot as a sac outlet with Olivia because when you reanimate her with Olivia she ETB attacking which flying helps with. Seasoned Pyromancer is a Human which gives extra interaction with Aristocrat as a sac outlet.
Creatures with ETB effects are nice to sac after reanimating with Olivia since then you can reanimate them again and get the ETB effect again. Seasoned Pyromancer is one example since it's only a 2/2 which means opponents can just ignore it attacking/doing damage to them. You're not playing Pyromancer to attack, you're playing him for his ETB ability which Olivia can abuse with a sac outlet.
If budget is such a concern then you could cut Henrika Domnathi Flip to add Buried and Drana since each of these cards will do more than Henrika. Henrika's drawback with Olivia is she triggers at beginning of combat and that phase has already happened when you reanimate her with Olivia. Drana on the other hand triggers when she does combat damage to an opponent which is after you reanimate her with Olivia. Rakshasa Debaser is another card that could be cut even though it's a Demon because it only triggers when it's declared as an attacker which that phase has already happened when you reanimate him with Olivia.
Bond of Revival, Go for the Throat and Mask of Avacyn are cards to consider cutting for the indestructible cards. The four other sorcery reanimation spells here are better than Revival. Mask is not as good as Boots or Cloak. Throat is not as good as the other removal spells.
2 months ago
As someone who has been playing Infect since highschool, although a Monoblack version, I got a few things to say.
You're not the aggro. Without you can't aggro. Not having a 1 drop stops you from applying pressure fast enough. You'll want to play kinda like a control deck.
If you're playing just Kitchen table, Proliferate should be fine. I just want to warn you. In case you want to power it up and optimize deck, you'll probably have to cut most of this theme.
Since you're a slower deck, your main weakness is going to be aggro decks. As such, the deck wants a lot more removal.
With these general stuff out of the way, I'll talk specifically about your list.
Don't even think about Fuel for the Cause. to counter a single spell and Proliferate is a terrible trade. If you really want to go all in the Infect theme, you could maybe run a single copy of Corrupted Resolve.
Mana Leak is perfectly decent for the deck. I'd cut a single copy of Spell Pierce, or at least put the other copy in the sideboard. A removal spell like Fatal Push is a good option, although a bit non-budget (but I'll be talking about options of removal later).
I'd completely ditch the artifac package. They're insanely slow and playing them on curve they don't help you develop your strategy. Maybe add a single copy of Karn's Bastion to your manabase if you really want something to Proliferate repeatedly.
About removal, nowadays we have a ton of removal, and almost all of them being removal. Power Word Kill, Bloodchief's Thirst, Cast Down, the old and iconic Doom Blade, Eliminate, Go for the Throat and a lot more.
I completely understand if you don't want to include Inkmoth Nexus because of its price. Affinity decks coming back to Modern made really expensive again. However, I have to say they're a breaking point for Infect decks. As soon as I got my copies, I felt the power level of my deck increase significantly. You can maybe add a few Cathedral of War to help buff your creatures.
I still have some more stuff to say but I don't want to bore you to death :P Tell me what you think. You can take a look at my primer for Monoblack Infect if you're interested. Also, you can call me for a chat so I don't pollute you comment section.
3 months ago
Not curses but curse adjacent flavor in goading: (12 suggestions) 1)Shiny Impetus 2)Psychic Impetus 3)Parasitic Impetus 4)Disrupt Decorum 5)Vengeful Ancestor 6)Bloodthirsty Blade 7)Karazikar, the Eye Tyrant 8)Jeering Homunculus 9)Goblin Racketeer 10)Grenzo, Havoc Raiser 11)Coveted Peacock 12)Kardur, Doomscourge
Other Curse like things with wither: (12 suggestions - some of these aren't very good and can be left out) 1)Stigma Lasher 2)Fang Skulkin 3+4)Nest of Scarabs + Corrosive Mentor 5)Everlasting Torment 6)Needle Specter 7)Midnight Banshee 8)Kulrath Knight 9)Necroskitter 10)Fists of the Demigod 11)Cinderbones 12)Oona's Gatewarden
Add 12 more lands (36 cards suggested total) + 56 cards currently on the list = 92 cards
Remaining 8 slots should be card draw, removal and Board-wipes (15 suggestions here) 1)Rhystic Study 2)Erebos, God of the Dead 3)Wheel of Misfortune 4)Shadowmage Infiltrator 5)Phyrexian Arena 6)Eye of Vecna 7)Blue Sun's Zenith 8)Tragic Slip 9)Go for the Throat 10)Doom Blade 11)Feed the Swarm 12)Ravenform 13)Chaos Warp 14)Damnation 15)Ritual of Soot
3 months ago
Just some advice: you don't really have that much interaction. There is only one piece of single target removal and one counterspell in the whole deck and they're both the one Drown in the Loch. The other interaction are all situational (Aether Gale needs 6 targets to resolve) and just bounce things not destroy them. Destroying would get the creatures in the graveyard for you to reanimate. Doom Blade, Go for the Throat, Pongify, Rapid Hybridization, all budget cards to destroy creatures. Also, how do you interact with a problem enchantment or an artifact? Feed the Swarm and Ravenform are both great new cards for UB to have at least one answer to non-creature permanents after they've hit the board. I don't like to use x/10 to discuss a deck but I think you may overestimate with a 5 since there's little to no actual interaction. Otherwise this is a cool list! Thanks for sharing it.
3 months ago
Other than the 1-of Eternity Vessel, I don't really see what the lifegain part of this deck is meant to be doing. There's no other payoffs other than that, and it seems like it's just hurting the deck, since it's playing bad cards that happen to have lifegain. If you're not too attached to that part, I think I would try to just cut that section out and go more fully in on the landfall theme, since that's the more supported half, so the deck isn't getting pulled in too many directions.
That said, trying to be a more midrange-ish deck with the landfall theme to be able to close out the game seems like it might be alright in more casual settings. If that's the direction this deck is going to go in, you definitely need more interaction to be able to answer the opponent's plays.
Tomb Hex just seems like a bad card. Yes, it fits with the landfall theme, but even if you've triggered landfall, it's still worse than many other removal spells. I'd definitely think about switching that out. Doom Blade/Go for the Throat/Oblivion Ring are okay, but there are definitely better options. Fatal Push, Path to Exile, and Vindicate/Kaya's Guile/Damn as 1-2 ofs could be decent, as more versatile removal spells for a bit later in the game. The discard spells that Caerwyn mentioned are also great, and I'd definitely try to fit some Inquisitions in.
Soul Stair Expedition, Guul Draz Overseer, and Emeria Shepherd all seem like they might not be impactful enough in the deck, seeing as you don't have that high of an amount of creatures, and high creature counts in the deck is what all of those benefit from, Emeria/Stair to recur them, and Guul Draz to buff them, as well as the latter two being very expensive cmc-wise. As much as they do fit with the landfall theme, I think those are probably potential cuts. Felidar Retreat seems like it would be higher impact, and gives you some more cards to fit the landfall theme, you could maybe try that one? Fearless Fledgling might also be decent, and is pretty low cmc.
Also, I know you had a budget for the deck, but there's still some cheapr dual lands you could play that would fit in it. Stuff like Shineshadow Snarl or Caves of Koilos is relatively cheap, and could probably help your mana a bit.
Definitely take this with a grain of salt, as there is some subjectively in building stuff like this, and no 'correct' deck, but I think I would try going with something like this:
4x Caves of Koilos
3x Mind Stone
3x Emeria Angel
3x Night's Whisper
4x Evolving Wilds
3x Fatal Push
3x Fearless Fledgling
3x Felidar Retreat
4x Inquisition of Kozilek
2x Ob Nixilis, the Fallen
4x Path to Exile
1x Retreat to Hagra
4x Shineshadow Snarl