Chariot of Victory

Chariot of Victory

Artifact — Equipment

Equipped creature has first strike, trample, and haste.

Equip {1}

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Chariot of Victory Discussion

Strangelove on Big lifegain, big creatures - Willowdusk

1 month ago

Hey Walrighti, +1!

@your post

Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...

Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).

Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.

(All under $3)

+1 Devoted Druid ... this card is a beast

+1 Rampant Growth

+1 Arcane Signet

+1 Golgari Signet

+1 Talisman of Resilience ... #Ramp

+1 Elves of Deep Shadow

+1 Elvish Mystic

+1 Fyndhorn Elves

+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.

+1 Marwyn, the Nurturer

+1 Viridian Joiner ... #Ramp... #Combo

+1 Boompile ... its a gem (hint: don't tap it on your turn) +1 Nightmare Unmaking

+1 Killing Wave

+1 Massacre Girl ... #Wipe

+1 Kenrith's Transformation

+1 Beast Within ... #Removal

+1 Swiftfoot Boots

+1 Inspiring Call

+1 Oblivion's Hunger

+1 Rush of Vitality

+1 Sheltering Word

~1 Slippery Bogbonder

+1 Golgari Charm ... #Evasion

+1 Haunted Cloak

+1 Chariot of Victory

+1 Charge Through

~1 Tuskguard Captain

~1 Rancor ... Trample and haste are important... #Evasion

~1 Destined ... the choices are really good.

+1 Deepwood Ghoul

+1 Mischievous Poltergeist

+1 Soul Channeling ... #Combo with Willowbark and stick to the board...

~1 Phyrexian Processor ... fun?

~1 Lurking Evil ... maybe?

~1 Solidarity of Heroes ... #Combo

~1 Ooze Flux ... tokens at instant speed?

~1 Retribution of the Ancients ... removal?

+1 Garruk, Primal Hunter

+1 Mindless Automaton

+1 Thought Gorger ... (leaves)

+1 Life's Legacy

+1 Return of the Wildspeaker ... #Draw

~1 Essence Harvest

+1 Bloodspore Thrinax

+1 Triskelion ... #Combo

+1 Nighthawk Scavenger ... #Fatty

...Always play at least 10 ramp spells under 3 cmc.

...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.

Here's another Willowdusk thread.

Happy building :)

alkymyst on Keyword Kraziness

8 months ago

Hey there! This deck looks sweet! In the way of recommendations, Crystalline Giant seems like it would be awesome in this deck. Chariot of Victory and Haunted Cloak both give you lots of keywords, notably a few that don't show up in white that much, and Concerted Effort would help you keep some keywords on all your creatures during your opponents turns. This deck looks very fun and awesome! Notably, Worldslayer always makes me happy (and it actually has synergy in this deck!). Very neat!

Optimator on Zagras and the Dethtouch Party

8 months ago

Your list is coming together. Personally, I feel like you need a few more lands. Your ramp is good, but not good enough to drop below the 35-38 land recommendation.

One thing that might be fun is to work in more creatures with First Strike to take even more advantage of the mass Deathtouch. Not a ton of good creatures (i.e. efficient Rares) in these colors that are also Party Members but there are some. Perhaps two or three things like Bladed Pinions, Sword of Vengeance, and Chariot of Victory? Chariot is perticularly good since the Trample means you can assign one damage to the blocker and the rest tramples over.

List of things with First Strike in Rakdos

Grimmchef on

10 months ago

I ran a similar deck a couple months ago, but I cut all the hydra line. I ran 8-9 tutors, and a line up of elf mana dorks. Tutors and ramp so good here. Perplex is a great card here. It is a 3 drop counter that also lets you tutor for your infinite mana enchantments. Chariot of Victory is also great, becauses it's another copy of greaves that gives your Commander first strike to pair with that deathtouch. Nasty! I love Zaxara. My deck killed turns 6-8 pretty consistently. Just a matter of getting infinite mana and a good draw spell! Great deck!

Pill0wDipsauce on Syr Gwyn Super Budget Tribal Extravaganza ($30)

11 months ago

Came by this deck while looking for budget ideas for my own Gwyn deck.

I'd say, leave the deck be if it's already doing alright in your meta and you're having fun with it. There are some things that stand out to me though:

You don't have boardwipes in your deck. These will help a lot in surviving the first 7 turns of the game, something you say you have issues with. Mythos of Snapdax, Divine Reckoning and Single Combat are my suggestions. At the bare minimum, get four boardwipes. You can cut some of your creatures for these. Don't forget about single target removal either, I put some in the suggestions below.

Looking at your mana curve: it's quite low, which is a good thing. This means you can cut down on some of the basic lands and go from 40 to something like 36/37. If you can, replace them with more signets or talismans, but cards like Boros Cluestone, Commander's Sphere and Darksteel Ingot are fine too. Try to go for eight mana sources which are not lands.

When selecting creatures to cut to make room for other cards, decide which cards will have an impact when you play them and which won't. As you play the deck, you'll learn more about cards which work and which don't (that's the fun of deckbuilding). I suspect Rimrock Knight won't have much of an impact (You'd rather have another equipment instead), Crashing Drawbridge can be replaced with an equipment which gives haste. In my own Gwyn deck I got rid of Bloodcrazed Paladin because I held on to it instead of playing it. Ardenvale Tactician doesn't look like it'll do much either. I think you'll be fine with somewhere around 25 creatures to make room for more equipment and removal.

You can ditch a card like Rowan, Fearless Sparkmage as well, you can replace the +1 ability with equipment. Don't play the planeswalker for the ult, as your opponents have four whole turn cycles to find an answer for it.

I've listed some more (budget) suggestions below, you'll figure it out: Evolving Wilds

Terramorphic Expanse

Buried Ruin

Mortuary Mire

Chariot of Victory

Murder

Thalia's Lancers

Mortify

Unlicensed Disintegration

Inquisitor's Flail (use only with first strike/double strike or when you have a way to make your creature indestructible)

Despark

Knights of the Black Rose

Glaring Spotlight (I think it might be a good card as a finisher, but haven't won a game with it yet)

Fireshrieker

Knights' Charge

Sign in Blood

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