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Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Penny Dreadful | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Ichorclaw Myr
Artifact Creature — Phyrexian Myr
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
Unlife on
Infect combo
2 months ago
One of infects deck's weaknesses is how few 'playable' infect creature there are for modern. Most decks run Glistener Elf, Blighted Agent, Plague Stinger, Inkmoth Nexus, and occasionally Ichorclaw Myr in some combination so they're sure to have a creature or two to pump for the kill. With only Blighted Agent, you are rarely going to consistently have an agent in hand to play.
You also need some protection. Infect decks are build around things like Vines of Vastwood and Blossoming Defense that both pump and protect your creatures from the removal that turns your 10/10 infect creature into just another graveyard addition.
I'd recommend looking at a current modern simic infect decklist, and finding ways to splash red and doublestrike in (Assault Strobe is also an option) so you have a strong core to work from.
TheOfficialCreator on
4 months ago
Ichorclaw Myr, Scale Up, Might of Old Krosa, Vines of Vastwood, and Inkmoth Nexus seem like strong additions.
gameflips on
Curse of the Blind Eternities, Budget Eldrazi
4 months ago
Great deck! I'm not a big fan of infect. What are some good and cheap replacements for Ichorclaw Myr and Plague Myr? Thank you!
MountainMan817 on
Infinite Myr
7 months ago
Mirrodin was my first block and Myr were my favorite creatures! I always thought infect was good so I tried Ichorclaw Myr or Plague Myr with Rogue's Passage. Passage helps your monument produce more mana. Also, maybe Springleaf Drum to get a little ramp out of fresh tokens? +1!
lespaul977 on
Grab Your Amoxicillin, it's Infect Time!
7 months ago
Niko9, I’m glad you dig this list. I agree with you that players have to truly think about and choose what to do in situations when being attacked with infect. They can either risk a creature being permanently weakened or take what is essentially double damage from poison counters (which is the main reason I don’t like it. I like faster decks, but infect can be a bit much). Especially when you’re attacking with a card like Ichorclaw Myr, these decisions can be harder to make than with normal attacks.
I’ve always liked Ranger's Guile ever since it came out in Innistrad. It offers both offense and defense, and it has saved some of my important creatures from burn cards and destroy effects. With running a few less creatures in this deck than I normally do (and most of them only being 1/1), I knew I needed this card for some extra protection.
Thank you so much for checking this out!
Kazierts on
Pushing Poison
9 months ago
As someone who loves infect, I have to say your list has waaaaaaaaaay too many creatures and lands. Even slower versions like mine, a Monoblack one, run around 12 creatures + 4 Inkmoth Nexus. Infect is a strong mechanic. So, in order to make it balanced, WOTC made the creatures really bad, which is why it's usually a bad idea to run this many of them. And 28 lands is asking to get mana flooded
Nevertheless, I'll give my suggestions without trying to chance to core ideia of the deck. If playing this was is how you have fun and it works for you and your friends, then I just want to help you make it better without modifying its core.
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Cut Viridian Betrayers, Contagious Nim and Cystbearer and max out on Rot Wolf. All of these cards aren't really strong but at least the wolf lets you draw cards when it kills something, meaning its usefulness grows exponentially with Hand of the Praetors on the field.
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Tangle Angler and Blightwidow are really bad. If you want a real threat for four mana, Phyrexian Vatmother is the best choice. While not a powerhouse, being a 4/5 with Infect is gonna do the same thing as the Angler's ability. Trust me, no one will let 4 infect damage go through if possible.
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Cut Flensermite and Necropede for more copies of Ichorclaw Myr. The myr is a very good Infect card. It actually sees some niche competitive play, though in more budget decks.
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Don't even consider Vector Asp.
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If you're really worried about Melira, Sylvok Outcast and Solemnity, there are soooo many options in that easily deal with it. Below I'll post a list to a list of cards that are both under one dollar and can deal with the cards you worry about. Just copy and paste it tp have a look. Some notable ones are Natural State, Bloodchief's Thirst, Broken Bond, Eliminate, Feed the Swarm, Wilt and many more.
https://scryfall.com/search?q=%28c%3Ag+or+c%3Ab%29+usd%3D%3C1+legal%3Amodern+%28o%3Adestroy%29&unique=cards&as=grid&order=cmc&dir=asc
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There is also a huge number of lands that are dirty cheap and can be very useful in your deck. From the top of my head I cam remember Ifnir Deadlands and Hashep Oasis. You could also run some of the MDFC ones such as Vastwood Fortification Flip, Khalni Ambush Flip and Pelakka Predation Flip. Llanowar Wastes, Skemfar Elderhall and Temple of Malady couls be very useful too.
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Lastly, Contagion Clasp is not good. Just run any other creature.
If you want me to give you suggestions more aligned with how Infect is normally played, tell me and I'll be happy to help. I just wanted to respect your deckbuilding style as much as possible with these.
31770 on
This Might Be Nasty! (Infect 2 Turn Win)
10 months ago
70% of your one drops are green. The only one drop creature is green. you need more green mana!
If you are trying to kill on turn 2-4 then you could probably have
4x Yavimaya Coast 1x Pendelhaven
Adding 2 coast and a Pendelhaven would still keep you under $50. I also feel you are light on creatures. You really need a creature to stick and opponent to not have removal, and if they do you need to be able to protect it or reload. I think you need 19 mana and 12 creatures, so maybe add 2 more Ichorclaw Myr.
I don't think you need Distortion Strike, it's sorcery speed and it's useless on blighted agent, and only +1 power pales to everything else in your deck. Definitely sticks out as the weakest card in deck. Also, islands are really iffy when you really need extra green for all the pump. Having your second land be an island with a elf on board ready to swing and groundswell/krosa/mutagenic growth in hand on turn two feels really bad. I'd add: 2x Ichorclaw Myr 2x Yavimaya Coast 1x Pendelhaven
Take out: 3x Distortion Strike 2x Island
Sideboard: Depending on meta, cheap options that would be great for this would be
Nature's Claim Kill saga's or ensnaring brigde or spellskite or whatever other annoying thing that you need to remove.
Test of Talents or Spell Pierce (would probably add back one island and take out forest if adding more blue)
Autumn's Veil (more protect)
Wild Defiance (for grindy removal heavy long games)
BruhYouFarted on "Whenever ____ becomes blocked," Questions.
10 months ago
Lets say I channel Shinen of Life's Roar onto a Ichorclaw Myr. I swing in, and they are forced to block with all of their creatures. Does the Ichorclaw Myr get buffed for each creature? Does Flanking with (for example) Mtenda Herder give all blockers -1 -1?
(If yes, I totally won't make a whole deck based off of this interaction ;).)
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