Ichorclaw Myr

Ichorclaw Myr

Artifact Creature — Myr

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Pauper Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Pauper EDH Legal
Leviathan Legal

Ichorclaw Myr occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Ichorclaw Myr Discussion

Destroyerbirb on Behold, Blessed Perfection

2 months ago

A fellow modern infect player, I see. I love mono-black infect, even though I play UG infect.

You run a lot of lands, and your infect creatures have a high CMC. I think Cathedral of War is a really smart include. Here are the edits I am suggesting.

Upgrades:

3x Plague Stinger

3x Ichorclaw Myr

3x Fatal Push

Cuts:

2x Snow-Covered Plains

2x Skithiryx, the Blight Dragon

3x Mind Stone

2x Lashwrithe

In addition to this, I might cut a few cards out of the sideboard for 2x Dismember.

lagotripha on Infectious Swarm

2 months ago

Infect is one of those mechanics which is scary even in budget lists. Ichorclaw Myr is popular in them.

Traditionally Vines of Vastwood is used for pump and protection, while Scale Up and Become Immense let you kill quickly.

Without Inkmoth Nexus a different focus is needed from the traditional. Playing a bunch of infect creatures rather than protecting a few will work wonders alongside hand disruption, while multimodal spells free up sideboard slots. These utility spells also have the benifit of not just being used in one deck.

The difficult part will be protecting vulnerable sources of infect damage while either packing enough tempo or midrange value cards. I'd look at cheesy graveyard interactions or tutoring 2 for 1s in green/black.

anubis1ra1 on Lokotor's Cube

2 months ago

too strong:

Balance

Hogaak, Arisen Necropolis

Pathrazer of Ulamog

Artisan of Kozilek

Lodestone Golem

Daze

Contract from Below (ummm... what?? this is too strong and the ante doesnt exist to balance it)

Hymn to Tourach

Animate Dead

Channel

concerning:

Feather, the Redeemed

Winding Constrictor

Manifold Key

Ulamog's Crusher

Ichorclaw Myr (colorless infect)

Myr Galvanizer

Bounding Krasis

Unburial Rites

Mother of Runes

Archetype of Courage

Village Bell-Ringer

Sun Titan (probably fine)

Porcelain Legionnaire (cheap first strike, hard to kill in reasonable time without using removal spell on a 2 drop)

Battle Screech (or Lingering Souls/Spectral Procession) too many of this effect (too many flying tokens I think)

Winds of Abandon game ending 1 sided wrath (probably just too strong)

Mana Tithe fine card, but not sure why white has counter spells

Peregrine Drake probably fine, but just worth watching for overly easy infinites

Etherium Sculptor potentially too many artifact synergy cards like this in the cube (artifacts might be one of the most well supported archetypes)

Brain Freeze (not really supported?)

Snap again potential infinite mana

Exhume

Tainted Strike/Phyresis Infect is potentially too strong

Feldon of the Third Path potentially degenerate?

Flameshadow Conjuring (goes infinite with multiple creatures with an iron myr)

Golgari Grave-Troll maybe fine

Sprout Swarm (I've seen this card be silly, but its probably fine)

Groundswell/Scale Up (with infect)

lagotripha on Krenko Mace but wtf is happening

3 months ago

I like this idea, but I feel it could be a little wilder, in BUDGET 3 COLOUR (yay!)

If you are playing taplands, Terramorphic Expanse/Evolving Wilds gives budget access to all colours, while tri-lands give access to 3 colours. Naya Panorama combined with Jungle Shrine and basics is about as reliable as your current base.

If you are having trouble with tempo, colourless 1 and 2 drops are good alongside panorama and land searching- if you already run draw spells to look for your combo, making up card disadvantage from Renegade Map isn't backbreaking.

Green gives access to budget fixing and ramp, letting you power out the mace/boss while swapping out the feather/clarion package.

Syr Faren, the Hengehammer is a little too hard to cast with that double green cost, but a list running Wild Cantormight power him out.

Glistener Elf will make your opponent immediately get very scared, regardless of anything, and slapping a mace on it will double that. Ichorclaw Myr is cheaper and will force their removal.

Goblin tokens to go with prospector might help, with Kuldotha Rebirth taking advantage of artifact mana fixing- letting you go wide as a back up plan, letting you fight through the kind of removal these combo decks often have trouble with.

Breath of Fury is a spectacular alternative combo. It also lets you lean into a feather/heroic gameplan with cards like Akroan Crusader/Foundry Street Denizen. Alternatively, a more midrangey list with Brimaz, King of Oreskos or the rabblemasters. Haazda Marshal/Precinct Captain offers a low cost target.

Anointer Priest is going to be ok in the sideboard. Tithe Taker can be a budget thalia, sorta.

Thorn Lieutenant should be fairly cheap rn.

Knotvine Paladin is cheap and duplicates mace effects - serving as a budget alternative to Voice of Resurgence

Proliferate cards are budget and have strong interactions with the deck, doubling mace counters or +1+1s, so a backup plan featuring them and some random 'put a +1+1 counter' creatures will stack up pretty well.

Good luck and happy brewing.

triproberts12 on Suggestions for Rakdos?

3 months ago

Oh, in that case, if you aren't super set on Rakdos, but are just trying to play RBx, I'd suggest going for a Snapdax, Apex of the Hunt infect deck. Mutating up an Ichorclaw Myr, Skithiryx, the Blight Dragon Flesh-Eater Imp, Ogre Menial, Phyrexian Crusader, etc. seems awesome with double strike. Or you can just hardcast Snappy and put a Grafted Exoskeleton or Phyresis on it.

Twist35 on Virulent Infection

4 months ago

I think that you should trim the number of your infect creature for some pump spells. Realistically, you probably only need to run a playset of Glistener Elf and Blighted Agent with maybe 1 or 2 Ichorclaw Myr. Your deck wants to kill as fast as possible, so pretty much every infect creature you draw after you have played one is a dead draw. I would recommend adding a lot more pump spells, such as Giant Growth, Groundswell, and Might of Old Krosa. If you really wanted to keep your budget as low as possible, you could go mono green, making your mana base a lot better, and helping you cast thing like Vines of Vastwood. Hope I could be of help!

shadow63 on U/G Infect

5 months ago

Opt or Serum Visions or Commune with Nature or Incubation / Incongruity would be my picks. Unless you feel you want more boost effects.or perhaps Ichorclaw Myr

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