Ichorclaw Myr

Ichorclaw Myr

Artifact Creature — Myr

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.

Latest Decks as Commander

Ichorclaw Myr Discussion

Nayru_Incarnate on KBWither

2 weeks ago

Not sure the purpose of Aven Envoy, maybe try Ichorclaw Myr instead

Nayru_Incarnate on Door to Nothingness

4 weeks ago

To start with, this deck is a legacy deck. Not sure why Bronze Sable is in this deck. Maybe try Ichorclaw Myr

Mortlocke on New hubs to be added

3 months ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

RNR_Gaming on Budget Mono Green Agro for FNM

4 months ago

Are you opposed to infect? Also, is everyone else playing on a budget? If they aren't I'd highly suggest switching to an infect strategy. Its fast, cheap green and is a very similar strategy with a much faster clock. Also, the cards/deck could span multiple formats. Things like Glistener Elf , Blight Mamba and Ichorclaw Myr are power houses in pauper...well use to be until fairies and tron got a bunch of new toys...But if you're not into that Thrun, the Last Troll has gotten stupid cheap and is a menace to anything that leans on spot removal and perhaps add in a few Dismember the phyrexian mana only hurts a little ;)

RNR_Gaming on Pure Poison *Primer*

8 months ago

Fynn is a low to the ground commander. You want to go under or through opponents. He cares about instances of damage as opposed to the amount you already have some stuff in here that does that focus on that ;)

That said Glistener Elf and Ichorclaw Myr are still awesome in a build with him.

TheVectornaut on Aggro Infect/ Proposition 65

9 months ago

The card selections here are good, but you do have way too many lands. Infect lists sometimes run land counts in the low teens, and without more expensive threats like Wild Defiance, I definitely would run 20 at the most. If you do want to stick with a higher land count to avoid mana screw, Groundswell will almost always be better than Titanic Growth while still being more budget friendly than Might of Old Krosa. Although, it looks like even Might is fairly cheap after being reprinted. Other relatively cheap buffs I'd look at would be Rancor and Mutagenic Growth. The former is persistent and combos well with Ichorclaw Myr. The latter is basically half an Invigorate, but Invig is so good it's banned in pauper.

TheVectornaut on Searing Infection

1 year ago

Most of my experience with infect comes from playing simic, but I have played the mechanic in all 5 colors. In terms of power, green is the most effective color to play by a very VERY large margin. You get access to the best infect creature in Glistener Elf (along with the slower and safer option of Blight Mamba), you get trample sources to push through damage with Ichorclaw Myr such as Rancor, Predator's Strike, and Larger Than Life, you get protection bundled with buffs in the form of Vines of Vastwood, Ranger's Guile, and Blossoming Defense, and you get the largest pool of very strong power boosts in the form of Mutagenic Growth, Invigorate, Scale Up, Might of Old Krosa, Berserk, Become Immense, Groundswell, Phytoburst, Noble Hierarch, and Pendelhaven. Since infect is an all-or-nothing sort of archetype, even when running the less aggressive versions, the most important characteristics that you need are speed, protection, and evasion. Green offers two of those things in spades but can struggle with evasion. This is why blue is generally considered the next best color to run. You get the insane threat of Blighted Agent, unblockable buffs with Distortion Strike and Aqueous Form, and protection from spells via Spell Pierce, Dispel, Turn Aside, and the odd Spellskite. Black is the next best. Plague Stinger's flying isn't as good as the unblockable on a Blighted Agent but it's still very powerful evasion as illustrated by the ubiquity of Inkmoth Nexus in every non-budget infect list ever made. Black also nets useful control tools like Thoughtseize, Inquisition of Kozilek, Fatal Push, Dismember, and Assassin's Trophy. White was considered the worst infect color for a very long time since its best option (Apostle's Blessing) can be used in any deck, but the recent introduction of Giver of Runes has breathed some life back into the color. Additionally, I've seen a lot of equipment lists popping up that use Colossus Hammer, Kor Duelist, Sigarda's Aid, and Kor Outfitter to see some success. Unfortunately, that leaves red as the current worst color to run in infect. It has some decent buffs but they pale in comparison to green's offerings. The result is that most red infect decks rely on gimmicks like using Razor Swine's first strike to wither enemy creatures, generating infinite mana to pump into an unblocked Ogre Menial, or putting Phyresis on something like a Spikeshot Elder to bypass combat altogether. Your instant tricks definitely fall in this category. That's not necessarily a bad thing though. If your meta is casual enough, red should still work and it will be much more interesting to play with / fun to play against than a more traditional deck. How competitive you want to be is always up to you.

To answer your specific questions, I would probably start by cutting a few creatures. Most lists run about 12 infect sources (and that's including a playset of Inkmoth Nexus). With Hand of the Praetors on your top end, running 16-20 isn't that unreasonable, at least as long as all of them are good. Infect creatures usually become "bad" when they cost more than 2. That's why I wouldn't usually recommend running Ichor Rats or Septic Rats. Both Necropede and Plague Myr are perfectly acceptable inclusions with very similar power levels. They'll rarely be better than Plague Stinger or Ichorclaw Myr but that's okay if you just want more guys to play. As for Vector Asp, it's honestly a pretty bad choice in most circumstances. While you usually won't need to activate it more than 2 or 3 times to win the game, that mana would be better spent elsewhere, and it doesn't even trigger the Hand. However, given the choice of it and a 3-drop, I'd probably take the snake, especially since it would be your only proactive play on turn 1 (barring the inclusion of Glistener Elf or Inkmoths). Better though would just be to run neither and invest in more buff spells to assist in combat and trigger Livewire Lash. I do like the idea of those spells having cycling in theory, but in practice, the mana needed to cycle can short you of the resources needed to close out the game. Plus, cycling spells tend to cost more to account for the added ability. Cycling lands on the other hand should be fine as long as they come in untapped, although it looks like that only describes Ash Barrens and Blasted Landscape. Just like with creatures, I wouldn't run any spells that cost more than 2 unless they can win you the game like Soul's Fire can. This will also allow you to run 20 lands or fewer, opening up even more slots for gas. I apologize if I'm repeating myself about the low-cost-high-speed thing but that is basically the reason the infect mechanic exists. If you prefer a slow and more controlling style, Rakdos wither built around Necroskitter is a fun option that has some overlap with infect.

Kazierts on Monoblack Infect [Competitive/Primer]

1 year ago

You're not the first person to recommend the Ichorclaw Myr instead of the Vatmothers. It seems it's time I part my way with them. I've already the changes since I have the Myr.

The problem with Infiltration Lens is that it doesn't develop my game plan in any way. Sure, from time to time it will be nice to draw 2 cards but I'll probably me losing my creature, since the Lens don't grant any buffs.

Cry of Contrition is an interesting one that I'll be trying, though I doubt it'll replacr Raven's crime. By cutting the Vatmothers, the lands will become even more disposable, so I can pitch them to the crime earlier.

Demonic Embrace, along with a few other cards, are also on my experiment list. The only problem I can see with it is it being a "nombo" with the Inkmoths. Equipments have better sinergy with manlands.

The Mazemind Tome is being run as an experiment, and has been pretty good at it. The card selection is pretty good and the lifegain has saved me plenty of times.

Thanks for the suggestions, vorpalaxe!

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