Chainer's Edict

Chainer's Edict

Sorcery

Target player sacrifices a creature.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Trade

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Printings View all

Set Rarity
Arena Cards (ARENA) Uncommon
Ultimate Masters (UMA) Uncommon
Vintage Masters (VMA) Common
From the Vault: Twenty (V13) Mythic Rare
Torment (TOR) Uncommon
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Historic Legal
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
1v1 Commander Legal
Canadian Highlander Legal
Arena Legal
Leviathan Legal
2019-10-04 Legal
Pauper EDH Legal
Oathbreaker Legal
Legacy Legal
Pauper Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Chainer's Edict Discussion

Apollo_Paladin on Athreos' children

2 weeks ago

I like your use of Mortician Beetle here; have you thought about including some control options to use on your opponent which complement him such as Chainer's Edict, Diabolic Edict, etc??

MrMortifex145 on Mono Black Control - 2020

4 weeks ago

LeaPlath Yeah Cast Down was actually the card I was most excited about, but in the end it wasn't as useful in the current meta. The top tier decks are Stompy, Faries, Tron and Boros. The only scary black creature in these decks is Gurmag Angler and it is only in the Dimir version of Faries and it's at most two copies. And MBC has effectively died out in my experience, if for some reason people start playing it again or black creatures become more prevalent, adding Cast Down will be the right choice, for now Chainer's Edict and Defile can take care of the occasional splash. And Cast Down has a major downside, like all targeted removal, which is Tron interaction. Whenever they flicker something in response to a target, that target is no longer legal, but an edict effect doesn't target anything and the only thing necessary is after all the flickering nonsense is that a creature gets sacrificed, hence the two Geth's Verdict in the Sideboard instead of Cast Down. Personally I like Defile more than Cast Down because it has better tempo and there a lot of 2/2 and 3/2 that are threats. And for the non swamp options for my personal preference the mana base is good, non swamps black sources come tapped, as far as I know, and two Bojuka Bog are more than enough, 17 and potentially 19 untapped mana is such a good feeling lol.

Poseidon31 on UB 8-Delver

1 month ago

Echoing Decay is a nice kind of massremoval. Especially in Mirrors. Chainer's Edict over Diabolic Edict for the Flashback. Crypt Incursion as a sideboard card. Street Wraith and/or Comparative Analysis for additional draw. Duress for Disruption, i think its better, tha your other disruption spells. Shrivel and Thorn of the Black Rose are decent sideboard cards. Maybe Dismal Backwater as a dualland. Archeomancer and Mana Leak are good blue cards, too.

I play Grixis Delver, maybe you find some new aspects: Grixis Delver

Boza on The Best Black Common

4 months ago

If Pauper is any consideration, the best common is Gurmag Angler, closely followed by Chainer's Edict. 1 mana 5/5s are the best! Pestilence and Dark Ritual are not good in the format are played in fringe decks.

My personal favorite black common is Tortured Existence.

Jlai47 on Mono Black Pestilence Rats Pauper

5 months ago

Jlai47:

I built this deck around the power of Crypt Rats and Pestilence. Both are powerful board sweepers and can deal massive amounts of damage to your opponent. In this deck, you should be able to repeatedly use them to control the board and help kill your opponent.

Early in the game, you want to use your removal to control the board and build up your mana. If you need to, you can use Vampiric Link on an opponent's creature early as psuedo-removal since you will gain life for each damage the creature deals. Be careful because due to the wording of this card, if the creature's attack will take your life to zero, you will lose the game before you gain the life back. (When you get a chance to sweep the board with Crypt Rats or Pestilence, you will be able to permanently remove that creature anyway.)

Guardian Idol helps you ramp into your 4 casting cost spells on turn 3 or could let you play a Crypt Rats turn 3 with mana open to activate it for 1. When you play Pestilence with Guardian Idol in play, if your opponent kills the last creature in play to try to trigger the Pestilence end of turn sacrifice, you can use two mana to activate the Guardian Idol so you won't have to sacrifice Pestilence. Tendrils of Corruption and Corrupt can be used to kill creatures, but also will keep your life total healthy.

Pristine Talisman ramps your mana as well as repeatedly gains you life so you can stay ahead of the damage race since both of you will be taking damage from Crypt Rats and Pestilence. The mana from Pristine Talisman and Guardian Idol can help you pay for the colorless mana cost of Pestilence and Crypt Rats so you keep your black mana available for immediate activation. The mana ramp artifacts also help you cast your higher cost spells earlier, Guardian Idol activations, and help pay for the flashback cost of Chainer's Edict.

If have a hand full of spells but you are having trouble finding land early on, another way to build up your mana is to use the Swampcycle ability of Twisted Abomination to search your library for a Witch's Cottage, then use the Witch's Cottage to put Twisted Abomination back on top of your library to do it again next turn. This ensures you will hit your land drops every turn for several turns.

Although I mentioned using Vampiric Link as early removal, the better use of Vampiric Link is on either Twisted Abomination or Crypt Rats. Obviously, a 5/3 regenerator will be able to keep gaining you life even if they chump block. If you put the Vampiric Link on Crypt Rats, the point is not just to gain 1 life if it deals combat damage; if you activate its "X" ability to deal X damage to all creatures and players, you gain life for ALL damage that it dealt, including to itself. This combo can result in quite a lot of lifegain if there are multiple creatures in play! When the Crypt Rats dies, you can re-use it by using Witch's Cottage to put it on top of your library.

Having a Pestilence in play with a Thorn of the Black Rose or Twisted Abomination in play lets you activate the Pestilence for two damage a turn (both on your turn and your opponents turn). This lets you kill all of your opponent's X/2 creatures without losing your Pestilence. However, keep in mind Twisted Abomination can regenerate if you want to activate Pestilence more than two times a turn. If you are ahead in life or have one or more Pristine Talisman in play to keep your life healthy, these combos can end the game quickly.

Enjoy!

Spell_Slam on Suffering and Smiling: Grixis PDH

6 months ago

I think some improvement could be made in your mana base. You are running the gain lands which is great, but there are other great duels. The bounce lands Dimir Aqueduct, Izzet Boilerworks and Rakdos Carnarium are very powerful because they can allow you to basically have an extra land drop with just one card (makes opening hands more keepable) and it can also let you reuse ETB effect lands. You could also be running Bojuka Bog, which I jam in every Black deck. Terramorphic Expanse and Evolving Wilds are better at fixing your mana than regular dual lands. I also wouldn't mind seeing some cycling lands like Forgotten Cave, Lonely Sandbar and Barren Moor at a minimum. You could be running up to 9 cyclers in your mana base alone.

Almost every single one of your creatures has an ETB. You should really think about including the cheese package of Ghostly Flicker and Displace(and maybe Merchant Scroll). You're already running Archaeomancer and Izzet Chronarch for infinite value loops. You could add even more creatures like them to really take advantage of the engine. Add in Peregrine Drake and Cloud of Faeries and you could be looking at infinite mana and blink effects as a secondary win condition. It's hard not to include this combo when you're playing Blue because it's such a great way to end the game.

In terms of your creatures, I like where it's going. I would swap out Sibsig Icebreakers for Dinrova Horror, who's a massive beater with a great abusable trigger.

I think Death Denied would be a better choice over Stir the Grave or Wander in Death. If you absolutely want a reanimation spell Unearth would probably be a better choice.

I like all your reomval spells except for Terror. Wouldn't Doom Blade be an upgrade, or are you playing against regenerate? You could also run something cool like Jilt instead, or perhaps Edict effects to go along with your board wipes, like Chainer's Edict.

kalko on Rats! Rats! We're thr rats!

6 months ago

Im glad to help my dude.

Maybe take out some tormeting voice and 1-2 unearth for Night's Whisper and maybe Chainer's Edict.

Would you like help with the sb?

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