Chainer's Edict

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Chainer's Edict

Sorcery

Target player sacrifices a creature.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

thijmnesoy on Pauper Jund Midrange (based on Modern Jund)

5 months ago

very sweet list! you totally convinced me on Essence Warden and Wakedancer. The only remarks I have to this deck are that I would put Cast Down instead of Doom Blade, or even Feed the Swarm, which works kind of like Abrupt Decay since it also hits enchantments. Furthermore I would use Divest instead of Ostracize.

Then, I wanna suggest Sibsig Icebreakers as a little Liliana, in addition to Chainer's Edict

K4nkato on Mono black, pauper, control, burn, and combat

10 months ago

^ to expand on the comment above, Pauper’s premier black removal are Chainer's Edict and Cast Down.

wallisface on Project Murder

11 months ago

Some thoughts:

  • Chainer's Edict isn’t modern legal.

  • running soo many cards as 1-ofs and 2-ofs in the deck will lead to consistency issues. A deck should normally be aiming for the vast majority of its cards to be playsets (4-ofs). A good approach for newer players is to pick 9 cards and run playsets of each of those (making 36 cards), alongside 24 lands.

  • your mana curve is a bit too high. Modern decks can’t justify running more than 4 cards (1 playset) costing 4 mana, and never run anything above this. You’ve got a whopping 10 cards costing 4-or-more mana, which will lead to slow/clumsy turns. This issue only gets compounded by your relative lack of 1-mana cards, meaning you’ll often be starting the game a full-turn behind your opponent (a really dangerous place to be). Going from the suggestion of picking 9 cards, their mana curve should look something like 1,1,1,2,2,2,3,3,4.

  • even with a lower curve as suggested above, you’ll still need more lands - 21 is too low to reliably cast your 3-4 mana cards in any reasonable timeframe. I’d suggest you need 23-24 lands minimum.

amarthaler on Pauper Songs of the Darned

1 year ago

Updated the sideboard to have answers to popular archetypes in my area:

Faerie Macabre for graveyard hate (Tron Control)

Chainer's Edict for non-target removal (Bogle Voltron)

Also added Deadly Dispute as a fantastic form of card draw and ramp for this deck.

MrMortifex145 on Mono Black Control - 2022

1 year ago

Profet93 Thanks for the suggestion! The deal is that Chainer's Edict flashback becomes extremely relevant, I've been playing mono B for years and we never really had a strong card advantage engine so having singular cards that replace themselves or give card advantage becomes really fundamental, especially since this deck can really drag out games with all the removal, plus more removal late game can be really cluch since most decks now have singular chuncky boys as win cons (gone are the days of Atog + Fling thankfully). As for the life loss I 100% agree and I've always been against Snuff Out in mono B. However, now that turn 2 Tolarian Terror is a thing, having two Snuff Out in my experience does save some games since you don't have to wait for turn 4 to Cast Down it and hope they don't have a Counterspell or Spell Pierce. Before Tolarian Terror was meta, instead of Snuff Out I had the second Crypt Rats and Oubliette in the main and an Okiba-Gang Shinobi in the side. This would honestly be my favorite version, maybe when Tolarian Terror isn't so prevalent or if you don't play that much against it I would recommend these cards. Really appreciate that you like the deck!

Allan-Chefa- on Persistent Control

1 year ago

I tested the deck and won a few games but lost most. The games were against decks from the current meta. "Back to the lab" Ponder and Brainstorm were great cards with Persistent Petitioners and Fetchlands so I increased it from 6 to 8. Arms of Hadar is strong i increased it from 2 to 3. Dramatic Reversal, Agony Warp and Echoing Decay were dead or weak cards in all games removed. Chainer's Edict will remain in the deck but as Persistent Petitioners is 1/3 a creature was always sacrificed that didn't bother me... maybe Snuff Out goes well in this deck. I need tips on the mana curve and side, thanks.

Allan-Chefa- on Persistent Control

1 year ago

Thanks, those were the tips I needed! Well-remembered Mystical Teachings was missing from the deck. Pestilence and Evincar's Justice are strong but I think Evincar's Justice will get better. About Brainstorm I'm going to be stubborn and test first I love this card but I'll probably replace it with Ponder or Preordain I don't know which one is better in the deck but neither of them is card advantage and instead of the CCO I'll test Consult the Necrosages which seems versatile. The price of 2 Chainer's Edict are the value of the deck in Brazil hehehe but if the deck works I'll buy it. Thks

Spell_Slam on Persistent Control

1 year ago

Aside from being an Advisor for your petitioners, CCO is not really all that strong (Ravenous Rats cards don't usually see play in competitive Pauper). Maybe they would be better off as more Petitioners or just better discard spells? I like the idea though, and if it works, that's great!

I think the big addition to to make to your deck would be the use of sweepers that are synergistic with Petitioners. I'm thinking Evincar's Justice and/or Pestilence. These cards are incredibly powerful in Pauper, since most cretures have 2 or less toughness. Petitioners will be a good way to survive through your own board wipes, so this is a good spot for this strategy.

You need the basic cantrip spells to help your deck out. Ponder and Preordain are usually stronger than Brainstorm in Pauper because the fetchlands are not as good (and you aren't running any anyways). If you do want to keep Brainstorm, think about adding Ash Barrens to your deck. I understand the combo with petitioners to mill yourself, but this is much more inefficient and mana intensive and prone to blowing yourself out compared to the stability of Preordain and Ponder.

This might also be a good deck for Mystical Teachings. This would allow you to run more 1-ofs in your deck and give you a more consistent game plan. You could cut back on Crypt Incursions, for example.

I would cut Devour Flesh for Chainer's Edict. This is usually one of the best removal spells in Black and is a staple in black and Dimir control decks.

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